Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 00:12:03

Player: Arioch

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (79)      395
Value Destroyed (2682)     2682
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (446)                446
              TOTAL SCORE: 8463

 Bonus
-------
Follower Combat Kills      446

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (10) -----
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Visual Processing Unit
      Improved Transmission Jammer
  Experimental ECM Suite
      Improved Shock Absorption System
               Drone Bay (2/2)

 Peak State 
------------
>               --- POWER ------------
                Neutrino-Deuterium Core
>               --- PROPULSION -------
                Carbon-Armored Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Heat Sink
          Small Storage Unit
                Machine Analyzer
       Improved Target Analyzer
       Advanced Transmission Jammer
                Focal Shield
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Kinetic Gauss Construct/C
                Hyp. Kinetic Bore Construct/G
                Thermal Plasma Construct/G
>               --- INVENTORY --------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Transmission Jammer
   Experimental ECM Suite
       Improved Cloaking Device
       Improved Thermal Shield
       Improved Shock Absorption System
                Force Field
[Rating: 113]

 Favorites 
-----------
Power                      Constructs
  Engine                   Improved Ion Engine
  Power Core               Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Constructs
Utility                    Hacking Suite
  Device                   Armored Scrap Engine
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Grenade Launcher
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Ext 
Slots Evolved              12   | .   .   2   2   .   .   4   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   
  Utility                  8    | .   .   2   1   .   .   1   2   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             87   | 7   5   20  3   21  8   3   4   3   13  
  Power                    13   | 2   2   3   .   4   2   .   .   .   .   
    Engine                 10   | 2   2   3   .   2   1   .   .   .   .   
    Core                   3    | .   .   .   .   2   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   1   6   1   5   .   .   .   .   .   
    Treads                 1    | .   .   .   .   1   .   .   .   .   .   
    Leg                    14   | 2   1   6   1   4   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 1   2   4   1   8   5   2   4   3   11  
    Device                 27   | .   1   2   1   6   4   .   2   3   8   
    Storage                3    | 1   .   1   .   .   .   1   .   .   .   
    Processor              6    | .   1   .   .   1   .   1   .   .   3   
    Hackware               4    | .   .   1   .   1   .   .   2   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   7   1   4   1   1   .   .   2   
    Energy Gun             3    | 1   .   .   .   1   .   1   .   .   .   
    Energy Cannon          3    | .   .   1   .   2   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   3   1   1   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   3   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   .   .   1   
Parts Lost                 54   | .   .   5   .   16  2   .   2   1   28  
  Power                    9    | .   .   1   .   4   1   .   .   .   3   
  Propulsion               11   | .   .   1   .   5   .   .   .   .   5   
  Utility                  20   | .   .   .   .   3   1   .   1   1   14  
  Weapon                   14   | .   .   3   .   4   .   .   1   .   6   
  Highest Loss Streak      16   | .   .   3   .   12  2   .   2   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   92  98  100 78  58  60  68  73  61  
  Engine                   3    | .   14  10  9   6   3   6   .   .   .   
  Core                     2    | .   .   .   .   .   4   .   5   4   2   
  Leg                      8    | .   28  21  27  17  .   .   .   .   4   
  Hover                    1    | .   .   .   .   .   3   3   .   5   .   
  Device                   13   | .   6   11  18  13  15  6   10  21  14  
  Storage                  6    | .   14  11  9   7   .   6   5   5   4   
  Processor                10   | .   .   11  9   8   9   13  11  10  12  
  Hackware                 9    | .   .   10  9   8   9   6   10  10  9   
  Energy Gun               4    | .   14  1   .   .   .   .   8   9   4   
  Energy Cannon            1    | .   .   2   9   7   .   .   .   .   .   
  Ballistic Gun            6    | .   14  16  9   6   12  13  6   5   .   
Naked Turns                19   | .   .   .   .   16  .   .   .   .   3   
Heaviest Build             48   | 12  13  27  28  33  19  24  25  35  48  
  Greatest Support         94   | 20  20  30  45  45  7   24  94  58  58  
  Greatest Overweight (x)  6    | 3   .   1   .   6   4   1   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  5   8   8   8   8   
  Average Capacity         8    | 7   8   9   10  9   5   8   8   8   7   
  Most Carried             10   | 2   8   10  10  10  5   5   8   8   8   
  Average Carried          7    | 1   5   8   9   8   4   2   7   7   7   
  Final Capacity           10   | 8   8   10  10  5   5   8   8   8   5   
  Final Carried            10   | 2   8   10  10  5   4   5   8   7   5   
Scrap Engine Consumption   97   | .   .   .   .   .   25  3   23  17  29  
  Constructs Created       9    | .   .   .   .   .   3   1   2   .   3   
  Constructs Modified      27   | .   .   .   .   .   .   2   6   5   14  

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 21% | Mutant
 18% | Hacker-Construct
 10% | Hacker-Mutant
  7% | Commander-Construct
  4% | Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -8/Recycling
           Mutant | -6/Factory
 Hacker-Construct | -5/Factory
 Hacker-Construct | -4/Factory
 Scavenger-Mutant | -4/Extension

 Resources                      | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  
-----------                Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Ext 
Matter Collected           1910 | 176 239 348 78  309 156 11  200 97  296 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3161 | .   416 586 261 634 85  11  391 501 276 
  Parts                    177  | .   26  33  19  25  6   3   25  30  10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           7    | .   4   .   .   .   .   .   1   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Ext 
Combat Hostiles Destroyed  60   | .   8   16  5   13  1   .   6   9   2   
  Guns                     35   | .   8   6   2   3   1   .   6   7   2   
  Cannons                  16   | .   .   3   3   9   .   .   .   1   .   
  AOE                      7    | .   .   7   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   6   1   .   1   .   .   1   1   .   
  Worker                   2    | .   1   .   .   .   .   .   .   1   .   
  Builder                  5    | .   .   .   .   1   1   .   1   1   1   
  Recycler                 4    | .   2   1   .   .   .   .   .   .   1   
  Operator                 4    | .   1   .   1   .   .   1   1   .   .   
  Watcher                  4    | .   2   1   .   .   .   .   1   .   .   
  Swarmer                  15   | .   6   6   .   .   .   .   1   2   .   
  Grunt                    25   | .   2   7   3   9   .   .   3   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   14   | .   .   3   2   4   1   .   1   2   1   
  Programmer               5    | .   .   .   .   .   .   .   .   5   .   
Best Kill Streak           8    | .   6   8   6   7   1   1   5   4   1   
  Combat Bots Only         8    | .   6   8   5   6   1   .   3   3   1   
Max Kills in Single Turn   3    | .   2   3   2   2   1   1   2   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -6   -5   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Ext  
Hostile Shots Fired        741  | .    66   73   30   169  10   .    36   79   278  
  Missed                   208  | .    19   20   9    51   .    .    7    27   75   
Damage Taken               9566 | .    399  577  307  1988 155  .    754  992  4394 
  Core                     1965 | .    96   87   69   434  32   .    88   96   1063 
  Absorbed by Shields      110  | .    .    .    .    .    .    .    .    .    110  
  Ignored by Resistances   118  | .    .    .    .    .    .    .    .    11   107  
  Regen/Repaired (Parts)   1293 | .    .    .    .    .    15   .    510  191  577  
Core Remaining (%)         72   | 100  61   78   .    .    2    100  91   .    .    
Volleys Fired              269  | .    43   46   16   60   9    3    21   28   43   
  Largest                  3    | .    2    2    2    2    2    2    3    3    3    
  Hottest                  166  | .    70   98   98   150  59   82   166  166  166  
Shots Fired                557  | .    86   78   32   111  14   6    61   84   85   
  Gun                      430  | .    86   68   16   45   14   6    61   74   60   
  Cannon                   123  | .    .    6    16   66   .    .    .    10   25   
  Launcher                 4    | .    .    4    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  342  | .    43   63   16   42   14   6    41   56   61   
  Thermal                  211  | .    43   11   16   69   .    .    20   28   24   
  Explosive                4    | .    .    4    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    9    11   4    11   7    4    8    7    13   
  Robot Miss Streak        6    | .    3    4    2    6    2    3    2    4    6    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    1    
  Secondary Targets        4    | .    2    1    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    1    .    .    
Shots Hit Robots           354  | .    55   46   16   74   10   3    46   44   60   
  Core Hits                158  | .    21   31   11   26   3    1    21   21   23   
  Critical Kills           5    | .    .    .    .    1    .    .    1    3    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         11   | .    3    1    .    2    .    .    2    3    .    
    Burn                   4    | .    3    1    .    .    .    .    .    .    .    
    Meltdown               2    | .    .    .    .    1    .    .    .    1    .    
    Destroy                5    | .    .    .    .    1    .    .    2    2    .    
Melee Attacks              2    | .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8226 | .    729  795  342  1769 171  51   1019 1395 1955 
  Guns                     5157 | .    729  377  167  623  163  51   948  957  1142 
  Cannons                  2034 | .    .    100  175  1131 .    .    .    144  484  
  Explosions               815  | .    .    317  .    .    .    .    52   288  158  
  Melee                    109  | .    .    .    .    .    .    .    .    .    109  
  Ramming                  111  | .    .    1    .    15   8    .    19   6    62   
  Kinetic                  4085 | .    355  326  167  577  163  51   634  652  1160 
  Thermal                  3361 | .    374  151  175  1177 .    .    366  652  466  
  Explosive                365  | .    .    317  .    .    .    .    .    48   .    
  Electromagnetic          195  | .    .    .    .    .    .    .    .    37   158  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 109  | .    .    .    .    .    .    .    .    .    109  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    9    9    5    .    3    7    
  Average Corruption       4    | .    .    .    .    7    9    5    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  71   | .    .    .    .    3    20   .    .    8    40   
    Message Errors         21   | .    .    .    .    1    5    .    .    3    12   
    Matter Fused           24   | .    .    .    .    2    9    .    .    2    11   
    Heat Flow Errors       9    | .    .    .    .    .    1    .    .    2    6    
    Energy Discharges      9    | .    .    .    .    .    2    .    .    .    7    
    Data Loss (minor)      5    | .    .    .    .    .    1    .    .    1    3    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    1    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            165  | .    .    .    .    5    .    .    .    43   117  
  Projectiles              5    | .    .    .    .    5    .    .    .    .    .    
  Explosions               54   | .    .    .    .    .    .    .    .    43   11   
  Melee                    106  | .    .    .    .    .    .    .    .    .    106  
Knockbacks                 3    | .    .    .    .    1    .    .    1    .    1    
  Impact                   2    | .    .    .    .    1    .    .    1    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      115  | .    .    .    .    1    3    .    70   3    38   
  Shots                    2    | .    .    .    .    .    .    .    1    .    1    
  Rammed                   17   | .    .    .    .    4    2    .    3    1    7    
Targets Rammed             64   | .    .    1    .    5    2    .    3    1    52   
  Kicked                   47   | .    .    1    .    1    .    .    .    .    45   
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        463  | .    210  5    23   188  142  20   463  247  192  
  Average Temperature      67   | .    75   2    9    40   37   15   149  62   51   
  Received Heat Transfer   2316 | .    66   180  144  963  45   .    189  36   693  
  Effects                  4    | .    .    .    .    .    .    .    1    3    .    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    .    .    .    1    .    
  Combat Hostiles          2    | .    .    .    .    1    .    .    .    1    .    
  Parts Melted             6    | .    2    .    .    4    .    .    .    .    .    
  Heat Transferred         3937 | .    1332 370  259  1776 .    .    50   150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    .    .    1    2    1    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Ext 
Peak Influence             383  | .   324 333 227 251 102 12  184 237 383 
  Initial                  136  | .   .   136 59  33  97  7   5   .   115 
  Average                  104  | .   230 175 121 108 71  8   88  103 80  
Maximum Alert Level        1    | .   1   1   1   1   .   .   .   1   1   
  Low Security (%)         86   | 100 26  67  76  93  100 100 100 92  90  
  Level 1                  13   | .   73  32  23  6   .   .   .   7   9   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   2   1   5   .   1   .   3   .   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            8    | .   1   1   1   2   .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Ext 
Distress Signals           6    | .   3   .   1   2   .   .   .   .   .   
Communications Jammed      27   | .   .   .   .   .   .   .   .   16  11  
  Distress Signals         20   | .   .   .   .   .   .   .   .   9   11  
Times Spotted              123  | .   17  19  8   26  1   1   7   16  28  
  Peak Tracking Total      9    | .   8   5   5   5   1   .   3   6   9   
  Tactical Retreats        12   | .   1   .   .   5   .   .   .   1   5   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Ext 
Traps Triggered            6    | .   .   .   .   2   .   .   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Ext 
Machines Disabled          10   | .   .   1   1   2   .   .   .   2   4   
  Max in Single Turn       2    | .   .   1   1   1   .   .   .   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Ext 
Machines Accessed          34   | .   4   2   2   2   6   .   7   4   7   
  Terminals                24   | .   3   2   2   1   3   .   4   3   6   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   3   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                86   | .   11  10  4   3   15  .   16  8   19  
  Successful               40   | .   4   6   1   2   7   .   7   4   9   
  Failed                   46   | .   7   4   3   1   8   .   9   4   10  
    Catastrophic           8    | .   1   .   1   1   3   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   8   9   4   1   12  .   8   2   6   
  Terminals                65   | .   9   10  4   1   9   .   11  6   15  
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   
  Recycling Units          14   | .   2   .   .   .   6   .   .   2   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             16   | .   1   4   1   1   .   .   2   2   5   
  Record                   4    | .   .   .   .   .   .   .   2   .   2   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   1   1   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   2   1   .   .   .   .   1   .   
  Locate Traps             2    | .   .   1   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   2   .   .   1   1   
  Retrieve Components      4    | .   .   .   .   .   2   .   .   1   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         17   | .   3   2   .   .   5   .   3   1   3   
  Terminals                14   | .   3   2   .   .   2   .   3   1   3   
    Botnet                 14   | .   3   2   .   .   2   .   3   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   
    Reject                 3    | .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   1   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   4   1   2   1   5   .   6   3   6   
  Full Trace Events        2    | .   1   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   81  .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   1   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   .   .   3   .   .   1   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  
------------               Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   10  
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -6   -5   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Ext  
Total Allies               13   | .    .    .    .    .    .    .    1    .    12   
  Largest Group            10   | .    .    .    .    .    .    .    1    .    10   
  Highest-Rated Group      386  | .    .    .    .    .    .    .    8    .    386  
  Highest-Rated Ally       51   | .    .    .    .    .    .    .    8    .    51   
Total Orders               2    | .    .    .    .    1    .    .    1    .    .    
  COLLECT                  1    | .    .    .    .    .    .    .    1    .    .    
  EXPLORE                  1    | .    .    .    .    1    .    .    .    .    .    
Ally Attacks               93   | .    .    .    .    .    .    .    .    .    93   
  Total Damage             2388 | .    .    .    .    .    .    .    .    .    2388 
  Kills                    12   | .    .    .    .    .    .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Ext 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   6   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   1   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -6   -5   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Ext  
Turns Passed               5766 | 52   366  712  146  693  607  180  493  478  2039 
Spaces Moved               3788 | 35   179  390  75   428  440  133  515  491  1102 
  Core                     510  | 12   .    .    .    185  245  .    .    .    68   
  Treads                   7    | .    .    .    .    7    .    .    .    .    .    
  Legs                     1749 | 23   179  390  75   236  .    .    .    .    846  
  Wheels                   540  | .    .    .    .    .    .    130  410  .    .    
  Hover                    982  | .    .    .    .    .    195  3    105  491  188  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            47   | 50   120  120  120  50   50   47   47   52   52   
  Average Speed            107  | 116  120  141  120  95   126  48   60   52   145  
  Slowest Speed            350  | 200  120  190  120  350  250  95   95   52   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    27   28   9    65   72   3    14   12   52   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    .    .    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          114  | .    .    17   4    17   .    .    5    58   13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               50   | .    .    2    4    17   .    .    .    14   13   
  AOE                      64   | .    .    15   .    .    .    .    5    44   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -6   -5   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Ext  
Total                      4951 | 43   242  486  100  599  479  243  659  655  1445 
  Wait                     562  | .    11   .    .    67   12   100  98   130  144  
  Move                     3779 | 34   178  389  74   427  439  132  514  490  1102 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  49   | 1    4    12   4    6    3    3    11   2    3    
  Fast Attach              39   | 7    1    4    .    11   6    1    .    1    8    
  Attach                   33   | .    1    8    2    8    2    2    4    2    4    
  Detach                   11   | 1    .    4    .    .    .    1    1    .    4    
  Swap                     15   | .    3    8    1    2    .    .    .    .    1    
  Drop                     42   | .    1    14   3    7    6    1    5    1    4    
  Fire                     269  | .    43   46   16   60   9    3    21   28   43   
  Melee                    2    | .    .    .    .    .    .    .    .    .    2    
  Ram                      17   | .    .    .    .    4    2    .    3    1    7    
  Kick                     47   | .    .    1    .    1    .    .    .    .    45   
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    2    .    5    
  Rewire                   77   | .    .    .    .    4    .    .    .    .    73   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    2    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-5/Factory
-4/Factory
-4/Extension

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 14)
   53 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Discovered new exit (range 10)
  409 | -10/Materials | Identified exit to Materials
  419 | -10/Materials | Entered another Materials area
  419 | -9/Materials  | Evolved 2 slots: Utility x2
  602 | -9/Materials  | Discovered new exit (range 12)
  671 | -9/Materials  | Lost 3 parts (1p1n1w)
  698 | -9/Materials  | Destroyed 8 combat bots
  734 | -9/Materials  | Identified exit to Mines
  735 | -9/Materials  | Build established: Scavenger-Mutant
  938 | -9/Materials  | Discovered new exit (range 8)
  954 | -9/Materials  | Identified exit to Materials
 1131 | -9/Materials  | Entered another Materials area
 1131 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1201 | -8/Materials  | Discovered new exit (range 9)
 1235 | -8/Materials  | Identified exit to Storage
 1277 | -8/Materials  | Entered Storage
 1725 | -8/Storage    | Garrison activated, responded to threat
 1754 | -8/Storage    | Core integrity fell below 50%
 1830 | -8/Storage    | Lost 12 parts (4p3n2u3w)
 1852 | -8/Storage    | Released all parts (3)
 1859 | -8/Storage    | Discovered new exit (range 10)
 1959 | -8/Storage    | Core integrity fell below 20%
 1968 | -8/Storage    | Used back door to open Recycling access
 1968 | -8/Storage    | Discovered new exit (range 5)
 1970 | -8/Storage    | Entered Recycling
 1970 | -8/Recycling  | Found Scrap Engine
 2037 | -8/Recycling  | Build established: Mutant
 2552 | -8/Recycling  | Discovered new exit (range 16)
 2577 | -8/Recycling  | Entered Factory
 2577 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 2728 | -6/Factory    | Discovered new exit (range 6)
 2757 | -6/Factory    | Entered another Factory area
 2757 | -5/Factory    | Evolved 2 slots: Utility x2
 3193 | -5/Factory    | Fabricated R-06 Scavenger (x1)
 3228 | -5/Factory    | Discovered new exit (range 13)
 3244 | -5/Factory    | Build established: Hacker-Construct
 3250 | -5/Factory    | Entered another Factory area
 3250 | -4/Factory    | Evolved 2 slots: Utility x2
 3723 | -4/Factory    | Discovered new exit (range 5)
 3728 | -4/Factory    | Entered Extension
 4071 | -4/Extension  | Lost 4 allies
 4096 | -4/Extension  | Rescued a captive Derelict
 4097 | -4/Extension  | Rescued a captive Derelict
 4138 | -4/Extension  | Build established: Commander-Construct
 4157 | -4/Extension  | Found Prototype Device
 4157 | -4/Extension  | Identified Exp. ECM Suite
 4256 | -4/Extension  | Spotted B-86 Titan
 4276 | -4/Extension  | Spotted B-86 Titan
 4328 | -4/Extension  | Lost 8 allies
 4366 | -4/Extension  | Lost 7 parts (2p2u3w)
 4618 | -4/Extension  | Build established: Hacker-Mutant
 5278 | -4/Extension  | Build established: Scavenger-Mutant
 5553 | -4/Extension  | Disrupted transfer network
 5723 | -4/Extension  | Core integrity fell below 50%
 5760 | -4/Extension  | Core integrity fell below 20%
 5767 | -4/Extension  | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
Kicked S-27 Virus out of the way. <x2>
Machine Analyzer destroyed.
Kicked S-27 Virus. <x4>
Carbon-Armored Exoskeleton destroyed.
Carbon-Armored Exoskeleton core remains intact and
  functional.
Kicked S-27 Virus.
Kicked G-67 Veteran.
Carbon-Armored Exoskeleton destroyed.
Scrap Engine damaged due to network destabilization
  (-5).
Slammed into G-67 Veteran.
Slammed into G-73 Enforcer.
Scrap Engine destroyed.
Slammed into G-67 Veteran. <x3>
Imp. Target Analyzer destroyed.
System corrupted by crushing effect (+4).
Destabilizing: Core damaged (-57).
Slammed into S-27 Virus.
Slammed into G-73 Enforcer.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ##?##?#??########?????#?##??###???##?#???##?#????? |
| ##?##???????##?##???#####?###??#????#??###???##??? |
| ?#???##??#?#####??#????##?######??##?####??#??#??? |
| ##?##?#?#??#??#???##?? ??###??####??####????####?? |
| ##??###?###############################?#??#?#?#?? |
| ######??##  ^           %             #?????#?#??? |
|    #######  ^         %               #??#####?#?? |
|  %=#   ###   ^          %%      [%=   #?##?##????# |
|  =%+        ^^        % % %"   =%     ##??##???#?? |
|    #  !###+##############%######## %  #??##???##?# |
|  = #######      #####?###%###????#  !%####?#?#??#? |
|    #?#?### !    #?#######g##?###?#   !  "####????# |
| #####???##!! "% #?####??#s#?###### #####%#?#?###?? |
| ?##?###?## ! T" #?##??#?#@#?##?#?# ##### #???#???# |
| ###?#??###  !"" ####?#??#g#?#?#??# ##### #????#### |
| ?##????#?#       #####?##g####???# ###?# #?##???#? |
| ???????####" "#######??#T%g%#?#### ##### #?##?#??? |
| ??##??##?##"Y"####??##?##%%###?### ##### ###?##?#? |
| ?##????#??#"""#??##?#####%%#?##?## #?###%##?????#? |
| ??#?#?????#####?#?????######?##### #####%###?##??# |
| ???#????#???###???#??????#?#???### #?###%######??? |
| #?????????????#???#??#???#??##?###+###?#%##?#???#? |
| #???#?????????#?##?#?#?#????##?#     ###!##??#???# |
| ??#??????????????????????????#?#     ### ###?#???? |
| ????????????????#??#??????#?#?##     #?# # ??#?#?? |
| ?????????????????????##?#?#?#?#T   | ###%###?????? |
| ?#????????#?#?#???????#?#?######     #?#%##???#??? |
| ?#????#?????#?#??#??##?###??#??# "T" #?# #??###??? |
| ???#??###?????###?#??#??#?####?# """ #?# #????#??? |
| ????#?#???#???????##??????##???####### " #?????#?# |
| #?#??#?#??##?####?#??#?#?????#?######  # # ??##??# |
| ###?##????#?????????#?????????##?#??#### #"" ## ## |
| ####?####??###?##?#???##????????#?####     !/* %   |
| ####??##??#?##?#?###???????#?#??#?##=#!%%%=%%=%    |
| ####?#?#?##?####??##????#????#?##??# # % %[*=%![   |
| ####????####?###??#??#??#?##??#?#??###    ==%!]=   |
| ###################################### %  %!%=!    |
|                                             *      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          38
Energy Capacity            482
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              16
Cloak Strength             3
Armor Coverage             150
Resistance: KI             20
Evasion (%)                55
Melee Accuracy             6
Target Analysis            6
Recoil Reduction           1
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Centrium Leg | -4/Extension | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 R-06 Scavenger | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftInsulationInsulator
  Manual?         0
Play Time         01:23:16
  Cumulative      51.0 hours
  Start           2024.06.05 @ 22:48:31
  End             2024.06.06 @ 00:12:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c1829cd-861d-482a-8e02-1daa3706cc42