Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 19:18:36 Player: Delget Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (57) 285 Value Destroyed (2123) 2123 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 7270 Bonus ------- Follower Combat Kills 82 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 195/300 Energy 100/100 System Corruption 48% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Targeting Computer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Compact Battery IFF Parser Transmission Jammer Utility Shielding > --- WEAPON ----------- Ion Cannon Ion Cannon Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Medium Treads Titanium Leg Armored Huge Wheel Heavy Armor Plating Heart of Steel Shock Rifle Arc Projector High-powered Shock Rifle Beam Rifle Pulse Rifle Improved Spread Laser Ion Cannon Heavy Rocket Launcher Remote Datajack [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . . . Utility 4 | . . 1 . 1 1 . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 81 | 6 1 9 . 15 29 4 2 5 . . 10 Power 15 | 1 . 2 . 2 6 1 2 . . . 1 Engine 7 | 1 . 2 . 2 1 . 1 . . . . Core 8 | . . . . . 5 1 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 . 3 . 3 6 . . 2 . . 2 Treads 2 | 2 . . . . . . . . . . . Leg 15 | . . 3 . 3 6 . . 2 . . 1 Wheel 1 | . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | 1 1 2 . 4 7 2 . 1 . . 2 Device 12 | . 1 1 . 3 5 . . 1 . . 1 Storage 4 | 1 . . . . 2 1 . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . 1 . 1 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 28 | 2 . 2 . 6 10 1 . 2 . . 5 Energy Gun 17 | 2 . 2 . 3 4 1 . . . . 5 Energy Cannon 3 | . . . . . 3 . . . . . . Ballistic Gun 3 | . . . . 1 2 . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 3 | . . . . 2 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . . 1 Parts Lost 43 | . . 1 1 . 11 1 2 . . . 27 Power 9 | . . 1 . . 2 1 . . . . 5 Propulsion 10 | . . . 1 . 3 . 1 . . . 5 Utility 10 | . . . . . 3 . . . . . 7 Weapon 14 | . . . . . 3 . 1 . . . 10 Highest Loss Streak 11 | . . 1 1 . 4 1 1 . . . 11 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 1 5 6 6 7 9 17 18 15 15 15 7 Power . | . 1 . . . . 2 2 2 2 2 . Propulsion . | . 1 . 1 . 1 4 5 3 3 3 1 Utility . | . . . 1 1 . . 1 1 1 1 1 Weapon 3 | . 3 5 4 6 7 8 9 8 7 7 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 6 | . 3 . . . 1 . . . . . 2 Power . | . . . . . . . . . . . . Propulsion 4 | . 3 . . . . . . . . . 1 Utility 1 | . . . . . . . . . . . 1 Weapon 1 | . . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 95 81 94 98 94 98 92 98 100 100 53 Engine 6 | . 14 10 11 16 1 5 5 6 6 6 1 Core 6 | . . . . . 12 8 8 6 6 6 4 Treads 2 | . 28 15 . . . . . . . . . Leg 20 | . . 9 28 26 20 23 22 25 26 26 11 Device 15 | . 10 10 11 17 21 15 7 11 13 13 7 Storage 13 | . 14 11 11 9 13 16 23 20 20 20 12 Protection 3 | . . 1 11 9 1 4 7 6 6 6 1 Energy Gun 10 | . 28 22 22 12 10 6 1 . . . 4 Energy Cannon 6 | . . . . . 5 15 15 13 13 13 4 Ballistic Gun 2 | . . . . 4 4 . . . . . . Ballistic Cannon 1 | . . . . . . . . 5 6 6 1 Peak Build Rating 56 | 6 7 10 10 27 52 51 48 54 56 56 56 Average Rating 21 | 5 6 7 9 24 41 48 43 53 55 56 39 On Entrance 30 | . 6 7 10 9 27 49 48 39 54 56 56 Naked Turns . | . . . . . . . . . . . . Heaviest Build 84 | 13 15 20 19 32 84 83 77 82 82 82 82 Greatest Support 80 | 40 40 40 30 30 69 60 60 80 80 80 80 Greatest Overweight (x) 3 | . . . . 1 2 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 Average Capacity 10 | 7 8 8 8 8 12 20 20 20 20 20 20 Most Carried 20 | 4 8 8 6 8 18 20 20 19 20 19 20 Average Carried 6 | 1 5 6 6 7 9 18 20 17 18 19 9 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 Final Carried 20 | 2 5 6 6 8 15 20 20 17 19 19 1 Class Distribution -------------------- 58% | Mutant 13% | Gunner 10% | Scavenger-Mutant 8% | Skirmisher 4% | Tank 3% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Matter Collected 1353 | 221 36 103 5 252 519 107 20 . 50 . 40 Remotely . | . . . . . . . . . . . . Salvage Created 2174 | . 16 376 13 320 1092 154 72 . . . 131 Parts 115 | . . 20 1 17 66 7 2 . . . 2 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 6 1 . . . 1 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Combat Hostiles Destroyed 52 | . 1 9 1 10 22 5 1 . . . 3 Guns 35 | . 1 8 1 8 13 2 . . . . 2 Cannons 10 | . . . . . 7 1 1 . . . 1 AOE 6 | . . . . 2 2 2 . . . . . Classes Destroyed 10 | . 1 2 . 2 4 . . . . . 1 Worker 2 | . . . . . 2 . . . . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 1 | . . . . . 1 . . . . . . Watcher 1 | . . . . 1 . . . . . . . Swarmer 17 | . 1 . 1 5 5 4 . . . . 1 Grunt 18 | . . 7 . 3 8 . . . . . . Brawler 1 | . . . . . . . . . . . 1 Sentry 6 | . . 2 . 1 2 . 1 . . . . Hunter 3 | . . . . 1 1 . . . . . 1 Programmer 7 | . . . . . 6 1 . . . . . Best Kill Streak 6 | . 1 2 1 4 6 4 1 . . . 2 Combat Bots Only 4 | . 1 2 1 4 4 4 1 . . . 2 Max Kills in Single Turn 3 | . 1 1 1 2 3 2 1 . . . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 1 1 2 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Hostile Shots Fired 535 | . 9 70 17 30 206 30 43 . . . 130 Missed 151 | . 2 14 3 7 71 7 18 . . . 29 Hits 384 | . 7 56 14 23 135 23 25 . . . 101 Melee 3 | . . . . . . . . . . . 3 Projectile 381 | . 7 56 14 23 135 23 25 . . . 98 Critical Strikes 8 | . . 1 . . 3 . . . . . 4 Damage Taken 8547 | . 61 719 113 286 2061 347 283 . . . 4677 Core 1580 | . 10 162 34 35 335 85 69 . . . 850 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 37 | . . . . . . 5 19 . . . 13 Regen/Repaired (Parts) 66 | . . . . 66 . . . . . . . Core Remaining (%) 74 | 100 96 . 51 93 . . 30 . . . . Volleys Fired 145 | . 8 33 5 20 41 6 2 . . . 30 Largest 3 | . 2 2 2 2 3 3 3 . . . 3 Hottest 213 | . 90 90 90 138 213 180 180 . . . 157 Shots Fired 326 | . 16 66 10 40 112 20 5 . . . 57 Gun 244 | . 16 66 10 37 90 6 1 . . . 18 Cannon 72 | . . . . . 19 14 4 . . . 35 Launcher 8 | . . . . 3 3 . . . . . 2 Special 2 | . . . . . . . . . . . 2 Kinetic 40 | . . . . 15 15 . . . . . 10 Thermal 266 | . 16 66 10 22 93 14 4 . . . 41 Explosive 8 | . . . . 3 3 . . . . . 2 Electromagnetic 10 | . . . . . 1 6 1 . . . 2 Robot Hit Streak 17 | . 2 17 2 13 8 6 8 . . . 9 Robot Miss Streak 5 | . 5 2 2 3 5 2 . . . . 4 Penetration Max 1 | . . . . 1 . . . . . . . Secondary Targets 5 | . . 1 1 . 2 . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . 1 Shots Hit Robots 189 | . 4 50 5 25 66 8 5 . . . 26 Core Hits 116 | . 1 17 1 15 66 6 2 . . . 8 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . . 3 . . 5 . . . . . 1 Burn 8 | . . 3 . . 5 . . . . . . Blast 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4186 | . 48 617 57 723 1831 281 112 . . . 517 Guns 2521 | . 48 617 57 490 1102 58 19 . . . 130 Cannons 810 | . . . . . 332 106 93 . . . 279 Explosions 855 | . . . . 233 397 117 . . . . 108 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 480 | . . . . 205 205 . . . . . 70 Thermal 2904 | . 48 617 57 285 1262 223 93 . . . 319 Explosive 466 | . . . . 233 125 . . . . . 108 Electromagnetic 336 | . . . . . 239 58 19 . . . 20 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 48 | . . . . . 3 5 5 . . . 48 Average Corruption 5 | . . . . . 1 4 5 . . . 30 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 50 | . . . . . 18 15 5 . . . 12 Message Errors 12 | . . . . . 6 1 1 . . . 4 Matter Fused 15 | . . . . . 4 8 . . . . 3 Heat Flow Errors 5 | . . . . . 2 1 1 . . . 1 Energy Discharges 5 | . . . . . 2 1 . . . . 2 Parts Rejected 2 | . . . . . 1 1 . . . . . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . 2 1 2 . . . 1 Data Loss (major) 2 | . . . . . 1 . . . . . 1 Misfires 2 | . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 11 | . . . . 10 . 1 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 11 | . . . . 10 . 1 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 188 | . . . . . 123 12 . . . . 53 Shots 5 | . . . . . 3 1 . . . . 1 Rammed 1 | . . 1 . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 575 | . 120 393 15 126 547 335 449 . . . 575 Average Temperature 136 | . 51 118 8 41 165 137 209 . . . 191 Received Heat Transfer 909 | . . 291 . 63 261 . 24 . . . 270 Effects 31 | . . 2 . . 18 . 2 . . . 9 Shutdowns 13 | . . 1 . . 6 . 1 . . . 5 Energy Bleed 3 | . . . . . 3 . . . . . . Interference 7 | . . . . . 5 . . . . . 2 Matter Decay 1 | . . . . . 1 . . . . . . Short Circuit 5 | . . 1 . . 2 . . . . . 2 Damage (major) 1 | . . . . . . . 1 . . . . Damage (core) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 19 | . 1 5 . 1 12 . . . . . . Heat Transferred 6092 | . 124 1894 149 555 2382 248 148 . . . 592 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Maximum Alert Level 1 | . . . . . 1 . . . . . . Low Security (%) 97 | 100 100 100 100 100 89 . . 100 . . . Level 1 2 | . . . . . 10 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 271 | . 20 108 65 97 271 . . . . . . Initial 37 | . . . 35 5 37 . . . . . . Average 14 | . 1 28 22 38 41 . . . . . . Influence Increases 1717 | . 24 230 65 433 710 120 20 . . . 115 Destroy 0b10 Robot/C 1120 | . 20 180 20 280 440 100 20 . . . 60 Destroy 0b10 Robot/NC 30 | . . . . 10 20 . . . . . . Destroy Leader 294 | . . 50 . 72 142 20 . . . . 10 Allied During Kill 15 | . . . . 15 . . . . . . . Successful Hack 14 | . 4 . . 2 8 . . . . . . Disable Machine 45 | . . . . 15 30 . . . . . . Destroy Structure 49 | . . . . 24 25 . . . . . . Lose Combat Pursuer 150 | . . . 45 15 45 . . . . . 45 Influence Decreases 1717 | . 24 138 142 364 527 363 44 . . . 115 Entered New Map 220 | . . . 57 10 47 100 6 . . . . Time Decay 1291 | . 24 128 85 314 392 253 30 . . . 65 Lost Part 166 | . . 10 . . 88 10 8 . . . 50 Lost Ally 40 | . . . . 40 . . . . . . . Squads Dispatched 17 | . 1 3 . 3 8 . . 1 . . 1 Investigation 7 | . 1 . . 2 3 . . 1 . . . Extermination 4 | . . . . . 4 . . . . . . Reinforcement 5 | . . 3 . 1 1 . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Distress Signals 4 | . 2 1 . . 1 . . . . . . Communications Jammed 19 | . . . . 17 2 . . . . . . Distress Signals 18 | . . . . 17 1 . . . . . . Times Spotted 90 | . 6 15 4 18 32 5 4 . . . 6 Peak Tracking Total 5 | . 4 3 4 4 4 4 3 . . . 5 Tactical Retreats 9 | . 2 1 1 1 2 . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Machines Disabled 3 | . . . . 1 2 . . . . . . Max in Single Turn 1 | . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Machines Accessed 17 | . 2 1 . 3 4 1 . 1 1 4 . Terminals 4 | . 2 1 . 1 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 81 | . 9 3 . 14 16 1 . 4 1 33 . Successful 65 | . 6 2 . 9 9 1 . 4 1 33 . Failed 16 | . 3 1 . 5 7 . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 16 | . 9 3 . 4 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 10 | . . . . 10 . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . Scanalyzers 12 | . . . . . 8 . . 4 . . . Garrison Access 4 | . . . . . 4 . . . . . . Terminal Hacks 46 | . 6 2 . 3 . 1 . . 1 33 . Record 16 | . 1 1 . 3 . . . . . 11 . Part Schematic 13 | . . . . . . . . . . 13 . Robot Schematic 6 | . . . . . . . . . . 6 . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . Open Door 2 | . . . . . . 1 . . 1 . . Alert Level 1 | . 1 . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . . . . Scan Component 5 | . . . . 5 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer 11 | . . . . . 7 . . 4 . . . Insert Component 5 | . . . . . 3 . . 2 . . . Analyze 6 | . . . . . 4 . . 2 . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 2 1 . 3 4 . . 1 . . . Full Trace Events 8 | . 1 . . 3 3 . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 2 . . 2 . 13 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 44 | . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 . . 2 . . . Part Schematics Acquired 4 | . . . . . 2 . . 2 . . . Parts Damaged 1 | . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . 3 . . . . . . Programmers 3 | . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Total Allies 3 | . . . 3 . . . . . . . . Largest Group 3 | . . . 3 3 . . . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 22 | . . . . 22 . . . . . . . Total Damage 226 | . . . . 226 . . . . . . . Kills 5 | . . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Active Infowar (turns) 5808 | . 186 461 . 907 2161 686 199 339 450 216 203 IFF 1160 | . . . . . . . . 291 450 216 203 Jamming 5051 | . . . . 907 2161 686 199 339 450 216 93 ECM 710 | . 186 461 . . 63 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Turns Passed 12654 | 6094 249 510 249 929 2273 686 199 339 450 216 460 Spaces Moved 4343 | 1592 128 140 168 295 1034 326 95 167 224 109 65 Core 4 | 4 . . . . . . . . . . . Treads 1812 | 1588 128 96 . . . . . . . . . Legs 2527 | . . 44 168 295 1034 326 95 167 224 109 65 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 200 200 200 200 200 200 Average Speed 170 | 159 160 147 120 148 177 200 200 200 200 200 202 Slowest Speed 340 | 160 160 160 120 190 260 200 200 200 200 200 340 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 12 | . . . . . . . . . . . 12 Exploration Rate (%) 36 | 104 29 17 42 23 31 53 20 3 33 71 9 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 4 1 . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 92 | . . . . 27 25 4 . . . . 36 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 AOE 91 | . . . . 27 25 4 . . . . 35 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Total 9320 | 5143 158 379 205 750 1385 347 100 172 227 108 346 Wait 4632 | 3538 12 181 33 402 234 1 1 . . . 230 Move 4332 | 1591 127 139 167 294 1033 325 94 166 223 108 65 Hop . | . . . . . . . . . . . . Pick Up 63 | 8 7 8 . 8 22 7 . 1 1 . 1 Fast Attach 18 | . . 1 . 3 10 2 . . . . 2 Attach 52 | 6 1 7 . 8 10 2 . 4 . . 14 Detach 4 | . . 2 . 2 . . . . . . . Swap 28 | . . 2 . 5 17 1 2 1 . . . Drop 43 | . 3 5 . 8 18 3 1 . 1 . 4 Fire 145 | . 8 33 5 20 41 6 2 . . . 30 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 6095 | -11/Scrapyard | Entered Materials 6096 | -10/Materials | Build established: Mutant 6096 | -10/Materials | Met a group of wandering Federalists 6124 | -10/Materials | Discovered new exit (range 14) 6344 | -10/Materials | Entered another Materials area 6344 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6766 | -9/Materials | Discovered new exit (range 16) 6854 | -9/Materials | Entered Mines 7052 | -9/Mines | Build established: Scavenger-Mutant 7087 | -9/Mines | Discovered new exit (range 7) 7093 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7103 | -9/Mines | Entered Materials 7103 | -8/Materials | Accompanied by 3 allies 7103 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 7425 | -8/Materials | Repaired Broken Imp. Ion Engine 7946 | -8/Materials | Discovered new exit (range 16) 8032 | -8/Materials | Entered Factory 8032 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8263 | -7/Factory | Identified exit to Garrison 8329 | -7/Factory | Build established: Scavenger-Tank 8503 | -7/Factory | Lost 4 parts (1p2n1w) 8887 | -7/Factory | Build established: Gunner 10244 | -7/Factory | Discovered new exit (range 15) 10305 | -7/Factory | Entered Lower Caves 10405 | -7/Lower Caves | Core integrity fell below 50% 10461 | -7/Lower Caves | Build established: Infiltrator-Gunner 10692 | -7/Lower Caves | Encountered a Warlord checkpoint 10813 | -7/Lower Caves | Build established: Tank 10961 | -7/Lower Caves | Discovered new exit (range 16) 10991 | -7/Lower Caves | Entered another Lower Caves area 11005 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11160 | -7/Lower Caves | Discovered new exit (range 16) 11190 | -7/Lower Caves | Entered Factory 11190 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11505 | -6/Factory | Discovered new exit (range 12) 11529 | -6/Factory | Entered Lower Caves 11544 | -6/Lower Caves | Build established: Skirmisher 11617 | -6/Lower Caves | Learned Factory stockpile data 11671 | -6/Lower Caves | Found Prototype Device 11698 | -6/Lower Caves | Encountered a Warlord checkpoint 11966 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11979 | -6/Lower Caves | Entered Data Miner 11979 | -6/Data Miner | Discovered new exit (range 6) 12017 | -6/Data Miner | Met Data Miner 12059 | -6/Data Miner | Learned location of Section 7 (-2) 12059 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12097 | -6/Data Miner | Received God Mode back door access code from Data Miner 12195 | -6/Data Miner | Entered Proximity Caves 12354 | -5/Proximity Caves | Lost 7 parts (2p1n3u1w) 12362 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12401 | -5/Proximity Caves | Crushed by falling debris 12401 | -5/Proximity Caves | System corruption reached 10% 12403 | -5/Proximity Caves | Identified Heart of Steel 12413 | -5/Proximity Caves | Crushed by falling debris 12444 | -5/Proximity Caves | Lost 11 parts (2p2n1u6w) 12468 | -5/Proximity Caves | Crushed by falling debris 12523 | -5/Proximity Caves | Crushed by falling debris 12523 | -5/Proximity Caves | Core integrity fell below 50% 12523 | -5/Proximity Caves | System corruption reached 30% 12547 | -5/Proximity Caves | Crushed by falling debris 12556 | -5/Proximity Caves | Crushed by falling debris 12574 | -5/Proximity Caves | Crushed by falling debris 12589 | -5/Proximity Caves | Build established: Mutant 12595 | -5/Proximity Caves | Crushed by falling debris 12595 | -5/Proximity Caves | Crushed by falling debris 12626 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w) 12633 | -5/Proximity Caves | Crushed by falling debris 12633 | -5/Proximity Caves | Core integrity fell below 20% 12644 | -5/Proximity Caves | Crushed by falling debris 12656 | -5/Proximity Caves | Crushed by falling debris 12656 | -5/Proximity Caves | Smashed by cave-in Last Messages --------------- 12585_ System corrupted: Matter fused (-10). 12595_ The unstable cave ceiling collapses. 12595_ Crushed by falling debris. 12595_ Arm. Huge Wheel destroyed. 12595_ System corrupted by crushing effect (+3). 12595_ The unstable cave ceiling collapses. 12595_ Crushed by falling debris. 12608_ System corrupted: Component data lost. 12626_ System corrupted: Energy discharge (-31). 12633_ The unstable cave ceiling collapses. 12633_ Crushed by falling debris. 12633_ Imp. Spread Laser destroyed. 12633_ System corrupted by crushing effect (+4). 12633_ Heart of Steel destroyed. 12633_ System corrupted by crushing effect (+1). 12641_ System corrupted: Matter fused (-10). 12644_ The unstable cave ceiling collapses. 12644_ Crushed by falling debris. 12656_ The unstable cave ceiling collapses. 12656_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????###???????????#??????? | | ?????????????### # ###???????## ??????? | | ?????????????#@# #???????#"##?????? | | ?????????????### #??????## ##????? | | ?????????????### ! ##?????# #????? | | ??????????????## % % #?????# ##???? | | ??????????????# "###### ###?? | | ??????????????# #?? | | ??????????????## ##? | | ???????????????# ##### ## | | ???????????????# #???# | | ???????????????# #???# | | ??????????????# ???## ### ### ## | | ??????????????## ???# # "# | | ???????????????## # ??# # "# | | ????????????????# # ??# # "# | | ????????????????# # ?# ## "# | | ????????????????# #? ? # ?? "# | | ????????????????# #????## #""??""# ## | | ???????????????? ??????## ###??##? #? | | ????????????????? ???????? ???????? #? | | ???????????????????????????#???????? ?? | | ????????????????????????????????????#?? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 15 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Gauss Rifle | -7/Factory | Scanalyzed Hvy. Laser | -7/Factory | Scanalyzed Ion Cannon | -6/Factory | Scanalyzed Med. Treads | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 5% | -8/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look The Oracle Total Silence Challenges ------------ None Game ------ Seed StasisKineticWarhead Manual? 0 Play Time 01:46:17 Cumulative 21.8 hours Start 2025.05.24 @ 14:13:31 End 2025.05.26 @ 19:18:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38f2816f-ad11-4ff5-961d-de2551d658de