Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 09:00:41 Player: Retknock Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1730) 1730 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3630 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 249/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Terrain Scanner Medium Armor Plating Heavy Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Core Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Spread Laser Ion Cannon > --- INVENTORY -------- Deuterium Engine Titanium Leg Weight Redist. System Structural Scanner Improved Signal Interpreter Terrain Scanner Core Shielding Medium Armor Plating Beam Rifle Spread Laser Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Mining Claw [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 95 | 11 25 28 31 Power 17 | 2 5 7 3 Engine 15 | 2 3 7 3 Core 2 | . 2 . . Reactor . | . . . . Propulsion 23 | 5 3 6 9 Treads 5 | . . 4 1 Leg 6 | 2 . . 4 Wheel 12 | 3 3 2 4 Hover . | . . . . Flight . | . . . . Utility 25 | 1 8 3 13 Device 9 | 1 . 1 7 Storage 6 | . 5 . 1 Processor 2 | . . . 2 Hackware . | . . . . Protection 8 | . 3 2 3 Artifact . | . . . . Weapon 30 | 3 9 12 6 Energy Gun 13 | 2 2 5 4 Energy Cannon 3 | . . 2 1 Ballistic Gun 8 | 1 5 2 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon 3 | . 2 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 3 13 Power 3 | . . 1 2 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 7 | . . 2 5 Highest Loss Streak 12 | . . 3 12 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 99 96 91 Engine 17 | . 13 19 17 Treads 11 | . . 18 7 Leg 1 | . . . 5 Wheel 10 | . 28 3 9 Device 3 | . . 2 6 Storage 12 | . 20 12 8 Processor 1 | . . . 3 Protection 7 | . 6 6 7 Energy Gun 10 | . 8 8 16 Energy Cannon 5 | . . 5 8 Ballistic Gun 10 | . 19 13 . Impact Weapon 1 | . . 3 . Naked Turns . | . . . . Heaviest Build 111 | 9 92 108 111 Greatest Support 45 | 20 24 40 45 Greatest Overweight (x) 35 | . 3 5 35 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 25 | 5 25 25 25 Average Capacity 21 | 5 11 25 24 Most Carried 16 | 5 8 14 16 Average Carried 7 | 2 6 6 12 Final Capacity 25 | 5 25 25 5 Final Carried 13 | 4 5 13 5 Class Distribution -------------------- 30% | Mutant 16% | Scavenger-Mutant 13% | Scavenger-Tank 12% | Scavenger-Skirmisher 12% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1323 | 310 251 405 357 Remotely . | . . . . Salvage Created 2138 | 47 553 797 741 Parts 151 | 4 37 55 55 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 42 | 1 13 15 13 Melee 1 | . . 1 . Guns 28 | 1 13 11 3 Cannons 7 | . . 2 5 AOE 3 | . . 1 2 Classes Destroyed 10 | 1 4 2 3 Worker 3 | . 1 . 2 Builder 4 | . . . 4 Recycler 1 | . 1 . . Operator 1 | . . 1 . Watcher 9 | . 2 3 4 Swarmer 7 | . 3 . 4 Grunt 23 | 1 10 10 2 Brawler 1 | . . . 1 Sentry 9 | . . 5 4 Specialist 2 | . . . 2 Best Kill Streak 10 | 1 5 10 8 Combat Bots Only 4 | 1 4 4 4 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 280 | 1 73 86 120 Missed 79 | . 25 24 30 Damage Taken 3568 | 11 608 1052 1897 Core 1043 | . 175 314 554 Absorbed by Shields . | . . . . Redirected to Shielding 67 | . . . 67 Regen/Repaired (Parts) 416 | . . 23 393 Core Remaining (%) 50 | 100 30 21 . Volleys Fired 149 | 3 60 47 39 Largest 3 | 2 2 3 3 Hottest 170 | 90 70 144 170 Shots Fired 333 | 6 119 104 104 Gun 274 | 6 119 85 64 Cannon 57 | . . 19 38 Launcher 2 | . . . 2 Special . | . . . . Kinetic 137 | . 81 56 . Thermal 102 | 6 38 29 29 Explosive 2 | . . . 2 Electromagnetic 92 | . . 19 73 Robot Hit Streak 8 | 3 5 7 8 Robot Miss Streak 10 | 1 10 7 5 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 173 | 3 60 49 61 Core Hits 99 | 2 32 28 37 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks 3 | . . 3 . Impact . | . . . . Slashing 3 | . . 3 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3198 | 48 681 976 1493 Guns 1777 | 48 681 502 546 Cannons 962 | . . 358 604 Explosions 384 | . . 46 338 Melee 69 | . . 69 . Ramming 6 | . . 1 5 Kinetic 744 | . 445 299 . Thermal 1036 | 48 236 249 503 Explosive 202 | . . . 202 Electromagnetic 1141 | . . 358 783 Impact . | . . . . Slashing 69 | . . 69 . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 1 | . . . 1 Matter Fused 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 36 | . . 36 . Projectiles 36 | . . 36 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 108 | . . . 108 Shots 3 | . . . 3 Rammed 3 | . . 1 2 Targets Rammed 3 | . . 1 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 915 | 60 261 629 915 Average Temperature 169 | 30 67 162 244 Received Heat Transfer 927 | 6 252 372 297 Effects 59 | . . 19 40 Shutdowns 16 | . . 6 10 Energy Bleed 4 | . . 2 2 Interference 4 | . . . 4 Matter Decay 2 | . . . 2 Short Circuit 9 | . . 3 6 Damage (minor) 6 | . . 3 3 Damage (major) 12 | . . 1 11 Damage (core) 6 | . . 4 2 Siege Activations . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 3 | . . . 3 Parts Fried 11 | . . 4 7 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2071 | 124 703 518 726 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 286 | 20 286 182 258 Initial 57 | . 13 57 39 Average 108 | 5 105 97 140 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 92 | 100 94 100 77 Level 1 7 | . 5 . 22 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 2 3 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 2 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | 1 24 21 23 Peak Tracking Total 5 | 1 5 3 4 Tactical Retreats 5 | . 2 . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 3 1 3 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 28 | . 15 3 10 Successful 18 | . 9 2 7 Failed 10 | . 6 1 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 11 . 2 Fabricators . | . . . . Repair Stations 8 | . . 3 5 Recycling Units 7 | . 4 . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 6 . 2 Record 8 | . 6 . 2 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 2 2 Scan Component 2 | . . 1 1 Repair 2 | . . 1 1 Recycling Unit Hacks 6 | . 3 . 3 Recycle Component 1 | . . . 1 Process 2 | . 1 . 1 Report Inventory 2 | . 1 . 1 Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 1 3 Full Trace Events 4 | . 2 1 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 1 1 Time 52 | . . 26 26 Parts Recycled 1 | . . . 1 Recycled Matter 439 | . 145 . 294 Retrieved Matter 145 | . 145 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4482 | 178 859 2115 1330 Spaces Moved 1966 | 174 589 680 523 Core 145 | 86 . . 59 Treads 632 | . . 502 130 Legs 75 | . . . 75 Wheels 1114 | 88 589 178 259 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 130 50 Average Speed 182 | 65 97 273 198 Slowest Speed 1800 | 80 135 560 1800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 6 48 31 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 25 | . . 3 22 Melee . | . . . . Projectile 3 | . . . 3 AOE 22 | . . 3 19 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2571 | 231 764 844 732 Wait 212 | 32 49 39 92 Move 1963 | 173 588 679 523 Hop . | . . . . Pick Up 86 | 10 20 30 26 Fast Attach 5 | . 4 . 1 Attach 44 | 8 2 16 18 Detach 4 | 2 . 1 1 Swap 46 | 3 19 12 12 Drop 56 | . 22 16 18 Fire 149 | 3 60 47 39 Melee 3 | . . 3 . Ram . | . . . . Kick . | . . . . Crush 3 | . . 1 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 127 | -11/Scrapyard | Discovered new exit (range 8) 179 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 11) 737 | -10/Materials | Discovered new exit (range 15) 903 | -10/Materials | Core integrity fell below 50% 1038 | -10/Materials | Entered another Materials area 1038 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1180 | -9/Materials | Lost 3 parts (1p2w) 1663 | -9/Materials | Build established: Scavenger-Mutant 1856 | -9/Materials | Repaired Hcp. Battery? 2222 | -9/Materials | Build established: Scavenger-Tank 2487 | -9/Materials | Core integrity fell below 50% 2950 | -9/Materials | Build established: Scavenger-Skirmisher 3134 | -9/Materials | Discovered new exit (range 5) 3153 | -9/Materials | Entered another Materials area 3153 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3438 | -8/Materials | Build established: Tank 3795 | -8/Materials | Repaired Huge Storage Unit 4329 | -8/Materials | Build established: Gunner 4441 | -8/Materials | Core integrity fell below 50% 4456 | -8/Materials | Core integrity fell below 20% 4483 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Computer damaged (-1). 04443_ Overheating: Broken Carbon-fiber Leg damaged (-39). 04443_ Overheating: Beam Rifle damaged (-54). 04443_ Beam Rifle destroyed. 04443_ Knocked back. 04444_ K-01 Serf collects debris. 04446_ Power failure, Ion Engine shutdown. 04448_ K-01 Serf collects debris. 04450_ Overheating: Energy bleed (-40). 04451_ Spread Laser destroyed. 04451_ Titanium Leg destroyed. 04451_ K-01 Serf collects debris. 04452_ Huge Storage Unit destroyed. 04452_ Critical hit (Burn: +37). 04453_ Ion Engine destroyed. 04453_ Knocked back. 04454_ K-01 Serf collects debris. 04457_ Broken Carbon-fiber Leg destroyed. 04457_ K-01 Serf collects debris. 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