Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.22 @ 16:28:37 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2472) 2472 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 6333 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 165 Cogmind --------- Core Integrity 833/850 Matter 159/300 Energy 204/210 System Corruption 5% Temperature Cool (311) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Medium Treads Improved Carbon-fiber Leg Armored Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Improved Targeting Computer Layered Light Armor Plating > --- WEAPON (3) ------- Arc Projector High-powered Shock Rifle > --- INVENTORY (20) --- Light Treads Compact Wheel Large Storage Unit High-capacity Battery (400) Compact Matter Pod (0) Advanced Terrain Scanner Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hardlight Generator Pulse Rifle Ion Burst Cannon Ion Burst Cannon Precision Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Arc Projector High-powered Shock Rifle Phase Cannon > --- INVENTORY -------- Light Treads Compact Wheel Improved Heat Sink Large Storage Unit High-capacity Battery Compact Matter Pod Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hardlight Generator Pulse Rifle Ion Burst Cannon Ion Burst Cannon Precision Grenade Launcher Precision Grenade Launcher [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Launcher Precision Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 4 | . . . 1 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 91 | . 4 6 11 26 29 15 Power 9 | . . 1 1 3 2 2 Engine 4 | . . . . 2 1 1 Core 5 | . . 1 1 1 1 1 Reactor . | . . . . . . . Propulsion 24 | . . 3 4 6 6 5 Treads 2 | . . . . . 1 1 Leg 22 | . . 3 4 6 5 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | . 3 1 2 6 10 3 Device 10 | . 1 . . 2 5 2 Storage 6 | . 2 1 . 1 1 1 Processor 3 | . . . . 1 2 . Hackware 1 | . . . . 1 . . Protection 5 | . . . 2 1 2 . Artifact . | . . . . . . . Weapon 33 | . 1 1 4 11 11 5 Energy Gun 9 | . 1 . 1 3 1 3 Energy Cannon 4 | . . . . 1 1 2 Ballistic Gun 14 | . . 1 3 4 6 . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . . 2 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 3 1 1 Parts Lost 19 | . . 1 1 4 10 3 Power 2 | . . . . 1 . 1 Propulsion 6 | . . . . . 5 1 Utility 4 | . . . 1 1 2 . Weapon 7 | . . 1 . 2 3 1 Highest Loss Streak 3 | . . 1 1 2 3 2 Average Slot Usage (%) 97 | . 95 99 98 98 96 90 Engine 5 | . 14 3 . 6 3 6 Core 4 | . . 10 11 2 3 1 Treads 1 | . . . . . 1 8 Leg 24 | . 28 28 33 27 20 14 Device 6 | . 9 3 . . 12 5 Storage 17 | . 14 24 22 18 15 13 Processor 6 | . . . . 5 12 13 Protection 4 | . . . 9 7 2 6 Energy Gun 6 | . 23 15 2 1 1 4 Ballistic Gun 17 | . 4 12 19 25 17 13 Naked Turns . | . . . . . . . Heaviest Build 102 | 13 26 41 46 76 102 100 Greatest Support 49 | 20 20 20 30 35 48 49 Greatest Overweight (x) 5 | . 1 2 1 2 3 5 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 26 | . 16 16 16 18 26 20 Average Capacity 16 | . 9 14 16 17 18 20 Most Carried 20 | . 10 16 16 18 20 20 Average Carried 15 | . 9 13 14 17 17 19 Final Capacity 20 | 6 10 16 16 18 20 20 Final Carried 19 | 6 10 16 15 17 19 18 Class Distribution -------------------- 30% | Mutant 20% | Scavenger-Gunner 13% | Scavenger-Mutant 11% | Hauler-Skirmisher 7% | Skirmisher 7% | Scavenger-Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 2214 | 200 58 99 303 699 663 192 Remotely . | . . . . . . . Salvage Created 2665 | . 161 57 441 971 813 222 Parts 161 | . 2 1 25 74 54 5 Haulers Intercepted 3 | . . . 1 1 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 67 | . 4 1 9 24 25 4 Guns 52 | . 3 1 9 22 13 4 Cannons 3 | . . . . . 3 . AOE 11 | . . . . 2 9 . Classes Destroyed 10 | . 1 . 2 5 1 1 Worker 4 | . . . . 2 2 . Builder 3 | . . . . 2 1 . Hauler 3 | . . . 1 1 1 . Watcher 1 | . . . . 1 . . Swarmer 27 | . . . . 9 17 1 Grunt 31 | . 4 1 8 11 5 2 Brawler 1 | . . . . . . 1 Sentry 5 | . . . 1 3 1 . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 2 . Best Kill Streak 9 | . 2 1 7 9 5 3 Combat Bots Only 9 | . 2 1 7 9 4 3 Max Kills in Single Turn 4 | . 1 1 1 3 4 1 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . . 1 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 4245 | . 171 250 281 1148 1782 613 Core 453 | . 69 22 26 82 237 17 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 63 93 85 66 . Volleys Fired 193 | . 15 15 42 56 50 15 Largest 3 | . 2 2 2 3 3 3 Hottest 205 | . 100 100 79 128 148 205 Shots Fired 463 | . 30 30 83 159 116 45 Gun 435 | . 30 30 83 155 95 42 Cannon 16 | . . . . . 13 3 Launcher 12 | . . . . 4 8 . Special . | . . . . . . . Kinetic 366 | . 6 13 71 150 90 36 Thermal 73 | . 24 17 12 4 13 3 Explosive 12 | . . . . 4 8 . Electromagnetic 12 | . . . . 1 5 6 Robot Hit Streak 19 | . 19 6 12 11 13 9 Robot Miss Streak 7 | . 1 5 4 7 7 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 305 | . 27 18 51 93 83 33 Core Hits 189 | . 8 5 17 53 86 20 Critical Hits 2 | . . . 1 1 . . Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5382 | . 336 235 772 1700 1799 540 Guns 4114 | . 336 235 772 1325 906 540 Cannons 181 | . . . . . 181 . Explosions 1087 | . . . . 375 712 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3451 | . 61 123 642 1205 906 514 Thermal 818 | . 275 112 130 120 181 . Explosive 1034 | . . . . 375 659 . Electromagnetic 79 | . . . . . 53 26 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 3 5 Average Corruption 2 | . . . . . 2 4 Corruption Purged . | . . . . . . . Effects 9 | . . . . . 8 1 Message Errors 2 | . . . . . 2 . Matter Fused 3 | . . . . . 3 . Heat Flow Errors 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 66 | . . . . 2 64 . Projectiles 3 | . . . . . 3 . Explosions 63 | . . . . 2 61 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 228 | . . . . 74 154 . Shots 7 | . . . . 2 5 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 347 | . 99 78 240 304 347 311 Average Temperature 81 | . 43 25 82 108 82 69 Received Heat Transfer 1050 | . 99 117 150 405 171 108 Effects 4 | . . . 2 1 1 . Energy Bleed 1 | . . . . 1 . . Interference 2 | . . . 2 . . . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 4 | . 3 1 . . . . Heat Transferred 2014 | . 814 333 333 275 259 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 414 | . 50 146 227 238 414 139 Average Influence 93 | . 6 55 47 65 185 94 Maximum Alert Level 2 | . . . 1 1 2 . Low Security (%) 85 | . 100 100 90 95 57 100 Level 1 11 | . . . 9 4 30 . Level 2 3 | . . . . . 11 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . 1 4 4 . Investigation 1 | . . . . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 7 | . . . 1 3 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced 2 | . . . . . 2 . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 7 | . . . 3 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 4 9 16 40 28 7 Peak Tracking Total 10 | . 2 3 7 10 6 4 Tactical Retreats 3 | . . 1 . 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 6 | . . . . 2 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 4 | . . . . . 4 . Max in Single Turn 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 16 | . 4 . 2 4 6 . Terminals 14 | . 4 . 2 4 4 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 5 . 5 17 12 . Successful 18 | . 4 . 4 8 2 . Failed 21 | . 1 . 1 9 10 . Catastrophic 3 | . . . . 2 1 . Database Lockouts . | . . . . . . . Manual 24 | . 3 . 4 17 . . Terminals 34 | . 5 . 5 17 7 . Fabricators 4 | . . . . . 4 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 4 . 4 8 1 . Record 3 | . . . . 3 . . Alert Level 5 | . 1 . 2 2 . . Unreport Threat 8 | . 2 . 2 3 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 . 2 3 6 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 40 | . . 40 24 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 43 | . . 39 4 . . . Total Damage 436 | . . 390 46 . . . Kills 8 | . . 7 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 4608 | . 547 613 502 1136 1387 423 Spaces Moved 2155 | 1 301 318 226 503 618 188 Core . | . . . . . . . Treads 77 | . . . . . . 77 Legs 2078 | 1 301 318 226 503 618 111 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 150 150 150 150 150 Average Speed 167 | 120 147 172 150 174 171 175 Slowest Speed 270 | 120 150 180 150 180 210 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 2 47 66 18 47 20 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug 6 | . . . . 6 . . Terrain Destroyed 80 | . . . . 32 45 3 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 77 | . . . . 32 45 . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2819 | . 376 355 312 678 847 251 Wait 238 | . 41 5 15 45 120 12 Move 2149 | . 300 317 225 502 617 188 Hop . | . . . . . . . Pick Up 66 | . 8 7 7 22 12 10 Fast Attach 21 | . 3 1 1 4 10 2 Attach 25 | . . 2 4 6 8 5 Detach 11 | . 2 1 1 3 4 . Swap 45 | . 1 3 6 16 11 8 Drop 66 | . 6 4 11 24 10 11 Fire 193 | . 15 15 42 56 50 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 7) 548 | -10/Materials | Entered Mines 613 | -10/Mines | Met a Derelict bent on vengeance 643 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1014 | -10/Mines | Discovered new exit (range 9) 1152 | -10/Mines | Discovered new exit (range 5) 1161 | -10/Mines | Entered Materials 1161 | -9/Materials | Accompanied by 2 allies 1161 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1464 | -9/Materials | Build established: Scavenger-Mutant 1535 | -9/Materials | Destroyed 7 combat bots 1652 | -9/Materials | Discovered new exit (range 8) 1663 | -9/Materials | Entered another Materials area 1663 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1964 | -8/Materials | Build established: Scavenger-Tank 2054 | -8/Materials | Destroyed 9 combat bots 2290 | -8/Materials | Build established: Scavenger-Gunner 2341 | -8/Materials | Discovered new exit (range 7) 2749 | -8/Materials | Discovered new exit (range 13) 2799 | -8/Materials | Entered Factory 2799 | -7/Factory | Evolved 2 slots: Utility x2 3516 | -7/Factory | Lost 3 parts (1n1u1w) 4077 | -7/Factory | Discovered new exit (range 20) 4186 | -7/Factory | Entered another Factory area 4186 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4609 | -6/Factory | Self-destructed Last Messages --------------- 04466_ Proton Bomb Trap short circuited. 04466_ A bubble of electromagnetic force engulfs the area. 04496_ U-05 Engineer lays Concrete. 04506_ Acquired Prototype Energy Cannon. 04507_ Dropped Flak Gun. 04508_ Dropped Com. Matter Pod. 04510_ Acquired Com. Matter Pod. 04511_ Dropped Flak Gun. 04514_ Acquired Prototype Energy Cannon. 04517_ Identified Ion Burst Cannon. 04517_ Malfunction: System corrupted (+4). 04519_ Dropped Faulty Ion Burst Cannon. 04543_ System corrupted: Component data lost. 04552_ K-01 Serf collects debris. 04593_ Triggered Shock Trap. 04593_ The floor emits a surge of raw power. 04593_ System corrupted (+1). 04606_ S-27 Virus destroyed. 04606_ U-05 Engineer builds a Wall. 04609_ Phase Cannon destroyed. 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