Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 23:04:50 Player: WetterLettuce Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (2686) 2686 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (947) 947 TOTAL SCORE: 8568 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 167 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -71 Cogmind --------- Core Integrity 0/1000 Matter 7/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Core (700) Ox13 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Zionite Heavy DM Reactor Zionite Composite Leg I Zionite Composite Leg I Advanced Salvage Targeting Computer Zionite Weapon Casing Wave Gun KE Penetrator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Core Analyzer Zionite Heavy Carapace Improved Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Gatling Laser Wave Gun Plasma Cannon Heavy Machine Gun > --- INVENTORY -------- Nuclear Core Micro Fission Core Zionite Heavy DM Reactor Medium Treads Medium Treads Spiked Medium Treads Armored Medium Treads Armored Medium Treads Zionite Composite Leg I Zionite Composite Leg I Armored Huge Wheel Improved Heat Sink Improved Cooling System Advanced Salvage Targeting Computer Zionite Weapon Casing Force Field Tesla Rifle Gauss Rifle Heavy Missile Launcher [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Battle Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Slots Evolved 10 | . . . 2 2 2 . . . 4 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . 1 . Utility 5 | . . . 2 . 2 . . . 1 . Weapon 2 | . . . . 1 . . . . 1 . Parts Attached 92 | 6 3 4 4 14 13 2 4 2 22 18 Power 10 | 1 . 1 . 2 1 . . 1 1 3 Engine 6 | 1 . 1 . 2 . . . 1 1 . Core 4 | . . . . . 1 . . . . 3 Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . 2 . 4 2 . 1 . 2 6 Treads 5 | . . . . . . . . . . 5 Leg 8 | 2 . 2 . 4 . . . . . . Wheel 6 | . . . . . 2 . 1 . 2 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 1 3 . 2 5 5 . 1 1 11 2 Device 16 | . 2 . . 3 2 . 1 . 6 2 Storage 2 | 1 . . . . . . . . 1 . Processor 3 | . . . 1 . 1 . . . 1 . Hackware 3 | . 1 . . 1 . . . 1 . . Protection 7 | . . . 1 1 2 . . . 3 . Artifact . | . . . . . . . . . . . Weapon 32 | 2 . 1 2 3 5 2 2 . 8 7 Energy Gun 10 | . . . 1 1 2 . 2 . 1 3 Energy Cannon 3 | . . . . . 1 . . . 2 . Ballistic Gun 12 | 2 . 1 1 2 1 1 . . 3 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . . . . 1 1 . . 2 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 . 1 . 3 . Parts Lost 42 | . 1 . 2 10 1 1 . . 4 23 Power 5 | . . . . . . 1 . . . 4 Propulsion 8 | . . . . 4 . . . . . 4 Utility 13 | . 1 . . 2 1 . . . 3 6 Weapon 16 | . . . 2 4 . . . . 1 9 Highest Loss Streak 11 | . 1 . 1 7 1 1 . . 2 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 89 100 99 85 73 88 83 84 85 56 Engine 4 | . 14 14 11 7 . . . . 10 4 Leg 5 | . 26 28 22 21 . . . . . . Wheel 9 | . . . . . 10 15 15 15 10 7 Device 11 | . 3 . . 2 15 15 14 15 14 7 Storage 2 | . 14 14 11 . . . . . 1 5 Processor 6 | . . . 10 7 7 7 7 7 8 10 Hackware 7 | . 3 14 11 17 12 7 7 7 2 . Protection 10 | . . . 11 5 6 15 15 15 10 1 Energy Gun 8 | . . . 5 7 7 12 7 15 11 5 Ballistic Gun 8 | . 27 28 16 14 . 1 7 7 4 2 Launcher 2 | . . . . . 1 6 6 . 3 2 Peak Build Rating 85 | 6 9 11 14 26 39 41 46 50 85 74 Average Rating 39 | 3 6 9 12 18 30 39 39 46 70 50 On Entrance 25 | . 6 7 11 14 9 39 38 45 50 66 Naked Turns . | . . . . . . . . . . . Heaviest Build 98 | 14 15 16 20 23 30 33 28 33 98 97 Greatest Support 56 | 20 20 20 20 35 38 38 28 40 56 56 Greatest Overweight (x) 4 | 3 3 . . 4 . . . . 2 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 5 5 5 5 20 20 Average Capacity 6 | 7 8 8 8 5 5 5 5 5 8 20 Most Carried 20 | 2 8 8 7 6 5 5 5 5 20 18 Average Carried 5 | 1 3 5 5 4 4 4 4 4 7 14 Final Capacity 20 | 8 8 8 8 5 5 5 5 5 20 20 Final Carried 19 | 2 8 8 7 5 5 5 5 5 19 8 Class Distribution -------------------- 56% | Scavenger-Tank 16% | Mutant 9% | Derelict-Tank 5% | Hacker-Mutant 5% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Matter Collected 1583 | 183 164 110 114 296 192 40 6 78 353 47 Remotely . | . . . . . . . . . . . Salvage Created 2321 | . 210 . 195 485 289 40 . 118 637 347 Parts 124 | . 10 . 16 16 23 5 . 8 31 15 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 4 . 6 . . Prevented 4 | . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Combat Hostiles Destroyed 55 | . 4 . 5 9 6 3 . 3 14 11 Guns 33 | . 4 . 5 7 2 1 . 3 6 5 Cannons 6 | . . . . . 2 . . . 3 1 AOE 16 | . . . . 2 2 2 . . 5 5 Classes Destroyed 11 | . 2 . 3 . 3 . . . 2 1 Worker 2 | . . . . . . . . . 2 . Builder 1 | . . . . . 1 . . . . . Operator 3 | . 2 . 1 . . . . . . . Watcher 2 | . . . 1 . . . . . 1 . Swarmer 11 | . . . 2 . . 3 . 2 4 . Cutter 2 | . . . . . . . . . . 2 Grunt 23 | . 4 . 2 7 1 . . . 4 5 Sentry 7 | . . . 1 2 1 . . 1 . 2 Specialist 2 | . . . . . . . . . 2 . Hunter 4 | . . . . . 2 . . . 2 . Programmer 6 | . . . . . 2 . . . 2 2 Best Kill Streak 8 | . 2 . 5 3 2 3 . 2 5 8 Combat Bots Only 8 | . 2 . 4 3 1 3 . 2 5 8 Max Kills in Single Turn 3 | . 1 . 1 1 1 2 . 1 3 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 1 1 2 . . 3 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Hostile Shots Fired 591 | . 37 2 31 111 64 23 . 8 123 192 Missed 173 | . 11 . 13 24 29 8 . 3 35 50 Damage Taken 7444 | . 299 29 202 1236 450 176 . 95 1782 3175 Core 1379 | . 46 . 10 181 100 27 . . 172 843 Absorbed by Shields 221 | . . . . . . . . . 154 67 Redirected to Shielding 71 | . . . . . . . . . 71 . Regen/Repaired (Parts) 431 | . . . . . . . 431 . . . Core Remaining (%) 85 | 100 . 81 97 67 . . . 81 . . Volleys Fired 159 | . 22 . 23 33 15 2 . 6 35 23 Largest 4 | . 2 . 2 3 3 2 . 3 4 4 Hottest 280 | . 40 . 63 92 186 130 . 163 280 271 Shots Fired 368 | . 44 . 45 86 30 3 . 17 91 52 Gun 319 | . 44 . 45 86 14 2 . 17 78 33 Cannon 27 | . . . . . 12 . . . 10 5 Launcher 22 | . . . . . 4 1 . . 3 14 Special . | . . . . . . . . . . . Kinetic 192 | . 44 . 41 59 . . . 6 31 11 Thermal 101 | . . . . 7 5 1 . 11 57 20 Explosive 22 | . . . . . 4 1 . . 3 14 Electromagnetic 53 | . . . 4 20 21 1 . . . 7 Robot Hit Streak 25 | . 5 . 13 25 8 6 . 6 7 9 Robot Miss Streak 9 | . 3 . 4 3 1 1 . 3 9 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 . 1 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . 1 Shots Hit Robots 248 | . 28 . 27 67 25 3 . 10 56 32 Core Hits 143 | . 11 . 10 20 16 4 . 6 38 38 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 5 | . 1 . . . . . . 1 2 1 Burn 4 | . . . . . . . . 1 2 1 Destroy 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6929 | . 363 . 360 1067 567 244 . 185 1989 2154 Guns 3908 | . 363 . 360 950 230 35 . 185 1152 633 Cannons 430 | . . . . . 168 . . . 158 104 Explosions 2558 | . . . . 117 169 209 . . 659 1404 Melee . | . . . . . . . . . . . Ramming 33 | . . . . . . . . . 20 13 Kinetic 1859 | . 363 . 308 632 . . . 47 353 156 Thermal 1867 | . . . . 212 115 20 . 138 957 425 Explosive 2441 | . . . . . 169 209 . . 659 1404 Electromagnetic 729 | . . . 52 223 283 15 . . . 156 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . 2 2 2 . 3 16 Average Corruption 2 | . . . . . 1 2 2 . 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . 2 3 1 . 3 7 Message Errors 2 | . . . . . . 1 . . 1 . Matter Fused 5 | . . . . . 1 . 1 . 1 2 Heat Flow Errors 2 | . . . . . 1 . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 . . . 1 Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 92 | . . . . 19 . . . . 45 28 Projectiles . | . . . . . . . . . . . Explosions 92 | . . . . 19 . . . . 45 28 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 381 | . . . . 56 71 . . . 10 244 Shots 12 | . . . . 2 4 . . . . 6 Rammed 8 | . . . . . . . . . 1 7 Targets Rammed 8 | . . . . . . . . . 1 7 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 352 | . 2 . 27 155 275 27 . 135 352 158 Average Temperature 93 | . 2 . 12 71 118 18 . 72 135 48 Received Heat Transfer 1470 | . 123 9 72 423 87 . . . 125 631 Effects 5 | . . . . . . . . . 5 . Interference 5 | . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . 1 5 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . 7 1 Heat Transferred 3860 | . . . . 285 250 50 . 373 2106 796 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Peak Influence 594 | . 158 20 228 325 418 . . . 346 594 Initial 196 | . . 5 7 96 74 . . . 82 196 Average 186 | . 56 8 157 207 233 . . . 201 382 Maximum Alert Level 2 | . . . 1 1 2 . . . 1 2 Low Security (%) 57 | 100 100 100 58 45 33 . . . 56 27 Level 1 39 | . . . 41 54 65 . . . 43 33 Level 2 3 | . . . . . . . . . . 39 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 . 1 3 1 . . . 6 . Investigation 1 | . . . . 1 . . . . . . Extermination 3 | . . . . . 1 . . . 2 . Reinforcement 8 | . 1 . 1 2 . . . . 4 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 13 2 11 16 14 5 . 5 39 17 Peak Tracking Total 15 | . 4 2 3 5 5 3 . 4 15 9 Tactical Retreats 14 | . . . 2 1 3 2 . 1 5 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Traps Triggered 6 | . 1 . . 2 . . . . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Machines Disabled 2 | . . . . . 1 . . . . 1 Max in Single Turn 1 | . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Machines Accessed 11 | . 4 . 2 2 . . . . 3 . Terminals 7 | . 4 . 1 2 . . . . . . Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 33 | . 17 . 4 6 . . . . 6 . Successful 23 | . 10 . 4 6 . . . . 3 . Failed 10 | . 7 . . . . . . . 3 . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 35 | . 10 . 3 2 . . 2 . 15 3 Terminals 26 | . 17 . 3 6 . . . . . . Fabricators 3 | . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . Terminal Hacks 11 | . 6 . 1 4 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Machine Index 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 10 | . 4 . 2 2 . . . . 2 . Terminals 8 | . 4 . 2 2 . . . . . . Track 1 | . . . 1 . . . . . . . Botnet 7 | . 4 . 1 2 . . . . . . Fabricators 2 | . . . . . . . . . 2 . Fabnet 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 4 . 1 2 . . . . 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Total Allies 7 | . . . . . . . 4 . 3 . Largest Group 4 | . . . . . . . 4 4 3 . Highest-Rated Group 170 | . . . . . . . 151 151 170 . Highest-Rated Ally 85 | . . . . . . . 39 39 85 . Zionite Dispatches 2 | . . . . . . . . . 2 . Heavy 1 | . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . 1 . DROP 1 | . . . . . . . . . 1 . Ally Attacks 41 | . . . . . . . . 12 29 . Total Damage 1012 | . . . . . . . . 287 725 . Kills 5 | . . . . . . . . 2 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches 1 | . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Turns Passed 5563 | 52 443 143 236 531 505 392 1213 743 1054 251 Spaces Moved 4373 | 31 276 109 120 359 553 408 1108 583 714 112 Core 371 | 16 9 . . 137 209 . . . . . Treads 21 | . . . . . . . . . . 21 Legs 733 | 15 267 109 120 222 . . . . . . Wheels 3248 | . . . . . 344 408 1108 583 714 91 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 90 100 95 100 115 Average Speed 100 | 116 122 120 120 100 75 92 100 99 107 125 Slowest Speed 250 | 200 200 120 120 250 100 100 100 100 130 245 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 38 36 14 30 14 59 91 78 27 18 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 6 | . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 6 | . . . . . . 2 1 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 304 | . . . . 14 40 8 . . 44 198 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 AOE 302 | . . . . 14 40 8 . . 44 196 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Total 5186 | 44 336 121 167 457 607 418 1214 730 923 169 Wait 462 | 6 29 5 18 36 16 2 94 139 114 3 Move 4364 | 30 275 108 119 358 552 407 1107 582 714 112 Hop . | . . . . . . . . . . . Pick Up 61 | 2 7 3 3 5 6 2 3 1 24 5 Fast Attach 36 | 6 1 . . 7 8 1 2 1 9 1 Attach 37 | . 1 3 4 3 3 . . . 7 16 Detach 3 | . . . . . . . . . 2 1 Swap 19 | . 1 1 . 4 2 1 2 1 6 1 Drop 37 | . . 1 . 11 5 3 6 . 11 . Fire 159 | . 22 . 23 33 15 2 . 6 35 23 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . Crush 6 | . . . . . . . . . . 6 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 422 | -10/Materials | Identified exit to Mines 496 | -10/Materials | Entered Mines 595 | -10/Mines | Discovered new exit (range 9) 609 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 639 | -10/Mines | Entered Materials 639 | -9/Materials | Evolved 2 slots: Utility x2 834 | -9/Materials | Discovered new exit (range 14) 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1330 | -8/Materials | Lost 7 parts (3n2u2w) 1385 | -8/Materials | Discovered new exit (range 15) 1406 | -8/Materials | Entered Factory 1406 | -7/Factory | Evolved 2 slots: Utility x2 1566 | -7/Factory | Build established: Hacker-Mutant 1904 | -7/Factory | Discovered new exit (range 8) 1910 | -7/Factory | Identified exit to Lower Caves 1911 | -7/Factory | Entered Lower Caves 2037 | -7/Lower Caves | Build established: Scavenger-Tank 2039 | -7/Lower Caves | Spotted B-75 Beast 2296 | -7/Lower Caves | Discovered new exit (range 5) 2298 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2300 | -7/Lower Caves | Identified exit to Lower Caves 2301 | -7/Lower Caves | Identified exit to Zion 2303 | -7/Lower Caves | Entered Zion 2339 | -6/Zion | System corruption cleaned by Quarantine Array 2550 | -6/Zion | Met Imprinter 2568 | -6/Zion | Imprinted 2570 | -6/Zion | Declared Zion's savior 2650 | -6/Zion | Visited the Megawrench Repair Shop 2650 | -6/Zion | Megawrench repaired 10 parts 2751 | -6/Zion | Learned Factory emergency access door positions 2822 | -6/Zion | Received a visual enhancement algorithm 3409 | -6/Zion | Given the Hacking Drone Bay 3410 | -6/Zion | Found Prototype Device 3410 | -6/Zion | Identified Hacking Drone Bay 3489 | -6/Zion | Discovered new exit (range 15) 3503 | -6/Zion | Identified exit to Proximity Caves 3516 | -6/Zion | Entered Proximity Caves 3516 | -5/Proximity Caves | Accompanied by 4 allies 3694 | -5/Proximity Caves | Learned location of 1 exit from Factory 3848 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3951 | -5/Proximity Caves | Build established: Derelict-Tank 4231 | -5/Proximity Caves | Discovered new exit (range 13) 4244 | -5/Proximity Caves | Identified exit to Factory 4259 | -5/Proximity Caves | Entered Factory 4259 | -5/Factory | Accompanied by 3 allies 4259 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4260 | -5/Factory | Identified exit to Upper Caves 4493 | -5/Factory | Build established: Scavenger-Tank 5032 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5033 | -5/Factory | Zion Heavy squad teleported in 5062 | -5/Factory | Zion Heavy Resupply teleported in 5083 | -5/Factory | Found Prototype Protection 5088 | -5/Factory | Identified Zio. Weapon Casing 5112 | -5/Factory | Lost 3 allies 5115 | -5/Factory | Found Prototype Protection 5115 | -5/Factory | Identified Zio. Heavy Carapace 5301 | -5/Factory | Cargo convoy interrupted 5313 | -5/Factory | Identified exit to Garrison 5313 | -5/Factory | Entered Garrison 5410 | -5/Garrison | Triggered checkpoint 5437 | -5/Garrison | Destroyed 8 combat bots 5443 | -5/Garrison | Lost 11 parts (2p1n3u5w) 5500 | -5/Garrison | Core integrity fell below 50% 5532 | -5/Garrison | Lost 7 parts (1p2n1u3w) 5548 | -5/Garrison | System corruption reached 10% 5550 | -5/Garrison | Core integrity fell below 20% 5564 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- System corrupted by crushing effect (+2). System corrupted by crushing effect (+5). Knocked back. Penetrated by Slug. Arm. Medium Treads severed. Slammed into L-41 Fighter. Penetrated by Slug. Slammed into L-41 Fighter. The unstable cave ceiling collapses. L-41 Fighter crushed by falling debris. Slug penetrates Earth. Spk. Medium Treads severed. Wave Gun destroyed. System corrupted by crushing effect (+3). Penetrated by Slug. Med. Treads severed. Slammed into L-41 Fighter. Mic. Fission Core destroyed. Slug penetrates X-72 Disruptor. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????? # # #???????????????? | | ????????????????? # # #???????????????? | | ??????????????????? # ##??????????????? | | ???????????????????? % #??????????????? | | ????????????????????## # ##?#####?????????? | | ?????????????????#??# # # ??#! !#?????????? | | ?????????????????# ??# # #??#! !#?????????? | | ?????????????????# ?## #??#! !#?????????? | | ?????????????????#^ ### # # ##### ######?????? | | ?????????????? + #?????? | | ?????????????????# * #?????? | | ?????????????????###### ########### #?????? | | ??????????????????????# # ####??????# #?????? | | ??????????????????????###### # "#??????# #?????? | | ?????????????????????????# "#??????# #?????? | | ?????????????????????????# "#??????# #?????? | | ????????????????????###### "#??????# ###???? | | ???????????????????## # ## # Y# "#??????# #???? | | ?????????????????#### #x #########?# #???? | | ?????????????????# ## #"T"#?# #???? | | ?????????????????# !!# # "#?######???? | | ?????????????????# !! # #######??????????? | | ?????????????????## #???????????????? | | ?????????????????# # # ##???????????????? | | ?????????????????# ]] # #???????????????? | | ?????????????????# #####@b = #????????????????? | | ?????????????????## # l= =####???????????????? | | ??????????????????### #### #???????????????? | | ???????????????????####??# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????#!!!!!!!#???????????????? | | ?????????????????????????##;;#####???????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1425 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Mass Driver | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive System Guard | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Phase Gun | -6/Zion | Archive Robot Schematics ------------------ H-55 Commando | -6/Zion | Archive K-01 Serf | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorTractorDerivative Manual? 0 Play Time 01:03:44 Cumulative 47.1 hours Start 2025.02.03 @ 22:00:46 End 2025.02.03 @ 23:04:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 43 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1af321b7-4139-48f9-9b06-fd4c57e42c3c