Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.18 @ 16:58:41 Player: viper Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (502) 502 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1732 Bonus ------- None Cogmind --------- Core Integrity 329/400 Matter 300/300 Energy 275/275 System Corruption 1% Temperature Cool (140) Movement Walking (150) Ox1 Location -9/Mines Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Sensor Array Terrain Scanner Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Medium Storage Unit Large Matter Pod (150) Medium Laser Small Laser Small Laser Autogun Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Terrain Scanner Propulsion Shielding > --- WEAPON ----------- EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Aluminum Leg Medium Storage Unit Large Matter Pod Medium Laser Small Laser Small Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Propulsion Shielding Device Terrain Scanner Storage Large Storage Unit Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 3 | . 1 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . 1 1 . Weapon . | . . . . Parts Attached 16 | 7 5 4 . Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads . | . . . . Leg 3 | 2 . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 2 1 . Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | 1 . . . Artifact . | . . . . Weapon 6 | 2 3 1 . Energy Gun 6 | 2 3 1 . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 1 . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 1 . 2 Highest Loss Streak 2 | . 1 . 2 Average Slot Usage (%) 99 | . 99 100 100 Engine 15 | . 12 20 20 Leg 22 | . 25 20 20 Device 15 | . 12 20 20 Storage 11 | . 12 10 10 Protection 11 | . 12 10 10 Energy Gun 22 | . 24 20 20 Naked Turns . | . . . . Heaviest Build 32 | 16 27 32 32 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | 4 1 3 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 7 | 4 6 7 7 Average Carried 5 | 1 5 5 7 Final Capacity 10 | 8 10 10 10 Final Carried 7 | 4 5 7 7 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 505 | 215 85 205 . Remotely . | . . . . Salvage Created 762 | . 299 445 18 Parts 41 | . 13 28 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 15 | . 6 8 1 Guns 15 | . 6 8 1 Classes Destroyed 7 | . 4 2 1 Hauler 1 | . . 1 . Recycler 1 | . 1 . . Watcher 2 | . 1 1 . Swarmer 2 | . 2 . . Grunt 11 | . 4 7 . Sentry 1 | . . 1 . Assembled 1 | . . . 1 Best Kill Streak 6 | . 6 6 1 Combat Bots Only 5 | . 4 5 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 472 | . 170 87 215 Core 99 | . 28 27 44 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 88 . . Volleys Fired 39 | . 15 20 4 Largest 2 | . 2 2 2 Hottest 100 | . 100 90 85 Shots Fired 78 | . 30 40 8 Gun 78 | . 30 40 8 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 41 | . 30 11 . Explosive . | . . . . Electromagnetic 37 | . . 29 8 Robot Hit Streak 20 | . 7 20 6 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 62 | . 23 33 6 Core Hits 29 | . 14 12 3 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 850 | . 306 460 84 Guns 777 | . 306 387 84 Cannons . | . . . . Explosions 73 | . . 73 . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 460 | . 306 154 . Explosive . | . . . . Electromagnetic 390 | . . 306 84 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Effects 1 | . . 1 . Message Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 18 | . . 18 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 303 | . 303 166 120 Average Temperature 101 | . 161 58 65 Received Heat Transfer 143 | . 66 57 20 Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1210 | . 888 322 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 268 | . 171 268 73 Initial 73 | . . . 73 Average 78 | . 74 101 72 Maximum Alert Level 1 | . . 1 . Low Security (%) 92 | 100 100 76 100 Level 1 7 | . . 23 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 7 11 13 Peak Tracking Total 14 | . 4 3 14 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 6 | . 4 2 . Terminals 6 | . 4 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 10 6 . Successful 14 | . 9 5 . Failed 2 | . 1 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . 3 1 . Terminals 16 | . 10 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 6 4 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . . 1 . Alert Level 1 | . . 1 . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 3 1 . Terminals 4 | . 3 1 . Track 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 3 | . 1 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 1124 | 75 560 372 117 Spaces Moved 508 | 47 214 177 70 Core 19 | 19 . . . Treads . | . . . . Legs 489 | 28 214 177 70 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 140 | 130 131 150 150 Slowest Speed 250 | 250 150 210 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 48 18 30 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . . 9 . Melee . | . . . . Projectile . | . . . . AOE 9 | . . 9 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 835 | 57 463 241 74 Wait 267 | . 228 39 . Move 505 | 46 213 176 70 Hop . | . . . . Pick Up 6 | 4 . 2 . Fast Attach 9 | 7 2 . . Attach 4 | . 2 2 . Detach 2 | . 2 . . Swap 3 | . 1 2 . Drop . | . . . . Fire 39 | . 15 20 4 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 128 | -10/Materials | Identified exit to Materials 128 | -10/Materials | Discovered exit to Materials (range 13) 313 | -10/Materials | Build established: Hacker-Mutant 351 | -10/Materials | Identified exit to Mines 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 970 | -9/Materials | Identified exit to Mines 970 | -9/Materials | Discovered exit to Mines (range 16) 1008 | -9/Materials | Entered Mines 1009 | -9/Mines | Learned location of Storage (-8) 1102 | -9/Mines | Assembled infested the area 1107 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1125 | -9/Mines | Self-destructed Last Messages --------------- GOAL=ESCAPE Something is scanning the area. 01009_ A derelict emerges from the shadows: "Are any of them following you? I'm here trying to lose some heat after our second raid on Storage failed. Whatever you do stay away from that place, they've tightened security following our previous successful raids." World map updated: -8/Storage. 01011_ 5K-5R8(g): "We scattered so the Unaware couldn't effectively use their advantage in numbers, and I suggest you do the same." 01011_ 5K-5R8(g) slips back into the shadows. 01044_ K-01 Serf collects debris. 01102_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01107_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 01116_ as-65402 destroyed. 01122_ Knocked back. 01123_ Hvy. EM Pulse Gun destroyed. 01125_ EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ????????????????????????????????? ?????????????? | | ????#?#????????????????????????? ?????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????####?????? #??????????????? | | ????????????????????## ##?#??? #??????????????? | | ??#????#????????????# #???? #??????????????? | | ???????????? ????#### #???? #??????????????? | | ?????????????????? #??? ##?????????????? | | ???????????# ??????? ##?# ######????????? | | ############???#?????# ##a ????????? | | #??????????# a aa a ????????? | | % #?????????## @a #????????????? | | ##### ### #???#????## aaaaa #????????????? | | ##### ### ########## a### #???????????? | | ## r ##?#??? #???????????? | | # ###?????????????????????? | | ###### ##???????????????????????? | | ###??## ##????????????????????????? | | ####?## ##?????????????????????????? | | ##?#######??????????????????????????? | | #### #??????????????????????????????????? | | ###?## ##?????????????????????????????????? | | ##????## ###???????????????????????????????? | | ####??????## #????#???????????????????????????? | | ##??????????#####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????#?????#???????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledShadeCompactor Manual? 0 Play Time 00:09:30 Cumulative 935.9 hours Start 2021.04.18 @ 16:50:01 End 2021.04.18 @ 16:58:41 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 707 Rogue 62 Adventurer 0 Explorer 645 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6915ea5-a4e0-487d-a05a-191488ef623b