Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.10 @ 18:06:19

Player: satan5

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (76)      380
Value Destroyed (2263)     2263
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1239)               1239
              TOTAL SCORE: 8442

 Bonus
-------
High Alert Combat Kills    271
Follower Combat Kills      724
Met Data Miner             300
Friendly Fire              -56

 Cogmind 
---------
Core Integrity             0/850
Matter                     247/300
Energy                     150/150
System Corruption          34%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
      Micro Nuclear Core
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (5) ------
   Advanced Weight Redist. System
   Advanced Signal Interpreter
  Makeshift System Shield
>           --- WEAPON (3) -------
            Vibroblade
>           --- INVENTORY (5) ----
   Improved Cryofiber Web
  Makeshift Salvage Targeting Computer
            Transmission Jammer
       Mini Drone Bay (3/3)
            Gamma Rifle

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
      Light Fission Core
>           --- PROPULSION -------
            Gravmag System
            Gravmag System
     Combat Airjet
            Gravmag Array
>           --- UTILITY ----------
     Medium Storage Unit
   Improved Sensor Array
   Advanced Signal Interpreter
   Improved Salvage Targeting Computer
   Advanced Targeting Computer
>           --- WEAPON -----------
  Precision Shock Rifle
   Improved Proton Missile Launcher
            Vibroblade
>           --- INVENTORY --------
     Cooled Deuterium Engine
      Micro Nuclear Core
            Coolant Injector
            Energy Well
   Advanced Weight Redist. System
       Mini Drone Bay
            Gamma Rifle
   Improved Datajack
            Remote Datajack
[Rating: 70]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Coolant Injector
  Storage                  Medium Storage Unit
  Processor                Improved Salvage Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Light Armor Plating
Weapon                     Arc Projector
  Energy Gun               Arc Projector
  Energy Cannon            Proton Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Vibroblade
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   2   2   2   2   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   1   .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             114  | 6   3   18  12  19  18  4   20  7   7   .   .   
  Power                    19   | 1   .   2   4   2   3   .   5   2   .   .   .   
    Engine                 9    | 1   .   1   3   2   .   .   1   1   .   .   .   
    Core                   10   | .   .   1   1   .   3   .   4   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   1   5   .   2   7   .   4   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | 2   1   5   .   2   1   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   5   .   4   1   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  26   | 1   .   3   4   4   4   .   4   2   4   .   .   
    Device                 16   | 1   .   1   .   4   3   .   3   1   3   .   .   
    Storage                1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   2   .   1   .   1   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             3    | .   .   2   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   2   8   4   11  4   4   7   2   3   .   .   
    Energy Gun             15   | 2   1   .   4   5   1   .   2   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   2   2   1   .   .   .   .   
    Ballistic Gun          5    | .   1   4   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   3   .   2   1   .   3   .   2   .   .   
    Special Weapon         2    | .   .   .   .   1   .   .   .   1   .   .   .   
    Impact Weapon          2    | .   .   1   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   1   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   2   .   1   .   1   .   .   .   
  Unidentified Prototypes  8    | .   .   1   2   2   1   1   1   .   .   .   .   
  Corrupted Parts          6    | .   1   1   .   .   3   .   1   .   .   .   .   
    System Corruption      27   | .   7   1   .   .   17  .   2   .   .   .   .   
Parts Lost                 41   | .   7   1   5   1   4   .   8   7   .   1   7   
  Power                    9    | .   1   .   2   1   .   .   2   2   .   .   1   
  Propulsion               12   | .   2   .   2   .   1   .   3   1   .   .   3   
  Utility                  7    | .   1   .   1   .   1   .   .   2   .   .   2   
  Weapon                   13   | .   3   1   .   .   2   .   3   2   .   1   1   
  Highest Loss Streak      7    | .   7   1   3   1   4   .   3   7   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   69  92  92  89  88  93  86  86  78  85  63  
  Engine                   4    | .   11  10  4   14  1   .   .   .   6   6   4   
  Core                     7    | .   .   .   4   .   11  13  12  12  6   6   6   
  Wheel                    13   | .   24  42  34  22  12  .   .   .   .   .   .   
  Hover                    12   | .   .   .   .   .   10  26  23  25  20  20  11  
  Device                   8    | .   10  9   7   5   5   6   5   7   17  13  9   
  Storage                  5    | .   .   .   3   7   6   6   6   6   6   6   4   
  Processor                13   | .   .   .   13  15  19  20  20  18  6   6   6   
  Protection               1    | .   .   8   6   .   .   .   .   .   .   .   .   
  Energy Gun               6    | .   20  2   11  19  8   6   5   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   4   13  6   .   .   .   .   
  Ballistic Gun            1    | .   2   9   5   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   6   .   2   5   .   .   2   2   5   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   3   6   9   13  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 8   8   15  27  38  51  46  47  36  44  42  34  
  Greatest Support         59   | 20  20  48  36  40  54  54  59  53  50  50  50  
  Greatest Overweight (x)  2    | .   .   1   1   1   1   .   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   10  10  10  10  10  10  10  10  10  
  Average Capacity         8    | 5   5   5   6   10  10  10  10  10  10  10  8   
  Most Carried             10   | 5   5   5   10  10  10  10  10  10  10  9   9   
  Average Carried          8    | 3   4   4   6   9   9   9   9   9   9   9   8   
  Final Capacity           10   | 5   5   5   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 5   4   4   10  10  10  10  10  7   9   9   5   

 Class Distribution 
--------------------
 48% | Mutant
 30% | Scavenger-Mutant
 10% | Gunner
  9% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  
Matter Collected           1771 | 300  42   205  299  200  257  76   192  105  95   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3406 | 105  105  397  546  578  496  .    1043 69   .    .    67   
  Parts                    196  | 9    4    36   29   28   36   .    44   2    .    .    8    
Haulers Intercepted        8    | .    .    1    3    1    1    .    2    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    2    .    .    8    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro 
Combat Hostiles Destroyed  38   | 1   2   7   5   8   5   .   8   .   .   .   2   
  Melee                    3    | .   .   .   .   .   .   .   1   .   .   .   2   
  Guns                     17   | 1   2   5   3   5   .   .   1   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   2   .   1   .   .   .   .   
  AOE                      10   | .   .   2   2   1   3   .   2   .   .   .   .   
Classes Destroyed          14   | 3   .   5   2   1   1   .   2   .   .   .   .   
  Worker                   4    | 1   .   1   .   .   2   .   .   .   .   .   .   
  Builder                  9    | .   .   3   .   .   3   .   3   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   1   3   1   1   .   2   .   .   .   .   
  Recycler                 4    | .   .   1   2   .   .   .   1   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 3    | .   .   .   .   1   1   .   1   .   .   .   .   
  Watcher                  8    | .   .   2   1   1   1   .   2   .   .   .   1   
  Swarmer                  6    | .   .   .   2   .   2   .   .   .   .   .   2   
  Grunt                    20   | 1   2   2   .   8   2   .   5   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   8    | .   .   5   2   .   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   .   1   .   .   .   .   
Best Kill Streak           9    | 2   2   9   4   3   6   .   6   .   .   .   2   
  Combat Bots Only         4    | 1   2   4   3   2   4   .   3   .   .   .   2   
Max Kills in Single Turn   2    | 1   1   2   2   1   2   .   2   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   1   1   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  
Damage Taken               5485 | 11   583  451  628  401  509  .    1036 856  .    237  773  
  Core                     1145 | .    171  5    31   78   49   .    130  211  .    114  356  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   537  | .    .    .    .    99   89   55   294  .    .    .    .    
Core Remaining (%)         82   | 100  31   98   94   88   .    .    .    .    .    .    .    
Volleys Fired              164  | 5    16   21   39   31   22   .    30   .    .    .    .    
  Largest                  3    | 2    2    2    2    3    3    .    3    .    .    .    .    
  Hottest                  199  | 80   85   95   110  165  187  .    199  .    .    .    .    
Shots Fired                350  | 10   25   42   78   80   48   1    63   2    .    1    .    
  Gun                      268  | 10   25   28   78   79   20   .    28   .    .    .    .    
  Cannon                   55   | .    .    .    .    .    20   1    34   .    .    .    .    
  Launcher                 27   | .    .    14   .    1    8    .    1    2    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  54   | .    9    25   20   .    .    .    .    .    .    .    .    
  Thermal                  4    | .    1    3    .    .    .    .    .    .    .    .    .    
  Explosive                15   | .    .    14   .    1    .    .    .    .    .    .    .    
  Electromagnetic          277  | 10   15   .    58   79   48   1    63   2    .    1    .    
  Robot Hit Streak         20   | 4    6    8    6    14   20   .    18   .    .    11   .    
  Robot Miss Streak        5    | 1    1    2    4    5    1    1    2    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           267  | 6    20   30   45   59   39   1    60   1    .    1    5    
  Core Hits                127  | 4    7    31   20   21   17   .    24   .    .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | 1    .    .    .    .    .    .    3    .    .    .    .    
    Corrupt                2    | 1    .    .    .    .    .    .    1    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              97   | .    .    12   .    4    .    1    30   33   2    3    12   
  Impact                   13   | .    .    12   .    1    .    .    .    .    .    .    .    
  Slashing                 80   | .    .    .    .    .    .    .    30   33   2    3    12   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    4    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           6896 | 75   372  937  862  1041 959  31   2244 111  .    2    262  
  Guns                     2580 | 75   283  311  560  783  158  .    410  .    .    .    .    
  Cannons                  1110 | .    .    .    .    .    372  31   707  .    .    .    .    
  Explosions               2113 | .    89   626  302  158  429  .    507  .    .    2    .    
  Melee                    1090 | .    .    .    .    100  .    .    617  111  .    .    262  
  Ramming                  3    | .    .    .    .    .    .    .    3    .    .    .    .    
  Kinetic                  548  | .    102  280  166  .    .    .    .    .    .    .    .    
  Thermal                  1152 | .    103  31   302  51   232  .    433  .    .    .    .    
  Explosive                733  | .    .    626  .    107  .    .    .    .    .    .    .    
  Electromagnetic          3370 | 75   167  .    394  783  727  31   1191 .    .    2    .    
  Impact                   100  | .    .    .    .    100  .    .    .    .    .    .    .    
  Slashing                 990  | .    .    .    .    .    .    .    617  111  .    .    262  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         39   | .    7    3    .    .    18   18   24   39   39   34   34   
  Average Corruption       20   | .    7    1    .    .    13   18   19   25   37   34   34   
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  123  | .    .    5    .    .    17   8    41   20   21   3    8    
    Message Errors         28   | .    .    2    .    .    3    1    11   4    5    1    1    
    Matter Fused           30   | .    .    1    .    .    5    1    6    7    6    1    3    
    Heat Flow Errors       12   | .    .    .    .    .    .    .    9    2    1    .    .    
    Energy Discharges      11   | .    .    1    .    .    .    2    2    2    4    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            3    | .    .    .    .    .    1    .    1    1    .    .    .    
    Data Loss (minor)      13   | .    .    1    .    .    4    2    1    1    2    .    2    
    Data Loss (major)      5    | .    .    .    .    .    .    1    2    1    1    .    .    
    Misfires               6    | .    .    .    .    .    1    1    1    2    .    1    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    2    .    .    
    Misdirections          6    | .    .    .    .    .    2    .    2    .    .    .    2    
    Weapon Failures        6    | .    .    .    .    .    1    .    5    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            335  | .    12   2    5    90   56   .    77   81   .    .    12   
  Projectiles              3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Explosions               73   | .    12   2    5    .    53   .    1    .    .    .    .    
  Melee                    259  | .    .    .    .    90   .    .    76   81   .    .    12   
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      273  | .    37   .    85   .    150  .    1    .    .    .    .    
  Shots                    6    | .    1    .    1    .    4    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        431  | 60   117  48   289  371  378  58   431  283  106  10   .    
  Average Temperature      106  | 25   43   12   121  125  113  33   113  129  55   7    .    
  Received Heat Transfer   1036 | 6    312  147  45   243  27   .    229  9    .    .    18   
  Effects                  2    | .    .    .    1    .    .    .    1    .    .    .    .    
    Energy Bleed           2    | .    .    .    1    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    .    .    2    1    .    4    .    .    .    .    
  Combat Hostiles          5    | .    .    .    .    2    .    .    3    .    .    .    .    
  Parts Fried              31   | .    1    .    1    9    6    .    14   .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    4    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1161 | .    187  74   250  50   150  .    450  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      14   | .    1    .    4    1    5    .    3    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
-------                    Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  
Peak Influence             1573 | 30   126  256  331  383  229  70   1573 .    .    .    .    
  Initial                  96   | .    19   33   23   82   96   70   49   .    .    .    .    
  Average                  425  | 6    64   96   185  189  126  70   1170 .    .    .    .    
Maximum Alert Level        4    | .    .    1    1    1    1    .    4    .    .    .    .    
  Low Security (%)         60   | 100  100  86   61   61   94   100  8    .    .    .    .    
  Level 1                  15   | .    .    13   38   38   5    .    4    .    .    .    .    
  Level 2                  1    | .    .    .    .    .    .    .    6    .    .    .    .    
  Level 3                  1    | .    .    .    .    .    .    .    5    .    .    .    .    
  Level 4                  21   | .    .    .    .    .    .    .    75   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    .    2    2    3    3    .    11   .    .    .    .    
  Investigation            5    | .    .    1    1    .    .    .    3    .    .    .    .    
  Extermination            3    | .    .    .    .    .    1    .    2    .    .    .    .    
  Reinforcement            10   | .    .    1    1    3    2    .    3    .    .    .    .    
  Assault                  3    | .    .    .    .    .    .    .    3    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    1    .    1    1    .    2    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro 
Distress Signals           7    | .   1   3   1   .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | 1   10  12  17  13  11  .   49  8   1   4   11  
  Peak Tracking Total      12   | 1   7   3   5   4   3   .   12  7   1   4   8   
  Tactical Retreats        13   | .   1   .   1   .   2   .   4   4   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro 
Traps Triggered            7    | .   .   1   1   1   2   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro 
Machines Disabled          24   | .   1   .   4   .   2   .   16  .   .   1   .   
  Max in Single Turn       2    | .   1   .   2   .   2   .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro 
Machines Accessed          36   | .   1   4   4   4   5   .   12  2   .   4   .   
  Terminals                18   | .   1   3   3   2   4   .   5   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          6    | .   .   .   .   2   1   .   3   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                116  | .   7   14  13  11  10  .   25  4   .   32  .   
  Successful               77   | .   4   10  6   6   4   .   11  4   .   32  .   
  Failed                   39   | .   3   4   7   5   6   .   14  .   .   .   .   
    Catastrophic           9    | .   .   .   3   .   1   .   5   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   8   .   .   .   3   .   .   .   .   
  Terminals                46   | .   7   9   10  3   8   .   9   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          17   | .   .   .   .   8   2   .   7   .   .   .   .   
  Recycling Units          5    | .   .   .   3   .   .   .   2   .   .   .   .   
  Scanalyzers              10   | .   .   5   .   .   .   .   5   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             56   | .   4   5   4   2   2   .   3   4   .   32  .   
  Record                   17   | .   .   1   1   .   1   .   .   3   .   11  .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   13  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 3    | .   .   .   .   1   1   .   1   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   2   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   4   2   .   4   .   .   .   .   
  Scan Component           7    | .   .   .   .   3   1   .   3   .   .   .   .   
  Repair                   3    | .   .   .   .   1   1   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   1   .   .   .   .   
Scanalyzer                 7    | .   .   5   .   .   .   .   2   .   .   .   .   
  Insert Component         4    | .   .   2   .   .   .   .   2   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   1   4   4   3   5   .   12  .   .   .   .   
  Full Trace Events        3    | .   .   1   .   .   .   .   2   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   2   .   .   .   .   .   .   .   13  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   1   1   .   1   .   .   .   .   
  Time                     165  | .   .   .   .   16  25  .   124 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   1   .   .   .   9   .   .   .   .   
Parts Scanalyzed           3    | .   .   2   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   3   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  
Total Allies               21   | .    .    .    .    .    .    21   .    .    .    .    .    
  Largest Group            21   | .    .    .    .    .    .    21   21   .    .    .    .    
  Highest-Rated Group      728  | .    .    .    .    .    .    728  728  .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    50   50   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               139  | .    .    .    .    .    .    .    139  .    .    .    .    
  Total Damage             3793 | .    .    .    .    .    .    .    3793 .    .    .    .    
  Kills                    31   | .    .    .    .    .    .    .    31   .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    2    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  
Turns Passed               4185 | 89   112  407  485  452  556  140  873  492  413  63   103  
Spaces Moved               4479 | 76   74   287  356  309  502  201  1027 730  686  101  130  
  Core                     99   | 20   12   18   .    .    .    .    .    .    .    .    49   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1355 | 56   62   269  356  309  303  .    .    .    .    .    .    
  Hover                    3025 | .    .    .    .    .    199  201  1027 730  686  101  81   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   50   50   90   93   48   48   48   53   55   55   50   
  Average Speed            67   | 72   75   87   90   94   83   48   61   54   55   55   58   
  Slowest Speed            150  | 80   80   105  105  110  125  48   118  58   55   55   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    .    .    .    .    .    .    4    .    .    .    
Exploration Rate (%)       40   | 6    23   28   28   9    15   79   41   81   90   77   11   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        6    | .    .    .    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    .    .    .    .    .    .    2    9    .    .    
Spaces Dug                 58   | .    .    6    .    .    .    .    15   32   2    3    .    
Terrain Destroyed          197  | .    2    68   49   11   10   .    20   32   2    3    .    
  Melee                    58   | .    .    6    .    .    .    .    15   32   2    3    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      139  | .    2    62   49   11   10   .    5    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  
Total                      5167 | 100  105  376  444  396  599  243  1166 775  718  103  142  
  Wait                     172  | .    8    22   7    22   28   29   39   1    13   .    3    
  Move                     4467 | 75   73   286  355  308  502  200  1026 727  685  100  130  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  84   | 12   3    11   17   5    15   3    8    2    8    .    .    
  Fast Attach              36   | 1    .    4    7    8    6    .    9    1    .    .    .    
  Attach                   43   | 5    2    6    4    2    9    .    5    5    5    .    .    
  Detach                   2    | .    .    .    .    .    .    .    1    .    1    .    .    
  Swap                     35   | .    1    8    1    9    3    4    6    1    2    .    .    
  Drop                     62   | 2    2    6    14   6    14   3    11   2    2    .    .    
  Fire                     164  | 5    16   21   39   31   22   .    30   .    .    .    .    
  Melee                    94   | .    .    12   .    4    .    1    30   33   2    3    9    
  Ram                      1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Trap                     2    | .    .    .    .    1    .    .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Junkyard       | Met Revision 17
   65 | -11/Junkyard       | Discovered new exit (range 8)
   90 | -11/Junkyard       | Entered Materials
  131 | -10/Materials      | Discovered new exit (range 9)
  131 | -10/Materials      | Identified exit to Mines
  187 | -10/Materials      | Core integrity fell below 50%
  202 | -10/Materials      | Entered another Materials area
  202 | -9/Materials       | Evolved 2 slots: Propulsion x2
  227 | -9/Materials       | Lost 7 parts (1p2n1u3w)
  321 | -9/Materials       | Build established: Mutant
  529 | -9/Materials       | Discovered new exit (range 13)
  609 | -9/Materials       | Entered another Materials area
  609 | -8/Materials       | Evolved 2 slots: Utility x2
  952 | -8/Materials       | Discovered new exit (range 15)
 1079 | -8/Materials       | Lost 3 parts (1p1n1u)
 1093 | -8/Materials       | Identified exit to Factory
 1094 | -8/Materials       | Entered Factory
 1094 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 1097 | -7/Factory         | Identified exit to DSF
 1468 | -7/Factory         | Repaired Arm. Wheel
 1516 | -7/Factory         | Discovered new exit (range 6)
 1520 | -7/Factory         | Identified exit to Factory
 1546 | -7/Factory         | Entered another Factory area
 1546 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1582 | -6/Factory         | Discovered new exit (range 4)
 1585 | -6/Factory         | Identified exit to Factory
 1672 | -6/Factory         | Identified exit to DSF
 1805 | -6/Factory         | Spotted B-75 Beast
 1827 | -6/Factory         | System corruption reached 10%
 1916 | -6/Factory         | Lost 4 parts (1n1u2w)
 2036 | -6/Factory         | Repaired Imp. Proton Missile Launcher?
 2102 | -6/Factory         | Sucked down chute
 2102 | -6/Factory         | Entered Waste
 2103 | -6/Waste           | Met a frightened Derelict
 2103 | -6/Waste           | Joined by Warlord forces that had cleared the area
 2130 | -6/Waste           | Found Prototype Slashing Weapon
 2138 | -6/Waste           | Identified Vibroblade
 2158 | -6/Waste           | Discovered new exit (range 16)
 2211 | -6/Waste           | Identified exit to Factory
 2242 | -6/Waste           | Entered Factory
 2242 | -6/Factory         | Accompanied by 21 allies
 2268 | -6/Factory         | Identified exit to DSF
 2498 | -6/Factory         | Repaired Broken Vibroblade?
 2592 | -6/Factory         | First assault squad dispatched
 2607 | -6/Factory         | Build established: Scavenger-Gunner
 2684 | -6/Factory         | Lost 3 parts (1p1n1w)
 2723 | -6/Factory         | Spotted B-75 Beast
 2753 | -6/Factory         | Identified exit to Lower Caves
 2953 | -6/Factory         | Build established: Scavenger-Mutant
 3115 | -6/Factory         | Entered Lower Caves
 3119 | -6/Lower Caves     | Learned location of 1 exit from Factory
 3254 | -6/Lower Caves     | Learned location of 1 exit from Factory
 3254 | -6/Lower Caves     | Learned 8 Factory zone layouts
 3254 | -6/Lower Caves     | Learned Armory garrison access intel
 3534 | -6/Lower Caves     | Crushed by falling debris
 3547 | -6/Lower Caves     | Crushed by falling debris
 3547 | -6/Lower Caves     | System corruption reached 30%
 3550 | -6/Lower Caves     | Crushed by falling debris
 3553 | -6/Lower Caves     | Crushed by falling debris
 3578 | -6/Lower Caves     | Lost 7 parts (2p1n2u2w)
 3586 | -6/Lower Caves     | Discovered new exit (range 14)
 3606 | -6/Lower Caves     | Identified exit to Lower Caves
 3607 | -6/Lower Caves     | Entered another Lower Caves area
 3624 | -6/Lower Caves     | Discovered exit to Factory (range 9)
 3625 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3705 | -6/Lower Caves     | Learned Factory stockpile data
 3850 | -6/Lower Caves     | Build established: Mutant
 4014 | -6/Lower Caves     | Discovered new exit (range 10)
 4019 | -6/Lower Caves     | Identified exit to Data Miner
 4020 | -6/Lower Caves     | Entered Data Miner
 4020 | -6/Data Miner      | Discovered new exit (range 6)
 4024 | -6/Data Miner      | Identified exit to Proximity Caves
 4035 | -6/Data Miner      | Met Data Miner
 4051 | -6/Data Miner      | Learned location of Section 7 (-2)
 4051 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4070 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4074 | -6/Data Miner      | Data Conduit disabled
 4078 | -6/Data Miner      | Core integrity fell below 50%
 4083 | -6/Data Miner      | Entered Proximity Caves
 4101 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 4158 | -5/Proximity Caves | Core integrity fell below 20%
 4186 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04144_ Mak. Hover Unit destroyed.
04145_ S-27 Virus destroyed.
04147_ System corrupted: Matter fused (-5).
04151_ Lgt. Nuclear Core fries itself beyond repair.
04152_ Autogun fries itself beyond repair.
04152_ Scythe follow-up attack on S-27 Virus.
04153_ VTOL Module fries itself beyond repair.
04155_ Scythe destroyed.
04155_ Penetrated by Slug.
04158_ Slug penetrates Wall.
04160_ Penetrated by Slug. <x2>
04163_ Cld. Deuterium Engine destroyed.
04164_ System corrupted: Matter fused (-8).
04164_ Med. Storage Unit destroyed.
04165_ Extracted 1 energy.
04165_ Slug penetrates Wall.
04166_ Penetrated by Slug.
04179_ N1 WJZ3D8D1AKVLU0TQIT
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ????????????""     g          #??????????????????? |
| ????????????""    #######  ##+#??????????????????? |
| ???????????? ???????????#  #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          65
Energy Generation          31
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Salvage Targeting          2
Defensive Hacking          11

 Item Schematics 
-----------------
        Hvy. Assault Rifle | -9/Materials  | Scanalyzed
         Imp. Light Cannon | -9/Materials  | Scanalyzed
                Q-thruster | -6/Data Miner | Free
         Adv. Focal Shield | -6/Data Miner | Free
      Fusion Bomb Launcher | -6/Data Miner | Free
        Imp. Phase Shifter | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
                Myomer Leg | -6/Data Miner | Free
   Tiamat Missile Launcher | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Combat Drone Bay | -6/Data Miner | Free
        Prc. Matter Filter | -6/Data Miner | Free
       Nuclear Pulse Array | -6/Data Miner | Free
         Quantum Capacitor | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Everything Is Under Control
First Step to Greatness
GoHome()
Hehehe
I Spy
Librarian
Loot Pinata
Made in Tau Ceti IV
Novice Programmer
One Hack Too Far
Part-time Excavator
Part-time Mechanic
Power Corrupts
Preemptive Strike
Risk Taker
Serviceable Loadout
Significant Disruption
Storm Trooper
System Compromised
The More The Merrier
The Oracle
Tourist
Uninvited Guest
Unlikely Earthworm
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              TachyonArmoredSlayer
  Manual?         0
Play Time         01:54:53
  Cumulative      3.7 hours
  Start           2023.11.10 @ 16:07:42
  End             2023.11.10 @ 18:06:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/Dina
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 982b593a-64c5-4c52-802e-eeb4ac13fb00