Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.19 @ 23:52:53 Player: Runia Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (185) 925 Value Destroyed (7595) 7595 Prototype IDs (232) 4640 Alien Tech Used (0) 0 Bonus (6624) 6624 TOTAL SCORE: 26884 Bonus ------- High Alert Combat Kills 202 Follower Combat Kills 960 Met Data Miner 300 Used Data Conduit 3000 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -338 Cogmind --------- Core Integrity 0/1300 Matter 294/300 Energy 170/170 System Corruption 36% Temperature Cool (0) Movement Treading (245) Ox1 Location -3/Testing Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Advanced Medium Treads > --- UTILITY (11) ----- High-capacity Storage Unit Experimental Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Advanced Transmission Jammer Ghost Barrier Ghost Barrier Quantum Router > --- WEAPON (3) ------- Lance Plasma Lance > --- INVENTORY (20) --- Improved Melee Analysis Suite Advanced ECM Suite Experimental ECM Suite System Guard Immobilizer Heavy Plasma Cannon Helical Railgun Rocket Array Chainsword Power Sword Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Armored Medium Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Core Analyzer Advanced Transmission Jammer Experimental ECM Suite Deep Network Scanner Ghost Barrier Quantum Router > --- WEAPON ----------- Lance Lance Plasma Lance > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Advanced Medium Treads Flexi-carbon Leg Myomer Leg Advanced Terrain Scanner Reaction Control System Improved Phase Shifter Improved Medium Armor Plating Layered Medium Armor Plating Improved Focal Shield Ghost Barrier Heart of Steel Heavy Plasma Cannon Helical Railgun Rocket Array Chainsword Power Sword [Rating: 158] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Zionite Composite Leg I Treads Improved Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Hover Unit Zionite Glidesys II Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Ghost Barrier Protection Layered Light Armor Plating Weapon Power Sword Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 . . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 1 . . . . . . . . . . . . 1 . Utility 9 | . . 2 . 1 . . . . . 2 . . . . 2 1 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 296 | . 12 22 14 14 13 . 4 39 2 21 14 15 12 7 27 12 23 45 Power 23 | . 1 1 . 1 1 . . 4 . 3 . . 1 . 3 1 2 5 Engine 7 | . 1 1 . 1 . . . . . 2 . . 1 . 1 . . . Core 4 | . . . . . 1 . . . . . . . . . 2 1 . . Reactor 12 | . . . . . . . . 4 . 1 . . . . . . 2 5 Propulsion 43 | . 5 1 4 2 1 . . 8 . . 2 . 1 . 7 1 3 8 Treads 13 | . 3 1 4 1 . . . . . . . . . . 1 1 . 2 Leg 25 | . 2 . . . 1 . . 4 . . 2 . 1 . 6 . 3 6 Wheel 3 | . . . . 1 . . . 2 . . . . . . . . . . Hover 2 | . . . . . . . . 2 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 163 | . 2 12 5 8 6 . 4 13 1 13 8 9 9 5 14 10 17 27 Device 89 | . 1 8 3 4 3 . 3 4 . 6 6 6 5 2 3 8 9 18 Storage 6 | . 1 . . 1 . . . 3 . . . . . . . . . 1 Processor 12 | . . 1 . 1 . . 1 . . 2 2 . . . . . 2 3 Hackware 5 | . . . . 1 . . . . . . . . . . 3 . . 1 Protection 51 | . . 3 2 1 3 . . 6 1 5 . 3 4 3 8 2 6 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 67 | . 4 8 5 3 5 . . 14 1 5 4 6 1 2 3 . 1 5 Energy Gun 27 | . 1 7 4 . 4 . . 10 . . . . . . . . . 1 Energy Cannon 10 | . 1 1 . 1 . . . 3 1 1 2 . . . . . . . Ballistic Gun 2 | . 1 . 1 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . 2 1 . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . 1 1 3 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . 2 . . 1 1 3 . . 1 Piercing Weapon 10 | . . . . . . . . 1 . 1 1 3 . . . . 1 3 Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 2 1 . . . 11 . 3 . 1 . . 3 . . 1 Parts Lost 74 | . . 1 2 2 4 . . 14 . 1 4 . 3 2 5 . 8 28 Power 10 | . . . . 1 . . . 1 . . . . 1 . 2 . . 5 Propulsion 20 | . . . 2 1 . . . 1 . . 1 . . 1 2 . 2 10 Utility 29 | . . . . . 1 . . 3 . 1 2 . 2 1 1 . 6 12 Weapon 15 | . . 1 . . 3 . . 9 . . 1 . . . . . . 1 Highest Loss Streak 15 | . . 1 1 1 2 . . 13 . 1 2 . 3 2 2 . 4 15 Average Slot Usage (%) 94 | . 96 99 99 91 90 92 91 84 76 88 93 98 98 95 98 100 98 98 Engine 3 | . 14 11 9 6 . . . . . 1 6 6 5 6 2 . . . Core 1 | . . . . . 6 7 7 . . . . . . . 2 10 5 1 Reactor 1 | . . . . . . . . 6 7 4 . . . . . . 2 6 Treads 6 | . 16 22 26 14 7 7 7 1 . . . . . . 2 5 4 3 Leg 13 | . 11 . . . 6 7 7 11 15 13 14 26 26 22 19 15 19 18 Wheel 2 | . . . . 7 7 7 7 6 7 6 5 . . . . . . . Device 12 | . 12 18 10 12 12 15 14 5 7 20 21 12 11 11 4 11 10 15 Storage 7 | . 14 11 9 7 7 7 7 10 7 6 6 6 6 6 5 5 4 4 Processor 11 | . . 11 9 7 7 7 7 7 7 6 12 20 20 20 17 15 12 14 Hackware 4 | . . . . 6 7 7 7 1 . . . . . . 15 15 14 13 Protection 4 | . . 3 7 2 1 . . 5 7 7 3 5 6 8 6 3 7 2 Energy Gun 6 | . 13 13 17 14 10 15 15 15 . . . . . . . . . . Energy Cannon 1 | . 1 1 3 . 3 . . 2 7 6 1 . . . . . . . Ballistic Gun 1 | . 11 6 5 2 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 4 6 7 7 2 . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . 5 13 13 14 20 16 15 10 3 Piercing Weapon 2 | . . . . . . . . . 7 6 3 5 4 . . . 2 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 14 34 40 43 68 72 60 60 76 76 79 73 71 77 81 78 71 83 100 Greatest Support 131 | 20 46 46 69 28 28 28 28 72 28 28 90 72 100 100 108 84 112 131 Greatest Overweight (x) 2 | . 1 . . 2 2 2 2 2 2 2 2 . 1 1 . . . 2 Average Overweight (x) . | . . . . 1 2 2 2 1 2 2 1 . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 12 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 15 15 15 20 20 20 20 20 12 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 11 14 13 16 19 20 19 18 7 18 19 18 19 19 19 19 17 17 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 15 20 20 20 20 7 11 20 17 20 20 20 20 20 17 10 Class Distribution -------------------- 29% | Mutant 18% | Scavenger-Skirmisher 15% | Wizard-Mutant 11% | Assassin 6% | Tank 5% | Scavenger-Tank 5% | Skirmisher 4% | Wizard-Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Tank | -7/Deep Caves Mutant | -6/Proximity Caves Mutant | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Mutant | -6/Data Miner Assassin | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Matter Collected 5850 | 200 132 363 150 208 372 87 35 238 105 252 153 1264 415 171 263 100 563 779 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8981 | . 215 950 546 470 347 . . 120 48 752 419 1100 415 279 955 250 677 1438 Parts 421 | . 24 76 34 22 9 . . 8 5 40 16 3 12 11 44 10 36 71 Haulers Intercepted 7 | . 1 1 . 1 . . . . . 2 . . . . 1 1 . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 8 . . . 3 . 14 1 . 8 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Combat Hostiles Destroyed 134 | . 5 25 16 9 8 . . 4 1 5 6 6 4 7 10 1 11 16 Melee 55 | . . . . . . . . . 1 5 4 . 4 3 10 1 11 16 Guns 48 | . 4 22 14 5 1 . . 2 . . . . . . . . . . Cannons 19 | . 1 3 2 4 7 . . 2 . . . . . . . . . . AOE 12 | . . . . . . . . . . . 2 6 . 4 . . . . Classes Destroyed 18 | . 5 4 1 2 . . . 2 . . 2 . . . 1 . . 1 Worker 7 | . . 1 1 1 . . . . . 1 . . . . 1 1 . 1 Builder 4 | . . 1 1 . . . . . . 1 . . . . . . . 1 Tunneler 2 | . . . . 1 . . . . . . . . . . . . 1 . Hauler 7 | . 1 1 . 1 . . . . . 2 . . . . 1 1 . . Recycler 5 | . . 1 . 1 . . . . . 1 . . . . 1 . . 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . Operator 7 | . 1 2 1 1 . . . . . . . . . . 2 . . . Watcher 16 | . 2 4 1 3 . . . . . 3 . . . . 1 1 . 1 Swarmer 41 | . 3 14 6 . 3 . . . . . 3 2 . 4 1 . 4 1 Grunt 33 | . 2 6 7 2 4 . . . . . . 3 . 3 4 . 2 . Duelist 2 | . . . 1 . . . . . . . . 1 . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . 3 Sentry 16 | . . 5 2 3 . . . . . 3 . . . . 1 1 1 . Hunter 5 | . . . . . . . . . . . 1 . . . . . 2 2 Programmer 21 | . . . . 4 1 . . . 1 2 1 . . . 4 . 2 6 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . 4 Combat Programmer 3 | . . . . . . . . . . . . . . . . . . 3 Z-Light 1 | . . . . . . . . 1 . . . . . . . . . . Assembled 2 | . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 6 | . 3 4 6 2 4 . . 2 1 3 3 4 3 4 2 2 5 5 Combat Bots Only 5 | . 3 4 5 2 4 . . 2 1 1 3 4 3 4 2 1 4 4 Max Kills in Single Turn 4 | . 1 2 2 2 1 . . 1 1 1 2 2 1 4 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . 2 2 . 4 . . . . Melee 1 | . . . . . . . . . 1 1 1 . 1 1 1 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . 1 . . . . 1 . . . . . Z-Imprinter (-7/Deep Caves) Data Miner (-6/Data Miner) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Damage Taken 15023 | . 96 768 496 677 943 . . 1442 75 490 901 122 684 569 1662 19 2276 3803 Core 2505 | . 26 164 32 114 60 . . 165 . 38 191 30 40 37 285 . 378 945 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 89 59 94 . . . . . 51 . . . . 60 71 100 . . Volleys Fired 240 | . 20 73 38 39 27 . . 32 . 2 3 5 . 1 . . . . Largest 3 | . 2 2 3 3 3 . . 3 . 1 1 1 . 1 . . . . Hottest 189 | . 96 133 189 178 143 . . 180 . 90 90 45 . 45 . . . . Shots Fired 544 | . 40 139 100 115 66 . . 72 . 2 3 5 . 1 . . . 1 Gun 408 | . 37 121 90 88 27 . . 44 . . . . . . . . . 1 Cannon 129 | . 3 18 10 27 39 . . 28 . 2 2 . . . . . . . Launcher 7 | . . . . . . . . . . . 1 5 . 1 . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 143 | . 17 38 20 39 21 . . 8 . . . . . . . . . . Thermal 345 | . 7 101 80 76 45 . . 31 . 2 2 . . . . . . 1 Explosive 7 | . . . . . . . . . . . 1 5 . 1 . . . . Electromagnetic 23 | . 16 . . . . . . 7 . . . . . . . . . . Phasic 26 | . . . . . . . . 26 . . . . . . . . . . Robot Hit Streak 16 | . 7 15 16 11 8 . . 14 . . 6 . . 9 . . . . Robot Miss Streak 11 | . 6 7 11 6 6 . . 3 . . . . . 3 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 658 | . 25 108 78 85 40 . . 41 3 31 18 17 34 7 59 12 41 59 Core Hits 515 | . 23 81 93 101 32 . . 12 2 16 14 28 17 10 21 5 21 39 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 33 | . 1 2 4 3 1 . . 2 1 2 . . 4 1 4 . 4 4 Burn 6 | . . 2 4 . . . . . . . . . . . . . . . Blast 4 | . . . . 3 1 . . . . . . . . . . . . . Corrupt 2 | . 1 . . . . . . 1 . . . . . . . . . . Sever 14 | . . . . . . . . . . 2 . . 4 1 4 . 3 . Puncture 6 | . . . . . . . . . 1 . . . . . . . 1 4 Intensify 1 | . . . . . . . . 1 . . . . . . . . . . Melee Attacks 430 | . . . . . . . . . 5 50 25 33 42 10 94 14 62 95 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 267 | . . . . . . . . . . 38 24 22 42 10 94 14 22 1 Piercing 163 | . . . . . . . . . 5 12 1 11 . . . . 40 94 Sneak Attacks 27 | . . . . . . . . . 1 8 1 . 1 . 6 2 1 7 Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . . . 2 Follow-up Attacks 59 | . . . . . . . . . . 6 4 2 8 2 10 2 12 13 Damage Inflicted 23948 | . 400 1573 1085 1461 860 . . 1253 131 1726 1202 2915 1498 471 3348 735 1784 3506 Guns 4656 | . 329 1325 941 996 256 . . 809 . . . . . . . . . . Cannons 2039 | . 67 248 144 465 604 . . 444 . . 67 . . . . . . . Explosions 1053 | . . . . . . . . . . . 78 782 . 193 . . . . Melee 16196 | . . . . . . . . . 131 1726 1057 2133 1498 278 3348 735 1784 3506 Ramming 4 | . 4 . . . . . . . . . . . . . . . . . Kinetic 1474 | . 165 334 71 514 262 . . 128 . . . . . . . . . . Thermal 4515 | . 87 1239 1014 947 598 . . 563 . . 67 . . . . . . . Explosive 1053 | . . . . . . . . . . . 78 782 . 193 . . . . Electromagnetic 244 | . 144 . . . . . . 100 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 10982 | . . . . . . . . . . 1494 1057 2034 1498 278 3348 735 538 . Piercing 5214 | . . . . . . . . . 131 232 . 99 . . . . 1246 3506 Phasic 462 | . . . . . . . . 462 . . . . . . . . . . Highest Corruption 36 | . 1 . . 4 7 7 7 . 1 1 1 . . . 9 2 9 36 Average Corruption 6 | . 1 . . 2 5 7 7 . 1 1 1 . . . 4 1 7 13 Corruption Purged 4 | . . . . . . . . . . . 1 . . . . 2 1 . Effects 155 | . . . . 10 37 13 5 . 1 4 . . . . 13 2 7 63 Message Errors 35 | . . . . 3 7 2 2 . . 2 . . . . 4 . 1 14 Matter Fused 42 | . . . . 1 10 6 2 . . . . . . . 3 . 2 18 Heat Flow Errors 26 | . . . . 4 7 2 . . . . . . . . 1 . 3 9 Energy Discharges 19 | . . . . 1 5 1 1 . 1 1 . . . . 3 1 . 5 Parts Rejected 2 | . . . . . 1 . . . . . . . . . 1 . . . Data Loss (minor) 16 | . . . . 1 4 1 . . . 1 . . . . 1 1 . 7 Data Loss (major) 7 | . . . . . 1 1 . . . . . . . . . . 1 4 Misfires 3 | . . . . . 2 . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2695 | . . . . 10 13 . . . 35 335 299 1264 4 15 267 31 41 381 Projectiles 23 | . . . . 10 13 . . . . . . . . . . . . . Explosions 28 | . . . . . . . . . . . . 13 . 15 . . . . Melee 2644 | . . . . . . . . . 35 335 299 1251 4 . 267 31 41 381 Knockbacks 6 | . . . . 1 5 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . 1 5 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 47 | . . . . . . . . . . . . 47 . . . . . . Shots 3 | . . . . . . . . . . . . 3 . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 527 | . 135 456 527 246 222 212 . 384 . 66 52 8 . 27 163 . 174 242 Average Temperature 87 | . 33 85 110 72 80 100 . 131 . 28 29 8 . 11 56 . 64 83 Received Heat Transfer 2275 | . 18 195 171 141 360 . . 225 . 108 96 18 96 228 481 . 126 12 Effects 5 | . . 2 3 . . . . . . . . . . . . . . . Shutdowns 2 | . . 1 1 . . . . . . . . . . . . . . . Interference 3 | . . 1 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . 9 4 . . . . . . . 1 . . . . . . . Heat Transferred 7252 | . 105 2470 1906 1125 764 . . 795 . . 87 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Peak Influence 762 | . 160 316 440 762 . . . . . 197 . . . . 155 137 154 491 Initial 176 | . . 18 133 176 . . . . . . . . . . . 71 6 . Average 143 | . 59 129 278 441 . . . . . 57 . . . . 63 81 65 140 Maximum Alert Level 3 | . . 1 2 3 . . . . . . . . . . . . . 2 Low Security (%) 78 | . 100 81 23 20 . . . . . 100 . . . . 100 100 100 69 Level 1 12 | . . 18 60 26 . . . . . . . . . . . . . 20 Level 2 6 | . . . 16 31 . . . . . . . . . . . . . 9 Level 3 2 | . . . . 21 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 2 1 6 . . . . . 4 . . . . 3 . 1 13 Investigation 4 | . . 1 . 1 . . . . . 1 . . . . . . . 1 Extermination 10 | . . . . 3 . . . . . 2 . . . . 2 . 1 2 Reinforcement 10 | . 1 1 1 2 . . . . . 1 . . . . 1 . . 3 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept 7 | . . . . . . . . . . . . . . . . . . 7 Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . 1 . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Distress Signals 10 | . 1 . 4 2 . . . . . 1 . . . . 1 . . 1 Communications Jammed 38 | . . . . . . . . . . 17 . . . . . . . 21 Distress Signals 38 | . . . . . . . . . . 17 . . . . . . . 21 Times Spotted 228 | . 14 33 26 15 8 . . 19 1 14 6 6 4 10 22 2 13 35 Peak Tracking Total 6 | . 5 4 6 3 4 . . 6 1 2 3 4 3 4 6 1 6 5 Tactical Retreats 17 | . . 2 1 . . . . 1 . 1 . . 1 2 4 . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Traps Triggered 4 | . 1 1 . 1 . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 24 | . 24 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 2 | . 1 . . . . . . . . . . . . . . 1 . . Reprogrammed 1 | . . 1 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . 4 . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Machines Disabled 9 | . 1 . . 1 . . . 3 . . . . . . 1 . 1 2 Max in Single Turn 1 | . 1 . . . . . . . . . . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Machines Accessed 57 | . 7 8 1 5 1 . . . . 8 . 1 4 . 8 3 2 9 Terminals 42 | . 7 7 1 3 . . . . . 7 . . . . 6 3 2 6 Fabricators 2 | . . . . . . . . . . 1 . . . . . . . 1 Repair Stations 4 | . . . . 2 . . . . . . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Total Hacks 303 | . 25 30 3 11 1 . . . . 19 . 1 26 . 75 36 14 62 Successful 165 | . 18 13 2 7 1 . . . . 7 . 1 26 . 46 15 7 22 Failed 138 | . 7 17 1 4 . . . . . 12 . . . . 29 21 7 40 Catastrophic 21 | . . 3 . 1 . . . . . 2 . . . . 5 3 . 7 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 91 | . 16 15 2 2 . . 5 . . 12 . . . . 20 3 . 16 Terminals 219 | . 25 29 3 7 . . . . . 17 . . . . 36 36 14 52 Fabricators 5 | . . . . . . . . . . 2 . . . . . . . 3 Repair Stations 38 | . . . . 4 . . . . . . . . . . 29 . . 5 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . 1 . . . . . . . . . . . . 10 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 Terminal Hacks 108 | . 14 9 1 2 1 . . . . 2 . 1 26 . 13 15 7 17 Record 18 | . . . . . . . . . . . . . 11 . 3 3 1 . Part Schematic 11 | . 2 . . . . . . . . . . . 7 . 1 1 . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 2 . . . . . . . . 1 . . 3 . . 1 1 3 Open Door 2 | . . . . . 1 . . . . . . 1 . . . . . . Level Access Points 4 | . . . . 1 . . . . . . . . . . . 1 1 1 Branch Access Points 2 | . . . . . . . . . . . . . . . 1 . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . Machine Index 2 | . . . . . . . . . . . . . . . 1 1 . . Terminal Index 3 | . 1 . . . . . . . . . . . . . 1 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . . 1 Alert Level 7 | . 1 2 . . . . . . . . . . . . 1 1 1 1 Unreport Threat 7 | . . 2 . 1 . . . . . . . . . . . 1 1 2 Locate Traps 10 | . 1 1 1 . . . . . . . . . . . 3 1 . 3 Disarm Traps 1 | . . . . . . . . . . . . . . . . 1 . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 4 | . 2 . . . . . . . . 1 . . . . . . 1 . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . 1 . . . . . . . . . . . . . 1 . . Zone Layout 12 | . 3 2 . . . . . . . . . . . . 1 2 1 3 Fabricator Hacks 3 | . . . . . . . . . . 1 . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . 1 . . . . . . . 1 Repair Station Hacks 25 | . . . . 3 . . . . . . . . . . 21 . . 1 Scan Component 15 | . . . . 2 . . . . . . . . . . 12 . . 1 Repair 10 | . . . . 1 . . . . . . . . . . 9 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . . . . . . . 10 . . . Insert Component 5 | . . . . . . . . . . . . . . . 5 . . . Analyze 5 | . . . . . . . . . . . . . . . 5 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 18 | . 4 4 1 2 . . . . . 4 . . . . 2 . . 1 Terminals 18 | . 4 4 1 2 . . . . . 4 . . . . 2 . . 1 Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . Botnet 17 | . 4 4 1 2 . . . . . 4 . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 1 . 1 . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 6 8 1 5 . . . . . 7 . . . . 7 3 2 7 Full Trace Events 3 | . 1 . . . . . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 2 . . . . . . . . . . . 7 . 5 1 . . Parts Built 4 | . . . . . . . . . . 2 . . . . . . . 2 Matter 468 | . . . . . . . . . . 212 . . . . . . . 256 Time 170 | . . . . . . . . . . 106 . . . . . . . 64 Total Part Build Rating 28 | . . . . . . . . . . 12 . . . . . . . 16 Parts Repaired 10 | . . . . 1 . . . . . . . . . . 9 . . . Time 322 | . . . . 19 . . . . . . . . . . 303 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . . . . . 5 . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Total Allies 28 | . . . . 18 . . 7 1 . . . . . . 1 . . 1 Largest Group 16 | . . . . 16 . . 7 8 . . . . . . 1 . . 1 Highest-Rated Group 650 | . . . . 650 . . 316 434 . . . . . . 26 . . 99 Highest-Rated Ally 118 | . . . . 74 . . 95 118 . . . . . . 26 . . 99 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 197 | . . . . 27 . . . 151 . . . . . . . . . 19 Total Damage 8164 | . . . . 657 . . . 6219 . . . . . . . . . 1288 Kills 39 | . . . . 8 . . . 22 . . . . . . . . . 9 Allies Corrupted 2 | . . . . 1 . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Robot Analysis Total 117 | . 1 . . . . . . . . . . . 116 . . . . . Derelict Logs Recovered 8 | . . . . . 2 . 2 . 2 . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Turns Passed 19065 | . 980 1419 572 1291 1416 528 950 1265 513 1663 612 1203 1611 684 1723 461 597 1577 Spaces Moved 10811 | 1 572 654 236 721 1000 407 709 821 378 951 408 927 256 563 748 326 220 913 Core . | . . . . . . . . . . . . . . . . . . . Treads 1234 | . 343 654 236 . . . . . . . . . . . . . . 1 Legs 4242 | 1 229 . . . . . . 17 . . 43 927 256 563 748 326 220 912 Wheels 5335 | . . . . 721 1000 407 709 804 378 951 365 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 110 | 120 120 160 160 115 130 130 130 130 130 130 110 110 110 112 115 120 117 120 Average Speed 128 | 120 149 160 160 124 130 130 130 131 130 130 127 110 123 115 117 120 118 120 Slowest Speed 345 | 120 260 160 160 130 130 130 130 220 130 130 130 110 220 213 120 120 120 345 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 2 86 73 21 18 95 61 83 83 57 24 55 87 80 66 17 8 4 78 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 31 | . . . . . . . 1 . . . . . 30 . . . . . Known Exits Taken 16 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . 2 3 3 . 2 . 1 . . 2 . . . . Spaces Dug 49 | . . . . 2 . . . . . 7 1 7 . . 16 1 3 12 Terrain Destroyed 239 | . . . . 4 7 . . 11 . 7 31 119 . 28 16 1 3 12 Melee 45 | . . . . . . . . . . 5 1 7 . . 16 1 3 12 Projectile 24 | . . . . 4 7 . . 11 . 2 . . . . . . . . AOE 170 | . . . . . . . . . . . 30 112 . 28 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Tes Total 15061 | . 664 886 354 1031 1057 406 741 950 395 1351 468 1067 1511 578 1470 377 482 1273 Wait 3013 | . 2 114 48 232 11 . 11 6 4 296 17 84 1192 . 599 16 182 199 Move 10793 | . 571 653 235 720 999 406 708 820 377 950 407 926 255 562 747 325 219 913 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 210 | . 20 12 10 18 6 . 8 17 5 29 4 6 11 1 19 7 10 27 Fast Attach 25 | . . . . . . . 2 13 . 2 . 3 1 . 2 . . 2 Attach 116 | . 4 3 7 5 6 . 1 14 2 5 4 6 6 1 13 2 12 25 Detach 9 | . . . . . . . . 2 2 . . 1 . . 1 . 2 1 Swap 155 | . 8 19 7 9 7 . 1 12 . 14 10 6 5 6 12 10 11 18 Drop 154 | . 14 12 9 8 1 . 10 34 . 18 4 7 10 . 4 6 2 15 Fire 240 | . 20 73 38 39 27 . . 32 . 2 3 5 . 1 . . . . Melee 321 | . . . . . . . . . 5 35 19 23 31 7 73 11 44 73 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 24 | . 24 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory (discovered 7 exits: *Res x4 / *Upp / Ext x2) -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing (discovered 1 exit: Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 15) 278 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 9) 883 | -10/Materials | Discovered new exit (range 15) 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Utility x2 1681 | -9/Materials | Discovered new exit (range 16) 1721 | -9/Materials | Identified exit to Materials 2033 | -9/Materials | Discovered new exit (range 12) 2116 | -9/Materials | Build established: Skirmisher 2360 | -9/Materials | Discovered exit to Materials (range 16) 2400 | -9/Materials | Entered another Materials area 2400 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2770 | -8/Materials | Discovered new exit (range 11) 2898 | -8/Materials | Identified exit to Factory 2929 | -8/Materials | Build established: Tank 2972 | -8/Materials | Entered Factory 2972 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3055 | -7/Factory | Repaired Imp. Heat Sink 3096 | -7/Factory | Identified exit to Factory 3577 | -7/Factory | Cargo convoy interrupted 3587 | -7/Factory | Build established: Scavenger-Skirmisher 4119 | -7/Factory | Discovered new exit (range 11) 4156 | -7/Factory | Identified exit to Lower Caves 4263 | -7/Factory | Entered Lower Caves 4438 | -7/Lower Caves | Encountered a Warlord checkpoint 4452 | -7/Lower Caves | Learned Factory terminal intel 4941 | -7/Lower Caves | Discovered new exit (range 11) 4961 | -7/Lower Caves | Identified exit to Lower Caves 5263 | -7/Lower Caves | Learned Factory trap positions 5679 | -7/Lower Caves | Entered another Lower Caves area 5680 | -7/Lower Caves | Encountered a Warlord checkpoint 5689 | -7/Lower Caves | Discovered exit to Factory (range 15) 6193 | -7/Lower Caves | Discovered new exit (range 9) 6206 | -7/Lower Caves | Identified exit to Zion 6207 | -7/Lower Caves | Entered Zion 6268 | -7/Zion | Received a hallucinogenic algorithm 6380 | -7/Zion | Discovered new exit (range 14) 6407 | -7/Zion | System corruption cleaned by Quarantine Array 6462 | -7/Zion | Learned location of Data Miner (-6) 6474 | -7/Zion | Gained Derelict followers 6514 | -7/Zion | Gained Derelict followers 6568 | -7/Zion | Learned 8 Factory zone layouts 6635 | -7/Zion | Given A8's code to call for help 6654 | -7/Zion | Identified exit to Deep Caves 6892 | -7/Zion | Given the Hacking Drone Bay 6975 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7112 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7118 | -7/Zion | Opened final containment barrier to the Deep Caves 7119 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7141 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7157 | -7/Zion | Entered Deep Caves 7157 | -7/Deep Caves | Accompanied by 7 allies 7159 | -7/Deep Caves | Met 5H-AD0 7268 | -7/Deep Caves | Z-Facility disabled 7285 | -7/Deep Caves | Attacked by Z-Imprinter 7293 | -7/Deep Caves | Destroyed Z-Imprinter 7320 | -7/Deep Caves | Found Prototype Protection 7320 | -7/Deep Caves | Identified Zio. Weapon Casing 7515 | -7/Deep Caves | Found Prototype Protection 7515 | -7/Deep Caves | Identified Zio. Heavy Carapace 7601 | -7/Deep Caves | Found Zio. Heavy Carapace 8036 | -7/Deep Caves | Build established: Scavenger-Tank 8115 | -7/Deep Caves | Discovered new exit (range 6) 8124 | -7/Deep Caves | Identified exit to Proximity Caves 8258 | -7/Deep Caves | Spotted as-08050 8298 | -7/Deep Caves | Exposed GOLEM chamber 8329 | -7/Deep Caves | Allies destroyed as-08050 8356 | -7/Deep Caves | Lost 13 parts (1p1n3u8w) 8422 | -7/Deep Caves | Entered Proximity Caves 8710 | -6/Proximity Caves | Build established: Mutant 8810 | -6/Proximity Caves | Learned 12 Factory zone layouts 8922 | -6/Proximity Caves | Discovered exit to Factory (range 6) 8935 | -6/Proximity Caves | Entered Factory 8935 | -6/Factory | Evolved 2 slots: Utility x2 8936 | -6/Factory | Identified exit to Lower Caves 8937 | -6/Factory | Loaded intel: 82 trap records 8938 | -6/Factory | Loaded intel: 20 terminal locations 9141 | -6/Factory | Fabricated Imp. Coolant Injector (x2) 9913 | -6/Factory | Found Prototype Processor 9914 | -6/Factory | Identified Exp. Targeting Computer 10067 | -6/Factory | Found Prototype Launcher 10068 | -6/Factory | Identified Rocket Array 10598 | -6/Factory | Entered Lower Caves 10845 | -6/Lower Caves | Encountered a Warlord checkpoint 10883 | -6/Lower Caves | Spotted B-75 Beast 10911 | -6/Lower Caves | Build established: Assassin 10943 | -6/Lower Caves | Destroyed B-75 Beast 11203 | -6/Lower Caves | Discovered new exit (range 3) 11205 | -6/Lower Caves | Identified exit to Lower Caves 11210 | -6/Lower Caves | Entered another Lower Caves area 11434 | -6/Lower Caves | Discovered new exit (range 12) 11445 | -6/Lower Caves | Identified exit to Factory 11895 | -6/Lower Caves | Found Prototype Device 11898 | -6/Lower Caves | Identified Heart of Steel 12102 | -6/Lower Caves | Encountered a Warlord checkpoint 12122 | -6/Lower Caves | Learned location of 1 exit from Factory 12239 | -6/Lower Caves | Discovered new exit (range 11) 12249 | -6/Lower Caves | Identified exit to Data Miner 12413 | -6/Lower Caves | Entered Data Miner 12413 | -6/Data Miner | Discovered new exit (range 6) 12434 | -6/Data Miner | Met Data Miner 12571 | -6/Data Miner | Build established: Mutant 13579 | -6/Data Miner | Learned location of Section 7 (-2) 13579 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13598 | -6/Data Miner | Received God Mode back door access code from Data Miner 13630 | -6/Data Miner | Destroyed Data Miner 13634 | -6/Data Miner | Interfaced with the Data Conduit 13638 | -6/Data Miner | Found Prototype Hackware 13770 | -6/Data Miner | Lost 3 parts (1p2u) 13780 | -6/Data Miner | Found Prototype Hackware 13784 | -6/Data Miner | Found Prototype Hackware 14023 | -6/Data Miner | Identified exit to Proximity Caves 14024 | -6/Data Miner | Entered Proximity Caves 14135 | -5/Proximity Caves | Learned Factory garrison access intel 14644 | -5/Proximity Caves | Build established: Assassin 14695 | -5/Proximity Caves | Discovered exit to Factory (range 9) 14708 | -5/Proximity Caves | Entered Factory 14708 | -5/Factory | Evolved 2 slots: Utility x2 14709 | -5/Factory | Identified exit to Factory 14710 | -5/Factory | Loaded intel: 243 machine locations 14710 | -5/Factory | Identified Deep Network Scanner 14711 | -5/Factory | Loaded intel: 4 garrison access locations 14807 | -5/Factory | Identified Ghost Barrier 14808 | -5/Factory | Identified exit to Upper Caves 15014 | -5/Factory | Identified Quantum Router 15307 | -5/Factory | Build established: Wizard-Mutant 15732 | -5/Factory | Discovered exit to Factory (range 13) 15790 | -5/Factory | Repaired Power Sword 15836 | -5/Factory | Repaired Enh. Flexi-carbon Leg 15882 | -5/Factory | Repaired Enh. Flexi-carbon Leg 15909 | -5/Factory | Repaired Lyr. Medium Armor Plating 15933 | -5/Factory | Repaired Imp. Medium Armor Plating 15968 | -5/Factory | Repaired Biometal Leg 16001 | -5/Factory | Repaired Broken Chainsword 16038 | -5/Factory | Repaired Broken Power Sword 16084 | -5/Factory | Repaired Enh. Flexi-carbon Leg 16345 | -5/Factory | Discovered exit to Factory (range 13) 16431 | -5/Factory | Entered another Factory area 16431 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16432 | -4/Factory | Identified exit to Extension 16433 | -4/Factory | Loaded intel: 254 machine locations 16654 | -4/Factory | Discovered new exit (range 14) 16697 | -4/Factory | Identified exit to Upper Caves 16725 | -4/Factory | Identified exit to Research 16854 | -4/Factory | Discovered exit to Extension (range 18) 16892 | -4/Factory | Entered Research 16892 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16893 | -3/Research | Loaded intel: 102 machine locations 17352 | -3/Research | Lost 4 parts (2n2u) 17424 | -3/Research | Discovered new exit (range 16) 17473 | -3/Research | Found Exp. Signal Interpreter 17483 | -3/Research | Identified exit to Research 17487 | -3/Research | Identified exit to Testing 17489 | -3/Research | Entered Testing 17490 | -3/Testing | Loaded intel: 59 machine locations 17916 | -3/Testing | Found Ghost Barrier 18010 | -3/Testing | Fabricated Biometal Leg? 18061 | -3/Testing | Found Exp. ECM Suite 18197 | -3/Testing | System corruption reached 10% 18212 | -3/Testing | Scanned by Researcher 18418 | -3/Testing | Lost 3 parts (1n2u) 18461 | -3/Testing | Intercept squad dispatched 18474 | -3/Testing | Spotted Tracker 18474 | -3/Testing | Spotted Tracker 18478 | -3/Testing | Destroyed Tracker 18495 | -3/Testing | Destroyed Tracker 18502 | -3/Testing | Found Prototype Energy Gun 18503 | -3/Testing | Spotted Combat Programmer 18503 | -3/Testing | Spotted Combat Programmer 18512 | -3/Testing | Destroyed Combat Programmer 18523 | -3/Testing | Destroyed Combat Programmer 18543 | -3/Testing | Lost 7 parts (2p1n4u) 18557 | -3/Testing | Core integrity fell below 50% 18598 | -3/Testing | Lost 3 parts (1n2u) 18605 | -3/Testing | Heart of Steel transformed into Warbot 18915 | -3/Testing | Build established: Wizard-Assassin 18979 | -3/Testing | Intercept squad dispatched 18985 | -3/Testing | Spotted Tracker 18985 | -3/Testing | Spotted Tracker 18985 | -3/Testing | Spotted Tracker 18994 | -3/Testing | Destroyed Tracker 19012 | -3/Testing | Spotted Combat Programmer 19014 | -3/Testing | Spotted Combat Programmer 19017 | -3/Testing | Destroyed Tracker 19024 | -3/Testing | Spotted Combat Programmer 19045 | -3/Testing | Core integrity fell below 20% 19047 | -3/Testing | System corruption reached 30% 19061 | -3/Testing | Destroyed Combat Programmer 19066 | -3/Testing | Destroyed by Combat Programmer with EMDS Last Messages --------------- Penetrated by EMDS Slug. Lance destroyed. Combat Programmer resets Combat Programmer, system corruption cleaned. EMDS Slug penetrates Wall. Penetrated by EMDS Slug. System corrupted: Matter fused (-6). Combat Programmer resets Combat Programmer, system corruption cleaned. Penetrated by EMDS Slug. Lgt. Particle Reactor destroyed. Lance follow-up attack on Combat Programmer. Penetrated by EMDS Slug. Combat Programmer fries systems beyond repair. Combat Programmer destroyed. Combat Programmer resets Combat Programmer, system corruption cleaned. Penetrated by EMDS Slug. Acquired 50 matter. Penetrated by EMDS Slug. Imp. Focal Shield destroyed. Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????############## #??????????????????? | | ?????????# + #??????????????????? | | ###??????# # ############???????? | | ######?# """"" # ## [ ! ] [ #???????? | | # #?# """"" # + #???????? | | # #?# """"" # ##### """ """ #???????? | | # #?# """"" + ##### """ """ #???????? | | # #?# # + """ """ #???????? | | + #?# """"" # ##### """ """ #???????? | | # #?# """"" # #???# """ """ #???????? | | # #?# """"" # #???# #???????? | | # #?# """"" # #???##+########???????? | | # #?# # ??? ?????????????? | | # #####+########## ???????????? | | # #?#?????# ?????????? | | ### #??#????# ???????? | | ??# #???????######## ### ##??????? | | ??# #?????##?????#?# #?? #???????? | | ??# ########???????????#??# #??? #????"""? | | ??# #?????????????###????## #???? +????"""? | | ??# ####################### #???? #????"""? | | ??# ?????? +???????? | | ??# ???????#???????? | | ??# ! ???????????????? | | ??# pp!% ???????????????? | | ??############ #########@#??## ??????+????????? | | ??????#???#??# #?#????##!#???? ?????????? ????? | | ?????????????# #########;#???? ?????"""""""?????? | | ????#?#??????# ## [!!%#??????????"""""""?????? | | ????????????## ## ! [!%[#????????#?"""""""?????? | | ############# # !![#????????????? ? ??????? | | T" # ! !!#??????? ??? ??? ?????? | | "" / #?#????????? ??????????? | | ############# # ##?????????#???????????? | | ########????## ## #?#"" ???????????????? | | #?????# ## #??T? ???????#?????? | | ##????# ## #???? ?????#?#?????? | | #?????# ###+#######???? #???????#?????? | | #??#??# #?# ########### #???#?????????? | | ! #?????# #?# ## # #?????????????# | | #?????# #?# ##"" # #?????????????? | | #?????# #?# ##"" """ # #?????????##?#? | | #?????# #?# ##"" """" # #?#??#?????#??? | | #?????# #?# ##T """" # #?#????######## | | ###+###"#????# #?# ##"" """ # #???#??# ] ## | | ??# #??##????# ### ##"" # ##???#?# ## | | ??# #????????# #?# ##"" # #?????## ## | | ??# #?######## #?#^## # #?????##""" # | | ??# #?# # ###^#######+### ########""" + | | ??# ### "" = # ^ #""" #% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 51 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Power Amplification 30 Armor Coverage 1200 Resistance: KI 25 Weapon Shielding 100 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 18 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 25 Defensive Hacking 65 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Heat Sink | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Biometal Leg | -5/Factory | Scanalyzed Arm. Medium Treads | -5/Factory | Scanalyzed Imp. Medium Armor Plating | -5/Factory | Scanalyzed Imp. System Backup Module | -5/Factory | Scanalyzed Adv. Transmission Jammer | -5/Factory | Hacked Lance | -4/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. Coolant Injector | x2 | -6/Factory | Preloaded Biometal Leg | x2 | -3/Testing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed OverloadStasisKit Manual? 0 Play Time 02:23:42 Cumulative 210.5 hours Start 2021.06.17 @ 23:51:25 End 2021.06.19 @ 23:52:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 256 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aa7a497-d43c-4507-bb65-9a4830efe4ec