Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.20 @ 10:52:32 // Winter2019/RPGLIKE

Player: Phaethon

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (374)     1870
Value Destroyed (16044)    16044
Prototype IDs (169)        3380
Alien Tech Used (10)       2000
Bonus (29727)              29727
              TOTAL SCORE: 64721

 Bonus
-------
High Alert Combat Kills    2036
Follower Combat Kills      721
Met Data Miner             300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Acquired SGEMP             2000
Delivered SGEMP            2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Zhirov Destroyed MAIN.C    3000
Met Warlord at Command     2000
Met Architect              300
Destroyed A8               300
Win                        3000
Friendly Fire              -730

 Cogmind 
---------
Core Integrity             1009/1600
Matter                     383/525
Energy                     882/890
System Corruption          0%
Temperature                Cool (4)
Movement                   Hovering (99) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (11) -----
  Experimental Terrain Scanner
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Target Analyzer
      Advanced Reaction Control System
  Experimental Phase Shifter
  Experimental Powered Armor
  Experimental Powered Armor
         Heavy Regenerative Plating
      Advanced Force Field
>              --- WEAPON (4) -------
               Null Cannon
               Graviton Cannon
               Omega Cannon
>              --- INVENTORY (9) ----
               Protomatter-38
        Cooled Antigrav System
  Experimental Matter Compressor (0)
               Beam Splitter
               Perforator
               Perforator

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
  Experimental Terrain Scanner
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Target Analyzer
      Advanced Reaction Control System
  Experimental Phase Shifter
  Experimental Powered Armor
  Experimental Powered Armor
         Heavy Regenerative Plating
      Advanced Force Field
>              --- WEAPON -----------
               Perforator
               Perforator
>              --- INVENTORY --------
               Protomatter
  Experimental Matter Compressor
               Beam Splitter
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Null Cannon
               Graviton Cannon
               Omega Cannon
[Rating: 235]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Cooled Antigrav System
  Leg                      Aluminum Leg
  Hover Unit               Cooled Antigrav System
  Flight Unit              Biomechanical Wings
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Zionite Biocell
  Processor                Experimental Signal Interpreter
  Hackware                 Quantum Router
  Protection               Improved Utility Shielding
Weapon                     Heavy Pick
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Omega Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Impact Mace
  Slashing Weapon          Centrium Greatsword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              20   | 3   1   .   3   1   .   1   1   3   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   1   1   .   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  10   | 1   1   .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Weapon                   3    | 1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             365  | 3   13  .   26  3   3   3   12  32  6   1   2   .   32  .   1   3   26  12  29  .   2   7   .   13  1   .   12  2   24  15  2   3   11  2   60  4   
  Power                    26   | .   3   .   2   .   .   .   .   5   1   .   .   .   2   .   .   .   6   .   .   .   .   2   .   1   .   .   3   .   .   .   .   .   .   .   1   .   
    Engine                 9    | .   3   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   1   .   .   3   .   .   .   .   .   .   .   1   .   
  Propulsion               51   | 1   4   .   9   .   .   1   1   8   .   .   .   .   4   .   .   .   .   .   7   .   1   2   .   .   .   .   1   .   7   .   .   .   .   2   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | 1   4   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   1   2   .   .   .   .   1   .   7   .   .   .   .   2   3   .   
    Flight                 18   | .   .   .   3   .   .   1   1   7   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  160  | 1   6   .   4   2   3   2   3   2   3   .   2   .   14  .   1   3   11  8   17  .   1   3   .   7   1   .   6   2   11  6   2   1   9   .   28  1   
    Device                 86   | 1   5   .   1   .   1   1   1   .   2   .   1   .   8   .   1   2   5   5   10  .   1   .   .   6   1   .   5   2   5   4   .   .   2   .   15  1   
    Storage                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Processor              17   | .   1   .   .   1   1   1   1   1   1   .   .   .   3   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   .   
    Hackware               4    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             45   | .   .   .   3   1   .   .   1   1   .   .   .   .   2   .   .   .   4   2   6   .   .   2   .   1   .   .   .   .   5   2   2   1   6   .   6   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   128  | 1   .   .   11  1   .   .   8   17  2   1   .   .   12  .   .   .   9   4   5   .   .   .   .   5   .   .   2   .   6   9   .   2   2   .   28  3   
    Energy Gun             16   | .   .   .   4   .   .   .   1   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   1   .   
    Energy Cannon          16   | .   .   .   .   .   .   .   1   .   1   .   .   .   3   .   .   .   3   .   .   .   .   .   .   2   .   .   1   .   .   2   .   1   .   .   1   1   
    Ballistic Gun          33   | 1   .   .   5   1   .   .   4   9   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   2   .   .   2   .   5   .   
    Ballistic Cannon       16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   13  2   
    Launcher               6    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Special Weapon         12   | .   .   .   .   .   .   .   1   2   1   .   .   .   1   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   6   .   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  76   | .   .   .   3   .   .   1   .   5   .   .   1   .   6   .   .   1   8   1   4   .   .   3   .   3   .   .   8   .   4   6   .   1   4   .   17  .   
Parts Lost                 5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  100 99  94  100 99  99  98  98  100 100 100 99  100 100 99  97  99  99  100 100 99  100 98  95  95  92  90  86  90  89  89  88  90  90  86  
  Engine                   3    | .   13  12  9   8   8   7   7   10  7   5   5   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   2   5   5   5   6   11  11  11  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   11  10  10  10  10  10  13  14  14  11  9   9   9   9   9   9   8   8   8   
  Leg                      3    | .   27  25  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   21  24  25  25  23  23  23  23  22  21  22  22  22  22  22  25  25  
  Flight                   7    | .   .   .   8   25  25  30  28  23  23  23  23  23  22  22  22  22  22  22  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   18   | .   17  25  18  16  16  10  14  11  11  11  11  11  13  11  11  10  11  14  17  21  20  20  20  19  19  19  18  22  21  22  22  22  22  21  20  16  
  Processor                8    | .   8   12  9   10  11  10  14  15  15  17  17  17  13  16  16  16  12  11  7   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   6   12  
  Hackware                 6    | .   .   .   .   .   4   7   7   5   5   5   5   5   10  11  11  11  11  11  10  10  10  10  10  9   9   9   9   9   9   9   9   9   9   8   5   .   
  Protection               6    | .   .   .   7   8   8   7   7   5   5   5   5   5   4   5   5   5   4   5   10  10  10  9   10  8   9   9   9   9   8   9   8   9   7   8   8   12  
  Energy Gun               2    | .   .   .   14  16  16  15  13  3   .   .   .   .   .   5   5   5   1   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   5   5   9   8   5   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   3   3   
  Ballistic Gun            5    | .   27  25  11  8   8   7   6   11  .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   3   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   3   2   3   .   .   4   5   5   5   3   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   5   6   11  11  5   .   .   .   .   .   .   .   .   .   .   1   4   4   4   4   4   3   4   3   4   4   2   .   
  Piercing Weapon          3    | .   .   .   .   .   .   .   .   2   11  11  11  11  10  5   5   5   4   5   8   15  15  15  15  11  4   4   1   .   1   3   4   4   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             159  | 8   11  11  27  26  28  28  31  35  35  29  33  33  37  37  37  37  71  54  55  55  55  63  63  83  76  74  97  100 95  110 110 110 110 108 157 159 
  Greatest Support         160  | 20  20  20  35  28  28  32  35  37  36  36  36  36  42  42  42  42  54  54  90  78  78  78  78  95  95  95  98  98  110 110 110 160 110 142 154 154 
  Greatest Overweight (x)  1    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 9    | 2   2   2   2   3   3   3   4   4   4   4   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   9   9   9   9   9   
  Average Capacity         5    | 2   2   2   2   2   3   3   3   4   4   4   4   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   8   9   9   9   9   
  Most Carried             9    | 1   2   2   2   3   3   3   4   4   4   4   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   9   9   9   9   9   
  Average Carried          5    | .   1   2   1   2   3   2   3   3   3   4   4   5   5   6   5   6   5   5   5   5   5   6   6   6   6   6   5   5   5   5   6   8   8   8   8   8   
  Final Capacity           9    | 2   2   2   2   3   3   3   4   4   4   4   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   9   9   9   9   9   
  Final Carried            9    | 1   2   2   2   3   3   3   4   4   4   4   5   5   6   6   6   6   6   6   5   6   6   6   6   6   6   6   6   5   6   6   7   9   9   9   9   8   

 Class Distribution 
--------------------
 34% | Wizard-Scout
 15% | Generator-Scout
 10% | Wizard-Sprinter
 10% | Hacker-Scout
  7% | Scavenger-Mutant
  3% | Mutant
  3% | Generator-Sprinter
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
           Gunner | -9/Mines
  Hacker-Sprinter | -9/Exiles
  Hacker-Sprinter | -8/Mines
     Hacker-Scout | -8/Materials
     Hacker-Scout | -7/Factory
     Hacker-Scout | -7/Lower Caves
     Hacker-Scout | -7/Lower Caves
  Hacker-Sprinter | -7/Data Miner
  Hacker-Sprinter | -6/Proximity Caves
     Wizard-Scout | -6/Factory
  Wizard-Sprinter | -6/Lower Caves
     Wizard-Scout | -6/Lower Caves
     Wizard-Scout | -6/Zion
  Wizard-Sprinter | -6/Deep Caves
  Wizard-Sprinter | -5/Proximity Caves
  Wizard-Sprinter | -5/Factory
     Wizard-Scout | -5/Upper Caves
     Wizard-Scout | -5/Upper Caves
     Wizard-Scout | -5/Zhirov
     Wizard-Scout | -4/Proximity Caves
     Wizard-Scout | -4/Factory
     Wizard-Scout | -4/Upper Caves
     Wizard-Scout | -4/Upper Caves
     Wizard-Scout | -4/Warlord
 Wizard-Gladiator | -3/Proximity Caves
     Wizard-Scout | -3/Research
     Wizard-Scout | -3/Testing
     Wizard-Scout | -2/Research
     Wizard-Scout | -2/Quarantine
  Generator-Scout | -2/Section 7
  Generator-Scout | -1/Access
  Generator-Scout | -1/Command
 Generator-Gunner | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           7810  | 254  532  77   574  65   40   75   206  730  83   10   .    .    329  26   21   17   283  129  250  .    20   130  .    100  49   7    142  20   205  196  40   30   395  30   2245 500  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            21451 | 119  822  46   1970 .    50   184  576  1163 163  .    27   .    1492 .    .    .    756  107  1168 .    .    256  .    471  .    .    .    .    2474 786  520  197  1603 1309 5192 .    
  Parts                    1050  | 3    46   .    107  4    4    18   48   101  6    .    5    .    80   .    5    .    33   4    40   .    .    2    .    18   .    .    .    .    90   53   24   8    69   49   233  .    
Haulers Intercepted        41    | .    2    .    6    .    .    .    2    6    .    .    .    .    8    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    9    1    1    .    .    2    .    .    
Recyclers Shooed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44    | .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    2    .    23   .    .    .    2    .    .    .    .    11   .    .    .    .    .    .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  251  | .   13  3   36  3   .   7   9   18  4   .   .   .   19  .   1   .   11  2   6   .   .   .   .   1   .   .   .   .   24  8   6   2   17  13  47  1   
  Melee                    139  | .   .   .   .   .   .   .   .   2   4   .   .   .   16  .   1   .   2   2   6   .   .   .   .   1   .   .   .   .   24  8   5   2   17  12  37  .   
  Guns                     76   | .   13  3   30  2   .   4   7   14  .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Cannons                  14   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   9   1   
  AOE                      18   | .   .   .   6   1   .   3   1   1   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          24   | 2   3   1   5   1   .   .   .   2   1   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   3   .   
  Worker                   19   | .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   1   .   .   .   2   5   .   
  Builder                  5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   41   | .   2   .   6   .   .   .   2   6   .   .   .   .   8   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   9   1   1   .   .   2   .   .   
  Recycler                 11   | 1   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   .   
  Operator                 5    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  36   | .   3   .   5   .   .   .   2   2   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   5   3   .   .   4   1   2   .   
  Swarmer                  53   | .   .   .   8   .   .   4   .   7   2   .   .   .   9   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   9   .   1   .   .   .   12  .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    79   | .   13  .   18  2   .   3   2   5   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   3   .   .   5   4   15  .   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   49   | .   .   .   9   .   .   .   7   4   1   .   .   .   5   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   4   .   2   .   6   2   4   .   
  Hunter                   17   | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   4   4   .   
  Programmer               22   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   2   .   3   2   5   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 2   5   1   6   3   .   3   5   6   2   .   1   .   7   .   1   .   6   1   7   .   .   .   .   2   .   .   .   .   5   6   3   2   9   7   6   1   
  Combat Bots Only         6    | .   4   1   4   3   .   3   3   5   2   .   .   .   3   .   1   .   6   1   1   .   .   .   .   1   .   .   .   .   5   5   3   2   4   5   6   1   
Max Kills in Single Turn   3    | 1   1   1   2   2   .   2   1   2   1   .   1   .   3   .   1   .   2   1   1   .   .   .   .   1   .   .   .   .   1   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   1   .   2   1   1   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   .   1   1   1   .   .   .   .   1   .   .   .   .   1   1   1   1   1   1   1   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Data Miner (-7/Data Miner)
  Z-Imprinter (-6/Deep Caves)
  MAIN.C Shell (-1/Command)
  A8 (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               11901 | .     659   96    677   75    .     319   396   1101  227   .     100   38    665   .     .     .     488   262   571   18    30    .     .     110   .     .     99    .     1600  166   380   119   697   450   1872  686   
  Core                     7758  | .     526   78    499   47    .     226   298   729   151   .     60    23    471   .     .     .     311   48    306   7     15    .     .     78    .     .     72    .     1000  109   231   72    458   268   1209  466   
  Absorbed by Shields      4485  | .     .     .     .     .     .     .     .     .     .     .     .     .     83    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     62    400   125   730   481   1899  705   
  Redirected to Core       6270  | .     427   65    351   37    .     171   204   607   105   .     60    23    317   .     .     .     254   32    264   7     15    .     .     57    .     .     68    .     781   97    220   64    384   231   1047  382   
Core Remaining (%)         91    | 100   .     81    .     .     .     91    100   .     .     .     .     92    .     .     .     .     .     96    .     .     .     .     93    .     .     .     .     96    .     94    .     .     98    .     .     63    
Volleys Fired              559   | 4     67    13    93    5     6     16    28    58    4     .     .     .     5     3     2     3     11    2     .     3     .     .     3     4     6     3     1     8     5     4     4     11    14    4     138   31    
  Largest                  4     | 2     2     2     3     3     2     3     3     4     1     .     .     .     1     1     1     1     4     1     .     1     .     .     1     1     1     1     1     1     1     1     1     1     1     2     3     3     
  Hottest                  300   | 40    40    40    123   113   90    113   118   135   30    .     .     .     36    75    35    105   165   60    .     35    .     .     35    35    35    35    35    35    35    130   130   130   130   168   268   300   
Shots Fired                1069  | 8     134   26    233   15    12    45    84    165   4     .     .     .     5     3     2     3     29    3     .     3     .     .     3     4     6     3     1     8     5     4     4     11    14    8     179   45    
  Gun                      750   | 8     134   26    231   15    12    45    84    151   .     .     .     .     .     1     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     31    .     
  Cannon                   212   | .     .     .     .     .     .     .     .     .     2     .     .     .     3     2     2     3     14    3     .     3     .     .     3     4     6     3     1     8     5     4     4     11    12    4     70    45    
  Launcher                 4     | .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  103   | .     .     .     .     .     .     .     .     14    2     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     78    .     
  Kinetic                  525   | 8     134   26    108   5     .     15    28    117   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     58    20    
  Thermal                  273   | .     .     .     3     .     .     .     .     14    4     .     .     .     3     3     2     3     27    .     .     3     .     .     3     4     6     3     1     8     5     4     4     11    12    4     121   25    
  Explosive                4     | .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          267   | .     .     .     120   10    12    30    56    34    .     .     .     .     .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         57    | 3     13    2     27    9     11    12    14    19    3     .     .     .     4     .     .     .     16    18    .     .     .     .     .     19    .     .     .     .     20    .     1     .     4     10    57    15    
  Robot Miss Streak        5     | 1     3     3     5     1     1     3     3     3     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     5     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
  Secondary Targets        7     | .     1     .     2     .     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1330  | 6     86    10    163   14    10    35    65    127   12    .     1     .     55    .     1     .     25    6     41    .     .     5     .     16    .     .     .     .     102   36    18    12    86    49    328   21    
  Core Hits                696   | 3     40    5     82    6     9     14    29    60    5     .     1     .     37    .     1     .     23    12    22    .     .     3     .     9     .     .     .     .     42    18    8     4     32    24    185   22    
  Critical Hits            179   | .     1     .     2     .     .     1     1     3     1     .     .     .     2     .     .     .     2     .     1     .     .     1     .     .     .     .     .     .     4     4     4     .     5     3     113   31    
  Critical Kills           16    | .     .     .     1     .     .     .     .     1     1     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     1     1     1     .     .     1     6     .     
  Critical Parts Destroyed 74    | .     1     .     1     .     .     1     1     2     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     3     3     3     .     4     2     39    11    
Melee Attacks              900   | .     .     .     .     .     .     .     .     17    18    2     13    .     107   6     2     .     8     8     61    10    2     5     3     42    2     3     5     4     129   55    21    20    106   46    205   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 592   | .     .     .     .     .     .     .     .     3     3     .     6     .     21    .     .     .     .     .     .     .     .     .     .     5     2     2     5     4     128   36    20    18    88    46    205   .     
  Piercing                 308   | .     .     .     .     .     .     .     .     14    15    2     7     .     86    6     2     .     8     8     61    10    2     5     3     37    .     1     .     .     1     19    1     2     18    .     .     .     
  Sneak Attacks            70    | .     .     .     .     .     .     .     .     3     .     .     1     .     11    .     .     .     5     1     7     .     .     .     .     4     .     .     .     .     10    6     1     3     5     7     6     .     
    Combat Hostiles        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
  Follow-up Attacks        61    | .     .     .     .     .     .     .     .     3     4     .     .     .     22    .     .     .     .     .     6     .     .     2     .     4     .     .     .     .     1     5     1     1     12    .     .     .     
Damage Inflicted           79805 | 73    1051  117   2893  231   167   534   1230  3217  368   .     143   .     3320  .     48    .     2062  336   2142  .     .     651   .     1171  .     .     .     .     10234 3514  1672  1455  7568  5067  29705 836   
  Guns                     8376  | 73    1051  117   2372  191   167   361   1037  2159  .     .     .     .     .     .     .     .     121   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    81    582   .     
  Cannons                  5866  | .     .     .     .     .     .     .     .     .     27    .     .     .     .     .     .     .     239   11    .     .     .     .     .     37    .     .     .     .     37    .     191   .     118   307   4063  836   
  Explosions               2388  | .     .     .     518   40    .     173   193   365   .     .     .     .     160   .     .     .     838   101   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    62075 | .     .     .     .     .     .     .     .     592   319   .     143   .     3160  .     48    .     804   224   2142  .     .     651   .     1134  .     .     .     .     10197 3514  1481  1455  7386  4679  24146 .     
  Ramming                  3     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6431  | 73    1051  117   832   40    .     75    194   1640  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    81    1648  616   
  Thermal                  6694  | .     .     .     546   40    .     173   193   466   49    .     .     .     .     .     .     .     406   .     .     .     .     .     .     37    .     .     .     .     37    .     191   .     118   307   3911  220   
  Explosive                160   | .     .     .     .     .     .     .     .     .     .     .     .     .     160   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          4442  | .     .     .     1512  151   167   286   843   519   .     .     .     .     .     .     .     .     852   112   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 51965 | .     .     .     .     .     .     .     .     38    84    .     .     .     426   .     .     .     .     .     .     .     .     .     .     248   .     .     .     .     10168 2712  1432  1379  6653  4679  24146 .     
  Piercing                 10110 | .     .     .     .     .     .     .     .     554   235   .     143   .     2734  .     48    .     804   224   2142  .     .     651   .     886   .     .     .     .     29    802   49    76    733   .     .     .     
Highest Corruption         9     | .     2     2     1     1     1     1     .     .     .     .     .     .     .     .     .     .     6     9     .     .     .     .     .     4     4     4     4     .     4     2     .     .     1     .     .     .     
  Average Corruption       2     | .     1     2     1     1     1     1     .     .     .     .     .     .     .     .     .     .     5     7     .     .     .     .     .     4     4     4     4     .     2     2     .     .     1     .     .     .     
  Corruption Purged        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
  Effects                  74    | .     9     5     .     1     .     1     .     .     .     .     .     .     .     .     .     .     7     8     .     .     .     .     .     2     5     4     .     .     26    3     .     .     3     .     .     .     
    Message Errors         22    | .     4     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     7     2     .     .     2     .     .     .     
    Matter Fused           11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     2     3     .     .     2     .     .     .     .     .     .     .     
    Heat Flow Errors       9     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     .     3     .     .     .     .     .     .     .     
    Energy Discharges      13    | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     1     .     .     .     6     .     .     .     .     .     .     .     
    Data Loss (minor)      11    | .     2     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     5     1     .     .     .     .     .     .     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Targeting Errors       7     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     .     
Overload Shots             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            10148 | .     .     .     6     .     .     .     46    147   16    .     .     .     148   .     .     .     170   .     314   .     .     .     .     216   .     .     .     .     1896  521   107   494   805   964   4298  .     
  Projectiles              518   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     488   .     
  Explosions               102   | .     .     .     6     .     .     .     46    41    .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    9528  | .     .     .     .     .     .     .     .     106   16    .     .     .     148   .     .     .     131   .     314   .     .     .     .     216   .     .     .     .     1896  521   107   494   805   964   3810  .     
Knockbacks                 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     5     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     5     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Self-Inflicted Damage      194   | .     .     .     78    .     .     .     34    82    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    7     | .     .     .     4     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             2     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        431   | .     2     133   81    27    126   306   273   431   .     .     .     .     1     18    .     88    149   60    3     14    .     .     .     228   253   139   .     .     194   166   120   62    170   .     .     .     
  Average Temperature      82    | .     1     67    10    14    62    124   67    138   .     .     .     .     1     13    .     44    64    30    2     8     .     .     .     76    76    76    .     .     79    89    53    60    71    .     .     .     
  Received Heat Transfer   1865  | .     321   .     174   24    .     63    135   186   48    .     12    18    92    .     .     .     144   15    99    9     .     .     .     18    .     .     18    .     90    27    32    .     60    56    176   48    
  Effects                  16    | .     .     .     .     .     .     3     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           11    | .     .     .     .     .     .     3     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           6     | .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              48    | .     .     .     9     2     .     2     13    1     .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             6     | .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     
  Heat Transferred         4646  | .     .     .     824   .     .     50    200   683   111   .     .     .     .     .     .     .     413   .     .     .     .     .     .     50    .     .     .     .     50    .     100   .     50    150   1815  150   
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      20    | .     .     .     9     1     .     2     4     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Latent Energy Used         479   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     400   79    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  LE Corruption            9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1222 | 10   194  70   750  389  .    301  422  594  .    .    .    .    616  .    .    .    .    .    361  .    .    .    .    170  .    .    .    .    422  288  469  384  553  876  1222 .    
  Initial                  263  | .    6    70   .    249  .    .    117  30   .    .    .    .    9    .    .    .    .    .    172  .    .    .    .    .    .    .    .    .    .    47   94   263  47   57   147  .    
  Average                  285  | 5    115  27   285  370  .    194  266  333  .    .    .    .    327  .    .    .    .    .    217  .    .    .    .    51   .    .    .    .    155  171  223  279  174  509  821  .    
Maximum Alert Level        4    | .    .    .    3    1    .    1    2    2    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    2    1    2    3    4    .    
  Low Security (%)         52   | 100  100  100  37   .    .    74   26   27   .    .    .    .    31   .    .    .    .    .    43   .    .    .    .    100  .    .    .    .    70   61   42   26   66   6    43   .    
  Level 1                  24   | .    .    .    35   100  .    25   70   20   .    .    .    .    21   .    .    .    .    .    56   .    .    .    .    .    .    .    .    .    25   38   44   73   25   31   1    .    
  Level 2                  15   | .    .    .    27   .    .    .    3    51   .    .    .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    13   .    7    47   16   .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   22   .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    5    .    5    .    .    .    1    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    2    .    10   3    3    11   .    
  Investigation            13   | .    4    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    1    2    .    
  Extermination            12   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    1    .    1    2    .    3    .    
  Reinforcement            12   | .    1    .    1    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    1    .    .    .    
  Assault                  12   | .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           19   | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   1   6   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              548  | .   21  3   49  3   .   9   16  32  5   8   4   8   30  .   4   .   12  12  9   1   5   .   .   7   .   2   16  .   44  17  43  10  38  35  97  8   
  Peak Tracking Total      17   | .   4   1   6   3   .   4   3   5   3   4   4   7   6   .   4   .   6   5   1   3   4   .   .   3   .   2   13  .   8   5   17  5   5   6   10  7   
  Tactical Retreats        49   | .   2   .   1   .   .   1   2   7   1   2   .   1   2   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   5   .   4   1   6   3   8   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            16   | .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   4   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          42   | .   .   .   .   4   .   .   4   6   .   .   1   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   1   7   .   5   4   1   5   .   
  Max in Single Turn       3    | .   .   .   .   1   .   .   2   3   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   2   .   
  Garrison Access          14   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   2   .   1   2   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          190  | .   8   .   13  2   2   .   7   14  1   1   4   .   21  .   1   1   .   .   13  2   2   4   .   8   1   2   4   .   16  10  3   8   17  15  10  .   
  Terminals                117  | .   6   .   10  1   .   .   7   9   1   .   .   .   11  .   1   .   .   .   6   .   1   .   .   4   1   .   .   .   10  7   1   6   13  12  10  .   
  Fabricators              9    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Scanalyzers              11   | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   3   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   2   .   1   2   .   .   
Total Hacks                696  | .   29  .   48  4   2   .   42  49  1   1   24  .   83  .   1   5   .   .   60  2   2   17  .   35  1   6   9   .   67  40  6   30  51  50  31  .   
  Successful               506  | .   21  .   22  3   2   .   28  39  1   1   24  .   59  .   1   5   .   .   47  2   2   17  .   29  1   6   9   .   43  31  5   19  36  30  23  .   
  Failed                   187  | .   7   .   26  1   .   .   14  10  .   .   .   .   23  .   .   .   .   .   12  .   .   .   .   6   .   .   .   .   24  9   1   11  15  20  8   .   
    Catastrophic           21   | .   .   .   1   1   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   2   2   4   1   .   
  Database Lockouts        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   333  | .   18  .   25  3   1   .   28  26  .   .   .   .   40  .   .   1   .   1   32  .   .   .   .   17  .   .   2   .   28  18  2   14  27  31  19  .   
  Terminals                506  | .   24  .   43  3   .   .   42  39  1   .   .   .   57  .   1   .   .   .   37  .   1   .   .   23  1   .   .   .   50  33  4   26  46  44  31  .   
  Fabricators              31   | .   .   .   .   .   .   .   .   3   .   .   .   .   12  .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Repair Stations          27   | .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   8   .   .   .   .   3   .   .   .   .   8   .   .   .   .   .   .   .   
  Recycling Units          21   | .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   4   .   .   .   .   4   .   .   
  Scanalyzers              29   | .   .   .   2   .   .   .   .   3   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   4   4   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   2   .   1   2   .   .   
Terminal Hacks             295  | .   9   .   10  3   2   .   21  21  1   1   24  .   24  .   1   5   .   .   20  2   2   17  .   13  1   6   9   .   23  17  2   10  23  14  14  .   
  Record                   41   | .   .   .   .   .   1   .   .   .   1   .   11  .   .   .   1   .   .   .   .   .   1   5   .   .   1   5   7   .   2   1   .   1   .   2   2   .   
  Part Schematic           28   | .   .   .   .   .   .   .   .   4   .   .   4   .   5   .   .   5   .   .   3   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           35   | .   4   .   2   1   .   .   5   1   .   .   .   .   3   .   .   .   .   .   4   .   .   4   .   2   .   .   .   .   3   3   .   .   2   1   .   .   
  Prototype ID Bank        33   | .   1   .   3   .   .   .   2   4   .   .   3   .   3   .   .   .   .   .   2   .   .   4   .   3   .   .   .   .   .   1   .   1   4   .   2   .   
  Open Door                17   | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   2   .   .   .   .   .   5   3   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     9    | .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Emergency Access Points  6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Terminal Index           6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              18   | .   1   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   1   4   1   2   .   
  Unreport Threat          23   | .   .   .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   1   .   2   4   4   2   .   
  Locate Traps             15   | .   2   .   1   1   .   .   2   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Recall Assault           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Hauler Manifests         13   | .   .   .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   1   1   1   1   .   .   
  Registered Components    3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Activate Exoskeleton     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           23   | .   .   .   .   .   .   .   .   3   .   .   .   .   10  .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Network Status           7    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           8    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    8    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       19   | .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   6   .   .   .   .   .   .   .   
  Scan Component           10   | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair                   9    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Report Inventory         3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 25   | .   .   .   2   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   4   3   .   .   .   
  Insert Component         18   | .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   4   3   .   .   .   
  Analyze                  7    | .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      14   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   2   .   1   2   .   .   
  Seal Access              14   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   2   .   1   2   .   .   
Unauthorized Hacks         126  | .   11  .   8   .   .   .   7   8   .   .   .   .   14  .   .   .   .   .   13  .   .   .   .   8   .   .   .   .   10  10  1   5   9   13  9   .   
  Terminals                104  | .   7   .   7   .   .   .   7   8   .   .   .   .   12  .   .   .   .   .   8   .   .   .   .   6   .   .   .   .   7   7   1   5   9   11  9   .   
    Track                  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             18   | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   5   3   3   .   
    Botnet                 76   | .   5   .   7   .   .   .   3   6   .   .   .   .   10  .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   6   6   .   5   4   8   6   .   
    Operators              7    | .   1   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Prioritize             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Siphon                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   
    Reject                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
    Mask                   5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         107  | .   6   .   10  1   .   .   7   9   1   .   .   .   11  .   .   .   .   .   8   .   1   .   .   3   1   .   .   .   12  7   1   4   8   9   8   .   
  Full Trace Events        6    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Feedback Events          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   .   .   1   .   .   .   .   5   .   .   4   .   6   .   .   5   .   .   3   .   .   4   .   2   .   .   .   .   3   .   .   .   .   .   .   .   
  Parts Built              12   | .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Matter                 1565 | .   .   .   .   .   .   .   .   190 .   .   .   .   551 .   .   .   .   .   616 .   .   .   .   .   .   .   .   .   .   208 .   .   .   .   .   .   
    Time                   511  | .   .   .   .   .   .   .   .   47  .   .   .   .   224 .   .   .   .   .   171 .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   .   
  Total Part Build Rating  64   | .   .   .   .   .   .   .   .   10  .   .   .   .   25  .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Time                     305  | .   .   .   26  .   .   .   .   25  .   .   .   .   22  .   .   .   .   .   74  .   .   .   .   25  .   .   .   .   133 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               32   | .    .    .    .    1    2    .    1    1    .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    2    .    1    1    1    .    5    6    6    .    
  Largest Group            5    | .    .    .    .    1    3    2    3    1    .    .    .    .    1    .    .    4    4    2    .    .    .    .    .    .    .    .    2    .    1    1    1    .    3    5    3    .    
  Highest-Rated Group      463  | .    .    .    .    31   73   42   52   26   .    .    .    .    26   .    .    250  250  188  .    .    .    .    .    .    .    .    120  .    26   26   44   .    96   463  366  .    
  Highest-Rated Ally       131  | .    .    .    .    31   31   21   21   26   .    .    .    .    26   .    .    94   94   94   .    .    .    .    .    .    .    .    60   .    26   26   44   .    44   131  131  .    
Total Orders               7    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    
  STAY                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               111  | .    .    .    .    .    .    15   8    .    .    .    .    .    .    .    .    .    25   20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   3    .    
  Total Damage             3470 | .    .    .    .    .    .    267  237  .    .    .    .    .    .    .    .    .    672  471  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1800 23   .    
  Kills                    22   | .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       35   | .   4   .   2   1   .   .   5   1   .   .   .   .   3   .   .   .   .   .   4   .   .   4   .   2   .   .   .   .   3   3   .   .   2   1   .   .   
Derelict Logs Recovered    21   | .   .   2   .   2   .   .   .   .   2   1   .   2   .   3   1   .   .   2   .   1   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               20675 | 58   1028 1003 1238 388  204  236  408  1167 377  204  62   174  1154 242  313  389  514  236  596  294  227  60   358  562  309  285  394  349  1586 498  339  555  1222 662  2596 388  
Spaces Moved               32894 | 34   636  405  1081 459  425  438  715  2614 910  705  110  379  2366 702  673  757  1028 624  1092 608  636  157  548  948  490  732  882  495  2423 1070 713  954  1696 1292 2997 100  
  Core                     262   | .    .    .    1    261  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1499  | 34   636  405  424  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    17006 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    265  608  636  157  548  948  490  732  882  495  2423 1070 713  954  1696 1292 2997 100  
  Flight                   14127 | .    .    .    656  198  425  438  715  2614 910  705  110  379  2366 702  673  757  1028 624  827  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            15    | 120  120  120  29   29   29   27   27   26   26   26   26   26   26   31   31   31   15   15   15   20   20   20   20   20   20   20   20   20   20   20   34   15   34   31   31   99   
  Average Speed            32    | 120  120  120  65   69   29   28   27   26   26   26   26   26   27   31   31   31   25   17   21   20   20   20   20   20   20   20   20   50   20   26   34   33   34   33   32   99   
  Slowest Speed            120   | 120  120  120  120  100  29   29   29   99   26   26   26   26   31   31   31   31   96   31   100  20   20   20   20   69   20   20   20   67   20   34   34   34   34   35   99   99   
  Overloaded Moves         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            63    | .    .    .    12   2    1    4    6    9    .    6    .    1    13   1    3    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    
Exploration Rate (%)       70    | 3    95   98   94   98   92   97   66   63   90   87   78   68   48   80   84   82   76   79   25   77   81   61   81   30   75   78   95   69   64   88   27   82   77   40   73   2    
  Regions Visited          36
    Branch Regions         26
  Pre-discovered Areas     15    | .    1    .    1    .    1    .    .    .    .    1    1    .    .    .    1    4    .    .    .    1    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        30    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             42    | .    .    .    .    3    .    2    .    .    4    9    .    1    .    1    6    3    .    3    .    .    3    .    3    .    1    2    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 226   | .    .    .    19   .    .    .    .    4    1    2    3    .    16   8    3    .    .    .    11   10   2    .    5    20   8    5    2    12   20   9    5    11   19   3    15   13   
Terrain Destroyed          458   | .    .    .    50   .    .    10   50   16   1    2    3    .    31   8    3    .    25   .    11   10   2    .    5    20   8    5    2    12   20   9    6    11   19   5    92   22   
  Melee                    137   | .    .    .    .    .    .    .    .    4    1    2    3    .    14   6    1    .    .    .    11   7    2    .    2    17   2    2    1    4    16   7    4    6    12   3    10   .    
  Projectile               97    | .    .    .    .    .    .    .    1    2    .    .    .    .    2    2    2    .    4    .    .    3    .    .    3    3    6    3    1    8    4    2    2    5    7    2    13   22   
  AOE                      224   | .    .    .    50   .    .    10   49   10   .    .    .    .    15   .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      40260 | 41   770  896  1418 516  492  507  858  2933 1017 714  128  452  2708 709  767  906  1234 731  1343 761  731  178  788  1245 689  862  1089 578  3267 1184 765  1140 2140 1415 3952 336  
  Wait                     4675  | .    21   477  168  42   48   43   65   141  73   12   3    75   173  .    91   143  121  63   138  141  89   2    236  231  191  126  150  70   594  21   12   87   264  43   326  195  
  Move                     32737 | 33   635  404  1057 454  422  429  704  2595 909  694  109  376  2343 699  666  756  1027 623  1081 607  635  156  547  947  489  731  881  494  2421 1069 712  953  1695 1291 2996 97   
  Hop                      53    | .    .    .    11   2    1    4    4    9    .    4    .    1    8    1    3    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110   | 1    3    .    3    3    1    .    4    12   1    .    3    .    5    .    1    .    6    2    2    2    1    1    .    .    .    .    2    .    7    3    2    12   9    2    19   3    
  Fast Attach              218   | 3    3    .    13   .    2    2    4    19   1    1    1    .    24   .    .    1    14   7    20   .    1    6    .    7    .    .    10   .    14   11   2    3    14   1    34   .    
  Attach                   54    | .    1    .    1    1    .    1    2    6    2    .    .    .    4    .    .    .    4    1    2    .    1    .    .    .    .    .    .    1    1    2    .    .    3    .    17   4    
  Detach                   27    | .    .    .    1    .    .    1    1    2    1    .    .    .    5    .    .    .    2    1    2    .    1    .    .    .    .    .    1    .    6    1    .    .    .    .    2    .    
  Swap                     109   | .    9    .    12   2    1    .    6    8    3    .    1    .    4    .    1    2    8    4    7    .    .    2    .    6    1    .    2    1    10   3    .    .    4    1    10   1    
  Drop                     320   | .    10   .    19   2    3    1    7    32   3    1    3    .    27   .    1    1    24   8    21   1    1    8    .    7    .    .    14   .    22   16   3    12   14   1    55   3    
  Fire                     559   | 4    67   13   93   5    6    16   28   58   4    .    .    .    5    3    2    3    11   2    .    3    .    .    3    4    6    3    1    8    5    4    4    11   14   4    138  31   
  Melee                    786   | .    .    .    .    .    .    .    .    11   12   2    8    .    71   6    2    .    8    8    50   7    2    3    2    30   2    2    5    4    128  46   20   18   88   46   205  .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            46    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    1    .    .    29   .    .    .    2    
  Rewire                   22    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    1    6    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            542   | .    21   1    39   5    2    10   33   40   8    .    .    .    38   .    .    .    9    12   15   .    .    .    .    .    .    .    14   .    58   8    10   15   35   25   144  .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research (discovered 4 exits: *Acc x2 / *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: *Sur / [*Ac0])
-1/Access_0
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     1 | -11/Scrapyard      | Discovered new exit (range 1)
    59 | -11/Scrapyard      | Entered Materials
   197 | -10/Materials      | Discovered new exit (range 5)
   324 | -10/Materials      | Central database locked down
   493 | -10/Materials      | Discovered new exit (range 15)
   693 | -10/Materials      | Build established: Mutant
   817 | -10/Materials      | Discovered new exit (range 4)
   839 | -10/Materials      | Discovered new exit (range 13)
   878 | -10/Materials      | Reached level 2
   882 | -10/Materials      | Upgraded with Utility slot (x1)
  1087 | -10/Materials      | Entered Mines
  1120 | -10/Mines          | Assembled infested the area
  1219 | -10/Mines          | Build established: Scavenger-Mutant
  1639 | -10/Mines          | Discovered new exit (range 16)
  1771 | -10/Mines          | Learned Materials stockpile data
  1789 | -10/Mines          | Learned Materials interactive machine intel
  1975 | -10/Mines          | Discovered new exit (range 14)
  2090 | -10/Mines          | Entered Materials
  2092 | -9/Materials       | Loaded intel: 18 interactive machine locations
  2092 | -9/Materials       | Reached level 3
  2093 | -9/Materials       | Upgraded with Propulsion slot (x1)
  2335 | -9/Materials       | Reached level 4
  2338 | -9/Materials       | Upgraded with Utility slot (x1)
  2338 | -9/Materials       | Upgraded with Weapon slot (x1)
  2441 | -9/Materials       | Discovered new exit (range 12)
  2591 | -9/Materials       | Discovered new exit (range 17)
  2725 | -9/Materials       | Reached level 5
  2836 | -9/Materials       | Repaired Lgt. Armor Plating
  2857 | -9/Materials       | Build established: Scavenger-Gunner
  3019 | -9/Materials       | Reached level 6
  3028 | -9/Materials       | Identified exit to Mines
  3052 | -9/Materials       | Discovered new exit (range 10)
  3129 | -9/Materials       | Discovered new exit (range 11)
  3274 | -9/Materials       | Discovered new exit (range 16)
  3285 | -9/Materials       | Reached level 7
  3290 | -9/Materials       | First assault squad dispatched
  3328 | -9/Materials       | Entered Mines
  3341 | -9/Mines           | Learned Materials stockpile data
  3373 | -9/Mines           | Upgraded with Utility slot (x1)
  3486 | -9/Mines           | Discovered new exit (range 16)
  3488 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3573 | -9/Mines           | Discovered new exit (range 16)
  3615 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3618 | -9/Mines           | Found Prototype Device
  3639 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3673 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3689 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3689 | -9/Mines           | Discovered new exit (range 5)
  3716 | -9/Mines           | Entered Exiles
  3716 | -9/Exiles          | Found Exiles lab destroyed
  3716 | -9/Exiles          | Accompanied by 1 ally
  3718 | -9/Exiles          | Reached level 8
  3720 | -9/Exiles          | Discovered new exit (range 15)
  3756 | -9/Exiles          | Opened EX-Vault
  3758 | -9/Exiles          | Found Latent Energy Streamer
  3775 | -9/Exiles          | Learned location of Zion (-6)
  3870 | -9/Exiles          | Discovered new exit (range 15)
  3920 | -9/Exiles          | Entered Mines
  3920 | -8/Mines           | Accompanied by 2 allies
  3924 | -8/Mines           | Upgraded with Propulsion slot (x1)
  4022 | -8/Mines           | Discovered new exit (range 6)
  4040 | -8/Mines           | Identified Exp. Sensor Array
  4084 | -8/Mines           | Build established: Hacker-Sprinter
  4085 | -8/Mines           | Discovered new exit (range 8)
  4096 | -8/Mines           | Reached level 9
  4135 | -8/Mines           | Identified exit to Materials
  4156 | -8/Mines           | Entered Materials
  4156 | -8/Materials       | Accompanied by 2 allies
  4156 | -8/Materials       | Upgraded with Utility slot (x1)
  4158 | -8/Materials       | Reached level 10
  4294 | -8/Materials       | Discovered new exit (range 5)
  4295 | -8/Materials       | Identified exit to Factory
  4355 | -8/Materials       | Reached level 11
  4431 | -8/Materials       | Discovered exit to Factory (range 15)
  4449 | -8/Materials       | Build established: Hacker-Scout
  4564 | -8/Materials       | Entered Factory
  4565 | -7/Factory         | Identified exit to Storage
  4566 | -7/Factory         | Reached level 12
  4566 | -7/Factory         | Upgraded with Power slot (x1)
  4566 | -7/Factory         | Upgraded with Weapon slot (x1)
  4697 | -7/Factory         | Identified exit to Lower Caves
  4791 | -7/Factory         | Discovered new exit (range 16)
  4807 | -7/Factory         | Identified exit to Factory
  4867 | -7/Factory         | Reached level 13
  4982 | -7/Factory         | Reached level 14
  4985 | -7/Factory         | Upgraded with Utility slot (x1)
  5477 | -7/Factory         | Fabricated Hvy. Pick?
  5647 | -7/Factory         | Reached level 15
  5701 | -7/Factory         | Repaired Broken Imp. VTOL Module
  5731 | -7/Factory         | Entered Lower Caves
  5748 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5751 | -7/Lower Caves     | Learned Factory emergency access door positions
  5938 | -7/Lower Caves     | Learned Factory security intel
  6012 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6068 | -7/Lower Caves     | Discovered new exit (range 13)
  6097 | -7/Lower Caves     | Identified exit to Lower Caves
  6108 | -7/Lower Caves     | Entered another Lower Caves area
  6111 | -7/Lower Caves     | Learned location of Extension (-6)
  6130 | -7/Lower Caves     | Spotted B-75 Beast
  6155 | -7/Lower Caves     | Discovered exit to Factory (range 5)
  6263 | -7/Lower Caves     | Discovered new exit (range 16)
  6277 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6311 | -7/Lower Caves     | Identified exit to Data Miner
  6312 | -7/Lower Caves     | Entered Data Miner
  6312 | -7/Data Miner      | Discovered new exit (range 7)
  6314 | -7/Data Miner      | Identified exit to Proximity Caves
  6327 | -7/Data Miner      | Met Data Miner
  6333 | -7/Data Miner      | Learned location of Section 7 (-2)
  6333 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6336 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6344 | -7/Data Miner      | Destroyed Data Miner
  6348 | -7/Data Miner      | Found Prototype Hackware
  6348 | -7/Data Miner      | Identified Quantum Router
  6350 | -7/Data Miner      | Found Prototype Hackware
  6352 | -7/Data Miner      | Found Prototype Hackware
  6353 | -7/Data Miner      | Found Prototype Hackware
  6356 | -7/Data Miner      | Data Conduit disabled
  6374 | -7/Data Miner      | Entered Proximity Caves
  6374 | -6/Proximity Caves | Spotted B-75 Beast
  6376 | -6/Proximity Caves | Reached level 16
  6409 | -6/Proximity Caves | Learned Factory terminal intel
  6541 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6548 | -6/Proximity Caves | Entered Factory
  6550 | -6/Factory         | Reached level 17
  6551 | -6/Factory         | Loaded intel: 20 terminal locations
  6573 | -6/Factory         | Upgraded with Utility slot (x1)
  6595 | -6/Factory         | Discovered new exit (range 4)
  6596 | -6/Factory         | Identified exit to Lower Caves
  6630 | -6/Factory         | Build established: Hacker-Sprinter
  6654 | -6/Factory         | Repaired Lyr. Light Armor Plating
  6724 | -6/Factory         | Identified System Mapper
  6754 | -6/Factory         | Identified exit to Factory
  6917 | -6/Factory         | Reached level 18
  7065 | -6/Factory         | Discovered new exit (range 13)
  7084 | -6/Factory         | Build established: Wizard-Scout
  7106 | -6/Factory         | Identified exit to Extension
  7243 | -6/Factory         | Found Prototype Processor
  7243 | -6/Factory         | Identified Exp. Targeting Computer
  7263 | -6/Factory         | Fabricated Mic. Fission Core?
  7438 | -6/Factory         | Central database locked down
  7485 | -6/Factory         | Identified Deep Network Scanner
  7485 | -6/Factory         | Identified Ghost Barrier
  7556 | -6/Factory         | Fabricated Imp. Salvage Targeting Computer (x2)
  7598 | -6/Factory         | First assault squad dispatched
  7634 | -6/Factory         | Fabricated Cld. Plasma Cannon?
  7681 | -6/Factory         | Build established: Wizard-Sprinter
  7702 | -6/Factory         | Entered Lower Caves
  7757 | -6/Lower Caves     | Learned Factory garrison access intel
  7890 | -6/Lower Caves     | Discovered new exit (range 14)
  7894 | -6/Lower Caves     | Identified exit to Lower Caves
  7944 | -6/Lower Caves     | Entered another Lower Caves area
  7946 | -6/Lower Caves     | Reached level 19
  7972 | -6/Lower Caves     | Spotted B-75 Beast
  8006 | -6/Lower Caves     | Discovered exit to Factory (range 11)
  8157 | -6/Lower Caves     | Discovered new exit (range 11)
  8160 | -6/Lower Caves     | Identified exit to Zion
  8257 | -6/Lower Caves     | Entered Zion
  8272 | -6/Zion            | Discovered new exit (range 9)
  8286 | -6/Zion            | Given A8's code to call for help
  8343 | -6/Zion            | Learned location of Warlord (-4)
  8348 | -6/Zion            | Gained Derelict followers
  8403 | -6/Zion            | Received a visual enhancement algorithm
  8404 | -6/Zion            | Build established: Wizard-Scout
  8461 | -6/Zion            | Learned location of Armory (-4)
  8530 | -6/Zion            | Found Prototype Device
  8530 | -6/Zion            | Identified Phasing AFG
  8589 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
  8589 | -6/Zion            | Discovered new exit (range 3)
  8589 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
  8589 | -6/Zion            | Identified exit to Deep Caves
  8592 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
  8646 | -6/Zion            | Entered Deep Caves
  8646 | -6/Deep Caves      | Accompanied by 4 allies
  8768 | -6/Deep Caves      | Attacked by Z-Imprinter
  8779 | -6/Deep Caves      | Destroyed Z-Imprinter
  8797 | -6/Deep Caves      | Found Prototype Device
  8797 | -6/Deep Caves      | Identified Zio. Metafield Generator
  8847 | -6/Deep Caves      | Build established: Wizard-Sprinter
  8960 | -6/Deep Caves      | Z-Facility disabled
  8980 | -6/Deep Caves      | Found Prototype Protection
  8980 | -6/Deep Caves      | Identified Zio. Weapon Casing
  8994 | -6/Deep Caves      | Found Zio. Weapon Casing
  9082 | -6/Deep Caves      | Discovered new exit (range 9)
  9084 | -6/Deep Caves      | Identified exit to Proximity Caves
  9146 | -6/Deep Caves      | Found Surveybot 24 Scanner
  9160 | -6/Deep Caves      | Entered Proximity Caves
  9160 | -5/Proximity Caves | Accompanied by 2 allies
  9162 | -5/Proximity Caves | Reached level 20
  9188 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  9193 | -5/Proximity Caves | Found Prototype Special Weapon
  9193 | -5/Proximity Caves | Identified Molecular Deconstructor
  9221 | -5/Proximity Caves | Learned Factory terminal intel
  9309 | -5/Proximity Caves | Learned location of 1 exit from Factory
  9376 | -5/Proximity Caves | Discovered exit to Factory (range 10)
  9396 | -5/Proximity Caves | Entered Factory
  9397 | -5/Factory         | Identified exit to Upper Caves
  9398 | -5/Factory         | Reached level 21
  9399 | -5/Factory         | Loaded intel: 20 terminal locations
  9399 | -5/Factory         | Upgraded with Utility slot (x1)
  9400 | -5/Factory         | Loaded intel: 4 garrison access locations
  9546 | -5/Factory         | Discovered new exit (range 10)
  9554 | -5/Factory         | Fabricated Exp. Terrain Scanner?
  9668 | -5/Factory         | Repaired Broken Exp. Sensor Array
  9732 | -5/Factory         | Fabricated Exp. Signal Interpreter?
  9747 | -5/Factory         | Central database locked down
  9764 | -5/Factory         | Fabricated Hvy. Pick (x2)
  9955 | -5/Factory         | Repaired Adv. Phase Shifter
  9992 | -5/Factory         | Entered Upper Caves
  9994 | -5/Upper Caves     | Reached level 22
  9995 | -5/Upper Caves     | Build established: Wizard-Scout
 10003 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10184 | -5/Upper Caves     | Discovered new exit (range 28)
 10248 | -5/Upper Caves     | Identified exit to Upper Caves
 10286 | -5/Upper Caves     | Entered another Upper Caves area
 10296 | -5/Upper Caves     | Discovered new exit (range 26)
 10296 | -5/Upper Caves     | Spotted B-75 Beast
 10309 | -5/Upper Caves     | Upgraded with Propulsion slot (x1)
 10397 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10428 | -5/Upper Caves     | Discovered new exit (range 9)
 10513 | -5/Upper Caves     | Identified exit to Zhirov
 10513 | -5/Upper Caves     | Entered Zhirov
 10513 | -5/Zhirov          | Discovered new exit (range 3)
 10517 | -5/Zhirov          | Met Zhirov
 10523 | -5/Zhirov          | Learned location of Quarantine (-2)
 10523 | -5/Zhirov          | Learned location of Command (-1)
 10524 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10528 | -5/Zhirov          | Found Alien Artifact
 10528 | -5/Zhirov          | Identified Integrated Reactor
 10528 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10564 | -5/Zhirov          | Found Alien Artifact
 10572 | -5/Zhirov          | Identified exit to Proximity Caves
 10573 | -5/Zhirov          | Entered Proximity Caves
 10575 | -4/Proximity Caves | Reached level 23
 10862 | -4/Proximity Caves | Discovered new exit (range 20)
 10931 | -4/Proximity Caves | Identified exit to Factory
 10931 | -4/Proximity Caves | Entered Factory
 10970 | -4/Factory         | Upgraded with Power slot (x1)
 11006 | -4/Factory         | Identified Transdimensional Reconstructor
 11053 | -4/Factory         | Discovered new exit (range 15)
 11079 | -4/Factory         | Discovered new exit (range 16)
 11090 | -4/Factory         | Repaired Lyr. Medium Armor Plating
 11262 | -4/Factory         | Identified exit to Upper Caves
 11262 | -4/Factory         | Identified exit to Armory
 11343 | -4/Factory         | Found Prototype Slashing Weapon
 11343 | -4/Factory         | Identified Centrium Greatsword
 11493 | -4/Factory         | Entered Upper Caves
 11495 | -4/Upper Caves     | Reached level 24
 11498 | -4/Upper Caves     | Learned Research terminal intel
 11711 | -4/Upper Caves     | Discovered new exit (range 23)
 11747 | -4/Upper Caves     | Learned location of 1 exit from Upper Caves
 11802 | -4/Upper Caves     | Identified exit to Upper Caves
 11802 | -4/Upper Caves     | Entered another Upper Caves area
 11803 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11803 | -4/Upper Caves     | Identified exit to Warlord
 11816 | -4/Upper Caves     | Discovered new exit (range 13)
 11894 | -4/Upper Caves     | Learned Research stockpile data
 11944 | -4/Upper Caves     | Learned Research terminal intel
 12078 | -4/Upper Caves     | Learned location of 1 exit from Factory
 12078 | -4/Upper Caves     | Learned Factory stockpile data
 12078 | -4/Upper Caves     | Learned Research garrison access intel
 12087 | -4/Upper Caves     | Entered Warlord
 12097 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12219 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 12229 | -4/Warlord         | Visited the Vortex Lab
 12230 | -4/Warlord         | Found Prototype Energy Cannon
 12230 | -4/Warlord         | Identified Vortex Cannon
 12232 | -4/Warlord         | Found Prototype Energy Gun
 12232 | -4/Warlord         | Identified Vortex Rail
 12238 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12246 | -4/Warlord         | Met Warlord
 12249 | -4/Warlord         | Opened Warlord's prototype stash
 12256 | -4/Warlord         | Found Prototype Device
 12256 | -4/Warlord         | Identified Exp. Focal Shield
 12262 | -4/Warlord         | Found Prototype Reactor
 12262 | -4/Warlord         | Identified Vortex Chain Reactor
 12268 | -4/Warlord         | Found Prototype Processor
 12268 | -4/Warlord         | Identified Spectral Analyzer
 12416 | -4/Warlord         | Opened side exit
 12479 | -4/Warlord         | Discovered new exit (range 8)
 12481 | -4/Warlord         | Identified exit to Proximity Caves
 12481 | -4/Warlord         | Entered Proximity Caves
 12483 | -3/Proximity Caves | Reached level 25
 12483 | -3/Proximity Caves | Upgraded with Utility slot (x1)
 12789 | -3/Proximity Caves | Discovered new exit (range 9)
 12830 | -3/Proximity Caves | Identified exit to Research
 12830 | -3/Proximity Caves | Entered Research
 12832 | -3/Research        | Loaded intel: 17 terminal locations
 12832 | -3/Research        | Reached level 26
 12833 | -3/Research        | Loaded intel: 4 garrison access locations
 12924 | -3/Research        | Discovered new exit (range 24)
 13013 | -3/Research        | Identified exit to Testing
 13058 | -3/Research        | Reached level 27
 13220 | -3/Research        | Repaired Broken Cld. Antigrav System
 13332 | -3/Research        | Discovered new exit (range 17)
 13537 | -3/Research        | Found Prototype Launcher
 13537 | -3/Research        | Identified Adv. Micro-nuke Launcher
 13623 | -3/Research        | Repaired Lyr. Medium Armor Plating
 13733 | -3/Research        | Repaired Imp. Utility Shielding
 13755 | -3/Research        | Found Prototype Hackware
 13891 | -3/Research        | Garrison activated, responded to threat
 13900 | -3/Research        | Reached level 28
 13979 | -3/Research        | Found Enh. Force Lance
 14022 | -3/Research        | Found Adv. Powered Armor
 14416 | -3/Research        | Entered Testing
 14429 | -3/Testing         | Found Prototype Ballistic Cannon
 14429 | -3/Testing         | Identified Perforator
 14474 | -3/Testing         | Found Prototype Device
 14474 | -3/Testing         | Identified Exp. Thermal Defense Suite
 14622 | -3/Testing         | Found Prototype Energy Cannon
 14622 | -3/Testing         | Identified Hpw. Disruptor Cannon
 14645 | -3/Testing         | Discovered new exit (range 12)
 14706 | -3/Testing         | Fabricated Adv. Reaction Control System?
 14844 | -3/Testing         | Found Prototype Energy Cannon
 14844 | -3/Testing         | Identified Null Cannon
 14893 | -3/Testing         | Spotted Alpha 7
 14894 | -3/Testing         | Spotted Striker
 14894 | -3/Testing         | Warped through subspace
 14897 | -3/Testing         | Stole the SGEMP Prototype
 14897 | -3/Testing         | Reached level 29
 14913 | -3/Testing         | Identified exit to Research
 14914 | -3/Testing         | Entered Research
 14914 | -2/Research        | Warlord forces began assault on 0b10
 14915 | -2/Research        | Identified exit to Quarantine
 14916 | -2/Research        | Loaded intel: 17 terminal locations
 14952 | -2/Research        | Reached level 30
 14952 | -2/Research        | Met up with Warlord
 14963 | -2/Research        | Discovered new exit (range 27)
 15024 | -2/Research        | Research machine network offline
 15110 | -2/Research        | Spotted JA-9IW(L)
 15164 | -2/Research        | Spotted Striker
 15165 | -2/Research        | Spotted Executioner
 15166 | -2/Research        | Spotted Striker
 15172 | -2/Research        | Discovered new exit (range 30)
 15188 | -2/Research        | Identified exit to Access
 15203 | -2/Research        | Spotted Striker
 15217 | -2/Research        | Destroyed Striker
 15253 | -2/Research        | Entered Quarantine
 15255 | -2/Quarantine      | Reached level 31
 15270 | -2/Quarantine      | Found Alien Energy Cannon
 15270 | -2/Quarantine      | Identified Core Cannon
 15331 | -2/Quarantine      | Found Alien Artifact
 15348 | -2/Quarantine      | Identified Subatomic Replicator
 15402 | -2/Quarantine      | Found Alien Artifact
 15479 | -2/Quarantine      | Garrison activated, responded to threat
 15508 | -2/Quarantine      | Identified Core Reset Matrix
 15518 | -2/Quarantine      | Found Alien Artifact
 15527 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 15534 | -2/Quarantine      | Found Transdimensional Reconstructor
 15643 | -2/Quarantine      | Found Alien Artifact
 15645 | -2/Quarantine      | Found Alien Artifact
 15663 | -2/Quarantine      | Identified Terrabomb (x2)
 15783 | -2/Quarantine      | Spotted Fortress
 15806 | -2/Quarantine      | Discovered new exit (range 6)
 15807 | -2/Quarantine      | Identified exit to Section 7
 15808 | -2/Quarantine      | Entered Section 7
 15810 | -2/Section 7       | Reached level 32
 15829 | -2/Section 7       | Found Integrated Reactor
 15829 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 15898 | -2/Section 7       | Found Alien Artifact
 15913 | -2/Section 7       | Identified Integrated Dissipator
 15913 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 16152 | -2/Section 7       | Spotted S7 Guard
 16174 | -2/Section 7       | Destroyed S7 Guard
 16200 | -2/Section 7       | Found Alien Artifact
 16214 | -2/Section 7       | Identified Integrated Heat Negator
 16214 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 16253 | -2/Section 7       | Spotted S7 Guard
 16267 | -2/Section 7       | Destroyed S7 Guard
 16319 | -2/Section 7       | Found Alien Artifact
 16343 | -2/Section 7       | Identified Integrated Singularity Reactor
 16356 | -2/Section 7       | Used Subatomic Replicator to replicate Integrated Singularity Reactor
 16358 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 16360 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 16388 | -2/Section 7       | Spotted Alpha 7
 16419 | -2/Section 7       | Discovered exit to Access (range 25)
 16445 | -2/Section 7       | Spotted S7 Guard
 16446 | -2/Section 7       | Found Alien Artifact
 16519 | -2/Section 7       | Identified Core Membrane
 16519 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 16619 | -2/Section 7       | Spotted Executioner
 16627 | -2/Section 7       | Spotted Executioner
 16643 | -2/Section 7       | Destroyed Executioner
 16656 | -2/Section 7       | Build established: Generator-Scout
 16658 | -2/Section 7       | Found Prototype Processor
 16658 | -2/Section 7       | Identified Exp. Core Analyzer
 16734 | -2/Section 7       | Spotted B-99 Colossus
 16757 | -2/Section 7       | Found Integrated Reactor
 16757 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 16759 | -2/Section 7       | Found Integrated Reactor
 16759 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 16772 | -2/Section 7       | Found Alien Artifact
 16772 | -2/Section 7       | Identified LRC Matter Compressor
 16772 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 17030 | -2/Section 7       | Entered Access
 17030 | -1/Access          | Accompanied by 1 ally
 17031 | -1/Access          | Loaded intel: 109 machine locations
 17031 | -1/Access          | Loaded intel: 82 trap records
 17031 | -1/Access          | Identified exit to Surface
 17031 | -1/Access          | Discovered exit to Surface (range 221)
 17031 | -1/Access          | Identified exit to Command
 17031 | -1/Access          | Discovered exit to Command (range 147)
 17031 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 17031 | -1/Access          | Zhirov transferred Access data
 17031 | -1/Access          | Reached level 33
 17129 | -1/Access          | Reached level 34
 17214 | -1/Access          | Found Antimissile System
 17280 | -1/Access          | First assault squad dispatched
 17341 | -1/Access          | Zhirov warped through subspace
 17568 | -1/Access          | Upgraded with Propulsion slot (x1)
 17692 | -1/Access          | Entered Command
 17692 | -1/Command         | Accompanied by 2 allies
 17694 | -1/Command         | Reached level 35
 17759 | -1/Command         | Phase Generator disabled
 17920 | -1/Command         | Found Prototype Device
 17920 | -1/Command         | Identified Exp. Phase Shifter
 17924 | -1/Command         | Found Exp. Phase Shifter
 17942 | -1/Command         | First assault squad dispatched
 18315 | -1/Command         | Reached level 36
 18632 | -1/Command         | Disengaged cave seal
 18632 | -1/Command         | Derelicts emerged from the dark tunnel
 18632 | -1/Command         | Welcomed Warlord to Command
 18643 | -1/Command         | Disengaged cave seal
 18643 | -1/Command         | Derelicts emerged from the dark tunnel
 18878 | -1/Command         | Spotted Combat Programmer
 18883 | -1/Command         | Spotted M Guard
 18883 | -1/Command         | Spotted M Guard
 18886 | -1/Command         | Spotted Combat Programmer
 18887 | -1/Command         | Combat Programmer assimilated allied 9S-KSA(L)
 18887 | -1/Command         | Spotted 9S-KSA(L)
 18908 | -1/Command         | Combat Programmer assimilated allied AQ-AF3(g)
 18909 | -1/Command         | Spotted AQ-AF3(g)
 18915 | -1/Command         | Warlord commented on Warlord statues
 18919 | -1/Command         | Destroyed Combat Programmer
 18928 | -1/Command         | All MAIN.C guards destroyed
 19077 | -1/Command         | Build established: Generator-Sprinter
 19129 | -1/Command         | Met MAIN.C
 19134 | -1/Command         | 0b10 Conduit disabled
 19160 | -1/Command         | MAIN.C activated Command garrisons
 19214 | -1/Command         | Reached level 37
 19214 | -1/Command         | Destroyed MAIN.C Shell
 19220 | -1/Command         | Zhirov used SGEMP to disable MAIN.C
 19276 | -1/Command         | Found Prototype Device
 19276 | -1/Command         | Identified Exp. Transmission Jammer
 19282 | -1/Command         | Found Prototype Processor
 19282 | -1/Command         | Identified Exp. Target Analyzer
 19286 | -1/Command         | Found Perforator
 19406 | -1/Command         | Discovered exit to Surface (range 13)
 19574 | -1/Command         | Build established: Generator-Scout
 19595 | -1/Command         | Found Prototype Protection
 19595 | -1/Command         | Identified Exp. Powered Armor
 19598 | -1/Command         | Found Prototype Device
 19598 | -1/Command         | Identified Beam Splitter
 19616 | -1/Command         | Found Prototype Reactor
 19616 | -1/Command         | Identified Zero-point Reactor
 19619 | -1/Command         | Found Exp. Powered Armor
 19622 | -1/Command         | Upgraded with Utility slot (x1)
 19629 | -1/Command         | Found Prototype Ballistic Cannon
 19629 | -1/Command         | Identified Omega Cannon
 19632 | -1/Command         | Found Exp. Targeting Computer
 19669 | -1/Command         | Attacked by Warlord forces
 19755 | -1/Command         | Found Prototype Ballistic Cannon
 19755 | -1/Command         | Identified Blast Cannon
 20050 | -1/Command         | Found Prototype Protection
 20050 | -1/Command         | Identified Hvy. Regenerative Plating
 20132 | -1/Command         | Found Exp. Targeting Computer
 20166 | -1/Command         | Found Prototype Ballistic Gun
 20166 | -1/Command         | Identified Multirail
 20274 | -1/Command         | Warped through subspace to slip node
 20274 | -1/Command         | Discovered new exit (range 5)
 20288 | -1/Command         | Entered Access_0
 20293 | -1/Access_0        | Met Architect
 20294 | -1/Access_0        | Architect warped through subspace
 20337 | -1/Access_0        | Destroyed A8
 20340 | -1/Access_0        | Warped through subspace to slip node
 20340 | -1/Access_0        | Discovered exit to Surface (range 8)
 20627 | -1/Access_0        | Crushed by falling debris
 20654 | -1/Access_0        | Crushed by falling debris
 20676 | ***                | Escaped!

 Last Messages 
---------------
20324_ Acquired Exp. Matter Compressor.
20325_ A8 knocked back.
20328_ Quantum Shear penetrates Wall.
20330_ A8 suffers critical hit.
20330_ Destroyed Arc Projector.
20331_ Quantum Shear penetrates Wall.
20333_ A8 knocked back.
20337_ A8: "To think I even helped you..."
20337_ A8 destroyed.
20337_ Architect suffers critical hit.
20337_ Quantum Shear penetrates Wall. <x2>
20339_ Penetrated by Quantum Shear. <x2>
20340_ Critical hit.
20340_ Warped through subspace, drawn to slip node.
20340_ EXIT=FOUND: SURFACE
20627_ The unstable cave ceiling collapses.
20627_ Crushed by falling debris.
20654_ The unstable cave ceiling collapses.
20654_ Crushed by falling debris.
20667_ The unstable cave ceiling collapses.

 Map 
-----
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 Best States
-------------
Heat Dissipation           121
Energy Generation          173
Energy Capacity            1750
Matter Stores              975
Matter Capacity            975
Sight Range                17
Robot Scan Range           32
Terrain Scan Range         30
Terrain Scan Density       410
Jamming Range              14
Power Amplification        40
Additional Mass Support    25
Armor Coverage             1400
Resistance: KI             20
Resistance: TH             75
Resistance: EX             20
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       240
Phase Shifting             20
Evasion (%)                92
Targeting Accuracy         24
Melee Accuracy             6
Target Analysis            12
Core Analysis              15
Matter Filtering           50
Salvage Targeting          4
Offensive Hacking          40
Defensive Hacking          30

 Item Schematics 
-----------------
      Salvage Targeting Computer | -9/Materials  | Scanalyzed
                     Force Rifle | -7/Factory    | Hacked
                       Hvy. Pick | -7/Factory    | Hacked
        Imp. Cesium-ion Thruster | -7/Factory    | Scanalyzed
                Cld. VTOL Module | -7/Factory    | Hacked
                      Greatsword | -7/Factory    | Hacked
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
     Tactical Coordination Suite | -7/Data Miner | Free
                  Exp. ECM Suite | -7/Data Miner | Free
                       EM Shield | -6/Factory    | Hacked
           Adv. Shield Generator | -6/Factory    | Hacked
               Mic. Fission Core | -6/Factory    | Hacked
 Imp. Salvage Targeting Computer | -6/Factory    | Hacked
             Imp. Cooling System | -6/Factory    | Hacked
              Cld. Plasma Cannon | -6/Factory    | Scanalyzed
                    Battle Rifle | -6/Zion       | Free
                     Barrage Gun | -6/Zion       | Free
                   Battle Cannon | -6/Zion       | Free
                     Enh. Flamer | -6/Zion       | Free
                          Ripper | -6/Zion       | Free
         Exp. Signal Interpreter | -5/Factory    | Hacked
            Exp. Terrain Scanner | -5/Factory    | Hacked
               Quantum Capacitor | -5/Factory    | Hacked
               Assault Drone Bay | -5/Zhirov     | Free
                  Exp. Heat Sink | -5/Zhirov     | Free
              Exp. Optical Array | -5/Zhirov     | Free
                Imp. Arc Thrower | -5/Zhirov     | Free
              Adv. Phase Shifter | -4/Factory    | Scanalyzed
             Adv. Actuator Array | -4/Factory    | Scanalyzed
    Adv. Reaction Control System | -3/Research   | Hacked
                Adv. Force Field | -3/Research   | Hacked
             Cmb. Linear Gravjet | -3/Research   | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
                       Hvy. Pick | x2 | -7/Factory 
               Mic. Fission Core | x2 | -6/Factory 
 Imp. Salvage Targeting Computer | x2 | -6/Factory 
              Cld. Plasma Cannon | x1 | -6/Factory 
            Exp. Terrain Scanner | x1 | -5/Factory 
         Exp. Signal Interpreter | x1 | -5/Factory 
                       Hvy. Pick | x2 | -5/Factory 
    Adv. Reaction Control System | x1 | -3/Testing 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Cannon
Integrated Dissipator
Integrated Heat Negator
Subatomic Replicator
Integrated Singularity Reactor
Core Membrane
LRC Matter Compressor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Great Explorer
Treasure Hunter

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Levels Raised              36    | .    1    .    5    .    1    1    2    4    .    .    .    1    2    .    1    .    .    1    1    1    .    .    1    .    1    .    .    1    3    1    1    1    1    2    3    .    
  XP Earned                58028 | 3000 2185 500  6642 1150 200  1864 3318 5193 427  388  364  1075 3327 244  244  170  512  2065 1534 244  195  220  1000 1321 349  244  522  1000 4130 1429 2804 1119 1396 3344 3690 619  
  XP Spent                 56515 | 2900 1550 .    4350 3175 .    1100 4055 5335 .    .    1250 .    3955 .    .    .    1630 300  2850 600  1400 .    .    1200 .    315  .    2900 2900 .    1750 4250 200  1700 6850 .    
Upgrades                   97    | 14   4    .    11   5    .    1    7    9    .    .    1    .    3    .    .    .    4    2    3    3    1    .    .    2    .    2    .    1    6    .    1    2    1    1    13   .    
  Power Slot               2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          5     | 1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Utility Slot             10    | 1    1    .    1    1    .    .    1    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Weapon Slot              3     | 1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           20    | 6    .    .    4    1    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    
  Heat Dissipation         6     | .    .    .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Mass Support             2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       9     | 2    .    .    .    1    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
  Sight Range              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     4     | 1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          5     | .    1    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
  Hack Attack %            3     | 1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
  TH Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
  EX Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  KI Damage %              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  TH Damage %              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        4732  | .    155  8    372  97   67   134  226  373  57   .    .    .    312  .    59   .    108  .    111  .    .    .    .    .    .    .    .    .    350  222  43   78   457  305  1198 .    
  Integrity Restored       10896 | .    460  24   773  81   30   164  584  845  169  .    .    .    766  .    .    .    207  245  331  .    .    .    .    .    .    .    266  .    1196 158  211  313  694  442  2937 .    
    Core                   7482  | .    414  24   665  25   22   131  393  729  135  .    .    .    570  .    .    .    207  112  286  .    .    .    .    .    .    .    184  .    1048 109  191  192  442  284  1319 .    
    Parts                  3414  | .    46   .    108  56   8    33   191  116  34   .    .    .    196  .    .    .    .    133  45   .    .    .    .    .    .    .    82   .    148  49   20   121  252  158  1618 .    
Protomatter Decayed        4199  | .    .    38   97   53   56   51   85   62   84   .    .    .    49   .    114  .    .    .    .    .    .    .    .    .    .    .    154  .    .    95   550  413  217  323  1758 .    

 Game 
------
Seed              SystemThiefRailgun
  Manual?         0
Play Time         12:09:36
  Cumulative      186.1 hours
  Start           2021.12.16 @ 11:56:06
  End             2021.12.20 @ 10:52:32
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          0
  Total           7
  Types           5/2/0/0/0/0/0/0/0
Lore%             80
Gallery%          74
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d97e7d7-e7ac-48f5-ad3a-bed191547fd6