Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 01:31:49 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (180) 900 Value Destroyed (7621) 7621 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (3202) 3202 TOTAL SCORE: 16383 Bonus ------- High Alert Combat Kills 2002 Entered Garrisons 600 Met Data Miner 300 Acquired ECA 300 Cogmind --------- Core Integrity 530/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Warm (157) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Armored Wheel Improved Terrain Scanner Improved Terrain Scan Processor Encrypted Comm Array Improved Utility Shielding High-powered Tractor Beam EM Pulse Cannon Plasma Cannon Improved Heavy Machine Gun Flak Cannon Grenade Launcher Plasma Cutter Heavy Flail Blade Saw Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Precision Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Armored Wheel Improved Terrain Scanner Improved Terrain Scan Processor Encrypted Comm Array Particle Charger Improved Utility Shielding Light Armor Plating Improved Medium Armor Plating High-powered Tractor Beam EM Pulse Cannon EM Pulse Cannon Heavy Ion Cannon Improved Heavy Machine Gun Flak Cannon Grenade Launcher Plasma Cutter Heavy Flail Blade Saw [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . Utility 3 | . . 1 . . 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 168 | . 5 21 6 34 16 35 6 21 6 7 2 3 1 5 Power 16 | . . 1 . 7 2 2 . 1 . 2 . . . 1 Engine 12 | . . 1 . 7 2 . . 1 . . . . . 1 Core 4 | . . . . . . 2 . . . 2 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 48 | . 2 7 2 8 6 14 1 6 1 . 1 . . . Treads 38 | . 2 7 2 8 6 6 . 5 1 . 1 . . . Leg . | . . . . . . . . . . . . . . . Wheel 10 | . . . . . . 8 1 1 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 39 | . 2 5 . 7 4 5 . 5 2 3 . 3 . 3 Device 14 | . 1 1 . 1 2 3 . 1 1 1 . 1 . 2 Storage 3 | . 1 1 . . . . . . . 1 . . . . Processor 4 | . . 1 . 2 . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . Protection 18 | . . 2 . 4 2 2 . 4 1 . . 2 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 65 | . 1 8 4 12 4 14 5 9 3 2 1 . 1 1 Energy Gun 10 | . . 2 . . . 2 2 3 1 . . . . . Energy Cannon 24 | . 1 5 1 5 2 5 1 1 . . 1 . 1 1 Ballistic Gun 7 | . . . 2 2 . 1 . 1 . 1 . . . . Ballistic Cannon 2 | . . . . . . . . . 1 1 . . . . Launcher 18 | . . 1 1 4 2 5 2 2 1 . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . Impact Weapon 3 | . . . . 1 . . . 2 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . . . 1 . . . . Parts Lost 61 | . . . . 16 6 13 2 8 . . 1 1 . 14 Power 10 | . . . . 5 . 1 . 1 . . . . . 3 Propulsion 21 | . . . . 4 4 5 1 3 . . . . . 4 Utility 19 | . . . . 4 1 4 1 3 . . . 1 . 5 Weapon 11 | . . . . 3 1 3 . 1 . . 1 . . 2 Highest Loss Streak 14 | . . . . 8 6 4 1 4 . . 1 1 . 14 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . Average Slot Usage (%) 97 | . 98 99 98 97 93 95 98 93 100 99 99 99 84 92 Engine 6 | . 14 11 11 10 9 6 . . 9 4 . . . . Core 4 | . . . . . . 1 9 8 . 9 15 15 15 13 Treads 27 | . 21 32 31 32 33 23 . 20 36 30 29 30 30 25 Wheel 3 | . . . . . . 10 36 11 . . . . . . Device 11 | . 12 11 11 4 16 19 18 7 . 14 15 7 7 7 Storage 9 | . 14 11 11 11 9 9 9 9 9 7 7 7 7 7 Processor 2 | . . . . 6 . . . . . 4 7 7 7 6 Protection 10 | . . 10 11 9 7 4 7 17 26 10 7 14 15 13 Energy Gun 5 | . 27 . . . . 1 16 12 14 7 6 . . . Energy Cannon 9 | . . 21 15 16 16 14 1 2 . . . 7 . 14 Ballistic Gun 2 | . . . 5 3 . . . . . 5 7 7 . . Peak Build Rating 39 | 6 8 18 21 19 24 28 28 31 27 36 39 39 31 37 Average Rating 18 | 6 7 15 19 17 20 23 26 26 25 34 36 36 27 34 On Entrance 22 | 6 6 8 18 18 17 24 27 26 26 25 36 39 36 31 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 79 | 12 50 65 65 65 71 71 58 72 75 79 75 75 70 78 Greatest Support 80 | 20 40 60 60 60 80 80 52 80 80 80 80 80 80 80 Greatest Overweight (x) 4 | . 1 3 1 1 1 4 1 2 . . . . . 1 Average Overweight (x) . | . . . 1 . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 8 17 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 12 20 20 20 20 20 20 20 20 20 20 20 20 19 Average Carried 14 | 6 10 14 18 16 19 18 19 18 18 19 19 19 20 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 12 20 19 19 18 17 20 16 19 20 20 20 20 15 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Matter Collected 2559 | 200 40 225 96 527 160 556 26 341 172 104 79 29 . 4 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6069 | 20 109 613 270 1065 758 1598 445 417 335 53 205 58 . 123 Parts 361 | . 12 58 16 76 47 67 31 20 20 5 4 1 . 4 Haulers Intercepted 6 | . 1 2 1 . 2 . . . . . . . . . Recyclers Shooed 5 | . 1 . 2 . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . 3 1 . 4 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 160 | . 2 16 7 38 23 35 11 15 4 2 4 1 . 2 Melee 2 | . . 1 . . . . . 1 . . . . . . Guns 23 | . 1 . 1 3 . 3 4 4 2 2 2 1 . . Cannons 77 | . 1 10 3 20 13 19 3 2 2 . 2 . . 2 AOE 50 | . . 4 3 12 8 13 4 6 . . . . . . Classes Destroyed 15 | 1 2 3 2 2 4 1 . . . . . . . . Worker 2 | 1 1 . . . . . . . . . . . . . Builder 6 | . . . . . 5 . 1 . . . . . . . Hauler 6 | . 1 2 1 . 2 . . . . . . . . . Recycler 4 | . . . . . 1 . 1 . 2 . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 2 | . . 2 . . . . . . . . . . . . Swarmer 52 | . 2 8 3 17 8 4 1 7 . 2 . . . . Cutter 2 | . . . . . . 2 . . . . . . . . Grunt 56 | . . 1 1 10 10 22 5 4 . . 3 . . . Brawler 4 | . . . . 1 1 . . 2 . . . . . . Duelist 3 | . . . 1 1 . 1 . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . Sentry 33 | . . 7 2 6 2 4 5 2 4 . . . . 1 Hunter 3 | . . . . . 1 . . . . . . 1 . 1 Programmer 6 | . . . . 3 . 2 . . . . 1 . . . Best Kill Streak 16 | 1 1 4 3 7 16 7 7 4 2 2 3 1 . 1 Combat Bots Only 9 | . 1 4 3 7 9 7 5 4 1 2 3 1 . 1 Max Kills in Single Turn 4 | 1 1 4 2 4 4 3 1 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 4 2 4 3 3 1 2 . . . . . . Melee 1 | . . 1 . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Hostile Shots Fired 875 | . 18 57 44 187 97 159 34 128 10 13 34 4 . 90 Missed 214 | . 11 13 10 43 23 31 13 31 2 4 9 . . 24 Damage Taken 9455 | . 50 457 468 1941 930 2049 303 1416 112 99 297 57 . 1276 Core 1014 | . 23 62 52 206 95 176 46 140 44 23 13 . . 134 Absorbed by Shields 153 | . . . . . . . . . . 38 109 6 . . Redirected to Shielding 23 | . . . . 23 . . . . . . . . . . Regen/Repaired (Parts) 212 | . . 106 . . 106 . . . . . . . . . Core Remaining (%) 54 | 100 90 . . 20 . . . . 8 . . . . . Volleys Fired 513 | 9 26 46 27 86 49 144 29 40 15 6 16 2 . 18 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 . 2 Hottest 136 | 80 100 120 120 120 120 136 130 124 121 84 93 93 . 130 Shots Fired 854 | 18 52 52 51 144 87 225 49 68 29 12 32 4 . 31 Gun 275 | 18 51 1 14 10 . 33 37 50 21 12 26 2 . . Cannon 481 | . 1 50 34 121 76 135 4 14 7 . 6 2 . 31 Launcher 58 | . . 1 3 13 11 17 8 4 1 . . . . . Special 40 | . . . . . . 40 . . . . . . . . Kinetic 67 | . . . 14 10 . 4 . 8 7 6 16 2 . . Thermal 729 | 18 52 51 34 121 76 204 41 56 21 6 16 2 . 31 Explosive 58 | . . 1 3 13 11 17 8 4 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 23 | 4 8 8 6 15 6 23 12 18 8 2 16 20 . 8 Robot Miss Streak 7 | 3 5 2 5 5 7 2 3 7 4 1 4 . . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . Shots Hit Robots 528 | 10 29 34 28 79 39 143 34 50 21 8 26 4 . 23 Core Hits 306 | 1 6 18 12 40 52 91 29 23 13 5 8 2 . 6 Critical Kills 5 | . . 1 . 1 2 . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . 2 . . . 1 . . . . . . Critical Strikes 19 | . . 1 . 3 2 7 2 2 1 . 1 . . . Burn 4 | . . . . . . . 2 1 1 . . . . . Meltdown 4 | . . 1 . 1 2 . . . . . . . . . Destroy 1 | . . . . . . . . . . . 1 . . . Smash 3 | . . . . 2 . . . 1 . . . . . . Sever 7 | . . . . . . 7 . . . . . . . . Melee Attacks 22 | . . . . 9 . . . 13 . . . . . . Impact 22 | . . . . 9 . . . 13 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15995 | 107 339 967 928 2857 2239 3858 1475 1501 284 136 556 89 . 659 Guns 2757 | 107 321 . 202 209 . 216 444 478 218 136 393 33 . . Cannons 6869 | . 18 786 509 1473 964 1889 83 203 66 . 163 56 . 659 Explosions 5292 | . . 176 211 855 1275 1338 948 489 . . . . . . Melee 608 | . . . . 312 . . . 296 . . . . . . Ramming 54 | . . 5 6 8 . . . 35 . . . . . . Kinetic 996 | . . . 202 209 . 22 . 111 66 93 260 33 . . Thermal 9415 | 107 339 786 509 1473 964 2498 897 570 218 43 296 56 . 659 Explosive 4922 | . . 176 211 855 1275 1338 578 489 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 608 | . . . . 312 . . . 296 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 3 9 . 1 1 7 7 . 1 1 1 1 Average Corruption 3 | . . . 2 6 . 1 1 5 7 . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 106 | . . . 4 39 . 9 3 17 18 . 5 8 1 2 Message Errors 26 | . . . 1 14 . . 1 2 5 . 1 1 . 1 Matter Fused 16 | . . . . 6 . 1 1 6 1 . . 1 . . Heat Flow Errors 11 | . . . 1 1 . 2 . 1 3 . 1 2 . . Energy Discharges 15 | . . . 1 7 . 1 . 1 2 . . 1 1 1 Parts Fused 3 | . . . . 1 . 1 . . . . 1 . . . Data Loss (minor) 13 | . . . 1 4 . 1 1 2 2 . 1 1 . . Data Loss (major) 11 | . . . . 3 . 1 . 1 3 . 1 2 . . Misfires 5 | . . . . 1 . 1 . 2 1 . . . . . Alerts 2 | . . . . 1 . . . 1 . . . . . . Weapon Failures 4 | . . . . 1 . 1 . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 437 | . . 38 5 133 12 22 134 89 . . 4 . . . Projectiles 102 | . . 13 5 47 12 21 . . . . 4 . . . Explosions 204 | . . 25 . 26 . 1 134 18 . . . . . . Melee 131 | . . . . 60 . . . 71 . . . . . . Knockbacks 1 | . . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 287 | . . . 35 158 . 65 . 29 . . . . . . Shots 11 | . . . 1 6 . 3 . 1 . . . . . . Rammed 10 | . . 1 1 3 . . . 5 . . . . . . Targets Rammed 11 | . . 2 1 3 . . . 5 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . Highest Temperature 336 | 90 124 270 261 281 80 214 15 336 291 . 228 135 . 316 Average Temperature 77 | 43 42 73 56 73 40 58 5 116 100 . 62 44 . 148 Received Heat Transfer 3317 | . . 72 93 474 360 981 144 504 81 . 114 . . 494 Effects 6 | . . . . 4 . . . . 1 . . . . 1 Energy Bleed 2 | . . . . 2 . . . . . . . . . . Interference 3 | . . . . 2 . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 2 . . . 2 . . . . . . Combat Hostiles 4 | . . . . 2 . . . 2 . . . . . . Parts Fried 7 | . . . . 3 . . . 4 . . . . . . Impact Corruptions 7 | . . . . 4 . . . 3 . . . . . . Robots Melted 4 | . . 1 . 1 2 . . . . . . . . . Combat Hostiles 4 | . . 1 . 1 2 . . . . . . . . . Parts Melted 40 | . 1 5 1 9 6 7 6 . 1 . 3 . . 1 Heat Transferred 17022 | 250 762 1258 814 2294 1554 4958 1619 1330 629 111 518 74 . 851 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Peak Influence 1851 | 5 62 215 353 1355 926 1851 1144 1213 655 273 . . . . Initial 902 | . 3 . 79 229 660 601 902 743 590 218 . . . . Average 410 | . 7 128 230 706 698 1174 919 992 553 195 . . . . Maximum Alert Level 5 | . . 1 1 4 3 5 4 4 2 1 . . . . Low Security (%) 50 | 100 100 92 30 . . . . . . 18 . . . . Level 1 8 | . . 7 69 18 . . . . 2 81 . . . . Level 2 11 | . . . . 29 38 9 . . 97 . . . . . Level 3 18 | . . . . 35 61 30 90 58 . . . . . . Level 4 11 | . . . . 16 . 53 9 41 . . . . . . Level 5 . | . . . . . . 6 . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . 3 . 5 . 2 . . . . . Investigation 1 | . . . . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 5 | . . . . . 1 . 2 . 2 . . . . . Assault 1 | . . . . . 1 . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Distress Signals 10 | . . 4 3 . 2 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 198 | . 6 24 12 38 27 35 17 20 6 4 5 1 . 3 Peak Tracking Total 9 | . 3 6 4 5 9 6 5 6 2 3 3 1 . 2 Tactical Retreats 11 | . . 1 2 1 . 1 . 6 . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Traps Triggered 9 | . . 1 3 1 . 3 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . 2 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Machines Disabled 21 | . . 1 . 5 1 10 3 1 . . . . . . Max in Single Turn 1 | . . 1 . 1 1 1 1 1 . . . . . . Garrison Relay 10 | . . . . 3 . 6 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Machines Accessed 28 | . 4 3 2 3 5 2 2 . 2 1 . . 4 . Terminals 19 | . 4 2 1 3 3 2 1 . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . . . . . . Total Hacks 75 | . 8 6 2 6 10 4 5 . 6 1 . . 27 . Successful 44 | . 1 3 2 . 6 1 2 . 1 1 . . 27 . Failed 31 | . 7 3 . 6 4 3 3 . 5 . . . . . Catastrophic 10 | . 1 1 . 3 2 . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 15 | . 2 1 . . 4 . 2 . 6 . . . . . Terminals 38 | . 8 4 1 6 6 4 2 . 6 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . . 2 . . 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 3 . . . . . . . Terminal Hacks 36 | . 1 1 1 . 2 1 1 . 1 1 . . 27 . Record 11 | . . . . . . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . . . . . . 5 . Prototype ID Bank 5 | . . 1 . . . . . . . 1 . . 3 . Open Door 1 | . . . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Unreport Threat 3 | . . . . . 1 . 1 . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . 2 . . . . . . . . . Scan Component 2 | . . 1 . . 1 . . . . . . . . . Repair 2 | . . 1 . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . . . . . . Unlock Access 3 | . . . 1 . 1 . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 4 3 . 3 4 2 2 . 2 . . . . . Full Trace Events 4 | . . . . 2 1 1 . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . . . . . . Time 70 | . . 32 . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 39 | . . . . 12 . 23 . 4 . . . . . . Machine Destruction 39 | . . . . 12 . 23 . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Turns Passed 13011 | 3468 832 1129 269 1268 718 1266 343 758 493 492 647 902 155 271 Spaces Moved 4722 | 351 351 388 61 516 291 546 174 364 255 274 367 555 96 133 Core . | . . . . . . . . . . . . . . . Treads 3727 | . 231 388 61 516 291 357 . 203 255 274 367 555 96 133 Legs 471 | 351 120 . . . . . . . . . . . . . Wheels 524 | . . . . . . 189 174 161 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 105 | 120 120 160 240 160 160 105 105 107 160 160 160 160 160 160 Average Speed 164 | 120 198 234 240 181 163 141 105 150 160 160 160 160 160 160 Slowest Speed 400 | 120 240 400 240 240 240 160 107 240 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 42 | 47 71 29 16 66 31 65 19 43 31 6 61 66 70 22 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . . 2 . 1 . Known Exits Taken 7 | . . . 1 . 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . 1 . . . . . Scrap Searched 13 | . . . . . . . . . . . 2 11 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 232 | . . 12 32 54 50 29 27 17 6 . . . . 5 Melee . | . . . . . . . . . . . . . . . Projectile 35 | . . 6 7 6 11 . . . . . . . . 5 AOE 197 | . . 6 25 48 39 29 27 17 6 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Total 9009 | 3380 436 549 132 681 447 772 283 484 312 316 395 566 98 158 Wait 3428 | 3021 46 70 34 15 70 19 64 34 27 19 7 . . 2 Move 4711 | 350 350 387 61 515 291 545 174 363 254 273 366 554 95 133 Hop . | . . . . . . . . . . . . . . . Pick Up 83 | . 6 12 1 13 12 12 7 4 5 5 3 3 . . Fast Attach 39 | . 3 7 . 5 5 8 . 5 . 3 . 2 1 . Attach 56 | . . 4 1 12 9 13 1 7 1 1 2 1 . 4 Detach 1 | . . . . . . . . . 1 . . . . . Swap 73 | . 2 10 5 17 2 14 5 9 5 3 . . . 1 Drop 62 | . 3 11 2 4 9 9 3 4 4 6 1 4 2 . Fire 513 | 9 26 46 27 86 49 144 29 40 15 6 16 2 . 18 Melee 22 | . . . . 9 . . . 13 . . . . . . Ram 5 | . . . . . . . . 5 . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 6 | . . 2 1 3 . . . . . . . . . . Escape Stasis 10 | . . . . 2 . 8 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 3469 | -11/Scrapyard | Entered Materials 3470 | -10/Materials | Build established: Mutant 3689 | -10/Materials | Discovered new exit (range 6) 4042 | -10/Materials | Discovered new exit (range 8) 4071 | -10/Materials | Identified exit to Mines 4265 | -10/Materials | Discovered new exit (range 15) 4301 | -10/Materials | Entered another Materials area 4301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5018 | -9/Materials | Repaired Hrd. Light Armor Plating 5126 | -9/Materials | Discovered new exit (range 9) 5229 | -9/Materials | Build established: Scavenger-Mutant 5430 | -9/Materials | Entered Storage 5699 | -9/Storage | Identified exit to Garrison 5699 | -9/Storage | Entered Garrison 5727 | -9/Garrison | Triggered checkpoint 5892 | -9/Garrison | Triggered checkpoint 5964 | -9/Garrison | Destroyed 7 combat bots 6053 | -9/Garrison | Core integrity fell below 50% 6089 | -9/Garrison | Lost 8 parts (3p1n2u2w) 6170 | -9/Garrison | Discovered new exit (range 9) 6219 | -9/Garrison | Triggered checkpoint 6286 | -9/Garrison | Garrison Relay disabled 6531 | -9/Garrison | Garrison Relay disabled 6539 | -9/Garrison | Triggered checkpoint 6563 | -9/Garrison | Discovered new exit (range 13) 6693 | -9/Garrison | Triggered checkpoint 6750 | -9/Garrison | Triggered checkpoint 6818 | -9/Garrison | Lost 3 parts (3n) 6871 | -9/Garrison | Discovered new exit (range 8) 6967 | -9/Garrison | Entered Materials 6967 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7023 | -8/Materials | Repaired Ion Cannon 7367 | -8/Materials | First assault squad dispatched 7472 | -8/Materials | Destroyed 9 combat bots 7481 | -8/Materials | Discovered new exit (range 15) 7491 | -8/Materials | Lost 6 parts (4n1u1w) 7685 | -8/Materials | Identified exit to Garrison 7685 | -8/Materials | Entered Garrison 7731 | -8/Garrison | Triggered checkpoint 7827 | -8/Garrison | Triggered checkpoint 7844 | -8/Garrison | Triggered checkpoint 8033 | -8/Garrison | Lost 4 parts (2n2u) 8052 | -8/Garrison | Destroyed 7 combat bots 8237 | -8/Garrison | Discovered new exit (range 10) 8289 | -8/Garrison | Triggered checkpoint 8320 | -8/Garrison | Garrison Relay disabled 8381 | -8/Garrison | Triggered checkpoint 8432 | -8/Garrison | Discovered new exit (range 8) 8461 | -8/Garrison | Triggered checkpoint 8664 | -8/Garrison | Discovered new exit (range 5) 8737 | -8/Garrison | Triggered checkpoint 8747 | -8/Garrison | Garrison Relay disabled 8866 | -8/Garrison | Lost 4 parts (1p2n1w) 8873 | -8/Garrison | Garrison Relay disabled 8876 | -8/Garrison | Garrison Relay disabled 8897 | -8/Garrison | Garrison Relay disabled 8903 | -8/Garrison | Garrison Relay disabled 8951 | -8/Garrison | Entered Materials 9193 | -8/Materials | Core integrity fell below 50% 9294 | -8/Materials | Identified exit to Garrison 9294 | -8/Materials | Entered Garrison 9428 | -8/Garrison | Triggered checkpoint 9524 | -8/Garrison | Crushed by falling debris 9585 | -8/Garrison | Lost 4 parts (2n1u1w) 9824 | -8/Garrison | Triggered checkpoint 9861 | -8/Garrison | Garrison Relay disabled 9920 | -8/Garrison | Discovered new exit (range 9) 9948 | -8/Garrison | Triggered checkpoint 9958 | -8/Garrison | Discovered new exit (range 5) 9995 | -8/Garrison | Core integrity fell below 20% 10028 | -8/Garrison | Lost 3 parts (1p2u) 10052 | -8/Garrison | Entered Materials 10537 | -8/Materials | Discovered new exit (range 4) 10545 | -8/Materials | Entered Factory 10545 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10722 | -7/Factory | Discovered new exit (range 7) 10752 | -7/Factory | Identified exit to Lower Caves 11037 | -7/Factory | Entered Lower Caves 11053 | -7/Lower Caves | Met a Warlord Commander 11054 | -7/Lower Caves | Learned location of Warlord (-4) 11055 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 11056 | -7/Lower Caves | Found Encrypted Comm Array 11075 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11087 | -7/Lower Caves | Identified exit to Zion 11543 | -7/Lower Caves | Learned location of Extension (-6) 11583 | -7/Lower Caves | Discovered new exit (range 9) 11658 | -7/Lower Caves | Identified exit to Lower Caves 11684 | -7/Lower Caves | Entered another Lower Caves area 12258 | -7/Lower Caves | Encountered a Warlord checkpoint 12562 | -7/Lower Caves | Discovered new exit (range 16) 12584 | -7/Lower Caves | Identified exit to Data Miner 12586 | -7/Lower Caves | Entered Data Miner 12587 | -7/Data Miner | Discovered new exit (range 6) 12618 | -7/Data Miner | Met Data Miner 12655 | -7/Data Miner | Learned location of Section 7 (-2) 12655 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12683 | -7/Data Miner | Received God Mode back door access code from Data Miner 12739 | -7/Data Miner | Identified exit to Proximity Caves 12741 | -7/Data Miner | Entered Proximity Caves 12743 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12961 | -6/Proximity Caves | Spotted B-75 Beast 13012 | -6/Proximity Caves | Self-destructed Last Messages --------------- 12988_ H-66 Slayer destroyed. 12989_ Critical hit (Meltdown: +320). 12989_ Particle Charger destroyed. 12989_ Critical hit (Blast). 12989_ Critical hit (Destroy). 12990_ Overheating: Imp. Cooling System damaged (-3). 12992_ Knocked back. 12993_ Acquired 4 matter. 12996_ Targeting Computer fries itself beyond repair. 12998_ Imp. Cooling System destroyed. 12999_ Lgt. Fission Core fries itself beyond repair. 13005_ Imp. Medium Armor Plating destroyed. 13008_ Hvy. Ion Cannon destroyed. 13008_ Mic. Nuclear Core destroyed. 13011_ Lgt. Angular Momentum Engine destroyed. 13011_ Hvy. Ion Cannon destroyed. 13011_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ?????###????????????? ????????????????????????? | | ?????# #???????????? B ???????##???????????????? | | ?????# ##??????????? B ##????# ????????????????? | | ??????# #??????????? ???# ????????????????? | | ??????# ##????###???? ??? ?????????????????? | | ??????# ##??## ???? ?? ??????????????????? | | ??????# ##?# ????# #?? #??????????????????? | | ??????## ### ##### ;? #??????????????????? | | ???????# ## ## ## #??????????????????? | | ???????##?## #?# ? ;; ##?????????????????? | | ?######????# ##?# ###;#; % ;#?????????????????? | | ?# ##???# #?# ##;; % #?????????????????? | | ## ##??# ### #?????????????????? | | ## ##?# ### @% #?????????????????? | | #?# ### % #;#####?????????????????? | | ### ### #????????????????????? | | ## ## ##??###????????????????????? | | ### ##??????????????????????????? | | #?# ##???????????????????????????? | | #?# ##????????????????????????????? | | ####?# ##?????????????????????????????? | | # ##????## ###??????????????????????????????? | | ###??????# ####????????????????????????????????? | | ???????? #???????????????????????????????????? | | ??????? #???????????????????????????????????? | | ?????? #???????????????????????????????????? | | ?????? #???????????????????????????????????? | | ????? ???????????????????????????????????? | | ????# ???????????????????????????????????? | | ?????#### ???????????????????????????????????? | | ????????## ???????????????????????????????????? | | ?????????## ??????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 28 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexTrapMultirail Manual? 0 Play Time 01:09:30 Cumulative 100.4 hours Start 2024.08.27 @ 08:23:03 End 2024.08.28 @ 01:31:49 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af74def0-c19c-49f7-b7ef-23cbd2e3c831