Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.31 @ 12:58:00 Player: Sapphic Bee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2248) 2248 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 4984 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 49/100 System Corruption 2% Temperature Cool (18) Movement Hovering (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Cooled Aerolev Unit > --- UTILITY (3) ------ Large Storage Unit Machine Analyzer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Cooling System Compact Matter Pod (150) Weight Redist. System Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Target Analyzer Hardened Medium Armor Plating Hardlight Generator Hacking Suite Heavy Laser EM Pulse Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Cooled Aerolev Unit > --- UTILITY ---------- Large Storage Unit Machine Analyzer System Shield > --- WEAPON ----------- Pulse Rifle Heavy Particle Cannon > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Cooling System Huge Storage Unit Compact Matter Pod Weight Redist. System Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating Hardlight Generator Hacking Suite EMP Blaster Mini Grenade Launcher Great Maul [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 3 | . . 1 2 . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 125 | 6 20 32 23 34 10 Power 18 | 1 5 5 2 2 3 Engine 16 | 1 5 5 1 2 2 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 34 | 2 4 7 9 10 2 Treads . | . . . . . . Leg 17 | . . 5 9 2 1 Wheel 2 | 2 . . . . . Hover 9 | . . . . 8 1 Flight 6 | . 4 2 . . . Utility 20 | 1 2 9 6 2 . Device 9 | . 2 5 2 . . Storage 4 | 1 . 3 . . . Processor 5 | . . 1 3 1 . Hackware 1 | . . . . 1 . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 53 | 2 9 11 6 20 5 Energy Gun 19 | . 7 4 2 3 3 Energy Cannon 11 | . . 3 4 4 . Ballistic Gun 10 | 2 2 3 . 3 . Ballistic Cannon 2 | . . . . 2 . Launcher 6 | . . 1 . 3 2 Special Weapon . | . . . . . . Impact Weapon 5 | . . . . 5 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Corrupted Parts 3 | . 1 2 . . . System Corruption 7 | . 2 5 . . . Parts Lost 27 | . 7 1 2 7 10 Power 5 | . 1 . . 1 3 Propulsion 10 | . 2 1 . 5 2 Utility . | . . . . . . Weapon 12 | . 4 . 2 1 5 Highest Loss Streak 4 | . 4 1 1 4 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 85 95 99 94 62 Engine 6 | . 12 11 6 2 5 Core 2 | . . . 2 6 . Leg 23 | . . 26 45 17 1 Wheel 1 | . 13 . . . . Hover 7 | . . . . 23 10 Flight 2 | . 10 5 . . . Device 7 | . 12 18 7 . . Storage 10 | . 14 11 9 9 9 Processor 5 | . . 1 4 9 9 Hackware 3 | . . . . 8 9 Protection 1 | . . . 5 . . Energy Gun 10 | . 18 11 13 3 9 Energy Cannon 5 | . . 5 4 8 . Ballistic Gun 2 | . 2 4 . 2 5 Naked Turns . | . . . . . . Heaviest Build 41 | 11 16 36 41 39 38 Greatest Support 65 | 26 32 42 65 65 16 Greatest Overweight (x) 3 | . 1 1 . 3 3 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 25 | 8 8 25 15 15 15 Average Capacity 13 | 6 8 13 15 15 15 Most Carried 15 | 4 8 15 15 15 15 Average Carried 12 | 2 6 12 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 4 8 14 15 14 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Gar Matter Collected 1764 | 198 226 273 414 433 220 Remotely . | . . . . . . Salvage Created 3060 | . 347 333 1257 742 381 Parts 183 | . 26 27 61 48 21 Haulers Intercepted 6 | . . . 4 2 . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Combat Hostiles Destroyed 50 | . 6 5 13 17 9 Guns 24 | . 5 4 8 1 6 Cannons 13 | . . 1 3 8 1 AOE 12 | . 1 . 1 8 2 Classes Destroyed 11 | . 4 1 4 1 1 Worker 5 | . 1 . 2 2 . Builder 3 | . 2 . . 1 . Hauler 6 | . . . 4 2 . Recycler 2 | . . . 1 1 . Watcher 8 | . 1 2 4 1 . Swarmer 7 | . . . . 7 . Grunt 21 | . 6 1 6 3 5 Brawler 2 | . . . 2 . . Duelist 2 | . . . 2 . . Sentry 16 | . . 4 3 7 2 Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 3 2 4 8 4 Combat Bots Only 7 | . 2 2 3 7 4 Max Kills in Single Turn 4 | . 2 1 2 4 2 Gunslinging 1 | . . . 1 . . Exploded 4 | . 1 . 1 4 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Sto Gar Damage Taken 3758 | . 614 264 856 901 1123 Core 793 | . 166 77 51 171 328 Absorbed by Shields 41 | . . . . . 41 Regen/Repaired (Parts) 53 | . . 53 . . . Core Remaining (%) 71 | 100 33 80 . . . Volleys Fired 166 | . 24 22 48 51 21 Largest 2 | . 2 2 2 2 2 Hottest 150 | . 90 105 150 150 134 Shots Fired 294 | . 41 41 93 83 36 Gun 205 | . 41 34 81 23 26 Cannon 74 | . . 7 12 50 5 Launcher 15 | . . . . 10 5 Special . | . . . . . . Kinetic 55 | . 4 14 . 21 16 Thermal 87 | . 4 10 12 46 15 Explosive 10 | . . . . 7 3 Electromagnetic 142 | . 33 17 81 9 2 Robot Hit Streak 18 | . 9 10 18 14 16 Robot Miss Streak 5 | . 4 3 4 5 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 226 | . 30 27 75 64 30 Core Hits 151 | . 24 15 46 39 27 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 1 2 . Burn 2 | . . . . 2 . Corrupt 1 | . . . 1 . . Melee Attacks 4 | . . . . 4 . Impact 4 | . . . . 4 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5729 | . 775 348 1677 2076 853 Guns 2466 | . 476 313 1104 219 354 Cannons 1322 | . . 35 225 912 150 Explosions 1675 | . 299 . 199 828 349 Melee 115 | . . . . 115 . Ramming 151 | . . . 149 2 . Kinetic 704 | . 18 70 . 315 301 Thermal 1789 | . 322 59 419 786 203 Explosive 874 | . . . . 629 245 Electromagnetic 2096 | . 435 219 1109 229 104 Impact 115 | . . . . 115 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 5 . . 2 Average Corruption 2 | . 2 2 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . 1 11 . . 2 Message Errors 3 | . . 3 . . . Matter Fused 5 | . 1 3 . . 1 Heat Flow Errors 2 | . . 2 . . . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . . 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 117 | . 12 . 19 81 5 Projectiles 10 | . . . 10 . . Explosions 80 | . 12 . . 63 5 Melee 27 | . . . 9 18 . Knockbacks 10 | . . . 2 4 4 Impact 2 | . . . 2 . . Kinetic 8 | . . . . 4 4 Secondary . | . . . . . . Self-Inflicted Damage 375 | . 135 . 68 59 113 Shots 13 | . 3 . 3 3 4 Rammed 1 | . . . . 1 . Targets Rammed 10 | . . . 9 1 . Kicked 9 | . . . 9 . . Crushed . | . . . . . . Highest Temperature 372 | . 154 184 372 369 135 Average Temperature 81 | . 73 34 135 77 39 Received Heat Transfer 1326 | . 279 48 234 297 468 Effects 6 | . . . 5 1 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . 1 . . Interference 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 9 | . 1 . 7 1 . Impact Corruptions 2 | . . . 1 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 2933 | . 500 124 483 1345 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 3 . 4 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Peak Influence 494 | . 193 269 381 494 427 Initial 252 | . . 81 12 117 252 Average 224 | . 108 143 180 331 350 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 44 | 100 100 71 55 7 . Level 1 47 | . . 28 44 74 74 Level 2 8 | . . . . 18 25 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 1 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Gar Distress Signals 8 | . 1 1 5 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 9 8 26 23 20 Peak Tracking Total 8 | . 5 2 7 7 8 Tactical Retreats 6 | . 1 . 4 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Traps Triggered 5 | . . 1 . . 4 Indirectly 3 | . . . . . 3 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Gar Machines Disabled 3 | . . . 3 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Gar Machines Accessed 29 | . 6 7 3 13 . Terminals 19 | . 6 2 2 9 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 5 | . . 2 1 2 . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Total Hacks 96 | . 18 22 12 44 . Successful 47 | . 10 15 5 17 . Failed 49 | . 8 7 7 27 . Catastrophic 6 | . 2 1 . 3 . Database Lockouts . | . . . . . . Manual 17 | . 5 . 5 7 . Terminals 61 | . 18 3 7 33 . Fabricators . | . . . . . . Repair Stations 7 | . . 5 . 2 . Recycling Units 17 | . . 5 5 7 . Scanalyzers 9 | . . 9 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 28 | . 10 3 3 12 . Record 1 | . 1 . . . . Part Schematic 1 | . . . . 1 . Robot Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Locate Traps 5 | . 1 1 . 3 . Disarm Traps 1 | . 1 . . . . Dispatch Records 3 | . . . 1 2 . Maintenance Status 1 | . . . 1 . . Surveillance Status 1 | . . . . 1 . Transport Status 1 | . 1 . . . . Hauler Manifests 4 | . 2 1 1 . . Zone Layout 6 | . 4 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 3 . 1 . Scan Component 3 | . . 2 . 1 . Repair 1 | . . 1 . . . Recycling Unit Hacks 6 | . . 2 2 2 . Report Inventory 4 | . . 1 1 2 . Retrieve Components 2 | . . 1 1 . . Scanalyzer 7 | . . 7 . . . Insert Component 3 | . . 3 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 4 5 3 10 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . 2 2 . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Gar Turns Passed 3485 | 48 344 864 837 1020 372 Spaces Moved 2317 | 41 316 605 476 746 133 Core 13 | 5 8 . . . . Treads . | . . . . . . Legs 1112 | . . 442 476 171 23 Wheels 153 | 36 117 . . . . Hover 685 | . . . . 575 110 Flight 354 | . 191 163 . . . Fastest Speed 34 | 50 37 34 120 42 150 Average Speed 97 | 85 59 104 120 75 199 Slowest Speed 260 | 100 120 190 120 230 260 Overloaded Moves 41 | . . . . 41 . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . 4 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 44 36 32 91 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 83 | . 5 . 15 48 15 Melee . | . . . . . . Projectile 10 | . . . 2 8 . AOE 73 | . 5 . 13 40 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Gar Total 3248 | 50 427 800 652 1115 204 Wait 487 | . 48 102 66 244 27 Move 2304 | 40 307 604 475 745 133 Hop 4 | . 4 . . . . Pick Up 52 | 4 11 13 10 10 4 Fast Attach 58 | 6 12 13 7 15 5 Attach 26 | . 5 6 7 6 2 Detach 11 | . 2 2 4 3 . Swap 41 | . 3 13 9 13 3 Drop 78 | . 11 25 17 23 2 Fire 166 | . 24 22 48 51 21 Melee 4 | . . . . 4 . Ram 1 | . . . . 1 . Kick 9 | . . . 9 . . Crush . | . . . . . . Escape Stasis 7 | . . . . . 7 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 49 | -11/Junkyard | Entered Materials 238 | -10/Materials | Lost 4 parts (1p1n2w) 305 | -10/Materials | Build established: Mutant 313 | -10/Materials | Core integrity fell below 50% 351 | -10/Materials | Lost 3 parts (1n2w) 386 | -10/Materials | Discovered new exit (range 16) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 703 | -9/Materials | Discovered new exit (range 15) 961 | -9/Materials | Repaired EMP Blaster 1110 | -9/Materials | Identified exit to Materials 1257 | -9/Materials | Entered another Materials area 1257 | -8/Materials | Evolved 2 slots: Propulsion x2 1498 | -8/Materials | Discovered new exit (range 16) 2048 | -8/Materials | Discovered new exit (range 12) 2094 | -8/Materials | Entered Storage 2918 | -8/Storage | Learned location of Armory (-3) 3015 | -8/Storage | Lost 4 parts (4n) 3024 | -8/Storage | Destroyed 7 combat bots 3103 | -8/Storage | Identified exit to Garrison 3114 | -8/Storage | Entered Garrison 3152 | -8/Garrison | Triggered checkpoint 3172 | -8/Garrison | Core integrity fell below 50% 3367 | -8/Garrison | Lost 4 parts (2p2w) 3382 | -8/Garrison | Triggered checkpoint 3383 | -8/Garrison | Core integrity fell below 20% 3472 | -8/Garrison | Triggered checkpoint 3486 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03344_ Acquired Particle Gun. 03346_ Acquired 26 matter. 03350_ Acquired Adv. Heat Sink. 03353_ Acquired Hvy. Laser. 03355_ Dropped Beam Rifle. 03382_ Beams of light sweep through the air. An alarm sounds. 03382_ Lgt. Nuclear Core destroyed. 03391_ G-47 Trooper destroyed. 03400_ Acquired 37 matter. 03403_ Acquired Aluminum Leg. 03404_ Acquired 10 matter. 03460_ System corrupted: Cld. Aerolev Unit rejected. 03461_ Stasis Trap short circuited. 03461_ A bubble of rippling energy engulfs the area. 03471_ Acquired Cld. Aerolev Unit. 03474_ G-47 Trooper IFF system glitched. 03478_ EMP Blaster destroyed. 03480_ System corrupted: Matter fused (-9). 03480_ Particle Gun destroyed. 03486_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #??# #"#???? | | ?????????????????????????????????# #??# "#???? | | ?????????????????????????????????# #### "#???? | | ???????????????????????????# ##### # "#???? | | ???????????????????????????? # #"#???? | | ???????????????????????????????# #######???? | | ???????????????????????????????# #????????? | | ???????????#######""""########## [ ##????????? | | ?????????? #?????????? | | ?????????? ###?????????? | | ?????????? %[ #???????????? | | ????????????? ?#^ ## [%###########???????????? | | ????????????# ## ## !!###???????????????????? | | ????????????" #???????????????????? | | ????????????" #???????????????????? | | ????????????" #???????????????????? | | ????????????" g #???????????????????? | | ????????????# ## ##g ###???????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# Y #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????## ##""""##g ##?????????????????????? | | ???????????????????????#gg#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ^ ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Arc Projector | -8/Storage | Hacked Robot Schematics ------------------ A-02 Transporter | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapComponentThermoblaster Manual? 0 Play Time 01:03:28 Cumulative 10.5 hours Start 2023.12.31 @ 11:52:22 End 2023.12.31 @ 12:58:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 1 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fd1421e-6622-4ec3-b2ee-f3c4b674d48e