Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.08 @ 12:56:27 Player: Hazel Olivia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (129) 645 Value Destroyed (3891) 3891 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 6719 Bonus ------- Follower Combat Kills 70 Friendly Fire -27 Cogmind --------- Core Integrity 230/550 Matter 126/300 Energy 160/160 System Corruption 3% Temperature Cool (8) Movement Treading (231) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Huge Storage Unit Structural Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Rocket Launcher Great Maul > --- INVENTORY (25) --- Light Nuclear Core Armored Treads Advanced Treads Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Improved Heat Sink Medium Storage Unit Compact Matter Pod (150) Advanced Weight Redist. System ECM Suite Improved Utility Shielding Medium Armor Plating Medium Armor Plating System Shield Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Improved VTOL Module > --- UTILITY ---------- Huge Storage Unit Structural Scanner Experimental Sensor Array Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Armored Treads Advanced Treads Advanced Treads Improved Heat Sink Large Storage Unit Compact Matter Pod Advanced Weight Redist. System ECM Suite Improved Utility Shielding Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Hardened Medium Armor Plating System Shield Particle Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Rocket Launcher Mini Grenade Launcher Missile Launcher Great Maul [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Flight Unit Improved VTOL Module Utility Targeting Computer Device Experimental Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Slots Evolved 5 | . 1 . . 4 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . 1 . . 2 . Weapon . | . . . . . . Parts Attached 83 | 7 5 1 5 43 22 Power 5 | 1 1 . . 3 . Engine 2 | 1 1 . . . . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 19 | 2 . . . 15 2 Treads 18 | 2 . . . 15 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 19 | 2 3 1 3 6 4 Device 5 | . 1 1 . 3 . Storage 5 | 1 1 . 3 . . Processor 3 | 1 . . . 1 1 Hackware . | . . . . . . Protection 6 | . 1 . . 2 3 Artifact . | . . . . . . Weapon 40 | 2 1 . 2 19 16 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 25 | 2 . . . 12 11 Ballistic Cannon . | . . . . . . Launcher 6 | . . . 1 4 1 Special Weapon . | . . . . . . Impact Weapon 9 | . 1 . 1 3 4 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 Parts Lost 7 | . . . . 4 3 Power 2 | . . . . 2 . Propulsion . | . . . . . . Utility 4 | . . . . 1 3 Weapon 1 | . . . . 1 . Highest Loss Streak 1 | . . . . 1 1 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 99 | . 99 100 100 99 99 Engine 4 | . 11 12 12 . . Core 4 | . . . . 7 8 Treads 29 | . 25 25 25 32 33 Device 15 | . 10 12 12 19 13 Storage 9 | . 12 12 12 8 8 Processor 9 | . 12 12 12 8 7 Protection 4 | . 1 . . 4 10 Ballistic Gun 13 | . 22 12 1 14 14 Launcher 2 | . . . 11 . . Impact Weapon 3 | . 2 12 11 . 1 Naked Turns . | . . . . . . Heaviest Build 110 | 19 30 30 92 102 110 Greatest Support 90 | 40 40 40 40 90 86 Greatest Overweight (x) 2 | . . . 2 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 10 15 15 25 25 25 Average Capacity 21 | 8 13 15 19 25 25 Most Carried 25 | 2 15 15 16 25 25 Average Carried 19 | 1 11 14 15 23 24 Final Capacity 25 | 10 15 15 25 25 25 Final Carried 25 | 2 15 15 16 25 24 Class Distribution -------------------- 81% | Hacker-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Sto Matter Collected 3361 | 234 433 27 169 1495 1003 Remotely . | . . . . . . Salvage Created 5269 | 13 467 . 186 2396 2207 Parts 269 | 2 27 . 11 113 116 Haulers Intercepted 13 | . 2 . . 5 6 Recyclers Shooed 4 | . . . . 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Combat Hostiles Destroyed 84 | . 6 . 6 43 29 Guns 67 | . 6 . . 32 29 AOE 17 | . . . 6 11 . Classes Destroyed 14 | 1 6 . 1 6 . Worker 3 | . . . . 1 2 Builder 3 | . 1 . . . 2 Tunneler 1 | 1 . . . . . Hauler 13 | . 2 . . 5 6 Recycler 9 | . 1 . . 4 4 Operator 7 | . . . . 3 4 Watcher 9 | . 3 . . 4 2 Swarmer 12 | . 2 . . 7 3 Grunt 44 | . 4 . . 21 19 Brawler 3 | . . . . 2 1 Duelist 1 | . . . . 1 . Sentry 15 | . . . . 11 4 Hunter 3 | . . . . 1 2 Subdweller 6 | . . . 6 . . Best Kill Streak 5 | 1 3 . 2 4 5 Combat Bots Only 4 | . 2 . 2 4 3 Max Kills in Single Turn 3 | 1 1 . 2 3 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Hostile Shots Fired 421 | . 37 . 14 249 121 Missed 111 | . 10 . 6 68 27 Damage Taken 3474 | . 226 . 159 1817 1272 Core 422 | . 60 . 42 147 173 Absorbed by Shields . | . . . . . . Redirected to Shielding 1 | . 1 . . . . Ignored by Resistances 1913 | . 139 . 68 1103 603 Regen/Repaired (Parts) 782 | . 133 . . 649 . Core Remaining (%) 79 | 100 . . 59 . . Volleys Fired 343 | 1 43 . 10 173 116 Largest 2 | 2 2 . 2 2 2 Hottest 56 | 40 40 . 53 56 56 Shots Fired 634 | 2 86 . 13 317 216 Gun 594 | 2 86 . 3 300 203 Cannon . | . . . . . . Launcher 40 | . . . 10 17 13 Special . | . . . . . . Kinetic 594 | 2 86 . 3 300 203 Thermal . | . . . . . . Explosive 40 | . . . 10 17 13 Electromagnetic . | . . . . . . Robot Hit Streak 64 | 2 64 . 21 63 57 Robot Miss Streak 3 | . 1 . . 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 1 . . 6 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 517 | 2 76 . 13 260 166 Core Hits 233 | 1 22 . 9 124 77 Critical Kills 6 | . . . . 3 3 Critical Parts Destroyed 2 | . 1 . . 1 . Critical Strikes 8 | . 1 . . 4 3 Destroy 7 | . 1 . . 3 3 Smash 1 | . . . . 1 . Melee Attacks 16 | . 1 . 1 5 9 Impact 16 | . 1 . 1 5 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9491 | 28 960 . 720 4764 3019 Guns 7466 | 28 960 . 41 3420 3017 Cannons . | . . . . . . Explosions 1902 | . . . 679 1223 . Melee 121 | . . . . 121 . Ramming 2 | . . . . . 2 Kinetic 7466 | 28 960 . 41 3420 3017 Thermal . | . . . . . . Explosive 1902 | . . . 679 1223 . Electromagnetic . | . . . . . . Impact 121 | . . . . 121 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 3 | . . . . . 3 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 85 | . . . . 85 . Projectiles . | . . . . . . Explosions 39 | . . . . 39 . Melee 46 | . . . . 46 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 196 | . . . . 63 133 Shots 15 | . . . . 5 10 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 133 | . 8 . . 102 133 Average Temperature 23 | . 2 . . 20 25 Received Heat Transfer 1893 | . 138 . . 1206 549 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Peak Influence 271 | 5 147 13 . 270 271 Initial 2 | . 2 . . . 2 Average 57 | . 44 4 . 59 81 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 94 | 100 100 100 . 93 91 Level 1 5 | . . . . 6 8 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . . . . 10 8 Investigation 6 | . . . . 3 3 Extermination . | . . . . . . Reinforcement 7 | . . . . 5 2 Assault 3 | . . . . 1 2 Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Distress Signals 6 | . 2 . . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 12 . 6 71 40 Peak Tracking Total 5 | . 3 . 2 5 3 Tactical Retreats 4 | . . . . 2 2 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Traps Triggered 7 | . 3 . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Sto Machines Disabled 8 | . . . . 5 3 Max in Single Turn 2 | . . . . 2 1 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Machines Accessed 31 | . 10 1 . 12 8 Terminals 20 | . 7 1 . 7 5 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 2 . Recycling Units 6 | . 2 . . 2 2 Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 91 | . 27 3 . 39 22 Successful 60 | . 20 2 . 26 12 Failed 31 | . 7 1 . 13 10 Catastrophic 3 | . 1 . . 2 . Database Lockouts . | . . . . . . Manual 32 | . 13 3 . 6 10 Terminals 51 | . 16 3 . 18 14 Fabricators . | . . . . . . Repair Stations 21 | . 6 . . 15 . Recycling Units 15 | . 5 . . 4 6 Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . . 2 Terminal Hacks 29 | . 10 2 . 12 5 Part Schematic 1 | . 1 . . . . Prototype ID Bank 2 | . . . . 2 . Level Access Points 1 | . . 1 . . . Branch Access Points 5 | . 1 1 . 1 2 Emergency Access Points 1 | . 1 . . . . Alert Level 5 | . 1 . . 4 . Locate Traps 4 | . 3 . . . 1 Disarm Traps 1 | . 1 . . . . Dispatch Records 3 | . 1 . . 2 . Reinforcement Status 1 | . . . . 1 . Assault Status 1 | . . . . . 1 Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . 6 . . 10 . Scan Component 8 | . 3 . . 5 . Repair 8 | . 3 . . 5 . Recycling Unit Hacks 12 | . 4 . . 2 6 Report Inventory 10 | . 2 . . 2 6 Retrieve Components 2 | . 2 . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 21 | . 7 1 . 9 4 Full Trace Events 9 | . 2 . . 4 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 8 | . 3 . . 5 . Time 332 | . 78 . . 254 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 11 . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 16 | . . . . . 16 Total Damage 274 | . . . . . 274 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Sto Turns Passed 12198 | 71 1745 1010 1875 4701 2796 Spaces Moved 4948 | 41 911 623 867 1539 967 Core 8 | 8 . . . . . Treads 4940 | 33 911 623 867 1539 967 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 155 231 Average Speed 206 | 138 160 160 212 234 231 Slowest Speed 320 | 160 160 160 320 242 231 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 70 | 4 94 102 43 97 82 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 2 | . . 1 1 . . Spaces Dug 91 | . 1 . . 3 87 Terrain Destroyed 321 | . 1 . 84 138 98 Melee 12 | . 1 . . 3 8 Projectile 1 | . . . . . 1 AOE 306 | . . . 84 135 87 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Total 6283 | 50 1113 638 885 2306 1291 Wait 775 | . 131 7 . 478 159 Move 4943 | 40 910 622 866 1538 967 Hop . | . . . . . . Pick Up 77 | 2 19 4 2 42 8 Fast Attach 17 | 7 1 . . 7 2 Attach 11 | . 1 . . 9 1 Detach . | . . . . . . Swap 55 | . 3 1 5 27 19 Drop 45 | . 4 4 1 27 9 Fire 343 | 1 43 . 10 173 116 Melee 16 | . 1 . 1 5 9 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Utility x1 284 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Hacker-Mutant 581 | -10/Materials | Identified exit to Materials 581 | -10/Materials | Discovered exit to Materials (range 8) 1201 | -10/Materials | Discovered exit to Materials (range 9) 1545 | -10/Materials | Discovered exit to Materials (range 6) 1591 | -10/Materials | Repaired Lgt. Armor Plating 1618 | -10/Materials | Repaired Ion Engine 1645 | -10/Materials | Repaired Assault Rifle 1817 | -10/Materials | Entered Mines 1824 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1839 | -10/Mines | Discovered exit to Materials (range 6) 2291 | -10/Mines | Learned location of Storage (-8) 2394 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2398 | -10/Mines | Found Prototype Device 2399 | -10/Mines | Identified Exp. Sensor Array 2675 | -10/Mines | Identified exit to Subcaves 2675 | -10/Mines | Discovered exit to Subcaves (range 6) 2827 | -10/Mines | Entered Subcaves 3007 | -10/Subcaves | Visited 4L-MR0's lab 3193 | -10/Subcaves | Learned location of Zion (-7) 3193 | -10/Subcaves | Met a Zionite searching for "candidates" 3252 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3258 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3360 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3361 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3699 | -10/Subcaves | Identified exit to Materials 3699 | -10/Subcaves | Discovered exit to Materials (range 16) 4702 | -10/Subcaves | Entered Materials 4702 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5130 | -8/Materials | Identified exit to Storage 5130 | -8/Materials | Discovered exit to Storage (range 10) 5308 | -8/Materials | Discovered exit to Storage (range 11) 6074 | -8/Materials | Identified exit to Factory 6074 | -8/Materials | Discovered exit to Factory (range 16) 6611 | -8/Materials | Garrison activated, responded to threat 6907 | -8/Materials | Discovered exit to Factory (range 12) 6966 | -8/Materials | Build established: Scavenger-Mutant 7585 | -8/Materials | Repaired Adv. Treads 7620 | -8/Materials | Repaired Hvy. Assault Rifle 8612 | -8/Materials | Build established: Hacker-Mutant 8825 | -8/Materials | Discovered exit to Factory (range 16) 9182 | -8/Materials | Repaired Arm. Treads 9223 | -8/Materials | Repaired Adv. Treads 9336 | -8/Materials | Repaired Exp. Sensor Array 9403 | -8/Materials | Entered Storage 9427 | -8/Storage | Identified exit to Recycling 10280 | -8/Storage | Garrison activated, responded to threat 10749 | -8/Storage | Met a pair of Derelict thieves 11699 | -8/Storage | Discovered exit to Factory (range 16) 11841 | -8/Storage | Build established: Scavenger-Mutant 12173 | -8/Storage | Crushed by falling debris 12173 | -8/Storage | Core integrity fell below 50% 12199 | -8/Storage | Self-destructed Last Messages --------------- 11770_ System corrupted: Component data lost. 11802_ Destroyed Hover Unit. 11805_ O-16 Technician destroyed. 11812_ R-06 Scavenger collects Aluminum Leg. 11818_ A-02 Transporter destroyed. 11824_ Destroyed Tractor Beam. 11829_ Acquired 20 matter. 11943_ Acquired 14 matter. 11993_ Acquired 32 matter. 12098_ System corrupted: Matter fused (-9). 12108_ Door Terminal disabled. 12122_ The unstable cave ceiling collapses. 12173_ Crushed by falling debris. 12173_ Transport Network Coupler destroyed. 12173_ System corrupted by crushing effect (+1). 12180_ U-05 Engineer builds a Wall. 12182_ The unstable cave ceiling collapses. 12189_ System corrupted: Matter fused (-7). 12189_ U-05 Engineer lays Concrete. 12193_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ?????????????????????????#####?????????????? | | ???????????????????????###########?????????? | | ??????????????????????#### ######?????????? | | ??????????????????????### #####??????? | | ????????????? ?????## #####??????? | | ????????????###+#?????###@ # ####?????? | | ????????????T# ######## ##### ###?????? | | ???????????? # ######### # # ##?????? | | ???????????? + ##[ [ ]# # > # ##?????? | | ???????????? # ##[[ ] # # ? ## ##?????? | | ????????????## ## ]]# #"""" ####???? | | ????????????## ## ## ## # ####???? | | ????????????## ###" "### # #"""#####? | | ????????????## ## # ###"T"###### | | ????????????## ## #### # =# ### | | #####???????## #####+#### ## "## | | #####??????? + ^^ # T## | | [##??????? # ^^% # !!! "## | | ##??????? # #####+##+####### !! ### | | ##???????## #### ### !! ### | | ########### ##"" """ / ""# ##? | | ########### ##"Y """ T"# ##? | | + ##"" """ ""######## ###? | | ##### ##+##+##### = ##############? | | ##### # # "Y" = ####????#####?? | | ##?## # """"" # """ = ##????????????? | | **## ## # "???" # ##????????????? | | = %##### # "??"" ######+#####????????????? | | % + % # ""??" ###### #####????????????? | | = ##### # "???" ##??## ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Assault Rifle | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Part-time Excavator Challenges ------------ None Game ------ Seed DirtyDerelictAutohacker Manual? 0 Play Time 01:59:11 Cumulative 13.1 hours Start 2024.04.08 @ 09:27:28 End 2024.04.08 @ 12:56:27 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 4 Adventurer 6 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22029988-589d-48ca-ba80-c6be232a8190