Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 07:00:43 Player: arkn Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (2484) 2484 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 7238 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 86 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 122/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Trap Reconfigurator Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Weapon Shielding High-powered Tractor Beam > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Armored Treads Armored Treads Medium Treads Medium Treads Coolant Injector Compact Matter Pod Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Trap Reconfigurator Field Recycling Unit Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Scythe Scythe Greatsword [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Huge Storage Unit Device High-powered Tractor Beam Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Backup Laser III Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 4 | . . . 2 . . . 1 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 105 | 3 8 14 30 5 2 . 30 4 9 Power 9 | . . 2 5 . . . 1 1 . Engine 8 | . . 2 4 . . . 1 1 . Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 1 4 5 2 . . 8 . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 22 | 2 1 4 5 2 . . 8 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 1 2 10 2 . . 6 2 6 Device 16 | 1 . 2 4 2 . . 4 1 2 Storage 2 | . 1 . 1 . . . . . . Processor 2 | . . . 1 . . . 1 . . Hackware . | . . . . . . . . . . Protection 10 | . . . 4 . . . 1 1 4 Artifact . | . . . . . . . . . . Weapon 44 | . 6 6 10 1 2 . 15 1 3 Energy Gun 1 | . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 24 | . 5 3 5 1 2 . 8 . . Ballistic Cannon 9 | . . . 2 . . . 4 1 2 Launcher 2 | . . 2 . . . . . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . Slashing Weapon 5 | . . . 1 . . . 3 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . 2 . 1 . . . 1 . . Parts Lost 39 | . . 11 7 . . . 5 . 16 Power 7 | . . 3 2 . . . 1 . 1 Propulsion 11 | . . 3 2 . . . 3 . 3 Utility 8 | . . 2 1 . . . 1 . 4 Weapon 13 | . . 3 2 . . . . . 8 Highest Loss Streak 11 | . . 5 3 . . . 2 . 11 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 94 | . 98 88 98 100 78 100 99 100 67 Engine 8 | . 14 9 3 11 11 11 8 7 4 Core 1 | . . . 6 . . . . . . Wheel 23 | . 27 25 21 22 22 22 26 23 8 Device 15 | . 14 10 22 11 11 11 17 15 7 Storage 10 | . 14 14 11 11 11 11 9 7 2 Processor 8 | . . . 3 11 11 11 15 15 11 Protection 5 | . . . 5 11 11 11 2 7 10 Ballistic Gun 15 | . 24 24 18 22 1 22 11 . . Ballistic Cannon 2 | . . . 1 . . . 5 23 10 Naked Turns 29 | . . . . . . . . . 29 Heaviest Build 111 | 14 32 32 99 99 99 99 102 111 111 Greatest Support 40 | 32 32 32 26 20 20 20 40 40 40 Greatest Overweight (x) 9 | . 1 1 9 4 4 4 3 2 5 Average Overweight (x) 2 | . . . 1 4 4 4 2 2 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Average Capacity 21 | 8 9 15 19 25 25 25 25 25 12 Most Carried 25 | 8 10 15 25 25 25 25 25 25 25 Average Carried 20 | 6 7 11 18 24 25 25 24 24 11 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 5 Final Carried 25 | 7 10 14 24 25 25 25 25 25 2 Class Distribution -------------------- 50% | Mutant 45% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 3243 | 234 . 650 986 247 . 35 1091 . . Remotely 1129 | . . . . 68 . 35 1026 . . Salvage Created 3252 | 82 . 289 1265 339 . 36 1241 . . Parts 228 | 8 . 17 77 25 . 4 97 . . Haulers Intercepted 7 | . . . 5 . . . 2 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 77 | . . 15 24 9 . 2 27 . . Guns 63 | . . 12 23 9 . 2 17 . . Cannons 11 | . . . 1 . . . 10 . . AOE 3 | . . 3 . . . . . . . Classes Destroyed 11 | 2 . 3 5 . . . 1 . . Worker 2 | . . . 1 1 . . . . . Builder 7 | . . . 2 2 . . 3 . . Tunneler 1 | 1 . . . . . . . . . Hauler 7 | . . . 5 . . . 2 . . Recycler 4 | 1 . 1 1 . . . 1 . . Watcher 7 | . . . 4 . . . 3 . . Swarmer 25 | . . 7 6 4 . 2 6 . . Grunt 28 | . . 2 10 5 . . 11 . . Sentry 17 | . . . 8 . . . 9 . . Hunter 1 | . . . . . . . 1 . . Assembled 6 | . . 6 . . . . . . . Best Kill Streak 9 | 2 . 5 9 3 . 2 4 . . Combat Bots Only 7 | . . 5 7 3 . 2 3 . . Max Kills in Single Turn 2 | 1 . 2 2 2 . 1 2 . . Gunslinging 1 | . . 1 . 1 . . . . . Exploded 1 | . . 1 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Hostile Shots Fired 361 | . 1 87 126 22 . 1 103 . 21 Missed 117 | . 1 34 47 7 . 1 26 . 1 Damage Taken 4343 | . . 1085 935 228 . . 1170 . 925 Core 1493 | . . 198 235 40 . . 279 . 741 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 51 | . . . 51 . . . . . . Regen/Repaired (Parts) 123 | . . . . . . . 123 . . Core Remaining (%) 50 | 100 . 20 . . . 31 49 . . Volleys Fired 248 | 4 2 41 91 20 . 2 81 . 7 Largest 3 | 2 2 2 2 2 . 2 2 . 3 Hottest 132 | 70 46 100 58 46 . 46 88 . 132 Shots Fired 489 | 8 4 74 175 41 1 4 162 . 20 Gun 403 | 8 4 63 156 41 1 4 119 . 7 Cannon 75 | . . . 19 . . . 43 . 13 Launcher 7 | . . 7 . . . . . . . Special 4 | . . 4 . . . . . . . Kinetic 467 | 4 4 63 175 41 1 4 162 . 13 Thermal 15 | 4 . 4 . . . . . . 7 Explosive 7 | . . 7 . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 27 | 1 1 7 11 10 . 4 23 . 27 Robot Miss Streak 6 | 3 3 2 6 1 . . 5 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 11 | . . 3 4 2 . . 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . . Shots Hit Robots 346 | 3 1 39 125 32 . 3 122 . 21 Core Hits 187 | 3 . 23 50 13 . 2 90 . 6 Critical Kills 3 | . . . . 1 . . 2 . . Critical Parts Destroyed 2 | . . . . . . . 2 . . Critical Strikes 6 | . . . . 1 . . 4 . 1 Destroy 6 | . . . . 1 . . 4 . 1 Melee Attacks 21 | . . . 10 . . . 6 . 5 Impact 9 | . . . 9 . . . . . . Slashing 12 | . . . 1 . . . 6 . 5 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . 2 . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6627 | 35 12 976 2325 553 . 44 2134 . 548 Guns 4544 | 35 12 627 1886 530 . 44 1344 . 66 Cannons 1297 | . . . 212 . . . 711 . 374 Explosions 349 | . . 349 . . . . . . . Melee 392 | . . . 227 . . . 62 . 103 Ramming 45 | . . . . 23 . . 17 . 5 Kinetic 5750 | 10 12 627 2098 530 . 44 2055 . 374 Thermal 91 | 25 . . . . . . . . 66 Explosive 349 | . . 349 . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 227 | . . . 227 . . . . . . Slashing 165 | . . . . . . . 62 . 103 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . 12 1 1 1 1 3 . . Average Corruption 2 | . . 12 1 1 1 1 2 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 49 | . . 14 7 6 6 3 13 . . Message Errors 13 | . . 4 3 . 4 . 2 . . Matter Fused 7 | . . 2 . 3 . . 2 . . Heat Flow Errors 10 | . . 3 2 . 1 . 4 . . Energy Discharges 7 | . . 2 1 2 . . 2 . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 3 | . . 1 . . . 1 1 . . Data Loss (major) 2 | . . 1 . . . 1 . . . Misfires 3 | . . . 1 1 1 . . . . Alerts 2 | . . . . . . . 2 . . Misdirections 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 89 | . . 9 48 . . . 32 . . Projectiles 8 | . . . 8 . . . . . . Explosions 9 | . . 9 . . . . . . . Melee 72 | . . . 40 . . . 32 . . Knockbacks 27 | . . . 1 . . . 26 . . Impact . | . . . . . . . . . . Kinetic 25 | . . . 1 . . . 24 . . Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 109 | . . 88 . 11 . . 8 . 2 Shots 3 | . . 3 . . . . . . . Rammed 5 | . . . . 2 . . 1 . 2 Targets Rammed 5 | . . . . 2 . . 1 . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 273 | 60 . 244 232 47 273 . 247 . 161 Average Temperature 59 | 30 . 61 93 23 137 . 54 . 68 Received Heat Transfer 1009 | . . 130 399 111 . . 369 . . Effects 1 | . . 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 259 | 74 . . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 457 | 10 102 316 457 285 . 65 412 191 81 Initial 186 | . 6 . 25 105 . . 25 186 66 Average 131 | 8 60 77 159 179 . 22 171 189 30 Maximum Alert Level 2 | . . 1 2 1 . . 2 . . Low Security (%) 75 | 100 100 86 66 71 . 100 63 100 100 Level 1 19 | . . 13 24 28 . . 29 . . Level 2 4 | . . . 9 . . . 6 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 . 5 . . . 5 . . Investigation 4 | . . . 1 . . . 3 . . Extermination . | . . . . . . . . . . Reinforcement 7 | . 2 . 4 . . . 1 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 8 | . . . 4 . . . 4 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 4 27 43 13 . 3 34 . 8 Peak Tracking Total 7 | . 3 7 6 3 . 3 4 . 5 Tactical Retreats 12 | . 2 2 5 . . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 9 | . 1 . 2 . . . 5 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . . 2 . . 1 . . Triggered 1 | . . . . . . . 1 . . Most Traps Carried 1 | . . . . 1 1 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 4 | . . . 1 1 . . 2 . . Max in Single Turn 1 | . . . 1 1 . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 16 | . 1 . 4 . 1 . 9 1 . Terminals 12 | . 1 . 4 . . . 6 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 43 | . 3 . 8 . 1 . 29 2 . Successful 27 | . 3 . 4 . 1 . 18 1 . Failed 16 | . . . 4 . . . 11 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 3 . 7 . 1 . 20 2 . Terminals 33 | . 3 . 8 . . . 20 2 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 3 | . . . 1 . 1 . 1 . . Terminal Index 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . Scan Component 2 | . . . . . . . 2 . . Repair 2 | . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . Insert Component 2 | . . . . . . . 2 . . Analyze 2 | . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 15 | . 3 . 3 . . . 8 1 . Terminals 15 | . 3 . 3 . . . 8 1 . Track 5 | . 1 . . . . . 4 . . Botnet 9 | . 1 . 3 . . . 4 1 . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 . 4 . . . 8 1 . Full Trace Events 2 | . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . Time 58 | . . . . . . . 58 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total Allies 22 | . . . . 3 . . . . 19 Largest Group 19 | . . . . 3 . . . . 19 Highest-Rated Group 465 | . . . . 40 . . . . 465 Highest-Rated Ally 35 | . . . . 16 . . . . 35 Total Orders . | . . . . . . . . . . Ally Attacks 107 | . . . . 28 . . . . 79 Total Damage 3146 | . . . . 340 . . . . 2806 Kills 12 | . . . . 4 . . . . 8 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 7362 | 43 413 772 1746 815 727 652 1854 105 235 Spaces Moved 4574 | 20 334 592 1034 492 516 316 1028 80 162 Core 75 | . . . . . . . . . 75 Treads . | . . . . . . . . . . Legs 12 | 12 . . . . . . . . . Wheels 4466 | 8 334 592 1034 492 516 316 1028 80 66 Hover 21 | . . . . . . . . . 21 Flight . | . . . . . . . . . . Fastest Speed 50 | 100 100 100 105 140 140 140 116 123 50 Average Speed 121 | 112 100 103 117 140 140 140 123 123 102 Slowest Speed 300 | 120 115 115 215 140 140 140 125 123 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 58 | 3 38 97 79 89 79 64 84 5 51 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . 2 . 1 . . . Spaces Dug 11 | . . 4 2 . . . 5 . . Terrain Destroyed 69 | . . 50 14 . . . 5 . . Melee 7 | . . . 2 . . . 5 . . Projectile 17 | . . 5 12 . . . . . . AOE 45 | . . 45 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total 5857 | 34 408 665 1380 577 521 522 1458 87 205 Wait 766 | . 56 6 164 54 . 205 268 . 13 Move 4566 | 19 333 591 1033 491 515 315 1027 80 162 Hop . | . . . . . . . . . . Pick Up 82 | 4 4 12 34 1 1 . 21 2 3 Fast Attach 26 | 2 6 2 2 . 2 . 7 . 5 Attach 28 | 1 . 8 8 . . . 7 2 2 Detach . | . . . . . . . . . . Swap 51 | . 2 4 20 5 . . 16 2 2 Drop 61 | 4 5 1 18 2 3 . 23 1 4 Fire 248 | 4 2 41 91 20 . 2 81 . 7 Melee 21 | . . . 10 . . . 6 . 5 Ram 5 | . . . . 2 . . 1 . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 3 | . . . . 2 . . 1 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 44 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 8) 457 | -10/Materials | Entered Mines 479 | -10/Mines | Met a Derelict bent on vengeance 560 | -10/Mines | Discovered new exit (range 9) 721 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 792 | -10/Mines | Assembled infested the area 880 | -10/Mines | Crushed by falling debris 880 | -10/Mines | Core integrity fell below 50% 880 | -10/Mines | System corruption reached 10% 937 | -10/Mines | Lost 5 parts (1p2n1u1w) 1052 | -10/Mines | Lost 4 parts (1p1n1u1w) 1056 | -10/Mines | Discovered new exit (range 16) 1062 | -10/Mines | Discovered new exit (range 10) 1117 | -10/Mines | Learned Materials emergency access door positions 1229 | -10/Mines | Entered Materials 1229 | -9/Materials | Evolved 2 slots: Utility x2 1548 | -9/Materials | Discovered new exit (range 7) 1575 | -9/Materials | Build established: Scavenger-Mutant 2000 | -9/Materials | Discovered new exit (range 12) 2515 | -9/Materials | Discovered new exit (range 16) 2597 | -9/Materials | Core integrity fell below 50% 2625 | -9/Materials | Lost 3 parts (1p1n1w) 2642 | -9/Materials | Destroyed 7 combat bots 2687 | -9/Materials | Discovered new exit (range 8) 2975 | -9/Materials | Entered Mines 2976 | -9/Mines | Learned location of Storage (-7) 3025 | -9/Mines | Discovered new exit (range 10) 3026 | -9/Mines | Found a hidden stash of uninstalled traps 3052 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3140 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3211 | -9/Mines | Discovered new exit (range 11) 3783 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3785 | -9/Mines | Discovered new exit (range 5) 3790 | -9/Mines | Entered Exiles 3813 | -9/Exiles | Discovered new exit (range 15) 3833 | -9/Exiles | Met 8R-AWN 3856 | -9/Exiles | Met EX-HEX 3894 | -9/Exiles | Met EX-BIN 3912 | -9/Exiles | Aligned with FarCom system 3913 | -9/Exiles | Given EX-Vault access code 3945 | -9/Exiles | Opened EX-Vault 3957 | -9/Exiles | Found Trap Reconfigurator 3988 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4032 | -9/Exiles | Met EX-DEC 4035 | -9/Exiles | Build established: Mutant 4152 | -9/Exiles | Visited The Gauntlet 4325 | -9/Exiles | Discovered new exit (range 11) 4517 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 4517 | -9/Exiles | Entered Mines 4792 | -8/Mines | Discovered new exit (range 3) 5169 | -8/Mines | Entered Materials 5169 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5222 | -8/Materials | Repaired Hvy. Assault Rifle 5724 | -8/Materials | Build established: Scavenger-Mutant 6012 | -8/Materials | Repaired Wheel 6153 | -8/Materials | Discovered new exit (range 5) 6527 | -8/Materials | Build established: Mutant 6874 | -8/Materials | Discovered new exit (range 12) 6938 | -8/Materials | Core integrity fell below 50% 7023 | -8/Materials | Entered Factory 7023 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7128 | -7/Factory | Sucked down chute 7128 | -7/Factory | Entered Waste 7172 | -7/Waste | Spotted C-40 Crusher 7190 | -7/Waste | Spotted C-40 Crusher 7192 | -7/Waste | Spotted C-40 Crusher 7211 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7217 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7221 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7229 | -7/Waste | Spotted C-40 Crusher 7229 | -7/Waste | Spotted C-40 Crusher 7234 | -7/Waste | Warlord forces began an assault 7252 | -7/Waste | Lost 5 parts (1n2u2w) 7310 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7313 | -7/Waste | Crushed by Compactor (2 parts destroyed) 7313 | -7/Waste | Crushed by Compactor (3 parts destroyed) 7316 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7320 | -7/Waste | Crushed by Compactor (2 parts destroyed) 7331 | -7/Waste | Core integrity fell below 50% 7352 | -7/Waste | Core integrity fell below 20% 7363 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07317_ 47 Matter crushed. 07318_ 6B-9ER(m) fits Backup Laser III on Cogmind. 07319_ 3 Matter crushed. 07320_ Hrd. Light Armor Plating crushed. 07320_ Slug Cannon crushed. 07320_ Backup Laser III crushed. 07320_ Backup Laser III disintegrated. 07321_ Adv. Field Recycling Unit crushed. 07326_ Coolant Injector crushed. 07329_ 6B-9ER(m) Wheel crushed. 07329_ 6B-9ER(m) Lgt. Angular Momentum Engine crushed. 07330_ Imp. Weapon Shielding crushed. 07330_ Lgt. Angular Momentum Engine crushed. 07332_ 6B-9ER(m) Adv. Field Recycling Unit crushed. 07332_ 6B-9ER(m) suffers critical hit (Destroy). 07332_ 6B-9ER(m) destroyed. 07339_ Greatsword destroyed. 07343_ Wheel crushed. 07343_ 51 Matter crushed. 07344_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????#!@<#?????????????????????? | | ??????????????????######CC<#?????????????????????? | | ??????????????????# CCCC##?????????????????????? | | ??????????????????# CCC #??????????????????????? | | ??????????????????# ######??????????????????????? | | ??????????????????# !####????????????????????????? | | ??????????????????# ! #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????## ##????????????????????????? | | ???????????????????## #?????????????????????????? | | ????????????????????# ####??????????????????????? | | ????????????????????# [#??????????????????????? | | ????????????????????# [#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#[ #??????????????????????? | | ????????????????????#[ #??????????????????????? | | ????????????????????#[ #??????????????????????? | | ????????????????????## ###??????????????????????? | | ????????????????????## #????????????????????????? | | ????????????????????# #????????????????????????? | | ???????????????????##"""#####????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Item Schematics ----------------- Med. Treads | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerDynamicPerforator Manual? 0 Play Time 02:00:51 Cumulative 175.2 hours Start 2024.05.19 @ 10:48:00 End 2024.05.20 @ 07:00:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 138 Adventurer 0 Explorer 6 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 59 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9706fbca-3727-47d9-a556-9dae986aa4fd