Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.04 @ 09:59:21

Player: Orfs

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (297)      297
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1497

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             299/400
Matter                     258/300
Energy                     70/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (117) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
        Flight Unit
        Flight Unit
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
        Particle Gun
        Autogun
>       --- INVENTORY (6) ----
  Light Assault Rifle
        Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
           Beam Cannon
           Autogun
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
           Flight Unit
           Particle Gun
     Light Assault Rifle
           Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 8   2   5   5   
  Power                    4    | 2   .   1   1   
    Engine                 4    | 2   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   2   2   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   2   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 2    | .   .   .   2   
  Utility                  3    | 2   .   1   .   
    Device                 1    | .   .   1   .   
    Storage                2    | 2   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   1   2   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   3   5   
  Power                    3    | .   .   1   2   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      5    | .   .   3   5   
Average Slot Usage (%)     86   | .   96  86  72  
  Engine                   13   | .   14  14  10  
  Leg                      11   | .   .   14  20  
  Wheel                    4    | .   14  .   .   
  Hover                    10   | .   14  12  .   
  Device                   4    | .   .   3   10  
  Storage                  16   | .   24  14  11  
  Energy Gun               7    | .   14  7   .   
  Energy Cannon            4    | .   .   5   9   
  Ballistic Gun            13   | .   14  14  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 16  16  12  14  
  Greatest Support         26   | 26  26  20  20  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   6   6   
  Average Capacity         6    | 5   7   6   6   
  Most Carried             7    | 6   7   6   6   
  Average Carried          5    | 3   5   5   5   
  Final Capacity           8    | 8   6   6   6   
  Final Carried            6    | 6   5   6   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           417  | 252 .   102 63  
  Remotely                 .    | .   .   .   .   
Salvage Created            378  | 51  .   216 111 
  Parts                    26   | 3   .   14  9   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  11   | .   .   7   4   
  Guns                     9    | .   .   6   3   
  Cannons                  1    | .   .   .   1   
  AOE                      1    | .   .   1   .   
Classes Destroyed          4    | 1   .   2   1   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  5    | .   .   3   2   
  Grunt                    5    | .   .   4   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           5    | 1   .   5   4   
  Combat Bots Only         5    | .   .   5   4   
Max Kills in Single Turn   2    | 1   .   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               903  | 32  .   347 524 
  Core                     210  | 16  .   93  101 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         74   | 93  .   56  .   
Volleys Fired              46   | 2   .   27  17  
  Largest                  2    | 2   .   2   2   
  Hottest                  88   | 60  .   80  88  
Shots Fired                78   | 4   .   43  31  
  Gun                      66   | 4   .   42  20  
  Cannon                   12   | .   .   1   11  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  46   | 2   .   27  17  
  Thermal                  15   | .   .   1   14  
  Explosive                .    | .   .   .   .   
  Electromagnetic          17   | 2   .   15  .   
  Robot Hit Streak         8    | 4   .   8   5   
  Robot Miss Streak        3    | .   .   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           51   | 4   .   28  19  
  Core Hits                20   | 1   .   13  6   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           717  | 80  .   393 244 
  Guns                     484  | 35  .   292 157 
  Cannons                  104  | .   .   17  87  
  Explosions               129  | 45  .   84  .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  262  | 8   .   144 110 
  Thermal                  280  | 45  .   101 134 
  Explosive                .    | .   .   .   .   
  Electromagnetic          175  | 27  .   148 .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      33   | 33  .   .   .   
  Shots                    1    | 1   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        110  | 32  .   110 60  
  Average Temperature      31   | 19  .   41  14  
  Received Heat Transfer   216  | .   .   135 81  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   .   .   3   
  Heat Transferred         483  | 50  .   137 296 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | 1   .   1   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             162  | 5   27  162 130 
  Average Influence        59   | .   8   106 83  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   3   9   13  
  Peak Tracking Total      9    | .   7   5   9   
  Tactical Retreats        4    | .   1   1   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   7   .   .   
  Successful               5    | .   5   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   5   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   1   
  Highest-Rated Group      45   | .   .   45  14  
  Highest-Rated Ally       31   | .   .   31  14  
Total Orders               .    | .   .   .   .   
Ally Attacks               6    | .   .   6   .   
  Total Damage             64   | .   .   64  .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               596  | 64  184 218 130 
Spaces Moved               473  | 46  216 149 62  
  Core                     3    | 3   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     116  | .   .   54  62  
  Wheels                   140  | 43  97  .   .   
  Hover                    214  | .   119 95  .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  56  56  120 
  Average Speed            86   | 89  80  80  120 
  Slowest Speed            150  | 100 116 120 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 3   36  44  10  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      1    | .   .   1   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      586  | 60  227 209 90  
  Wait                     27   | .   .   23  4   
  Move                     470  | 45  215 148 62  
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 5   4   5   .   
  Fast Attach              8    | 7   .   1   .   
  Attach                   7    | .   .   3   4   
  Detach                   .    | .   .   .   .   
  Swap                     5    | 1   2   1   1   
  Drop                     9    | .   6   1   2   
  Fire                     46   | 2   .   27  17  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  244 | -10/Materials | Discovered new exit (range 6)
  249 | -10/Materials | Entered Mines
  257 | -10/Mines     | Met a Derelict bent on vengeance
  296 | -10/Mines     | Learned location of Zion (-7)
  317 | -10/Mines     | Build established: Mutant
  385 | -10/Mines     | Lost 3 parts (1p1n1w)
  447 | -10/Mines     | Discovered new exit (range 6)
  467 | -10/Mines     | Entered Materials
  467 | -9/Materials  | Accompanied by 1 ally
  467 | -9/Materials  | Evolved 2 slots: Propulsion x2
  597 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00564_ Acquired 41 matter.
00566_ Acquired 4 matter.
00567_ K-01 Serf collects debris. <x2>
00573_ Beam Cannon destroyed.
00573_ K-01 Serf collects debris.
00573_ Critical hit.
00573_ Aluminum Leg destroyed.
00576_ K-01 Serf collects debris.
00576_ S-10 Pest destroyed.
00579_ Lgt. Ion Engine destroyed.
00580_ K-01 Serf collects debris.
00584_ Imp. Heat Sink destroyed.
00584_ K-01 Serf collects debris. <x2>
00589_ S-10 Pest destroyed.
00589_ Switching to secondary target: Y-45 Defender.
00592_ K-01 Serf collects debris.
00592_ Lgt. Ion Engine destroyed.
00592_ Acquired 7 matter.
00595_ K-01 Serf collects debris.
00596_ Dropped Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
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| ???????????+    ??????????? =  +?????????????????  |
| ???????????#   #???????????    # ????????????????  |
| ???????????#   #???????????    # [???????????????  |
| ???????????#   #???????????#   #? ???????????????  |
| ???????????#   ?????????????   #?? ??????????????  |
| ???????????#   ?????????????   #??  ?????????????  |
| ???????????#   ?????????????   +?????????????????  |
| ????????????   ?????????????   #?????????????????  |
| ????????????????????????????## #?????????????????  |
| ?????????????????????????????? ??????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              296
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeAccelerationChip
  Manual?         0
Play Time         00:10:51
  Cumulative      8.2 hours
  Start           2020.08.04 @ 09:50:03
  End             2020.08.04 @ 09:59:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          24
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96845f37-e080-434c-890d-6196b094d145