Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.10 @ 18:06:19 Player: satan5 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (2263) 2263 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1239) 1239 TOTAL SCORE: 8442 Bonus ------- High Alert Combat Kills 271 Follower Combat Kills 724 Met Data Miner 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/850 Matter 247/300 Energy 150/150 System Corruption 34% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System Advanced Signal Interpreter Makeshift System Shield > --- WEAPON (3) ------- Vibroblade > --- INVENTORY (5) ---- Improved Cryofiber Web Makeshift Salvage Targeting Computer Transmission Jammer Mini Drone Bay (3/3) Gamma Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Combat Airjet Gravmag Array > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Precision Shock Rifle Improved Proton Missile Launcher Vibroblade > --- INVENTORY -------- Cooled Deuterium Engine Micro Nuclear Core Coolant Injector Energy Well Advanced Weight Redist. System Mini Drone Bay Gamma Rifle Improved Datajack Remote Datajack [Rating: 70] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Improved Salvage Targeting Computer Hackware Makeshift System Shield Protection Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Vibroblade Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . . . Power 1 | . . . . 1 . . . . . . . Propulsion 3 | . . 2 . . 1 . . . . . . Utility 3 | . . . 2 . 1 . . . . . . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 114 | 6 3 18 12 19 18 4 20 7 7 . . Power 19 | 1 . 2 4 2 3 . 5 2 . . . Engine 9 | 1 . 1 3 2 . . 1 1 . . . Core 10 | . . 1 1 . 3 . 4 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 1 5 . 2 7 . 4 1 . . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 11 | 2 1 5 . 2 1 . . . . . . Hover 10 | . . . . . 5 . 4 1 . . . Flight 1 | . . . . . 1 . . . . . . Utility 26 | 1 . 3 4 4 4 . 4 2 4 . . Device 16 | 1 . 1 . 4 3 . 3 1 3 . . Storage 1 | . . . 1 . . . . . . . . Processor 5 | . . . 2 . 1 . 1 1 . . . Hackware 1 | . . . . . . . . . 1 . . Protection 3 | . . 2 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 2 8 4 11 4 4 7 2 3 . . Energy Gun 15 | 2 1 . 4 5 1 . 2 . . . . Energy Cannon 5 | . . . . . 2 2 1 . . . . Ballistic Gun 5 | . 1 4 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 11 | . . 3 . 2 1 . 3 . 2 . . Special Weapon 2 | . . . . 1 . . . 1 . . . Impact Weapon 2 | . . 1 . 1 . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . . . . 2 . 1 . 1 . . . Unidentified Prototypes 8 | . . 1 2 2 1 1 1 . . . . Corrupted Parts 6 | . 1 1 . . 3 . 1 . . . . System Corruption 27 | . 7 1 . . 17 . 2 . . . . Parts Lost 41 | . 7 1 5 1 4 . 8 7 . 1 7 Power 9 | . 1 . 2 1 . . 2 2 . . 1 Propulsion 12 | . 2 . 2 . 1 . 3 1 . . 3 Utility 7 | . 1 . 1 . 1 . . 2 . . 2 Weapon 13 | . 3 1 . . 2 . 3 2 . 1 1 Highest Loss Streak 7 | . 7 1 3 1 4 . 3 7 . 1 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 69 92 92 89 88 93 86 86 78 85 63 Engine 4 | . 11 10 4 14 1 . . . 6 6 4 Core 7 | . . . 4 . 11 13 12 12 6 6 6 Wheel 13 | . 24 42 34 22 12 . . . . . . Hover 12 | . . . . . 10 26 23 25 20 20 11 Device 8 | . 10 9 7 5 5 6 5 7 17 13 9 Storage 5 | . . . 3 7 6 6 6 6 6 6 4 Processor 13 | . . . 13 15 19 20 20 18 6 6 6 Protection 1 | . . 8 6 . . . . . . . . Energy Gun 6 | . 20 2 11 19 8 6 5 . . . . Energy Cannon 2 | . . . . . 4 13 6 . . . . Ballistic Gun 1 | . 2 9 5 . . . . . . . . Launcher 2 | . . 6 . 2 5 . . 2 2 5 . Slashing Weapon 2 | . . . . . . . 3 6 9 13 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 51 | 8 8 15 27 38 51 46 47 36 44 42 34 Greatest Support 59 | 20 20 48 36 40 54 54 59 53 50 50 50 Greatest Overweight (x) 2 | . . 1 1 1 1 . 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 6 10 10 10 10 10 10 10 8 Most Carried 10 | 5 5 5 10 10 10 10 10 10 10 9 9 Average Carried 8 | 3 4 4 6 9 9 9 9 9 9 9 8 Final Capacity 10 | 5 5 5 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 4 4 10 10 10 10 10 7 9 9 5 Class Distribution -------------------- 48% | Mutant 30% | Scavenger-Mutant 10% | Gunner 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Matter Collected 1771 | 300 42 205 299 200 257 76 192 105 95 . . Remotely . | . . . . . . . . . . . . Salvage Created 3406 | 105 105 397 546 578 496 . 1043 69 . . 67 Parts 196 | 9 4 36 29 28 36 . 44 2 . . 8 Haulers Intercepted 8 | . . 1 3 1 1 . 2 . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 2 . . 8 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 38 | 1 2 7 5 8 5 . 8 . . . 2 Melee 3 | . . . . . . . 1 . . . 2 Guns 17 | 1 2 5 3 5 . . 1 . . . . Cannons 3 | . . . . . 2 . 1 . . . . AOE 10 | . . 2 2 1 3 . 2 . . . . Classes Destroyed 14 | 3 . 5 2 1 1 . 2 . . . . Worker 4 | 1 . 1 . . 2 . . . . . . Builder 9 | . . 3 . . 3 . 3 . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 8 | . . 1 3 1 1 . 2 . . . . Recycler 4 | . . 1 2 . . . 1 . . . . Carrier 1 | . . . . . . . 1 . . . . Operator 3 | . . . . 1 1 . 1 . . . . Watcher 8 | . . 2 1 1 1 . 2 . . . 1 Swarmer 6 | . . . 2 . 2 . . . . . 2 Grunt 20 | 1 2 2 . 8 2 . 5 . . . . Protector 1 | . . . . . . . 1 . . . . Sentry 8 | . . 5 2 . . . 1 . . . . Hunter 1 | . . . 1 . . . . . . . . Programmer 2 | . . . . . 1 . 1 . . . . Best Kill Streak 9 | 2 2 9 4 3 6 . 6 . . . 2 Combat Bots Only 4 | 1 2 4 3 2 4 . 3 . . . 2 Max Kills in Single Turn 2 | 1 1 2 2 1 2 . 2 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . 1 1 1 1 . 1 . . . . Melee 1 | . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Damage Taken 5485 | 11 583 451 628 401 509 . 1036 856 . 237 773 Core 1145 | . 171 5 31 78 49 . 130 211 . 114 356 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 537 | . . . . 99 89 55 294 . . . . Core Remaining (%) 82 | 100 31 98 94 88 . . . . . . . Volleys Fired 164 | 5 16 21 39 31 22 . 30 . . . . Largest 3 | 2 2 2 2 3 3 . 3 . . . . Hottest 199 | 80 85 95 110 165 187 . 199 . . . . Shots Fired 350 | 10 25 42 78 80 48 1 63 2 . 1 . Gun 268 | 10 25 28 78 79 20 . 28 . . . . Cannon 55 | . . . . . 20 1 34 . . . . Launcher 27 | . . 14 . 1 8 . 1 2 . 1 . Special . | . . . . . . . . . . . . Kinetic 54 | . 9 25 20 . . . . . . . . Thermal 4 | . 1 3 . . . . . . . . . Explosive 15 | . . 14 . 1 . . . . . . . Electromagnetic 277 | 10 15 . 58 79 48 1 63 2 . 1 . Robot Hit Streak 20 | 4 6 8 6 14 20 . 18 . . 11 . Robot Miss Streak 5 | 1 1 2 4 5 1 1 2 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 267 | 6 20 30 45 59 39 1 60 1 . 1 5 Core Hits 127 | 4 7 31 20 21 17 . 24 . . . 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | 1 . . . . . . 3 . . . . Corrupt 2 | 1 . . . . . . 1 . . . . Sever 2 | . . . . . . . 2 . . . . Melee Attacks 97 | . . 12 . 4 . 1 30 33 2 3 12 Impact 13 | . . 12 . 1 . . . . . . . Slashing 80 | . . . . . . . 30 33 2 3 12 Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . 4 . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 Damage Inflicted 6896 | 75 372 937 862 1041 959 31 2244 111 . 2 262 Guns 2580 | 75 283 311 560 783 158 . 410 . . . . Cannons 1110 | . . . . . 372 31 707 . . . . Explosions 2113 | . 89 626 302 158 429 . 507 . . 2 . Melee 1090 | . . . . 100 . . 617 111 . . 262 Ramming 3 | . . . . . . . 3 . . . . Kinetic 548 | . 102 280 166 . . . . . . . . Thermal 1152 | . 103 31 302 51 232 . 433 . . . . Explosive 733 | . . 626 . 107 . . . . . . . Electromagnetic 3370 | 75 167 . 394 783 727 31 1191 . . 2 . Impact 100 | . . . . 100 . . . . . . . Slashing 990 | . . . . . . . 617 111 . . 262 Piercing . | . . . . . . . . . . . . Highest Corruption 39 | . 7 3 . . 18 18 24 39 39 34 34 Average Corruption 20 | . 7 1 . . 13 18 19 25 37 34 34 Corruption Purged 5 | . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . Effects 123 | . . 5 . . 17 8 41 20 21 3 8 Message Errors 28 | . . 2 . . 3 1 11 4 5 1 1 Matter Fused 30 | . . 1 . . 5 1 6 7 6 1 3 Heat Flow Errors 12 | . . . . . . . 9 2 1 . . Energy Discharges 11 | . . 1 . . . 2 2 2 4 . . Parts Rejected 1 | . . . . . . . 1 . . . . Parts Fused 3 | . . . . . 1 . 1 1 . . . Data Loss (minor) 13 | . . 1 . . 4 2 1 1 2 . 2 Data Loss (major) 5 | . . . . . . 1 2 1 1 . . Misfires 6 | . . . . . 1 1 1 2 . 1 . Alerts 2 | . . . . . . . . . 2 . . Misdirections 6 | . . . . . 2 . 2 . . . 2 Weapon Failures 6 | . . . . . 1 . 5 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 335 | . 12 2 5 90 56 . 77 81 . . 12 Projectiles 3 | . . . . . 3 . . . . . . Explosions 73 | . 12 2 5 . 53 . 1 . . . . Melee 259 | . . . . 90 . . 76 81 . . 12 Knockbacks 1 | . . . . 1 . . . . . . . Impact 1 | . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 273 | . 37 . 85 . 150 . 1 . . . . Shots 6 | . 1 . 1 . 4 . . . . . . Rammed 1 | . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 431 | 60 117 48 289 371 378 58 431 283 106 10 . Average Temperature 106 | 25 43 12 121 125 113 33 113 129 55 7 . Received Heat Transfer 1036 | 6 312 147 45 243 27 . 229 9 . . 18 Effects 2 | . . . 1 . . . 1 . . . . Energy Bleed 2 | . . . 1 . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . 2 1 . 4 . . . . Combat Hostiles 5 | . . . . 2 . . 3 . . . . Parts Fried 31 | . 1 . 1 9 6 . 14 . . . . Impact Corruptions 4 | . . . . 4 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1161 | . 187 74 250 50 150 . 450 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 14 | . 1 . 4 1 5 . 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Peak Influence 1573 | 30 126 256 331 383 229 70 1573 . . . . Initial 96 | . 19 33 23 82 96 70 49 . . . . Average 425 | 6 64 96 185 189 126 70 1170 . . . . Maximum Alert Level 4 | . . 1 1 1 1 . 4 . . . . Low Security (%) 60 | 100 100 86 61 61 94 100 8 . . . . Level 1 15 | . . 13 38 38 5 . 4 . . . . Level 2 1 | . . . . . . . 6 . . . . Level 3 1 | . . . . . . . 5 . . . . Level 4 21 | . . . . . . . 75 . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . . 2 2 3 3 . 11 . . . . Investigation 5 | . . 1 1 . . . 3 . . . . Extermination 3 | . . . . . 1 . 2 . . . . Reinforcement 10 | . . 1 1 3 2 . 3 . . . . Assault 3 | . . . . . . . 3 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . 1 . 1 1 . 2 . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Distress Signals 7 | . 1 3 1 . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 137 | 1 10 12 17 13 11 . 49 8 1 4 11 Peak Tracking Total 12 | 1 7 3 5 4 3 . 12 7 1 4 8 Tactical Retreats 13 | . 1 . 1 . 2 . 4 4 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Traps Triggered 7 | . . 1 1 1 2 . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . 1 . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Machines Disabled 24 | . 1 . 4 . 2 . 16 . . 1 . Max in Single Turn 2 | . 1 . 2 . 2 . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Machines Accessed 36 | . 1 4 4 4 5 . 12 2 . 4 . Terminals 18 | . 1 3 3 2 4 . 5 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 6 | . . . . 2 1 . 3 . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . Scanalyzers 3 | . . 1 . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 116 | . 7 14 13 11 10 . 25 4 . 32 . Successful 77 | . 4 10 6 6 4 . 11 4 . 32 . Failed 39 | . 3 4 7 5 6 . 14 . . . . Catastrophic 9 | . . . 3 . 1 . 5 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . 8 . . . 3 . . . . Terminals 46 | . 7 9 10 3 8 . 9 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 17 | . . . . 8 2 . 7 . . . . Recycling Units 5 | . . . 3 . . . 2 . . . . Scanalyzers 10 | . . 5 . . . . 5 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 56 | . 4 5 4 2 2 . 3 4 . 32 . Record 17 | . . 1 1 . 1 . . 3 . 11 . Part Schematic 13 | . . . . . . . . . . 13 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . 1 . . . Open DSF 3 | . . . . 1 1 . 1 . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Zone Layout 5 | . 1 2 1 . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 10 | . . . . 4 2 . 4 . . . . Scan Component 7 | . . . . 3 1 . 3 . . . . Repair 3 | . . . . 1 1 . 1 . . . . Recycling Unit Hacks 3 | . . . 2 . . . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . Retrieve Components 2 | . . . 1 . . . 1 . . . . Scanalyzer 7 | . . 5 . . . . 2 . . . . Insert Component 4 | . . 2 . . . . 2 . . . . Analyze 3 | . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 1 4 4 3 5 . 12 . . . . Full Trace Events 3 | . . 1 . . . . 2 . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . 2 . . . . . . . 13 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 1 . 1 . . . . Time 165 | . . . . 16 25 . 124 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . 1 . . . 9 . . . . Parts Scanalyzed 3 | . . 2 . . . . 1 . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . . . parse_system 1 | . . . . 1 . . . . . . . no_distress 1 | . . . . 1 . . . . . . . check_alert 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Total Allies 21 | . . . . . . 21 . . . . . Largest Group 21 | . . . . . . 21 21 . . . . Highest-Rated Group 728 | . . . . . . 728 728 . . . . Highest-Rated Ally 50 | . . . . . . 50 50 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 139 | . . . . . . . 139 . . . . Total Damage 3793 | . . . . . . . 3793 . . . . Kills 31 | . . . . . . . 31 . . . . Allies Corrupted 2 | . . . . . . . 2 . . . . Allies Melted 1 | . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Turns Passed 4185 | 89 112 407 485 452 556 140 873 492 413 63 103 Spaces Moved 4479 | 76 74 287 356 309 502 201 1027 730 686 101 130 Core 99 | 20 12 18 . . . . . . . . 49 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 1355 | 56 62 269 356 309 303 . . . . . . Hover 3025 | . . . . . 199 201 1027 730 686 101 81 Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 50 50 90 93 48 48 48 53 55 55 50 Average Speed 67 | 72 75 87 90 94 83 48 61 54 55 55 58 Slowest Speed 150 | 80 80 105 105 110 125 48 118 58 55 55 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . 4 . . . Exploration Rate (%) 40 | 6 23 28 28 9 15 79 41 81 90 77 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 6 | . . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 11 | . . . . . . . . 2 9 . . Spaces Dug 58 | . . 6 . . . . 15 32 2 3 . Terrain Destroyed 197 | . 2 68 49 11 10 . 20 32 2 3 . Melee 58 | . . 6 . . . . 15 32 2 3 . Projectile . | . . . . . . . . . . . . AOE 139 | . 2 62 49 11 10 . 5 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Total 5167 | 100 105 376 444 396 599 243 1166 775 718 103 142 Wait 172 | . 8 22 7 22 28 29 39 1 13 . 3 Move 4467 | 75 73 286 355 308 502 200 1026 727 685 100 130 Hop . | . . . . . . . . . . . . Pick Up 84 | 12 3 11 17 5 15 3 8 2 8 . . Fast Attach 36 | 1 . 4 7 8 6 . 9 1 . . . Attach 43 | 5 2 6 4 2 9 . 5 5 5 . . Detach 2 | . . . . . . . 1 . 1 . . Swap 35 | . 1 8 1 9 3 4 6 1 2 . . Drop 62 | 2 2 6 14 6 14 3 11 2 2 . . Fire 164 | 5 16 21 39 31 22 . 30 . . . . Melee 94 | . . 12 . 4 . 1 30 33 2 3 9 Ram 1 | . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . . . Rewire 3 | . . . . . . 3 . . . . . Trap 2 | . . . . 1 . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 65 | -11/Junkyard | Discovered new exit (range 8) 90 | -11/Junkyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 9) 131 | -10/Materials | Identified exit to Mines 187 | -10/Materials | Core integrity fell below 50% 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Propulsion x2 227 | -9/Materials | Lost 7 parts (1p2n1u3w) 321 | -9/Materials | Build established: Mutant 529 | -9/Materials | Discovered new exit (range 13) 609 | -9/Materials | Entered another Materials area 609 | -8/Materials | Evolved 2 slots: Utility x2 952 | -8/Materials | Discovered new exit (range 15) 1079 | -8/Materials | Lost 3 parts (1p1n1u) 1093 | -8/Materials | Identified exit to Factory 1094 | -8/Materials | Entered Factory 1094 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1097 | -7/Factory | Identified exit to DSF 1468 | -7/Factory | Repaired Arm. Wheel 1516 | -7/Factory | Discovered new exit (range 6) 1520 | -7/Factory | Identified exit to Factory 1546 | -7/Factory | Entered another Factory area 1546 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1582 | -6/Factory | Discovered new exit (range 4) 1585 | -6/Factory | Identified exit to Factory 1672 | -6/Factory | Identified exit to DSF 1805 | -6/Factory | Spotted B-75 Beast 1827 | -6/Factory | System corruption reached 10% 1916 | -6/Factory | Lost 4 parts (1n1u2w) 2036 | -6/Factory | Repaired Imp. Proton Missile Launcher? 2102 | -6/Factory | Sucked down chute 2102 | -6/Factory | Entered Waste 2103 | -6/Waste | Met a frightened Derelict 2103 | -6/Waste | Joined by Warlord forces that had cleared the area 2130 | -6/Waste | Found Prototype Slashing Weapon 2138 | -6/Waste | Identified Vibroblade 2158 | -6/Waste | Discovered new exit (range 16) 2211 | -6/Waste | Identified exit to Factory 2242 | -6/Waste | Entered Factory 2242 | -6/Factory | Accompanied by 21 allies 2268 | -6/Factory | Identified exit to DSF 2498 | -6/Factory | Repaired Broken Vibroblade? 2592 | -6/Factory | First assault squad dispatched 2607 | -6/Factory | Build established: Scavenger-Gunner 2684 | -6/Factory | Lost 3 parts (1p1n1w) 2723 | -6/Factory | Spotted B-75 Beast 2753 | -6/Factory | Identified exit to Lower Caves 2953 | -6/Factory | Build established: Scavenger-Mutant 3115 | -6/Factory | Entered Lower Caves 3119 | -6/Lower Caves | Learned location of 1 exit from Factory 3254 | -6/Lower Caves | Learned location of 1 exit from Factory 3254 | -6/Lower Caves | Learned 8 Factory zone layouts 3254 | -6/Lower Caves | Learned Armory garrison access intel 3534 | -6/Lower Caves | Crushed by falling debris 3547 | -6/Lower Caves | Crushed by falling debris 3547 | -6/Lower Caves | System corruption reached 30% 3550 | -6/Lower Caves | Crushed by falling debris 3553 | -6/Lower Caves | Crushed by falling debris 3578 | -6/Lower Caves | Lost 7 parts (2p1n2u2w) 3586 | -6/Lower Caves | Discovered new exit (range 14) 3606 | -6/Lower Caves | Identified exit to Lower Caves 3607 | -6/Lower Caves | Entered another Lower Caves area 3624 | -6/Lower Caves | Discovered exit to Factory (range 9) 3625 | -6/Lower Caves | Encountered a Warlord checkpoint 3705 | -6/Lower Caves | Learned Factory stockpile data 3850 | -6/Lower Caves | Build established: Mutant 4014 | -6/Lower Caves | Discovered new exit (range 10) 4019 | -6/Lower Caves | Identified exit to Data Miner 4020 | -6/Lower Caves | Entered Data Miner 4020 | -6/Data Miner | Discovered new exit (range 6) 4024 | -6/Data Miner | Identified exit to Proximity Caves 4035 | -6/Data Miner | Met Data Miner 4051 | -6/Data Miner | Learned location of Section 7 (-2) 4051 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4070 | -6/Data Miner | Received God Mode back door access code from Data Miner 4074 | -6/Data Miner | Data Conduit disabled 4078 | -6/Data Miner | Core integrity fell below 50% 4083 | -6/Data Miner | Entered Proximity Caves 4101 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4158 | -5/Proximity Caves | Core integrity fell below 20% 4186 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04144_ Mak. Hover Unit destroyed. 04145_ S-27 Virus destroyed. 04147_ System corrupted: Matter fused (-5). 04151_ Lgt. Nuclear Core fries itself beyond repair. 04152_ Autogun fries itself beyond repair. 04152_ Scythe follow-up attack on S-27 Virus. 04153_ VTOL Module fries itself beyond repair. 04155_ Scythe destroyed. 04155_ Penetrated by Slug. 04158_ Slug penetrates Wall. 04160_ Penetrated by Slug. 04163_ Cld. Deuterium Engine destroyed. 04164_ System corrupted: Matter fused (-8). 04164_ Med. Storage Unit destroyed. 04165_ Extracted 1 energy. 04165_ Slug penetrates Wall. 04166_ Penetrated by Slug. 04179_ N1 WJZ3D8D1AKVLU0TQIT [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????? ??????????????? #??????????????????? | | ????????????"" ###++##### #??????????????????? | | ????????????""g @ #??????????????????? | | ????????????"" g #??????????????????? | | ????????????"" ####### ##+#??????????????????? | | ???????????? ???????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# R#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????????### ###???????????????????? | | ??????????????????????# %#???????????????????? | | ??????????????????????### ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#//#?????????????????????? | | ????????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 31 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Salvage Targeting 2 Defensive Hacking 11 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Q-thruster | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Fusion Bomb Launcher | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Nuclear Pulse Array | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness GoHome() Hehehe I Spy Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Excavator Part-time Mechanic Power Corrupts Preemptive Strike Risk Taker Serviceable Loadout Significant Disruption Storm Trooper System Compromised The More The Merrier The Oracle Tourist Uninvited Guest Unlikely Earthworm We Are Legion Challenges ------------ None Game ------ Seed TachyonArmoredSlayer Manual? 0 Play Time 01:54:53 Cumulative 3.7 hours Start 2023.11.10 @ 16:07:42 End 2023.11.10 @ 18:06:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 982b593a-64c5-4c52-802e-eeb4ac13fb00