Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.19 @ 19:18:02 Player: aoemica Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (200) 1000 Value Destroyed (11067) 11067 Prototype IDs (99) 1980 Alien Tech Used (13) 2600 Bonus (33099) 33099 TOTAL SCORE: 60446 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 816 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 5622 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Win 3000 Friendly Fire -5041 Cogmind --------- Core Integrity 13/1850 Matter 420/425 Energy 478/490 System Corruption 0% Temperature Cool (5) Movement Walking (104) Location 0b11 Command Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (9) --- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (10) ----- 2N-1CE's Frost Array Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (15) --- Antimatter Reactor Desublimator Advanced Energy Well (500) Experimental Matter Compressor (500) Advanced Particle Charger Advanced Particle Charger Experimental Phase Shifter Medium Regenerative Plating Heavy Regenerative Plating Compact HERF Cannon Neutron Cannon Neutron Cannon Blast Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Particle Charger Experimental Weapon Cycler Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor Desublimator Advanced Energy Well Experimental Matter Compressor Advanced Particle Charger Experimental Phase Shifter Medium Regenerative Plating Heavy Regenerative Plating Experimental Force Field Compact HERF Cannon Neutron Cannon Blast Cannon [Rating: 235] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Cooled Impulse Thruster Treads Heavy Treads Leg High-density Centrium Leg Hover Unit Gravmag System Flight Unit Cooled Impulse Thruster Utility Large Storage Unit Device AEGIS Remote Shield Storage Large Storage Unit Processor Experimental Optical Array Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Lance Energy Gun Heavy Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Multirail Ballistic Cannon Blast Cannon Launcher Compact Tesla Bomb Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Core Stripper Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 7 | . . 2 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . Utility 8 | . . . 1 1 . . . . 2 . . . . . . . . . 2 . . . . 1 . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 390 | . 2 5 3 15 4 3 6 1 14 . 2 . 3 28 5 2 18 3 14 3 1 8 6 13 23 6 12 31 23 109 27 Power 23 | . . . . 2 . 1 . 1 1 . . . . 5 . . . . 1 . . . . . 3 . . 1 1 5 2 Engine 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . 1 . 1 . . 1 . . . . 5 . . . . 1 . . . . . 2 . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 5 2 Propulsion 53 | . . 2 1 5 1 1 1 . 2 . . . . 4 . 1 2 . . . . 1 1 2 1 2 . 3 . 21 2 Treads 12 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Leg 9 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 6 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . . 1 4 1 1 1 . 2 . . . . 4 . 1 1 . . . . 1 1 2 1 2 . 3 . 5 . Utility 193 | . . . 1 5 3 1 . . 7 . 2 . 1 7 . . 6 3 12 2 . 5 . 11 11 4 12 18 17 49 16 Device 123 | . . . . 2 3 . . . 4 . 2 . . 3 . . 5 3 6 1 . 1 . 8 8 1 10 16 13 30 7 Storage 15 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . 1 1 2 3 3 1 Processor 15 | . . . 1 1 . . . . 1 . . . . 2 . . 1 . 2 . . . . . 1 . . . . 5 1 Hackware 8 | . . . . . . 1 . . . . . . 1 1 . . . . . . . . . 1 1 2 . . . 1 . Protection 32 | . . . . 2 . . . . 2 . . . . 1 . . . . 2 1 . 4 . . 1 . 1 . 1 10 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 121 | . 2 3 1 3 . . 5 . 4 . . . 2 12 5 1 10 . 1 1 1 2 5 . 8 . . 9 5 34 7 Energy Gun 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 4 1 4 . Energy Cannon 30 | . . . . . . . . . . . . . . 3 3 . 2 . 1 1 1 1 3 . 2 . . . . 6 7 Ballistic Gun 24 | . 2 2 1 1 . . 2 . 2 . . . 1 4 2 1 . . . . . . . . . . . . . 6 . Ballistic Cannon 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . Launcher 8 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 3 . Special Weapon 23 | . . . . . . . 3 . . . . . 1 3 . . 8 . . . . . 2 . . . . . . 6 . Impact Weapon 10 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 1 3 . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 1 . . 1 . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 62 | . . . . 1 . . 1 . 1 . . . . . . . 7 . 2 1 . 2 . 1 9 1 1 8 . 25 2 Parts Lost 15 | . . . 2 . 1 1 . . . . . . . 2 . 1 . . . . . . . 1 . . . . . 2 5 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . Utility 7 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 3 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 2 | . . . 1 . 1 1 . . . . . . . 2 . 1 . . . . . . . 1 . . . . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 85 65 63 86 98 94 100 100 98 100 100 100 100 93 94 88 93 94 88 92 94 89 92 94 94 94 94 91 91 76 88 Core 4 | . . . . 1 7 7 7 1 5 6 6 6 6 10 11 11 11 11 9 10 10 10 10 9 9 8 8 5 3 . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 7 4 Treads 5 | . . 18 16 . . . . . . . . . . . . . . . . . . . . . . . . . . 12 8 Leg 2 | . 28 22 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 19 Flight 22 | . . . 8 26 37 32 41 46 40 40 40 40 40 35 35 29 35 35 31 31 31 31 31 33 33 33 34 34 32 6 . Device 11 | . . . . 13 14 12 7 7 13 13 13 13 13 11 11 11 10 11 9 10 10 9 10 12 16 13 12 11 11 12 15 Storage 2 | . 14 . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 4 4 5 4 4 4 Processor 9 | . . . 7 7 7 7 7 7 11 13 13 13 13 11 11 11 11 11 11 10 10 10 10 9 9 8 8 8 8 8 16 Hackware 4 | . . . . . . 1 7 7 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 8 6 12 13 13 12 1 . Protection 6 | . . . . 7 7 7 7 7 5 6 6 6 6 5 5 5 5 5 8 10 10 9 10 5 4 4 4 4 3 9 4 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 5 . . . 3 5 2 2 4 . . . . . 1 15 Ballistic Gun 3 | . 22 21 18 8 7 7 5 . 4 6 6 6 6 4 3 . . . . . . . . . . . . . . 5 . Piercing Weapon 2 | . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 4 5 4 4 4 4 2 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 186 | 13 13 13 3 17 19 19 21 21 24 21 22 21 21 31 29 29 29 34 34 41 41 41 39 49 52 45 45 51 60 186 144 Greatest Support 310 | 20 20 20 3 20 22 22 22 22 26 24 24 24 24 46 40 42 42 42 42 42 44 42 42 49 49 49 62 74 66 310 170 Greatest Overweight (x) 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 10 | . 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 11 15 15 15 15 15 15 15 Most Carried 15 | . 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 15 15 15 15 15 15 15 15 Average Carried 9 | . 7 5 4 3 4 5 4 4 4 5 5 5 5 4 5 5 4 5 9 9 10 9 10 10 14 14 14 14 14 11 14 Final Capacity 15 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 15 15 15 15 15 13 15 15 Class Distribution -------------------- 38% | Scout 18% | Scavenger-Gunner 17% | Scavenger-Mutant 10% | Hacker-Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Hacker-Scout | -1/Access Scavenger-Mutant | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 6412 | 200 . 63 . 206 60 45 52 . 182 5 37 . 30 244 . 95 180 20 150 30 10 80 70 130 230 566 125 540 456 2441 165 Remotely 960 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 960 . Salvage Created 11456 | . 37 16 . 320 56 45 . . 542 5 28 . 25 423 . . 950 . 1101 94 . 123 65 423 413 526 386 87 614 2653 2524 Parts 468 | . 5 5 . 9 1 1 . . 13 . 2 . 4 26 . . 38 . 43 2 . 2 5 12 11 15 14 6 34 84 136 Haulers Intercepted 17 | . . . . 3 . . . . 2 . . . . 1 . . . . 2 1 . . . 3 . 4 1 . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . 4 6 . . . . 2 . 14 . . . 38 4 . 8 . 2 . . . . . . . . . Prevented 13 | . . . . . . . . . . . . . . . 1 . 5 2 . 5 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 123 | . 3 4 . . 1 . . . . 1 . . 4 8 . . 49 . . . . . 4 . 1 1 . . 4 16 27 Melee 8 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . . 2 2 . Guns 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 27 | . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . . . . 4 19 AOE 70 | . . 4 . . . . . . . . . . 4 7 . . 46 . . . . . 4 . . . . . . 5 . Classes Destroyed 25 | . 1 . . 6 1 . . . 1 1 . . . 2 . . 10 . . . . . 1 . . . . . . 2 . Worker 5 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 1 . Builder 9 | . . . . 1 . . . . . . . . . 1 . . . . 4 . . . . 2 . . . . 1 . . Hauler 17 | . . . . 3 . . . . 2 . . . . 1 . . . . 2 1 . . . 3 . 4 1 . . . . Recycler 17 | . . . . 1 . . . . 2 . . . . 1 . . . . 6 . . . . 1 2 . 1 . 2 1 . Minesweeper 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Operator 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Watcher 18 | . . . . 2 . . . . 1 . . . . 1 . . . . 3 . . . . . 1 1 2 2 1 4 . Swarmer 21 | . 3 4 . . 1 . . . . . . . 4 . . . 5 . . . . . 4 . . . . . . . . Cutter 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Grunt 21 | . . . . . . . . . . . . . . 4 . . 14 . . . . . . . . . . . 1 2 . Brawler 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Protector 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . Programmer 16 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . 1 . . 3 2 . Behemoth 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Troll 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 2 4 . 3 1 . . . 3 1 1 . 4 8 . . 11 . 2 1 . . 4 2 2 3 1 1 4 8 10 Combat Bots Only 11 | . 2 4 . . 1 . . . . 1 . . 4 8 . . 11 . . . . . 4 . 1 1 . . 2 6 10 Max Kills in Single Turn 6 | . 1 1 . 1 1 . . . 1 1 1 . 4 4 . . 6 . 1 1 . . 3 1 1 1 1 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 1 . . . . . . . . . . 4 4 . . 6 . . . . . 3 . . . . . . 2 . Melee 1 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 1 . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Warlord (-1/Command) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 13772 | . 39 266 390 27 68 79 . . 18 . . . . 305 . 51 38 . 202 21 127 . 46 26 . 24 . 159 142 1708 10036 Core 1179 | . 10 39 29 . . 5 . . 18 . . . . 34 . . . . 18 . . . . 26 . . . . . 158 842 Absorbed by Shields 7660 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1017 6643 Reduced by Siege Mode 718 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 634 Redirected to Shielding 152 | . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . 101 . 35 . Regen/Repaired (Parts) 4908 | . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . 101 727 4046 Core Remaining (%) 87 | 100 96 90 94 . . . . 99 . . . . 97 . . . . 96 . . . . 98 . 98 . . 93 . . . Volleys Fired 416 | . 5 4 . 5 . 5 . . 8 3 . . 1 12 38 3 26 . 1 8 6 . 19 4 7 . 7 6 7 84 157 Largest 4 | . 2 1 . 2 . 1 . . 1 1 . . 1 2 1 1 1 . 1 1 1 . 1 1 1 . 1 1 1 4 4 Hottest 480 | . 60 30 . 40 . 20 . . 53 30 . . . 120 90 90 90 . 90 90 98 . 98 98 98 . 80 80 80 480 480 Shots Fired 884 | . 10 4 . 10 . 5 . . 8 3 . . 1 13 38 3 26 . 1 8 6 . 19 4 7 . 8 6 7 123 574 Gun 74 | . 10 . . 10 . 5 . . 7 3 . . . 1 . . . . . . . . . . 6 . 8 6 6 12 . Cannon 732 | . . . . . . . . . 1 . . . . 6 38 3 2 . 1 8 6 . 17 4 1 . . . . 71 574 Launcher 10 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . Special 68 | . . . . . . . . . . . . . 1 6 . . 24 . . . . . 2 . . . . . . 35 . Kinetic 78 | . 6 . . 10 . 5 . . 8 3 . . . 1 . . . . . . . . . . . . . . . 45 . Thermal 749 | . 4 . . . . . . . . . . . . 6 38 3 2 . 1 8 6 . 17 4 7 . 8 6 6 71 562 Explosive 41 | . . 4 . . . . . . . . . . 1 6 . . 24 . . . . . 2 . . . . . 1 3 . Electromagnetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 12 Robot Hit Streak 42 | . 3 4 . 3 . 6 . . 7 1 . . . 3 . . 23 . . . . . 24 . . . 2 . . 42 39 Robot Miss Streak 4 | . 1 1 . 2 . . . . 1 2 . . . 3 . . . . . . . . . . 1 . . . . 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 746 | . 5 1 . 17 3 5 . . 10 2 1 . . 21 . . 21 . 17 2 1 1 3 12 15 12 10 9 14 112 452 Core Hits 456 | . 4 10 . 2 . 2 . . 6 1 . . 4 14 . . 87 . 12 1 1 1 3 5 6 6 6 5 4 89 187 Critical Kills 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 5 Critical Parts Destroyed 4 | . . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 36 | . . . . 2 1 . . . 3 . . . . 2 . . 3 . 4 1 . . 2 2 3 . 2 . 2 4 5 Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Destroy 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Smash 5 | . . . . 2 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . 1 . . 3 . . . . . 1 . . . . . . . . Impale 17 | . . . . . . . . . . . . . . 1 . . . . 4 1 . . 1 2 3 . 2 . 2 1 . Melee Attacks 500 | . . . . 18 3 . . . 27 1 8 . 1 43 18 2 16 22 40 27 7 1 10 23 28 27 20 31 38 89 . Kinetic 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 24 . Impact 36 | . . . . 18 3 . . . 15 . . . . . . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . 12 1 8 . 1 8 . . . . . . . . . . . . . . . . . Piercing 401 | . . . . . . . . . . . . . . 35 18 2 16 22 40 27 7 1 10 23 28 27 20 27 33 65 . Sneak Attacks 76 | . . . . 6 1 . . . 4 . 1 . . 4 . . 1 . 14 1 . . 2 6 12 4 2 2 5 11 . Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 9 . . . . 1 . Follow-up Attacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . Damage Inflicted 56367 | . 82 329 . 1144 293 59 . . 638 104 146 . 412 2370 . . 11849 . 1812 170 32 94 915 944 1304 930 679 691 1104 9652 20614 Guns 441 | . 59 . . 63 . 59 . . 142 46 . . . . . . . . . . . . . . . . 72 . . . . Cannons 23576 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2962 20614 Explosions 15116 | . . 326 . . . . . . . . . . 412 1160 . . 10768 . . . . . 625 . . . . . . 1825 . Melee 15815 | . . . . 1081 293 . . . 496 58 146 . . 1094 . . 151 . 1812 170 32 94 233 944 1304 930 607 691 1104 4575 . Ramming 26 | . 23 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7285 | . 49 . . 63 . 59 . . 142 46 . . . . . . . . . . . . . . . . . . 85 6841 . Thermal 20674 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . 72 . . 290 20302 Explosive 13603 | . . 326 . . . . . . . . . . 412 1160 . . 10768 . . . . . 625 . . . . . . 312 . Electromagnetic 472 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 312 Impact 1516 | . . . . 1081 293 . . . 142 . . . . . . . . . . . . . . . . . . . . . . Slashing 1878 | . . . . . . . . . 354 58 146 . . 333 . . 930 . . . . . 57 . . . . . . . . Piercing 10913 | . . . . . . . . . . . . . . 877 . . 151 . 1812 170 32 94 233 944 1304 930 607 691 1019 2049 . Highest Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 1 . . . Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 123 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 119 . Effects 24 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . 10 6 4 . . . Message Errors 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 1 2 . . . Matter Fused 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Energy Discharges 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4567 | . . 4 . 614 206 . . . 42 . 106 . . 240 . . 351 . 491 39 . . 313 251 390 144 181 131 486 273 305 Projectiles 367 | . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . 19 305 Explosions 389 | . . 4 . . . . . . . . . . . 14 . . 308 . . . . . 63 . . . . . . . . Melee 3811 | . . . . 614 206 . . . 42 . 106 . . 226 . . . . 491 39 . . 250 251 390 144 181 131 486 254 . Knockbacks 12 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 10 . Impact 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 7 | . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 234 | . . . . 15 96 34 83 100 23 7 . . . 38 5 . 9 105 . 18 11 . 196 53 2 . 80 68 . 160 234 Average Temperature 49 | . . . . 13 38 12 36 32 11 7 . . . 12 3 . 3 35 . 10 10 . 44 7 2 . 31 26 . 100 82 Received Heat Transfer 555 | . . 99 126 18 . 33 . . 9 . . . . 90 . 27 . . . 37 33 . . . . . . 18 9 52 4 Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 Total Turns 278 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 235 Longest Duration 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 52 Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Parts Fried 22 | . . . . 9 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 9 Impact Corruptions 18 | . . . . 11 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Melted 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 17 Heat Transferred 9746 | . 25 . . . . . . . . . . . . . . . . . . . . . . . . . 74 . . 434 9213 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 698 | . 85 214 170 426 . . . . 218 . . . . 618 . . . . 242 . . . . 216 234 317 135 232 495 698 . Initial 140 | . . 35 90 77 . . . . 9 . . . . 140 . . . . . . . . . 101 21 99 . 17 52 80 . Average 196 | . 44 107 117 169 . . . . 59 . . . . 468 . . . . 125 . . . . 113 145 142 55 76 289 314 . Maximum Alert Level 2 | . . 1 . 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 1 . 1 2 2 . Low Security (%) 34 | . 100 90 100 59 . . . . 97 . . . . 11 . . . . 85 . . . . 96 76 73 100 95 25 6 . Level 1 11 | . . 9 . 33 . . . . 2 . . . . 2 . . . . 14 . . . . 3 23 26 . 4 55 8 . Level 2 54 | . . . . 6 . . . . . . . . . 85 . . . . . . . . . . . . . . 18 85 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . 1 . 1 . . . . 2 . . . . 4 . . . . 6 . . . . 3 1 2 1 3 3 9 . Investigation 9 | . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 1 . 1 2 . . Extermination 10 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . 1 1 5 . Reinforcement 11 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . 1 1 1 . 3 . Assault 4 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Garrison 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 38 | . 1 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . 3 . 5 . 4 4 16 . Communications Jammed 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 9 2 . Distress Signals 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 9 . . Times Spotted 409 | . 5 13 11 6 5 6 . 1 10 1 . . 5 21 . 1 76 . 16 12 17 . 6 8 5 13 8 31 22 42 68 Peak Tracking Total 14 | . 2 9 9 3 3 4 . 1 4 1 . . 4 10 . 1 14 . 6 7 11 . 4 7 2 4 3 7 14 5 7 Tactical Retreats 34 | . . . 1 . 1 1 . 1 2 . . . . 3 . 1 1 . 4 3 2 . 1 1 . 1 . 7 2 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . . . . 5 . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 2 1 . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . . . . . 1 5 . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . 1 . 12 1 1 . 1 . . . . . . . . 2 . Most Traps Carried 6 | . . . . . 4 4 4 4 4 4 6 6 6 6 6 6 6 6 5 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 39 | . . . . 1 . . . . . . . . . 2 . . 3 . 1 1 . . . . 7 . 5 7 1 8 3 Max in Single Turn 2 | . . . . 1 . . . . . . . . . 1 . . 2 . 1 1 . . . . 1 . 1 1 1 2 1 Garrison Access 8 | . . . . 1 . . . . 1 . . . . . . . . . 3 . . . . . 1 1 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 129 | . 1 2 1 9 . . . . 9 . 1 3 1 13 . 1 . . 16 3 . 4 . 9 8 4 8 15 10 11 . Terminals 80 | . . 1 1 7 . . . . 7 . . . 1 10 . . . . 6 . . . . 6 5 2 6 13 7 8 . Fabricators 8 | . . . . 1 . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 1 . Recycling Units 8 | . 1 1 . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 2 . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 2 1 . . Garrison Access 9 | . . . . 1 . . . . 1 . . . . . . . . . 3 . . . . 1 1 1 1 . . . . Total Hacks 354 | . 3 3 5 19 . . . . 27 . 1 25 1 25 . 1 . . 32 7 . 17 . 17 20 7 22 45 48 29 . Successful 236 | . . 3 2 9 . . . . 14 . 1 25 1 16 . 1 . . 17 7 . 17 . 11 10 3 18 35 22 24 . Failed 118 | . 3 . 3 10 . . . . 13 . . . . 9 . . . . 15 . . . . 6 10 4 4 10 26 5 . Catastrophic 9 | . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . 1 . . 4 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 162 | . 3 3 2 5 . . . . 18 . . . . 10 . . 1 . 20 . . . . 7 8 3 9 26 31 16 . Terminals 234 | . . 2 5 15 . . . . 23 . . . 1 19 . . . . 17 . . . . 13 16 5 17 42 37 22 . Fabricators 17 | . . . . 2 . . . . 3 . . . . 3 . . . . 5 . . . . 1 . . . . 3 . . Repair Stations 11 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . 4 4 . Recycling Units 13 | . 3 1 . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . 3 . Scanalyzers 13 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 1 1 3 4 . . Garrison Access 15 | . . . . 2 . . . . 1 . . . . . . . . . 4 . . . . 2 1 1 4 . . . . Terminal Hacks 144 | . . 1 1 7 . . . . 7 . 1 25 1 10 . 1 . . 3 7 . 17 . 5 4 1 11 21 11 10 . Record 18 | . . . . 1 . . . . . . . 6 1 . . . . . . 5 . 5 . . . . . . . . . Part Schematic 15 | . . . . . . . . . . . . 11 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 3 3 . . Prototype ID Bank 15 | . . . . 1 . . . . 4 . . 3 . . . . . . . . . 4 . . . . 1 1 . 1 . Open Door 9 | . . . . . . . . . . . 1 . . . . 1 . . . 2 . . . . . . . 4 . 1 . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . . Emergency Access Points 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Garrison Index 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Alert Level 8 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 2 . 1 1 . Unreport Threat 19 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 1 . 3 4 5 3 . Locate Traps 11 | . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 3 1 . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recall Assault 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Zone Layout 9 | . . . 1 1 . . . . . . . . . 3 . . . . . . . . . . 1 . 1 1 1 . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 5 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Network Status 4 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . 2 4 . Scan Component 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . Repair 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 3 3 . . Insert Component 11 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 3 3 . . Garrison Access Hacks 7 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . . 1 1 1 . . . . Seal Access 7 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . . 1 1 1 . . . . Unauthorized Hacks 60 | . . 2 1 1 . . . . 5 . . . . 5 . . . . 7 . . . . 5 3 . 5 11 5 10 . Terminals 50 | . . 1 1 1 . . . . 4 . . . . 4 . . . . 4 . . . . 4 3 . 5 11 4 8 . Track 10 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 5 . 2 . Assimilate 9 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 1 . . 1 . 1 . Botnet 26 | . . 1 1 1 . . . . 1 . . . . 3 . . . . 1 . . . . 2 2 . 3 4 3 4 . Operators 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 1 . Fabricators 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . Haulers 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . Reject 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Mask 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 86 | . 1 . 1 8 . . . . 8 . . . . 11 . . . . 12 . . . . 7 6 3 5 8 10 6 . Full Trace Events 7 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . 1 2 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . 62 . . . . . . . . . . . . Total Robot Build Rating 14 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . 11 . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . Time 148 | . . . . . . . . . . . . . . . . . . . 56 . . . . . . . . . 26 66 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Relay Couplers Released 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . 3 . . 2 . . . . . . . . . . . Allies Hacked 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 22 | . . . . 3 . . . . 2 . . . 1 1 . . 3 . 3 2 . . . 2 1 . . 1 . 3 . Largest Group 3 | . . . . 3 . . . . 2 2 2 2 3 1 1 . 3 2 3 2 . . . 1 1 . . 1 . 3 . Highest-Rated Group 483 | . . . . 93 . . . . 35 35 35 35 131 26 10 . 163 98 92 97 . . . 45 10 . . 45 . 483 . Highest-Rated Ally 219 | . . . . 31 . . . . 26 26 26 26 96 26 10 . 65 49 41 49 . . . 45 10 . . 45 . 219 . Total Orders 25 | . . . . . . . . . 1 2 . . . 4 . . 7 5 1 . . . . . 1 . . 1 . 3 . STAY 18 | . . . . . . . . . 1 1 . . . 2 . . 5 4 1 . . . . . 1 . . 1 . 2 . FOLLOW 7 | . . . . . . . . . . 1 . . . 2 . . 2 1 . . . . . . . . . . . 1 . Ally Attacks 70 | . . . . 9 . . . . . . . . 13 . . . . 4 . 3 . . . . . . . . . 41 . Total Damage 4492 | . . . . 98 . . . . . . . . 324 . . . . 93 . 62 . . . . . . . . . 3915 . Kills 18 | . . . . 1 . . . . . . . . 4 . . . . 1 . . . . . . . . . . . 12 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 10 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 3 3 . . Derelict Logs Recovered 16 | . . . . . 2 2 2 1 . 2 1 . 1 . 1 1 . . . 3 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 24626 | . 167 137 98 392 174 348 267 175 643 92 205 35 389 916 714 281 1032 2412 981 671 485 95 374 353 381 1041 348 848 566 8862 1144 Spaces Moved 33638 | 1 115 201 186 786 495 722 903 458 1429 235 546 80 887 1690 860 703 1282 1243 1823 1195 1030 354 467 958 1073 1861 1110 2689 1273 6403 580 Core 378 | . . 192 186 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3395 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3391 4 Legs 1544 | 1 115 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 843 576 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28320 | . . . . 785 495 722 903 458 1429 235 546 80 887 1690 860 703 1282 1243 1823 1195 1030 354 467 958 1073 1861 1110 2689 1273 2169 . Fastest Speed 7 | 120 120 50 50 28 25 24 24 24 24 31 31 31 31 23 22 22 22 22 22 22 19 19 19 19 17 17 8 7 13 8 104 Average Speed 40 | 120 120 53 50 31 25 26 26 24 29 31 31 31 31 24 22 25 22 22 22 22 21 19 19 22 18 17 16 18 13 105 104 Slowest Speed 260 | 120 120 120 50 120 28 27 27 24 31 31 31 31 31 31 24 26 26 22 22 22 22 22 20 96 87 17 17 87 13 260 160 Overloaded Moves 32 | . . . . . . 9 . . . . . . . . . . . . . . 11 . . . . . 7 1 . 4 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 73 | . . . . 1 . 3 . . 2 . . . 1 8 1 . . . 11 . 3 . . 10 5 13 . 2 1 12 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 60 | 2 29 28 32 30 62 74 85 73 47 47 63 72 70 40 84 82 87 80 41 96 84 61 66 25 92 42 94 87 27 92 42 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 11 | . . 1 . . 1 . 2 1 . . . 1 . . . . . . . 2 . 3 . . . . . . . . . Known Exits Taken 23 | . . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 25 | . . . . . 2 3 3 1 . 1 2 . 1 . 2 4 . 1 . 2 2 . 1 . . . . . . . . Spaces Dug 328 | . . 7 . 4 . . . . 19 . 7 . 15 15 33 2 11 21 20 19 6 . 17 10 5 9 2 17 36 49 4 Terrain Destroyed 917 | . . 20 . 4 . . . . 20 . 7 . 15 89 56 5 208 21 21 22 12 . 51 13 9 9 7 18 39 168 103 Melee 230 | . . . . 4 . . . . 19 . 7 . 1 14 18 2 10 21 20 14 6 . 8 9 3 9 2 15 19 29 . Projectile 265 | . . . . . . . . . 1 . . . 1 10 38 3 2 . 1 8 6 . 18 4 6 . 5 3 5 51 103 AOE 422 | . . 20 . . . . . . . . . . 13 65 . . 196 . . . . . 25 . . . . . 15 88 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 43305 | . 134 226 190 884 537 866 933 522 1599 249 566 89 995 2092 1310 796 1977 3347 2330 1553 1268 378 712 1049 1206 2532 1229 2982 1600 8285 869 Wait 7833 | . 2 1 . 9 34 137 13 62 104 11 11 10 105 303 391 85 568 2078 441 310 227 . 209 48 49 641 68 182 251 1413 70 Move 33471 | . 114 200 185 783 494 715 902 457 1424 234 545 79 884 1674 857 702 1281 1242 1801 1194 1025 353 466 937 1062 1838 1109 2684 1270 6382 578 Hop 61 | . . . . 1 . 3 . . 2 . . . 1 7 1 . . . 10 . 1 . . 10 5 9 . 2 1 8 . Pick Up 170 | . 2 5 1 6 1 1 4 1 6 . . . . 4 . 1 13 . 6 3 . 5 . 8 6 5 5 12 3 56 16 Fast Attach 170 | . 1 1 1 6 2 2 2 . 7 . . . . 11 . 1 16 . 8 2 1 5 2 1 18 4 2 13 4 52 8 Attach 84 | . . 1 1 5 . . 2 1 1 . . . . 3 . . 2 . 4 1 . 3 . 4 . 1 . 11 3 29 12 Detach 83 | . 1 1 . . . . 2 . 1 . . . . 2 . . 2 . 6 . . 1 . 2 2 . . 6 3 48 6 Swap 150 | . 1 3 1 4 2 1 2 . 6 . 2 . 3 14 5 1 . 3 2 . . 1 4 8 5 1 11 15 17 29 9 Drop 275 | . 2 6 1 8 1 2 6 1 13 . . . . 12 . 1 27 1 6 3 1 9 2 4 24 6 7 17 5 98 12 Fire 416 | . 5 4 . 5 . 5 . . 8 3 . . 1 12 38 3 26 . 1 8 6 . 19 4 7 . 7 6 7 84 157 Melee 489 | . . . . 18 3 . . . 27 1 8 . 1 43 18 2 16 22 40 27 7 1 10 23 28 27 20 31 36 80 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . 39 . . . . . . . . . 7 . . . . . . . . . . . . . 3 . . 1 Rewire 37 | . . . . . . . . . . . . . . . . . 26 . . 5 . . . . . . . . . 6 . Trap 6 | . . . . . . . . . . . . . . . . . . 1 5 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 15) 168 | -10/Materials | Entered another Materials area 168 | -9/Materials | Evolved 2 slots: Propulsion x2 264 | -9/Materials | Discovered new exit (range 15) 270 | -9/Materials | Identified exit to Materials 305 | -9/Materials | Entered another Materials area 305 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -8/Materials | Build established: Mutant 395 | -8/Materials | Discovered new exit (range 17) 403 | -8/Materials | Entered Factory 403 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 617 | -7/Factory | Identified exit to Lower Caves 681 | -7/Factory | Allied Derelicts emerged from ambush trap array 712 | -7/Factory | Discovered new exit (range 19) 795 | -7/Factory | Entered Lower Caves 808 | -7/Lower Caves | Encountered a Warlord checkpoint 837 | -7/Lower Caves | Learned Factory emergency access door positions 939 | -7/Lower Caves | Discovered new exit (range 13) 969 | -7/Lower Caves | Entered another Lower Caves area 972 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 978 | -7/Lower Caves | Discovered new exit (range 13) 988 | -7/Lower Caves | Encountered a Warlord checkpoint 1024 | -7/Lower Caves | Build established: Sprinter 1163 | -7/Lower Caves | Learned Factory trap positions 1198 | -7/Lower Caves | Learned 8 Factory zone layouts 1316 | -7/Lower Caves | Discovered new exit (range 4) 1317 | -7/Lower Caves | Entered Zion 1338 | -7/Zion | Discovered new exit (range 12) 1376 | -7/Zion | Given A8's code to call for help 1389 | -7/Zion | Found Prototype Special Weapon 1390 | -7/Zion | Identified RU-N14's Throwing Claymores 1394 | -7/Zion | Found RU-N14's Throwing Claymores 1458 | -7/Zion | Learned Factory stockpile data 1478 | -7/Zion | Learned location of Data Miner (-6) 1543 | -7/Zion | Build established: Scavenger-Sprinter 1584 | -7/Zion | Entered Proximity Caves 1753 | -6/Proximity Caves | Discovered new exit (range 13) 1759 | -6/Proximity Caves | Entered Factory 1759 | -6/Factory | Evolved 2 slots: Utility x2 1761 | -6/Factory | Loaded intel: 75 trap records 1876 | -6/Factory | Discovered new exit (range 16) 1896 | -6/Factory | Identified exit to Factory 1978 | -6/Factory | Garrison activated, responded to threat 2105 | -6/Factory | Identified exit to Lower Caves 2200 | -6/Factory | Build established: Scout 2402 | -6/Factory | Entered Lower Caves 2402 | -6/Lower Caves | Accompanied by 2 allies 2407 | -6/Lower Caves | Encountered a Warlord checkpoint 2438 | -6/Lower Caves | Learned 4 Factory zone layouts 2470 | -6/Lower Caves | Learned Factory terminal intel 2478 | -6/Lower Caves | Discovered new exit (range 4) 2478 | -6/Lower Caves | Identified exit to Lower Caves 2494 | -6/Lower Caves | Entered another Lower Caves area 2494 | -6/Lower Caves | Accompanied by 2 allies 2517 | -6/Lower Caves | Discovered exit to Factory (range 8) 2581 | -6/Lower Caves | Learned Factory stockpile data 2658 | -6/Lower Caves | Discovered new exit (range 18) 2663 | -6/Lower Caves | Identified exit to Data Miner 2699 | -6/Lower Caves | Entered Data Miner 2699 | -6/Data Miner | Accompanied by 2 allies 2699 | -6/Data Miner | Discovered new exit (range 6) 2704 | -6/Data Miner | Met Data Miner 2711 | -6/Data Miner | Learned location of Section 7 (-2) 2711 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2715 | -6/Data Miner | Received God Mode back door access code from Data Miner 2723 | -6/Data Miner | Identified exit to Proximity Caves 2734 | -6/Data Miner | Entered Proximity Caves 2734 | -5/Proximity Caves | Accompanied by 2 allies 2747 | -5/Proximity Caves | Escorted by Enhanced Grunt 3041 | -5/Proximity Caves | Discovered exit to Factory (range 7) 3123 | -5/Proximity Caves | Entered Factory 3123 | -5/Factory | Accompanied by 1 ally 3123 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3124 | -5/Factory | Identified exit to Upper Caves 3125 | -5/Factory | Identified exit to Extension 3127 | -5/Factory | Loaded intel: 28 terminal locations 3276 | -5/Factory | Destroyed 8 combat bots 3324 | -5/Factory | Spotted B-75 Beast 3423 | -5/Factory | First assault squad dispatched 3441 | -5/Factory | Incoming assault squad redirected 4039 | -5/Factory | Entered Upper Caves 4039 | -5/Upper Caves | Accompanied by 1 ally 4093 | -5/Upper Caves | Learned 8 Factory zone layouts 4749 | -5/Upper Caves | Discovered new exit (range 7) 4751 | -5/Upper Caves | Identified exit to Upper Caves 4753 | -5/Upper Caves | Entered another Upper Caves area 4755 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4777 | -5/Upper Caves | Discovered new exit (range 11) 4780 | -5/Upper Caves | Identified exit to Factory 4835 | -5/Upper Caves | Learned 4 Factory zone layouts 4988 | -5/Upper Caves | Discovered new exit (range 6) 4990 | -5/Upper Caves | Identified exit to Warlord 5034 | -5/Upper Caves | Entered Warlord 5041 | -5/Warlord | Discovered new exit (range 8) 5129 | -5/Warlord | Found Prototype Special Weapon 5129 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 5194 | -5/Warlord | Warlord's base attacked by MAIN.C 5198 | -5/Warlord | Met Warlord 5200 | -5/Warlord | Opened Warlord's prototype stash 5208 | -5/Warlord | Found Prototype Device 5208 | -5/Warlord | Identified System Purifier 5213 | -5/Warlord | Found Prototype Device 5213 | -5/Warlord | Identified Exp. Phase Shifter 5220 | -5/Warlord | Found Prototype Hackware 5240 | -5/Warlord | Spotted B-86 Titan 5270 | -5/Warlord | Spotted B-75 Beast 5273 | -5/Warlord | Destroyed B-75 Beast 5373 | -5/Warlord | Found RU-N14's Throwing Claymores v3 5374 | -5/Warlord | Found RU-N14's Throwing Claymores v3 5375 | -5/Warlord | Found RU-N14's Throwing Claymores v3 5376 | -5/Warlord | Found RU-N14's Throwing Claymores v3 5378 | -5/Warlord | Found RU-N14's Throwing Claymores v3 5515 | -5/Warlord | Spotted B-75 Beast 5521 | -5/Warlord | Destroyed B-75 Beast 5544 | -5/Warlord | Warlord forces counterattacked 5579 | -5/Warlord | Spotted Striker 5584 | -5/Warlord | Destroyed Striker 5616 | -5/Warlord | Spotted B-86 Titan 5695 | -5/Warlord | Spotted Executioner 5698 | -5/Warlord | Spotted Striker 5704 | -5/Warlord | Destroyed Striker 5704 | -5/Warlord | Destroyed Executioner 5725 | -5/Warlord | Destroyed 10 combat bots 5796 | -5/Warlord | Spotted Executioner 5823 | -5/Warlord | Destroyed 11 combat bots 5869 | -5/Warlord | Warlord base infiltrated, sounded retreat 5906 | -5/Warlord | Spotted Striker 5907 | -5/Warlord | Spotted Executioner 5930 | -5/Warlord | Destroyed 8 combat bots 6014 | -5/Warlord | Spotted Executioner 6034 | -5/Warlord | Identified exit to Proximity Caves 6066 | -5/Warlord | Entered Proximity Caves 6066 | -4/Proximity Caves | Accompanied by 2 allies 6382 | -4/Proximity Caves | Spotted B-86 Titan 8455 | -4/Proximity Caves | Discovered exit to Factory (range 11) 8478 | -4/Proximity Caves | Entered Factory 8478 | -4/Factory | Evolved 2 slots: Utility x2 8479 | -4/Factory | Identified exit to Upper Caves 8533 | -4/Factory | Identified System Mapper 8698 | -4/Factory | Discovered new exit (range 10) 8701 | -4/Factory | Identified exit to Research 8826 | -4/Factory | Fabricated W-44 Eye (x2) 8884 | -4/Factory | Repaired Mic. Fission Core 9321 | -4/Factory | Cargo convoy interrupted 9337 | -4/Factory | Incoming assault squad redirected 9357 | -4/Factory | Spotted Striker 9405 | -4/Factory | Found Prototype Processor 9405 | -4/Factory | Identified Exp. Signal Interpreter 9459 | -4/Factory | Entered Upper Caves 9499 | -4/Upper Caves | Learned location of Armory (-4) 9499 | -4/Upper Caves | Learned Armory trap positions 9696 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9868 | -4/Upper Caves | Learned location of Quarantine (-2) 10052 | -4/Upper Caves | Learned 4 Research zone layouts 10098 | -4/Upper Caves | Discovered new exit (range 8) 10106 | -4/Upper Caves | Learned 4 Research zone layouts 10127 | -4/Upper Caves | Encountered a Warlord checkpoint 10130 | -4/Upper Caves | Identified exit to Upper Caves 10130 | -4/Upper Caves | Entered another Upper Caves area 10193 | -4/Upper Caves | Discovered exit to Research (range 8) 10611 | -4/Upper Caves | Discovered new exit (range 22) 10612 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10615 | -4/Upper Caves | Identified exit to Zhirov 10615 | -4/Upper Caves | Entered Zhirov 10615 | -4/Zhirov | Discovered new exit (range 3) 10619 | -4/Zhirov | Met Zhirov 10623 | -4/Zhirov | Learned location of Testing (-3) 10623 | -4/Zhirov | Learned location of Command (-1) 10625 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10629 | -4/Zhirov | Found Alien Artifact 10629 | -4/Zhirov | Identified Integrated Dissipator 10629 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10647 | -4/Zhirov | Found Alien Artifact 10660 | -4/Zhirov | Identified exit to Proximity Caves 10710 | -4/Zhirov | Entered Proximity Caves 10894 | -3/Proximity Caves | Discovered exit to Research (range 10) 11045 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11079 | -3/Proximity Caves | Spotted B-86 Titan 11084 | -3/Proximity Caves | Entered Research 11084 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11120 | -3/Research | Identified Transdimensional Reconstructor 11259 | -3/Research | Identified exit to Testing 11319 | -3/Research | Found Antimissile System 11350 | -3/Research | Found Prototype Launcher 11351 | -3/Research | Found Prototype Launcher 11352 | -3/Research | Found Prototype Launcher 11353 | -3/Research | Found Prototype Launcher 11358 | -3/Research | Garrison activated, responded to threat 11374 | -3/Research | Spotted B-86 Titan 11381 | -3/Research | Imp. Hacking Suite fried by hacking feedback 11396 | -3/Research | Incoming investigation squad redirected 11437 | -3/Research | Entered Testing 11440 | -3/Testing | Identified Com. Tesla Bomb Launcher (x3) 11458 | -3/Testing | Found Com. Tesla Bomb Launcher 11495 | -3/Testing | Spotted PL-545XR2K840 11507 | -3/Testing | Discovered new exit (range 8) 11548 | -3/Testing | Found Prototype Device 11548 | -3/Testing | Identified Exp. Hardlight Generator 11563 | -3/Testing | Found Prototype Device 11563 | -3/Testing | Identified AEGIS Remote Shield 11613 | -3/Testing | Found Prototype Energy Cannon 11613 | -3/Testing | Identified Hpw. Disruptor Cannon 11630 | -3/Testing | Spotted Striker 11631 | -3/Testing | Spotted Striker 11659 | -3/Testing | Found Prototype Hackware 11659 | -3/Testing | Identified Exp. System Shield 11670 | -3/Testing | Incoming investigation squad redirected 11699 | -3/Testing | Found Prototype Hackware 11772 | -3/Testing | Destroyed PL-545XR2K840 11777 | -3/Testing | Found Prototype Processor 11777 | -3/Testing | Identified Exp. Core Analyzer 11785 | -3/Testing | Found Prototype Launcher 11786 | -3/Testing | Identified Z-bomb Delivery System 11817 | -3/Testing | Identified exit to Research 11818 | -3/Testing | Entered Research 11818 | -2/Research | Warlord forces began assault on 0b10 11818 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11822 | -2/Research | Identified Ghost Barrier 11834 | -2/Research | Identified exit to Quarantine 11853 | -2/Research | Spotted B-90 Cyclops 11886 | -2/Research | Met up with Warlord 11920 | -2/Research | Discovered new exit (range 17) 11928 | -2/Research | Research machine network offline 11935 | -2/Research | Build established: Hacker-Scout 11991 | -2/Research | Spotted B-90 Cyclops 12164 | -2/Research | Borebot progress halted 12191 | -2/Research | Borebot progress halted 12621 | -2/Research | Borebot progress halted 12859 | -2/Research | Entered Quarantine 12894 | -2/Quarantine | Cryocooling Duct disabled 12909 | -2/Quarantine | Ambient heat levels rising (+20) 12909 | -2/Quarantine | Non-combat units ordered to evacuate 12928 | -2/Quarantine | Found Alien Artifact 12928 | -2/Quarantine | Identified Subatomic Replicator 12985 | -2/Quarantine | Discovered new exit (range 21) 12999 | -2/Quarantine | Found Alien Artifact 13000 | -2/Quarantine | Identified exit to Access 13012 | -2/Quarantine | Identified Core Reset Matrix 13082 | -2/Quarantine | Found Alien Artifact 13109 | -2/Quarantine | Found Alien Impact Weapon 13117 | -2/Quarantine | Cryocooling Duct disabled 13132 | -2/Quarantine | Ambient heat levels rising (+20) 13132 | -2/Quarantine | Combat units ordered to evacuate 13194 | -2/Quarantine | Spotted Fortress 13204 | -2/Quarantine | Discovered new exit (range 5) 13207 | -2/Quarantine | Identified exit to Section 7 13207 | -2/Quarantine | Entered Section 7 13215 | -2/Section 7 | Spotted S7 Guard 13263 | -2/Section 7 | Spotted B-90 Cyclops 13276 | -2/Section 7 | Spotted Alpha 7 13277 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 13277 | -2/Section 7 | Warped through subspace 13303 | -2/Section 7 | Found Alien Artifact 13339 | -2/Section 7 | Spotted Executioner 13339 | -2/Section 7 | Spotted Executioner 13402 | -2/Section 7 | Spotted B-99 Colossus 13418 | -2/Section 7 | Found Alien Artifact 13418 | -2/Section 7 | Identified LRC Armor 13418 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 13419 | -2/Section 7 | Found Alien Artifact 13419 | -2/Section 7 | Identified LRC Matter Compressor 13419 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 13422 | -2/Section 7 | Found Alien Artifact 13422 | -2/Section 7 | Identified LRC Boosters 13422 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 13445 | -2/Section 7 | Identified Core Stripper 13488 | -2/Section 7 | Found Transdimensional Reconstructor 13522 | -2/Section 7 | Discovered exit to Access (range 4) 13589 | -2/Section 7 | Identified Integrated Reactor 13696 | -2/Section 7 | Spotted S7 Guard 13704 | -2/Section 7 | Used Subatomic Replicator to create Alien Artifact 13705 | -2/Section 7 | Identified Supercharged Integrated Reactor 13705 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 13709 | -2/Section 7 | Found Alien Artifact 13772 | -2/Section 7 | Found Integrated Reactor 13772 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13898 | -2/Section 7 | Found Alien Artifact 13908 | -2/Section 7 | Identified Core Membrane 13908 | -2/Section 7 | Identified Integrity Redistributor 13908 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 13915 | -2/Section 7 | Spotted B-90 Cyclops 13966 | -2/Section 7 | Found Prototype Hackware 13981 | -2/Section 7 | Found Exp. Core Analyzer 14040 | -2/Section 7 | Found Alien Artifact 14055 | -2/Section 7 | Entered Access 14055 | -1/Access | Evolved 2 slots: Weapon x2 14062 | -1/Access | Spotted B-99 Colossus 14080 | -1/Access | Incoming investigation squad redirected 14090 | -1/Access | Repaired Exp. Utility Shielding 14108 | -1/Access | Found Prototype Processor 14275 | -1/Access | Discovered new exit (range 8) 14589 | -1/Access | Identified Integrated Mediator 14589 | -1/Access | Identified Exp. Hacking Suite 14589 | -1/Access | Identified Spectral Analyzer 14590 | -1/Access | Installed Integrated Mediator, increased core attachment efficiency. 14613 | -1/Access | Identified exit to Command 14621 | -1/Access | Entered Command 14660 | -1/Command | Repaired Cld. VTOL Module? 14698 | -1/Command | Repaired Adv. Surge Thruster? 14783 | -1/Command | Phase Generator disabled 14882 | -1/Command | Spotted B-99 Colossus 15010 | -1/Command | Disengaged cave seal 15010 | -1/Command | Derelicts emerged from the dark tunnel 15010 | -1/Command | Welcomed Warlord to Command 15056 | -1/Command | Spotted B-99 Colossus 15058 | -1/Command | Befriended a Behemoth using the annoying Tinkerer's hack 15160 | -1/Command | First assault squad dispatched 15171 | -1/Command | Build established: Hacker-Ninja 15177 | -1/Command | Befriended a Behemoth using the annoying Tinkerer's hack 15179 | -1/Command | Incoming assault squad redirected 15194 | -1/Command | Disengaged cave seal 15194 | -1/Command | Derelicts emerged from the dark tunnel 15203 | -1/Command | Spotted Alpha 7 15411 | -1/Command | Incoming assault squad redirected 15446 | -1/Command | Spotted M Guard 15446 | -1/Command | Spotted M Guard 15446 | -1/Command | Spotted Combat Programmer 15446 | -1/Command | Spotted Combat Programmer 15469 | -1/Command | Destroyed Combat Programmer 15491 | -1/Command | Destroyed M Guard 15498 | -1/Command | Destroyed M Guard 15498 | -1/Command | All MAIN.C guards destroyed 15501 | -1/Command | Found AEGIS Remote Shield 15503 | -1/Command | Found Prototype Reactor 15503 | -1/Command | Identified Zero-point Reactor 15510 | -1/Command | Found Prototype Protection 15522 | -1/Command | Warlord commented on Warlord statues 15668 | -1/Command | P-80 Master assimilated allied A1-ACP(L) 15668 | -1/Command | Spotted A1-ACP(L) 15668 | -1/Command | Destroyed A1-ACP(L) 15708 | -1/Command | Identified Hvy. Regenerative Plating 15936 | -1/Command | Warlord destroyed during the assault 15936 | -1/Command | Destroyed Warlord 15939 | -1/Command | P-80 Master assimilated allied AI-6TS(l) 15942 | -1/Command | Found Prototype Ballistic Cannon 15947 | -1/Command | Found Prototype Processor 15947 | -1/Command | Identified Exp. Targeting Computer 15951 | -1/Command | Found Prototype Ballistic Cannon 15954 | -1/Command | Identified Blast Cannon (x2) 16011 | -1/Command | Found Prototype Protection 16047 | -1/Command | Met MAIN.C 16055 | -1/Command | 0b10 Conduit disabled 16069 | -1/Command | Destroyed MAIN.C Shell 16071 | -1/Command | MAIN.C activated Command garrisons 16085 | -1/Command | Destroyed MAIN.C 16230 | -1/Command | Discovered new exit (range 12) 16246 | -1/Command | Build established: Scavenger-Gunner 16411 | -1/Command | Spotted B-99 Colossus 16569 | -1/Command | Build established: Scavenger-Mutant 17714 | -1/Command | Destroyed B-99 Colossus 17718 | -1/Command | Found Prototype Ballistic Gun 17721 | -1/Command | Identified Multirail 17725 | -1/Command | Found Multirail 17981 | -1/Command | Identified Exp. Powered Armor 18651 | -1/Command | Found Exp. EM Disruption Field 18654 | -1/Command | Found Prototype Device 18654 | -1/Command | Identified Adv. Particle Accelerator 18658 | -1/Command | Found Prototype Device 18658 | -1/Command | Identified Adv. Kinecellerator 18663 | -1/Command | Found Prototype Device 18663 | -1/Command | Identified Exp. Force Field 19780 | -1/Command | Discovered new exit (range 8) 19784 | -1/Command | Found Adv. Kinecellerator 19788 | -1/Command | Found Multirail 20405 | -1/Command | Build established: Scavenger-Gunner 20757 | -1/Command | Found Corrupted Multirail 20768 | -1/Command | Found Prototype Processor 20768 | -1/Command | Identified Exp. Melee Analysis Suite 21270 | -1/Command | Found Prototype Launcher 21272 | -1/Command | Identified Mni. Smartbomb Launcher 22534 | -1/Command | Found Prototype Reactor 22534 | -1/Command | Identified Vortex Chain Reactor 22536 | -1/Command | Found Zero-point Reactor 23477 | -1/Command | Warped through subspace to slip node 23477 | -1/Command | Discovered new exit (range 5) 23483 | -1/Command | Entered Access_0 23486 | -1/Access_0 | Met Architect 23491 | -1/Access_0 | Architect warped through subspace 23513 | -1/Access_0 | Destroyed A8 23534 | -1/Access_0 | Architect warped through subspace 23570 | -1/Access_0 | Architect warped through subspace 23610 | -1/Access_0 | Architect warped through subspace 23637 | -1/Access_0 | Architect warped through subspace 23659 | -1/Access_0 | Architect warped through subspace 23675 | -1/Access_0 | Architect warped through subspace 23696 | -1/Access_0 | Architect warped through subspace 23711 | -1/Access_0 | Architect warped through subspace 23731 | -1/Access_0 | Architect warped through subspace 23745 | -1/Access_0 | Architect warped through subspace 23759 | -1/Access_0 | Architect warped through subspace 23792 | -1/Access_0 | A6 warped into view 23801 | -1/Access_0 | Destroyed 10 combat bots 23803 | -1/Access_0 | Destroyed A6 23812 | -1/Access_0 | Architect warped through subspace 23814 | -1/Access_0 | Subspace Access Node disabled 23818 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-668) 23819 | -1/Access_0 | Core integrity fell below 50% 23834 | -1/Access_0 | Architect warped through subspace 23840 | -1/Access_0 | Found Corrupted Prototype Protection 23840 | -1/Access_0 | Identified Med. Regenerative Plating 23865 | -1/Access_0 | Architect warped through subspace 23875 | -1/Access_0 | Core integrity fell below 20% 23892 | -1/Access_0 | Crushed by falling debris 23926 | -1/Access_0 | Architect warped through subspace 23955 | -1/Access_0 | Architect warped through subspace 23994 | -1/Access_0 | Architect warped through subspace 24027 | -1/Access_0 | Architect warped through subspace 24062 | -1/Access_0 | Architect warped through subspace 24096 | -1/Access_0 | Architect warped through subspace 24115 | -1/Access_0 | A5 warped into view 24128 | -1/Access_0 | Architect warped through subspace 24130 | -1/Access_0 | Destroyed A5 24153 | -1/Access_0 | Architect warped through subspace 24185 | -1/Access_0 | Architect warped through subspace 24219 | -1/Access_0 | Architect warped through subspace 24224 | -1/Access_0 | Found Exp. Targeting Computer 24227 | -1/Access_0 | Found Prototype Device 24227 | -1/Access_0 | Identified Exp. Weapon Cycler 24230 | -1/Access_0 | Found Exp. Phase Shifter 24232 | -1/Access_0 | Found Prototype Device 24242 | -1/Access_0 | Architect warped through subspace 24259 | -1/Access_0 | Architect warped through subspace 24295 | -1/Access_0 | Architect warped through subspace 24319 | -1/Access_0 | Architect warped through subspace 24342 | -1/Access_0 | Architect warped through subspace 24370 | -1/Access_0 | Architect warped through subspace 24397 | -1/Access_0 | Architect warped through subspace 24428 | -1/Access_0 | Architect warped through subspace 24446 | -1/Access_0 | Architect warped through subspace 24468 | -1/Access_0 | Architect warped through subspace 24497 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 24503 | -1/Access_0 | Architect warped through subspace 24533 | -1/Access_0 | Architect warped through subspace 24569 | -1/Access_0 | Architect warped through subspace 24575 | -1/Access_0 | Subspace Access Node disabled 24578 | -1/Access_0 | A4 warped into view 24578 | -1/Access_0 | Destroyed A4 24599 | -1/Access_0 | Architect warped through subspace 24619 | -1/Access_0 | Warped through subspace to slip node 24619 | -1/Access_0 | Discovered new exit (range 8) 24627 | *** | Establishing 0b11! Last Messages --------------- 24529_ Penetrated by Quantum Shear. Architect warps through subspace. 24566_ Quantum Shear penetrates Wall. 24566_ Penetrated by Quantum Shear. Architect warps through subspace. 24575_ Subspace Access Node disabled. A4 warps into view. 24578_ A4: "Whatever kinds of defenses you have, I promise you it won't be enough!" 24578_ A4 suffers critical hit (Meltdown). 24578_ Prototype Storage melted. 24578_ A4: "A3 is going to put a massive hole in that core of yours. You won't even see it coming..." 24584_ Ended siege mode. 24592_ Penetrated by Quantum Shear. 24598_ Destroyed Exp. Phase Shifter. Architect warps through subspace. 24619_ Quantum Shear penetrates Wall. 24619_ Warped through subspace, drawn to slip node. 24619_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 82 Energy Capacity 965 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 1650 Utility Shielding 90 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 67 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 8 Matter Filtering 50 Particle Charging 50 Offensive Hacking 50 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Remote Datajack | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ W-44 Eye | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator High-powered Transdimensional Reconstructor LRC Armor LRC Matter Compressor LRC Boosters Core Stripper Supercharged Integrated Reactor Integrated Reactor Core Membrane Integrated Mediator Transdimensional Reconstructor Integrity Redistributor Achievements -------------- Woof! Challenges ------------ None Game ------ Seed HybridFlyingBeam Manual? 0 Play Time 05:16:29 Cumulative 624.0 hours Start 2022.02.19 @ 11:41:06 End 2022.02.19 @ 19:18:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 279 Rogue 278 Adventurer 1 Explorer 0 Win Type 1 Total 63 Types 21/8/10/3/1/0/19/1/0 Lore% 96 Gallery% 99 Achievement% 87 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31b3462a-bfce-46c0-af91-a20245223b2e