Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 12:51:09

Player: Palikka

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (7)       35
Value Destroyed (92)       92
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 327

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     296/300
Energy                     53/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
        Terrain Scan Processor
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
        Ion Engine
  Light Ion Engine
  Small Storage Unit
        Terrain Scanner

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
            (None)
>       --- UTILITY ----------
        Terrain Scan Processor
>       --- WEAPON -----------
  Light Cannon
>       --- INVENTORY --------
        Ion Engine
  Light Ion Engine
  Small Storage Unit
  Small Laser
[Rating: 3]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Terrain Scan Processor
  Processor                Terrain Scan Processor
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Cannon         Light Cannon
  Special Weapon           Welding Torch

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             4    | .   4   
  Power                    .    | .   .   
    Engine                 .    | .   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               .    | .   .   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  1    | .   1   
    Device                 .    | .   .   
    Storage                .    | .   .   
    Processor              1    | .   1   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   3    | .   3   
    Energy Gun             1    | .   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          .    | .   .   
    Ballistic Cannon       1    | .   1   
    Launcher               .    | .   .   
    Special Weapon         1    | .   1   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 3    | .   3   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   3    | .   3   
  Highest Loss Streak      3    | .   3   
Average Slot Usage (%)     17   | .   17  
  Processor                5    | .   5   
  Energy Gun               1    | .   1   
  Ballistic Cannon         8    | .   8   
  Special Weapon           1    | .   1   
Naked Turns                10   | .   10  
Heaviest Build             3    | .   3   
  Greatest Support         3    | 3   3   
  Greatest Overweight (x)  .    | .   .   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 4    | 4   4   
  Average Capacity         4    | 4   4   
  Most Carried             4    | 4   4   
  Average Carried          3    | 2   3   
  Final Capacity           4    | 4   4   
  Final Carried            4    | 4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           250  | 200 50  
  Remotely                 .    | .   .   
Salvage Created            69   | .   69  
  Parts                    7    | .   7   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  3    | .   3   
  AOE                      3    | .   3   
Classes Destroyed          4    | .   4   
  Builder                  2    | .   2   
  Recycler                 1    | .   1   
  Watcher                  1    | .   1   
  Swarmer                  3    | .   3   
Best Kill Streak           7    | .   7   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   3    | .   3   
  Gunslinging              .    | .   .   
  Exploded                 3    | .   3   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               466  | .   466 
  Core                     251  | .   251 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              14   | .   14  
  Largest                  1    | .   1   
  Hottest                  40   | .   40  
Shots Fired                14   | .   14  
  Gun                      3    | .   3   
  Cannon                   7    | .   7   
  Launcher                 .    | .   .   
  Special                  4    | .   4   
  Kinetic                  7    | .   7   
  Thermal                  7    | .   7   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         4    | .   4   
  Robot Miss Streak        4    | .   4   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           6    | .   6   
  Core Hits                8    | .   8   
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           739  | .   739 
  Guns                     22   | .   22  
  Cannons                  69   | .   69  
  Explosions               637  | .   637 
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  69   | .   69  
  Thermal                  33   | .   33  
  Explosive                637  | .   637 
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            70   | .   70  
  Projectiles              2    | .   2   
  Explosions               68   | .   68  
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      206  | .   206 
  Shots                    2    | .   2   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        15   | .   15  
  Average Temperature      8    | .   8   
  Received Heat Transfer   .    | .   .   
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         125  | .   125 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             152  | .   152 
  Initial                  .    | .   .   
  Average                  67   | .   81  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          1    | .   1   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              9    | .   9   
  Peak Tracking Total      4    | .   4   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          3    | .   3   
  Max in Single Turn       2    | .   2   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          1    | .   1   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                2    | .   2   
  Successful               .    | .   .   
  Failed                   2    | .   2   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   3    | .   3   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               96   | 17  79  
Spaces Moved               104  | 27  77  
  Core                     104  | 27  77  
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  50  
  Average Speed            50   | 50  50  
  Slowest Speed            50   | 50  50  
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       15   | 3   28  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          18   | .   18  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      18   | .   18  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      131  | 30  101 
  Wait                     4    | .   4   
  Move                     103  | 26  77  
  Hop                      .    | .   .   
  Pick Up                  5    | 4   1   
  Fast Attach              4    | .   4   
  Attach                   .    | .   .   
  Detach                   .    | .   .   
  Swap                     .    | .   .   
  Drop                     1    | .   1   
  Fire                     14   | .   14  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   18 | -11/Scrapyard | Entered Materials
   45 | -10/Materials | Discovered new exit (range 9)
   72 | -10/Materials | Core integrity fell below 50%
   91 | -10/Materials | Core integrity fell below 20%
   97 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00077_ U-05 Engineer lays Concrete. <x2>
00079_ K-01 Serf collects debris.
00080_ U-05 Engineer lays Concrete. <x3>
00082_ K-01 Serf collects debris.
00083_ U-05 Engineer lays Concrete. <x2>
00084_ Sml. Laser destroyed.
00086_ The unstable cave ceiling collapses.
00086_ U-05 Engineer lays Concrete.
00086_ K-01 Serf collects debris.
00086_ Acquired Welding Torch.
00087_ U-05 Engineer lays Concrete.
00087_ Acquired 5 matter.
00088_ U-05 Engineer lays Concrete. <x2>
00089_ K-01 Serf collects debris.
00090_ U-05 Engineer lays Concrete. <x2>
00092_ K-01 Serf collects debris.
00092_ U-05 Engineer lays Concrete. <x3>
00095_ K-01 Serf collects debris.
00095_ Welding Torch destroyed.
00095_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????#######????????????????????? |
| ???????????#####?###+##     ##+#############?????? |
| ????????????    ?#                         #?????? |
| ????????????""   +                         #?????? |
| ???????????"""   #                           ????? |
| ????????#  """                               ????? |
| ?????????                                    ????? |
| ??????????""             sss#########        ????? |
| ??????????"T             @  #?"|"|""??????  ?????? |
| ????????? ""  ^       %     # "|"|" #????????????? |
| ????????#             !     #       #  ??????????? |
| ??????????#######                      ??????????? |
| ????????????????# *             <      ??????????? |
| ????????????????##        u           ???????????? |
| ????????????????#  k       ##       #????????????? |
| ????????????????#       m    ########????????????? |
| ????????????????#           ########?????????????? |
| ??????????????  +                   +????????????? |
| ????????????"   #             ######?????????????? |
| ???????????     #             #??????????????????? |
| ?????????      ?#####     ### ###????????????????? |
| ###########################     #????????????????? |
|     //]   +                     #????????????????? |
| """ /!    #######               #????????????????? |
| """ /]    #?????#               #????????????????? |
| """       #?????#+#+#######     #????????????????? |
|           #??????     ????##   ##????????????????? |
| ######+####????         ???#   #?????????????????? |
| ????#   #?????#         #??#   #?????????????????? |
| ????#   #?????#        =#??#   #?????????????????? |
| ????#   #?????###########??#   #?????????????????? |
| ##??#   #??????????????????#   #?????????????????? |
|    ?#   #??????????????????#   #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaOmegaBlade
  Manual?         0
Play Time         00:03:21
  Cumulative      270.5 hours
  Start           2020.09.20 @ 12:48:38
  End             2020.09.20 @ 12:51:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          384
  Rogue           384
  Adventurer      0
  Explorer        0
Win Type          -
  Total           30
  Types           21/0/6/3/0/0/0/0/0
Lore%             85
Gallery%          80
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 49b5e787-46a9-432a-a296-78ad2be83840