Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 15:44:26

Player: osman sinnoks

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (380)      380
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2330

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     0/300
Energy                     113/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
           Seismic Detector
           Shield Generator
>          --- WEAPON (3) -------
     Light Cannon
           Grenade Launcher
>          --- INVENTORY (5) ----
           Ion Engine
           ECM Suite
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Seismic Detector
           Shield Generator
>          --- WEAPON -----------
     Light Cannon
     Light Cannon
           Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
           ECM Suite
           Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             19   | 6   8   3   2   .   
  Power                    3    | 1   1   1   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   2   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   2   1   1   .   
    Device                 4    | 1   1   1   1   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   3   1   1   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   
    Ballistic Cannon       2    | .   1   .   1   .   
    Launcher               2    | .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 1    | .   .   .   1   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      1    | .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  99  98  72  
  Engine                   9    | .   14  8   .   .   
  Core                     3    | .   .   4   11  9   
  Leg                      25   | .   27  28  22  18  
  Device                   21   | .   17  19  33  27  
  Processor                6    | .   9   8   .   .   
  Ballistic Gun            5    | .   9   .   .   .   
  Ballistic Cannon         9    | .   4   14  20  9   
  Launcher                 13   | .   13  14  11  9   
Peak Build Rating          14   | 6   9   11  14  13  
  Average Rating           9    | 4   7   8   13  13  
  On Entrance              7    | .   6   7   11  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 9   14  13  18  15  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  1    | .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 1   5   5   4   3   
  Average Carried          4    | .   4   5   3   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | .   5   5   3   3   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Bomber | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           454  | 257 169 18  10  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            300  | 15  201 84  .   .   
  Parts                    43   | 2   32  9   .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  17   | .   12  5   .   .   
  Guns                     2    | .   2   .   .   .   
  Cannons                  1    | .   1   .   .   .   
  AOE                      14   | .   9   5   .   .   
Classes Destroyed          6    | 1   5   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  12   | .   9   3   .   .   
  Grunt                    5    | .   3   2   .   .   
Best Kill Streak           4    | 1   4   3   .   .   
  Combat Bots Only         3    | .   3   3   .   .   
Max Kills in Single Turn   3    | 1   3   3   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   3   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Hostile Shots Fired        92   | .   26  18  38  10  
  Missed                   32   | .   7   7   15  3   
Damage Taken               612  | .   244 83  214 71  
  Core                     86   | .   52  .   34  .   
  Absorbed by Shields      107  | .   .   .   80  27  
  Regen/Repaired (Parts)   45   | .   45  .   .   .   
Core Remaining (%)         90   | 100 .   79  91  .   
Volleys Fired              56   | 4   37  8   5   2   
  Largest                  2    | 2   2   2   2   1   
  Hottest                  70   | 40  65  65  70  35  
Shots Fired                76   | 8   46  12  8   2   
  Gun                      28   | 8   20  .   .   .   
  Cannon                   35   | .   17  8   8   2   
  Launcher                 13   | .   9   4   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  63   | 8   37  8   8   2   
  Thermal                  .    | .   .   .   .   .   
  Explosive                13   | .   9   4   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         5    | 4   4   5   3   1   
  Robot Miss Streak        12   | 2   12  5   3   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           36   | 6   19  6   4   1   
  Core Hits                27   | 2   16  7   1   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         3    | .   1   1   1   .   
    Blast                  3    | .   1   1   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1270 | 57  790 334 69  20  
  Guns                     190  | 57  133 .   .   .   
  Cannons                  232  | .   91  52  69  20  
  Explosions               848  | .   566 282 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  422  | 57  224 52  69  20  
  Thermal                  .    | .   .   .   .   .   
  Explosive                848  | .   566 282 .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   .   .   
  Average Corruption       1    | .   1   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  6    | .   2   4   .   .   
    Message Errors         3    | .   2   1   .   .   
    Matter Fused           2    | .   .   2   .   .   
    Heat Flow Errors       1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            51   | .   48  3   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               51   | .   48  3   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 3    | .   .   1   1   1   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  3    | .   .   1   1   1   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      16   | .   15  1   .   .   
  Shots                    2    | .   1   1   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        79   | .   45  79  .   .   
  Average Temperature      12   | .   11  13  .   .   
  Received Heat Transfer   229  | .   66  .   121 42  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             260  | 5   260 178 124 57  
  Initial                  68   | .   3   47  68  52  
  Average                  112  | 1   125 135 94  56  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         97   | 100 95  100 100 100 
  Level 1                  2    | .   4   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   2   1   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | .   17  3   13  2   
  Peak Tracking Total      8    | .   4   3   8   2   
  Tactical Retreats        3    | .   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   1   .   1   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          10   | .   7   .   2   1   
  Terminals                8    | .   5   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   25  .   6   3   
  Successful               19   | .   12  .   5   2   
  Failed                   15   | .   13  .   1   1   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                25   | .   16  .   6   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          6    | .   6   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   6   .   5   2   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              5    | .   2   .   2   1   
  Locate Traps             1    | .   1   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   
  Patrol Status            1    | .   1   .   .   .   
  Transport Status         1    | .   .   .   .   1   
  Investigation Status     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   5   .   2   1   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          9    | .   9   .   .   .   
  Retrieved Matter         9    | .   9   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      13   | .   .   13  13  .   
  Highest-Rated Ally       13   | .   .   13  13  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   .   6   .   
  Total Damage             43   | .   .   .   43  .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1779 | 70  926 386 224 173 
Spaces Moved               1259 | 42  615 301 175 126 
  Core                     4    | 4   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1255 | 38  615 301 175 126 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            120  | 113 121 120 120 120 
  Slowest Speed            190  | 120 190 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       38   | 5   86  72  23  4   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          91   | .   51  40  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      91   | .   51  40  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1448 | 57  751 314 181 145 
  Wait                     86   | .   69  .   .   17  
  Move                     1255 | 41  614 300 174 126 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 6   13  .   .   .   
  Fast Attach              7    | .   4   3   .   .   
  Attach                   11   | 6   3   .   2   .   
  Detach                   1    | .   1   .   .   .   
  Swap                     1    | .   1   .   .   .   
  Drop                     12   | .   9   3   .   .   
  Fire                     56   | 4   37  8   5   2   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 14)
   71 | -11/Scrapyard | Entered Materials
  230 | -10/Materials | Discovered new exit (range 12)
  296 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  486 | -10/Materials | Identified exit to Materials
  655 | -10/Materials | Discovered exit to Materials (range 8)
  671 | -10/Materials | Derelicts attacked the area
  789 | -10/Materials | Discovered new exit (range 8)
  860 | -10/Materials | Repaired Aluminum Leg
  996 | -10/Materials | Identified exit to Mines
  997 | -10/Materials | Entered Mines
 1211 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1240 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1313 | -10/Mines     | Discovered exit to Materials (range 9)
 1383 | -10/Mines     | Entered Materials
 1383 | -9/Materials  | Accompanied by 1 ally
 1383 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1592 | -9/Materials  | Discovered new exit (range 14)
 1607 | -9/Materials  | Entered another Materials area
 1607 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1780 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Lgt. Cannon destroyed.
EXIT=FOUND
PARAMETERS=POWER+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
Connecting with Terminal...
Current location identified: Materials
[Achievement: Novice Programmer]
>>Alert(Check)
Current Alert Level: Low Security
>>Enumerate(Transport)
Retrieving latest reported positions...
  Found 6 active transport squads.
  Downloaded coordinate data.
ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
K-01 Serf collects debris. <x4>
Critical hit (Burn: +25).
K-01 Serf collects debris. <x2>
G-47 Trooper knocked back.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????##########????????????????????? |
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| ???????????????????#        #????????????????????? |
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| ???????????????????#     a  #????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????#####???# %      #????????????????????? |
| ???????????#   #???#    k   #????????????????????? |
| ???????????#   #???#  g  @  #????????????????????? |
| ???????????#   #???#####+####????????????????????? |
| ???????????#   #######     #?????????????????????? |
| ???????????#               #?????????????????????? |
| ???????????#            T  #?????????????????????? |
| ???????????#               #?????????????????????? |
| ???????????###########             ??????????????? |
| ?????????????????????##   #######??????H?????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????+   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????     ??????????????????????? |
| ??????????????????????     ??????????????????????? |
| ??????????????????????     #?????????????????????? |
| ???????????????????????   ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              291
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              InsulationBlastKatana
  Manual?         0
Play Time         00:25:38
  Cumulative      15.0 hours
  Start           2024.08.09 @ 15:18:33
  End             2024.08.09 @ 15:44:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 757dc085-3cee-4f24-b70c-8e16fa776a17