Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 18:04:41 Player: FloorSandwich Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2548) 2548 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 6153 Bonus ------- Follower Combat Kills 260 Cogmind --------- Core Integrity 157/700 Matter 285/300 Energy 42/100 System Corruption 4% Temperature Hot (271) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Weapon Cycler Recalibrator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Compact Matter Pod Weapon Cycler Heavy Armor Plating Drone Bay > --- WEAPON ----------- High-powered Shotgun Flak Gun > --- INVENTORY -------- Improved Ion Engine Improved Signal Interpreter Recalibrator Heavy Laser Plasma Cannon [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Drone Bay Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . 1 2 . Weapon . | . . . . . . . . Parts Attached 67 | 6 1 . 19 7 17 10 7 Power 12 | . . . 3 3 4 2 . Engine 7 | . . . 3 2 1 1 . Core 5 | . . . . 1 3 1 . Reactor . | . . . . . . . . Propulsion 24 | 2 . . 10 1 6 3 2 Treads . | . . . . . . . . Leg 24 | 2 . . 10 1 6 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 1 . . . 5 3 3 Device 6 | . . . . . 4 1 1 Storage 3 | 1 1 . . . . 1 . Processor 1 | . . . . . . . 1 Hackware 1 | . . . . . 1 . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 18 | 3 . . 6 3 2 2 2 Energy Gun 4 | 1 . . 2 . . . 1 Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 9 | 2 . . 3 . 2 2 . Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 24 | . . . 5 2 5 . 12 Power 6 | . . . 2 . 2 . 2 Propulsion 8 | . . . 2 1 2 . 3 Utility 6 | . . . . . 1 . 5 Weapon 4 | . . . 1 1 . . 2 Highest Loss Streak 9 | . . . 1 2 3 . 9 To Critical Strikes . | . . . . . . . . Average Backups 5 | 2 4 7 6 7 6 4 2 Power . | 1 2 2 . 1 . . . Propulsion . | . . . . . . . . Utility 2 | . . 2 2 4 5 2 1 Weapon 1 | . 1 2 2 . 1 1 . Tool/Special . | . . . . . . . . Unused Backups 6 | . . . 2 1 2 1 . Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . 2 1 . Weapon 1 | . . . 1 . . . . Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 88 | . 80 85 91 97 92 85 76 Engine 6 | . . . 9 6 3 8 6 Core 2 | . . . . 3 10 . 2 Leg 33 | . 28 28 37 43 32 30 24 Device 4 | . . . . . 5 14 8 Storage 16 | . 23 28 22 22 14 7 6 Hackware 1 | . . . . . 6 . . Protection 1 | . . . . . . 6 2 Energy Gun 3 | . . . 6 5 . . 3 Energy Cannon 3 | . . . . 5 8 2 3 Ballistic Gun 10 | . 28 28 13 . 3 12 6 Peak Build Rating 38 | 5 6 6 20 21 24 38 38 Average Rating 19 | 3 5 6 11 18 20 31 28 On Entrance 14 | . 5 6 6 20 19 22 38 Avg Prop Armor Cover (%) 9 | . . . 9 7 . . . Naked Turns . | . . . . . . . . Heaviest Build 46 | 8 12 12 21 23 28 46 45 Greatest Support 48 | 20 20 20 48 46 45 43 43 Greatest Overweight (x) 1 | . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 5 5 Most Carried 8 | 5 7 8 8 8 8 6 4 Average Carried 5 | 2 4 7 6 7 6 4 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 3 7 8 8 8 6 4 . Class Distribution -------------------- 53% | Scavenger-Mutant 38% | Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Matter Collected 2334 | 228 143 . 704 75 473 273 438 Remotely . | . . . . . . . . Salvage Created 3025 | . 143 . 970 464 544 421 483 Parts 187 | . 10 . 60 34 32 29 22 Haulers Intercepted 6 | . 1 . 2 2 1 . . Recyclers Shooed 2 | . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 19 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Combat Hostiles Destroyed 66 | . 2 . 20 10 11 10 13 Guns 56 | . 2 . 20 7 4 10 13 Cannons 8 | . . . . 2 6 . . AOE 1 | . . . . 1 . . . Classes Destroyed 12 | . 2 . 6 1 . 2 1 Worker 2 | . . . 1 1 . . . Builder 3 | . . . 1 1 1 . . Tunneler 1 | . . . . . . 1 . Hauler 6 | . 1 . 2 2 1 . . Recycler 2 | . . . 1 . 1 . . Drone 1 | . . . . . . . 1 Watcher 1 | . . . . 1 . . . Swarmer 17 | . . . 7 4 3 . 3 Grunt 33 | . 2 . 6 5 6 6 8 Duelist 4 | . . . 2 . . . 2 Sentry 9 | . . . 5 1 2 1 . Programmer 3 | . . . . . . 3 . Best Kill Streak 7 | . 2 . 4 4 3 4 7 Combat Bots Only 7 | . 2 . 3 4 3 4 7 Max Kills in Single Turn 2 | . 1 . 1 2 1 2 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Hostile Shots Fired 514 | . 10 . 148 62 84 65 145 Missed 137 | . 4 . 38 18 19 24 34 Hits 377 | . 6 . 110 44 65 41 111 Melee 20 | . . . 7 . . . 13 Projectile 357 | . 6 . 103 44 65 41 98 Critical Strikes 12 | . 1 . 6 . . . 5 Damage Taken 5160 | . 102 . 1361 418 1207 482 1590 Core 1174 | . 10 . 260 84 277 29 514 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 8 | . . . . . . . 8 Regen/Repaired (Parts) 83 | . . . 83 . . . . Core Remaining (%) 64 | 100 . 96 . 14 49 . . Volleys Fired 281 | . 12 . 97 48 47 31 46 Largest 2 | . 2 . 2 2 2 2 2 Hottest 149 | . 40 . 79 98 98 53 149 Shots Fired 470 | . 24 . 165 49 83 62 87 Gun 377 | . 24 . 165 24 22 62 80 Cannon 90 | . . . . 24 59 . 7 Launcher 3 | . . . . 1 2 . . Special . | . . . . . . . . Kinetic 311 | . 24 . 116 . 41 62 68 Thermal 156 | . . . 49 48 40 . 19 Explosive 3 | . . . . 1 2 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 3 . 11 6 11 12 7 Robot Miss Streak 8 | . 2 . 4 2 5 8 8 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 303 | . 14 . 99 28 53 49 60 Core Hits 178 | . 6 . 44 18 20 36 54 Critical Kills 2 | . 1 . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 6 | . 1 . 2 2 1 . . Burn 3 | . . . 1 2 . . . Meltdown 1 | . . . . . 1 . . Destroy 1 | . 1 . . . . . . Smash 1 | . . . 1 . . . . Melee Attacks 3 | . . . 3 . . . . Impact 3 | . . . 3 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5378 | . 151 . 1509 589 1016 1010 1103 Guns 4046 | . 151 . 1402 218 219 1005 1051 Cannons 1101 | . . . . 268 781 . 52 Explosions 117 | . . . . 103 14 . . Melee 91 | . . . 91 . . . . Ramming 23 | . . . 16 . 2 5 . Kinetic 3494 | . 151 . 998 . 424 1005 916 Thermal 1653 | . . . 404 486 576 . 187 Explosive 117 | . . . . 103 14 . . Electromagnetic . | . . . . . . . . Impact 91 | . . . 91 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 2 2 . . 1 4 4 Average Corruption 2 | . 2 2 . . 1 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . 2 2 . . 7 8 12 Message Errors 10 | . 1 . . . 2 1 6 Matter Fused 7 | . . 1 . . 3 2 1 Heat Flow Errors 3 | . . . . . 1 1 1 Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 5 | . 1 1 . . 1 1 1 Data Loss (major) 2 | . . . . . . 1 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 84 | . . . 72 . 1 . 11 Projectiles 12 | . . . . . 1 . 11 Explosions . | . . . . . . . . Melee 72 | . . . 72 . . . . Knockbacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 170 | . . . . . 170 . . Shots 3 | . . . . . 3 . . Rammed . | . . . . . . . . Targets Rammed 8 | . . . 5 . 1 2 . Kicked 8 | . . . 5 . 1 2 . Crushed . | . . . . . . . . Highest Temperature 508 | . 22 . 121 303 508 108 498 Average Temperature 111 | . 10 . 31 112 156 35 157 Received Heat Transfer 1593 | . 69 . 393 138 387 144 462 Effects 18 | . . . . 1 12 . 5 Shutdowns 6 | . . . . . 5 . 1 Energy Bleed 3 | . . . . . 1 . 2 Interference 2 | . . . . 1 1 . . Matter Decay 2 | . . . . . 1 . 1 Short Circuit 2 | . . . . . 2 . . Damage (minor) 2 | . . . . . 1 . 1 Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 6 | . . . 2 1 2 . 1 Heat Transferred 3689 | . . . 1110 1184 1036 . 359 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Maximum Alert Level 1 | . . . . 1 1 . . Low Security (%) 97 | 100 100 100 100 94 90 100 . Level 1 2 | . . . . 5 9 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 230 | . 40 . 165 212 230 97 . Initial 95 | . . . . 53 82 95 . Average 73 | . 6 . 72 95 139 37 . Influence Increases 2482 | . 69 . 635 514 653 281 330 Destroy 0b10 Robot/C 1520 | . 40 . 400 260 360 200 260 Destroy 0b10 Robot/NC 80 | . 5 . 25 25 20 5 . Destroy Leader 366 | . 12 . 114 86 84 60 10 Allied During Kill 119 | . . . . 80 39 . . Successful Hack 104 | . 12 . 48 11 18 15 . Disable Machine 120 | . . . . 45 75 . . Destroy Structure 68 | . . . 3 7 57 1 . Lose Combat Pursuer 105 | . . . 45 . . . 60 Influence Decreases 2482 | . 67 2 506 447 638 405 417 Entered New Map 341 | . . 2 . 76 114 116 33 Time Decay 1811 | . 67 . 466 291 374 279 334 Lost Part 160 | . . . 40 20 50 . 50 Lost Ally 170 | . . . . 60 100 10 . Squads Dispatched 17 | . 1 . 2 3 6 5 . Investigation 7 | . 1 . . 2 3 1 . Extermination 1 | . . . . . . 1 . Reinforcement 9 | . . . 2 1 3 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 2 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Distress Signals 4 | . . . 1 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 3 . 27 13 25 15 18 Peak Tracking Total 6 | . 2 . 4 4 4 3 6 Tactical Retreats 4 | . . . 2 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Traps Triggered 3 | . 2 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Disabled 8 | . . . . 3 5 . . Max in Single Turn 3 | . . . . 1 3 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Accessed 32 | . 3 . 7 8 6 5 3 Terminals 21 | . 2 . 5 8 4 1 1 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 1 . 1 1 . Recycling Units 3 | . . . 1 . 1 1 . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Total Hacks 99 | . 10 . 18 22 23 13 13 Successful 49 | . 3 . 9 7 9 8 13 Failed 49 | . 7 . 9 15 14 4 . Catastrophic 4 | . . . 1 . 1 2 . Database Lockouts 1 | . . . . . . 1 . Manual . | . . . . . . . . Terminals 65 | . 8 . 12 22 15 2 6 Fabricators . | . . . . . . . . Repair Stations 11 | . 2 . 4 . 4 1 . Recycling Units 8 | . . . 2 . 4 2 . Scanalyzers 8 | . . . . . . 8 . Garrison Access . | . . . . . . . . Terminal Hacks 35 | . 3 . 6 7 5 1 13 Record 16 | . . . 2 . 1 1 12 Part Schematic 1 | . . . . 1 . . . Open Door 4 | . . . . 3 . . 1 Locate Traps 1 | . . . . 1 . . . Patrol Status 1 | . . . . . 1 . . Reinforcement Status 1 | . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 2 | . . . 1 1 . . . Registered Components 2 | . 1 . . . 1 . . Zone Layout 6 | . 1 . 3 . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 2 . 1 . . Scan Component 2 | . . . 1 . 1 . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 6 | . . . 1 . 3 2 . Process 1 | . . . 1 . . . . Report Inventory 4 | . . . . . 2 2 . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer 5 | . . . . . . 5 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Retrieve Study 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 3 . 7 7 5 4 1 Full Trace Events 10 | . 2 . 1 2 3 1 1 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 247 | . . . 247 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 6 . . Highest-Rated Group 88 | . . . . 88 48 . . Highest-Rated Ally 16 | . . . . 16 8 . . Total Orders . | . . . . . . . . Ally Attacks 87 | . . . . 27 60 . . Total Damage 703 | . . . . 248 455 . . Kills 12 | . . . . 3 9 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 Drone Launches 9 | . . . . . 4 4 1 Drone Recoveries 5 | . . . . . . 5 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Turns Passed 5245 | 85 347 119 1462 705 860 906 761 Spaces Moved 3108 | 76 254 99 693 408 531 567 480 Core 33 | 29 . . . . . . 4 Treads . | . . . . . . . . Legs 3075 | 47 254 99 693 408 531 567 476 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 105 120 50 Average Speed 117 | 93 120 120 112 102 117 129 126 Slowest Speed 190 | 120 120 120 120 105 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 42 27 43 50 42 13 59 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 1 . . . . 2 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . . 7 . . Terrain Destroyed 74 | . . . . 7 67 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 74 | . . . . 7 67 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total 4267 | 89 274 99 1213 648 687 691 566 Wait 657 | . 3 . 363 169 54 45 23 Move 3101 | 75 253 98 692 407 530 566 480 Hop . | . . . . . . . . Pick Up 66 | 8 5 1 17 9 13 9 4 Fast Attach 8 | . . . 4 . 3 1 . Attach 40 | 5 1 . 6 8 9 7 4 Detach 3 | . . . . . 2 1 . Swap 34 | 1 . . 12 . 12 5 4 Drop 53 | . . . 14 7 15 12 5 Fire 281 | . 12 . 97 48 47 31 46 Melee 3 | . . . 3 . . . . Ram . | . . . . . . . . Kick 8 | . . . 5 . 1 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 13 | . . . . . 1 12 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 14) 413 | -10/Materials | Discovered new exit (range 13) 433 | -10/Materials | Entered Mines 483 | -10/Mines | Learned location of Mines (-9) 539 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 539 | -10/Mines | Discovered new exit (range 8) 552 | -10/Mines | Entered Materials 552 | -9/Materials | Evolved 2 slots: Propulsion x2 1052 | -9/Materials | Discovered new exit (range 15) 1087 | -9/Materials | Build established: Scavenger-Mutant 1554 | -9/Materials | Discovered new exit (range 12) 1650 | -9/Materials | Repaired Aluminum Leg 1827 | -9/Materials | Discovered new exit (range 12) 1914 | -9/Materials | Core integrity fell below 50% 2014 | -9/Materials | Entered Storage 2030 | -9/Storage | Build established: Mutant 2244 | -9/Storage | Core integrity fell below 20% 2351 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2514 | -9/Storage | Lost 3 allies 2645 | -9/Storage | Build established: Commander-Mutant 2677 | -9/Storage | Discovered new exit (range 5) 2719 | -9/Storage | Entered Materials 2719 | -8/Materials | Accompanied by 6 allies 2719 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3241 | -8/Materials | Lost 3 allies 3424 | -8/Materials | Lost 3 parts (1p2n) 3461 | -8/Materials | Discovered new exit (range 10) 3493 | -8/Materials | Core integrity fell below 50% 3579 | -8/Materials | Entered Factory 3579 | -7/Factory | Accompanied by 4 allies 3579 | -7/Factory | Evolved 2 slots: Utility x2 3620 | -7/Factory | Central database locked down 3769 | -7/Factory | Build established: Scavenger-Mutant 4448 | -7/Factory | Discovered new exit (range 6) 4485 | -7/Factory | Entered Lower Caves 4570 | -7/Lower Caves | Attracted the attention of an 0b10 base 4660 | -7/Lower Caves | Learned location of 1 exit from Factory 4660 | -7/Lower Caves | Learned 8 Research zone layouts 4660 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 4660 | -7/Lower Caves | Learned Research emergency access door positions 4660 | -7/Lower Caves | Learned Factory stockpile data 4664 | -7/Lower Caves | Destroyed 7 combat bots 4906 | -7/Lower Caves | Learned location of Extension (-4) 5023 | -7/Lower Caves | Entered an active Warlord outpost 5050 | -7/Lower Caves | Learned Extension stockpile data 5050 | -7/Lower Caves | Learned Extension terminal intel 5050 | -7/Lower Caves | Learned Research garrison access intel 5088 | -7/Lower Caves | Build established: Mutant 5185 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5239 | -7/Lower Caves | Core integrity fell below 50% 5246 | -7/Lower Caves | Self-destructed Last Messages --------------- Aluminum Leg destroyed. Imp. Signal Interpreter destroyed. Destroyed Microactuators. Axe melted. L-41 Fighter destroyed. Overheating: Plasma Cannon damaged (-18). Power failure, Deuterium Engine shutdown. Acquired Core Shielding. Imp. Deuterium Engine fries itself beyond repair. Aluminum Leg destroyed. Plasma Cannon destroyed. Core Shielding destroyed. Overheating: Matter decay (-102). Deuterium Engine destroyed. Com. Matter Pod destroyed. J GW&EVJM#=%LMUB3AT0AYMZZ| RX38 Hvy. Laser severed. Acquired Hvy. Laser. Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????##??###?# | | ??????????????????????????????????????? ## ## | | ????????????? ????????????????####???? | | ???????????# ??????????????## ###? | | ???????? # ?????????????## ## # | | ?????? % %???????????### ### | | ?????? ??????????## | | ????? ?????????## | | ?????? #???????## #?# | | ??????? !??????## #??# ## | | ??????? !%??????# % #???# ## | | ???????? ??????# @ ###?# | | ???? ???? ??????#l ### | | ????# ??? ##???## | | ?????? ?? ##??# Y # | | ?????????# ### #### # ## #### | | ???????????# ## ## ### ##??## | | ???????????# ## $#?###????# # | | ???????????# ## ## #????????# # | | ???????????#???# ???????# | | ???????????????# #?????# | | ???????????????### ##### #???# | | ?????????????????###########???## ???# #### | | ?????????????????????????????????## ???####??? | | ???????????????????????????????????######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 440 Matter Stores 500 Matter Capacity 650 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 57 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Storage | Hacked Drone Bay | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 7% | -9/Materials Studied --------- Hvy. Assault Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction I Have A Map? Item+ Resistances Are Futile Sprinter Well Done Challenges ------------ None Game ------ Seed ShiftTargetingScrapsphere Manual? 0 Play Time 00:51:18 Cumulative 12.4 hours Start 2025.10.23 @ 17:17:35 End 2025.10.23 @ 18:04:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a6c64c6b-2deb-4807-9d59-b5b3a614fb95