Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 12:47:47 Player: C0-2MO Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (213) 1065 Value Destroyed (7138) 7138 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4432) 4432 TOTAL SCORE: 15335 Bonus ------- High Alert Combat Kills 2042 Follower Combat Kills 1006 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -16 Cogmind --------- Core Integrity 0/550 Matter 241/300 Energy 297/300 System Corruption 10% Temperature Cool (0) Movement Walking (108) Location -8/Materials Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Relay Coupler [NC] (26) > --- WEAPON (4) ------- Heavy Particle Gun Mini Grenade Launcher Remote Datajack > --- INVENTORY (15) --- Cooled Ion Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Compact Battery (200) Heavy Laser Heavy Laser Heavy Laser Gatling Laser Gatling Laser Heavy Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Particle Gun Gatling Laser Gatling Laser Precision Rocket Launcher > --- INVENTORY -------- Cooled Ion Engine Light Angular Momentum Engine Titanium Leg Improved Heat Sink Compact Battery Relay Coupler [NC] Relay Coupler [Grunt] Improved Medium Laser Improved Medium Laser Pulse Rifle Heavy Particle Gun Gatling Laser Gatling Laser Remote Datajack Heavy Hammer [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Hackware Relay Coupler [NC] Protection Propulsion Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Precision Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Slots Evolved 4 | . . 2 . . 2 . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 1 | . . . . . 1 . . Weapon 2 | . . 1 . . 1 . . Parts Attached 103 | 4 14 26 9 2 22 14 12 Power 8 | . 2 3 1 . . 2 . Engine 7 | . 2 3 1 . . 1 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 26 | 2 . 9 2 1 4 3 5 Treads 1 | . . . 1 . . . . Leg 25 | 2 . 9 1 1 4 3 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | . 3 3 1 . 6 5 5 Device 10 | . 1 1 . . 6 2 . Storage 5 | . 1 2 1 . . 1 . Processor . | . . . . . . . . Hackware 6 | . . . . . . 2 4 Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 46 | 2 9 11 5 1 12 4 2 Energy Gun 34 | . 8 8 2 1 12 2 1 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 3 | 2 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 2 1 . . . 1 Special Weapon 2 | . 1 . . . . 1 . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 7 | . . 5 2 . . . . Corrupted Parts 2 | . . 1 . . . . 1 System Corruption 12 | . . 3 . . . . 9 Parts Lost 21 | . 2 6 1 1 5 3 3 Power 1 | . . . 1 . . . . Propulsion 5 | . . . . . 2 2 1 Utility 3 | . . . . . 2 1 . Weapon 12 | . 2 6 . 1 1 . 2 Highest Loss Streak 2 | . 2 2 1 1 2 1 2 To Critical Strikes . | . . . . . . . . Average Backups 12 | 2 7 9 14 15 14 14 14 Power 1 | . . 1 1 1 1 2 2 Propulsion 2 | . . 1 4 4 2 1 2 Utility 1 | . . . 1 1 3 3 3 Weapon 6 | . 5 5 7 7 6 6 6 Tool/Special . | . . . . . . . . Unused Backups 32 | . 6 5 2 . 8 5 6 Power 6 | . 1 1 . . 1 1 2 Propulsion 2 | . . . 1 . . . 1 Utility 7 | . . . . . 2 3 2 Weapon 16 | . 5 4 1 . 4 1 1 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 98 | . 96 98 99 94 98 99 99 Engine 9 | . 13 11 10 11 9 2 9 Leg 30 | . 28 33 32 33 26 26 27 Device 11 | . . 11 11 11 17 17 12 Storage 10 | . 13 11 11 11 9 9 9 Protection 1 | . 10 . . . . . . Energy Gun 30 | . 25 31 26 28 35 34 30 Impact Weapon 1 | . . . 6 . . . . Peak Build Rating 43 | 4 10 27 29 24 37 43 43 Average Rating 26 | 3 9 19 24 22 32 40 40 On Entrance 20 | . 4 10 26 24 24 37 42 Avg Prop Armor Cover (%) 6 | 24 21 5 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 53 | 3 17 38 43 38 45 49 53 Greatest Support 51 | 3 20 51 47 40 49 49 49 Greatest Overweight (x) 1 | . . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 8 15 15 15 15 15 15 Average Capacity 12 | 5 7 9 15 15 15 15 15 Most Carried 15 | 4 8 12 15 15 15 15 15 Average Carried 12 | 2 7 9 14 14 14 14 14 Final Capacity 15 | 5 8 15 15 15 15 15 15 Final Carried 15 | 4 8 12 15 15 15 15 14 Class Distribution -------------------- 38% | Gunner 25% | Mutant 15% | Scavenger-Gunner 13% | Commander-Gunner 4% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Storage Commander-Gunner | -9/Garrison Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Matter Collected 2403 | 272 118 406 301 16 460 396 434 Remotely . | . . . . . . . . Salvage Created 7159 | 102 465 2005 1445 327 1236 612 967 Parts 426 | 5 36 126 89 14 58 42 56 Haulers Intercepted 17 | . . 6 5 . 4 . 2 Recyclers Shooed 8 | . 2 3 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Combat Hostiles Destroyed 159 | . 15 36 26 7 29 25 21 Guns 103 | . 11 31 17 4 14 13 13 AOE 48 | . 4 4 8 3 11 11 7 Classes Destroyed 17 | 2 4 5 1 1 2 1 1 Worker 7 | . 1 1 2 . 1 . 2 Builder 5 | . . 1 2 . 1 . 1 Tunneler 3 | 1 1 . . . 1 . . Hauler 17 | . . 6 5 . 4 . 2 Recycler 6 | 1 1 3 . . 1 . . Mechanic 3 | . . 2 1 . . . . Operator 7 | . . 2 2 . 1 . 2 Watcher 6 | . 1 2 1 . 2 . . Swarmer 52 | . 12 14 3 . 10 11 2 Grunt 54 | . 3 12 12 4 12 3 8 Brawler 3 | . . . 1 . 1 . 1 Duelist 4 | . . . . . 2 . 2 Protector 1 | . . . . . . . 1 Sentry 34 | . . 10 10 2 3 4 5 Hunter 6 | . . . . 1 . 4 1 Programmer 3 | . . . . . . 3 . Heavy 2 | . . . . . 1 . 1 Best Kill Streak 14 | 2 7 5 8 3 14 9 6 Combat Bots Only 10 | . 6 4 7 3 10 9 4 Max Kills in Single Turn 4 | 1 4 2 3 1 4 4 4 Gunslinging 1 | . . 1 . . . 1 . Exploded 4 | . 3 2 3 1 3 4 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Hostile Shots Fired 574 | . 77 117 65 18 120 84 93 Missed 170 | . 21 42 18 6 36 20 27 Hits 404 | . 56 75 47 12 84 64 66 Melee 2 | . . . . . 2 . . Projectile 402 | . 56 75 47 12 82 64 66 Critical Strikes 21 | . . 4 2 . 6 3 6 Damage Taken 5656 | . 479 858 676 210 1237 887 1309 Core 942 | . 82 72 193 12 152 104 327 Absorbed by Shields 59 | . . . . . . 59 . Redirected to Shielding 34 | . 34 . . . . . . Regen/Repaired (Parts) 812 | . 49 . 325 . . . 438 Core Remaining (%) 65 | 100 67 . . 30 . . . Volleys Fired 402 | 8 38 100 56 21 57 72 50 Largest 4 | 2 2 3 3 3 4 4 4 Hottest 270 | 40 100 168 168 135 270 270 248 Shots Fired 970 | 16 71 235 117 43 194 151 143 Gun 920 | 16 66 232 113 43 187 140 123 Cannon . | . . . . . . . . Launcher 29 | . . 3 4 . 7 8 7 Special 21 | . 5 . . . . 3 13 Kinetic 16 | 16 . . . . . . . Thermal 570 | . 5 78 36 1 187 140 123 Explosive 29 | . . 3 4 . 7 8 7 Electromagnetic 339 | . 66 154 77 42 . . . Robot Hit Streak 21 | 5 6 18 12 10 21 18 9 Robot Miss Streak 6 | 3 4 3 6 3 4 5 4 Penetration Max . | . . . . . . . . Secondary Targets 13 | . 2 3 3 . 2 1 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 Shots Hit Robots 593 | 10 31 159 93 25 124 66 85 Core Hits 317 | 4 22 74 55 14 64 36 48 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 24 | . . 4 4 1 9 2 4 Burn 19 | . . 3 2 . 9 2 3 Corrupt 2 | . . 1 . 1 . . . Smash 3 | . . . 2 . . . 1 Melee Attacks 36 | . . . 30 . . . 6 Impact 36 | . . . 30 . . . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 11 | . . . 9 . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16520 | 135 652 2905 2841 749 3709 2663 2866 Guns 9801 | 135 495 2456 1362 445 2157 1304 1447 Cannons . | . . . . . . . . Explosions 5731 | . 123 429 702 304 1549 1359 1265 Melee 901 | . . . 760 . . . 141 Ramming 87 | . 34 20 17 . 3 . 13 Kinetic 135 | 135 . . . . . . . Thermal 6896 | . 123 1060 501 304 2157 1304 1447 Explosive 5122 | . . 283 666 . 1549 1359 1265 Electromagnetic 3379 | . 495 1542 897 445 . . . Impact 901 | . . . 760 . . . 141 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . 4 5 5 . 1 10 Average Corruption 3 | . . 1 4 5 . 1 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 109 | . . 19 31 17 . 8 34 Message Errors 29 | . . 8 4 4 . 3 10 Matter Fused 21 | . . 4 7 2 . 2 6 Heat Flow Errors 12 | . . 1 4 3 . 1 3 Energy Discharges 8 | . . . 5 2 . 1 . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 17 | . . 3 4 3 . . 7 Data Loss (major) 7 | . . . 5 . . . 2 Misfires 4 | . . 1 . 1 . . 2 Alerts 1 | . . . 1 . . . . Misdirections 2 | . . . . . . . 2 Weapon Failures 7 | . . 2 1 1 . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 487 | . . 8 169 6 92 93 119 Projectiles . | . . . . . . . . Explosions 227 | . . 8 28 6 92 93 . Melee 260 | . . . 141 . . . 119 Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 279 | . 37 29 28 48 21 65 51 Shots 9 | . 1 1 1 2 1 1 2 Rammed . | . . . . . . . . Targets Rammed 19 | . 8 4 3 . 2 . 2 Kicked 19 | . 8 4 3 . 2 . 2 Crushed . | . . . . . . . . Highest Temperature 384 | . 162 249 241 158 335 286 384 Average Temperature 77 | . 57 49 85 54 86 89 123 Received Heat Transfer 1624 | . 30 279 252 51 432 202 378 Effects 5 | . . . . . . 3 2 Interference 5 | . . . . . . 3 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 6 | . . 2 3 . . . 1 Combat Hostiles 2 | . . 1 1 . . . . Parts Fried 29 | . 1 11 13 2 . . 2 Impact Corruptions 9 | . . . 6 . . . 3 Robots Melted 6 | . . . . . 4 1 1 Combat Hostiles 6 | . . . . . 4 1 1 Parts Melted 40 | . . 4 2 . 18 7 9 Heat Transferred 14954 | . 150 2396 1160 400 5270 2591 2987 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 12 | . 2 4 1 5 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Maximum Alert Level 5 | . 1 2 2 3 4 5 4 Low Security (%) 18 | 100 77 33 . . . . . Level 1 17 | . 22 42 14 21 . . . Level 2 28 | . . 23 85 27 41 . . Level 3 14 | . . . . 50 35 17 37 Level 4 16 | . . . . . 22 47 62 Level 5 4 | . . . . . . 34 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1854 | 5 240 572 649 882 1255 1854 1547 Initial 903 | . 3 91 239 265 429 811 903 Average 653 | 1 102 287 507 649 833 1441 1250 Influence Increases 7286 | 10 516 1319 986 727 1438 1113 1177 Destroy 0b10 Robot/C 3920 | . 300 720 520 300 820 640 620 Destroy 0b10 Robot/NC 295 | 10 20 85 70 . 55 5 50 Destroy Leader 852 | . 62 206 184 10 192 20 178 Allied During Kill 489 | . . . 3 171 123 41 151 Successful Hack 228 | . 16 59 49 21 23 21 39 Select Force Hacks 120 | . 60 60 . . . . . Disable Machine 285 | . 15 60 105 . 75 . 30 Anti-Garrison Action 400 | . . . . 150 . 250 . Destroy Structure 397 | . 13 24 40 60 75 106 79 Partial Spotted 30 | . . . . 15 . 15 . Lose Combat Pursuer 270 | . 30 105 15 . 75 15 30 Influence Decreases 5766 | 5 305 967 1145 254 1071 508 1511 Entered New Map 2442 | . 2 125 329 144 453 438 951 Time Decay 2224 | 5 283 622 506 . 428 . 380 Lost Part 210 | . 20 60 10 10 50 30 30 Lost Ally 440 | . . 10 . 100 140 40 150 Purge Threat 450 | . . 150 300 . . . . Squads Dispatched 34 | . 4 5 9 . 7 . 9 Investigation 16 | . 3 3 4 . 4 . 2 Extermination . | . . . . . . . . Reinforcement 10 | . 1 2 1 . 2 . 4 Assault 4 | . . . . . 1 . 3 Garrison 4 | . . . 4 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Distress Signals 16 | . 2 5 2 . 3 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 266 | . 23 56 31 15 53 36 52 Peak Tracking Total 9 | . 8 9 7 4 8 8 8 Tactical Retreats 13 | . 1 5 1 . 3 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Traps Triggered 10 | . . . 3 . 2 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . . 1 Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Machines Disabled 27 | . 1 4 7 4 5 4 2 Max in Single Turn 2 | . 1 1 1 2 2 1 . Garrison Relay 6 | . . . . 2 . 4 . Phase Generator 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Machines Accessed 62 | . 6 14 15 2 11 3 11 Terminals 47 | . 3 10 12 2 8 3 9 Fabricators . | . . . . . . . . Repair Stations 6 | . 1 2 2 . . . 1 Recycling Units 3 | . 2 . . . 1 . . Scanalyzers 3 | . . 2 . . 1 . . Garrison Access 3 | . . . 1 . 1 . 1 Total Hacks 179 | . 19 46 47 2 26 5 34 Successful 108 | . 15 25 30 2 12 2 22 Failed 70 | . 4 20 17 . 14 3 12 Catastrophic 10 | . . 4 1 . 1 1 3 Database Lockouts 1 | . . 1 . . . . . Manual 118 | . 16 28 21 . 24 . 29 Terminals 141 | . 14 34 36 2 20 5 30 Fabricators . | . . . . . . . . Repair Stations 16 | . 3 4 8 . . . 1 Recycling Units 6 | . 2 . . . 4 . . Scanalyzers 9 | . . 8 . . 1 . . Garrison Access 7 | . . . 3 . 1 . 3 Terminal Hacks 36 | . 5 8 11 2 1 2 7 Part Schematic 1 | . . . 1 . . . . Robot Analysis 4 | . 2 1 1 . . . . Prototype ID Bank 5 | . . 2 2 . . . 1 Open Door 6 | . . . 4 1 . 1 . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 5 | . 1 1 1 . . . 2 Unreport Threat 3 | . . 1 2 . . . . Locate Traps 3 | . 1 1 . . . . 1 Disarm Traps 1 | . . . . . . . 1 Zone Layout 5 | . 1 1 . . 1 . 2 Garrison Registry 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 2 1 7 . . . . Scan Component 6 | . 1 1 4 . . . . Repair 4 | . 1 . 3 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 5 . . 1 . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 4 | . . 3 . . 1 . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 Unlock Access 3 | . . . 1 . 1 . 1 Unauthorized Hacks 53 | . 8 11 11 . 9 . 14 Terminals 45 | . 5 9 11 . 8 . 12 Track 1 | . . . 1 . . . . Assimilate 1 | . . 1 . . . . . Botnet 15 | . 2 2 5 . 2 . 4 Disrupt 2 | . . . . . 1 . 1 Operators 2 | . 1 1 . . . . . Skim 24 | . 2 5 5 . 5 . 7 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Patch 2 | . 1 . . . . . 1 Recycling Units 3 | . 2 . . . 1 . . Reject 1 | . . . . . 1 . . Tunnel 2 | . 2 . . . . . . Scanalyzers 2 | . . 2 . . . . . Extract 2 | . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 Reprogram 1 | . . . . . . . 1 Data Cores Recovered 3 | . . 1 1 . . . 1 Used 2 | . . 1 . . . . 1 Hacking Detections 49 | . 4 13 12 1 8 3 8 Full Trace Events 7 | . 1 1 2 . 1 1 1 Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . 8 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . 3 . . 1 . . Parts Repaired 4 | . 1 . 3 . . . . Time 161 | . 32 . 129 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Sto Gar Mat Gar Mat Used RIF Installer 2 | . . . . 1 . 1 . Patrol Navigation 1 | . . . . . . 1 . Robots Hacked 12 | . . . . . . 3 9 Non-combat 5 | . . . . . . . 5 Combat 7 | . . . . . . 3 4 Robot Hacks Applied 13 | . . . . . . 3 10 drop_inventory 3 | . . . . . . . 3 map_route 1 | . . . . . . . 1 amplify_resonance 1 | . . . . . . . 1 formatsys_low 1 | . . . . . . . 1 formatsys_high 7 | . . . . . . 3 4 Relay Couplers Released 24 | . . . . 8 . 16 . Machine Destruction 24 | . . . . 8 . 16 . Attached 6 | . . . . . . 2 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . . 4 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Total Allies 26 | . . 1 10 4 . 5 6 Largest Group 11 | . . 1 10 11 8 3 5 Highest-Rated Group 170 | . . 10 88 170 138 71 100 Highest-Rated Ally 40 | . . 10 16 31 31 31 40 Total Orders 1 | . . . . . . . 1 AID 1 | . . . . . . . 1 Ally Attacks 243 | . . . 5 48 71 28 91 Total Damage 3554 | . . . 42 547 1046 631 1288 Kills 43 | . . . 1 8 13 8 13 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 4 | . 2 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Turns Passed 7958 | 55 958 2101 1368 500 1053 1043 880 Spaces Moved 4978 | 45 641 1364 747 298 654 659 570 Core 51 | 45 6 . . . . . . Treads . | . . . . . . . . Legs 4927 | . 635 1364 747 298 654 659 570 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 111 113 113 108 111 108 Average Speed 114 | 50 119 117 115 113 114 111 110 Slowest Speed 190 | 50 120 190 182 113 183 185 181 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 72 | 4 97 97 91 50 73 89 81 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 6 | . 2 3 . . 1 . . Known Exits Taken 3 | . . 1 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 50 | . 5 6 22 . 15 . 2 Terrain Destroyed 388 | . 11 21 55 66 98 30 107 Melee 10 | . . . 8 . . . 2 Projectile 6 | . 5 . . . . . 1 AOE 372 | . 6 21 47 66 98 30 104 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Total 6413 | 60 758 1684 1089 420 835 856 711 Wait 596 | . 20 142 218 57 51 63 45 Move 4972 | 44 640 1363 746 297 654 658 570 Hop . | . . . . . . . . Pick Up 77 | 4 18 19 7 2 12 12 3 Fast Attach 23 | 4 3 5 4 1 4 2 . Attach 34 | . 6 8 2 2 8 4 4 Detach 6 | . . 1 3 . 1 1 . Swap 115 | . 10 19 15 . 24 21 26 Drop 88 | . 15 23 5 1 22 17 5 Fire 402 | 8 38 100 56 21 57 72 50 Melee 36 | . . . 30 . . . 6 Ram . | . . . . . . . . Kick 19 | . 8 4 3 . 2 . 2 Crush . | . . . . . . . . Escape Stasis 6 | . . . . . . 6 . Rewire 39 | . . . . 39 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 3 exits: *Mat / Rec / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 282 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 11) 662 | -10/Materials | Discovered new exit (range 10) 771 | -10/Materials | Repaired Hvy. EM Pulse Gun 948 | -10/Materials | Discovered new exit (range 9) 1014 | -10/Materials | Entered another Materials area 1014 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1133 | -9/Materials | Discovered new exit (range 6) 1425 | -9/Materials | Discovered new exit (range 6) 1528 | -9/Materials | Build established: Gunner 1957 | -9/Materials | Identified exit to Mines 1957 | -9/Materials | Identified exit to Storage 2089 | -9/Materials | Learned location of Zion (-7) 2139 | -9/Materials | Discovered new exit (range 8) 2174 | -9/Materials | Learned location of 1 exit from Recycling 2221 | -9/Materials | Loaded intel: 66 machine locations 2288 | -9/Materials | Identified exit to Materials 2913 | -9/Materials | Central database locked down 3115 | -9/Materials | Entered Storage 3231 | -9/Storage | Garrison activated, responded to threat 3345 | -9/Storage | Destroyed 7 combat bots 3367 | -9/Storage | Garrison activated, responded to threat 3642 | -9/Storage | Discovered exit to Materials (range 7) 3687 | -9/Storage | Repaired Titanium Leg+ 3699 | -9/Storage | Repaired Titanium Leg+ 3753 | -9/Storage | Repaired Broken Titanium Leg+? 3832 | -9/Storage | Door terminal overloaded 3898 | -9/Storage | Build established: Mutant 3949 | -9/Storage | Core integrity fell below 50% 4335 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4404 | -9/Storage | Learned location of 1 exit from Recycling 4404 | -9/Storage | Identified exit to Garrison 4467 | -9/Storage | Identified exit to Recycling 4483 | -9/Storage | Entered Garrison 4483 | -9/Garrison | Accompanied by 9 allies 4579 | -9/Garrison | Triggered checkpoint 4604 | -9/Garrison | Garrison Relay disabled 4626 | -9/Garrison | Build established: Commander-Gunner 4677 | -9/Garrison | Triggered checkpoint 4700 | -9/Garrison | Lost 3 allies 4723 | -9/Garrison | Triggered checkpoint 4764 | -9/Garrison | Phase Generator disabled 4778 | -9/Garrison | Garrison Relay disabled 4803 | -9/Garrison | Installed Relay Interface Framework 4873 | -9/Garrison | Discovered exit to Materials (range 8) 4878 | -9/Garrison | Discovered exit to Materials (range 90) 4878 | -9/Garrison | Discovered exit to Materials (range 57) 4878 | -9/Garrison | Discovered exit to Materials (range 8) 4983 | -9/Garrison | Entered Materials 4983 | -8/Materials | Accompanied by 8 allies 4983 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5344 | -8/Materials | Discovered new exit (range 16) 5426 | -8/Materials | Lost 5 allies 5554 | -8/Materials | Destroyed 10 combat bots 5610 | -8/Materials | Learned location of 3 exits from Factory 5645 | -8/Materials | Learned location of 1 exit from Lower Caves 5669 | -8/Materials | Learned Storage trap positions 5678 | -8/Materials | Build established: Gunner 5682 | -8/Materials | Learned location of Lower Caves (-6) 5684 | -8/Materials | Learned location of 3 exits from Factory 5698 | -8/Materials | Learned location of 2 exits from Factory 5721 | -8/Materials | Identified exit to Factory 5783 | -8/Materials | First assault squad dispatched 5890 | -8/Materials | Discovered exit to Factory (range 3) 6036 | -8/Materials | Identified exit to Garrison 6036 | -8/Materials | Entered Garrison 6098 | -8/Garrison | Garrison Relay disabled 6102 | -8/Garrison | Triggered checkpoint 6314 | -8/Garrison | Triggered checkpoint 6317 | -8/Garrison | Triggered checkpoint 6378 | -8/Garrison | Triggered checkpoint 6381 | -8/Garrison | Destroyed 9 combat bots 6424 | -8/Garrison | Triggered checkpoint 6460 | -8/Garrison | Garrison Relay disabled 6516 | -8/Garrison | Discovered new exit (range 8) 6522 | -8/Garrison | Build established: Scavenger-Gunner 6636 | -8/Garrison | Discovered new exit (range 11) 6698 | -8/Garrison | Triggered checkpoint 6715 | -8/Garrison | Garrison Relay disabled 6919 | -8/Garrison | Rescued a captive Derelict 6926 | -8/Garrison | Rescued a captive Derelict 6940 | -8/Garrison | Triggered checkpoint 6951 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 6967 | -8/Garrison | Discovered new exit (range 8) 6986 | -8/Garrison | Garrison Relay disabled 7079 | -8/Garrison | Entered Materials 7079 | -8/Materials | Accompanied by 3 allies 7212 | -8/Materials | System corruption reached 10% 7270 | -8/Materials | Discovered exit to Factory (range 16) 7273 | -8/Materials | Lost 3 allies 7302 | -8/Materials | Build established: Bothacker-Gunner 7377 | -8/Materials | Core integrity fell below 50% 7479 | -8/Materials | First assault squad dispatched 7630 | -8/Materials | Core integrity fell below 20% 7632 | -8/Materials | Watched by a mysterious "MATRIX" hacker. 7660 | -8/Materials | Discovered exit to Factory (range 16) 7690 | -8/Materials | Lost 3 allies 7797 | -8/Materials | Identified exit to Garrison 7864 | -8/Materials | Learned location of 1 exit from Lower Caves 7909 | -8/Materials | Learned 4 Recycling zone layouts 7945 | -8/Materials | Learned 2 Storage zone layouts 7959 | -8/Materials | Destroyed self with Mini Grenade Launcher Last Messages --------------- 07909_ >> SKIM: Stored Recycling zone layouts (x4). 07923_ System corrupted: Component data lost. 07933_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 07934_ C-45 Heavy ARC bursts open, deploying its payload. 07934_ S-10 Pest unfolds itself. 07941_ System corrupted: Substantial component data lost. 07942_ Hvy. Laser destroyed. 07942_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Cld. Particle Cannon Impact Mace 07945_ >> SKIM: Stored Storage zone layouts (x2). 07954_ Hvy. Particle Gun destroyed. 07959_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | *=%== [##### # """ # #??????????? | | % =%% =! % =%!% + """ # # "" #??? | | %% =*%!! ##### # # # #??? | | ############# #???# #[ ! # ############ | | ####+############# / ![[ # | | # # ## #### ! # = ![[ # | | ###### # [[[ + ####### ![ # | | # """ [[[ ## #?????# ">" # | | %! # """ [[ ## #????## "G" # | | # """ ## #????# " # | | ##+###% # ## #????# ! # | | =##% #################+###### * # | | ##%%=#? """?????????# # ####### # | | """ ##== #? """"?????????#! # # ###+### | | """ ## # """""????????# +" + T # | | """ ## # """"" ??????#! ![ # # # " | | """ ## + """ ??????# ![ # # # T | | """ ## # #?????# ![ *# # # " ! | | ## # =#?????######## # # | | ####### #? #????????????# # ] # ]! | | !== =%=#?#########????????????# ############# | | #########+#####????????########### #????#####??? | | #??????#=%[ #????????# ! # #?###### #### | | #??????# !=#????????# = # #?# | | #??????# ! #???????## g #?# """ """ | | #?????## ] #???????# %@ / g # #?# """ R" | | #?????# #???????##= ######## ### """ """ | | #?????## "T" #??????## %###???# # """ | | #??????########??????# ##### # """ | | #????????????????????# # | | #????????????????????# T + """ """ | | +???????????????????# # """ """ | | #???????????????????# ##### #?????????? | | #???????????????????#######???# #?????????? | | #?????????????????????????????#########?????????? | | +???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #?????????? ????????????????????????????????????? | | #?????????? ????????????????????????????????????? | | #?????????? #???????????????????????????????????? | | #?????????? #???????????????????????????????????? | | #?????????? #???????????????????????????????????? | | #?????????? #???????????????????????????????????? | | #######???? #???????????????????????????????????? | | ^ #???# #???????????????????????????????????? | | #???# #???????????????????????????????????? | | ^ #???# #???????????????????????????????????? | | #+#### ##### #???????????????????????????????????? | | # #???################????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Propulsion Shielding 33 Evasion (%) 55 Relay Coupler Types 2 Relay Coupler Value 29 Item Schematics ----------------- ECM Suite | -9/Materials | Extracted Utility Shielding | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Titanium Leg | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Lgt. Assault Rifle | -9/Materials | Extracted Melee Analysis Suite | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. EM Pulse Gun | 62% | -10/Materials Titanium Leg | 6% | -9/Storage Titanium Leg | 29% | -9/Storage Titanium Leg | 39% | -9/Storage | Broken Studied --------- Titanium Leg | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Just Shoot The Terminal Challenges ------------ None Game ------ Seed RecyclingBehemothForcewell Manual? 0 Play Time 01:28:04 Cumulative 928.2 hours Start 2026.02.19 @ 10:54:12 End 2026.02.19 @ 12:47:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 358 Adventurer 0 Explorer 0 Win Type - Total 96 Types 45/6/17/9/8/1/1/3/1/5 Lore% 98 Gallery% 88 Achievement% 86 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c3261af-b6fd-4948-800c-448f6429ab97