Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:08:35 Player: Cheese Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (1761) 1761 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4457 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 95/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Treads Huge Storage Unit Improved Utility Shielding Improved Light Armor Plating Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Datajack > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Airjet Improved Heat Sink Huge Storage Unit Huge Storage Unit Huge Storage Unit Improved Signal Interpreter Kinecellerator Improved Utility Shielding Improved Light Armor Plating Assault Rifle Light Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Missile Launcher [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg VSS Leg Wheel Armored Wheel Hover Unit Airjet Utility Improved Targeting Computer Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Light Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 75 | 7 9 12 35 12 Power 17 | 2 1 2 9 3 Engine 15 | 2 1 2 7 3 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 24 | 2 2 4 12 4 Treads 17 | 2 1 3 8 3 Leg 3 | . . . 3 . Wheel 3 | . 1 1 1 . Hover 1 | . . . . 1 Flight . | . . . . . Utility 14 | 1 2 4 7 . Device 3 | . 1 1 1 . Storage 5 | 1 . 1 3 . Processor 3 | . 1 1 1 . Hackware 1 | . . 1 . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 20 | 2 4 2 7 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 13 | 2 1 . 5 5 Ballistic Cannon 5 | . 3 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 2 . Unidentified Prototypes . | . . . . . Parts Lost 22 | . . 1 7 14 Power 5 | . . . 2 3 Propulsion 5 | . . . 1 4 Utility 4 | . . 1 1 2 Weapon 8 | . . . 3 5 Highest Loss Streak 8 | . . 1 2 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 96 97 97 69 Engine 12 | . 14 11 13 5 Core 1 | . . . 3 3 Treads 16 | . 16 17 18 . Leg 3 | . . . 6 13 Wheel 4 | . 11 4 1 . Device 7 | . 6 13 3 . Storage 12 | . 14 11 13 14 Processor 9 | . 4 10 10 14 Hackware 3 | . . 7 3 . Protection 1 | . . . 3 . Ballistic Gun 6 | . 5 . 11 10 Ballistic Cannon 13 | . 22 22 3 . Special Melee Weapon 1 | . . . 2 4 Naked Turns . | . . . . . Heaviest Build 178 | 13 19 26 178 107 Greatest Support 63 | 40 40 40 63 40 Greatest Overweight (x) 33 | . 1 1 11 33 Average Overweight (x) 1 | . . . 3 4 Largest Inventory Capacity 25 | 8 8 10 25 25 Average Capacity 15 | 7 8 9 23 24 Most Carried 24 | 3 8 10 24 24 Average Carried 11 | 1 6 8 16 17 Final Capacity 25 | 8 8 10 25 5 Final Carried 24 | 3 8 9 24 5 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2089 | 294 332 568 841 54 Remotely . | . . . . . Salvage Created 2375 | 115 378 705 1075 102 Parts 160 | 4 36 56 60 4 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 15 16 18 2 Guns 16 | . 3 . 11 2 Cannons 34 | . 12 16 6 . AOE 1 | . . . 1 . Classes Destroyed 11 | 2 4 4 1 . Worker 5 | . . 2 3 . Builder 4 | . . 1 3 . Tunneler 2 | 1 . 1 . . Hauler 2 | . 1 1 . . Recycler 7 | 1 . 1 5 . Operator 1 | . . 1 . . Watcher 5 | . 1 2 2 . Swarmer 18 | . 6 3 9 . Grunt 21 | . 9 6 5 1 Duelist 2 | . . . 1 1 Sentry 10 | . . 7 3 . Best Kill Streak 8 | 2 8 7 5 1 Combat Bots Only 7 | . 7 3 4 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 462 | . 72 61 202 127 Missed 94 | . 12 10 54 18 Damage Taken 5458 | . 578 584 2065 2231 Core 1159 | . 100 85 261 713 Absorbed by Shields . | . . . . . Redirected to Shielding 15 | . . . 15 . Core Remaining (%) 72 | 100 60 78 52 . Volleys Fired 204 | 6 36 54 84 24 Largest 2 | 2 2 2 2 2 Hottest 78 | 40 78 78 78 46 Shots Fired 367 | 12 61 108 157 29 Gun 157 | 12 7 . 109 29 Cannon 210 | . 54 108 48 . Launcher . | . . . . . Special . | . . . . . Kinetic 367 | 12 61 108 157 29 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 23 | 4 11 13 23 12 Robot Miss Streak 5 | 1 2 2 4 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 232 | 7 35 63 102 25 Core Hits 100 | 4 21 23 41 11 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . 1 9 3 . Destroy 1 | . . . 1 . Blast 12 | . 1 9 2 . Melee Attacks 6 | . . . 3 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4223 | 76 728 1333 1761 325 Guns 1502 | 76 85 . 1026 315 Cannons 2711 | . 643 1333 735 . Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . . . . 10 Kinetic 4213 | 76 728 1333 1761 315 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 28 | . 21 7 . . Projectiles 28 | . 21 7 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 17 | . 3 12 2 . Impact . | . . . . . Kinetic 17 | . 3 12 2 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 347 | . 347 21 54 14 Average Temperature 98 | . 191 8 19 7 Received Heat Transfer 1620 | . 216 261 729 414 Effects 3 | . 3 . . . Interference 1 | . 1 . . . Matter Decay 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 422 | 10 216 298 422 120 Initial 125 | . 6 40 125 100 Average 179 | 6 95 161 273 79 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 56 | 100 99 61 16 100 Level 1 42 | . . 38 80 . Level 2 1 | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 5 1 1 Investigation 6 | . 2 4 . . Extermination 1 | . . . . 1 Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 18 31 29 6 Peak Tracking Total 7 | . 7 4 7 3 Tactical Retreats 11 | . 2 7 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 2 1 1 1 Indirectly . | . . . . . Trap Hack Attempts 46 | . . . 46 . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed 1 | . . . 1 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . . 5 5 1 Terminals 5 | . . 3 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . 1 2 1 Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 26 | . . 13 11 2 Successful 21 | . . 10 9 2 Failed 5 | . . 3 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . 2 . . Terminals 15 | . . 9 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . . 1 3 2 Scanalyzers 5 | . . 3 2 . Garrison Access . | . . . . . Terminal Hacks 10 | . . 6 4 . Record 7 | . . 3 4 . Emergency Access Points 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Surveillance Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . . 1 3 2 Report Inventory 4 | . . 1 2 1 Retrieve Components 2 | . . . 1 1 Scanalyzer 5 | . . 3 2 . Insert Component 3 | . . 2 1 . Analyze 2 | . . 1 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 5 | . . 3 2 . Full Trace Events 3 | . . 3 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 13 | . . . 10 3 Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 1 1 Non-combat 1 | . . . 1 . Combat 1 | . . . . 1 Robot Hacks Applied 3 | . . . 2 1 parse_system 2 | . . . 1 1 no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4560 | 108 837 1553 1666 396 Spaces Moved 1753 | 48 376 728 519 82 Core 7 | 2 . . . 5 Treads 1355 | 46 362 674 271 2 Legs 209 | . . . 136 73 Wheels 180 | . 14 54 112 . Hover 2 | . . . . 2 Flight . | . . . . . Fastest Speed 50 | 50 105 105 166 270 Average Speed 202 | 155 157 175 249 370 Slowest Speed 1700 | 160 160 250 450 1700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 51 51 43 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . 4 5 . . Melee . | . . . . . Projectile 9 | . 4 5 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2375 | 67 556 894 723 135 Wait 225 | 5 124 80 16 . Move 1749 | 47 375 727 518 82 Hop . | . . . . . Pick Up 36 | 2 8 9 15 2 Fast Attach 15 | 6 1 2 5 1 Attach 19 | . 1 1 9 8 Detach 4 | . . . 4 . Swap 41 | 1 7 9 21 3 Drop 26 | . 4 12 2 8 Fire 204 | 6 36 54 84 24 Melee 6 | . . . 3 3 Ram . | . . . . . Kick . | . . . . . Crush 4 | . . . . 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap 46 | . . . 46 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 69 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 330 | -10/Materials | Destroyed 7 combat bots 691 | -10/Materials | Discovered new exit (range 15) 939 | -10/Materials | Discovered new exit (range 5) 946 | -10/Materials | Entered another Materials area 946 | -9/Materials | Evolved 2 slots: Utility x2 1087 | -9/Materials | Discovered new exit (range 14) 1900 | -9/Materials | Build established: Scavenger-Mutant 1989 | -9/Materials | Discovered new exit (range 7) 2499 | -9/Materials | Entered another Materials area 2499 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3078 | -8/Materials | Build established: Mutant 4130 | -8/Materials | Discovered new exit (range 14) 4162 | -8/Materials | Identified exit to Factory 4165 | -8/Materials | Entered Factory 4165 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4421 | -7/Factory | Core integrity fell below 50% 4470 | -7/Factory | Lost 8 parts (2p3n3w) 4533 | -7/Factory | Core integrity fell below 20% 4561 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04519_ R-06 Scavenger collects Particle Gun. 04520_ Slammed into R-06 Scavenger. 04522_ Deuterium Engine destroyed. 04525_ Arm. Treads destroyed. 04531_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 04532_ Assault Rifle destroyed. 04538_ System corrupted: Energy discharge (-26). 04539_ Imp. Targeting Computer destroyed. 04548_ R-06 Scavenger collects Imp. Deuterium Engine. 04551_ R-06 Scavenger collects Carbon-fiber Leg. 04552_ Med. Storage Unit destroyed. 04552_ U-05 Engineer lays Concrete. 04555_ Lgt. Assault Rifle destroyed. 04555_ U-05 Engineer lays Concrete. 04555_ R-06 Scavenger collects Beamcaster. 04556_ U-05 Engineer lays Concrete. 04558_ R-06 Scavenger collects Imp. Heat Sink. 04558_ U-05 Engineer lays Concrete. 04560_ Dropped Huge Storage Unit. 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"?????????????????? | | ???# #????????????? ??????????????????? | | ???# #????????????????????????????????? | | ???##############????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Hehehe Made in Tau Ceti IV Tank Challenges ------------ None Game ------ Seed SwarmTitaniumWell Manual? 0 Play Time 00:48:50 Cumulative 1.7 hours Start 2024.04.01 @ 16:20:12 End 2024.04.01 @ 17:08:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc9f645f-a8da-4f95-8194-2317698ccd3f