Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 00:23:45 Player: Smudges0 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (1980) 1980 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 4729 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 256 Cogmind --------- Core Integrity 524/550 Matter 268/300 Energy 275/275 System Corruption 0% Temperature Hot (249) Movement Walking (110) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Improved Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (4) ------- Heavy EM Shotgun Minigun Minigun Advanced Assault Cannon > --- INVENTORY (10) --- Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink Weight Redist. System Improved Terrain Scan Processor Improved Targeting Computer Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Minigun Minigun Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink Weight Redist. System Improved Terrain Scan Processor Improved Targeting Computer Improved Assault Rifle Improved Assault Rifle Rocket Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 2 | . . . . 2 Parts Attached 67 | 7 5 30 12 13 Power 10 | 2 1 5 . 2 Engine 10 | 2 1 5 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 24 | 2 2 11 6 3 Treads . | . . . . . Leg 22 | 2 2 9 6 3 Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 6 1 2 Device 2 | . 1 1 . . Storage 4 | 1 . 3 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . . 1 1 2 Artifact . | . . . . . Weapon 22 | 2 1 8 5 6 Energy Gun 5 | 1 . 3 . 1 Energy Cannon . | . . . . . Ballistic Gun 14 | 1 1 4 4 4 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 12 | . . 11 1 . Power 2 | . . 2 . . Propulsion 3 | . . 3 . . Utility 3 | . . 3 . . Weapon 4 | . . 3 1 . Highest Loss Streak 5 | . . 5 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 100 100 Engine 11 | . 14 11 11 9 Leg 30 | . 28 32 33 27 Device 7 | . 13 12 . . Storage 11 | . 14 11 11 9 Processor 6 | . . 4 11 9 Protection 5 | . . 3 11 9 Energy Gun 5 | . 3 8 1 7 Ballistic Gun 19 | . 24 13 19 21 Ballistic Cannon 1 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 40 | 13 15 27 30 40 Greatest Support 40 | 20 20 30 30 40 Greatest Overweight (x) 1 | . . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 6 8 10 10 10 Average Carried 8 | 4 7 8 9 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 6 8 10 10 10 Class Distribution -------------------- 52% | Mutant 21% | Scavenger-Mutant 15% | Tank 6% | Commander-Tank 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1881 | 211 317 527 386 440 Remotely . | . . . . . Salvage Created 2732 | . 414 1084 694 540 Parts 173 | . 29 62 54 28 Haulers Intercepted 8 | . 1 3 4 . Recyclers Shooed 6 | . 4 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 61 | . 12 24 15 10 Guns 47 | . 12 20 11 4 Cannons 5 | . . . . 5 AOE 9 | . . 4 4 1 Classes Destroyed 11 | . 5 3 2 1 Worker 5 | . 1 1 1 2 Builder 2 | . . . 1 1 Hauler 8 | . 1 3 4 . Recycler 1 | . . 1 . . Mechanic 1 | . 1 . . . Watcher 2 | . . . 1 1 Swarmer 19 | . 6 7 6 . Grunt 30 | . 6 12 7 5 Brawler 1 | . . . . 1 Duelist 2 | . . 1 . 1 Sentry 9 | . . 4 2 3 Best Kill Streak 5 | . 3 5 5 5 Combat Bots Only 4 | . 3 4 3 3 Max Kills in Single Turn 5 | . 1 5 2 2 Gunslinging . | . . . . . Exploded 4 | . . 4 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 254 | . 50 124 51 29 Missed 70 | . 14 31 14 11 Damage Taken 2509 | . 379 1286 500 344 Core 384 | . 58 221 79 26 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 85 | . . 85 . . Core Remaining (%) 67 | 100 76 . 25 . Volleys Fired 194 | . 42 86 43 23 Largest 4 | . 2 2 2 4 Hottest 148 | . 60 73 68 148 Shots Fired 427 | . 84 168 83 92 Gun 401 | . 84 167 80 70 Cannon 22 | . . . . 22 Launcher 4 | . . 1 3 . Special . | . . . . . Kinetic 318 | . 75 103 71 69 Thermal 64 | . 9 55 . . Explosive 4 | . . 1 3 . Electromagnetic 41 | . . 9 9 23 Robot Hit Streak 16 | . 7 15 16 9 Robot Miss Streak 5 | . 4 5 4 5 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 270 | . 47 115 55 53 Core Hits 140 | . 28 56 32 24 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 4 | . 1 . . 3 Destroy 1 | . 1 . . . Blast 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4686 | . 614 1688 1085 1299 Guns 3646 | . 586 1430 866 764 Cannons 391 | . . . . 391 Explosions 550 | . . 242 219 89 Melee . | . . . . . Ramming 99 | . 28 16 . 55 Kinetic 3015 | . 524 872 766 853 Thermal 647 | . 62 470 26 89 Explosive 435 | . . 242 193 . Electromagnetic 490 | . . 88 100 302 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 4 . Message Errors 1 | . . . 1 . Matter Fused 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 27 | . . 20 3 4 Projectiles . | . . . . . Explosions 23 | . . 20 3 . Melee 4 | . . . . 4 Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 74 | . . . 35 39 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed 17 | . 7 4 1 5 Kicked 17 | . 7 4 1 5 Crushed . | . . . . . Highest Temperature 549 | . 12 110 49 549 Average Temperature 112 | . 7 32 16 179 Received Heat Transfer 1020 | . 153 582 141 144 Effects 11 | . . . . 11 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 6 | . . . . 6 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 1431 | . 150 1181 . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 708 | . 266 453 708 604 Initial 299 | . . 48 191 299 Average 276 | . 112 254 368 419 Maximum Alert Level 3 | . 1 2 3 2 Low Security (%) 29 | 100 75 21 11 . Level 1 52 | . 24 72 65 47 Level 2 16 | . . 5 14 52 Level 3 1 | . . . 8 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 1 5 3 Investigation 4 | . 1 1 2 . Extermination . | . . . . . Reinforcement 6 | . 1 . 2 3 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 7 | . 1 5 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 22 37 23 18 Peak Tracking Total 8 | . 4 8 4 7 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 4 | . 1 . 1 2 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 20 | . 5 6 8 1 Terminals 18 | . 5 5 7 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 64 | . 16 19 24 5 Successful 34 | . 9 12 10 3 Failed 30 | . 7 7 14 2 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 34 | . 3 16 12 3 Terminals 59 | . 16 17 21 5 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 14 | . 7 1 4 2 Prototype ID Bank 4 | . 2 1 1 . Open Door 2 | . . . 2 . Branch Access Points 1 | . . . . 1 Locate Traps 3 | . 2 . 1 . Registered Components 1 | . 1 . . . Zone Layout 3 | . 2 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 18 | . 2 9 6 1 Terminals 18 | . 2 9 6 1 Assimilate 2 | . . 2 . . Botnet 12 | . 2 4 5 1 Operators 4 | . . 3 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 4 4 7 . Full Trace Events 3 | . . 1 2 . Feedback Events 2 | . . . 2 . Corruption 2 | . . . 2 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . 1 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 6 Highest-Rated Group 88 | . . . 88 48 Highest-Rated Ally 16 | . . . 16 8 Total Orders 1 | . . . 1 . GUARD 1 | . . . 1 . Ally Attacks 99 | . . . 56 43 Total Damage 902 | . . . 561 341 Kills 16 | . . . 9 7 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3439 | 67 808 1064 766 734 Spaces Moved 1947 | 49 520 563 474 341 Core 9 | 9 . . . . Treads . | . . . . . Legs 1938 | 40 520 563 474 341 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 110 Average Speed 130 | 107 120 121 120 180 Slowest Speed 190 | 120 120 190 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 4 86 48 63 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 60 | . . 12 33 15 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 54 | . . 12 33 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2472 | 60 628 782 592 410 Wait 139 | . 24 62 42 11 Move 1943 | 48 519 562 473 341 Hop . | . . . . . Pick Up 53 | 5 15 21 7 5 Fast Attach 15 | 6 1 4 . 4 Attach 17 | . 1 12 2 2 Detach 1 | . . 1 . . Swap 35 | 1 3 14 10 7 Drop 55 | . 16 16 11 12 Fire 194 | . 42 86 43 23 Melee . | . . . . . Ram . | . . . . . Kick 17 | . 7 4 1 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 3 | . . . 3 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 13) 453 | -10/Materials | Discovered new exit (range 6) 799 | -10/Materials | Discovered new exit (range 16) 876 | -10/Materials | Entered another Materials area 876 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1204 | -9/Materials | Lost 3 parts (1p1n1w) 1317 | -9/Materials | Lost 5 parts (1p2n1u1w) 1441 | -9/Materials | Build established: Scavenger-Mutant 1466 | -9/Materials | Core integrity fell below 50% 1652 | -9/Materials | Discovered new exit (range 15) 1925 | -9/Materials | Repaired Aluminum Leg 1940 | -9/Materials | Entered Storage 2179 | -9/Storage | Build established: Mutant 2530 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2542 | -9/Storage | Garrison activated, responded to threat 2626 | -9/Storage | Discovered new exit (range 15) 2706 | -9/Storage | Entered Materials 2706 | -8/Materials | Accompanied by 6 allies 2706 | -8/Materials | Evolved 2 slots: Weapon x2 2953 | -8/Materials | Lost 5 allies 3218 | -8/Materials | Build established: Tank 3358 | -8/Materials | Discovered new exit (range 6) 3440 | -8/Materials | Self-destructed Last Messages --------------- 03419_ G-47 Trooper destroyed. 03420_ Power failure, Deuterium Engine shutdown. 03421_ Overheating: System interference. 03421_ Hvy. EM Shotgun temporarily disabled. 03421_ K-01 Serf collects debris. 03422_ Overheating: Energy bleed (-43). 03422_ Acquired 41 matter. 03423_ Overheating: System interference. 03423_ Adv. Assault Cannon temporarily disabled. 03423_ Acquired 8 matter. 03424_ Overheating: Deuterium Engine damaged (-55). 03424_ Acquired 42 matter. 03427_ K-01 Serf collects debris. 03433_ Kicked U-05 Engineer out of the way. 03433_ Destroyed Structural Scanner. 03433_ U-05 Engineer system corrupted by crushing effect. 03437_ Critical hit (Burn: +37). 03440_ Overheating: System interference. 03440_ Visual Processing Unit temporarily disabled. 03440_ Minigun temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????#######?????????????????????????????? | | ?????????????# ##### ?????????????????????? | | ############## ?????????????????????? | | ?????????????????????? | | ########## ### ?????????????????????? | | ?????????# #?# ##### ?????????????????????? | | ?????????# #####+###?????????????????????????????? | | ?????????# # #?????????????????????????????? | | ?????????# # #?????????????????????????????? | | ?????????# # """ #?????????????????????????????? | | ?????????# # """ #?????????????????????????????? | | #####????#%# """ #?????????????????????????????? | | ######+##########????????????????????????????? | | ## [!=# !##????????????????????????????? | | ## T */# < !#????????????????????????????? | | # %# !#????????????????????????????? | | ##/! + !#????????????????????????????? | | ##/ ! # !#????????????????????????????? | | ## # !##????????????????????????????? | | ######### #####????????????????????????????? | | # #????????????????????#??????????? | | ##### #????????????????? ####???????? | | # ################ ???????? | | """ # = w ??????? | | """ # ^ s ??????? | | """ # """ @ u a ??????? | | # """ a [ #### ######## s ??????? | | """ + """ #??# #???????????????????????? | | """ # "T" #??# #???????????????????????? | | """ # ! #??# #???????????????????????? | | ? ??# ! #??# #???????????????????????? | | ????### #??# #???????????????????????? | | ??????# #######+###### #???????????????????????? | | ??????# ??# ## ##??????????????????????? | | ??????# ???# ## "#??????????????????????? | | ??????# ???# "" ##??????????????????????? | | ??????# ????# "[ "###????????????????????? | | ????????????# """ """ " " #????????????????????? | | ????????????# """ """ "" "###????????????????????? | | ????????????# """ """ ## ##??????????????????????? | | ????????????# ## #???????????????????????? | | ????????????############ #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking True Hacker root@ Challenges ------------ None Game ------ Seed MissileTransmissionCorpse Manual? 0 Play Time 00:57:25 Cumulative 13.5 hours Start 2024.07.14 @ 23:10:07 End 2024.07.15 @ 00:23:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44bdbda8-20bc-4b42-9f75-b42425f7c87e