Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.23 @ 17:18:14 Player: Memomori Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (5384) 5384 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10484 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 266/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer Core Analyzer > --- WEAPON (4) ------- Advanced KE Penetrator > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Advanced Matter Compressor Improved Target Analyzer Core Analyzer Advanced Reaction Control System Advanced System Shield > --- WEAPON ----------- Improved Arc Projector Thermic Laser Phase Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Advanced Reaction Control System Advanced Shield Generator [Rating: 110] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 4 | . . 2 1 . 1 . . Utility 5 | . . . 1 . 1 1 2 Weapon 2 | . . . . 1 . 1 . Parts Attached 131 | 6 3 10 17 40 17 24 14 Power 24 | 1 1 1 3 10 3 4 1 Engine 11 | 1 1 1 3 2 1 2 . Core 13 | . . . . 8 2 2 1 Reactor . | . . . . . . . . Propulsion 40 | 2 . 6 9 8 7 5 3 Treads 1 | . . . . . 1 . . Leg 39 | 2 . 6 9 8 6 5 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 2 1 3 8 3 7 6 Device 18 | . 1 1 2 4 2 4 4 Storage 4 | 1 1 . . . . 1 1 Processor 2 | . . . . 1 . . 1 Hackware 1 | . . . . . . 1 . Protection 6 | . . . 1 3 1 1 . Artifact . | . . . . . . . . Weapon 36 | 2 . 2 2 14 4 8 4 Energy Gun 17 | 1 . . 2 6 3 3 2 Energy Cannon 5 | . . . . 2 . 3 . Ballistic Gun 5 | 1 . 1 . 1 1 . 1 Ballistic Cannon 4 | . . . . 3 . 1 . Launcher 3 | . . . . 1 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 2 Corrupted Parts 2 | . . . . . . . 2 System Corruption 11 | . . . . . . . 11 Parts Lost 66 | . . . 1 28 4 9 24 Power 11 | . . . . 5 1 2 3 Propulsion 17 | . . . . 7 1 1 8 Utility 20 | . . . 1 8 1 3 7 Weapon 18 | . . . . 8 1 3 6 Highest Loss Streak 24 | . . . 1 9 2 3 24 To Critical Strikes . | . . . . . . . . Average Backups 5 | 1 5 7 7 6 4 4 3 Power . | . 1 . . . 2 . . Propulsion . | . . . . . . 1 . Utility 1 | . . 2 3 2 1 1 1 Weapon 2 | . 2 2 3 3 . 1 . Tool/Special . | . . . . . . . . Unused Backups 16 | . 2 3 4 1 2 3 1 Power 1 | . . . . . 1 . . Propulsion 4 | . 1 . 1 . . 2 . Utility 6 | . . 2 1 . 1 1 1 Weapon 4 | . 1 1 1 1 . . . Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 89 | . 92 99 99 79 80 98 88 Engine 5 | . 14 11 9 4 3 1 4 Core 5 | . . . . 6 9 8 5 Leg 30 | . 28 43 44 22 22 34 26 Device 12 | . 5 11 12 12 12 13 13 Storage 6 | . 14 11 9 7 . 2 4 Processor 2 | . . . . . 6 5 10 Protection 2 | . . . 5 1 3 3 . Energy Gun 9 | . 14 4 8 8 10 10 2 Energy Cannon 3 | . . . . 3 . 5 6 Ballistic Gun 2 | . 14 11 . . 6 2 . Ballistic Cannon 2 | . . . . 5 . . 4 Slashing Weapon 2 | . . 6 9 3 1 . . Peak Build Rating 110 | 6 7 13 31 39 63 85 110 Average Rating 46 | 4 6 11 25 31 48 78 90 On Entrance 28 | . 6 7 13 29 32 63 78 Avg Prop Armor Cover (%) 6 | . . . . 11 6 3 . Naked Turns . | . . . . . . . . Heaviest Build 74 | 13 16 15 25 38 33 74 72 Greatest Support 133 | 20 20 43 58 65 100 123 133 Greatest Overweight (x) 12 | . . . 1 8 2 . 12 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 8 5 5 5 Most Carried 8 | 4 8 8 8 8 8 5 5 Average Carried 5 | 2 5 7 7 6 4 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 2 8 8 8 4 5 5 . Class Distribution -------------------- 33% | Scavenger-Mutant 18% | Scavenger-Gunner 16% | Scavenger-Skirmisher 15% | Mutant 7% | Tank 4% | Hacker-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3202 | 238 98 115 170 876 409 874 422 Remotely . | . . . . . . . . Salvage Created 6111 | . 149 173 764 1736 609 2077 603 Parts 282 | . 8 10 40 81 29 96 18 Haulers Intercepted 2 | . . . . 1 . 1 . Recyclers Shooed 5 | . . . . 2 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 98 | . 3 4 15 39 10 19 8 Melee 12 | . . 2 10 . . . . Guns 43 | . 3 2 5 17 10 6 . Cannons 36 | . . . . 17 . 13 6 AOE 7 | . . . . 5 . . 2 Classes Destroyed 14 | . 1 1 5 6 . 1 . Builder 7 | . . . . 1 . 6 . Hauler 2 | . . . . 1 . 1 . Recycler 13 | . . . 1 3 2 6 1 Operator 1 | . . . . . . 1 . Watcher 3 | . . . 1 1 . 1 . Swarmer 11 | . . . 2 4 4 . 1 Grunt 34 | . 3 3 9 11 3 5 . Brawler 4 | . . . . 1 1 1 1 Duelist 5 | . . 1 1 2 . 1 . Sentry 13 | . . . 2 5 2 4 . Specialist 4 | . . . . 4 . . . Hunter 12 | . . . 1 5 . 2 4 Programmer 14 | . . . . 6 . 6 2 Heavy 1 | . . . . 1 . . . Best Kill Streak 10 | . 2 4 4 10 7 5 5 Combat Bots Only 8 | . 2 4 3 8 5 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . 1 Melee 1 | . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1222 | . 13 37 92 528 60 117 375 Missed 446 | . 5 17 31 176 21 30 166 Hits 776 | . 8 20 61 352 39 87 209 Melee 18 | . . 1 4 7 . 6 . Projectile 758 | . 8 19 57 345 39 81 209 AOE 1 | . . . . . . . 1 Critical Strikes 37 | . 1 . 12 16 . 5 3 Actively Blocked 3 | . . . 3 . . . . Part Disruptions 5 | . . . . 5 . . . Damage Taken 9494 | . 82 208 604 3378 422 1602 3198 Core 2063 | . . 60 80 539 40 184 1160 Absorbed by Shields 311 | . . . 110 118 . . 83 Redirected to Shielding 209 | . . . 108 101 . . . Ignored by Resistances 2804 | . 26 61 198 1041 129 440 909 Regen/Repaired (Parts) 137 | . . . . . 137 . . Core Remaining (%) 81 | 100 100 85 85 23 95 81 . Volleys Fired 234 | . 12 5 33 96 17 50 21 Largest 4 | . 2 1 1 3 3 4 4 Hottest 297 | . 60 20 69 225 188 297 282 Shots Fired 541 | . 24 5 33 207 47 160 65 Gun 288 | . 24 5 33 95 47 58 26 Cannon 235 | . . . . 103 . 97 35 Launcher 18 | . . . . 9 . 5 4 Special . | . . . . . . . . Kinetic 153 | . 12 5 . 71 21 26 18 Thermal 316 | . . . 33 121 26 98 38 Explosive 14 | . . . . 9 . 5 . Electromagnetic 58 | . 12 . . 6 . 31 9 Robot Hit Streak 53 | . 11 7 19 29 53 20 30 Robot Miss Streak 3 | . 1 . 1 3 3 2 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 449 | . 19 9 54 171 41 106 49 Core Hits 292 | . 8 6 24 107 52 68 27 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 28 | . . . 8 6 . 4 10 Burn 11 | . . . 5 3 . . 3 Meltdown 1 | . . . . . . 1 . Blast 10 | . . . . 2 . 1 7 Corrupt 2 | . . . . . . 2 . Sever 4 | . . . 3 1 . . . Melee Attacks 34 | . . 4 24 6 . . . Impact . | . . . . . . . . Slashing 34 | . . 4 24 6 . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12854 | . 201 179 1290 5246 975 3432 1531 Guns 5039 | . 201 62 559 1950 943 936 388 Cannons 4965 | . . . . 2064 . 2012 889 Explosions 1799 | . . . . 1029 32 484 254 Melee 1051 | . . 117 731 203 . . . Ramming . | . . . . . . . . Kinetic 2783 | . 73 62 . 1461 345 419 423 Thermal 6770 | . . . 559 2525 598 2290 798 Explosive 1268 | . . . . 1029 32 207 . Electromagnetic 982 | . 128 . . 28 . 516 310 Impact . | . . . . . . . . Slashing 1051 | . . 117 731 203 . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 7 . 6 11 Average Corruption 4 | . . . . 4 . 3 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . . . . 31 . 28 6 Message Errors 16 | . . . . 5 . 10 1 Matter Fused 13 | . . . . 7 . 5 1 Heat Flow Errors 6 | . . . . 4 . 2 . Energy Discharges 8 | . . . . 5 . 3 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 12 | . . . . 7 . 2 3 Data Loss (major) 2 | . . . . 1 . 1 . Misfires 4 | . . . . 2 . 2 . Weapon Failures 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 274 | . . . 12 99 . 157 6 Projectiles 117 | . . . . 39 . 72 6 Explosions 145 | . . . . 60 . 85 . Melee 12 | . . . 12 . . . . Knockbacks 33 | . . . . 24 . 5 4 Impact . | . . . . . . . . Kinetic 31 | . . . . 22 . 5 4 Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 271 | . . . . 27 52 179 13 Shots 8 | . . . . 1 1 3 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 686 | . 52 . 157 620 336 686 199 Average Temperature 142 | . 25 . 44 140 120 196 106 Received Heat Transfer 1591 | . 81 114 345 523 135 234 159 Effects 48 | . . . . 18 3 27 . Shutdowns 10 | . . . . 3 . 7 . Energy Bleed 7 | . . . . 2 . 5 . Interference 13 | . . . . 2 3 8 . Matter Decay 3 | . . . . 2 . 1 . Short Circuit 4 | . . . . 4 . . . Damage (minor) 3 | . . . . 1 . 2 . Damage (major) 8 | . . . . 4 . 4 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Melted 24 | . . . 1 12 2 7 2 Heat Transferred 12688 | . . . 1443 4935 1349 3206 1755 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 93 | 100 100 100 100 100 100 74 100 Level 1 6 | . . . . . . 25 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 282 | . 40 90 177 195 132 282 153 Initial 114 | . . 7 21 65 71 49 114 Average 61 | . 6 17 48 65 58 90 59 Influence Increases 3139 | . 110 100 387 1083 331 829 299 Destroy 0b10 Robot/C 1960 | . 60 80 300 780 200 380 160 Destroy 0b10 Robot/NC 130 | . . . 10 30 10 75 5 Destroy Leader 480 | . 20 20 62 204 40 104 30 Successful Hack 14 | . . . . . 14 . . Disable Machine 108 | . . . . 18 27 54 9 Destroy Structure 297 | . . . . 51 40 186 20 Lose Combat Pursuer 150 | . 30 . 15 . . 30 75 Influence Decreases 3139 | . 90 60 280 1080 383 675 571 Entered New Map 480 | . . 13 39 102 99 69 158 Time Decay 2148 | . 90 47 231 781 244 526 229 Lost Part 511 | . . . 10 197 40 80 184 Squads Dispatched 25 | . 1 1 1 13 2 4 3 Investigation 2 | . 1 . . 1 . . . Extermination 8 | . . . . 4 . 3 1 Reinforcement 9 | . . 1 1 5 . 1 1 Assault 2 | . . . . . 1 . 1 Garrison 4 | . . . . 3 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 2 . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 13 | . 1 . 6 4 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 6 6 25 51 10 25 24 Peak Tracking Total 10 | . 4 6 6 9 4 4 10 Tactical Retreats 9 | . 1 . 1 . . 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 9 | . 1 1 . 2 . 3 2 Indirectly 2 | . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 12 | . . . . 2 3 6 1 Max in Single Turn 2 | . . . . 1 2 2 1 Garrison Access 2 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 7 | . . . 1 . 2 3 1 Terminals 4 | . . . 1 . 1 1 1 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . . . 1 . 6 6 13 Successful 19 | . . . . . 6 3 10 Failed 5 | . . . 1 . . 3 1 Catastrophic . | . . . . . . . . Database Lockouts 2 | . . . . . . . 2 Manual . | . . . . . . . . Terminals 17 | . . . 1 . 2 1 13 Fabricators 2 | . . . . . . 2 . Repair Stations 7 | . . . . . 4 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . . . . . 2 1 10 Record 12 | . . . . . 2 . 10 Dispatch Records 1 | . . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 5 | . . . . . 4 1 . Scan Component 3 | . . . . . 2 1 . Repair 2 | . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 5 | . . . . . 1 3 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 76 | . . . . . 76 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 1 . 1 Machine Destruction 2 | . . . . . 1 . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 1840 | . . . . . 429 1183 228 Sensors 169 | . . . . . . 169 . IFF 1444 | . . . . . 429 1015 . Terrain 814 | . . . . . . 814 . ECM 396 | . . . . . . 168 228 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 6215 | 59 521 297 693 1957 537 1602 549 Spaces Moved 3529 | 37 377 209 392 980 264 969 301 Core 171 | 5 . . . 150 . . 16 Treads 20 | . . . . . 20 . . Legs 3338 | 32 377 209 392 830 244 969 285 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 120 50 Average Speed 130 | 110 120 120 120 154 129 120 127 Slowest Speed 650 | 120 120 120 190 450 260 120 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 3 44 20 39 26 8 27 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 204 | . . . . 57 41 96 10 Melee . | . . . . . . . . Projectile 39 | . . . . 11 . 18 10 AOE 165 | . . . . 46 41 78 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 4619 | 55 425 248 549 1214 417 1295 416 Wait 467 | 5 19 . 48 40 94 203 58 Move 3522 | 36 376 208 391 979 263 968 301 Hop . | . . . . . . . . Pick Up 123 | 8 11 9 14 34 13 24 10 Fast Attach 22 | . . . 3 1 9 5 4 Attach 78 | 6 1 2 3 32 6 16 12 Detach 1 | . . . . . . 1 . Swap 54 | . 2 8 14 12 4 9 5 Drop 84 | . 4 12 19 14 11 19 5 Fire 234 | . 12 5 33 96 17 50 21 Melee 34 | . . 4 24 6 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 16) 295 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Propulsion x2 773 | -9/Materials | Discovered new exit (range 7) 878 | -9/Materials | Entered another Materials area 878 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1118 | -8/Materials | Build established: Scavenger-Mutant 1541 | -8/Materials | Discovered new exit (range 3) 1571 | -8/Materials | Entered Factory 1571 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1771 | -7/Factory | Garrison activated, responded to threat 2316 | -7/Factory | Cargo convoy interrupted 2408 | -7/Factory | Lost 9 parts (1p3n3u2w) 3000 | -7/Factory | Build established: Tank 3156 | -7/Factory | Core integrity fell below 50% 3214 | -7/Factory | Lost 7 parts (3p1n1u2w) 3402 | -7/Factory | Discovered new exit (range 13) 3452 | -7/Factory | Lost 5 parts (2u3w) 3468 | -7/Factory | Destroyed 8 combat bots 3528 | -7/Factory | Entered another Factory area 3528 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3656 | -6/Factory | Garrison activated, responded to threat 3969 | -6/Factory | Repaired Carbon-fiber Leg 4008 | -6/Factory | Repaired Imp. Light Armor Plating 4029 | -6/Factory | Build established: Scavenger-Gunner 4059 | -6/Factory | Discovered new exit (range 6) 4065 | -6/Factory | Entered another Factory area 4065 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4353 | -5/Factory | Build established: Scavenger-Skirmisher 5111 | -5/Factory | Lost 3 parts (2u1w) 5418 | -5/Factory | Build established: Hacker-Gunner 5610 | -5/Factory | Discovered new exit (range 12) 5667 | -5/Factory | Entered another Factory area 5667 | -4/Factory | Evolved 2 slots: Utility x2 5694 | -4/Factory | Central database locked down 5694 | -4/Factory | Central database locked down 5943 | -4/Factory | Build established: Scavenger-Gunner 6083 | -4/Factory | System corruption reached 10% 6157 | -4/Factory | Spotted B-86 Titan 6184 | -4/Factory | Core integrity fell below 50% 6198 | -4/Factory | Core integrity fell below 20% 6216 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06200_ Penetrated by Slug. 06200_ Flexi-carbon Leg destroyed. 06200_ Penetrated by Slug. 06202_ U-05 Engineer lays Concrete. 06202_ K-01 Serf collects debris. 06203_ U-05 Engineer lays Concrete. 06204_ U-05 Engineer builds a Wall. 06207_ Slug penetrates Wall. 06209_ U-05 Engineer lays Concrete. 06211_ U-05 Engineer builds a Wall. 06211_ Drone sends a signal. 06212_ Penetrated by Slug. 06212_ K-01 Serf collects debris. 06213_ System corrupted: Matter fused (-9). 06213_ Imp. Coolant Injector destroyed. 06214_ Slug penetrates Wall. 06216_ U-05 Engineer lays Concrete. 06216_ K-01 Serf collects debris. 06216_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #### """ "" | | ?????????????????????????????????# + """ "" | | ?????????????????????????????????# #### """ "" | | ?????????????????????????????#???# #??# | | ????????????????????????????? ######=###??# """ "" | | ???????????????????????????## #?# #????# """ "" | | ????????? !??????????###### #?# #????# """ "" | | ???????? ##########""# #?# #????# | | ???????? [!" " ##### #????# ? | | ??????? % #?????##????? | | ??????? [BB "#######???????????? | | ??????? ]! // k %BB ;# ??????????? | | ????????"" ]! / % ;; """ "" #????????? | | ????????"" ! // ; """ ?????????????? | | ????????"" h ; """ ?????????????? | | ??????? + "" ?????????????? | | ???????? # ""??????????????? | | ???????? u % # ?????????????? | | ????????? ########### ! # !????????????? | | ?????????????????# # # " ##+########????????? | | ?????????????????#?###"" + #?????? | | ?????????????????????#G # """ """ #?????? | | ?????????????????????#"" % # """ ""?????????? | | ?????????????????????#"" # """ "??????????? | | ?????????????????????# # ??????????? | | ?????????????????????# @ #########??????????? | | ?????????????????????# #;;;###??????????????????? | | ?????????????????????# # ???????????????????? | | ???????????????????? + ?????????????????? | | ???????????????????###### ! ???????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# """ """ #??????????????? | | ????????????????????????# """ """ #??????????????? | | ????????????????????????# """ """ #??????????????? | | ????????????????????????# ????????????????? | | ????????????????????????###??###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 32 Energy Capacity 370 Matter Stores 700 Matter Capacity 950 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 67 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 70% | -6/Factory Imp. Light Armor Plating | 42% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Construction Begets Destruction Dynamic Key Maximum Efficiency Maybe Next Time I'll Detach My Launcher Respectable Loadout That Tickles Challenges ------------ None Game ------ Seed ShrapnelReinforcedBarrier Manual? 0 Play Time 01:17:02 Cumulative 8.9 hours Start 2026.06.23 @ 15:38:40 End 2026.06.23 @ 17:18:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 23 Adventurer 11 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 0ad0a577-620a-461d-bf61-0899afc0401d