Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.21 @ 20:21:00 Player: Zoe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (149) 745 Value Destroyed (5908) 5908 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1104) 1104 TOTAL SCORE: 12377 Bonus ------- High Alert Combat Kills 404 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Peak State ------------ > --- POWER ------------ Deuterium Engine Light Fission Core > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Phase Shifter Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Plasma Rifle Improved Remote Datajack > --- INVENTORY -------- Light Nuclear Core Enhanced Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Improved Heat Sink High-capacity Storage Unit Component Analysis Suite Improved Lightning Gun Plasma Rifle Plasma Rifle Plasma Rifle Heavy Ion Cannon Gauss Rifle Long-range Missile Launcher Axe [Rating: 87] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . . . Utility 6 | . . 1 1 1 . . 2 1 . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 218 | 6 4 25 24 11 9 18 24 47 7 43 Power 20 | 1 . 3 3 3 . . 2 2 2 4 Engine 12 | 1 . 3 3 3 . . . 1 1 . Core 7 | . . . . . . . 2 1 . 4 Reactor 1 | . . . . . . . . . 1 . Propulsion 56 | 2 2 7 9 2 5 6 3 7 4 9 Treads 2 | . . . . . . . . . . 2 Leg 49 | 2 2 7 9 2 5 6 3 7 4 2 Wheel 3 | . . . . . . . . . . 3 Hover 1 | . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . 1 Utility 75 | 1 2 11 6 5 2 4 11 20 1 12 Device 43 | . . 5 . 2 . 2 8 17 . 9 Storage 8 | 1 1 3 2 . . . 1 . . . Processor 4 | . 1 . . 1 . . . . . 2 Hackware 1 | . . . . . . . 1 . . . Protection 19 | . . 3 4 2 2 2 1 3 1 1 Artifact . | . . . . . . . . . . . Weapon 67 | 2 . 4 6 1 2 8 8 18 . 18 Energy Gun 24 | . . 1 1 1 1 . 5 11 . 4 Energy Cannon 6 | . . . . . . 1 . 1 . 4 Ballistic Gun 20 | 2 . 3 5 . 1 4 . . . 5 Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . . . . 3 . 1 . 2 Special Weapon 2 | . . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 3 4 . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . . . 4 . . Parts Lost 62 | . . 3 4 . 6 9 3 7 4 26 Power 4 | . . 1 . . . . 1 1 . 1 Propulsion 18 | . . . 2 . 3 3 1 . 1 8 Utility 15 | . . 1 1 . 1 3 1 2 2 4 Weapon 25 | . . 1 1 . 2 3 . 4 1 13 Highest Loss Streak 16 | . . 1 2 . 3 4 3 3 4 16 Average Slot Usage (%) 94 | . 99 94 99 99 91 94 99 99 85 75 Engine 6 | . 14 11 9 7 7 7 . 4 5 2 Core 2 | . . . . . . . 5 5 4 5 Leg 25 | . 28 32 36 30 22 27 25 23 18 8 Device 10 | . . 4 1 5 4 5 17 16 19 15 Storage 14 | . 14 22 18 15 15 15 14 11 11 7 Processor 4 | . 13 . . 6 7 7 6 4 . 5 Hackware 2 | . . . . . . . 5 5 5 4 Protection 4 | . . 2 16 9 9 8 . 5 4 . Energy Gun 6 | . . 3 1 6 4 . 14 13 3 2 Energy Cannon 1 | . . . . . . 2 1 1 3 2 Ballistic Gun 10 | . 28 18 15 15 17 16 3 . . 4 Naked Turns 25 | . . . . . . . . . . 25 Heaviest Build 79 | 13 17 30 56 65 61 63 79 74 79 66 Greatest Support 88 | 20 20 30 43 43 43 58 68 88 88 86 Greatest Overweight (x) 13 | 1 . 1 1 1 3 2 1 1 2 13 Average Overweight (x) . | . . . . 1 1 1 . . . . Largest Inventory Capacity 22 | 6 8 12 16 16 16 16 22 16 16 16 Average Capacity 14 | 5 6 11 15 16 16 16 17 16 16 12 Most Carried 16 | 1 7 12 16 16 15 15 16 16 16 11 Average Carried 11 | . 2 9 13 15 14 12 14 15 14 7 Final Capacity 16 | 6 8 12 16 16 16 16 16 16 16 4 Final Carried 16 | 1 7 12 16 15 15 13 15 15 11 4 Class Distribution -------------------- 31% | Mutant 26% | Scavenger-Mutant 14% | Gunner 10% | Tank 7% | Scavenger-Gunner 4% | Scavenger-Tank 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Scavenger-Mutant | -7/Factory Gunner | -6/Factory Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Matter Collected 4217 | 257 184 672 522 145 391 543 297 473 . 733 Remotely . | . . . . . . . . . . . Salvage Created 6451 | . 243 1330 588 166 446 710 403 1642 . 923 Parts 287 | . 21 78 22 10 16 33 11 50 . 46 Haulers Intercepted 3 | . 1 1 . . . 1 . . . . Recyclers Shooed 8 | . . 3 1 . . . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Combat Hostiles Destroyed 121 | . 7 24 12 4 11 17 7 20 . 19 Melee 1 | . . . . . . . . . . 1 Guns 88 | . 7 24 12 4 11 8 3 12 . 7 Cannons 6 | . . . . . . . 2 2 . 2 AOE 20 | . . . . . . 9 1 1 . 9 Classes Destroyed 14 | . 5 6 2 . . . 1 . . . Worker 7 | . . 2 . . . 1 . 2 . 2 Builder 2 | . . 2 . . . . . . . . Tunneler 3 | . . 1 . . . 2 . . . . Hauler 3 | . 1 1 . . . 1 . . . . Recycler 7 | . . 3 . . . . . 3 . 1 Operator 1 | . 1 . . . . . . . . . Watcher 5 | . 1 1 . 1 . . . 1 . 1 Swarmer 27 | . 5 7 . 3 4 1 . . . 7 Grunt 57 | . 2 11 7 . 6 14 3 10 . 4 Brawler 4 | . . 2 . . . . 1 . . 1 Duelist 2 | . . . 1 . 1 . . . . . Sentry 15 | . . 4 3 1 . 2 2 2 . 1 Hunter 4 | . . . 1 . . . . 3 . . Programmer 12 | . . . . . . . 1 5 . 6 Best Kill Streak 16 | . 3 8 3 3 4 16 2 6 . 5 Combat Bots Only 13 | . 3 5 3 3 4 13 2 5 . 5 Max Kills in Single Turn 3 | . 2 2 1 2 2 2 1 2 . 3 Gunslinging 1 | . 1 1 . 1 1 . . . . . Exploded 3 | . . . . . . 2 1 1 . 3 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Damage Taken 10506 | . 283 853 1114 192 830 1117 835 1658 203 3421 Core 1628 | . 68 151 88 . 114 92 111 138 . 866 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 72 62 84 . . 70 86 . . . Volleys Fired 389 | . 26 93 46 8 30 41 24 69 . 52 Largest 3 | . 2 2 2 3 3 3 3 3 . 2 Hottest 225 | . 40 88 88 125 125 121 225 225 . 150 Shots Fired 845 | . 52 181 84 24 82 81 71 187 . 83 Gun 786 | . 52 181 84 24 82 64 62 170 . 67 Cannon 35 | . . . . . . 3 9 12 . 11 Launcher 20 | . . . . . . 14 . 2 . 4 Special 4 | . . . . . . . . 3 . 1 Kinetic 490 | . 52 165 77 16 68 64 18 . . 30 Thermal 284 | . . 16 7 8 14 3 53 182 . 1 Explosive 20 | . . . . . . 14 . 2 . 4 Electromagnetic 47 | . . . . . . . . . . 47 Robot Hit Streak 43 | . 10 43 11 18 15 14 26 24 . 28 Robot Miss Streak 10 | . 5 10 3 2 2 3 2 5 . 4 Penetration Max 1 | . . . 1 . . 1 . . . 1 Secondary Targets 13 | . 1 3 1 1 1 2 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 1 . 1 Shots Hit Robots 609 | . 35 129 65 15 55 57 56 146 . 51 Core Hits 281 | . 14 57 34 8 22 40 13 55 . 38 Critical Hits 9 | . 1 . . . 3 . 1 . . 4 Critical Kills 5 | . . . . . 2 . . . . 3 Critical Parts Destroyed 3 | . 1 . . . 1 . . . . 1 Melee Attacks 48 | . . . . . . . 6 21 . 21 Impact . | . . . . . . . . . . . Slashing 48 | . . . . . . . 6 21 . 21 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14593 | . 378 1818 1092 308 1025 2195 1279 3548 . 2950 Guns 10497 | . 378 1810 1092 308 1025 1088 1035 2975 . 786 Cannons 739 | . . . . . . 80 244 304 . 111 Explosions 3057 | . . 7 . . . 1027 . 128 . 1895 Melee 299 | . . . . . . . . 141 . 158 Ramming 1 | . . 1 . . . . . . . . Kinetic 5901 | . 378 1633 1006 192 897 1088 308 . . 399 Thermal 6038 | . . 184 86 116 128 80 971 3279 . 1194 Explosive 1856 | . . . . . . 1027 . 128 . 701 Electromagnetic 498 | . . . . . . . . . . 498 Impact . | . . . . . . . . . . . Slashing 299 | . . . . . . . . 141 . 158 Piercing . | . . . . . . . . . . . Highest Corruption 34 | . . . . . . . . 4 22 34 Average Corruption 13 | . . . . . . . . 2 13 28 Corruption Purged . | . . . . . . . . . . . Effects 146 | . . . . . . . . 26 11 109 Message Errors 22 | . . . . . . . . 4 . 18 Matter Fused 17 | . . . . . . . . 4 1 12 Heat Flow Errors 9 | . . . . . . . . 6 . 3 Energy Discharges 12 | . . . . . . . . 2 2 8 Parts Rejected 6 | . . . . . . . . 1 2 3 Data Loss (minor) 17 | . . . . . . . . 5 3 9 Misfires 3 | . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . 1 . Misdirections 29 | . . . . . . . . . 2 27 Targeting Errors 24 | . . . . . . . . 3 . 21 Weapon Failures 6 | . . . . . . . . 1 . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 417 | . . 35 . . . 17 . 88 . 277 Projectiles 26 | . . . . . . 5 . 21 . . Explosions 320 | . . 35 . . . 12 . . . 273 Melee 71 | . . . . . . . . 67 . 4 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 326 | . . 122 . . . . . . . 204 Shots 6 | . . 2 . . . . . . . 4 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 430 | . . 72 86 155 254 135 430 419 . 302 Average Temperature 66 | . . 20 23 63 79 28 143 95 . 93 Received Heat Transfer 2199 | . 42 186 414 36 261 471 291 246 . 252 Effects 7 | . . . . . . . 3 4 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 5 | . . . . . . . 3 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 7 | . . . . . . . 1 6 . . Combat Hostiles 6 | . . . . . . . 1 5 . . Parts Melted 37 | . . . . . . . 10 27 . . Heat Transferred 10268 | . . 265 110 222 296 111 1933 6431 . 900 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Peak Influence 1334 | . 270 421 363 318 572 761 260 397 148 1334 Initial 300 | . . 25 111 164 222 300 212 52 133 75 Average 264 | . 101 229 210 259 444 588 123 185 129 415 Maximum Alert Level 4 | . 1 2 1 1 2 3 1 1 . 4 Low Security (%) 49 | 100 88 36 47 13 . . 69 61 100 64 Level 1 33 | . 11 58 52 86 39 8 30 38 . 4 Level 2 11 | . . 5 . . 60 66 . . . 4 Level 3 3 | . . . . . . 24 . . . 9 Level 4 2 | . . . . . . . . . . 17 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 3 3 2 1 . 4 2 2 . 5 Investigation 6 | . 1 1 1 1 . . 1 . . 1 Extermination 3 | . . . . . . . 1 1 . 1 Reinforcement 11 | . 2 2 1 . . 3 . 1 . 2 Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Distress Signals 6 | . . 2 . . . 1 2 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 211 | . 15 35 24 5 13 26 15 34 5 39 Peak Tracking Total 13 | . 3 4 6 4 4 6 4 5 5 13 Tactical Retreats 18 | . 3 3 5 . 2 . 2 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Traps Triggered 5 | . . 1 1 . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Machines Disabled 23 | . . 2 1 . 1 . . 1 . 18 Max in Single Turn 16 | . . 2 1 . 1 . . 1 . 16 Garrison Access 3 | . . . . . . 1 1 1 . . Garrison Relay 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Machines Accessed 41 | . 3 10 2 4 . 4 9 7 . 2 Terminals 24 | . 3 8 2 2 . 1 5 2 . 1 Fabricators 2 | . . . . . . 1 1 . . . Repair Stations 6 | . . 1 . . . 1 2 2 . . Recycling Units 2 | . . 1 . 1 . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . Garrison Access 5 | . . . . 1 . 1 1 1 . 1 Total Hacks 87 | . 7 27 4 9 . 6 15 16 . 3 Successful 41 | . 2 14 . 5 . 3 7 9 . 1 Failed 46 | . 5 13 4 4 . 3 8 7 . 2 Catastrophic 6 | . . 1 . . . . 3 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 22 | . 6 5 4 . . . 2 3 . 2 Terminals 52 | . 7 21 4 3 . 2 8 5 . 2 Fabricators 2 | . . . . . . 1 1 . . . Repair Stations 15 | . . 3 . . . 2 5 5 . . Recycling Units 7 | . . 3 . 4 . . . . . . Scanalyzers 5 | . . . . . . . . 5 . . Garrison Access 6 | . . . . 2 . 1 1 1 . 1 Terminal Hacks 15 | . . 9 . 2 . . 3 1 . . Record 3 | . . . . 1 . . 2 . . . Robot Analysis 1 | . . 1 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . Alert Level 3 | . . 3 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Security Status 1 | . . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 9 | . . 2 . . . 1 3 3 . . Scan Component 6 | . . 1 . . . 1 2 2 . . Repair 3 | . . 1 . . . . 1 1 . . Recycling Unit Hacks 4 | . . 2 . 2 . . . . . . Report Inventory 2 | . . 1 . 1 . . . . . . Retrieve Components 2 | . . 1 . 1 . . . . . . Scanalyzer 4 | . . . . . . . . 4 . . Insert Component 2 | . . . . . . . . 2 . . Analyze 2 | . . . . . . . . 2 . . Garrison Access Hacks 5 | . . . . 1 . 1 1 1 . 1 Unlock Access 2 | . . . . 1 . . . . . 1 Seal Access 3 | . . . . . . 1 1 1 . . Unauthorized Hacks 3 | . 2 1 . . . . . . . . Terminals 3 | . 2 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 2 8 2 3 . 2 7 6 . 1 Full Trace Events 4 | . . 1 . 1 . . 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 1 . . . . 1 1 . . Time 127 | . . 51 . . . . 26 50 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . . 9 . 3 . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Machine Destruction 3 | . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 . . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Turns Passed 8584 | 58 492 1345 713 387 507 837 1326 1586 226 1107 Spaces Moved 4759 | 46 325 759 341 222 243 434 770 851 169 599 Core 64 | 11 . . . . . . . . . 53 Treads 177 | . . . . . . . . . . 177 Legs 4446 | 35 325 759 341 222 243 434 770 851 169 297 Wheels 41 | . . . . . . . . . . 41 Hover 26 | . . . . . . . . . . 26 Flight 5 | . . . . . . . . . . 5 Fastest Speed 50 | 50 120 120 120 150 150 150 122 120 120 50 Average Speed 133 | 105 120 120 149 150 162 154 129 125 124 136 Slowest Speed 700 | 120 120 150 150 150 210 180 153 153 180 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 42 59 32 7 43 14 19 23 70 15 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 43 | . . . . . . 6 5 16 . 16 Terrain Destroyed 311 | . . 52 . 3 8 67 5 28 . 148 Melee 37 | . . . . . . . 5 16 . 16 Projectile 24 | . . . . 3 8 7 . . . 6 AOE 250 | . . 52 . . . 60 . 12 . 126 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Was Fac Total 6119 | 52 377 1012 460 259 286 526 1035 1178 184 750 Wait 576 | . 14 108 29 6 1 29 193 166 3 27 Move 4749 | 45 324 758 340 221 241 433 769 851 168 599 Hop . | . . . . . . . . . . . Pick Up 62 | 1 6 12 10 6 . 4 7 12 3 1 Fast Attach 54 | 6 1 3 3 1 4 1 5 3 . 27 Attach 55 | . . 7 6 1 2 8 5 10 5 11 Detach 15 | . . 4 . . . . 4 2 . 5 Swap 109 | . 3 15 15 9 3 9 14 34 2 5 Drop 54 | . 3 11 11 7 . 1 8 10 3 . Fire 389 | . 26 93 46 8 30 41 24 69 . 52 Melee 48 | . . . . . . . 6 21 . 21 Ram 2 | . . . . . . . . . . 2 Kick 1 | . . 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / Gar) -7/Garrison -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 14) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1550 | -9/Materials | Build established: Scavenger-Mutant 1672 | -9/Materials | Repaired Imp. Assault Rifle 1884 | -9/Materials | Discovered new exit (range 11) 1896 | -9/Materials | Entered another Materials area 1896 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2550 | -8/Materials | Discovered new exit (range 15) 2609 | -8/Materials | Entered Factory 2609 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2746 | -7/Factory | Identified exit to Factory 2995 | -7/Factory | Identified exit to Garrison 2996 | -7/Factory | Entered Garrison 3092 | -7/Garrison | Triggered checkpoint 3152 | -7/Garrison | Lost 3 parts (2n1w) 3195 | -7/Garrison | Garrison Relay disabled 3260 | -7/Garrison | Triggered checkpoint 3372 | -7/Garrison | Lost 3 parts (1n1u1w) 3472 | -7/Garrison | Discovered new exit (range 12) 3496 | -7/Garrison | Installed Relay Interface Framework 3503 | -7/Garrison | Entered Factory 3551 | -7/Factory | Garrison activated, responded to threat 3648 | -7/Factory | Destroyed 13 combat bots 3692 | -7/Factory | Lost 4 parts (1n2u1w) 3882 | -7/Factory | Lost 3 parts (2n1w) 4293 | -7/Factory | Discovered exit to Factory (range 5) 4340 | -7/Factory | Entered another Factory area 4340 | -6/Factory | Evolved 2 slots: Utility x2 4491 | -6/Factory | Lost 3 parts (1p1n1u) 4571 | -6/Factory | Repaired Aluminum Leg 4630 | -6/Factory | Build established: Hauler-Gunner 5075 | -6/Factory | Build established: Gunner 5654 | -6/Factory | Discovered new exit (range 4) 5666 | -6/Factory | Entered another Factory area 5666 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6219 | -5/Factory | Build established: Tank 6427 | -5/Factory | Repaired Phase Shifter 7210 | -5/Factory | Lost 3 parts (1p1u1w) 7252 | -5/Factory | Sucked down chute 7252 | -5/Factory | Entered Waste 7267 | -5/Waste | EMP discharged 7267 | -5/Waste | System corruption reached 10% 7358 | -5/Waste | Spotted C-40 Crusher 7361 | -5/Waste | Spotted C-40 Crusher 7366 | -5/Waste | Spotted C-40 Crusher 7367 | -5/Waste | EMP discharged 7391 | -5/Waste | Spotted C-40 Crusher 7392 | -5/Waste | Spotted C-40 Crusher 7397 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7404 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7431 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7437 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7467 | -5/Waste | EMP discharged 7467 | -5/Waste | Discovered new exit (range 10) 7468 | -5/Waste | Lost 4 parts (1n2u1w) 7478 | -5/Waste | Entered Factory 7492 | -5/Factory | Build established: Mutant 8002 | -5/Factory | Core integrity fell below 50% 8006 | -5/Factory | System corruption reached 30% 8039 | -5/Factory | Lost 16 parts (1p4n2u9w) 8314 | -5/Factory | Build established: Scavenger-Mutant 8378 | -5/Factory | First assault squad dispatched 8560 | -5/Factory | Released all parts (13) 8564 | -5/Factory | Core integrity fell below 20% 8574 | -5/Factory | Identified exit to Garrison 8585 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08560_ Released Com. Wheel. 08560_ Released Imp. Dynamic Insulation System. 08560_ Released Imp. Heat Sink. 08560_ Released Imp. Target Analyzer. 08560_ Released Hacking Suite. 08560_ Released Lrg. Storage Unit. 08560_ Released Mic. Fission Core. 08560_ Released Imp. Sensor Array. 08560_ Released Com. Wheel. 08560_ Released KE Penetrator. 08560_ Released Hyp. Coil Gun. 08564_ System corrupted: Component data lost. 08567_ Detecting nearby Garrison Access. 08574_ T-07 Excavator is excavating. 08574_ Connecting with Garrison Access... >>Unlock Access door unlocked. 08574_ EXIT=UNLOCKED: GARRISON 08574_ Connecting with Garrison Access... 08578_ T-07 Excavator is excavating. 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""" # #??????? | | ???????# ## ### ###??????? | | ???????# """ """ ## """ #?# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 50 Energy Generation 31 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 450 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Overload Regulation 40 Offensive Hacking 10 Item Schematics ----------------- Lyr. Medium Armor Plating | -5/Factory | Scanalyzed Enh. Armored Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed PortableTitaniumNetwork Manual? 0 Play Time 01:35:43 Cumulative 35.0 hours Start 2021.05.21 @ 18:42:28 End 2021.05.21 @ 20:21:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 40 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ca61f0e-7de2-4489-a5db-a7b4d404c79b