Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.22 @ 14:51:45 Player: Minty Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (121) 605 Value Destroyed (4530) 4530 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (271) 271 TOTAL SCORE: 10146 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 150 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 58/300 Energy 94/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- Axe > --- INVENTORY (4) ---- Light Antimatter Reactor Improved Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Hardened Light Armor Plating Damper Plating > --- WEAPON ----------- Beamcaster Beamcaster Wave Gun Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Light Antimatter Reactor KE Penetrator Improved Datajack Axe [Rating: 79] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Matter Pod Processor Improved Targeting Computer Hackware System Shield Protection Damper Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . 1 . 1 2 . . 1 . . . Weapon 4 | . . 1 . 1 . . . 1 1 . . Parts Attached 120 | 7 7 6 6 21 18 . 5 17 16 11 6 Power 14 | 1 . 1 . 2 2 . 2 1 3 2 . Engine 7 | 1 . 1 . 1 2 . 1 1 . . . Core 7 | . . . . 1 . . 1 . 3 2 . Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 . 1 1 3 2 . 2 3 3 1 3 Treads 10 | 2 . 1 1 1 . . . . 2 1 2 Leg 10 | . . . . 2 2 . 2 3 1 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 22 | 1 1 1 1 3 5 . . 5 3 2 . Device 10 | . . 1 . 1 2 . . 4 2 . . Storage 3 | 1 1 . 1 . . . . . . . . Processor 5 | . . . . 1 3 . . 1 . . . Hackware 1 | . . . . 1 . . . . . . . Protection 3 | . . . . . . . . . 1 2 . Artifact . | . . . . . . . . . . . . Weapon 63 | 3 6 3 4 13 9 . 1 8 7 6 3 Energy Gun 39 | 1 5 1 2 6 7 . 1 6 4 5 1 Energy Cannon 4 | . . . 1 3 . . . . . . . Ballistic Gun 6 | 2 . 1 . . . . . 1 1 . 1 Ballistic Cannon 4 | . . . . 2 1 . . 1 . . . Launcher 5 | . 1 1 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 3 | . . . . . 1 . . . 1 . 1 Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . Parts Lost 58 | . 1 . . 18 2 . 6 7 9 7 8 Power 8 | . . . . 2 . . 2 . 2 . 2 Propulsion 10 | . . . . 3 . . 2 1 2 1 1 Utility 9 | . . . . 2 1 . . 1 1 3 1 Weapon 31 | . 1 . . 11 1 . 2 5 4 3 4 Highest Loss Streak 9 | . 1 . . 5 1 . 6 6 9 7 8 Average Slot Usage (%) 82 | . 97 100 100 80 93 92 80 94 90 41 44 Engine 5 | . 14 11 11 4 6 7 1 4 1 . . Core 3 | . . . . 2 . . 4 1 8 5 10 Treads 6 | . 28 22 22 8 . . . . 5 3 . Leg 6 | . . . . 4 14 15 12 12 4 . . Device 8 | . . 11 11 7 13 7 7 12 11 2 . Storage 6 | . 26 22 22 16 1 . . . . . . Processor 12 | . . . . 9 23 23 23 25 19 3 . Hackware 3 | . . . . 1 7 7 7 6 5 1 . Protection 1 | . . . . . . . . . 2 5 5 Energy Gun 15 | . 20 13 15 7 19 23 15 19 8 15 17 Energy Cannon 1 | . . . 5 8 . . . . . . . Ballistic Gun 1 | . 7 11 1 . . . . 1 4 . 2 Ballistic Cannon 1 | . . . . 5 . . . . 2 . . Launcher 1 | . . 8 11 3 . . . . . . . Slashing Weapon 3 | . . . . . 5 7 7 6 4 . 3 Naked Turns 19 | . . . . . . . . . . 19 . Heaviest Build 108 | 13 19 24 38 51 36 25 25 35 45 103 108 Greatest Support 70 | 40 40 40 43 43 30 30 30 40 46 70 70 Greatest Overweight (x) 31 | . . . . 16 1 . 2 1 11 9 31 Average Overweight (x) . | . . . . 1 . . . . . 1 11 Largest Inventory Capacity 10 | 6 6 6 10 10 10 4 4 4 4 4 4 Average Capacity 5 | 4 6 6 9 10 4 4 4 4 4 4 4 Most Carried 8 | 1 6 6 8 8 7 4 4 4 4 4 4 Average Carried 3 | . 2 3 5 6 3 4 3 2 3 3 2 Final Capacity 10 | 6 6 6 10 10 4 4 4 4 4 4 4 Final Carried 8 | . 6 5 7 8 4 4 3 3 3 4 2 Class Distribution -------------------- 18% | Hacker-Gunner 16% | Scavenger-Gunner 15% | Gunner 14% | Mutant 8% | Hacker-Mutant 7% | Scavenger-Assassin 7% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Assassin | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Waste Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Matter Collected 2439 | 224 309 106 126 737 183 . 40 255 285 141 33 Remotely . | . . . . . . . . . . . . Salvage Created 5496 | . 322 402 131 1211 1059 61 279 1256 750 . 25 Parts 258 | . 17 21 5 70 56 . 9 50 29 . 1 Haulers Intercepted 2 | . . . . 1 . . . 1 . . . Recyclers Shooed 2 | . . . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 1 1 . . . . Prevented 5 | . . . . . . 1 4 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 81 | . 6 10 3 28 5 . 3 14 11 . 1 Melee 4 | . . . . . 1 . 1 2 . . . Guns 43 | . 4 4 1 7 4 . 2 11 9 . 1 Cannons 16 | . . . 1 14 . . . . 1 . . AOE 15 | . 2 6 1 6 . . . . . . . Classes Destroyed 16 | . 2 4 1 4 2 . 1 . 2 . . Worker 5 | . . . 1 1 3 . . . . . . Builder 9 | . . . . 6 2 . . 1 . . . Tunneler 3 | . . . . . 1 . . 1 1 . . Hauler 2 | . . . . 1 . . . 1 . . . Recycler 8 | . 1 . . . 5 . . 2 . . . Mechanic 3 | . . . . . 3 . . . . . . Operator 3 | . . 1 . . 1 . . 1 . . . Watcher 7 | . . 1 . 2 3 . . . 1 . . Swarmer 3 | . . . . 2 . . . . . . 1 Grunt 55 | . 6 8 2 21 . . 3 10 5 . . Brawler 1 | . . . . . . . . . 1 . . Duelist 2 | . . 1 1 . . . . . . . . Sentry 9 | . . 1 . 3 1 . . 2 2 . . Hunter 9 | . . . . 2 4 . . 2 1 . . Programmer 2 | . . . . . . . . . 2 . . Decomposer 1 | . . . . . . 1 . . . . . Samaritan 2 | . . . . . . . 2 . . . . Best Kill Streak 6 | . 3 5 3 6 4 . 2 3 5 . 1 Combat Bots Only 6 | . 2 5 3 6 1 . 2 3 4 . 1 Max Kills in Single Turn 5 | . 1 3 1 5 1 1 1 1 2 . 1 Gunslinging 1 | . . . . . . . . . 1 . . Exploded 2 | . 1 2 1 2 . . . . . . . Melee 1 | . . . . . 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Damage Taken 6510 | . 250 189 151 1906 413 . 384 807 1014 314 1082 Core 1821 | . 12 31 73 385 77 . 47 119 153 203 721 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 95 . 74 30 . . 82 86 . . . Volleys Fired 240 | . 19 20 5 76 34 1 10 37 26 3 9 Largest 6 | . 2 3 3 4 3 3 3 4 4 4 6 Hottest 474 | . 105 115 141 235 180 165 165 254 241 225 474 Shots Fired 635 | . 35 43 15 196 90 3 24 109 72 11 37 Gun 463 | . 33 36 5 62 90 3 24 99 63 11 37 Cannon 137 | . . . 5 113 . . . 10 9 . . Launcher 35 | . 2 7 5 21 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 138 | . 7 20 . 51 . . . 20 34 2 4 Thermal 258 | . 10 11 5 96 45 . . 25 27 6 33 Explosive 35 | . 2 7 5 21 . . . . . . . Electromagnetic 204 | . 16 5 5 28 45 3 24 64 11 3 . Robot Hit Streak 54 | . 11 11 15 21 54 4 20 19 28 18 19 Robot Miss Streak 5 | . 3 1 1 5 2 . 1 2 1 . 3 Penetration Max 1 | . . . . 1 . . . . 1 . . Secondary Targets 5 | . . 1 . . . . 1 . 3 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . 1 . . Shots Hit Robots 513 | . 24 32 10 140 85 4 31 79 70 12 26 Core Hits 261 | . 11 23 6 85 40 1 11 45 33 2 4 Critical Hits 8 | . . . . 3 1 1 1 1 1 . . Critical Kills 2 | . . . . 1 . . . . 1 . . Critical Parts Destroyed 6 | . . . . 2 1 1 1 1 . . . Melee Attacks 40 | . . . . . 11 3 9 7 8 1 1 Impact 2 | . . . . . . . . . 2 . . Slashing 37 | . . . . . 11 3 9 7 6 . 1 Piercing 1 | . . . . . . . . . . 1 . Sneak Attacks 14 | . . . . . 8 1 3 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . . Damage Inflicted 12807 | . 390 793 310 3517 2186 384 763 1977 1848 194 445 Guns 6093 | . 295 372 65 767 1056 8 229 1374 1315 167 445 Cannons 2051 | . . . 83 1621 . . . 152 195 . . Explosions 2274 | . 91 421 153 1106 203 . 63 112 125 . . Melee 2353 | . . . . . 927 376 471 339 213 27 . Ramming 36 | . 4 . 9 23 . . . . . . . Kinetic 2083 | . 68 195 . 735 . . . 256 711 56 62 Thermal 4139 | . 92 107 83 1404 783 . 63 420 697 107 383 Explosive 1680 | . 91 421 153 1015 . . . . . . . Electromagnetic 2516 | . 135 70 65 340 476 8 229 962 227 4 . Impact 51 | . . . . . . . . . 51 . . Slashing 2275 | . . . . . 927 376 471 339 162 . . Piercing 27 | . . . . . . . . . . 27 . Highest Corruption 3 | . . . . 2 . . . . 3 3 3 Average Corruption 2 | . . . . 2 . . . . 2 3 3 Corruption Purged . | . . . . . . . . . . . . Effects 38 | . . . . 5 . . . . 8 5 20 Message Errors 6 | . . . . . . . . . 2 . 4 Matter Fused 7 | . . . . . . . . . 1 3 3 Heat Flow Errors 8 | . . . . 1 . . . . 3 1 3 Energy Discharges 6 | . . . . 2 . . . . . . 4 Data Loss (minor) 6 | . . . . . . . . . 1 1 4 Targeting Errors 5 | . . . . 2 . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 614 | . . . . 49 129 185 107 114 30 . . Projectiles 61 | . . . . 31 . . . . 30 . . Explosions 44 | . . . . 18 14 . . 12 . . . Melee 509 | . . . . . 115 185 107 102 . . . Knockbacks 4 | . . . . 2 . . . . 2 . . Impact 1 | . . . . . . . . . 1 . . Kinetic 3 | . . . . 2 . . . . 1 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 457 | . 15 54 94 120 52 . . 31 . . 91 Shots 16 | . 2 2 3 5 2 . . 1 . . 1 Rammed 10 | . 4 . 1 5 . . . . . . . Targets Rammed 11 | . 4 . 1 6 . . . . . . . Kicked 1 | . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1379 | . 190 12 81 430 72 81 344 252 240 149 1379 Average Temperature 179 | . 65 3 32 138 18 40 135 72 91 50 486 Received Heat Transfer 2385 | . 177 81 24 1215 48 . 180 288 324 . 48 Effects 77 | . . . . 1 . . 1 . . . 75 Shutdowns 19 | . . . . . . . 1 . . . 18 Energy Bleed 5 | . . . . . . . . . . . 5 Interference 6 | . . . . . . . . . . . 6 Matter Decay 9 | . . . . 1 . . . . . . 8 Short Circuit 5 | . . . . . . . . . . . 5 Damage (minor) 6 | . . . . . . . . . . . 6 Damage (major) 22 | . . . . . . . . . . . 22 Damage (core) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 10 | . . . . . 3 . 1 5 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . . 1 . . Parts Melted 6 | . . 1 . 1 2 . . . 2 . . Heat Transferred 7360 | . 222 259 148 2481 1398 . 50 734 1254 222 592 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 1 3 . 1 2 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Peak Influence 594 | . 149 330 111 493 163 . . 594 433 62 194 Initial 250 | . . 53 59 36 107 . . 36 250 62 . Average 155 | . 51 187 44 296 96 . . 256 259 10 74 Maximum Alert Level 2 | . . 1 . 2 . . . 2 2 . . Low Security (%) 65 | 100 100 63 100 15 100 . . 47 1 100 100 Level 1 27 | . . 36 . 62 . . . 30 91 . . Level 2 7 | . . . . 21 . . . 22 6 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 1 3 . 9 4 . . 8 2 . 1 Investigation 11 | . 1 1 . 5 . . . 3 1 . . Extermination 2 | . . . . . . . . . 1 . 1 Reinforcement 9 | . . 2 . 3 2 . . 2 . . . Assault 3 | . . . . . . . . 3 . . . Garrison 3 | . . . . 1 2 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Distress Signals 4 | . . . . 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 139 | . 7 13 3 46 12 . 6 21 12 6 13 Peak Tracking Total 10 | . 3 5 3 5 2 . 4 5 4 6 10 Tactical Retreats 8 | . . . . 5 . . 1 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Traps Triggered 9 | . 1 . . 2 1 . . 3 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . 2 . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Machines Disabled 18 | . . . 4 5 1 . . 2 5 . 1 Max in Single Turn 3 | . . . 2 1 1 . . 2 3 . 1 Garrison Access 5 | . . . . 1 2 . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Machines Accessed 23 | . 1 3 . 5 7 . . 4 3 . . Terminals 12 | . 1 2 . 3 3 . . 2 1 . . Fabricators 2 | . . . . . . . . 1 1 . . Repair Stations 2 | . . 1 . . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 2 | . . . . 1 . . . . 1 . . Garrison Access 4 | . . . . 1 2 . . 1 . . . Total Hacks 68 | . 2 7 . 20 17 . . 13 9 . . Successful 35 | . 1 5 . 12 12 . . 2 3 . . Failed 33 | . 1 2 . 8 5 . . 11 6 . . Catastrophic 4 | . . 1 . . 1 . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 33 | . 2 5 . 12 6 . . 5 3 . . Terminals 37 | . 2 5 . 12 8 . . 7 3 . . Fabricators 5 | . . . . . . . . 2 3 . . Repair Stations 4 | . . 2 . . 2 . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . Scanalyzers 8 | . . . . 5 . . . . 3 . . Garrison Access 11 | . . . . 3 4 . . 4 . . . Terminal Hacks 13 | . . 3 . 5 4 . . 1 . . . Record 1 | . . . . . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . Alert Level 6 | . . 2 . 1 3 . . . . . . Unreport Threat 3 | . . 1 . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . 1 . . Repair Station Hacks 3 | . . 2 . . 1 . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 5 | . . . . 4 . . . . 1 . . Insert Component 3 | . . . . 2 . . . . 1 . . Analyze 2 | . . . . 2 . . . . . . . Garrison Access Hacks 3 | . . . . 1 2 . . . . . . Seal Access 3 | . . . . 1 2 . . . . . . Unauthorized Hacks 8 | . 1 . . 2 3 . . 1 1 . . Terminals 6 | . 1 . . 1 3 . . . 1 . . Botnet 5 | . 1 . . . 3 . . . 1 . . Sabotage 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Researchers 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Jam 1 | . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 1 2 . 5 2 . . 3 3 . . Full Trace Events 5 | . . 1 . 2 . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 32 | . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 1 . . . 1 . . . Machine Destruction 2 | . . . . 1 . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Total Allies 20 | . . . . . . . . . . 20 . Largest Group 19 | . . . . . . . . . . 19 8 Highest-Rated Group 696 | . . . . . . . . . . 696 267 Highest-Rated Ally 50 | . . . . . . . . . . 50 46 Total Orders . | . . . . . . . . . . . . Ally Attacks 123 | . . . . . . . . . . 90 33 Total Damage 4192 | . . . . . . . . . . 3637 555 Kills 16 | . . . . . . . . . . 8 8 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Turns Passed 6972 | 89 351 184 632 1067 1127 339 192 768 880 445 898 Spaces Moved 3548 | 53 171 75 374 454 773 273 105 422 474 257 117 Core 227 | 5 . . . 7 . . 2 . 8 145 60 Treads 1234 | 48 171 75 374 203 . . . . 228 112 23 Legs 2053 | . . . . 244 773 273 103 422 238 . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 34 | . . . . . . . . . . . 34 Fastest Speed 40 | 50 160 160 160 150 120 120 120 120 120 50 40 Average Speed 164 | 149 160 160 160 174 122 120 120 139 154 161 728 Slowest Speed 1600 | 160 160 160 160 850 150 120 150 150 600 500 1600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 5 29 10 65 48 19 57 14 14 15 86 3 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 3 | . . . 2 . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 341 | . 14 46 32 174 11 . 3 8 53 . . Melee . | . . . . . . . . . . . . Projectile 36 | . . . . 27 . . . 4 5 . . AOE 305 | . 14 46 32 147 11 . 3 4 48 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Was Fac Total 4093 | 60 209 101 396 581 859 277 131 509 553 274 143 Wait 56 | . 2 . . 11 . 1 3 10 23 2 4 Move 3538 | 52 170 74 373 453 772 272 104 421 474 256 117 Hop . | . . . . . . . . . . . . Pick Up 18 | . 4 . 4 4 3 . . 1 2 . . Fast Attach 69 | 6 3 . 1 12 7 . 4 8 13 11 4 Attach 23 | . 1 2 . 6 5 . 1 4 2 . 2 Detach 13 | . 2 . 1 5 . . . 2 2 1 . Swap 28 | 1 3 4 5 3 6 . . 5 1 . . Drop 38 | 1 . 1 6 5 11 . . 4 4 . 6 Fire 240 | . 19 20 5 76 34 1 10 37 26 3 9 Melee 38 | . . . . . 11 3 9 7 6 1 1 Ram . | . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . Crush 9 | . 4 . 1 4 . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . . . Rewire 11 | . 1 . . . 10 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 16) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 500 | -9/Materials | Repaired Particle Gun 570 | -9/Materials | Discovered new exit (range 15) 625 | -9/Materials | Entered Mines 668 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 914 | -9/Mines | Build established: Scavenger-Gunner 1156 | -9/Mines | Learned Materials stockpile data 1221 | -9/Mines | Discovered new exit (range 10) 1257 | -9/Mines | Entered Materials 1257 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1386 | -8/Materials | Garrison activated, responded to threat 1770 | -8/Materials | Build established: Gunner 1803 | -8/Materials | Lost 5 parts (2n1u2w) 2048 | -8/Materials | Lost 5 parts (1n4w) 2227 | -8/Materials | Core integrity fell below 50% 2318 | -8/Materials | Discovered new exit (range 5) 2323 | -8/Materials | Identified exit to Factory 2324 | -8/Materials | Entered Factory 2324 | -7/Factory | Evolved 2 slots: Utility x2 2756 | -7/Factory | Build established: Hacker-Gunner 2856 | -7/Factory | Garrison activated, responded to threat 3123 | -7/Factory | Identified exit to Lower Caves 3138 | -7/Factory | Garrison activated, responded to threat 3451 | -7/Factory | Entered Lower Caves 3533 | -7/Lower Caves | Encountered a Warlord checkpoint 3544 | -7/Lower Caves | Learned location of Zion (-6) 3775 | -7/Lower Caves | Discovered new exit (range 14) 3789 | -7/Lower Caves | Identified exit to Lower Caves 3790 | -7/Lower Caves | Entered another Lower Caves area 3872 | -7/Lower Caves | Lost 6 parts (2p2n2w) 3879 | -7/Lower Caves | Discovered new exit (range 21) 3910 | -7/Lower Caves | Identified exit to Factory 3948 | -7/Lower Caves | Spotted B-75 Beast 3982 | -7/Lower Caves | Entered Factory 3982 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4545 | -6/Factory | Build established: Scavenger-Assassin 4620 | -6/Factory | Lost 6 parts (1n1u4w) 4682 | -6/Factory | First assault squad dispatched 4736 | -6/Factory | Discovered new exit (range 9) 4749 | -6/Factory | Identified exit to Factory 4750 | -6/Factory | Entered another Factory area 4750 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4952 | -5/Factory | Build established: Scavenger-Gunner 5188 | -5/Factory | Lost 9 parts (2p2n1u4w) 5630 | -5/Factory | Sucked down chute 5630 | -5/Factory | Entered Waste 5631 | -5/Waste | Met a frightened Derelict 5666 | -5/Waste | Spotted C-40 Crusher 5667 | -5/Waste | Spotted C-40 Crusher 5676 | -5/Waste | Spotted C-40 Crusher 5686 | -5/Waste | Found Enh. Force Lance 5702 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5707 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5710 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5712 | -5/Waste | Spotted C-40 Crusher 5713 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5722 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5723 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5723 | -5/Waste | Spotted C-40 Crusher 5724 | -5/Waste | Spotted C-40 Crusher 5734 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5746 | -5/Waste | Warlord forces began an assault 5765 | -5/Waste | Lost 7 parts (1n3u3w) 5941 | -5/Waste | Found Damper Plating 6035 | -5/Waste | Discovered new exit (range 13) 6075 | -5/Waste | Entered Factory 6075 | -5/Factory | Accompanied by 8 allies 6161 | -5/Factory | Core integrity fell below 50% 6733 | -5/Factory | Build established: Scavenger-Tank 6933 | -5/Factory | Spotted B-75 Beast 6948 | -5/Factory | Core integrity fell below 20% 6973 | -5/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 06948_ Broken Hvy. Beamcaster destroyed. 06948_ Hvy. Beamcaster destroyed. 06948_ Neutrino Core destroyed. 06948_ Hvy. Beamcaster destroyed. 06948_ Neutrino Core destroyed. 06949_ K-01 Serf cleans the Pressure Siphon. 06949_ K-01 Serf collects debris. 06950_ Overheating: Core damaged (-100). 06953_ K-01 Serf collects debris. 06953_ Slug penetrates Pressure Siphon. 06953_ B-75 Beast system corrupted by crushing effect. 06955_ Nuclear Pulse Thruster destroyed. 06955_ KE Penetrator destroyed. 06956_ K-01 Serf collects debris. 06960_ R-10 Processor collects Lgt. Ion Engine. 06960_ K-01 Serf collects debris. 06963_ R-10 Processor collects Wheel. 06964_ K-01 Serf collects debris. 06967_ R-10 Processor collects Welding Torch. 06973_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????? ???????????????????? | | ???????????????? ? ????? ???????????????????? | | ???????????????? ??? ???????????????????? | | ???????????????? # ???????????????????? | | ???????????????? ???????????????????? | | ???????????????? ???????????????????? | | ???????????????? # #???????????????????? | | ????????????????= ! # #???????????????????? | | ???????????????? % * #???????????????????? | | ???????????????? %*[ ?# #???????????????????? | | ????????????????###+## #???# ####?# #??????????? | | ????????#######?# ###### ????????????? | | ???????? #^ ! #???????????????????? | | ?????????"" 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""" + +????????????? | | ???????????????????""""" # #????????????? | | ?????????????????# """"" # #????????????? | | ?????????????????# # #????????????? | | ?????????????????# """ # #????????????? | | ?????????????????# """"" # #????????????? | | ?????????????????# """"" !! # #????????????? | | ?????????????????# ! # #????????????? | | ?????????????????# ! # #????????????? | | ?????????????????# # #????????????? | | ?????????????????############## ############## | | ??????????????????????????????# # # | | ??????????????????????######### = # # | | ??????????????? % %! # # | | ??????????????? [ " # | | ????????????????? """" %""% # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 530 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 1350 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupSkeletonTerminator Manual? 0 Play Time 00:47:05 Cumulative 335.1 hours Start 2021.08.22 @ 14:06:31 End 2021.08.22 @ 14:51:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 212 Rogue 42 Adventurer 60 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 63 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f41764f-54ca-41a4-8926-248eccefe67c