Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 16:32:27

Player: opdo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (460)      460
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1015

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     265/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (13)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Large Storage Unit
        Weapon Shielding
>       --- WEAPON (2) -------
        Assault Rifle
  Heavy Assault Rifle
>       --- INVENTORY (15) ---
        Ion Engine
  Light Nuclear Core
  Light Treads
  Light Treads
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Utility Shielding
  Light Assault Rifle
  Heavy Assault Rifle
        Hammer

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Disposable Heat Sink
  Small Storage Unit
>       --- WEAPON -----------
  Heavy Assault Rifle
  Heavy Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
  Light Treads
  Light Treads
        Weapon Shielding
  Heavy Assault Rifle
  Heavy Assault Rifle
  Light Cannon
        Hammer
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Weapon Shielding
  Device                   Disposable Heat Sink
  Storage                  Small Storage Unit
  Protection               Weapon Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 6   15  7   
  Power                    4    | 1   2   1   
    Engine                 3    | 1   2   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   2   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   4   1   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   7   3   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | 1   5   2   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   1   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   3   3   
  Power                    1    | .   1   .   
  Propulsion               1    | .   1   .   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      1    | .   1   .   
Average Slot Usage (%)     95   | .   94  99  
  Engine                   11   | .   13  1   
  Core                     2    | .   .   12  
  Leg                      27   | .   27  28  
  Device                   1    | .   2   .   
  Storage                  14   | .   14  14  
  Protection               8    | .   7   13  
  Ballistic Gun            26   | .   26  27  
Peak Build Rating          11   | 6   11  11  
  Average Rating           8    | 4   8   10  
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 10  32  31  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 7   10  15  
  Most Carried             12   | 4   11  12  
  Average Carried          8    | 3   8   10  
  Final Capacity           15   | 8   15  15  
  Final Carried            12   | 4   11  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           811  | 206 432 173 
  Remotely                 .    | .   .   .   
Salvage Created            620  | 27  420 173 
  Parts                    47   | 3   35  9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  21   | .   17  4   
  Melee                    1    | .   .   1   
  Guns                     18   | .   15  3   
  Cannons                  2    | .   2   .   
Classes Destroyed          4    | 1   3   .   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Swarmer                  12   | .   12  .   
  Grunt                    9    | .   5   4   
Best Kill Streak           7    | 1   7   2   
  Combat Bots Only         7    | .   7   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        143  | .   105 38  
  Missed                   30   | .   24  6   
Damage Taken               1226 | .   753 473 
  Core                     251  | .   140 111 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  92   | .   32  60  
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              85   | 9   59  17  
  Largest                  2    | 2   2   2   
  Hottest                  60   | 60  55  46  
Shots Fired                168  | 18  116 34  
  Gun                      164  | 18  112 34  
  Cannon                   4    | .   4   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  159  | 9   116 34  
  Thermal                  9    | 9   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | 4   7   4   
  Robot Miss Streak        8    | 4   6   8   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           87   | 10  59  18  
  Core Hits                32   | 2   23  7   
  Critical Kills           2    | .   1   1   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   1   1   
    Destroy                1    | .   1   .   
    Smash                  1    | .   .   1   
Melee Attacks              4    | .   1   3   
  Impact                   4    | .   1   3   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1281 | 96  893 292 
  Guns                     1149 | 96  783 270 
  Cannons                  49   | .   49  .   
  Explosions               .    | .   .   .   
  Melee                    59   | .   40  19  
  Ramming                  24   | .   21  3   
  Kinetic                  1152 | 50  832 270 
  Thermal                  46   | 46  .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   59   | .   40  19  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  11   | .   8   3   
    Message Errors         2    | .   2   .   
    Matter Fused           4    | .   3   1   
    Heat Flow Errors       1    | .   .   1   
    Energy Discharges      2    | .   1   1   
    Data Loss (minor)      1    | .   1   .   
    Data Loss (major)      1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            24   | .   24  .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    24   | .   24  .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             7    | .   6   1   
  Kicked                   7    | .   6   1   
  Crushed                  .    | .   .   .   
Highest Temperature        208  | 40  28  208 
  Average Temperature      24   | 15  8   40  
  Received Heat Transfer   480  | .   210 270 
Siege Activations          .    | .   .   .   
Robots Corrupted           1    | .   1   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       1    | .   1   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | 100 .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             310  | 5   310 132 
  Initial                  62   | .   3   62  
  Average                  122  | 1   137 105 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         84   | 100 79  100 
  Level 1                  15   | .   20  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   25  5   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   22  .   
  Successful               12   | .   12  .   
  Failed                   10   | .   10  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   19   | .   19  .   
  Terminals                22   | .   22  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   6   .   
  Terminals                6    | .   6   .   
    Botnet                 1    | .   1   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1510 | 93   1115 302  
Spaces Moved               640  | 47   471  122  
  Core                     1    | 1    .    .    
  Treads                   .    | .    .    .    
  Legs                     639  | 46   471  122  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  190  
  Average Speed            144  | 118  135  190  
  Slowest Speed            190  | 120  190  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       39   | 4    73   41   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1054 | 65  838 151 
  Wait                     262  | .   262 .   
  Move                     638  | 46  470 122 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 4   13  1   
  Fast Attach              9    | 6   3   .   
  Attach                   5    | .   2   3   
  Detach                   1    | .   1   .   
  Swap                     14   | .   10  4   
  Drop                     11   | .   11  .   
  Fire                     85   | 9   59  17  
  Melee                    4    | .   1   3   
  Ram                      .    | .   .   .   
  Kick                     7    | .   6   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  332 | -10/Materials | Build established: Mutant
  458 | -10/Materials | Discovered new exit (range 15)
  591 | -10/Materials | Discovered new exit (range 15)
  632 | -10/Materials | Destroyed 7 combat bots
  688 | -10/Materials | Core integrity fell below 50%
  787 | -10/Materials | Identified exit to Mines
  787 | -10/Materials | Identified exit to Subcaves
  787 | -10/Materials | Identified exit to Materials
  852 | -10/Materials | Learned location of Storage (-8)
  906 | -10/Materials | Learned Storage stockpile data
  951 | -10/Materials | Learned location of 1 exit from Storage
  984 | -10/Materials | Learned 2 Storage zone layouts
 1019 | -10/Materials | Learned location of 2 exits from Subcaves
 1041 | -10/Materials | Learned location of Mines (-9)
 1074 | -10/Materials | Learned location of 3 exits from Materials
 1174 | -10/Materials | Learned 4 Subcaves zone layouts
 1209 | -10/Materials | Entered Mines
 1250 | -10/Mines     | Lost 3 parts (1u2w)
 1363 | -10/Mines     | Core integrity fell below 20%
 1511 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01254_ R-06 Scavenger collects Heat Sink.
01256_ K-01 Serf collects debris.
01267_ Acquired derelict log, extracted data.
Data stored: Mines entrances (x2).
01289_ System corrupted: Energy discharge (-57).
01318_ System corrupted: Matter fused (-5).
01356_ G-34 Mercenary destroyed.
01357_ K-01 Serf collects debris. <x4>
01371_ G-47 Trooper destroyed.
01372_ K-01 Serf collects debris. <x2>
01379_ Acquired 43 matter.
01379_ K-01 Serf collects debris. <x3>
01387_ Acquired 47 matter.
01390_ Acquired Lgt. Nuclear Core.
01391_ K-01 Serf collects debris.
01393_ R-06 Scavenger collects Ion Engine.
01397_ R-06 Scavenger collects Heat Sink.
01398_ K-01 Serf collects debris.
01413_ System corrupted: Heat flow error (+226).
01467_ Kicked T-07 Excavator.

 Map 
-----
+----------------------------------------------------+
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| ??#                #######  #????????????????????? |
| ??#                       #??????????????????????? |
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| ??#    ####                  ????????????????????? |
| ??##  #???##      ##      #??????????????????????? |
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| ???????????#         ##?##   #########???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Coolant Potential          50
Energy Generation          14
Energy Capacity            250
Matter Stores              285
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearHardcellDerivative
  Manual?         0
Play Time         00:07:22
  Cumulative      87.8 hours
  Start           2025.03.21 @ 23:30:23
  End             2025.03.22 @ 16:32:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          236
  Rogue           234
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          63
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3be3cd8d-2e09-4965-84ef-c1eac64e1156