Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.20 @ 10:52:32 // Winter2019/RPGLIKE Player: Phaethon Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (374) 1870 Value Destroyed (16044) 16044 Prototype IDs (169) 3380 Alien Tech Used (10) 2000 Bonus (29727) 29727 TOTAL SCORE: 64721 Bonus ------- High Alert Combat Kills 2036 Follower Combat Kills 721 Met Data Miner 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Win 3000 Friendly Fire -730 Cogmind --------- Core Integrity 1009/1600 Matter 383/525 Energy 882/890 System Corruption 0% Temperature Cool (4) Movement Hovering (99) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Experimental Terrain Scanner Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Heavy Regenerative Plating Advanced Force Field > --- WEAPON (4) ------- Null Cannon Graviton Cannon Omega Cannon > --- INVENTORY (9) ---- Protomatter-38 Cooled Antigrav System Experimental Matter Compressor (0) Beam Splitter Perforator Perforator Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Terrain Scanner Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Heavy Regenerative Plating Advanced Force Field > --- WEAPON ----------- Perforator Perforator > --- INVENTORY -------- Protomatter Experimental Matter Compressor Beam Splitter Transdimensional Reconstructor High-powered Transdimensional Reconstructor Null Cannon Graviton Cannon Omega Cannon [Rating: 235] Favorites ----------- Power Zionite Light DM Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Cooled Antigrav System Leg Aluminum Leg Hover Unit Cooled Antigrav System Flight Unit Biomechanical Wings Utility Experimental Sensor Array Device Experimental Sensor Array Storage Zionite Biocell Processor Experimental Signal Interpreter Hackware Quantum Router Protection Improved Utility Shielding Weapon Heavy Pick Energy Gun Improved EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Omega Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Centrium Greatsword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 20 | 3 1 . 3 1 . 1 1 3 . . . . 1 . . . . . 1 . 1 . . 1 . . . 1 . . . . . 1 1 . Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | 1 . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Utility 10 | 1 1 . 1 1 . . 1 1 . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . 1 . Weapon 3 | 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 365 | 3 13 . 26 3 3 3 12 32 6 1 2 . 32 . 1 3 26 12 29 . 2 7 . 13 1 . 12 2 24 15 2 3 11 2 60 4 Power 26 | . 3 . 2 . . . . 5 1 . . . 2 . . . 6 . . . . 2 . 1 . . 3 . . . . . . . 1 . Engine 9 | . 3 . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . 6 . . . . 2 . 1 . . 3 . . . . . . . 1 . Propulsion 51 | 1 4 . 9 . . 1 1 8 . . . . 4 . . . . . 7 . 1 2 . . . . 1 . 7 . . . . 2 3 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 11 | 1 4 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . . . 1 . . . . . . . . . . 5 . 1 2 . . . . 1 . 7 . . . . 2 3 . Flight 18 | . . . 3 . . 1 1 7 . . . . 4 . . . . . 2 . . . . . . . . . . . . . . . . . Utility 160 | 1 6 . 4 2 3 2 3 2 3 . 2 . 14 . 1 3 11 8 17 . 1 3 . 7 1 . 6 2 11 6 2 1 9 . 28 1 Device 86 | 1 5 . 1 . 1 1 1 . 2 . 1 . 8 . 1 2 5 5 10 . 1 . . 6 1 . 5 2 5 4 . . 2 . 15 1 Storage 8 | . . . . . . . . . . . . . . . . . 2 1 . . . 1 . . . . . . . . . . . . 4 . Processor 17 | . 1 . . 1 1 1 1 1 1 . . . 3 . . 1 . . 1 . . . . . . . 1 . . . . . 1 . 3 . Hackware 4 | . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Protection 45 | . . . 3 1 . . 1 1 . . . . 2 . . . 4 2 6 . . 2 . 1 . . . . 5 2 2 1 6 . 6 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 128 | 1 . . 11 1 . . 8 17 2 1 . . 12 . . . 9 4 5 . . . . 5 . . 2 . 6 9 . 2 2 . 28 3 Energy Gun 16 | . . . 4 . . . 1 . . . . . 3 . . . 3 . . . . . . 2 . . 1 . 1 . . . . . 1 . Energy Cannon 16 | . . . . . . . 1 . 1 . . . 3 . . . 3 . . . . . . 2 . . 1 . . 2 . 1 . . 1 1 Ballistic Gun 33 | 1 . . 5 1 . . 4 9 . . . . . . . . . 1 2 . . . . . . . . . 1 2 . . 2 . 5 . Ballistic Cannon 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 13 2 Launcher 6 | . . . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . Special Weapon 12 | . . . . . . . 1 2 1 . . . 1 . . . 2 2 1 . . . . . . . . . . . . . . . 2 . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . 1 . . . . . 2 . 1 . . 6 . Piercing Weapon 13 | . . . . . . . . 2 . . . . 3 . . . 1 1 2 . . . . . . . . . 2 2 . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 76 | . . . 3 . . 1 . 5 . . 1 . 6 . . 1 8 1 4 . . 3 . 3 . . 8 . 4 6 . 1 4 . 17 . Parts Lost 5 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 1 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 94 | . 96 100 99 94 100 99 99 98 98 100 100 100 99 100 100 99 97 99 99 100 100 99 100 98 95 95 92 90 86 90 89 89 88 90 90 86 Engine 3 | . 13 12 9 8 8 7 7 10 7 5 5 5 3 . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . 2 5 5 5 6 11 11 11 3 . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . 7 11 10 10 10 10 10 13 14 14 11 9 9 9 9 9 9 8 8 8 Leg 3 | . 27 25 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . . . . . 6 21 24 25 25 23 23 23 23 22 21 22 22 22 22 22 25 25 Flight 7 | . . . 8 25 25 30 28 23 23 23 23 23 22 22 22 22 22 22 14 . . . . . . . . . . . . . . . . . Device 18 | . 17 25 18 16 16 10 14 11 11 11 11 11 13 11 11 10 11 14 17 21 20 20 20 19 19 19 18 22 21 22 22 22 22 21 20 16 Processor 8 | . 8 12 9 10 11 10 14 15 15 17 17 17 13 16 16 16 12 11 7 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 6 12 Hackware 6 | . . . . . 4 7 7 5 5 5 5 5 10 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 9 9 9 9 9 8 5 . Protection 6 | . . . 7 8 8 7 7 5 5 5 5 5 4 5 5 5 4 5 10 10 10 9 10 8 9 9 9 9 8 9 8 9 7 8 8 12 Energy Gun 2 | . . . 14 16 16 15 13 3 . . . . . 5 5 5 1 . . . . . . . . . 2 4 . . . . . . . . Energy Cannon 2 | . . . . . . . . . 2 . . . . 5 5 5 9 8 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 3 3 Ballistic Gun 5 | . 27 25 11 8 8 7 6 11 . . . . . . . . . 1 3 . . . . . . . . . . . . . 1 4 3 . Special Weapon 1 | . . . . . . . . 3 2 3 . . 4 5 5 5 3 5 3 . . . . . . . . . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . . . 5 6 11 11 5 . . . . . . . . . . 1 4 4 4 4 4 3 4 3 4 4 2 . Piercing Weapon 3 | . . . . . . . . 2 11 11 11 11 10 5 5 5 4 5 8 15 15 15 15 11 4 4 1 . 1 3 4 4 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 8 11 11 27 26 28 28 31 35 35 29 33 33 37 37 37 37 71 54 55 55 55 63 63 83 76 74 97 100 95 110 110 110 110 108 157 159 Greatest Support 160 | 20 20 20 35 28 28 32 35 37 36 36 36 36 42 42 42 42 54 54 90 78 78 78 78 95 95 95 98 98 110 110 110 160 110 142 154 154 Greatest Overweight (x) 1 | . . . 1 1 . . . 1 . . . . . . . . 1 . 1 . . . . 1 . . . 1 . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 9 | 2 2 2 2 3 3 3 4 4 4 4 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 9 9 9 9 9 Average Capacity 5 | 2 2 2 2 2 3 3 3 4 4 4 4 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 8 9 9 9 9 Most Carried 9 | 1 2 2 2 3 3 3 4 4 4 4 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 9 9 9 9 9 Average Carried 5 | . 1 2 1 2 3 2 3 3 3 4 4 5 5 6 5 6 5 5 5 5 5 6 6 6 6 6 5 5 5 5 6 8 8 8 8 8 Final Capacity 9 | 2 2 2 2 3 3 3 4 4 4 4 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 9 9 9 9 9 Final Carried 9 | 1 2 2 2 3 3 3 4 4 4 4 5 5 6 6 6 6 6 6 5 6 6 6 6 6 6 6 6 5 6 6 7 9 9 9 9 8 Class Distribution -------------------- 34% | Wizard-Scout 15% | Generator-Scout 10% | Wizard-Sprinter 10% | Hacker-Scout 7% | Scavenger-Mutant 3% | Mutant 3% | Generator-Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Hacker-Sprinter | -9/Exiles Hacker-Sprinter | -8/Mines Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Scout | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Zion Wizard-Sprinter | -6/Deep Caves Wizard-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Zhirov Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Warlord Wizard-Gladiator | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Testing Wizard-Scout | -2/Research Wizard-Scout | -2/Quarantine Generator-Scout | -2/Section 7 Generator-Scout | -1/Access Generator-Scout | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 7810 | 254 532 77 574 65 40 75 206 730 83 10 . . 329 26 21 17 283 129 250 . 20 130 . 100 49 7 142 20 205 196 40 30 395 30 2245 500 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21451 | 119 822 46 1970 . 50 184 576 1163 163 . 27 . 1492 . . . 756 107 1168 . . 256 . 471 . . . . 2474 786 520 197 1603 1309 5192 . Parts 1050 | 3 46 . 107 4 4 18 48 101 6 . 5 . 80 . 5 . 33 4 40 . . 2 . 18 . . . . 90 53 24 8 69 49 233 . Haulers Intercepted 41 | . 2 . 6 . . . 2 6 . . . . 8 . . . . . 2 . . . . 2 . . . . 9 1 1 . . 2 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . 5 1 . . . . . 2 . 23 . . . 2 . . . . 11 . . . . . . . . . Prevented 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 5 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 251 | . 13 3 36 3 . 7 9 18 4 . . . 19 . 1 . 11 2 6 . . . . 1 . . . . 24 8 6 2 17 13 47 1 Melee 139 | . . . . . . . . 2 4 . . . 16 . 1 . 2 2 6 . . . . 1 . . . . 24 8 5 2 17 12 37 . Guns 76 | . 13 3 30 2 . 4 7 14 . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . Cannons 14 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 9 1 AOE 18 | . . . 6 1 . 3 1 1 . . . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . Classes Destroyed 24 | 2 3 1 5 1 . . . 2 1 . . . 1 . . . 1 . 1 . . . . . . . . . . . 1 1 1 . 3 . Worker 19 | . . . 3 . . . . 3 . . . . . . . . . . 1 . . . . 1 . . . . 3 1 . . . 2 5 . Builder 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . . . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 41 | . 2 . 6 . . . 2 6 . . . . 8 . . . . . 2 . . . . 2 . . . . 9 1 1 . . 2 . . Recycler 11 | 1 2 . 1 . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . 2 . . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 2 2 . Operator 5 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 36 | . 3 . 5 . . . 2 2 . . . . 4 . . . . . 2 . . . . 3 . . . . 5 3 . . 4 1 2 . Swarmer 53 | . . . 8 . . 4 . 7 2 . . . 9 . . . . 1 . . . . . . . . . . 9 . 1 . . . 12 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Grunt 79 | . 13 . 18 2 . 3 2 5 . . . . 3 . . . . . 1 . . . . . . . . . 5 3 . . 5 4 15 . Brawler 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 49 | . . . 9 . . . 7 4 1 . . . 5 . . . . . 4 . . . . 1 . . . . 4 . 2 . 6 2 4 . Hunter 17 | . . . . . . . . 2 . . . . 1 . . . . 1 1 . . . . . . . . . 2 . . 2 . 4 4 . Programmer 22 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 5 2 . 3 2 5 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Technician 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 5 | . . 3 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 2 5 1 6 3 . 3 5 6 2 . 1 . 7 . 1 . 6 1 7 . . . . 2 . . . . 5 6 3 2 9 7 6 1 Combat Bots Only 6 | . 4 1 4 3 . 3 3 5 2 . . . 3 . 1 . 6 1 1 . . . . 1 . . . . 5 5 3 2 4 5 6 1 Max Kills in Single Turn 3 | 1 1 1 2 2 . 2 1 2 1 . 1 . 3 . 1 . 2 1 1 . . . . 1 . . . . 1 1 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 1 . 2 1 1 . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . . 1 . 1 . 1 1 1 . . . . 1 . . . . 1 1 1 1 1 1 1 . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 Data Miner (-7/Data Miner) Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 11901 | . 659 96 677 75 . 319 396 1101 227 . 100 38 665 . . . 488 262 571 18 30 . . 110 . . 99 . 1600 166 380 119 697 450 1872 686 Core 7758 | . 526 78 499 47 . 226 298 729 151 . 60 23 471 . . . 311 48 306 7 15 . . 78 . . 72 . 1000 109 231 72 458 268 1209 466 Absorbed by Shields 4485 | . . . . . . . . . . . . . 83 . . . . . . . . . . . . . . . . 62 400 125 730 481 1899 705 Redirected to Core 6270 | . 427 65 351 37 . 171 204 607 105 . 60 23 317 . . . 254 32 264 7 15 . . 57 . . 68 . 781 97 220 64 384 231 1047 382 Core Remaining (%) 91 | 100 . 81 . . . 91 100 . . . . 92 . . . . . 96 . . . . 93 . . . . 96 . 94 . . 98 . . 63 Volleys Fired 559 | 4 67 13 93 5 6 16 28 58 4 . . . 5 3 2 3 11 2 . 3 . . 3 4 6 3 1 8 5 4 4 11 14 4 138 31 Largest 4 | 2 2 2 3 3 2 3 3 4 1 . . . 1 1 1 1 4 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 2 3 3 Hottest 300 | 40 40 40 123 113 90 113 118 135 30 . . . 36 75 35 105 165 60 . 35 . . 35 35 35 35 35 35 35 130 130 130 130 168 268 300 Shots Fired 1069 | 8 134 26 233 15 12 45 84 165 4 . . . 5 3 2 3 29 3 . 3 . . 3 4 6 3 1 8 5 4 4 11 14 8 179 45 Gun 750 | 8 134 26 231 15 12 45 84 151 . . . . . 1 . . 6 . . . . . . . . . . . . . . . 2 4 31 . Cannon 212 | . . . . . . . . . 2 . . . 3 2 2 3 14 3 . 3 . . 3 4 6 3 1 8 5 4 4 11 12 4 70 45 Launcher 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Special 103 | . . . . . . . . 14 2 . . . . . . . 9 . . . . . . . . . . . . . . . . . 78 . Kinetic 525 | 8 134 26 108 5 . 15 28 117 . . . . . . . . . . . . . . . . . . . . . . . . 2 4 58 20 Thermal 273 | . . . 3 . . . . 14 4 . . . 3 3 2 3 27 . . 3 . . 3 4 6 3 1 8 5 4 4 11 12 4 121 25 Explosive 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 267 | . . . 120 10 12 30 56 34 . . . . . . . . 2 3 . . . . . . . . . . . . . . . . . . Robot Hit Streak 57 | 3 13 2 27 9 11 12 14 19 3 . . . 4 . . . 16 18 . . . . . 19 . . . . 20 . 1 . 4 10 57 15 Robot Miss Streak 5 | 1 3 3 5 1 1 3 3 3 1 . . . . . . . 1 . . . . . . . . . . . . . 2 . . 1 5 3 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Secondary Targets 7 | . 1 . 2 . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1330 | 6 86 10 163 14 10 35 65 127 12 . 1 . 55 . 1 . 25 6 41 . . 5 . 16 . . . . 102 36 18 12 86 49 328 21 Core Hits 696 | 3 40 5 82 6 9 14 29 60 5 . 1 . 37 . 1 . 23 12 22 . . 3 . 9 . . . . 42 18 8 4 32 24 185 22 Critical Hits 179 | . 1 . 2 . . 1 1 3 1 . . . 2 . . . 2 . 1 . . 1 . . . . . . 4 4 4 . 5 3 113 31 Critical Kills 16 | . . . 1 . . . . 1 1 . . . . . . . 2 . 1 . . . . . . . . . 1 1 1 . . 1 6 . Critical Parts Destroyed 74 | . 1 . 1 . . 1 1 2 . . . . 2 . . . . . . . . 1 . . . . . . 3 3 3 . 4 2 39 11 Melee Attacks 900 | . . . . . . . . 17 18 2 13 . 107 6 2 . 8 8 61 10 2 5 3 42 2 3 5 4 129 55 21 20 106 46 205 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 592 | . . . . . . . . 3 3 . 6 . 21 . . . . . . . . . . 5 2 2 5 4 128 36 20 18 88 46 205 . Piercing 308 | . . . . . . . . 14 15 2 7 . 86 6 2 . 8 8 61 10 2 5 3 37 . 1 . . 1 19 1 2 18 . . . Sneak Attacks 70 | . . . . . . . . 3 . . 1 . 11 . . . 5 1 7 . . . . 4 . . . . 10 6 1 3 5 7 6 . Combat Hostiles 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . . Follow-up Attacks 61 | . . . . . . . . 3 4 . . . 22 . . . . . 6 . . 2 . 4 . . . . 1 5 1 1 12 . . . Damage Inflicted 79805 | 73 1051 117 2893 231 167 534 1230 3217 368 . 143 . 3320 . 48 . 2062 336 2142 . . 651 . 1171 . . . . 10234 3514 1672 1455 7568 5067 29705 836 Guns 8376 | 73 1051 117 2372 191 167 361 1037 2159 . . . . . . . . 121 . . . . . . . . . . . . . . . 64 81 582 . Cannons 5866 | . . . . . . . . . 27 . . . . . . . 239 11 . . . . . 37 . . . . 37 . 191 . 118 307 4063 836 Explosions 2388 | . . . 518 40 . 173 193 365 . . . . 160 . . . 838 101 . . . . . . . . . . . . . . . . . . Melee 62075 | . . . . . . . . 592 319 . 143 . 3160 . 48 . 804 224 2142 . . 651 . 1134 . . . . 10197 3514 1481 1455 7386 4679 24146 . Ramming 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6431 | 73 1051 117 832 40 . 75 194 1640 . . . . . . . . . . . . . . . . . . . . . . . . 64 81 1648 616 Thermal 6694 | . . . 546 40 . 173 193 466 49 . . . . . . . 406 . . . . . . 37 . . . . 37 . 191 . 118 307 3911 220 Explosive 160 | . . . . . . . . . . . . . 160 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 4442 | . . . 1512 151 167 286 843 519 . . . . . . . . 852 112 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 51965 | . . . . . . . . 38 84 . . . 426 . . . . . . . . . . 248 . . . . 10168 2712 1432 1379 6653 4679 24146 . Piercing 10110 | . . . . . . . . 554 235 . 143 . 2734 . 48 . 804 224 2142 . . 651 . 886 . . . . 29 802 49 76 733 . . . Highest Corruption 9 | . 2 2 1 1 1 1 . . . . . . . . . . 6 9 . . . . . 4 4 4 4 . 4 2 . . 1 . . . Average Corruption 2 | . 1 2 1 1 1 1 . . . . . . . . . . 5 7 . . . . . 4 4 4 4 . 2 2 . . 1 . . . Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Effects 74 | . 9 5 . 1 . 1 . . . . . . . . . . 7 8 . . . . . 2 5 4 . . 26 3 . . 3 . . . Message Errors 22 | . 4 2 . . . . . . . . . . . . . . 1 4 . . . . . . . . . . 7 2 . . 2 . . . Matter Fused 11 | . . . . . . . . . . . . . . . . . 2 2 . . . . . . 2 3 . . 2 . . . . . . . Heat Flow Errors 9 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . 3 . . . . . . . Energy Discharges 13 | . 1 . . 1 . . . . . . . . . . . . 3 1 . . . . . . 1 . . . 6 . . . . . . . Data Loss (minor) 11 | . 2 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 5 1 . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Targeting Errors 7 | . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . 1 . . . Overload Shots 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overflow Damage 10148 | . . . 6 . . . 46 147 16 . . . 148 . . . 170 . 314 . . . . 216 . . . . 1896 521 107 494 805 964 4298 . Projectiles 518 | . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . 488 . Explosions 102 | . . . 6 . . . 46 41 . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . Melee 9528 | . . . . . . . . 106 16 . . . 148 . . . 131 . 314 . . . . 216 . . . . 1896 521 107 494 805 964 3810 . Knockbacks 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 5 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 194 | . . . 78 . . . 34 82 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 7 | . . . 4 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 431 | . 2 133 81 27 126 306 273 431 . . . . 1 18 . 88 149 60 3 14 . . . 228 253 139 . . 194 166 120 62 170 . . . Average Temperature 82 | . 1 67 10 14 62 124 67 138 . . . . 1 13 . 44 64 30 2 8 . . . 76 76 76 . . 79 89 53 60 71 . . . Received Heat Transfer 1865 | . 321 . 174 24 . 63 135 186 48 . 12 18 92 . . . 144 15 99 9 . . . 18 . . 18 . 90 27 32 . 60 56 176 48 Effects 16 | . . . . . . 3 . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 11 | . . . . . . 3 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . 1 . 1 . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Fried 48 | . . . 9 2 . 2 13 1 . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Heat Transferred 4646 | . . . 824 . . 50 200 683 111 . . . . . . . 413 . . . . . . 50 . . . . 50 . 100 . 50 150 1815 150 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . . . 9 1 . 2 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 479 | . . . . . . . . . . . . . . . . . 400 79 . . . . . . . . . . . . . . . . . . LE Corruption 9 | . . . . . . . . . . . . . . . . . 6 3 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1222 | 10 194 70 750 389 . 301 422 594 . . . . 616 . . . . . 361 . . . . 170 . . . . 422 288 469 384 553 876 1222 . Initial 263 | . 6 70 . 249 . . 117 30 . . . . 9 . . . . . 172 . . . . . . . . . . 47 94 263 47 57 147 . Average 285 | 5 115 27 285 370 . 194 266 333 . . . . 327 . . . . . 217 . . . . 51 . . . . 155 171 223 279 174 509 821 . Maximum Alert Level 4 | . . . 3 1 . 1 2 2 . . . . 2 . . . . . 1 . . . . . . . . . 2 1 2 1 2 3 4 . Low Security (%) 52 | 100 100 100 37 . . 74 26 27 . . . . 31 . . . . . 43 . . . . 100 . . . . 70 61 42 26 66 6 43 . Level 1 24 | . . . 35 100 . 25 70 20 . . . . 21 . . . . . 56 . . . . . . . . . 25 38 44 73 25 31 1 . Level 2 15 | . . . 27 . . . 3 51 . . . . 46 . . . . . . . . . . . . . . . 3 . 13 . 7 47 16 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 22 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 5 . 5 . . . 1 3 . . . . 4 . . . . . . . . . . 1 . . . . 5 2 . 10 3 3 11 . Investigation 13 | . 4 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 2 . Extermination 12 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 3 1 . 1 2 . 3 . Reinforcement 12 | . 1 . 1 . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . 4 1 . . . Assault 12 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 6 . Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 19 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 2 3 1 6 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 548 | . 21 3 49 3 . 9 16 32 5 8 4 8 30 . 4 . 12 12 9 1 5 . . 7 . 2 16 . 44 17 43 10 38 35 97 8 Peak Tracking Total 17 | . 4 1 6 3 . 4 3 5 3 4 4 7 6 . 4 . 6 5 1 3 4 . . 3 . 2 13 . 8 5 17 5 5 6 10 7 Tactical Retreats 49 | . 2 . 1 . . 1 2 7 1 2 . 1 2 . 1 . . . . . 1 . . . . . 1 . 5 . 4 1 6 3 8 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . 4 . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . 4 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 42 | . . . . 4 . . 4 6 . . 1 . . . . 3 . 1 . . . . . . . . . . 1 7 . 5 4 1 5 . Max in Single Turn 3 | . . . . 1 . . 2 3 . . 1 . . . . 1 . 1 . . . . . . . . . . 1 1 . 1 1 . 2 . Garrison Access 14 | . . . . . . . . 2 . . . . 3 . . . . . 1 . . . . 1 . . . . 1 1 2 . 1 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 190 | . 8 . 13 2 2 . 7 14 1 1 4 . 21 . 1 1 . . 13 2 2 4 . 8 1 2 4 . 16 10 3 8 17 15 10 . Terminals 117 | . 6 . 10 1 . . 7 9 1 . . . 11 . 1 . . . 6 . 1 . . 4 1 . . . 10 7 1 6 13 12 10 . Fabricators 9 | . . . . . . . . 1 . . . . 4 . . . . . 2 . . . . . . . . . . 2 . . . . . . Repair Stations 8 | . . . 1 . . . . 1 . . . . 1 . . . . . 2 . . . . 1 . . . . 2 . . . . . . . Recycling Units 9 | . 2 . 1 . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . Scanalyzers 11 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . 1 . . . . 1 . . 2 3 . . . Garrison Access 14 | . . . . . . . . 2 . . . . 3 . . . . . 1 . . . . 1 . . . . 1 1 2 . 1 2 . . Total Hacks 696 | . 29 . 48 4 2 . 42 49 1 1 24 . 83 . 1 5 . . 60 2 2 17 . 35 1 6 9 . 67 40 6 30 51 50 31 . Successful 506 | . 21 . 22 3 2 . 28 39 1 1 24 . 59 . 1 5 . . 47 2 2 17 . 29 1 6 9 . 43 31 5 19 36 30 23 . Failed 187 | . 7 . 26 1 . . 14 10 . . . . 23 . . . . . 12 . . . . 6 . . . . 24 9 1 11 15 20 8 . Catastrophic 21 | . . . 1 1 . . . . . . . . 5 . . . . . 1 . . . . 1 . . . . 2 . 1 2 2 4 1 . Database Lockouts 3 | . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Manual 333 | . 18 . 25 3 1 . 28 26 . . . . 40 . . 1 . 1 32 . . . . 17 . . 2 . 28 18 2 14 27 31 19 . Terminals 506 | . 24 . 43 3 . . 42 39 1 . . . 57 . 1 . . . 37 . 1 . . 23 1 . . . 50 33 4 26 46 44 31 . Fabricators 31 | . . . . . . . . 3 . . . . 12 . . . . . 10 . . . . . . . . . . 6 . . . . . . Repair Stations 27 | . . . 2 . . . . 2 . . . . 4 . . . . . 8 . . . . 3 . . . . 8 . . . . . . . Recycling Units 21 | . 5 . 1 . . . . . . . . . . . . . . . 4 . . . . 3 . . . . 4 . . . . 4 . . Scanalyzers 29 | . . . 2 . . . . 3 . . . . 7 . . . . . . . . . . 5 . . . . 4 . . 4 4 . . . Garrison Access 14 | . . . . . . . . 2 . . . . 3 . . . . . 1 . . . . 1 . . . . 1 1 2 . 1 2 . . Terminal Hacks 295 | . 9 . 10 3 2 . 21 21 1 1 24 . 24 . 1 5 . . 20 2 2 17 . 13 1 6 9 . 23 17 2 10 23 14 14 . Record 41 | . . . . . 1 . . . 1 . 11 . . . 1 . . . . . 1 5 . . 1 5 7 . 2 1 . 1 . 2 2 . Part Schematic 28 | . . . . . . . . 4 . . 4 . 5 . . 5 . . 3 . . 4 . . . . . . 3 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 35 | . 4 . 2 1 . . 5 1 . . . . 3 . . . . . 4 . . 4 . 2 . . . . 3 3 . . 2 1 . . Prototype ID Bank 33 | . 1 . 3 . . . 2 4 . . 3 . 3 . . . . . 2 . . 4 . 3 . . . . . 1 . 1 4 . 2 . Open Door 17 | . . . . 1 . . . . . 1 . . . . . . . . . 2 1 . . . . 1 2 . . . . . 5 3 1 . Level Access Points 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 9 | . . . 1 . . . 1 2 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Emergency Access Points 6 | . . . 1 . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . Machine Index 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . Terminal Index 6 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 . Fabricator Index 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 18 | . 1 . 1 . . . 2 2 . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 4 1 2 . Unreport Threat 23 | . . . 1 . . . 3 1 . . . . . . . . . . 1 . . . . . . . . . 4 1 . 2 4 4 2 . Locate Traps 15 | . 2 . 1 1 . . 2 1 . . . . 2 . . . . . 1 . . . . 1 . . . . 2 1 . . . 1 . . Dispatch Records 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Recall Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Hauler Manifests 13 | . . . . . . . 2 1 . . . . 2 . . . . . 1 . . . . . . . . . 2 1 1 1 1 1 . . Registered Components 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Registered Prototypes 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . . . . . . . . . . . . . 4 . . . . . 3 . . . . 2 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 23 | . . . . . . . . 3 . . . . 10 . . . . . 7 . . . . . . . . . . 3 . . . . . . Network Status 7 | . . . . . . . . 1 . . . . 4 . . . . . 1 . . . . . . . . . . 1 . . . . . . Load Schematic 8 | . . . . . . . . 1 . . . . 3 . . . . . 3 . . . . . . . . . . 1 . . . . . . Build 8 | . . . . . . . . 1 . . . . 3 . . . . . 3 . . . . . . . . . . 1 . . . . . . Repair Station Hacks 19 | . . . 2 . . . . 2 . . . . 2 . . . . . 5 . . . . 2 . . . . 6 . . . . . . . Scan Component 10 | . . . 1 . . . . 1 . . . . 1 . . . . . 3 . . . . 1 . . . . 3 . . . . . . . Repair 9 | . . . 1 . . . . 1 . . . . 1 . . . . . 2 . . . . 1 . . . . 3 . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Report Inventory 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 25 | . . . 2 . . . . 3 . . . . 6 . . . . . . . . . . 5 . . . . 2 . . 4 3 . . . Insert Component 18 | . . . 1 . . . . 1 . . . . 4 . . . . . . . . . . 3 . . . . 2 . . 4 3 . . . Analyze 7 | . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 14 | . . . . . . . . 2 . . . . 3 . . . . . 1 . . . . 1 . . . . 1 1 2 . 1 2 . . Seal Access 14 | . . . . . . . . 2 . . . . 3 . . . . . 1 . . . . 1 . . . . 1 1 2 . 1 2 . . Unauthorized Hacks 126 | . 11 . 8 . . . 7 8 . . . . 14 . . . . . 13 . . . . 8 . . . . 10 10 1 5 9 13 9 . Terminals 104 | . 7 . 7 . . . 7 8 . . . . 12 . . . . . 8 . . . . 6 . . . . 7 7 1 5 9 11 9 . Track 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Assimilate 18 | . . . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . 5 3 3 . Botnet 76 | . 5 . 7 . . . 3 6 . . . . 10 . . . . . 6 . . . . 4 . . . . 6 6 . 5 4 8 6 . Operators 7 | . 1 . . . . . 2 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . . . . . 3 . . . . . . Prioritize 4 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . 1 . . . . . . Siphon 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 4 . 1 . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . 2 . . Reject 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers 5 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Mask 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 107 | . 6 . 10 1 . . 7 9 1 . . . 11 . . . . . 8 . 1 . . 3 1 . . . 12 7 1 4 8 9 8 . Full Trace Events 6 | . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Feedback Events 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . 1 . . . . 5 . . 4 . 6 . . 5 . . 3 . . 4 . 2 . . . . 3 . . . . . . . Parts Built 12 | . . . . . . . . 2 . . . . 5 . . . . . 4 . . . . . . . . . . 1 . . . . . . Matter 1565 | . . . . . . . . 190 . . . . 551 . . . . . 616 . . . . . . . . . . 208 . . . . . . Time 511 | . . . . . . . . 47 . . . . 224 . . . . . 171 . . . . . . . . . . 69 . . . . . . Total Part Build Rating 64 | . . . . . . . . 10 . . . . 25 . . . . . 20 . . . . . . . . . . 9 . . . . . . Parts Repaired 9 | . . . 1 . . . . 1 . . . . 1 . . . . . 2 . . . . 1 . . . . 3 . . . . . . . Time 305 | . . . 26 . . . . 25 . . . . 22 . . . . . 74 . . . . 25 . . . . 133 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Rewired 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 32 | . . . . 1 2 . 1 1 . . . . 1 . . 4 . . . . . . . . . . 2 . 1 1 1 . 5 6 6 . Largest Group 5 | . . . . 1 3 2 3 1 . . . . 1 . . 4 4 2 . . . . . . . . 2 . 1 1 1 . 3 5 3 . Highest-Rated Group 463 | . . . . 31 73 42 52 26 . . . . 26 . . 250 250 188 . . . . . . . . 120 . 26 26 44 . 96 463 366 . Highest-Rated Ally 131 | . . . . 31 31 21 21 26 . . . . 26 . . 94 94 94 . . . . . . . . 60 . 26 26 44 . 44 131 131 . Total Orders 7 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . 3 . . . STAY 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . 2 . . . FOLLOW 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 111 | . . . . . . 15 8 . . . . . . . . . 25 20 . . . . . . . . . . . . . . . 40 3 . Total Damage 3470 | . . . . . . 267 237 . . . . . . . . . 672 471 . . . . . . . . . . . . . . . 1800 23 . Kills 22 | . . . . . . 3 1 . . . . . . . . . 1 7 . . . . . . . . . . . . . . . 10 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 35 | . 4 . 2 1 . . 5 1 . . . . 3 . . . . . 4 . . 4 . 2 . . . . 3 3 . . 2 1 . . Derelict Logs Recovered 21 | . . 2 . 2 . . . . 2 1 . 2 . 3 1 . . 2 . 1 . . . . 3 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 20675 | 58 1028 1003 1238 388 204 236 408 1167 377 204 62 174 1154 242 313 389 514 236 596 294 227 60 358 562 309 285 394 349 1586 498 339 555 1222 662 2596 388 Spaces Moved 32894 | 34 636 405 1081 459 425 438 715 2614 910 705 110 379 2366 702 673 757 1028 624 1092 608 636 157 548 948 490 732 882 495 2423 1070 713 954 1696 1292 2997 100 Core 262 | . . . 1 261 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1499 | 34 636 405 424 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17006 | . . . . . . . . . . . . . . . . . . . 265 608 636 157 548 948 490 732 882 495 2423 1070 713 954 1696 1292 2997 100 Flight 14127 | . . . 656 198 425 438 715 2614 910 705 110 379 2366 702 673 757 1028 624 827 . . . . . . . . . . . . . . . . . Fastest Speed 15 | 120 120 120 29 29 29 27 27 26 26 26 26 26 26 31 31 31 15 15 15 20 20 20 20 20 20 20 20 20 20 20 34 15 34 31 31 99 Average Speed 32 | 120 120 120 65 69 29 28 27 26 26 26 26 26 27 31 31 31 25 17 21 20 20 20 20 20 20 20 20 50 20 26 34 33 34 33 32 99 Slowest Speed 120 | 120 120 120 120 100 29 29 29 99 26 26 26 26 31 31 31 31 96 31 100 20 20 20 20 69 20 20 20 67 20 34 34 34 34 35 99 99 Overloaded Moves 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . 12 2 1 4 6 9 . 6 . 1 13 1 3 . . . 5 . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Exploration Rate (%) 70 | 3 95 98 94 98 92 97 66 63 90 87 78 68 48 80 84 82 76 79 25 77 81 61 81 30 75 78 95 69 64 88 27 82 77 40 73 2 Regions Visited 36 Branch Regions 26 Pre-discovered Areas 15 | . 1 . 1 . 1 . . . . 1 1 . . . 1 4 . . . 1 . 3 . . . 1 . . . . . . . . . . Known Exits Taken 30 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 42 | . . . . 3 . 2 . . 4 9 . 1 . 1 6 3 . 3 . . 3 . 3 . 1 2 . 1 . . . . . . . . Spaces Dug 226 | . . . 19 . . . . 4 1 2 3 . 16 8 3 . . . 11 10 2 . 5 20 8 5 2 12 20 9 5 11 19 3 15 13 Terrain Destroyed 458 | . . . 50 . . 10 50 16 1 2 3 . 31 8 3 . 25 . 11 10 2 . 5 20 8 5 2 12 20 9 6 11 19 5 92 22 Melee 137 | . . . . . . . . 4 1 2 3 . 14 6 1 . . . 11 7 2 . 2 17 2 2 1 4 16 7 4 6 12 3 10 . Projectile 97 | . . . . . . . 1 2 . . . . 2 2 2 . 4 . . 3 . . 3 3 6 3 1 8 4 2 2 5 7 2 13 22 AOE 224 | . . . 50 . . 10 49 10 . . . . 15 . . . 21 . . . . . . . . . . . . . . . . . 69 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 40260 | 41 770 896 1418 516 492 507 858 2933 1017 714 128 452 2708 709 767 906 1234 731 1343 761 731 178 788 1245 689 862 1089 578 3267 1184 765 1140 2140 1415 3952 336 Wait 4675 | . 21 477 168 42 48 43 65 141 73 12 3 75 173 . 91 143 121 63 138 141 89 2 236 231 191 126 150 70 594 21 12 87 264 43 326 195 Move 32737 | 33 635 404 1057 454 422 429 704 2595 909 694 109 376 2343 699 666 756 1027 623 1081 607 635 156 547 947 489 731 881 494 2421 1069 712 953 1695 1291 2996 97 Hop 53 | . . . 11 2 1 4 4 9 . 4 . 1 8 1 3 . . . 5 . . . . . . . . . . . . . . . . . Pick Up 110 | 1 3 . 3 3 1 . 4 12 1 . 3 . 5 . 1 . 6 2 2 2 1 1 . . . . 2 . 7 3 2 12 9 2 19 3 Fast Attach 218 | 3 3 . 13 . 2 2 4 19 1 1 1 . 24 . . 1 14 7 20 . 1 6 . 7 . . 10 . 14 11 2 3 14 1 34 . Attach 54 | . 1 . 1 1 . 1 2 6 2 . . . 4 . . . 4 1 2 . 1 . . . . . . 1 1 2 . . 3 . 17 4 Detach 27 | . . . 1 . . 1 1 2 1 . . . 5 . . . 2 1 2 . 1 . . . . . 1 . 6 1 . . . . 2 . Swap 109 | . 9 . 12 2 1 . 6 8 3 . 1 . 4 . 1 2 8 4 7 . . 2 . 6 1 . 2 1 10 3 . . 4 1 10 1 Drop 320 | . 10 . 19 2 3 1 7 32 3 1 3 . 27 . 1 1 24 8 21 1 1 8 . 7 . . 14 . 22 16 3 12 14 1 55 3 Fire 559 | 4 67 13 93 5 6 16 28 58 4 . . . 5 3 2 3 11 2 . 3 . . 3 4 6 3 1 8 5 4 4 11 14 4 138 31 Melee 786 | . . . . . . . . 11 12 2 8 . 71 6 2 . 8 8 50 7 2 3 2 30 2 2 5 4 128 46 20 18 88 46 205 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 46 | . . . . . . . . . . . . . 1 . . . . . . . . . . 13 . . . . 1 . . 29 . . . 2 Rewire 22 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . 1 6 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 542 | . 21 1 39 5 2 10 33 40 8 . . . 38 . . . 9 12 15 . . . . . . . 14 . 58 8 10 15 35 25 144 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur / [*Ac0]) -1/Access_0 To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 59 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 5) 324 | -10/Materials | Central database locked down 493 | -10/Materials | Discovered new exit (range 15) 693 | -10/Materials | Build established: Mutant 817 | -10/Materials | Discovered new exit (range 4) 839 | -10/Materials | Discovered new exit (range 13) 878 | -10/Materials | Reached level 2 882 | -10/Materials | Upgraded with Utility slot (x1) 1087 | -10/Materials | Entered Mines 1120 | -10/Mines | Assembled infested the area 1219 | -10/Mines | Build established: Scavenger-Mutant 1639 | -10/Mines | Discovered new exit (range 16) 1771 | -10/Mines | Learned Materials stockpile data 1789 | -10/Mines | Learned Materials interactive machine intel 1975 | -10/Mines | Discovered new exit (range 14) 2090 | -10/Mines | Entered Materials 2092 | -9/Materials | Loaded intel: 18 interactive machine locations 2092 | -9/Materials | Reached level 3 2093 | -9/Materials | Upgraded with Propulsion slot (x1) 2335 | -9/Materials | Reached level 4 2338 | -9/Materials | Upgraded with Utility slot (x1) 2338 | -9/Materials | Upgraded with Weapon slot (x1) 2441 | -9/Materials | Discovered new exit (range 12) 2591 | -9/Materials | Discovered new exit (range 17) 2725 | -9/Materials | Reached level 5 2836 | -9/Materials | Repaired Lgt. Armor Plating 2857 | -9/Materials | Build established: Scavenger-Gunner 3019 | -9/Materials | Reached level 6 3028 | -9/Materials | Identified exit to Mines 3052 | -9/Materials | Discovered new exit (range 10) 3129 | -9/Materials | Discovered new exit (range 11) 3274 | -9/Materials | Discovered new exit (range 16) 3285 | -9/Materials | Reached level 7 3290 | -9/Materials | First assault squad dispatched 3328 | -9/Materials | Entered Mines 3341 | -9/Mines | Learned Materials stockpile data 3373 | -9/Mines | Upgraded with Utility slot (x1) 3486 | -9/Mines | Discovered new exit (range 16) 3488 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3573 | -9/Mines | Discovered new exit (range 16) 3615 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3618 | -9/Mines | Found Prototype Device 3639 | -9/Mines | Received a Mining Laser from a helpful Derelict 3673 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3689 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3689 | -9/Mines | Discovered new exit (range 5) 3716 | -9/Mines | Entered Exiles 3716 | -9/Exiles | Found Exiles lab destroyed 3716 | -9/Exiles | Accompanied by 1 ally 3718 | -9/Exiles | Reached level 8 3720 | -9/Exiles | Discovered new exit (range 15) 3756 | -9/Exiles | Opened EX-Vault 3758 | -9/Exiles | Found Latent Energy Streamer 3775 | -9/Exiles | Learned location of Zion (-6) 3870 | -9/Exiles | Discovered new exit (range 15) 3920 | -9/Exiles | Entered Mines 3920 | -8/Mines | Accompanied by 2 allies 3924 | -8/Mines | Upgraded with Propulsion slot (x1) 4022 | -8/Mines | Discovered new exit (range 6) 4040 | -8/Mines | Identified Exp. Sensor Array 4084 | -8/Mines | Build established: Hacker-Sprinter 4085 | -8/Mines | Discovered new exit (range 8) 4096 | -8/Mines | Reached level 9 4135 | -8/Mines | Identified exit to Materials 4156 | -8/Mines | Entered Materials 4156 | -8/Materials | Accompanied by 2 allies 4156 | -8/Materials | Upgraded with Utility slot (x1) 4158 | -8/Materials | Reached level 10 4294 | -8/Materials | Discovered new exit (range 5) 4295 | -8/Materials | Identified exit to Factory 4355 | -8/Materials | Reached level 11 4431 | -8/Materials | Discovered exit to Factory (range 15) 4449 | -8/Materials | Build established: Hacker-Scout 4564 | -8/Materials | Entered Factory 4565 | -7/Factory | Identified exit to Storage 4566 | -7/Factory | Reached level 12 4566 | -7/Factory | Upgraded with Power slot (x1) 4566 | -7/Factory | Upgraded with Weapon slot (x1) 4697 | -7/Factory | Identified exit to Lower Caves 4791 | -7/Factory | Discovered new exit (range 16) 4807 | -7/Factory | Identified exit to Factory 4867 | -7/Factory | Reached level 13 4982 | -7/Factory | Reached level 14 4985 | -7/Factory | Upgraded with Utility slot (x1) 5477 | -7/Factory | Fabricated Hvy. Pick? 5647 | -7/Factory | Reached level 15 5701 | -7/Factory | Repaired Broken Imp. VTOL Module 5731 | -7/Factory | Entered Lower Caves 5748 | -7/Lower Caves | Encountered a Warlord checkpoint 5751 | -7/Lower Caves | Learned Factory emergency access door positions 5938 | -7/Lower Caves | Learned Factory security intel 6012 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6068 | -7/Lower Caves | Discovered new exit (range 13) 6097 | -7/Lower Caves | Identified exit to Lower Caves 6108 | -7/Lower Caves | Entered another Lower Caves area 6111 | -7/Lower Caves | Learned location of Extension (-6) 6130 | -7/Lower Caves | Spotted B-75 Beast 6155 | -7/Lower Caves | Discovered exit to Factory (range 5) 6263 | -7/Lower Caves | Discovered new exit (range 16) 6277 | -7/Lower Caves | Encountered a Warlord checkpoint 6311 | -7/Lower Caves | Identified exit to Data Miner 6312 | -7/Lower Caves | Entered Data Miner 6312 | -7/Data Miner | Discovered new exit (range 7) 6314 | -7/Data Miner | Identified exit to Proximity Caves 6327 | -7/Data Miner | Met Data Miner 6333 | -7/Data Miner | Learned location of Section 7 (-2) 6333 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6336 | -7/Data Miner | Received God Mode back door access code from Data Miner 6344 | -7/Data Miner | Destroyed Data Miner 6348 | -7/Data Miner | Found Prototype Hackware 6348 | -7/Data Miner | Identified Quantum Router 6350 | -7/Data Miner | Found Prototype Hackware 6352 | -7/Data Miner | Found Prototype Hackware 6353 | -7/Data Miner | Found Prototype Hackware 6356 | -7/Data Miner | Data Conduit disabled 6374 | -7/Data Miner | Entered Proximity Caves 6374 | -6/Proximity Caves | Spotted B-75 Beast 6376 | -6/Proximity Caves | Reached level 16 6409 | -6/Proximity Caves | Learned Factory terminal intel 6541 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6548 | -6/Proximity Caves | Entered Factory 6550 | -6/Factory | Reached level 17 6551 | -6/Factory | Loaded intel: 20 terminal locations 6573 | -6/Factory | Upgraded with Utility slot (x1) 6595 | -6/Factory | Discovered new exit (range 4) 6596 | -6/Factory | Identified exit to Lower Caves 6630 | -6/Factory | Build established: Hacker-Sprinter 6654 | -6/Factory | Repaired Lyr. Light Armor Plating 6724 | -6/Factory | Identified System Mapper 6754 | -6/Factory | Identified exit to Factory 6917 | -6/Factory | Reached level 18 7065 | -6/Factory | Discovered new exit (range 13) 7084 | -6/Factory | Build established: Wizard-Scout 7106 | -6/Factory | Identified exit to Extension 7243 | -6/Factory | Found Prototype Processor 7243 | -6/Factory | Identified Exp. Targeting Computer 7263 | -6/Factory | Fabricated Mic. Fission Core? 7438 | -6/Factory | Central database locked down 7485 | -6/Factory | Identified Deep Network Scanner 7485 | -6/Factory | Identified Ghost Barrier 7556 | -6/Factory | Fabricated Imp. Salvage Targeting Computer (x2) 7598 | -6/Factory | First assault squad dispatched 7634 | -6/Factory | Fabricated Cld. Plasma Cannon? 7681 | -6/Factory | Build established: Wizard-Sprinter 7702 | -6/Factory | Entered Lower Caves 7757 | -6/Lower Caves | Learned Factory garrison access intel 7890 | -6/Lower Caves | Discovered new exit (range 14) 7894 | -6/Lower Caves | Identified exit to Lower Caves 7944 | -6/Lower Caves | Entered another Lower Caves area 7946 | -6/Lower Caves | Reached level 19 7972 | -6/Lower Caves | Spotted B-75 Beast 8006 | -6/Lower Caves | Discovered exit to Factory (range 11) 8157 | -6/Lower Caves | Discovered new exit (range 11) 8160 | -6/Lower Caves | Identified exit to Zion 8257 | -6/Lower Caves | Entered Zion 8272 | -6/Zion | Discovered new exit (range 9) 8286 | -6/Zion | Given A8's code to call for help 8343 | -6/Zion | Learned location of Warlord (-4) 8348 | -6/Zion | Gained Derelict followers 8403 | -6/Zion | Received a visual enhancement algorithm 8404 | -6/Zion | Build established: Wizard-Scout 8461 | -6/Zion | Learned location of Armory (-4) 8530 | -6/Zion | Found Prototype Device 8530 | -6/Zion | Identified Phasing AFG 8589 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8589 | -6/Zion | Discovered new exit (range 3) 8589 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8589 | -6/Zion | Identified exit to Deep Caves 8592 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8646 | -6/Zion | Entered Deep Caves 8646 | -6/Deep Caves | Accompanied by 4 allies 8768 | -6/Deep Caves | Attacked by Z-Imprinter 8779 | -6/Deep Caves | Destroyed Z-Imprinter 8797 | -6/Deep Caves | Found Prototype Device 8797 | -6/Deep Caves | Identified Zio. Metafield Generator 8847 | -6/Deep Caves | Build established: Wizard-Sprinter 8960 | -6/Deep Caves | Z-Facility disabled 8980 | -6/Deep Caves | Found Prototype Protection 8980 | -6/Deep Caves | Identified Zio. Weapon Casing 8994 | -6/Deep Caves | Found Zio. Weapon Casing 9082 | -6/Deep Caves | Discovered new exit (range 9) 9084 | -6/Deep Caves | Identified exit to Proximity Caves 9146 | -6/Deep Caves | Found Surveybot 24 Scanner 9160 | -6/Deep Caves | Entered Proximity Caves 9160 | -5/Proximity Caves | Accompanied by 2 allies 9162 | -5/Proximity Caves | Reached level 20 9188 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 9193 | -5/Proximity Caves | Found Prototype Special Weapon 9193 | -5/Proximity Caves | Identified Molecular Deconstructor 9221 | -5/Proximity Caves | Learned Factory terminal intel 9309 | -5/Proximity Caves | Learned location of 1 exit from Factory 9376 | -5/Proximity Caves | Discovered exit to Factory (range 10) 9396 | -5/Proximity Caves | Entered Factory 9397 | -5/Factory | Identified exit to Upper Caves 9398 | -5/Factory | Reached level 21 9399 | -5/Factory | Loaded intel: 20 terminal locations 9399 | -5/Factory | Upgraded with Utility slot (x1) 9400 | -5/Factory | Loaded intel: 4 garrison access locations 9546 | -5/Factory | Discovered new exit (range 10) 9554 | -5/Factory | Fabricated Exp. Terrain Scanner? 9668 | -5/Factory | Repaired Broken Exp. Sensor Array 9732 | -5/Factory | Fabricated Exp. Signal Interpreter? 9747 | -5/Factory | Central database locked down 9764 | -5/Factory | Fabricated Hvy. Pick (x2) 9955 | -5/Factory | Repaired Adv. Phase Shifter 9992 | -5/Factory | Entered Upper Caves 9994 | -5/Upper Caves | Reached level 22 9995 | -5/Upper Caves | Build established: Wizard-Scout 10003 | -5/Upper Caves | Encountered a Warlord checkpoint 10184 | -5/Upper Caves | Discovered new exit (range 28) 10248 | -5/Upper Caves | Identified exit to Upper Caves 10286 | -5/Upper Caves | Entered another Upper Caves area 10296 | -5/Upper Caves | Discovered new exit (range 26) 10296 | -5/Upper Caves | Spotted B-75 Beast 10309 | -5/Upper Caves | Upgraded with Propulsion slot (x1) 10397 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10428 | -5/Upper Caves | Discovered new exit (range 9) 10513 | -5/Upper Caves | Identified exit to Zhirov 10513 | -5/Upper Caves | Entered Zhirov 10513 | -5/Zhirov | Discovered new exit (range 3) 10517 | -5/Zhirov | Met Zhirov 10523 | -5/Zhirov | Learned location of Quarantine (-2) 10523 | -5/Zhirov | Learned location of Command (-1) 10524 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10528 | -5/Zhirov | Found Alien Artifact 10528 | -5/Zhirov | Identified Integrated Reactor 10528 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10564 | -5/Zhirov | Found Alien Artifact 10572 | -5/Zhirov | Identified exit to Proximity Caves 10573 | -5/Zhirov | Entered Proximity Caves 10575 | -4/Proximity Caves | Reached level 23 10862 | -4/Proximity Caves | Discovered new exit (range 20) 10931 | -4/Proximity Caves | Identified exit to Factory 10931 | -4/Proximity Caves | Entered Factory 10970 | -4/Factory | Upgraded with Power slot (x1) 11006 | -4/Factory | Identified Transdimensional Reconstructor 11053 | -4/Factory | Discovered new exit (range 15) 11079 | -4/Factory | Discovered new exit (range 16) 11090 | -4/Factory | Repaired Lyr. Medium Armor Plating 11262 | -4/Factory | Identified exit to Upper Caves 11262 | -4/Factory | Identified exit to Armory 11343 | -4/Factory | Found Prototype Slashing Weapon 11343 | -4/Factory | Identified Centrium Greatsword 11493 | -4/Factory | Entered Upper Caves 11495 | -4/Upper Caves | Reached level 24 11498 | -4/Upper Caves | Learned Research terminal intel 11711 | -4/Upper Caves | Discovered new exit (range 23) 11747 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 11802 | -4/Upper Caves | Identified exit to Upper Caves 11802 | -4/Upper Caves | Entered another Upper Caves area 11803 | -4/Upper Caves | Encountered a Warlord checkpoint 11803 | -4/Upper Caves | Identified exit to Warlord 11816 | -4/Upper Caves | Discovered new exit (range 13) 11894 | -4/Upper Caves | Learned Research stockpile data 11944 | -4/Upper Caves | Learned Research terminal intel 12078 | -4/Upper Caves | Learned location of 1 exit from Factory 12078 | -4/Upper Caves | Learned Factory stockpile data 12078 | -4/Upper Caves | Learned Research garrison access intel 12087 | -4/Upper Caves | Entered Warlord 12097 | -4/Warlord | System corruption cleaned by Quarantine Array 12219 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 12229 | -4/Warlord | Visited the Vortex Lab 12230 | -4/Warlord | Found Prototype Energy Cannon 12230 | -4/Warlord | Identified Vortex Cannon 12232 | -4/Warlord | Found Prototype Energy Gun 12232 | -4/Warlord | Identified Vortex Rail 12238 | -4/Warlord | Warlord's base attacked by MAIN.C 12246 | -4/Warlord | Met Warlord 12249 | -4/Warlord | Opened Warlord's prototype stash 12256 | -4/Warlord | Found Prototype Device 12256 | -4/Warlord | Identified Exp. Focal Shield 12262 | -4/Warlord | Found Prototype Reactor 12262 | -4/Warlord | Identified Vortex Chain Reactor 12268 | -4/Warlord | Found Prototype Processor 12268 | -4/Warlord | Identified Spectral Analyzer 12416 | -4/Warlord | Opened side exit 12479 | -4/Warlord | Discovered new exit (range 8) 12481 | -4/Warlord | Identified exit to Proximity Caves 12481 | -4/Warlord | Entered Proximity Caves 12483 | -3/Proximity Caves | Reached level 25 12483 | -3/Proximity Caves | Upgraded with Utility slot (x1) 12789 | -3/Proximity Caves | Discovered new exit (range 9) 12830 | -3/Proximity Caves | Identified exit to Research 12830 | -3/Proximity Caves | Entered Research 12832 | -3/Research | Loaded intel: 17 terminal locations 12832 | -3/Research | Reached level 26 12833 | -3/Research | Loaded intel: 4 garrison access locations 12924 | -3/Research | Discovered new exit (range 24) 13013 | -3/Research | Identified exit to Testing 13058 | -3/Research | Reached level 27 13220 | -3/Research | Repaired Broken Cld. Antigrav System 13332 | -3/Research | Discovered new exit (range 17) 13537 | -3/Research | Found Prototype Launcher 13537 | -3/Research | Identified Adv. Micro-nuke Launcher 13623 | -3/Research | Repaired Lyr. Medium Armor Plating 13733 | -3/Research | Repaired Imp. Utility Shielding 13755 | -3/Research | Found Prototype Hackware 13891 | -3/Research | Garrison activated, responded to threat 13900 | -3/Research | Reached level 28 13979 | -3/Research | Found Enh. Force Lance 14022 | -3/Research | Found Adv. Powered Armor 14416 | -3/Research | Entered Testing 14429 | -3/Testing | Found Prototype Ballistic Cannon 14429 | -3/Testing | Identified Perforator 14474 | -3/Testing | Found Prototype Device 14474 | -3/Testing | Identified Exp. Thermal Defense Suite 14622 | -3/Testing | Found Prototype Energy Cannon 14622 | -3/Testing | Identified Hpw. Disruptor Cannon 14645 | -3/Testing | Discovered new exit (range 12) 14706 | -3/Testing | Fabricated Adv. Reaction Control System? 14844 | -3/Testing | Found Prototype Energy Cannon 14844 | -3/Testing | Identified Null Cannon 14893 | -3/Testing | Spotted Alpha 7 14894 | -3/Testing | Spotted Striker 14894 | -3/Testing | Warped through subspace 14897 | -3/Testing | Stole the SGEMP Prototype 14897 | -3/Testing | Reached level 29 14913 | -3/Testing | Identified exit to Research 14914 | -3/Testing | Entered Research 14914 | -2/Research | Warlord forces began assault on 0b10 14915 | -2/Research | Identified exit to Quarantine 14916 | -2/Research | Loaded intel: 17 terminal locations 14952 | -2/Research | Reached level 30 14952 | -2/Research | Met up with Warlord 14963 | -2/Research | Discovered new exit (range 27) 15024 | -2/Research | Research machine network offline 15110 | -2/Research | Spotted JA-9IW(L) 15164 | -2/Research | Spotted Striker 15165 | -2/Research | Spotted Executioner 15166 | -2/Research | Spotted Striker 15172 | -2/Research | Discovered new exit (range 30) 15188 | -2/Research | Identified exit to Access 15203 | -2/Research | Spotted Striker 15217 | -2/Research | Destroyed Striker 15253 | -2/Research | Entered Quarantine 15255 | -2/Quarantine | Reached level 31 15270 | -2/Quarantine | Found Alien Energy Cannon 15270 | -2/Quarantine | Identified Core Cannon 15331 | -2/Quarantine | Found Alien Artifact 15348 | -2/Quarantine | Identified Subatomic Replicator 15402 | -2/Quarantine | Found Alien Artifact 15479 | -2/Quarantine | Garrison activated, responded to threat 15508 | -2/Quarantine | Identified Core Reset Matrix 15518 | -2/Quarantine | Found Alien Artifact 15527 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 15534 | -2/Quarantine | Found Transdimensional Reconstructor 15643 | -2/Quarantine | Found Alien Artifact 15645 | -2/Quarantine | Found Alien Artifact 15663 | -2/Quarantine | Identified Terrabomb (x2) 15783 | -2/Quarantine | Spotted Fortress 15806 | -2/Quarantine | Discovered new exit (range 6) 15807 | -2/Quarantine | Identified exit to Section 7 15808 | -2/Quarantine | Entered Section 7 15810 | -2/Section 7 | Reached level 32 15829 | -2/Section 7 | Found Integrated Reactor 15829 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15898 | -2/Section 7 | Found Alien Artifact 15913 | -2/Section 7 | Identified Integrated Dissipator 15913 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16152 | -2/Section 7 | Spotted S7 Guard 16174 | -2/Section 7 | Destroyed S7 Guard 16200 | -2/Section 7 | Found Alien Artifact 16214 | -2/Section 7 | Identified Integrated Heat Negator 16214 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 16253 | -2/Section 7 | Spotted S7 Guard 16267 | -2/Section 7 | Destroyed S7 Guard 16319 | -2/Section 7 | Found Alien Artifact 16343 | -2/Section 7 | Identified Integrated Singularity Reactor 16356 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 16358 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 16360 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 16388 | -2/Section 7 | Spotted Alpha 7 16419 | -2/Section 7 | Discovered exit to Access (range 25) 16445 | -2/Section 7 | Spotted S7 Guard 16446 | -2/Section 7 | Found Alien Artifact 16519 | -2/Section 7 | Identified Core Membrane 16519 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 16619 | -2/Section 7 | Spotted Executioner 16627 | -2/Section 7 | Spotted Executioner 16643 | -2/Section 7 | Destroyed Executioner 16656 | -2/Section 7 | Build established: Generator-Scout 16658 | -2/Section 7 | Found Prototype Processor 16658 | -2/Section 7 | Identified Exp. Core Analyzer 16734 | -2/Section 7 | Spotted B-99 Colossus 16757 | -2/Section 7 | Found Integrated Reactor 16757 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16759 | -2/Section 7 | Found Integrated Reactor 16759 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16772 | -2/Section 7 | Found Alien Artifact 16772 | -2/Section 7 | Identified LRC Matter Compressor 16772 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 17030 | -2/Section 7 | Entered Access 17030 | -1/Access | Accompanied by 1 ally 17031 | -1/Access | Loaded intel: 109 machine locations 17031 | -1/Access | Loaded intel: 82 trap records 17031 | -1/Access | Identified exit to Surface 17031 | -1/Access | Discovered exit to Surface (range 221) 17031 | -1/Access | Identified exit to Command 17031 | -1/Access | Discovered exit to Command (range 147) 17031 | -1/Access | Delivered the SGEMP Prototype to Zhirov 17031 | -1/Access | Zhirov transferred Access data 17031 | -1/Access | Reached level 33 17129 | -1/Access | Reached level 34 17214 | -1/Access | Found Antimissile System 17280 | -1/Access | First assault squad dispatched 17341 | -1/Access | Zhirov warped through subspace 17568 | -1/Access | Upgraded with Propulsion slot (x1) 17692 | -1/Access | Entered Command 17692 | -1/Command | Accompanied by 2 allies 17694 | -1/Command | Reached level 35 17759 | -1/Command | Phase Generator disabled 17920 | -1/Command | Found Prototype Device 17920 | -1/Command | Identified Exp. Phase Shifter 17924 | -1/Command | Found Exp. Phase Shifter 17942 | -1/Command | First assault squad dispatched 18315 | -1/Command | Reached level 36 18632 | -1/Command | Disengaged cave seal 18632 | -1/Command | Derelicts emerged from the dark tunnel 18632 | -1/Command | Welcomed Warlord to Command 18643 | -1/Command | Disengaged cave seal 18643 | -1/Command | Derelicts emerged from the dark tunnel 18878 | -1/Command | Spotted Combat Programmer 18883 | -1/Command | Spotted M Guard 18883 | -1/Command | Spotted M Guard 18886 | -1/Command | Spotted Combat Programmer 18887 | -1/Command | Combat Programmer assimilated allied 9S-KSA(L) 18887 | -1/Command | Spotted 9S-KSA(L) 18908 | -1/Command | Combat Programmer assimilated allied AQ-AF3(g) 18909 | -1/Command | Spotted AQ-AF3(g) 18915 | -1/Command | Warlord commented on Warlord statues 18919 | -1/Command | Destroyed Combat Programmer 18928 | -1/Command | All MAIN.C guards destroyed 19077 | -1/Command | Build established: Generator-Sprinter 19129 | -1/Command | Met MAIN.C 19134 | -1/Command | 0b10 Conduit disabled 19160 | -1/Command | MAIN.C activated Command garrisons 19214 | -1/Command | Reached level 37 19214 | -1/Command | Destroyed MAIN.C Shell 19220 | -1/Command | Zhirov used SGEMP to disable MAIN.C 19276 | -1/Command | Found Prototype Device 19276 | -1/Command | Identified Exp. Transmission Jammer 19282 | -1/Command | Found Prototype Processor 19282 | -1/Command | Identified Exp. Target Analyzer 19286 | -1/Command | Found Perforator 19406 | -1/Command | Discovered exit to Surface (range 13) 19574 | -1/Command | Build established: Generator-Scout 19595 | -1/Command | Found Prototype Protection 19595 | -1/Command | Identified Exp. Powered Armor 19598 | -1/Command | Found Prototype Device 19598 | -1/Command | Identified Beam Splitter 19616 | -1/Command | Found Prototype Reactor 19616 | -1/Command | Identified Zero-point Reactor 19619 | -1/Command | Found Exp. Powered Armor 19622 | -1/Command | Upgraded with Utility slot (x1) 19629 | -1/Command | Found Prototype Ballistic Cannon 19629 | -1/Command | Identified Omega Cannon 19632 | -1/Command | Found Exp. Targeting Computer 19669 | -1/Command | Attacked by Warlord forces 19755 | -1/Command | Found Prototype Ballistic Cannon 19755 | -1/Command | Identified Blast Cannon 20050 | -1/Command | Found Prototype Protection 20050 | -1/Command | Identified Hvy. Regenerative Plating 20132 | -1/Command | Found Exp. Targeting Computer 20166 | -1/Command | Found Prototype Ballistic Gun 20166 | -1/Command | Identified Multirail 20274 | -1/Command | Warped through subspace to slip node 20274 | -1/Command | Discovered new exit (range 5) 20288 | -1/Command | Entered Access_0 20293 | -1/Access_0 | Met Architect 20294 | -1/Access_0 | Architect warped through subspace 20337 | -1/Access_0 | Destroyed A8 20340 | -1/Access_0 | Warped through subspace to slip node 20340 | -1/Access_0 | Discovered exit to Surface (range 8) 20627 | -1/Access_0 | Crushed by falling debris 20654 | -1/Access_0 | Crushed by falling debris 20676 | *** | Escaped! Last Messages --------------- 20324_ Acquired Exp. Matter Compressor. 20325_ A8 knocked back. 20328_ Quantum Shear penetrates Wall. 20330_ A8 suffers critical hit. 20330_ Destroyed Arc Projector. 20331_ Quantum Shear penetrates Wall. 20333_ A8 knocked back. 20337_ A8: "To think I even helped you..." 20337_ A8 destroyed. 20337_ Architect suffers critical hit. 20337_ Quantum Shear penetrates Wall. 20339_ Penetrated by Quantum Shear. 20340_ Critical hit. 20340_ Warped through subspace, drawn to slip node. 20340_ EXIT=FOUND: SURFACE 20627_ The unstable cave ceiling collapses. 20627_ Crushed by falling debris. 20654_ The unstable cave ceiling collapses. 20654_ Crushed by falling debris. 20667_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ######################### ######################## | | ######################## ####################### | | ######################## @ ####################### | | ######################## ####################### | | ####################### ####################### | | ####################### ######################## | | ######################## ####################### | | ####################### ####################### | | ####################### ######################## | | ####################### < ####################### | | ####################### ######################## | | ######################## ######################## | | ########################;######################### | | ######################## ######################### | | ######################## ######################## | | ######################## ######################### | | ########################;######################### | | ######################## ######################### | | ######################## ######################### | | ######################## ######################### | | ################################################## | | ######################## ######################### | | ######################## ######################### | | ######################## ######################### | | ######################## ######################### | | ######################## ######################### | | ######################## ######################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 173 Energy Capacity 1750 Matter Stores 975 Matter Capacity 975 Sight Range 17 Robot Scan Range 32 Terrain Scan Range 30 Terrain Scan Density 410 Jamming Range 14 Power Amplification 40 Additional Mass Support 25 Armor Coverage 1400 Resistance: KI 20 Resistance: TH 75 Resistance: EX 20 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 20 Evasion (%) 92 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 12 Core Analysis 15 Matter Filtering 50 Salvage Targeting 4 Offensive Hacking 40 Defensive Hacking 30 Item Schematics ----------------- Salvage Targeting Computer | -9/Materials | Scanalyzed Force Rifle | -7/Factory | Hacked Hvy. Pick | -7/Factory | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Cld. VTOL Module | -7/Factory | Hacked Greatsword | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free EM Shield | -6/Factory | Hacked Adv. Shield Generator | -6/Factory | Hacked Mic. Fission Core | -6/Factory | Hacked Imp. Salvage Targeting Computer | -6/Factory | Hacked Imp. Cooling System | -6/Factory | Hacked Cld. Plasma Cannon | -6/Factory | Scanalyzed Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Exp. Signal Interpreter | -5/Factory | Hacked Exp. Terrain Scanner | -5/Factory | Hacked Quantum Capacitor | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Phase Shifter | -4/Factory | Scanalyzed Adv. Actuator Array | -4/Factory | Scanalyzed Adv. Reaction Control System | -3/Research | Hacked Adv. Force Field | -3/Research | Hacked Cmb. Linear Gravjet | -3/Research | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Hvy. Pick | x2 | -7/Factory Mic. Fission Core | x2 | -6/Factory Imp. Salvage Targeting Computer | x2 | -6/Factory Cld. Plasma Cannon | x1 | -6/Factory Exp. Terrain Scanner | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Hvy. Pick | x2 | -5/Factory Adv. Reaction Control System | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Cannon Integrated Dissipator Integrated Heat Negator Subatomic Replicator Integrated Singularity Reactor Core Membrane LRC Matter Compressor High-powered Transdimensional Reconstructor Achievements -------------- Great Explorer Treasure Hunter Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Levels Raised 36 | . 1 . 5 . 1 1 2 4 . . . 1 2 . 1 . . 1 1 1 . . 1 . 1 . . 1 3 1 1 1 1 2 3 . XP Earned 58028 | 3000 2185 500 6642 1150 200 1864 3318 5193 427 388 364 1075 3327 244 244 170 512 2065 1534 244 195 220 1000 1321 349 244 522 1000 4130 1429 2804 1119 1396 3344 3690 619 XP Spent 56515 | 2900 1550 . 4350 3175 . 1100 4055 5335 . . 1250 . 3955 . . . 1630 300 2850 600 1400 . . 1200 . 315 . 2900 2900 . 1750 4250 200 1700 6850 . Upgrades 97 | 14 4 . 11 5 . 1 7 9 . . 1 . 3 . . . 4 2 3 3 1 . . 2 . 2 . 1 6 . 1 2 1 1 13 . Power Slot 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion Slot 5 | 1 . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Utility Slot 10 | 1 1 . 1 1 . . 1 1 . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . 1 . Weapon Slot 3 | 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 20 | 6 . . 4 1 . . 1 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 5 . Heat Dissipation 6 | . . . 1 . . . 1 2 . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Energy Generation 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Mass Support 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 9 | 2 . . . 1 . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 2 . . . . Sight Range 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terrain Scan Density 4 | 1 . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Ranged Accuracy 5 | . 1 . 1 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Melee Accuracy 5 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . 2 . . . . . . . Hack Attack % 3 | 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . TH Resistance % 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . 1 . EX Resistance % 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . KI Damage % 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . TH Damage % 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Protomatter Created 4732 | . 155 8 372 97 67 134 226 373 57 . . . 312 . 59 . 108 . 111 . . . . . . . . . 350 222 43 78 457 305 1198 . Integrity Restored 10896 | . 460 24 773 81 30 164 584 845 169 . . . 766 . . . 207 245 331 . . . . . . . 266 . 1196 158 211 313 694 442 2937 . Core 7482 | . 414 24 665 25 22 131 393 729 135 . . . 570 . . . 207 112 286 . . . . . . . 184 . 1048 109 191 192 442 284 1319 . Parts 3414 | . 46 . 108 56 8 33 191 116 34 . . . 196 . . . . 133 45 . . . . . . . 82 . 148 49 20 121 252 158 1618 . Protomatter Decayed 4199 | . . 38 97 53 56 51 85 62 84 . . . 49 . 114 . . . . . . . . . . . 154 . . 95 550 413 217 323 1758 . Game ------ Seed SystemThiefRailgun Manual? 0 Play Time 12:09:36 Cumulative 186.1 hours Start 2021.12.16 @ 11:56:06 End 2021.12.20 @ 10:52:32 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 5/2/0/0/0/0/0/0/0 Lore% 80 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d97e7d7-e7ac-48f5-ad3a-bed191547fd6