Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.08 @ 12:56:27

Player: Hazel Olivia

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (129)     645
Value Destroyed (3891)     3891
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (43)                 43
              TOTAL SCORE: 6719

 Bonus
-------
Follower Combat Kills      70
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             230/550
Matter                     126/300
Energy                     160/160
System Corruption          3%
Temperature                Cool (8)
Movement                   Treading (231) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
   Armored Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY (5) ------
           Huge Storage Unit
           Structural Scanner
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Rocket Launcher
           Great Maul
>          --- INVENTORY (25) ---
     Light Nuclear Core
   Armored Treads
  Advanced Treads
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
  Improved VTOL Module
  Improved Heat Sink
    Medium Storage Unit
   Compact Matter Pod (150)
  Advanced Weight Redist. System
           ECM Suite
  Improved Utility Shielding
    Medium Armor Plating
    Medium Armor Plating
           System Shield
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
  Enhanced Autogun
  Enhanced Autogun
           Gauss Rifle
           Gauss Rifle
           Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
       Armored Treads
      Advanced Treads
      Advanced Treads
      Improved VTOL Module
>              --- UTILITY ----------
               Huge Storage Unit
               Structural Scanner
  Experimental Sensor Array
               Targeting Computer
       Layered Light Armor Plating
>              --- WEAPON -----------
               Gauss Rifle
               Gauss Rifle
>              --- INVENTORY --------
         Light Nuclear Core
       Armored Treads
      Advanced Treads
      Advanced Treads
      Improved Heat Sink
         Large Storage Unit
       Compact Matter Pod
      Advanced Weight Redist. System
               ECM Suite
      Improved Utility Shielding
        Medium Armor Plating
        Medium Armor Plating
        Medium Armor Plating
        Medium Armor Plating
      Hardened Medium Armor Plating
               System Shield
               Particle Gun
         Heavy Assault Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
      Enhanced Autogun
               Rocket Launcher
          Mini Grenade Launcher
               Missile Launcher
               Great Maul
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Flight Unit              Improved VTOL Module
Utility                    Targeting Computer
  Device                   Experimental Sensor Array
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Slots Evolved              5    | .   1   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  3    | .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             83   | 7   5   1   5   43  22  
  Power                    5    | 1   1   .   .   3   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   3    | .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   .   15  2   
    Treads                 18   | 2   .   .   .   15  1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  19   | 2   3   1   3   6   4   
    Device                 5    | .   1   1   .   3   .   
    Storage                5    | 1   1   .   3   .   .   
    Processor              3    | 1   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   1   .   .   2   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   40   | 2   1   .   2   19  16  
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          25   | 2   .   .   .   12  11  
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   4   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          9    | .   1   .   1   3   4   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   
Parts Lost                 7    | .   .   .   .   4   3   
  Power                    2    | .   .   .   .   2   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   1    | .   .   .   .   1   .   
  Highest Loss Streak      1    | .   .   .   .   1   1   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     99   | .   99  100 100 99  99  
  Engine                   4    | .   11  12  12  .   .   
  Core                     4    | .   .   .   .   7   8   
  Treads                   29   | .   25  25  25  32  33  
  Device                   15   | .   10  12  12  19  13  
  Storage                  9    | .   12  12  12  8   8   
  Processor                9    | .   12  12  12  8   7   
  Protection               4    | .   1   .   .   4   10  
  Ballistic Gun            13   | .   22  12  1   14  14  
  Launcher                 2    | .   .   .   11  .   .   
  Impact Weapon            3    | .   2   12  11  .   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             110  | 19  30  30  92  102 110 
  Greatest Support         90   | 40  40  40  40  90  86  
  Greatest Overweight (x)  2    | .   .   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 25   | 10  15  15  25  25  25  
  Average Capacity         21   | 8   13  15  19  25  25  
  Most Carried             25   | 2   15  15  16  25  25  
  Average Carried          19   | 1   11  14  15  23  24  
  Final Capacity           25   | 10  15  15  25  25  25  
  Final Carried            25   | 2   15  15  16  25  24  

 Class Distribution 
--------------------
 81% | Hacker-Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -10/Subcaves
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Storage

 Resources                      | -11  -10  -10  -10  -8   -8   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Sto  
Matter Collected           3361 | 234  433  27   169  1495 1003 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5269 | 13   467  .    186  2396 2207 
  Parts                    269  | 2    27   .    11   113  116  
Haulers Intercepted        13   | .    2    .    .    5    6    
Recyclers Shooed           4    | .    .    .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Combat Hostiles Destroyed  84   | .   6   .   6   43  29  
  Guns                     67   | .   6   .   .   32  29  
  AOE                      17   | .   .   .   6   11  .   
Classes Destroyed          14   | 1   6   .   1   6   .   
  Worker                   3    | .   .   .   .   1   2   
  Builder                  3    | .   1   .   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   13   | .   2   .   .   5   6   
  Recycler                 9    | .   1   .   .   4   4   
  Operator                 7    | .   .   .   .   3   4   
  Watcher                  9    | .   3   .   .   4   2   
  Swarmer                  12   | .   2   .   .   7   3   
  Grunt                    44   | .   4   .   .   21  19  
  Brawler                  3    | .   .   .   .   2   1   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   15   | .   .   .   .   11  4   
  Hunter                   3    | .   .   .   .   1   2   
  Subdweller               6    | .   .   .   6   .   .   
Best Kill Streak           5    | 1   3   .   2   4   5   
  Combat Bots Only         4    | .   2   .   2   4   3   
Max Kills in Single Turn   3    | 1   1   .   2   3   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 2    | .   .   .   2   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Sto  
Hostile Shots Fired        421  | .    37   .    14   249  121  
  Missed                   111  | .    10   .    6    68   27   
Damage Taken               3474 | .    226  .    159  1817 1272 
  Core                     422  | .    60   .    42   147  173  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  1    | .    1    .    .    .    .    
  Ignored by Resistances   1913 | .    139  .    68   1103 603  
  Regen/Repaired (Parts)   782  | .    133  .    .    649  .    
Core Remaining (%)         79   | 100  .    .    59   .    .    
Volleys Fired              343  | 1    43   .    10   173  116  
  Largest                  2    | 2    2    .    2    2    2    
  Hottest                  56   | 40   40   .    53   56   56   
Shots Fired                634  | 2    86   .    13   317  216  
  Gun                      594  | 2    86   .    3    300  203  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 40   | .    .    .    10   17   13   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  594  | 2    86   .    3    300  203  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                40   | .    .    .    10   17   13   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         64   | 2    64   .    21   63   57   
  Robot Miss Streak        3    | .    1    .    .    3    2    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        8    | .    1    .    .    6    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           517  | 2    76   .    13   260  166  
  Core Hits                233  | 1    22   .    9    124  77   
  Critical Kills           6    | .    .    .    .    3    3    
  Critical Parts Destroyed 2    | .    1    .    .    1    .    
  Critical Strikes         8    | .    1    .    .    4    3    
    Destroy                7    | .    1    .    .    3    3    
    Smash                  1    | .    .    .    .    1    .    
Melee Attacks              16   | .    1    .    1    5    9    
  Impact                   16   | .    1    .    1    5    9    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9491 | 28   960  .    720  4764 3019 
  Guns                     7466 | 28   960  .    41   3420 3017 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1902 | .    .    .    679  1223 .    
  Melee                    121  | .    .    .    .    121  .    
  Ramming                  2    | .    .    .    .    .    2    
  Kinetic                  7466 | 28   960  .    41   3420 3017 
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                1902 | .    .    .    679  1223 .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   121  | .    .    .    .    121  .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    8    
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            85   | .    .    .    .    85   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               39   | .    .    .    .    39   .    
  Melee                    46   | .    .    .    .    46   .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      196  | .    .    .    .    63   133  
  Shots                    15   | .    .    .    .    5    10   
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        133  | .    8    .    .    102  133  
  Average Temperature      23   | .    2    .    .    20   25   
  Received Heat Transfer   1893 | .    138  .    .    1206 549  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    2    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Peak Influence             271  | 5   147 13  .   270 271 
  Initial                  2    | .   2   .   .   .   2   
  Average                  57   | .   44  4   .   59  81  
Maximum Alert Level        1    | .   .   .   .   1   1   
  Low Security (%)         94   | 100 100 100 .   93  91  
  Level 1                  5    | .   .   .   .   6   8   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   10  8   
  Investigation            6    | .   .   .   .   3   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   5   2   
  Assault                  3    | .   .   .   .   1   2   
  Garrison                 2    | .   .   .   .   1   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto 
Distress Signals           6    | .   2   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              129  | .   12  .   6   71  40  
  Peak Tracking Total      5    | .   3   .   2   5   3   
  Tactical Retreats        4    | .   .   .   .   2   2   

 Traps                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Traps Triggered            7    | .   3   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Min Sub Mat Sto 
Machines Disabled          8    | .   .   .   .   5   3   
  Max in Single Turn       2    | .   .   .   .   2   1   
  Garrison Access          2    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto 
Machines Accessed          31   | .   10  1   .   12  8   
  Terminals                20   | .   7   1   .   7   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   2   .   
  Recycling Units          6    | .   2   .   .   2   2   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                91   | .   27  3   .   39  22  
  Successful               60   | .   20  2   .   26  12  
  Failed                   31   | .   7   1   .   13  10  
    Catastrophic           3    | .   1   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   32   | .   13  3   .   6   10  
  Terminals                51   | .   16  3   .   18  14  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          21   | .   6   .   .   15  .   
  Recycling Units          15   | .   5   .   .   4   6   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             29   | .   10  2   .   12  5   
  Part Schematic           1    | .   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   2   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Branch Access Points     5    | .   1   1   .   1   2   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              5    | .   1   .   .   4   .   
  Locate Traps             4    | .   3   .   .   .   1   
  Disarm Traps             1    | .   1   .   .   .   .   
  Dispatch Records         3    | .   1   .   .   2   .   
  Reinforcement Status     1    | .   .   .   .   1   .   
  Assault Status           1    | .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       16   | .   6   .   .   10  .   
  Scan Component           8    | .   3   .   .   5   .   
  Repair                   8    | .   3   .   .   5   .   
Recycling Unit Hacks       12   | .   4   .   .   2   6   
  Report Inventory         10   | .   2   .   .   2   6   
  Retrieve Components      2    | .   2   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         21   | .   7   1   .   9   4   
  Full Trace Events        9    | .   2   .   .   4   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             8    | .   3   .   .   5   .   
  Time                     332  | .   78  .   .   254 .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     11   | .   11  .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  
------------               Run  | Yrd Mat Min Sub Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Min Sub Mat Sto 
Total Allies               2    | .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   16  
  Total Damage             274  | .   .   .   .   .   274 
  Kills                    2    | .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Sto  
Turns Passed               12198 | 71   1745 1010 1875 4701 2796 
Spaces Moved               4948  | 41   911  623  867  1539 967  
  Core                     8     | 8    .    .    .    .    .    
  Treads                   4940  | 33   911  623  867  1539 967  
  Legs                     .     | .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  155  231  
  Average Speed            206   | 138  160  160  212  234  231  
  Slowest Speed            320   | 160  160  160  320  242  231  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    
Exploration Rate (%)       70    | 4    94   102  43   97   82   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    1    .    .    
  Known Exits Taken        5     | 1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    1    .    .    
Spaces Dug                 91    | .    1    .    .    3    87   
Terrain Destroyed          321   | .    1    .    84   138  98   
  Melee                    12    | .    1    .    .    3    8    
  Projectile               1     | .    .    .    .    .    1    
  AOE                      306   | .    .    .    84   135  87   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Sto  
Total                      6283 | 50   1113 638  885  2306 1291 
  Wait                     775  | .    131  7    .    478  159  
  Move                     4943 | 40   910  622  866  1538 967  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  77   | 2    19   4    2    42   8    
  Fast Attach              17   | 7    1    .    .    7    2    
  Attach                   11   | .    1    .    .    9    1    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     55   | .    3    1    5    27   19   
  Drop                     45   | .    4    4    1    27   9    
  Fire                     343  | 1    43   .    10   173  116  
  Melee                    16   | .    1    .    1    5    9    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Identified exit to Materials
    14 | -11/Scrapyard | Discovered exit to Materials (range 15)
    72 | -11/Scrapyard | Entered Materials
    72 | -10/Materials | Evolved 1 slot: Utility x1
   284 | -10/Materials | Identified exit to Mines
   312 | -10/Materials | Build established: Hacker-Mutant
   581 | -10/Materials | Identified exit to Materials
   581 | -10/Materials | Discovered exit to Materials (range 8)
  1201 | -10/Materials | Discovered exit to Materials (range 9)
  1545 | -10/Materials | Discovered exit to Materials (range 6)
  1591 | -10/Materials | Repaired Lgt. Armor Plating
  1618 | -10/Materials | Repaired Ion Engine
  1645 | -10/Materials | Repaired Assault Rifle
  1817 | -10/Materials | Entered Mines
  1824 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1839 | -10/Mines     | Discovered exit to Materials (range 6)
  2291 | -10/Mines     | Learned location of Storage (-8)
  2394 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2398 | -10/Mines     | Found Prototype Device
  2399 | -10/Mines     | Identified Exp. Sensor Array
  2675 | -10/Mines     | Identified exit to Subcaves
  2675 | -10/Mines     | Discovered exit to Subcaves (range 6)
  2827 | -10/Mines     | Entered Subcaves
  3007 | -10/Subcaves  | Visited 4L-MR0's lab
  3193 | -10/Subcaves  | Learned location of Zion (-7)
  3193 | -10/Subcaves  | Met a Zionite searching for "candidates"
  3252 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
  3258 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
  3360 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  3361 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  3699 | -10/Subcaves  | Identified exit to Materials
  3699 | -10/Subcaves  | Discovered exit to Materials (range 16)
  4702 | -10/Subcaves  | Entered Materials
  4702 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  5130 | -8/Materials  | Identified exit to Storage
  5130 | -8/Materials  | Discovered exit to Storage (range 10)
  5308 | -8/Materials  | Discovered exit to Storage (range 11)
  6074 | -8/Materials  | Identified exit to Factory
  6074 | -8/Materials  | Discovered exit to Factory (range 16)
  6611 | -8/Materials  | Garrison activated, responded to threat
  6907 | -8/Materials  | Discovered exit to Factory (range 12)
  6966 | -8/Materials  | Build established: Scavenger-Mutant
  7585 | -8/Materials  | Repaired Adv. Treads
  7620 | -8/Materials  | Repaired Hvy. Assault Rifle
  8612 | -8/Materials  | Build established: Hacker-Mutant
  8825 | -8/Materials  | Discovered exit to Factory (range 16)
  9182 | -8/Materials  | Repaired Arm. Treads
  9223 | -8/Materials  | Repaired Adv. Treads
  9336 | -8/Materials  | Repaired Exp. Sensor Array
  9403 | -8/Materials  | Entered Storage
  9427 | -8/Storage    | Identified exit to Recycling
 10280 | -8/Storage    | Garrison activated, responded to threat
 10749 | -8/Storage    | Met a pair of Derelict thieves
 11699 | -8/Storage    | Discovered exit to Factory (range 16)
 11841 | -8/Storage    | Build established: Scavenger-Mutant
 12173 | -8/Storage    | Crushed by falling debris
 12173 | -8/Storage    | Core integrity fell below 50%
 12199 | -8/Storage    | Self-destructed

 Last Messages 
---------------
11770_ System corrupted: Component data lost.
11802_ Destroyed Hover Unit.
11805_ O-16 Technician destroyed.
11812_ R-06 Scavenger collects Aluminum Leg.
11818_ A-02 Transporter destroyed.
11824_ Destroyed Tractor Beam.
11829_ Acquired 20 matter.
11943_ Acquired 14 matter.
11993_ Acquired 32 matter.
12098_ System corrupted: Matter fused (-9).
12108_ Door Terminal disabled.
12122_ The unstable cave ceiling collapses. <x7>
12173_ Crushed by falling debris.
12173_ Transport Network Coupler destroyed.
12173_ System corrupted by crushing effect (+1).
12180_ U-05 Engineer builds a Wall.
12182_ The unstable cave ceiling collapses.
12189_ System corrupted: Matter fused (-7).
12189_ U-05 Engineer lays Concrete.
12193_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????????       |
| ?????????????????????????#####??????????????       |
| ???????????????????????###########??????????       |
| ??????????????????????####  ######??????????       |
| ??????????????????????###       #####???????       |
| ?????????????    ?????##        #####???????       |
| ????????????###+#?????###@     #  ####??????       |
| ????????????T#  ########   #####   ###??????       |
| ???????????? #  #########  #   #    ##??????       |
| ???????????? +  ##[ [  ]#  # > #    ##??????       |
| ???????????? #  ##[[  ] #  # ? ##   ##??????       |
| ????????????##  ##    ]]#  #""""    ####????       |
| ????????????##  ##      ## ##    #  ####????       |
| ????????????##  ###" "###  #      #"""#####?       |
| ????????????##  ##     #        ###"T"######       |
| ????????????##  ##    #### #  =#         ###       |
| #####???????##  #####+#### ##            "##       |
| #####??????? +           ^^    #         T##       |
|   [##??????? #           ^^%   # !!!     "##       |
|    ##??????? #  #####+##+####### !!      ###       |
|    ##???????##  ####         ### !!      ###       |
|    ###########  ##"" """   / ""#         ##?       |
|    ###########  ##"Y """     T"#         ##?       |
|    +            ##"" """     ""######## ###?       |
|    ##### ##+##+#####       = ##############?       |
|    ##### #         # "Y"   = ####????#####??       |
|    ##?## #   """"" # """   = ##?????????????       |
|  **## ## #   "???" #         ##?????????????       |
| = %##### #   "??"" ######+#####?????????????       |
|  % +   % #  ""??"  ###### #####?????????????       |
|  = ##### #  "???"  ##??## ##????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             450
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
 Assault Rifle | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              DirtyDerelictAutohacker
  Manual?         0
Play Time         01:59:11
  Cumulative      13.1 hours
  Start           2024.04.08 @ 09:27:28
  End             2024.04.08 @ 12:56:27
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          11
  Rogue           4
  Adventurer      6
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22029988-589d-48ca-ba80-c6be232a8190