Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.24 @ 10:59:07 Player: icehewn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (154) 154 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1099 Bonus ------- None Cogmind --------- Core Integrity 332/400 Matter 240/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Medium Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Light Ion Engine High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine High-capacity Matter Pod [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 11 | 10 . 1 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 5 | 5 . . Treads . | . . . Leg 2 | 2 . . Wheel 3 | 3 . . Hover . | . . . Flight . | . . . Utility 3 | 2 . 1 Device 1 | 1 . . Storage 2 | 1 . 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 2 | 2 . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 93 | . 100 81 Engine 12 | . 14 10 Leg 25 | . 28 22 Device 12 | . 14 11 Storage 14 | . 14 16 Ballistic Gun 25 | . 28 22 Naked Turns . | . . . Heaviest Build 21 | 13 13 21 Greatest Support 26 | 26 20 20 Greatest Overweight (x) 1 | 1 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 6 10 Average Capacity 6 | 5 6 7 Most Carried 6 | 6 6 2 Average Carried 4 | 4 5 2 Final Capacity 10 | 6 6 10 Final Carried 6 | 6 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 356 | 323 33 . Remotely . | . . . Salvage Created 316 | 181 34 101 Parts 15 | 9 2 4 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 3 | . 1 2 Guns 3 | . 1 2 Classes Destroyed 4 | 2 1 1 Tunneler 5 | 5 . . Recycler 1 | 1 . . Grunt 2 | . 1 1 Sentry 1 | . . 1 Best Kill Streak 4 | 4 1 2 Combat Bots Only 2 | . 1 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 382 | . 35 347 Core 85 | . 17 68 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 93 . Volleys Fired 29 | 13 5 11 Largest 2 | 2 2 2 Hottest 40 | 40 40 40 Shots Fired 58 | 26 10 22 Gun 58 | 26 10 22 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 58 | 26 10 22 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 21 | 12 5 21 Robot Miss Streak 2 | 2 1 1 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 46 | 17 8 21 Core Hits 16 | 7 4 5 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 474 | 175 90 209 Guns 464 | 175 80 209 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 10 | . 10 . Kinetic 464 | 175 80 209 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 19 | . . 19 Average Temperature 8 | . . 8 Received Heat Transfer 228 | . 24 204 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 82 | 30 76 82 Initial 27 | . 16 27 Average 30 | 14 35 34 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 9 | . 5 4 Peak Tracking Total 4 | . 3 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 4 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 4 | . 4 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Locate Traps 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Monitor 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 582 | 141 290 151 Spaces Moved 395 | 83 220 92 Core 4 | 4 . . Treads . | . . . Legs 353 | 41 220 92 Wheels 38 | 38 . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 102 120 128 Slowest Speed 150 | 120 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 4 32 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 453 | 110 239 104 Wait 8 | . 8 . Move 394 | 82 220 92 Hop . | . . . Pick Up 6 | 5 1 . Fast Attach 8 | 7 . 1 Attach . | . . . Detach . | . . . Swap 3 | 3 . . Drop 5 | . 5 . Fire 29 | 13 5 11 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 8) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 583 | -9/Materials | Self-destructed Last Messages --------------- Inventory: EM Pulse Gun (46%) Sml. Matter Pod (20%) 00405_ >> MONITOR: Recycling Unit M001 accepting Aluminum Leg(98%). 00408_ >> MONITOR: Recycling Unit M001 accepting Heat Sink(86%). 00411_ >> MONITOR: Recycling Unit M001 accepting Wheel(100%). 00414_ >> MONITOR: Recycling Unit M001 accepting Lgt. Treads(100%). 00428_ Triggered Alarm Trap. 00428_ An alarm sounds. 00428_ ALERT: Alarm triggered, dispatching investigation squad. 00432_ Kicked G-34 Mercenary out of the way. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 00512_ Acquired Med. Storage Unit. 00573_ Ion Engine destroyed. 00575_ Y-45 Defender destroyed. 00575_ Switching to secondary target: G-34 Mercenary. 00580_ G-34 Mercenary destroyed. 00580_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ??????????????????#????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????#???? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????#????????????#?????? | | ?????????????##########??#?????? | | ?????????????# #????????? | | ?????????????# """ #????????? | | ?????????????# """ #####????? | | ?????????????# """ # #????? | | ???????? ????# # ###??? | | ???????????#?# """ # #????? | | ?????????????# """ + ##???? | | ?????????????# """ # #?#??? | | ?????????????# # #?#??? | | ?????????? ??########## ##???# | | ????????? ########### ##??? | | ????????? #???? | | ?????????? #???? | | ?????????? #???? | | ???????????########### ! ###?? | | ????????????????##??####+#####?# | | ????????????????????# %=@ #?? | | ?????????? ?????????# #?? | | ???????????????#????# #?? | | ?????????? ?????#?#?# #?? | | ????????????????? ??# ##? | | ?????????????? ?????# ##? | | ???????????? ?? ????# #?# | | ??????????????????? # ##? | | ?????????????? ????# %= #?? | | ????????????????????####+#####?? | | ??????????????????"????#[#??#??? | | ????????????????"??????#+####### | | ????????????????????#?## # | | ???????????????????????# " # | | ?????????????##??##????# """ # | | ??????????#?###### ??# """ # | | ????????? # """ # | | ????????? + "" # | | ????????? # """ # | | ????????????###### ??# "" # | | ?????????????????##???## "" # | | ???????????????????????# " # | | ???????????????? ??????# # | | ???????????????????????######### | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronCouplerGenerator Manual? 0 Play Time 00:05:27 Cumulative 16.3 hours Start 2020.10.24 @ 10:50:35 End 2020.10.24 @ 10:59:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e41eb2a-0d55-45a2-b06e-63189fd158ba