Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.26 @ 06:45:22 Player: Pitt Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1839) 1839 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5659 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 123/300 Energy 67/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Improved Terrain Scan Processor Long-range Tractor Beam > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Weight Redist. System Improved Propulsion Shielding System Shield Improved Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Advanced EMP Blaster Blade Saw > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Weight Redist. System Structural Scanner Structural Scanner Improved Signal Interpreter Improved Propulsion Shielding System Shield Long-range Tractor Beam Remote Datajack [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . Utility 4 | . . 2 1 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 103 | 7 4 6 39 16 . 18 13 Power 12 | 1 . . 5 3 . 1 2 Engine 8 | 1 . . 4 2 . . 1 Core 4 | . . . 1 1 . 1 1 Reactor . | . . . . . . . . Propulsion 20 | 2 1 . 13 . . 3 1 Treads . | . . . . . . . . Leg 7 | . . . 7 . . . . Wheel 10 | 2 1 . 3 . . 3 1 Hover . | . . . . . . . . Flight 3 | . . . 3 . . . . Utility 32 | 2 . 2 9 5 . 10 4 Device 17 | 1 . 1 4 2 . 6 3 Storage 3 | 1 . . . 1 . 1 . Processor 7 | . . 1 3 2 . 1 . Hackware . | . . . . . . . . Protection 5 | . . . 2 . . 2 1 Artifact . | . . . . . . . . Weapon 39 | 2 3 4 12 8 . 4 6 Energy Gun 16 | 1 . 1 5 5 . 2 2 Energy Cannon 2 | . . . 2 . . . . Ballistic Gun 6 | 1 1 . 2 1 . . 1 Ballistic Cannon 6 | . 1 2 1 2 . . . Launcher 2 | . . . . . . 2 . Special Weapon 3 | . 1 1 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 1 . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 5 | . . . 3 1 . 1 . Parts Lost 40 | . . . 18 2 . 7 13 Power 7 | . . . 2 2 . 1 2 Propulsion 12 | . . . 6 . . 3 3 Utility 11 | . . . 6 . . 2 3 Weapon 10 | . . . 4 . . 1 5 Highest Loss Streak 13 | . . . 10 2 . 2 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 100 100 82 83 84 72 69 Engine 7 | . 14 11 6 1 7 5 3 Core 3 | . . . 1 7 . 5 5 Leg 1 | . . . 11 . . . . Wheel 12 | . 28 22 8 . . . 14 Flight 7 | . . . 2 23 23 16 . Device 14 | . 14 22 13 19 15 13 11 Storage 10 | . 14 11 9 7 7 8 12 Processor 7 | . . 11 7 10 15 13 6 Protection 1 | . . . 6 . . . 1 Energy Gun 6 | . 14 9 3 7 15 4 . Ballistic Gun 4 | . 12 . 1 3 . . 2 Ballistic Cannon 2 | . 1 11 7 . . . . Launcher 1 | . . . . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 54 | 13 15 19 23 26 16 29 54 Greatest Support 49 | 26 26 26 49 20 20 48 48 Greatest Overweight (x) 9 | 3 . . 1 1 . 5 9 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 7 8 8 9 Most Carried 10 | 6 8 8 8 8 8 8 10 Average Carried 7 | 2 6 6 7 7 8 7 8 Final Capacity 10 | 8 8 8 8 8 8 10 5 Final Carried 8 | 6 8 8 7 8 8 7 5 Class Distribution -------------------- 45% | Mutant 43% | Scavenger-Mutant 6% | Assassin 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Was Fac Fac Matter Collected 1829 | 279 72 19 769 220 . 315 155 Remotely 495 | . . . 495 . . . . Salvage Created 2112 | 64 307 . 826 313 . 301 301 Parts 135 | 11 28 . 49 19 . 15 13 Haulers Intercepted 3 | . . . 1 2 . . . Recyclers Shooed 3 | 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 38 | . 8 . 18 3 . 5 4 Melee 5 | . . . 2 . . . 3 Guns 20 | . 6 . 7 1 . 5 1 Cannons 13 | . 2 . 9 2 . . . Classes Destroyed 15 | 1 5 . 8 1 . . . Worker 3 | . . . 1 . . . 2 Builder 8 | . 3 . 1 3 . . 1 Tunneler 5 | 4 . . . . . 1 . Hauler 3 | . . . 1 2 . . . Recycler 3 | . 1 . . 1 . 1 . Mechanic 1 | . . . 1 . . . . Watcher 3 | . 1 . 2 . . . . Swarmer 7 | . 5 . 2 . . . . Grunt 15 | . 3 . 8 1 . . 3 Duelist 2 | . . . 2 . . . . Sentry 3 | . . . 2 . . 1 . Specialist 2 | . . . 2 . . . . Hunter 4 | . . . 1 1 . 2 . Programmer 4 | . . . . 1 . 2 1 Heavy 1 | . . . 1 . . . . Best Kill Streak 5 | 2 5 . 4 5 . 2 1 Combat Bots Only 4 | . 3 . 4 2 . 1 1 Max Kills in Single Turn 1 | 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Damage Taken 4866 | . 156 . 1964 206 . 640 1900 Core 1653 | . 62 . 522 31 . 188 850 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . . 51 . . . . Regen/Repaired (Parts) 34 | . 13 . . . . . 21 Core Remaining (%) 69 | 100 75 100 5 . . 68 . Volleys Fired 249 | 9 34 6 112 52 . 28 8 Largest 2 | 2 2 2 2 2 . 1 1 Hottest 145 | 60 100 100 104 145 . 80 69 Shots Fired 361 | 18 66 11 162 68 . 28 8 Gun 241 | 18 62 2 83 44 . 24 8 Cannon 109 | . 3 8 75 23 . . . Launcher 4 | . . . . . . 4 . Special 7 | . 1 1 4 1 . . . Kinetic 212 | 9 33 8 124 38 . . . Thermal 139 | 9 33 3 34 30 . 24 6 Explosive . | . . . . . . . . Electromagnetic 10 | . . . 4 . . 4 2 Robot Hit Streak 12 | 7 10 6 8 6 . 9 12 Robot Miss Streak 8 | 1 2 1 8 3 . 2 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 284 | 14 43 8 117 34 . 25 43 Core Hits 135 | 5 19 . 63 12 . 21 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . . . 4 1 . . 7 Blast 5 | . . . 4 1 . . . Sever 7 | . . . . . . . 7 Melee Attacks 55 | . . . 9 . . . 46 Impact . | . . . . . . . . Slashing 55 | . . . 9 . . . 46 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4886 | 144 443 142 2051 613 . 648 845 Guns 2540 | 144 389 12 939 314 . 610 132 Cannons 1406 | . 54 130 928 294 . . . Explosions 25 | . . . . . . 25 . Melee 895 | . . . 184 . . . 711 Ramming 20 | . . . . 5 . 13 2 Kinetic 2202 | 66 208 130 1452 346 . . . Thermal 1629 | 78 235 12 337 262 . 610 95 Explosive . | . . . . . . . . Electromagnetic 140 | . . . 78 . . 25 37 Impact . | . . . . . . . . Slashing 895 | . . . 184 . . . 711 Piercing . | . . . . . . . . Highest Corruption 11 | . 1 . 1 . 8 11 2 Average Corruption 6 | . 1 . 1 . 8 8 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 54 | . . . 3 . 1 48 2 Message Errors 15 | . . . 1 . 1 13 . Matter Fused 16 | . . . 1 . . 14 1 Heat Flow Errors 8 | . . . . . . 7 1 Energy Discharges 2 | . . . . . . 2 . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 7 | . . . . . . 7 . Data Loss (major) 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 15 | . . . 11 4 . . . Projectiles 15 | . . . 11 4 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 24 | . 1 1 19 3 . . . Impact . | . . . . . . . . Kinetic 23 | . 1 1 18 3 . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 8 | . . . . 2 . 6 . Shots . | . . . . . . . . Rammed 4 | . . . . 1 . 1 2 Targets Rammed 4 | . . . . 1 . 1 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 244 | 40 66 9 225 27 . 244 221 Average Temperature 49 | 17 25 4 52 19 . 71 45 Received Heat Transfer 984 | . 30 . 513 18 . 42 381 Effects 4 | . . . . . . 4 . Interference 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . 1 . . 1 . 4 4 Heat Transferred 3265 | 175 525 25 450 605 . 1300 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Peak Influence 274 | 20 129 69 274 151 67 110 50 Initial 60 | . 13 53 . 60 52 46 44 Average 49 | 8 26 52 136 87 56 31 20 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 97 | 100 100 100 79 100 100 100 100 Level 1 2 | . . . 20 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 . 5 4 . 4 1 Investigation 2 | . 1 . . 1 . . . Extermination 5 | . . . . 1 . 3 1 Reinforcement 4 | . . . 2 2 . . . Assault . | . . . . . . . . Garrison 4 | . . . 3 . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Distress Signals 4 | . 2 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 14 2 35 5 6 6 7 Peak Tracking Total 6 | . 4 1 6 2 6 2 5 Tactical Retreats 5 | . 2 . 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Traps Triggered 5 | . 2 . 1 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Was Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Machines Accessed 18 | . 5 2 3 6 . 1 1 Terminals 12 | . 4 2 3 3 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . . 2 . . 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 48 | . 8 4 13 18 . 3 2 Successful 29 | . 7 . 8 10 . 2 2 Failed 19 | . 1 4 5 8 . 1 . Catastrophic 6 | . 1 1 3 1 . . . Database Lockouts . | . . . . . . . . Manual 19 | . 5 4 6 4 . . . Terminals 34 | . 6 4 13 11 . . . Fabricators . | . . . . . . . . Repair Stations 8 | . 2 . . 4 . . 2 Recycling Units 3 | . . . . . . 3 . Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 4 . 8 6 . . . Record 3 | . . . 1 2 . . . Level Access Points 1 | . . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . . Alert Level 3 | . . . 2 1 . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . Maintenance Status 1 | . . . . 1 . . . Patrol Status 1 | . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . Zone Layout 3 | . 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 . . 2 . . 2 Scan Component 4 | . 1 . . 2 . . 1 Repair 2 | . 1 . . . . . 1 Recycling Unit Hacks 2 | . . . . . . 2 . Retrieve Matter 2 | . . . . . . 2 . Scanalyzer 1 | . . . . 1 . . . Insert Component 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . Terminals 2 | . 1 . . 1 . . . Botnet 2 | . 1 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 2 3 4 . 1 1 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 Time 64 | . 26 . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Was Fac Fac Turns Passed 6117 | 135 1412 495 759 707 50 1448 1111 Spaces Moved 2110 | 98 278 132 341 547 106 313 295 Core 23 | 12 . . . . . . 11 Treads . | . . . . . . . . Legs 165 | . . . 165 . . . . Wheels 958 | 86 278 132 126 . . 52 284 Hover . | . . . . . . . . Flight 964 | . . . 50 547 106 261 . Fastest Speed 34 | 50 90 90 34 34 34 34 50 Average Speed 78 | 90 90 90 96 37 34 109 98 Slowest Speed 500 | 200 90 90 190 107 34 390 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 5 36 14 18 15 84 7 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . 1 1 4 5 . . . Terrain Destroyed 15 | . 1 1 6 7 . . . Melee . | . . . . . . . . Projectile 15 | . 1 1 6 7 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Total 6086 | 124 1376 493 601 984 119 1385 1004 Wait 3469 | 5 1056 349 73 337 14 1007 628 Move 2100 | 97 277 131 340 542 105 313 295 Hop 2 | . . . . 2 . . . Pick Up 49 | 6 3 1 10 16 . 6 7 Fast Attach 47 | 7 1 . 18 5 . 7 9 Attach 24 | . . 2 10 6 . 5 1 Detach 14 | . . . 5 4 . 5 . Swap 33 | . 3 4 12 5 . 6 3 Drop 41 | . 2 . 12 14 . 8 5 Fire 249 | 9 34 6 112 52 . 28 8 Melee 55 | . . . 9 . . . 46 Ram 3 | . . . . 1 . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 136 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 1387 | -10/Materials | Discovered new exit (range 12) 1392 | -10/Materials | Discovered new exit (range 15) 1434 | -10/Materials | Repaired Wheel 1548 | -10/Materials | Entered another Materials area 1548 | -9/Materials | Evolved 2 slots: Utility x2 1855 | -9/Materials | Build established: Scavenger-Mutant 2022 | -9/Materials | Discovered new exit (range 6) 2043 | -9/Materials | Entered another Materials area 2043 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2198 | -8/Materials | Lost 3 parts (2n1u) 2265 | -8/Materials | Identified exit to Factory 2590 | -8/Materials | Garrison activated, responded to threat 2646 | -8/Materials | Core integrity fell below 50% 2665 | -8/Materials | Core integrity fell below 20% 2685 | -8/Materials | Lost 10 parts (1p2n4u3w) 2802 | -8/Materials | Entered Factory 2802 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3509 | -7/Factory | Manually triggered Chute Trap 3509 | -7/Factory | Sucked down chute 3509 | -7/Factory | Entered Waste 3519 | -7/Waste | Spotted C-40 Crusher 3522 | -7/Waste | Spotted C-40 Crusher 3523 | -7/Waste | Spotted C-40 Crusher 3524 | -7/Waste | EMP discharged 3531 | -7/Waste | Spotted C-40 Crusher 3541 | -7/Waste | Spotted C-40 Crusher 3541 | -7/Waste | Spotted C-40 Crusher 3554 | -7/Waste | Discovered new exit (range 13) 3559 | -7/Waste | Entered Factory 3869 | -7/Factory | Build established: Scavenger-Scout 4427 | -7/Factory | Build established: Scavenger-Mutant 4800 | -7/Factory | Discovered new exit (range 8) 4983 | -7/Factory | System corruption reached 10% 5000 | -7/Factory | Garrison activated, responded to threat 5007 | -7/Factory | Entered another Factory area 5007 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5027 | -6/Factory | Build established: Mutant 5711 | -6/Factory | Repaired Imp. Sensor Array 6090 | -6/Factory | Core integrity fell below 50% 6110 | -6/Factory | Core integrity fell below 20% 6118 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06106_ Penetrated by Slug. 06107_ Imp. Sensor Array destroyed. 06107_ R-10 Processor collects Adv. Heat Sink. 06109_ Penetrated by Slug. 06109_ Hvy. Laser destroyed. 06109_ Penetrated by Slug. 06110_ Dropped Med. Storage Unit. 06110_ Penetrated by Slug. 06110_ R-10 Processor collects Imp. Signal Interpreter. 06111_ System corrupted: Heat flow error (+258). 06111_ R-10 Processor collects Carbon-fiber Leg. 06111_ U-05 Engineer builds a Wall. 06111_ Dropped Lrn. Tractor Beam. 06112_ Acquired Imp. Datajack. 06114_ Acquired Imp. Heat Sink. 06116_ Acquired 29 matter. 06117_ Penetrated by Slug. 06117_ Acquired Lrn. Tractor Beam. 06117_ U-05 Engineer builds a Wall. 06118_ Slug penetrates Wall. 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