Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.15 @ 20:09:54 Player: Heavyrisk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (5484) 5484 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1608) 1608 TOTAL SCORE: 12312 Bonus ------- High Alert Combat Kills 226 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -18 Cogmind --------- Core Integrity 0/1000 Matter 218/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Relay Coupler [NC] (13) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced VSS Leg Advanced Heat Sink Advanced Heat Sink Relay Coupler [NC] (31) Power Maul Peak State ------------ > --- POWER ------------ Graviton Reactor > --- PROPULSION ------- Armored Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Energy Well Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer Relay Coupler [NC] Relay Coupler [Grunt] > --- WEAPON ----------- Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Medium Matter Pod Relay Coupler [NC] Proton Cannon KE Penetrator Advanced Assault Cannon Gauss Cannon Heavy Rocket Launcher Power Maul [Rating: 83] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Graviton Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Advanced Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Slots Evolved 10 | . . 2 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . . . 1 1 . Utility 6 | . . 1 1 . . . 1 1 2 Weapon 1 | . . . 1 . . . . . . Parts Attached 145 | 7 4 16 5 16 5 14 25 9 44 Power 12 | 1 1 3 . 1 . 1 1 . 4 Engine 8 | 1 1 3 . 1 . 1 1 . . Core 2 | . . . . . . . . . 2 Reactor 2 | . . . . . . . . . 2 Propulsion 38 | 2 . 5 1 8 1 5 4 3 9 Treads 8 | 2 . 5 1 . . . . . . Leg 30 | . . . . 8 1 5 4 3 9 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 51 | 2 1 2 3 5 3 2 11 3 19 Device 22 | 1 . . 1 3 1 1 6 . 9 Storage 9 | 1 1 . . 1 1 . . . 5 Processor 6 | . . 1 . . . . . 3 2 Hackware 4 | . . . 1 . . . 1 . 2 Protection 10 | . . 1 1 1 1 1 4 . 1 Artifact . | . . . . . . . . . . Weapon 44 | 2 2 6 1 2 1 6 9 3 12 Energy Gun 5 | . . 1 . 2 . 2 . . . Energy Cannon 3 | . . . . . . . 1 . 2 Ballistic Gun 8 | 2 . 3 1 . . 1 . . 1 Ballistic Cannon 20 | . 2 2 . . 1 2 4 2 7 Launcher 2 | . . . . . . . 1 . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . 1 1 . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 3 | . . 3 . . . . . . . Parts Lost 55 | . 1 3 1 3 . 3 6 2 36 Power 8 | . 1 1 . . . 1 . . 5 Propulsion 19 | . . 1 1 2 . . 2 1 12 Utility 15 | . . . . . . 1 3 1 10 Weapon 13 | . . 1 . 1 . 1 1 . 9 Highest Loss Streak 32 | . 1 1 1 1 . 1 3 1 32 Average Slot Usage (%) 98 | . 100 98 99 99 99 99 97 99 93 Engine 7 | . 14 11 9 9 9 9 6 6 1 Treads 5 | . 28 31 27 3 . . . . . Leg 22 | . . . . 23 27 27 29 33 26 Device 13 | . 14 11 18 16 18 18 11 16 7 Storage 8 | . 14 11 9 9 9 9 7 6 7 Processor 4 | . . 10 . . . . . 9 20 Hackware 1 | . . . . . . . 6 . 3 Protection 7 | . . . 8 10 9 8 10 6 2 Energy Gun 5 | . . . . 2 18 16 . . . Ballistic Gun 4 | . 1 5 27 24 1 . . . . Ballistic Cannon 10 | . 26 15 . . 7 9 14 13 10 Slashing Weapon 1 | . . . . . . . 3 5 . Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 13 32 38 47 49 52 51 65 64 61 Greatest Support 91 | 40 40 60 60 60 33 45 65 83 91 Greatest Overweight (x) 13 | . . . . 1 1 1 1 . 13 Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 14 Most Carried 15 | 4 10 15 15 15 15 15 15 15 15 Average Carried 13 | 1 6 13 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 10 15 15 15 15 15 15 15 5 Class Distribution -------------------- 34% | Mutant 34% | Scavenger-Tank 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Matter Collected 4103 | 305 208 682 5 586 58 415 600 258 986 Remotely 537 | . . . . . . . . . 537 Salvage Created 4482 | 76 172 827 39 610 102 744 753 224 935 Parts 246 | 3 13 49 5 35 5 46 36 8 46 Haulers Intercepted 4 | . . 4 . . . . . . . Recyclers Shooed 7 | . 2 1 . . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Combat Hostiles Destroyed 111 | . 7 20 3 17 2 21 16 5 20 Melee 1 | . . . . . . . 1 . . Guns 38 | . . 5 3 17 2 10 . . 1 Cannons 62 | . 7 15 . . . 11 11 4 14 AOE 8 | . . . . . . . 3 . 5 Classes Destroyed 16 | 2 2 4 . 2 . 2 2 1 1 Worker 4 | . . . . . . . 1 . 3 Builder 3 | . . . . . . . . 1 2 Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . . 4 . . . . . . . Recycler 9 | 1 1 2 . . . . 5 . . Operator 1 | . . 1 . . . . . . . Drone 1 | . . . . 1 . . . . . Swarmer 33 | . 6 6 3 6 . 3 8 . 1 Cutter 2 | . . . . . . 2 . . . Grunt 41 | . 1 9 . 9 1 12 2 4 3 Brawler 3 | . . . . . . 1 1 . 1 Duelist 2 | . . 1 . . . . . 1 . Sentry 12 | . . 4 . . 1 3 2 . 2 Specialist 3 | . . . . . . . . . 3 Hunter 7 | . . . . 1 . . 1 . 5 Programmer 7 | . . . . . . . 2 . 5 Best Kill Streak 7 | 2 7 5 3 5 1 4 4 3 4 Combat Bots Only 7 | . 7 4 3 5 1 4 3 3 4 Max Kills in Single Turn 4 | 1 2 2 2 2 1 1 2 1 4 Gunslinging 1 | . . . 1 1 . . . . . Exploded 4 | . . . . . . . 2 . 4 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Damage Taken 10195 | . 226 636 194 947 89 1012 1102 213 5776 Core 1371 | . 49 42 6 86 . 89 55 41 1003 Absorbed by Shields 4 | . . . . . . 4 . . . Core Remaining (%) 87 | 100 80 89 . . . 67 92 95 . Volleys Fired 321 | 7 17 62 5 44 5 56 40 8 77 Largest 3 | 2 2 2 3 3 3 3 3 2 2 Hottest 178 | 40 70 74 69 153 178 178 157 96 122 Shots Fired 678 | 14 34 124 15 126 13 138 69 16 129 Gun 292 | 14 . 22 15 126 10 93 5 . 7 Cannon 375 | . 34 102 . . 3 45 61 16 114 Launcher 5 | . . . . . . . 3 . 2 Special 6 | . . . . . . . . . 6 Kinetic 546 | 14 34 124 15 117 3 45 57 16 121 Thermal 117 | . . . . 9 10 93 5 . . Explosive 5 | . . . . . . . 3 . 2 Electromagnetic 4 | . . . . . . . 4 . . Robot Hit Streak 12 | 2 3 10 4 12 8 12 11 5 12 Robot Miss Streak 6 | 2 3 5 1 6 1 3 4 2 3 Penetration Max 1 | . . . . . . 1 . 1 1 Secondary Targets 8 | . . . 1 7 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 440 | 7 15 81 10 80 9 75 55 13 95 Core Hits 189 | 2 10 33 3 32 4 35 24 8 38 Critical Kills 8 | . . . . . . . . . 8 Critical Parts Destroyed 17 | . . . . 1 . . . . 16 Critical Strikes 62 | . . 7 . 1 . 11 8 1 34 Burn 5 | . . . . . . 5 . . . Destroy 28 | . . . . 1 . . . . 27 Blast 28 | . . 7 . . . 6 7 1 7 Corrupt 1 | . . . . . . . 1 . . Melee Attacks 28 | . . . . . . . 15 2 11 Impact 15 | . . . . . . . 3 1 11 Slashing 13 | . . . . . . . 12 1 . Piercing . | . . . . . . . . . . Sneak Attacks 14 | . . . . . . . 6 2 6 Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11109 | 88 270 1543 149 1218 195 1723 2283 573 3067 Guns 3078 | 88 . 243 149 1218 137 911 40 . 292 Cannons 5864 | . 269 1285 . . 58 812 1224 413 1803 Explosions 630 | . . . . . . . 243 . 387 Melee 1488 | . . . . . . . 776 152 560 Ramming 49 | . 1 15 . . . . . 8 25 Kinetic 7622 | 88 269 1528 149 1083 58 812 1127 413 2095 Thermal 1223 | . . . . 135 137 911 40 . . Explosive 630 | . . . . . . . 243 . 387 Electromagnetic 97 | . . . . . . . 97 . . Impact 766 | . . . . . . . 149 57 560 Slashing 722 | . . . . . . . 627 95 . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . . . . . 1 . 22 Average Corruption 3 | . . . . . . . 1 . 6 Corruption Purged . | . . . . . . . . . . Effects 29 | . . . . . . . 5 . 24 Message Errors 12 | . . . . . . . 4 . 8 Matter Fused 5 | . . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 1 . 3 Misfires 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 539 | . . 5 . . . 4 337 8 185 Projectiles 61 | . . 5 . . . 4 22 1 29 Explosions 28 | . . . . . . . 28 . . Melee 450 | . . . . . . . 287 7 156 Knockbacks 54 | . 5 9 . . . 7 12 3 18 Impact 4 | . . . . . . . 1 1 2 Kinetic 44 | . 3 9 . . . 5 10 2 15 Secondary 6 | . 2 . . . . 2 1 . 1 Self-Inflicted Damage 62 | . . . . . . . . . 62 Shots 1 | . . . . . . . . . 1 Rammed 3 | . 1 2 . . . . . . . Targets Rammed 10 | . 1 2 . . . . 1 1 5 Kicked 7 | . . . . . . . 1 1 5 Crushed . | . . . . . . . . . . Highest Temperature 185 | . 81 30 1 44 42 117 108 8 185 Average Temperature 31 | . 30 12 1 13 20 31 53 8 51 Received Heat Transfer 1804 | . . 213 12 414 36 420 93 63 553 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 5 | . . . . . . . 1 2 2 Impact Corruptions 11 | . . . . . . . 1 1 9 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . Heat Transferred 2473 | . . . . 259 259 1881 74 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Peak Influence 725 | 10 211 459 185 671 371 725 536 250 183 Initial 380 | . 6 89 114 116 326 125 380 194 63 Average 303 | 2 135 298 130 425 301 436 352 173 81 Maximum Alert Level 3 | . 1 2 . 2 1 3 2 1 . Low Security (%) 31 | 100 88 12 100 11 23 10 . 60 100 Level 1 41 | . 11 67 . 27 76 35 74 39 . Level 2 25 | . . 20 . 60 . 49 25 . . Level 3 . | . . . . . . 4 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 2 . . . . 4 1 5 Investigation 5 | . . 1 . . . . 1 1 2 Extermination 5 | . . . . . . . 3 . 2 Reinforcement 3 | . 1 1 . . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Distress Signals 4 | . . 2 . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 10 31 4 20 5 20 20 5 42 Peak Tracking Total 15 | . 7 3 4 6 2 4 4 3 15 Tactical Retreats 9 | . . 2 . 2 1 . 1 1 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Traps Triggered 12 | . . . . 2 . 7 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 21 | . . . . . . 21 . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . Reprogrammed 1 | . . . . . . 1 . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Machines Disabled 10 | . 1 1 . 2 . 3 3 . . Max in Single Turn 1 | . 1 1 . 1 . 1 1 . . Garrison Access 2 | . . . . . . . 2 . . Garrison Relay 5 | . . . . 2 . 3 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Machines Accessed 21 | . 1 4 1 . 2 . 9 2 2 Terminals 8 | . 1 2 . . . . 3 1 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 5 | . . 1 . . 1 . 2 1 . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 5 | . . . 1 . 1 . 2 . 1 Total Hacks 49 | . 2 15 1 . 3 . 19 3 6 Successful 28 | . 2 10 1 . 2 . 10 1 2 Failed 21 | . . 5 . . 1 . 9 2 4 Catastrophic 5 | . . 1 . . . . 2 1 1 Database Lockouts . | . . . . . . . . . . Manual 17 | . 2 6 . . . . 5 1 3 Terminals 20 | . 2 6 . . . . 7 2 3 Fabricators 2 | . . . . . . . 2 . . Repair Stations 3 | . . . . . . . 3 . . Recycling Units 12 | . . 4 . . 2 . 5 1 . Scanalyzers 5 | . . 5 . . . . . . . Garrison Access 7 | . . . 1 . 1 . 2 . 3 Terminal Hacks 4 | . 1 2 . . . . 1 . . Part Schematic 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 7 | . . 2 . . 1 . 3 1 . Report Inventory 5 | . . 1 . . 1 . 2 1 . Retrieve Matter 1 | . . . . . . . 1 . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 . 2 . 1 Unlock Access 2 | . . . 1 . 1 . . . . Seal Access 2 | . . . . . . . 2 . . Coupler Status 1 | . . . . . . . . . 1 Unauthorized Hacks 5 | . 1 2 . . . . 1 . 1 Terminals 3 | . 1 1 . . . . 1 . . Botnet 3 | . 1 1 . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Eject 1 | . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 3 1 . 1 . 5 2 2 Full Trace Events 3 | . . . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . . . . 1 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 44 | . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Used RIF Installer 2 | . . . . 1 . 1 . . . Robot Detection 1 | . . . . . . 1 . . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . 1 Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . . . . . 3 drop_inventory 1 | . . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . . 1 formatsys_high 1 | . . . . . . . . . 1 Relay Couplers Released 26 | . . . . 8 . 14 . . 4 Ejected 4 | . . . . . . . . . 4 Machine Destruction 22 | . . . . 8 . 14 . . . Attached 3 | . . . . . . . 1 . 2 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Total Allies 2 | . . . . . . . . . 2 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 93 | . . . . . . . . . 93 Highest-Rated Ally 93 | . . . . . . . . . 93 Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 59 | . . . . . . . . . 59 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Turns Passed 8648 | 128 343 971 111 1130 520 1827 1796 609 1213 Spaces Moved 4458 | 61 165 416 51 473 236 783 1245 404 624 Core 10 | 3 . . . . . . . . 7 Treads 748 | 58 165 416 51 58 . . . . . Legs 3700 | . . . . 415 236 783 1245 404 617 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 200 200 120 122 50 Average Speed 154 | 154 160 160 160 197 200 200 122 123 124 Slowest Speed 700 | 160 160 160 160 203 200 200 200 124 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 28 34 6 64 17 80 28 9 12 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . . 1 . . 3 Terrain Destroyed 86 | . . 3 . . 2 2 30 1 48 Melee 3 | . . . . . . . . . 3 Projectile 31 | . . 3 . . 2 2 12 1 11 AOE 52 | . . . . . . . 18 . 34 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Total 5599 | 78 210 604 69 584 278 938 1430 499 909 Wait 398 | . 11 72 1 16 19 22 74 51 132 Move 4449 | 60 164 415 51 471 236 781 1244 403 624 Hop . | . . . . . . . . . . Pick Up 98 | 4 10 19 5 11 4 8 17 12 8 Fast Attach 34 | 6 . 4 . 2 1 2 5 3 11 Attach 49 | 1 1 4 4 6 . 2 9 3 19 Detach 3 | . . 1 . 1 . . . . 1 Swap 62 | . 3 8 1 8 4 10 11 3 14 Drop 90 | . 3 17 2 14 9 11 14 13 7 Fire 321 | 7 17 62 5 44 5 56 40 8 77 Melee 28 | . . . . . . . 15 2 11 Ram . | . . . . . . . . . . Kick 7 | . . . . . . . 1 1 5 Crush 3 | . 1 2 . . . . . . . Escape Stasis 35 | . . . . 10 . 25 . . . Rewire 1 | . . . . 1 . . . . . Trap 21 | . . . . . . 21 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Destroyed 7 combat bots 308 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 903 | -9/Materials | Discovered new exit (range 9) 1267 | -9/Materials | Discovered new exit (range 15) 1443 | -9/Materials | Entered another Materials area 1443 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1554 | -8/Materials | Identified exit to Garrison 1554 | -8/Materials | Entered Garrison 1644 | -8/Garrison | Triggered checkpoint 1792 | -8/Garrison | Triggered checkpoint 1920 | -8/Garrison | Discovered new exit (range 13) 2004 | -8/Garrison | Build established: Scavenger-Tank 2034 | -8/Garrison | Triggered checkpoint 2135 | -8/Garrison | Discovered new exit (range 9) 2166 | -8/Garrison | Installed Relay Interface Framework 2250 | -8/Garrison | Triggered checkpoint 2318 | -8/Garrison | Garrison Relay disabled 2494 | -8/Garrison | Triggered checkpoint 2539 | -8/Garrison | Garrison Relay disabled 2684 | -8/Garrison | Entered Materials 3204 | -8/Materials | Identified exit to Garrison 3204 | -8/Materials | Entered Garrison 3214 | -8/Garrison | Expanded RIF knowledge: Robot Detection 3346 | -8/Garrison | Triggered checkpoint 3400 | -8/Garrison | Garrison Relay disabled 3726 | -8/Garrison | Triggered checkpoint 4010 | -8/Garrison | Triggered checkpoint 4041 | -8/Garrison | Garrison Relay disabled 4093 | -8/Garrison | Discovered new exit (range 15) 4171 | -8/Garrison | Triggered checkpoint 4320 | -8/Garrison | Triggered checkpoint 4396 | -8/Garrison | Triggered checkpoint 4421 | -8/Garrison | Discovered new exit (range 14) 4741 | -8/Garrison | Spotted B-75 Beast 4741 | -8/Garrison | Spotted B-75 Beast 4806 | -8/Garrison | Triggered checkpoint 4896 | -8/Garrison | Triggered checkpoint 4948 | -8/Garrison | Garrison Relay disabled 5001 | -8/Garrison | Discovered new exit (range 10) 5031 | -8/Garrison | Entered Factory 5031 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5106 | -7/Factory | Repaired Gauss Cannon 5200 | -7/Factory | Lost 3 parts (1n1u1w) 5453 | -7/Factory | Build established: Scavenger-Mutant 6122 | -7/Factory | Discovered new exit (range 16) 6827 | -7/Factory | Entered another Factory area 6827 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7061 | -6/Factory | Build established: Mutant 7366 | -6/Factory | Discovered new exit (range 5) 7436 | -6/Factory | Entered another Factory area 7436 | -5/Factory | Evolved 2 slots: Utility x2 7468 | -5/Factory | Discovered new exit (range 14) 8412 | -5/Factory | Cargo convoy interrupted 8494 | -5/Factory | System corruption reached 10% 8560 | -5/Factory | Core integrity fell below 50% 8634 | -5/Factory | Core integrity fell below 20% 8649 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08628_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 08628_ System corrupted: Adv. Assault Cannon misfires. 08629_ Penetrated by Slug. 08630_ K-01 Serf collects debris. 08632_ H-66 Slayer destroyed. 08632_ K-01 Serf collects debris. 08633_ Penetrated by Slug. 08636_ K-01 Serf collects debris. 08639_ Penetrated by Slug. 08640_ K-01 Serf collects debris. 08642_ Penetrated by Slug. 08642_ Med. Matter Pod destroyed. 08643_ Critical hit (Burn: +50). 08645_ System corrupted: Adv. Assault Cannon rejected. 08646_ Penetrated by Slug. 08646_ Adv. Targeting Computer destroyed. 08646_ Dropped Energy Well. 08647_ Acquired Adv. VSS Leg. 08648_ Extracted 1 energy. 08649_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ???????????" ?????????????????????????????????? | | ???????????" ?????????????????????????????????? | | ???????????" #????????????????????????????????? | | ??????????"" #????????????????????????????????? | | #### ? """" #?????????#####??????????????????? | | """" #??????### #??????????????????? | | ######## #???????????????????? | | g ##;; ;;;;;;#???????????????????? | | g ##??????????????????? | | gg ! @ ;#"########?????????? | | ####??????#m ; ] ; #?????????? | | ??????????# ; ] +?????????? | | ??????????# =; #?????????? | | ??????????# """ """ #?????????? | | ??????????# %[ ; """ """ #?????????? | | ??????????# = ; """ """ ??????????? | | ??????????# % ; "" "????????????? | | ??????????# !; ; "" "????????????? | | ????????### # ????????????? | | ????????# %![% # """ ""????????????? | | ####### #;;% k #;;;; ;;;;###?""" ""????????????? | | %[=[% [ %% ###########???""" ""????????????? | | ##+## %h ###????????????"" ""???????????? | | # ! %][ [ #?????????????"? "????????????? | | # = % !! % ##?????????????????????????????? | | # # ##??????????????????????????????? | | # % ### ##???????????????????????????????? | | #### #??# #????????????????????????????????? | | ### #########=#????????????????????????????????? | | %%/ ????????????????????????????? | | ### #########=#????????????????????????????????? | | ??## ##???????# #????????????????????????????????? | | ???# #????????# #????????????????????????????????? | | ???#+#???????? = ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 29 Energy Capacity 690 Matter Stores 357 Matter Capacity 400 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 20 Reclamation Efficiency 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 3 Kinecelleration 30 Relay Coupler Types 2 Relay Coupler Value 28 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Armor Integrity Analyzer | -9/Materials | Extracted Imp. Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalTerrainCharger Manual? 0 Play Time 01:49:38 Cumulative 272.3 hours Start 2021.10.03 @ 15:30:52 End 2021.10.15 @ 20:09:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 69 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa5390cc-91d9-4895-8a7f-5b6ccb2de1fc