Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.06 @ 22:48:32 // Winter2019/RPGLIKE Player: Hermelin Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (178) 890 Value Destroyed (5750) 5750 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1649) 1649 TOTAL SCORE: 12169 Bonus ------- High Alert Combat Kills 1316 Follower Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 270/890 System Corruption 1% Temperature Cool (8) Movement Treading (165) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Heavy Deuterium Engine > --- PROPULSION (2) --- Advanced Treads Wheel > --- UTILITY (10) ----- Advanced Heat Sink High-capacity Battery Long-range Terrain Scanner Core Analyzer Particle Charger Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator System Backup Module > --- WEAPON (2) ------- Arc Projector Improved EM Pulse Cannon > --- INVENTORY (5) ---- Skeleton Box Shock Bomb Launcher Greatsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Battery Long-range Terrain Scanner Core Analyzer Particle Charger Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator System Backup Module > --- WEAPON ----------- Arc Projector Improved EM Pulse Cannon > --- INVENTORY -------- Skeleton Box Shock Bomb Launcher Greatsword [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Light Armor Plating Device Improved Terrain Scanner Storage High-capacity Battery Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 12 | 3 . 1 4 . . . 3 1 Power 1 | . . . 1 . . . . . Propulsion 1 | 1 . . . . . . . . Utility 9 | 1 . 1 3 . . . 3 1 Weapon 1 | 1 . . . . . . . . Parts Attached 53 | 7 1 2 17 . . . 8 18 Power 8 | 1 . 1 3 . . . 2 1 Engine 8 | 1 . 1 3 . . . 2 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 3 | 2 . . . . . . 1 . Treads 2 | 1 . . . . . . 1 . Leg . | . . . . . . . . . Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 1 1 9 . . . 5 10 Device 11 | 1 . . 1 . . . 3 6 Storage 1 | . 1 . . . . . . . Processor 3 | 1 . . . . . . . 2 Hackware . | . . . . . . . . . Protection 13 | . . 1 8 . . . 2 2 Artifact . | . . . . . . . . . Weapon 14 | 2 . . 5 . . . . 7 Energy Gun 12 | 2 . . 5 . . . . 5 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . 3 Parts Lost 2 | . . . . . . . . 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . . . . 2 Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 100 100 98 100 100 100 99 96 Engine 13 | . 14 12 12 16 16 16 13 12 Treads 8 | . 14 12 9 8 8 8 6 6 Wheel 8 | . 14 12 9 8 8 8 6 6 Device 20 | . 14 12 11 16 16 16 22 32 Storage 8 | . 13 12 9 8 8 8 6 6 Protection 21 | . . 11 27 25 25 25 26 18 Energy Gun 15 | . 28 25 18 16 16 16 13 7 Energy Cannon 1 | . . . . . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 10 14 19 39 38 38 38 48 67 Greatest Support 27 | 25 15 15 15 15 15 15 27 15 Greatest Overweight (x) 4 | . . 1 2 2 2 2 3 4 Average Overweight (x) 2 | . . . 1 2 2 2 2 3 Largest Inventory Capacity 5 | 2 2 2 3 5 5 5 5 5 Average Capacity 4 | 1 2 2 2 4 5 5 5 5 Most Carried 5 | 2 2 2 3 5 5 5 5 5 Average Carried 3 | . 1 1 1 4 4 4 4 4 Final Capacity 5 | 2 2 2 3 5 5 5 5 5 Final Carried 5 | 2 2 2 3 5 5 5 4 4 Class Distribution -------------------- 54% | Skirmisher 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 749 | 270 10 20 170 . . . 80 199 Remotely . | . . . . . . . . . Salvage Created 6648 | 105 753 38 1617 28 . 581 2419 1107 Parts 390 | 8 43 3 110 9 . 35 124 58 Haulers Intercepted 11 | . 1 . 6 . . . 4 . Recyclers Shooed 4 | . . . . . . . 3 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 133 | . 9 3 29 3 . 16 47 26 Guns 89 | . 7 3 25 3 . 14 31 6 Cannons 10 | . . . . . . . . 10 AOE 17 | . 2 . 3 . . 2 8 2 Classes Destroyed 16 | 2 6 1 2 . . 1 . 4 Worker 5 | . 1 . 2 . . 2 . . Builder 3 | . 1 . . . . . 2 . Tunneler 1 | 1 . . . . . . . . Hauler 11 | . 1 . 6 . . . 4 . Recycler 5 | 1 2 . . . . 1 1 . Operator 8 | . 2 . 4 . . . 1 1 Watcher 12 | . 3 . 3 . . . 5 1 Swarmer 22 | . . 3 8 3 . 8 . . Grunt 78 | . 9 . 13 . . 6 33 17 Brawler 1 | . . . . . . . . 1 Duelist 4 | . . . 1 . . 1 2 . Sentry 19 | . . . 7 . . . 9 3 Demolisher 1 | . . . . . . . . 1 Hunter 5 | . . . . . . 1 3 1 Programmer 1 | . . . . . . . . 1 Assembled 2 | . . . . . . . . 2 Best Kill Streak 12 | 2 5 7 6 3 . 12 9 4 Combat Bots Only 9 | . 5 4 5 3 . 9 7 4 Max Kills in Single Turn 3 | 1 2 1 3 1 . 2 2 1 Gunslinging 1 | . . . 1 . . 1 1 . Exploded 3 | . 2 . 3 . . 2 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6581 | . 405 95 758 92 . 643 1845 2743 Core 4144 | . 328 77 486 54 . 418 1100 1681 Absorbed by Shields 1221 | . . . 12 38 . 246 541 384 Redirected to Core 3690 | . 262 57 437 49 . 365 994 1526 Core Remaining (%) 94 | 100 . 78 . . . 100 100 . Volleys Fired 430 | 2 46 7 88 6 . 36 133 112 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 124 | 80 80 80 100 100 . 100 100 124 Shots Fired 839 | 4 92 14 176 12 . 72 266 203 Gun 744 | 4 92 14 176 12 . 72 266 108 Cannon 95 | . . . . . . . . 95 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 839 | 4 92 14 176 12 . 72 266 203 Robot Hit Streak 83 | 3 8 2 22 2 . 10 83 25 Robot Miss Streak 6 | . 6 4 3 4 . 3 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 19 | . . 2 3 1 . 8 5 . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . Shots Hit Robots 623 | 3 52 6 120 5 . 50 225 162 Core Hits 282 | 2 32 3 58 3 . 28 96 60 Critical Hits 7 | . . . 1 . . 2 2 2 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 4 | . . . 1 . . 1 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13130 | 39 982 54 2200 59 . 914 5898 2984 Guns 9405 | 39 802 54 2056 59 . 850 4456 1089 Cannons 1536 | . . . . . . . . 1536 Explosions 2161 | . 180 . 122 . . 64 1436 359 Melee . | . . . . . . . . . Ramming 28 | . . . 22 . . . 6 . Kinetic . | . . . . . . . . . Thermal 1913 | . 180 . 122 . . 64 1188 359 Explosive 248 | . . . . . . . 248 . Electromagnetic 10941 | 39 802 54 2056 59 . 850 4456 2625 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 1 1 . . . . 2 7 Average Corruption 1 | . 1 1 . . . . 1 3 Corruption Purged 6 | . . . . . . . . 6 Effects 35 | . 2 1 . . . . 15 17 Message Errors 9 | . 1 . . . . . 6 2 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 6 | . . 1 . . . . 1 4 Data Loss (minor) 6 | . . . . . . . 4 2 Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 7 | . 1 . . . . . 1 5 Overload Shots . | . . . . . . . . . Overflow Damage 176 | . . . 25 . . . 41 110 Projectiles 13 | . . . . . . . . 13 Explosions 163 | . . . 25 . . . 41 97 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 500 | . 34 . 51 . . . 311 104 Shots 13 | . 1 . 2 . . . 8 2 Rammed 4 | . . . 1 . . . 3 . Targets Rammed 4 | . . . 1 . . . 3 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 292 | . 102 . 198 252 . 292 211 265 Average Temperature 63 | . 43 . 48 127 . 136 44 69 Received Heat Transfer 1773 | . 186 . 222 . . 204 563 598 Effects 2 | . . . . . . 2 . . Energy Bleed 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted 20 | . . . 1 . . . 10 9 Combat Hostiles 17 | . . . 1 . . . 8 8 Parts Fried 83 | . 4 . 17 1 . 5 29 27 Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2000 | . 250 . 200 . . 50 1200 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 23 | . 2 . 2 . . 1 14 4 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 1164 | 10 300 188 761 207 . 412 1164 993 Average Influence 483 | 3 131 185 453 130 . 237 702 651 Maximum Alert Level 4 | . 1 . 3 1 . 2 4 3 Low Security (%) 24 | 100 78 100 9 62 . 31 13 . Level 1 16 | . 21 . 38 37 . 42 7 . Level 2 33 | . . . 39 . . 25 27 65 Level 3 19 | . . . 12 . . . 30 34 Level 4 5 | . . . . . . . 21 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 3 . 2 . . . 11 7 Investigation 12 | . 2 . 2 . . . 4 4 Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . 1 . . . . . 5 1 Assault 3 | . . . . . . . 2 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . . . . . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 211 | . 21 3 44 4 . 23 69 47 Peak Tracking Total 8 | . 7 2 5 3 . 6 5 8 Tactical Retreats 16 | . 2 . 2 . . 3 5 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 8 | . 1 . . . . . 2 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . 1 . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . 1 . . 1 . Triggered 2 | . 1 . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 10 | . 1 1 2 . . . 4 2 Max in Single Turn 2 | . 1 1 1 . . . 2 1 Garrison Access 3 | . . . . . . . 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 42 | . 7 . 13 . 2 2 10 8 Terminals 26 | . 7 . 9 . . 2 4 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . . 1 . . . 1 1 Recycling Units 3 | . . . 1 . . . 2 . Scanalyzers 4 | . . . 2 . . . 2 . Garrison Access 3 | . . . . . . . 1 2 Total Hacks 164 | . 28 . 63 . 2 8 39 24 Successful 106 | . 14 . 48 . 2 4 26 12 Failed 56 | . 13 . 14 . . 4 13 12 Catastrophic 5 | . 1 . . . . . 1 3 Database Lockouts 4 | . 3 . 1 . . . . . Manual 74 | . 15 . 25 . 1 9 21 3 Terminals 121 | . 28 . 48 . . 8 21 16 Fabricators 3 | . . . . . . . . 3 Repair Stations 5 | . . . 2 . . . 2 1 Recycling Units 5 | . . . 2 . . . 3 . Scanalyzers 21 | . . . 11 . . . 10 . Garrison Access 7 | . . . . . . . 3 4 Terminal Hacks 55 | . 12 . 23 . 2 4 7 7 Record 1 | . . . . . 1 . . . Part Schematic 6 | . . . . . . . 3 3 Robot Schematic 1 | . . . . . . . . 1 Robot Analysis 8 | . 2 . 1 . . 4 . 1 Prototype ID Bank 6 | . 2 . 2 . . . 1 1 Level Access Points 1 | . . . 1 . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . Terminal Index 5 | . 1 . 2 . . . 1 1 Repair Station Index 1 | . . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . Unreport Threat 3 | . . . 3 . . . . . Locate Traps 5 | . 1 . 4 . . . . . Dispatch Records 1 | . 1 . . . . . . . Transport Status 2 | . 1 . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 3 | . . . 2 . . . 1 . Registered Components 1 | . 1 . . . . . . . Zone Layout 5 | . 1 . 4 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 4 | . . . 2 . . . 2 . Scan Component 2 | . . . 1 . . . 1 . Repair 2 | . . . 1 . . . 1 . Recycling Unit Hacks 3 | . . . 1 . . . 2 . Report Inventory 3 | . . . 1 . . . 2 . Scanalyzer 21 | . . . 11 . . . 10 . Insert Component 10 | . . . 5 . . . 5 . Analyze 11 | . . . 6 . . . 5 . Garrison Access Hacks 2 | . . . . . . . 1 1 Seal Access 2 | . . . . . . . 1 1 Unauthorized Hacks 19 | . 2 . 11 . . . 4 2 Terminals 15 | . 2 . 10 . . . 3 . Track 5 | . 1 . 3 . . . 1 . Assimilate 1 | . . . 1 . . . . . Botnet 7 | . 1 . 5 . . . 1 . Operators 2 | . . . 1 . . . 1 . Fabricators 1 | . . . . . . . . 1 Report 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . Tunnel 2 | . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Jam 1 | . . . . . . . . 1 Data Cores Recovered 5 | . 2 . 3 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 29 | . 6 . 8 . . 2 6 7 Full Trace Events 9 | . 3 . . . . . 4 2 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 5 . . . 8 3 Parts Built 1 | . . . . . . . . 1 Matter 146 | . . . . . . . . 146 Time 73 | . . . . . . . . 73 Total Part Build Rating 3 | . . . . . . . . 3 Parts Repaired 2 | . . . 1 . . . 1 . Time 64 | . . . 26 . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 10 | . . . 5 . . . 5 . Part Schematics Acquired 10 | . . . 5 . . . 5 . Parts Damaged 2 | . . . . . . . 2 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders 1 | . . . . . . 1 . . EXPLORE 1 | . . . . . . 1 . . Ally Attacks 5 | . . . 5 . . . . . Total Damage 102 | . . . 102 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 8 | . 2 . 1 . . 4 . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 1 | . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 7755 | 63 652 387 1468 536 280 529 1854 1986 Spaces Moved 5481 | 50 509 372 1119 439 278 384 1121 1209 Core 7 | 7 . . . . . . . . Treads 9 | 8 . . . . . . 1 . Legs . | . . . . . . . . . Wheels 5465 | 35 509 372 1119 439 278 384 1120 1209 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 90 100 100 100 100 110 Average Speed 100 | 88 80 89 94 100 100 100 104 113 Slowest Speed 165 | 160 80 90 100 100 100 100 165 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 68 | 4 92 62 77 92 71 100 83 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 1 . 1 . 1 . Known Exits Taken 3 | . 1 . 1 . . 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 . 1 . Scrap Searched 4 | . . 2 . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 132 | . 5 . 6 . . 4 96 21 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 132 | . 5 . 6 . . 4 96 21 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 6952 | 60 663 411 1353 525 280 457 1547 1656 Wait 644 | . 88 23 71 69 . 10 151 232 Move 5473 | 49 508 371 1118 438 277 383 1120 1209 Hop . | . . . . . . . . . Pick Up 44 | 2 3 3 9 5 1 1 11 9 Fast Attach 21 | 7 . 1 3 . . . 2 8 Attach 15 | . 1 1 6 . . . 3 4 Detach 2 | . . . 2 . . . . . Swap 17 | . . . 8 . . . 3 6 Drop 53 | . 3 3 12 3 1 1 13 17 Fire 430 | 2 46 7 88 6 . 36 133 112 Melee . | . . . . . . . . . Ram 4 | . . . 1 . . . 3 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 8 | . . . . . . . 7 1 Trap 2 | . . . . 1 . . 1 . Miscellaneous 239 | . 14 2 35 3 1 26 100 58 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 10 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 10 | -11/Scrapyard | Upgraded with Utility slot (x1) 10 | -11/Scrapyard | Upgraded with Weapon slot (x1) 64 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Central database locked down 302 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 17) 430 | -10/Materials | Identified exit to Mines 529 | -10/Materials | Discovered new exit (range 12) 716 | -10/Materials | Entered Mines 716 | -10/Mines | Reached level 2 744 | -10/Mines | Upgraded with Utility slot (x1) 898 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 964 | -10/Mines | Learned location of Mines (-9) 1057 | -10/Mines | Discovered new exit (range 5) 1069 | -10/Mines | Received a Mining Laser from a helpful Derelict 1103 | -10/Mines | Entered Materials 1103 | -9/Materials | Accompanied by 1 ally 1105 | -9/Materials | Reached level 3 1108 | -9/Materials | Upgraded with Utility slot (x1) 1253 | -9/Materials | Central database locked down 1289 | -9/Materials | Repaired Lgt. Armor Plating 1380 | -9/Materials | Reached level 4 1388 | -9/Materials | Upgraded with Utility slot (x1) 1548 | -9/Materials | Discovered new exit (range 17) 1550 | -9/Materials | Identified exit to Mines 1698 | -9/Materials | Reached level 5 1702 | -9/Materials | Upgraded with Power slot (x1) 1702 | -9/Materials | Upgraded with Utility slot (x1) 1830 | -9/Materials | Discovered new exit (range 14) 1885 | -9/Materials | Reached level 6 2511 | -9/Materials | Identified exit to Materials 2571 | -9/Materials | Entered Mines 2573 | -9/Mines | Reached level 7 2593 | -9/Mines | Met a Derelict bent on vengeance 2617 | -9/Mines | Learned location of 1 exit from Proximity Caves 2644 | -9/Mines | Found a hidden stash of uninstalled traps 2751 | -9/Mines | Discovered new exit (range 8) 2774 | -9/Mines | Discovered exit to Materials (range 11) 2811 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3066 | -9/Mines | Assembled infested the area 3107 | -9/Mines | Entered Exiles 3120 | -9/Exiles | Discovered new exit (range 16) 3131 | -9/Exiles | Met 8R-AWN 3148 | -9/Exiles | Met EX-HEX 3184 | -9/Exiles | Met EX-DEC 3211 | -9/Exiles | Learned location of Zion (-6) 3228 | -9/Exiles | Met EX-BIN 3243 | -9/Exiles | Aligned with FarCom system 3244 | -9/Exiles | Given EX-Vault access code 3268 | -9/Exiles | Opened EX-Vault 3283 | -9/Exiles | Found Skeleton Box 3307 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3376 | -9/Exiles | Discovered new exit (range 14) 3387 | -9/Exiles | Left Exiles lab with Skeleton Box 3387 | -9/Exiles | Entered Mines 3387 | -8/Mines | Accompanied by 1 ally 3499 | -8/Mines | Discovered exit to Materials (range 35) 3508 | -8/Mines | Reached level 8 3515 | -8/Mines | Discovered exit to Materials (range 47) 3614 | -8/Mines | Reached level 9 3635 | -8/Mines | Destroyed 9 combat bots 3683 | -8/Mines | Build established: Skirmisher 3916 | -8/Mines | Entered Materials 3918 | -8/Materials | Reached level 10 4011 | -8/Materials | Repaired Imp. Light Armor Plating 4088 | -8/Materials | Upgraded with Utility slot (x1) 4246 | -8/Materials | Reached level 11 4249 | -8/Materials | Upgraded with Utility slot (x1) 4286 | -8/Materials | Destroyed 7 combat bots 4691 | -8/Materials | Reached level 12 4716 | -8/Materials | First assault squad dispatched 4862 | -8/Materials | Discovered new exit (range 14) 5082 | -8/Materials | Upgraded with Utility slot (x1) 5103 | -8/Materials | Discovered new exit (range 10) 5513 | -8/Materials | Reached level 13 5770 | -8/Materials | Entered Factory 5772 | -7/Factory | Reached level 14 5773 | -7/Factory | Upgraded with Utility slot (x1) 6019 | -7/Factory | Discovered new exit (range 16) 6246 | -7/Factory | Fabricated Hvy. Armor Plating? 6648 | -7/Factory | Reached level 15 6766 | -7/Factory | Discovered new exit (range 12) 7074 | -7/Factory | Core integrity fell below 50% 7119 | -7/Factory | Core integrity fell below 20% 7370 | -7/Factory | First assault squad dispatched 7651 | -7/Factory | Assembled infested ambush trap array 7756 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 07720_ U-05 Engineer lays Concrete. 07723_ K-01 Serf collects debris. 07724_ U-05 Engineer lays Concrete. 07724_ System corrupted: Arc Projector targeting data glitched. 07725_ U-05 Engineer lays Concrete. 07731_ Acquired 10 matter. 07733_ K-01 Serf collects debris. 07734_ U-05 Engineer lays Concrete. 07737_ K-01 Serf collects debris. 07737_ U-05 Engineer lays Concrete. 07737_ K-01 Serf collects debris. 07738_ U-05 Engineer lays Concrete. 07740_ K-01 Serf collects debris. 07741_ U-05 Engineer lays Concrete. 07745_ K-01 Serf collects debris. 07746_ U-05 Engineer lays Concrete. 07750_ K-01 Serf collects debris. 07750_ U-05 Engineer lays Concrete. 07753_ K-01 Serf collects debris. 07753_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#####???????????????? | | ????????????????????????????? ##??????????????? | | ???????????????? ?????????? ???????????????? | | ????????????????? ???????? #???????????????? | | ?????????????????? ??????? #???????????????? | | ?????????????????? # ???" [#???????????????? | | ????????????? ? # """" ![[ #???????????????? | | ??????????? ?# / """" [[! #???????????????? | | ??????????????# # """" [[! #???????????????? | | ????? ??????? # # """" ??? ????????????? | | ???? ?? ? ????# # """" ? ? ????????????? | | ?? ????? ???? # # ????#? ? ???????????? | | ?#?? ??? ???? # #? ????? #? ???##? ??????? | | ??? ? ???? ?# ##?#+###?#???# ? ?????? ???? | | #??????? ??? # ##?# #??#?????#??####? ?? ???? | | #? ????? ?? ?# #?##%##?? ? ??? #????????? | | ?????? ???? ??# ##?# #?#???? #? ? ??? ? | | ?##?########### #?## ##? ? !! #?? ??? ?? | | ##?#?# !# #?## ##? !! ##?? ????? | | ######"""" ####Y### #? ? ???? | | ######"""" @ + #?#? ????? | | #"""" # #?#??? ?? | | """ #"""" + +?? ? ??" | | """ #"""" # ""? """ ##?? ? ??? | | """ #"""" # "?"??"" ? #?#???? " | | #"""" k # ??" ""?? ?#?? ???? | | """ # !# ? ??# ???? ? | | """ ######## = ###?#??#Y?##?##? ? ?? | | """ ##### ####???##??#?###? ? ?? | | + u ###??????#??#### ? ???? | | #### "" ############## ?? ?? | | ##### " / # ????# | | ##### "" = #### """" # ????? | | ####+##### "" " ! ##?#% %"""" #?? ? # | | # """" #### ^"""" #??? ?? | | # """" ##?# %"""" # ? ? ?? | | # #### [%"""" + ? ??#? | | # #### ="""" #? ?? ?? | | ##?# """" +?????? | | ###+############# !! #### # # | | ! % # ## !%= #######+##### ## | | = # "" ## ""[ [[ | | [ """ """ # " ## "Y [ | | = """ """ # ## "" | | "" """ # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 27 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 2 Terrain Scan Range 24 Terrain Scan Density 310 Armor Coverage 900 Thermal Conversion 30 Weapon Cycling 15 Evasion (%) 44 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 5 Defensive Hacking 5 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Hacked Hvy. Armor Plating | -8/Materials | Hacked Hvy. EM Pulse Gun | -8/Materials | Hacked Adv. Heat Sink | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Arm. Leg | -7/Factory | Hacked Hpw. Shock Rifle | -7/Factory | Hacked Hvy. Flak Cannon | -7/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Hvy. Armor Plating | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Levels Raised 14 | . . 1 4 1 . 2 4 2 XP Earned 25275 | 3000 1415 925 6202 850 350 2440 5987 4106 XP Spent 22250 | 3000 . 1270 5450 2250 . 480 6900 2900 Upgrades 30 | 12 . 3 5 2 . 4 3 1 Power Slot 1 | . . . 1 . . . . . Propulsion Slot 1 | 1 . . . . . . . . Utility Slot 9 | 1 . 1 3 . . . 3 1 Weapon Slot 1 | 1 . . . . . . . . Heat Dissipation 6 | 1 . 1 . . . 4 . . Mass Support 1 | 1 . . . . . . . . Inventory Capacity 5 | 2 . . 1 2 . . . . Sight Range 1 | 1 . . . . . . . . Sensor Range 1 | 1 . . . . . . . . Terrain Scan Density 1 | 1 . . . . . . . . Ranged Accuracy 1 | . . 1 . . . . . . Hack Attack % 1 | 1 . . . . . . . . Hack Defense % 1 | 1 . . . . . . . . Protomatter Created 2235 | . 125 15 363 21 . 189 972 550 Integrity Restored 4876 | . 284 45 712 63 . 563 1955 1254 Core 3541 | . 229 45 599 63 . 427 1100 1078 Parts 1335 | . 55 . 113 . . 136 855 176 Protomatter Decayed 446 | . 27 57 119 9 . . 97 137 Game ------ Seed SalvageForceMicroactuators Manual? 0 Play Time 01:52:25 Cumulative 198.1 hours Start 2020.09.06 @ 15:20:29 End 2020.09.06 @ 22:48:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 80 Gallery% 77 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a098dfed-c162-41ff-b725-34eccbe93ef4