Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.31 @ 01:15:32

Player: praxLeonis

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (726)      726
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2031

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             357/400
Matter                     40/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (40)
Movement                   Rolling (100)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (3) ------
     Small Storage Unit
           Visual Processing Unit
  Improved Sensor Array
>          --- WEAPON (3) -------
           Battle Cannon
      Mini Grenade Launcher
>          --- INVENTORY (6) ----
     Light Ion Engine
     Small Matter Pod (0)
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
  Improved Sensor Array
>          --- WEAPON -----------
     Light Assault Rifle
           Battle Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Small Matter Pod
     Light Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             30   | 6   5   16  3   
  Power                    6    | 1   1   4   .   
    Engine                 5    | 1   1   3   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   7   .   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   2   .   
    Wheel                  5    | .   .   5   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   1   2   
    Device                 2    | .   1   .   1   
    Storage                3    | 1   .   1   1   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   4   1   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   1   2   1   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   1   5   1   
  Power                    2    | .   .   2   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   1   1   1   
  Highest Loss Streak      4    | .   1   4   1   
Average Slot Usage (%)     95   | .   93  95  98  
  Engine                   9    | .   14  9   .   
  Core                     3    | .   .   3   11  
  Leg                      15   | .   28  12  .   
  Wheel                    11   | .   .   14  22  
  Device                   8    | .   8   8   7   
  Storage                  6    | .   5   5   14  
  Processor                12   | .   8   14  11  
  Energy Gun               5    | .   14  3   .   
  Ballistic Gun            13   | .   14  13  9   
  Ballistic Cannon         3    | .   .   3   11  
  Launcher                 4    | .   .   5   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 8   8   13  15  
  Greatest Support         32   | 20  20  32  32  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 4   4   6   6   
  Average Capacity         4    | 4   4   4   6   
  Most Carried             6    | 4   4   6   3   
  Average Carried          3    | 2   3   4   2   
  Final Capacity           6    | 4   4   6   6   
  Final Carried            4    | 4   4   4   3   

 Class Distribution 
--------------------
 68% | Scavenger-Mutant
 23% | Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           700  | 331 95  274 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            788  | 80  180 364 164 
  Parts                    64   | 3   16  40  5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  29   | 1   6   17  5   
  Guns                     15   | 1   6   8   .   
  Cannons                  1    | .   .   1   .   
  AOE                      13   | .   .   8   5   
Classes Destroyed          7    | 2   2   2   1   
  Worker                   6    | 1   1   3   1   
  Tunneler                 3    | .   .   3   .   
  Recycler                 1    | .   .   .   1   
  Watcher                  2    | .   1   .   1   
  Swarmer                  14   | .   5   9   .   
  Grunt                    13   | 1   1   6   5   
  Assembled                2    | .   .   2   .   
Best Kill Streak           8    | 1   7   5   8   
  Combat Bots Only         5    | 1   5   3   5   
Max Kills in Single Turn   4    | 1   1   4   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1067 | 68   295  548  156  
  Core                     254  | 33   63   115  43   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         50   | 86   .    15   .    
Volleys Fired              108  | 7    21   66   14   
  Largest                  3    | 2    2    2    3    
  Hottest                  89   | 70   70   69   89   
Shots Fired                181  | 13   41   96   31   
  Gun                      135  | 13   41   72   9    
  Cannon                   29   | .    .    15   14   
  Launcher                 17   | .    .    9    8    
  Special                  .    | .    .    .    .    
  Kinetic                  122  | 7    21   71   23   
  Thermal                  12   | 6    6    .    .    
  Explosive                17   | .    .    9    8    
  Electromagnetic          30   | .    14   16   .    
  Robot Hit Streak         8    | 4    5    8    3    
  Robot Miss Streak        4    | 2    3    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           103  | 8    24   57   14   
  Core Hits                59   | 3    9    35   12   
  Critical Hits            1    | .    .    1    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2296 | 105  260  1210 721  
  Guns                     822  | 105  260  422  35   
  Cannons                  295  | .    .    166  129  
  Explosions               1179 | .    .    622  557  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  802  | 54   118  466  164  
  Thermal                  143  | 51   50   42   .    
  Explosive                1137 | .    .    580  557  
  Electromagnetic          214  | .    92   122  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    .    8    .    
  Average Corruption       7    | .    .    7    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  23   | .    .    23   .    
    Message Errors         4    | .    .    4    .    
    Matter Fused           4    | .    .    4    .    
    Heat Flow Errors       4    | .    .    4    .    
    Energy Discharges      2    | .    .    2    .    
    Data Loss (minor)      3    | .    .    3    .    
    Targeting Errors       6    | .    .    6    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            8    | .    .    .    8    
  Projectiles              .    | .    .    .    .    
  Explosions               8    | .    .    .    8    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    .    2    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      17   | .    .    17   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        210  | 90   72   210  106  
  Average Temperature      43   | 47   30   43   54   
  Received Heat Transfer   258  | 36   18   120  84   
  Effects                  3    | .    .    3    .    
    Interference           3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | 1    .    .    .    
  Heat Transferred         346  | 148  148  50   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             318  | 25  173 290 318 
  Average Influence        123  | 5   121 129 191 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         88   | 100 100 83  74  
  Level 1                  11   | .   .   16  25  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | 1   9   20  7   
  Peak Tracking Total      5    | 1   4   5   4   
  Tactical Retreats        4    | .   1   3   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          4    | .   .   3   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          2    | .   1   .   1   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   1   .   6   
  Successful               6    | .   .   .   6   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   1   .   6   
  Terminals                7    | .   1   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   .   4   
  Level Access Points      1    | .   .   .   1   
  Branch Access Points     1    | .   .   .   1   
  Locate Traps             1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   
  Terminals                2    | .   .   .   2   
    Assimilate             1    | .   .   .   1   
    Botnet                 1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1357 | 108 330 793 126 
Spaces Moved               903  | 71  197 573 62  
  Core                     14   | 14  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     482  | 57  197 228 .   
  Wheels                   407  | .   .   345 62  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 80  100 
  Average Speed            107  | 106 120 104 100 
  Slowest Speed            120  | 120 120 120 100 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 5   34  80  12  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 1    | .   .   1   .   
Terrain Destroyed          141  | .   .   98  43  
  Melee                    .    | .   .   .   .   
  Projectile               5    | .   .   2   3   
  AOE                      136  | .   .   96  40  

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1117 | 88  249 681 99  
  Wait                     52   | .   24  9   19  
  Move                     900  | 70  196 572 62  
  Hop                      .    | .   .   .   .   
  Pick Up                  11   | 5   1   5   .   
  Fast Attach              14   | 5   1   7   1   
  Attach                   8    | 1   1   4   2   
  Detach                   5    | .   .   4   1   
  Swap                     8    | .   3   5   .   
  Drop                     11   | .   2   9   .   
  Fire                     108  | 7   21  66  14  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: Mat x3 / Min x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   74 | -11/Scrapyard | Discovered new exit (range 8)
  109 | -11/Scrapyard | Entered Materials
  285 | -10/Materials | Discovered new exit (range 7)
  439 | -10/Materials | Entered Mines
  439 | -10/Mines     | Found a hidden stash of uninstalled traps
  589 | -10/Mines     | Build established: Scavenger-Mutant
  590 | -10/Mines     | Assembled infested the area
  627 | -10/Mines     | Core integrity fell below 50%
  686 | -10/Mines     | Lost 4 parts (2p1n1w)
 1004 | -10/Mines     | Discovered new exit (range 11)
 1020 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1156 | -10/Mines     | Core integrity fell below 20%
 1232 | -10/Mines     | Entered Materials
 1232 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1248 | -9/Materials  | Identified exit to Mines
 1248 | -9/Materials  | Identified exit to Materials
 1358 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01330_ K-01 Serf collects debris.
01332_ The unstable cave ceiling collapses.
01333_ K-01 Serf collects debris.
01334_ U-05 Engineer lays Concrete. <x2>
01335_ K-01 Serf destroyed.
01336_ U-05 Engineer builds a Wall.
01337_ Lgt. Assault Rifle destroyed.
01338_ G-34 Mercenary destroyed. <x2>
01340_ U-05 Engineer lays Concrete. <x2>
01342_ Processing Tank disabled.
01342_ U-05 Engineer builds a Wall.
01345_ The unstable cave ceiling collapses.
01345_ Destroyed Ion Engine.
01346_ U-05 Engineer lays Concrete. <x2>
01349_ U-05 Engineer builds a Wall.
01352_ The unstable cave ceiling collapses.
01352_ G-34 Mercenary destroyed.
01353_ U-05 Engineer lays Concrete. <x2>
01355_ K-01 Serf collects debris.
01356_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              350
Matter Capacity            350
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
root@

 Challenges 
------------
None

 Game 
------
Seed              IntegrationModifiedBlade
  Manual?         0
Play Time         00:31:51
  Cumulative      5.8 hours
  Start           2020.08.27 @ 11:29:34
  End             2020.08.31 @ 01:15:32
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b0db1a51-fcda-42cf-b9f0-6425c2dfaec8