Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.31 @ 01:15:32 Player: praxLeonis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (726) 726 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2031 Bonus ------- None Cogmind --------- Core Integrity 357/400 Matter 40/300 Energy 160/160 System Corruption 0% Temperature Cool (40) Movement Rolling (100) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (3) ------ Small Storage Unit Visual Processing Unit Improved Sensor Array > --- WEAPON (3) ------- Battle Cannon Mini Grenade Launcher > --- INVENTORY (6) ---- Light Ion Engine Small Matter Pod (0) Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- Light Assault Rifle Battle Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Small Matter Pod Light Assault Rifle [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 30 | 6 5 16 3 Power 6 | 1 1 4 . Engine 5 | 1 1 3 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 9 | 2 . 7 . Treads . | . . . . Leg 4 | 2 . 2 . Wheel 5 | . . 5 . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 1 2 Device 2 | . 1 . 1 Storage 3 | 1 . 1 1 Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 2 4 1 Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 2 1 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 1 5 1 Power 2 | . . 2 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 3 | . 1 1 1 Highest Loss Streak 4 | . 1 4 1 Average Slot Usage (%) 95 | . 93 95 98 Engine 9 | . 14 9 . Core 3 | . . 3 11 Leg 15 | . 28 12 . Wheel 11 | . . 14 22 Device 8 | . 8 8 7 Storage 6 | . 5 5 14 Processor 12 | . 8 14 11 Energy Gun 5 | . 14 3 . Ballistic Gun 13 | . 14 13 9 Ballistic Cannon 3 | . . 3 11 Launcher 4 | . . 5 11 Naked Turns . | . . . . Heaviest Build 15 | 8 8 13 15 Greatest Support 32 | 20 20 32 32 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 4 4 6 6 Average Capacity 4 | 4 4 4 6 Most Carried 6 | 4 4 6 3 Average Carried 3 | 2 3 4 2 Final Capacity 6 | 4 4 6 6 Final Carried 4 | 4 4 4 3 Class Distribution -------------------- 68% | Scavenger-Mutant 23% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 700 | 331 95 274 . Remotely . | . . . . Salvage Created 788 | 80 180 364 164 Parts 64 | 3 16 40 5 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 29 | 1 6 17 5 Guns 15 | 1 6 8 . Cannons 1 | . . 1 . AOE 13 | . . 8 5 Classes Destroyed 7 | 2 2 2 1 Worker 6 | 1 1 3 1 Tunneler 3 | . . 3 . Recycler 1 | . . . 1 Watcher 2 | . 1 . 1 Swarmer 14 | . 5 9 . Grunt 13 | 1 1 6 5 Assembled 2 | . . 2 . Best Kill Streak 8 | 1 7 5 8 Combat Bots Only 5 | 1 5 3 5 Max Kills in Single Turn 4 | 1 1 4 2 Gunslinging . | . . . . Exploded 3 | . . 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1067 | 68 295 548 156 Core 254 | 33 63 115 43 Absorbed by Shields . | . . . . Core Remaining (%) 50 | 86 . 15 . Volleys Fired 108 | 7 21 66 14 Largest 3 | 2 2 2 3 Hottest 89 | 70 70 69 89 Shots Fired 181 | 13 41 96 31 Gun 135 | 13 41 72 9 Cannon 29 | . . 15 14 Launcher 17 | . . 9 8 Special . | . . . . Kinetic 122 | 7 21 71 23 Thermal 12 | 6 6 . . Explosive 17 | . . 9 8 Electromagnetic 30 | . 14 16 . Robot Hit Streak 8 | 4 5 8 3 Robot Miss Streak 4 | 2 3 4 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 103 | 8 24 57 14 Core Hits 59 | 3 9 35 12 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2296 | 105 260 1210 721 Guns 822 | 105 260 422 35 Cannons 295 | . . 166 129 Explosions 1179 | . . 622 557 Melee . | . . . . Ramming . | . . . . Kinetic 802 | 54 118 466 164 Thermal 143 | 51 50 42 . Explosive 1137 | . . 580 557 Electromagnetic 214 | . 92 122 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . 8 . Average Corruption 7 | . . 7 . Corruption Purged . | . . . . Effects 23 | . . 23 . Message Errors 4 | . . 4 . Matter Fused 4 | . . 4 . Heat Flow Errors 4 | . . 4 . Energy Discharges 2 | . . 2 . Data Loss (minor) 3 | . . 3 . Targeting Errors 6 | . . 6 . Overload Shots . | . . . . Overflow Damage 8 | . . . 8 Projectiles . | . . . . Explosions 8 | . . . 8 Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 2 | . . . 2 Secondary 1 | . . . 1 Self-Inflicted Damage 17 | . . 17 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 210 | 90 72 210 106 Average Temperature 43 | 47 30 43 54 Received Heat Transfer 258 | 36 18 120 84 Effects 3 | . . 3 . Interference 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 346 | 148 148 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 318 | 25 173 290 318 Average Influence 123 | 5 121 129 191 Maximum Alert Level 1 | . . 1 1 Low Security (%) 88 | 100 100 83 74 Level 1 11 | . . 16 25 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | 1 9 20 7 Peak Tracking Total 5 | 1 4 5 4 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 4 | . . 3 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 2 | . 1 . 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 1 . 6 Successful 6 | . . . 6 Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . 1 . 6 Terminals 7 | . 1 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . . 4 Level Access Points 1 | . . . 1 Branch Access Points 1 | . . . 1 Locate Traps 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . . 2 Terminals 2 | . . . 2 Assimilate 1 | . . . 1 Botnet 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1357 | 108 330 793 126 Spaces Moved 903 | 71 197 573 62 Core 14 | 14 . . . Treads . | . . . . Legs 482 | 57 197 228 . Wheels 407 | . . 345 62 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 80 100 Average Speed 107 | 106 120 104 100 Slowest Speed 120 | 120 120 120 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 5 34 80 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug 1 | . . 1 . Terrain Destroyed 141 | . . 98 43 Melee . | . . . . Projectile 5 | . . 2 3 AOE 136 | . . 96 40 Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1117 | 88 249 681 99 Wait 52 | . 24 9 19 Move 900 | 70 196 572 62 Hop . | . . . . Pick Up 11 | 5 1 5 . Fast Attach 14 | 5 1 7 1 Attach 8 | 1 1 4 2 Detach 5 | . . 4 1 Swap 8 | . 3 5 . Drop 11 | . 2 9 . Fire 108 | 7 21 66 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: Mat x3 / Min x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 7) 439 | -10/Materials | Entered Mines 439 | -10/Mines | Found a hidden stash of uninstalled traps 589 | -10/Mines | Build established: Scavenger-Mutant 590 | -10/Mines | Assembled infested the area 627 | -10/Mines | Core integrity fell below 50% 686 | -10/Mines | Lost 4 parts (2p1n1w) 1004 | -10/Mines | Discovered new exit (range 11) 1020 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1156 | -10/Mines | Core integrity fell below 20% 1232 | -10/Mines | Entered Materials 1232 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1248 | -9/Materials | Identified exit to Mines 1248 | -9/Materials | Identified exit to Materials 1358 | -9/Materials | Self-destructed Last Messages --------------- 01330_ K-01 Serf collects debris. 01332_ The unstable cave ceiling collapses. 01333_ K-01 Serf collects debris. 01334_ U-05 Engineer lays Concrete. 01335_ K-01 Serf destroyed. 01336_ U-05 Engineer builds a Wall. 01337_ Lgt. Assault Rifle destroyed. 01338_ G-34 Mercenary destroyed. 01340_ U-05 Engineer lays Concrete. 01342_ Processing Tank disabled. 01342_ U-05 Engineer builds a Wall. 01345_ The unstable cave ceiling collapses. 01345_ Destroyed Ion Engine. 01346_ U-05 Engineer lays Concrete. 01349_ U-05 Engineer builds a Wall. 01352_ The unstable cave ceiling collapses. 01352_ G-34 Mercenary destroyed. 01353_ U-05 Engineer lays Concrete. 01355_ K-01 Serf collects debris. 01356_ U-05 Engineer builds a Wall. 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"?? =#?????????????????? | | ????????????????????# ? ???????????????????????? | | ????????????????????? ? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation root@ Challenges ------------ None Game ------ Seed IntegrationModifiedBlade Manual? 0 Play Time 00:31:51 Cumulative 5.8 hours Start 2020.08.27 @ 11:29:34 End 2020.08.31 @ 01:15:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0db1a51-fcda-42cf-b9f0-6425c2dfaec8