Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 19:52:44 Player: Cinder Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (7) 35 Value Destroyed (77) 77 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2572 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ 0b10 Alert Chip > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flight Unit Flight Unit Flight Unit Small Storage Unit Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Sensor Array Signal Interpreter Seismic Detector 0b10 Alert Chip > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Small Storage Unit Mining Laser [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 17 | 4 . . 7 5 1 . Power 2 | . . . 2 . . . Engine 2 | . . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | . . . 2 2 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . 2 2 . . Utility 4 | 1 . . 2 . 1 . Device 2 | 1 . . 1 . . . Storage . | . . . . . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 7 | 3 . . 1 3 . . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . . 3 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | 1 . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . . . . 8 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . . . . . 3 Weapon 2 | . . . . . . 2 Highest Loss Streak 8 | . . . . . . 8 To Critical Strikes . | . . . . . . . Average Backups 4 | 2 4 4 3 5 5 5 Power . | . 1 1 . . . . Propulsion 2 | . . . . 3 3 3 Utility 1 | . 1 1 1 1 1 1 Weapon . | . 2 2 1 1 1 . Tool/Special . | . . . . . . . Unused Backups 5 | . . . . 1 . 4 Power . | . . . . . . . Propulsion 3 | . . . . 1 . 2 Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 74 | . 28 28 55 88 92 79 Engine 7 | . . . 2 11 11 8 Flight 14 | . . . 5 22 22 17 Device 18 | . 14 14 20 22 22 17 Processor 14 | . . . 9 11 15 19 Energy Gun 2 | . . . 6 9 . . Ballistic Gun 10 | . . . 4 3 22 14 Special Weapon 4 | . 14 14 6 8 . 2 Peak Build Rating 14 | 2 2 2 8 8 14 14 Average Rating 9 | 1 2 2 5 7 10 12 On Entrance 5 | . 2 2 2 8 8 14 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 8 | 3 2 2 8 7 7 7 Greatest Support 8 | 3 3 3 8 8 8 8 Greatest Overweight (x) 1 | . . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 4 4 5 5 5 5 Average Carried 4 | 1 4 4 3 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 4 4 5 5 5 5 Class Distribution -------------------- 40% | Scavenger-Scout 31% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Scout | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 439 | 239 . . 51 104 . 45 Remotely . | . . . . . . . Salvage Created 102 | 21 . . 51 30 . . Parts 19 | 4 . . 11 4 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 6 | . . . 4 2 . . Guns 6 | . . . 4 2 . . Classes Destroyed 2 | 1 . . 1 . . . Tunneler 1 | 1 . . . . . . Swarmer 6 | . . . 4 2 . . Best Kill Streak 4 | 1 . . 4 2 . . Combat Bots Only 4 | . . . 4 2 . . Max Kills in Single Turn 1 | 1 . . 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 111 | . . . 24 12 . 75 Missed 46 | . . . 9 3 . 34 Hits 65 | . . . 15 9 . 41 Projectile 65 | . . . 15 9 . 41 Critical Strikes 2 | . . . . . . 2 Damage Taken 894 | . . . 115 78 . 701 Core 408 | . . . 31 17 . 360 Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 19 | 1 . . 9 5 . 4 Largest 2 | 2 . . 2 2 . 2 Hottest 120 | 60 . . 100 60 . 120 Shots Fired 33 | 2 . . 16 10 . 5 Gun 27 | 2 . . 14 10 . 1 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 6 | . . . 2 . . 4 Kinetic 14 | 1 . . 7 5 . 1 Thermal 19 | 1 . . 9 5 . 4 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | 2 . . 5 8 . . Robot Miss Streak 2 | . . . 2 1 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 20 | 2 . . 9 9 . . Core Hits 10 | 1 . . 4 2 . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 270 | 25 . . 106 88 . 51 Guns 219 | 25 . . 106 88 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 51 | . . . . . . 51 Kinetic 97 | 14 . . 51 32 . . Thermal 122 | 11 . . 55 56 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 23 | . . . . . . 23 Shots . | . . . . . . . Rammed 14 | . . . . . . 14 Targets Rammed 14 | . . . . . . 14 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 51 | . . . 22 18 . 51 Average Temperature 24 | . . . 17 13 . 30 Received Heat Transfer 126 | . . . . . . 126 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 275 | 25 . . 125 125 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 151 | 5 3 . 151 111 . 151 Initial 51 | . 3 . . 51 . . Average 39 | 1 3 . 63 47 . 34 Influence Increases 603 | 5 . . 197 110 . 291 Destroy 0b10 Robot/C 120 | . . . 80 40 . . Destroy 0b10 Robot/NC 5 | 5 . . . . . . Destroy Leader 20 | . . . 10 10 . . Disable Machine 15 | . . . 15 . . . Destroy Structure 5 | . . . 2 . . 3 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 423 | . . . 90 45 . 288 Influence Decreases 468 | . 2 3 66 140 101 156 Entered New Map 186 | . 2 3 . 80 101 . Time Decay 202 | . . . 66 60 . 76 Lost Part 80 | . . . . . . 80 Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . . 1 11 5 . 25 Peak Tracking Total 9 | . . 1 5 5 . 9 Tactical Retreats 8 | . . . 2 1 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 4 | . . . 2 . 1 1 Terminals 3 | . . . 2 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . . . 4 . 1 3 Successful 3 | . . . 2 . 1 . Failed 5 | . . . 2 . . 3 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 8 | . . . 4 . 1 3 Terminals 7 | . . . 4 . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 779 | 5 16 26 175 136 86 335 Sensors 703 | . . . 157 136 86 324 Seismic 779 | 5 16 26 175 136 86 335 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 900 | 33 16 26 175 136 86 428 Spaces Moved 1366 | 37 31 51 235 305 229 478 Core 425 | 37 31 51 144 . . 162 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 941 | . . . 91 305 229 316 Fastest Speed 37 | 50 50 50 37 37 37 37 Average Speed 42 | 50 50 50 50 37 37 41 Slowest Speed 120 | 50 50 50 120 37 37 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 12 | . . . 3 4 . 5 Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 36 | 3 9 23 21 46 64 92 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 4 | . . . . 2 . 2 Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 5 | . . . 1 . . 4 Melee . | . . . . . . . Projectile 5 | . . . 1 . . 4 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 1629 | 48 30 50 267 315 229 690 Wait 208 | 3 . . 8 1 . 196 Move 1336 | 36 30 50 228 296 228 468 Hop 12 | . . . 3 4 . 5 Pick Up 8 | 2 . . 5 . . 1 Fast Attach 11 | 4 . . 5 1 1 . Attach 3 | . . . 3 . . . Detach 2 | 2 . . . . . . Swap 7 | . . . 2 4 . 1 Drop 9 | . . . 4 4 . 1 Fire 19 | 1 . . 9 5 . 4 Melee . | . . . . . . . Ram 14 | . . . . . . 14 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 34 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 12) 50 | -10/Materials | Entered Mines 71 | -10/Mines | Discovered new exit (range 10) 76 | -10/Mines | Entered Materials 76 | -9/Materials | Evolved 2 slots: Utility x2 246 | -9/Materials | Discovered new exit (range 8) 251 | -9/Materials | Identified exit to Mines 251 | -9/Materials | Entered Mines 253 | -9/Mines | Met a Derelict bent on vengeance 282 | -9/Mines | Assembled infested the area 329 | -9/Mines | Learned Materials emergency access door positions 380 | -9/Mines | Discovered new exit (range 3) 381 | -9/Mines | Identified exit to Materials 385 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 386 | -9/Mines | Discovered new exit (range 5) 387 | -9/Mines | Identified exit to Exiles 387 | -9/Mines | Entered Exiles 396 | -9/Exiles | Met 8R-AWN 402 | -9/Exiles | Met EX-HEX 415 | -9/Exiles | Met EX-BIN 420 | -9/Exiles | Aligned with FarCom system 421 | -9/Exiles | Given EX-Vault access code 432 | -9/Exiles | Opened EX-Vault 434 | -9/Exiles | Found 0b10 Alert Chip 442 | -9/Exiles | Warned to stay clear of 0b10 Research branches 455 | -9/Exiles | Met EX-DEC 469 | -9/Exiles | Discovered new exit (range 14) 473 | -9/Exiles | Identified exit to Mines 473 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 473 | -9/Exiles | Entered Mines 736 | -8/Mines | Build established: Scavenger-Scout 797 | -8/Mines | Crushed by falling debris 815 | -8/Mines | Core integrity fell below 50% 853 | -8/Mines | Lost 8 parts (1p2n3u2w) 854 | -8/Mines | Core integrity fell below 20% 896 | -8/Mines | Discovered exit to Materials (range 14) 901 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00808_ Destabilizing: Short circuit. 00809_ Slammed into G-50 Soldier. 00809_ Destabilizing: Core damaged (-16). 00809_ K-01 Serf collects debris. 00810_ Slammed into G-50 Soldier. 00810_ Critical hit (Burn: +37). 00811_ Slammed into G-50 Soldier. 00814_ Destabilizing: Core damaged (-4). 00815_ Slammed into G-50 Soldier. 00816_ G-50 Soldier knocked back. 00817_ Slammed into G-50 Soldier. 00818_ Lgt. Assault Rifle destroyed. 00819_ Slammed into G-50 Soldier. 00819_ 0b10 Alert Chip broken. 00819_ Destabilizing: Short circuit. 00820_ Slammed into G-50 Soldier. 00821_ Destabilizing: Core damaged (-12). 00822_ Broken Seismic Detector destroyed. 00884_ T-07 Excavator is excavating. 00896_ EXIT=FOUND: MATERIALS Map ----- +----------------------------------------------------+ | ???????####???????## ##????## #????????????? | | ??????## ##??????## ##????# #????????????? | | ?????## ######## ##??## #????????????? | | ###### ## #### ## #????????????? | | ### #??#?????????? | | """ #?# ## #?????????? | | ### """ #?# # ####??????? | | #?##### ###### """ ##?## #??????? | | #?????# ##????## """ ##???# #### #??????? | | #?????## ##?????## #????# #???????????? | | #??????## ###????## #????# #???????????? | | #??????## #?????#### #????# #???????????? | | #?????## #????????## #????# #???????????? | | #???### ##?????????### #????# #???????????? | | #??## ##????????????# #??### #???????????? | | ???# ##????????????# #?## #???????????? | | ???# ###??????????# #?# ##??????????? | | #### ##?????????# ### ##?????????? | | #?????????# #?????????? | | ##### [ # ##?????????# ##????????? | | #???####% ######???#??????###### #????????? | | #??????# %##??????## ??????????## ##???????? | | ###????# ##?????# ??????????## ####????? | | ##??## #?????# ??????????## ##???? | | #?## #????## ######???## ##??? | | #?# ##????# < @ #???# #??? | | ##?# ##????# ##### #??? | | #??# ####?## ###### s #??? | | #??## ##?#???????# s s """ #??? | | ##?## ##????????######### """ ##??? | | ### #????????????????# """ #???? | | #????????????????## #???? | | "" ##????????????????# ##??? | | "" ##???????????????## ###? | | "" #????????????????### ## # | | ## #???????????####???## ### | | ### #???????????# ##### #?## | | ##?# ##????????????# #???# # | | ##### ##?????????????# #????### | | #### ## ##??????????????#### ### ##??????? | | #??# ## ### ##?????????????????## #?# #???????? | | #### ## #?## #?????????????????## ### #???????? | | ## #??# #?????????????????# ## #???????? | | #### ## #??# #?????????????????# ##??????? | | ???# #??# #????????####?????## ##?????? | | #?## ####??# #?####??## ##?????# ##????? | | ### ##????# #?# #### ##????# #????? | | ##???# ###% ## ##???# #????? | | ##??# =]%[ #???# ##???? | | ##?####### #???## ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlanketLegWall Manual? 0 Play Time 00:17:06 Cumulative 142.7 hours Start 2026.06.10 @ 19:39:01 End 2026.06.10 @ 19:52:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6aa2737-4056-42e4-82ed-647ad5234390