Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 12:15:02 Player: NeoBioHazard Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (50) 250 Value Destroyed (1011) 1011 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (566) 566 TOTAL SCORE: 6647 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 554 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Trap Scanner Improved Terrain Scan Processor Improved Transmission Jammer Thunder Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Surge Thruster Surge Thruster Surge Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Improved Trap Scanner Advanced Signal Interpreter Active Sensor Suite Advanced Melee Analysis Suite Hacking Suite System Shield > --- WEAPON ----------- Falx > --- INVENTORY -------- Light Fission Core Xenon Bombardment Thruster Improved Terrain Scan Processor Advanced Terrain Scan Processor Falx [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Improved Flight Unit Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Trap Scanner Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Flail Energy Gun Medium Laser Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Falx Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . 1 . . . Utility 7 | . . 1 . 1 2 . . 1 . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 62 | 7 . 4 17 7 5 . . 13 . 4 5 Power 8 | 2 . . 2 . 1 . . 2 . . 1 Engine 6 | 2 . . 2 . 1 . . 1 . . . Core 2 | . . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 23 | 2 . 1 7 3 . . . 8 . 1 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 7 | 2 . 1 4 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 16 | . . . 3 3 . . . 8 . 1 1 Utility 20 | 1 . 2 4 3 3 . . 2 . 2 3 Device 9 | . . 1 3 1 . . . 1 . 1 2 Storage 1 | 1 . . . . . . . . . . . Processor 7 | . . . 1 2 1 . . 1 . 1 1 Hackware 2 | . . . . . 2 . . . . . . Protection 1 | . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 11 | 2 . 1 4 1 1 . . 1 . 1 . Energy Gun 5 | 2 . . 3 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 1 . . . . . 2 Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 5 | . . . . . . . . 5 . . . Parts Lost 18 | . . . . 2 . . . 2 . . 14 Power 2 | . . . . 1 . . . . . . 1 Propulsion 10 | . . . . 1 . . . 2 . . 7 Utility 5 | . . . . . . . . . . . 5 Weapon 1 | . . . . . . . . . . . 1 Highest Loss Streak 10 | . . . . 1 . . . 2 . . 10 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | . 3 5 7 7 7 8 8 6 8 7 6 Power . | . 1 1 1 . . . . . 1 1 1 Propulsion 3 | . 1 3 4 3 3 3 3 1 3 2 . Utility 1 | . . . . 2 2 3 3 3 3 3 3 Weapon 1 | . 1 . 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 16 | . . 1 2 3 . . . 1 . 1 8 Power 2 | . . . . 1 . . . . . . 1 Propulsion 3 | . . . 1 2 . . . . . . . Utility 6 | . . . . . . . . . . 1 5 Weapon 3 | . . 1 . . . . . . . . 2 Tool/Special 2 | . . . 1 . . . . 1 . . . Average Slot Usage (%) 88 | . 85 84 99 84 92 100 100 92 93 88 44 Engine 7 | . 14 11 10 6 3 7 7 3 6 6 . Wheel 11 | . 28 27 29 . . . . . . . . Flight 17 | . . . 3 31 30 30 30 32 33 33 12 Device 8 | . . 7 11 16 7 7 7 7 13 8 3 Storage 8 | . 14 11 11 9 7 7 7 6 6 6 2 Processor 8 | . . . . 9 15 15 15 13 13 13 10 Hackware 7 | . . . . . 13 15 15 13 13 13 8 Protection 3 | . . 4 10 . . . . . . . . Energy Gun 7 | . 28 18 17 3 . . . . . . . Impact Weapon 5 | . . . . 6 12 15 15 11 6 4 . Peak Build Rating 78 | 6 6 15 20 25 40 40 40 48 47 54 78 Average Rating 28 | 4 6 10 14 20 35 40 40 40 47 49 39 On Entrance 27 | . 6 6 15 16 25 40 40 40 47 47 53 Avg Prop Armor Cover (%) 7 | . . . 7 7 . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 24 | 14 14 17 20 15 24 24 24 24 20 21 21 Greatest Support 44 | 20 20 32 44 20 20 20 20 25 20 21 21 Greatest Overweight (x) 1 | . . . 1 . 1 1 1 1 . 1 . Average Overweight (x) . | . . . . . . 1 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 2 4 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 3 6 7 7 7 8 8 6 8 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 4 8 8 8 8 8 8 8 8 8 5 Class Distribution -------------------- 46% | Mutant 22% | Hacker-Gladiator 17% | Hacker-Sprinter 4% | Hacker-Mutant 3% | Scavenger-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Gladiator | -7/Factory Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Matter Collected 906 | 223 36 21 279 51 54 16 . 102 36 58 30 Remotely . | . . . . . . . . . . . . Salvage Created 2036 | . 36 34 1307 106 64 139 27 96 . 137 90 Parts 76 | . 3 2 54 2 2 1 . 6 . 4 2 Haulers Intercepted 8 | . . . 5 1 . . . . . 1 1 Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . . . Prevented 1 | . . . . . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Combat Hostiles Destroyed 29 | . 3 1 15 4 . . . 5 . 1 . Melee 7 | . . . . 3 . . . 3 . 1 . Guns 19 | . 3 1 15 . . . . . . . . Cannons 1 | . . . . 1 . . . . . . . Classes Destroyed 11 | . 1 1 7 1 . . . 1 . . . Worker 4 | . . . 3 . 1 . . . . . . Builder 2 | . . . 1 . 1 . . . . . . Tunneler 3 | . . . . 1 2 . . . . . . Hauler 8 | . . . 5 1 . . . . . 1 1 Recycler 3 | . . . 3 . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 10 | . 3 . . 4 . . . 3 . . . Cutter 2 | . . . . . . . . 2 . . . Grunt 11 | . . 1 9 . . . . . . 1 . Duelist 1 | . . . 1 . . . . . . . . Sentry 5 | . . . 5 . . . . . . . . Decomposer 3 | . . . . . . 2 1 . . . . Best Kill Streak 9 | . 3 1 9 4 4 . . 3 . 1 1 Combat Bots Only 5 | . 3 1 5 3 . . . 3 . 1 . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . 1 . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Hostile Shots Fired 188 | . 6 10 56 35 . 6 . 24 . . 51 Missed 71 | . 2 2 23 17 . 1 . 9 . . 17 Hits 117 | . 4 8 33 18 . 5 . 15 . . 34 Melee 3 | . . . . . . . . . . . 3 Projectile 114 | . 4 8 33 18 . 5 . 15 . . 31 Critical Strikes 3 | . . . 1 . . . . . . . 2 Damage Taken 2750 | . 33 97 434 252 . 114 . 228 . 17 1575 Core 1332 | . . 25 148 88 . 19 . 31 . 17 1004 Absorbed by Shields 26 | . . . . . . . . . . . 26 Redirected to Shielding 34 | . . . 34 . . . . . . . . Regen/Repaired (Parts) 6 | . . . . . . . . . 6 . . Core Remaining (%) 88 | 100 100 . 56 84 . . 97 . . 94 . Volleys Fired 99 | . 4 4 91 . . . . . . . . Largest 2 | . 2 2 2 . . . . . . . . Hottest 140 | . 100 100 140 . . . . . . . . Shots Fired 188 | . 8 8 172 . . . . . . . . Gun 181 | . 8 8 165 . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 7 | . . . 7 . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 188 | . 8 8 172 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 11 | . 2 4 11 . . . . . . . . Robot Miss Streak 5 | . 1 1 5 . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 151 | . 4 7 111 9 4 4 1 6 . 3 2 Core Hits 65 | . 3 3 50 3 1 . . 1 . 2 2 Critical Kills 2 | . . . . 2 . . . . . . . Critical Parts Destroyed 5 | . . . . 3 1 . 1 . . . . Critical Strikes 21 | . 2 . 12 5 1 . 1 . . . . Burn 14 | . 2 . 12 . . . . . . . . Smash 7 | . . . . 5 1 . 1 . . . . Melee Attacks 57 | . . 2 5 11 4 4 1 13 . 3 14 Impact 35 | . . . . 11 4 4 1 13 . 2 . Slashing 15 | . . . . . . . . . . 1 14 Piercing . | . . . . . . . . . . . . Sneak Attacks 17 | . . 2 4 2 3 2 1 1 . 1 1 Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . Damage Inflicted 3642 | . 55 63 1481 493 361 335 138 357 . 200 159 Guns 1599 | . 55 63 1481 . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 2039 | . . . . 493 361 335 138 357 . 200 155 Ramming 4 | . . . . . . . . . . . 4 Kinetic . | . . . . . . . . . . . . Thermal 1599 | . 55 63 1481 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 1837 | . . . . 493 361 335 138 357 . 153 . Slashing 202 | . . . . . . . . . . 47 155 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . 1 1 . . . . 5 5 5 3 Average Corruption 2 | . . 1 1 . . . . 5 5 5 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 23 | . . . 7 . . . . 5 3 6 2 Message Errors 6 | . . . 2 . . . . 2 . 1 1 Matter Fused 9 | . . . 4 . . . . 3 . 1 1 Heat Flow Errors 2 | . . . . . . . . . 1 1 . Energy Discharges 2 | . . . . . . . . . 1 1 . Parts Rejected 2 | . . . 1 . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1019 | . . . . 290 185 182 138 148 . . 76 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1019 | . . . . 290 185 182 138 148 . . 76 Knockbacks 9 | . . . . 4 2 2 . 1 . . . Impact 8 | . . . . 3 2 2 . 1 . . . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 172 | . 156 108 135 . . . . . 91 172 87 Average Temperature 36 | . 81 48 29 . . . . . 55 91 51 Received Heat Transfer 605 | . . 36 213 45 . 18 . . . . 293 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 8 | . . . . 2 2 2 . 2 . . . Combat Hostiles 4 | . . . . . . 2 . 2 . . . Parts Fried 10 | . . . . 2 6 . . 2 . . . Impact Corruptions 34 | . . . . 8 5 14 2 5 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 16 | . 1 . 15 . . . . . . . . Heat Transferred 5464 | . 296 185 4983 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Maximum Alert Level 2 | . . . 1 1 . . . . . 2 2 Low Security (%) 71 | 100 100 100 65 99 100 . . 100 100 63 . Level 1 24 | . . . 34 . . . . . . 19 79 Level 2 4 | . . . . . . . . . . 16 20 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 562 | . 68 47 232 202 53 . . 50 14 562 492 Initial 270 | . . 11 5 82 53 . . . 14 . 270 Average 115 | . 43 22 116 66 17 . . 23 3 172 356 Influence Increases 2720 | . 78 91 592 347 35 5 . 165 . 815 592 Destroy 0b10 Robot/C 1100 | . 60 20 300 80 . . . 100 . 300 240 Destroy 0b10 Robot/NC 135 | . . . 65 10 20 5 . . . 20 15 Destroy Leader 282 | . 10 10 102 12 . . . 20 . 76 52 Allied During Kill 401 | . . . . . . . . . . 388 13 Successful Hack 54 | . 8 . 26 20 . . . . . . . Disable Machine 60 | . . . 30 . 15 . . . . . 15 Destroy Structure 63 | . . 1 9 . . . . . . 31 22 Partial Spotted 210 | . . 15 30 60 . . . 45 . . 60 Lose Combat Pursuer 315 | . . 45 30 165 . . . . . . 75 Active Sensor Use 100 | . . . . . . . . . . . 100 Influence Decreases 2358 | . 50 104 411 426 152 5 . 125 40 263 782 Entered New Map 513 | . . 17 10 114 64 . . . 26 . 282 Time Decay 1006 | . 50 87 336 50 88 5 . 105 14 91 180 Lost Part 170 | . . . . 10 . . . 20 . . 140 Lost Ally 352 | . . . . . . . . . . 172 180 Purge Threat 317 | . . . 65 252 . . . . . . . Squads Dispatched 18 | . . 2 2 1 . . . 3 . 4 6 Investigation 2 | . . . 1 . . . . . . . 1 Extermination 2 | . . . . . . . . 1 . . 1 Reinforcement 14 | . . 2 1 1 . . . 2 . 4 4 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . . . 2 Active Scanning Responses 1 | . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Distress Signals 7 | . . 1 1 2 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 102 | . 6 8 17 22 . 5 . 11 . 14 19 Peak Tracking Total 11 | . 5 4 5 11 . 5 . 4 . 7 6 Tactical Retreats 10 | . . 2 1 4 . . . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Traps Triggered 4 | . . 1 . . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Machines Disabled 4 | . . . 2 . 1 . . . . . 1 Max in Single Turn 1 | . . . 1 . 1 . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Machines Accessed 21 | . 2 1 10 3 2 . . 1 . 1 1 Terminals 19 | . 2 . 9 3 2 . . 1 . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 55 | . 4 4 26 13 2 . . 2 . 3 1 Successful 18 | . 2 2 9 5 . . . . . . . Failed 36 | . 2 1 17 8 2 . . 2 . 3 1 Catastrophic 11 | . 1 . 4 . 2 . . 1 . 2 1 Database Lockouts 1 | . . 1 . . . . . . . . . Manual 39 | . 4 . 14 13 2 . . 2 . 3 1 Terminals 49 | . 4 . 24 13 2 . . 2 . 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . Terminal Hacks 15 | . 2 . 8 5 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . Level Access Points 3 | . 1 . 1 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Unreport Threat 4 | . . . 2 2 . . . . . . . Locate Traps 3 | . . . 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 2 . 6 3 2 . . 1 . 1 1 Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . 1 1 . . . . . . . . Non-combat 2 | . . 1 1 . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . . 1 1 . . . . . . . . parse_system 1 | . . 1 . . . . . . . . . no_distress 1 | . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Total Allies 20 | . . . . . . . . . 20 . . Largest Group 20 | . . . . . . . . . 20 20 11 Highest-Rated Group 714 | . . . . . . . . . 714 714 422 Highest-Rated Ally 50 | . . . . . . . . . 50 50 46 Total Orders . | . . . . . . . . . . . . Ally Attacks 193 | . . . . . . . . . . 108 85 Total Damage 4674 | . . . . . . . . . . 2554 2120 Kills 31 | . . . . . . . . . . 17 14 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Active Infowar (turns) 1578 | . . . . 111 167 400 111 236 103 208 242 Optics 98 | . . . . . . . . . . . 98 Sensors 84 | . . . . . . . . . . . 84 A.S.S. 144 | . . . . . . . . . . . 144 Traps 1337 | . . . . 111 167 400 111 236 103 208 1 Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Turns Passed 3134 | 42 113 191 913 153 300 400 111 236 103 208 364 Spaces Moved 3558 | 40 119 193 730 284 320 387 108 290 72 257 758 Core 246 | 3 . . . . . . . . . . 243 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 844 | 37 119 193 495 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2468 | . . . 235 284 320 387 108 290 72 257 515 Fastest Speed 25 | 50 80 80 34 29 29 101 101 25 25 25 25 Average Speed 58 | 77 80 81 70 32 63 101 101 26 25 42 36 Slowest Speed 112 | 80 80 83 112 34 101 101 101 100 25 79 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 14 | . . . 5 2 . . . 2 . . 5 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 3 31 27 83 40 9 65 10 10 73 11 27 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 15 | . . . 4 . . . . . . . 11 Terrain Destroyed 15 | . . . 4 . . . . . . . 11 Melee 11 | . . . . . . . . . . . 11 Projectile 4 | . . . 4 . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Total 4315 | 47 128 216 936 320 410 390 108 431 156 356 817 Wait 468 | . 4 8 74 9 80 . . 110 85 78 20 Move 3523 | 39 118 192 720 279 319 386 107 286 71 256 750 Hop 11 | . . . 4 2 . . . 2 . . 3 Pick Up 28 | 1 2 5 4 4 1 . . 2 . 4 5 Fast Attach 27 | 6 . 3 4 4 4 . . 1 . 2 3 Attach 7 | . . . . 1 1 . . 3 . . 2 Detach 4 | . . . . . 1 . . 1 . . 2 Swap 36 | 1 . 1 18 3 . . . 9 . 3 1 Drop 43 | . . 1 16 7 . . . 6 . 10 3 Fire 99 | . 4 4 91 . . . . . . . . Melee 55 | . . 2 5 11 4 4 1 11 . 3 14 Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 14) 43 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Identified exit to Materials 129 | -10/Materials | Discovered new exit (range 9) 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 166 | -9/Materials | Central database locked down 315 | -9/Materials | Build established: Mutant 343 | -9/Materials | Discovered new exit (range 5) 347 | -9/Materials | Entered Storage 577 | -9/Storage | Identified exit to Materials 1260 | -9/Storage | Entered Materials 1260 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1266 | -8/Materials | Identified exit to Factory 1413 | -8/Materials | Entered Factory 1413 | -7/Factory | Evolved 2 slots: Utility x2 1702 | -7/Factory | Discovered new exit (range 5) 1706 | -7/Factory | Identified exit to Lower Caves 1713 | -7/Factory | Entered Lower Caves 1850 | -7/Lower Caves | Build established: Hacker-Gladiator 1964 | -7/Lower Caves | Discovered new exit (range 12) 1976 | -7/Lower Caves | Identified exit to Lower Caves 2066 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2113 | -7/Lower Caves | Entered another Lower Caves area 2186 | -7/Lower Caves | Discovered new exit (range 7) 2194 | -7/Lower Caves | Identified exit to Factory 2224 | -7/Lower Caves | Entered Factory 2224 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2460 | -6/Factory | Sucked down chute 2460 | -6/Factory | Entered Waste 2461 | -6/Waste | Joined by Warlord forces that had cleared the area 2474 | -6/Waste | Discovered new exit (range 16) 2478 | -6/Waste | Identified exit to Factory 2563 | -6/Waste | Entered Factory 2563 | -6/Factory | Accompanied by 20 allies 2570 | -6/Factory | Build established: Hacker-Sprinter 2660 | -6/Factory | Discovered new exit (range 16) 2687 | -6/Factory | Spotted B-75 Beast 2688 | -6/Factory | Identified exit to Factory 2712 | -6/Factory | Lost 4 allies 2748 | -6/Factory | Found Prototype Device 2765 | -6/Factory | Lost 5 allies 2771 | -6/Factory | Entered another Factory area 2771 | -5/Factory | Accompanied by 11 allies 2771 | -5/Factory | Evolved 2 slots: Utility x2 2771 | -5/Factory | Identified Active Sensor Suite 2915 | -5/Factory | Noticed a derelict Sapper rigging charges 2953 | -5/Factory | Lost 10 parts (1p6n2u1w) 2973 | -5/Factory | Core integrity fell below 50% 3022 | -5/Factory | Lost 4 parts (1n3u) 3059 | -5/Factory | Core integrity fell below 20% 3135 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02988_ Critical hit (Burn: +27). 02989_ Field strength at 19. 02990_ Field strength at 13. 02990_ Xenon Bombardment Thruster destroyed. 02991_ Adv. Melee Analysis Suite destroyed. 02991_ System corrupted by crushing effect (+3). 02991_ Stasis field depleted. 03010_ System corrupted: Matter fused (-8). 03037_ Acquired Enh. Optical Array. 03089_ Penetrated by Slug. 03094_ Slug penetrates Wall. 03096_ Critical hit (Burn: +37). 03110_ ZYXNVNQHKURHOVUBF:AXIR9 03117_ Slammed into A-15 Conveyor. 03118_ A-15 Conveyor sends out distress signal. 03120_ Slammed into A-15 Conveyor. 03122_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2U. 03122_ C-30 ARC bursts open, deploying its payload. 03122_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | " ##[ # |#???????# #?"" | | ## ## #???????# #? | | """"""# ## #???????# # | | # #######????????# # | | # #?????????????## # ?"" | | # ####??????????# #??"" | | # % #??????????#T #???" | | # #??????????## #??? | | # #???????????# #??? | | # #???????????# #??? | | # "T ## ###+######??????# #???? | | %/ #???????# # #??????# #???? | | !![#???????# # * """ ######## #???? | | !![#???????#% + """ # "# #???? | | !! ######### # """ # "%# ##### | | # # "/ | | # """ # [ # ##### | | # """ # # #???? | | # """ # ! / #???? | | # ####+### #???? | | #####+########### ########????# #?# #???? | | # !#??# #?###########+### ##??? | | # ! """ #??# #?# # #??? | | # ![ """ #### ### """ + T #??? | | # """ ## # "Y" # #??? | | # ## @ # " " #####??? | | # """Y""" ## # #??????? | | # """"""" ## # """"""""" #??????? | | # + s #??????? | | ############### # """"""""" #??????? | | # | ?# # #??????? | | # ## + """"""""" #??????? | | # """"""""" ## # #??????? | | # |############ #??????? | | # """"""""" #??????????##############??????? | | # #??????????????????????????????? | | / """"""""" #??????????????????????????????? | | # #??????????????????????????????? | | # """"""""" #??????????????????????????????? | | # #??????????????????????????????? | | # """"""""" ???????????????????????????????? | | # #??????????????????????????????? | | ##########??????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 73 Melee Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeImpulseHoverbase Manual? 0 Play Time 00:53:07 Cumulative 272.4 hours Start 2026.09.02 @ 08:41:18 End 2026.09.02 @ 12:15:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 479 Rogue 316 Adventurer 15 Explorer 148 Win Type - Total 32 Types 31/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 65 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96a59f64-e261-4c4e-a6d4-791832de9e95