Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.31 @ 22:36:15 Player: Kaeinara Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1478) 1478 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4713 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 75/100 System Corruption 27% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (4) ------- Cooled Plasma Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Improved Particle Charger > --- WEAPON ----------- Heavy Laser High-powered Shotgun Improved Grenade Launcher Great Axe > --- INVENTORY -------- Aluminum Leg Heavy Laser Light Assault Rifle Mace Great Axe [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . . 1 Parts Attached 58 | 6 5 5 7 20 15 Power 10 | 1 2 1 1 4 1 Engine 5 | 1 2 1 . 1 . Core 5 | . . . 1 3 1 Reactor . | . . . . . . Propulsion 17 | 2 2 . 2 7 4 Treads . | . . . . . . Leg 14 | 2 2 . 2 4 4 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . . 3 . Utility 15 | 1 1 1 2 5 5 Device 8 | . 1 . . 4 3 Storage 1 | 1 . . . . . Processor 4 | . . . 1 1 2 Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 16 | 2 . 3 2 4 5 Energy Gun 4 | 1 . 1 . 1 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 6 | 1 . 2 1 2 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 2 | . . . . . 2 System Corruption 21 | . . . . . 21 Parts Lost 46 | . 2 . . 26 18 Power 8 | . 2 . . 4 2 Propulsion 15 | . . . . 8 7 Utility 10 | . . . . 8 2 Weapon 13 | . . . . 6 7 Highest Loss Streak 17 | . 1 . . 12 17 To Critical Strikes 3 | . . . . 3 . Average Backups 4 | 2 3 5 7 4 3 Power . | . . . 1 . . Propulsion . | . 1 2 . . . Utility . | . . 1 2 . . Weapon 2 | 1 1 2 3 2 2 Tool/Special . | . . . . . . Unused Backups 1 | . . . 1 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 88 89 99 81 64 Engine 6 | . 14 11 8 2 4 Core 4 | . . . . 10 2 Leg 24 | . 28 22 35 21 20 Flight 1 | . . . . 4 . Device 6 | . 3 11 6 6 6 Storage 7 | . 14 11 9 6 . Processor 3 | . . . 2 4 6 Protection 3 | . . 9 9 1 . Energy Gun 7 | . 14 11 6 3 4 Ballistic Gun 11 | . 14 14 18 9 4 Impact Weapon 3 | . . . 2 6 1 Peak Build Rating 50 | 6 7 14 22 30 50 Average Rating 19 | 3 6 10 18 23 32 On Entrance 10 | . 6 7 14 22 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 45 | 10 12 28 28 36 45 Greatest Support 60 | 20 20 20 40 49 60 Greatest Overweight (x) 4 | . . 1 . 4 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 7 5 Most Carried 8 | 5 6 7 8 8 5 Average Carried 4 | 2 3 5 7 4 3 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 2 5 7 8 3 . Class Distribution -------------------- 39% | Scavenger-Mutant 32% | Mutant 14% | Scavenger-Tank 8% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1228 | 244 67 57 134 685 41 Remotely . | . . . . . . Salvage Created 1643 | . 282 229 359 651 122 Parts 90 | . 12 22 28 25 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 40 | . 5 6 11 16 2 Melee 5 | . . . 1 4 . Guns 31 | . 5 6 10 9 1 Classes Destroyed 8 | . 2 3 . 3 . Recycler 1 | . 1 . . . . Watcher 2 | . . 1 1 . . Swarmer 15 | . . 3 7 5 . Grunt 14 | . 5 . 3 4 2 Brawler 2 | . . . . 2 . Duelist 1 | . . . . 1 . Sentry 6 | . . 3 1 2 . Programmer 2 | . . . . 2 . Best Kill Streak 5 | . 2 5 4 5 1 Combat Bots Only 5 | . 1 5 4 5 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 496 | . 30 33 40 230 163 Missed 137 | . 6 10 8 69 44 Hits 359 | . 24 23 32 161 119 Melee 14 | . . . . 14 . Projectile 345 | . 24 23 32 147 119 Critical Strikes 19 | . . . . 7 12 Damage Taken 5237 | . 279 247 351 2213 2147 Core 1502 | . 73 14 43 507 865 Absorbed by Shields 264 | . . . . 264 . Core Remaining (%) 77 | 100 70 96 92 27 . Volleys Fired 142 | . 31 16 29 55 11 Largest 3 | . 2 3 3 3 3 Hottest 130 | . 60 102 104 94 130 Shots Fired 294 | . 62 33 75 109 15 Gun 288 | . 62 33 75 109 9 Cannon 4 | . . . . . 4 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 207 | . 31 17 58 98 3 Thermal 85 | . 31 16 17 11 10 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 14 9 5 14 7 Robot Miss Streak 5 | . 4 3 5 4 5 Penetration Max . | . . . . . . Secondary Targets 6 | . . 3 1 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 214 | . 36 23 37 98 20 Core Hits 81 | . 15 11 18 32 5 Critical Kills . | . . . . . . Critical Parts Destroyed 8 | . . . . 7 1 Critical Strikes 12 | . . . 1 7 4 Burn 2 | . . . 1 . 1 Destroy 1 | . . . . 1 . Smash 7 | . . . . 6 1 Sever 2 | . . . . . 2 Melee Attacks 60 | . . . 2 37 21 Impact 43 | . . . 2 37 4 Slashing 17 | . . . . . 17 Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Follow-up Attacks . | . . . . . . Damage Inflicted 3678 | . 337 222 695 1776 648 Guns 2167 | . 337 222 602 897 109 Cannons . | . . . . . . Explosions 75 | . . . . . 75 Melee 1434 | . . . 93 879 462 Ramming 2 | . . . . . 2 Kinetic 1517 | . 126 92 458 818 23 Thermal 650 | . 211 130 144 79 86 Explosive 75 | . . . . . 75 Electromagnetic . | . . . . . . Impact 1062 | . . . 93 879 90 Slashing 372 | . . . . . 372 Piercing . | . . . . . . Highest Corruption 38 | . . . . 38 27 Average Corruption 22 | . . . . 22 21 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 72 | . . . . 48 24 Message Errors 17 | . . . . 11 6 Matter Fused 17 | . . . . 13 4 Heat Flow Errors 7 | . . . . 4 3 Energy Discharges 6 | . . . . 2 4 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 9 | . . . . 7 2 Misfires 3 | . . . . 3 . Alerts 3 | . . . . 2 1 Misdirections 3 | . . . . . 3 Weapon Failures 5 | . . . . 5 . Overload Shots . | . . . . . . Overflow Damage 331 | . . . 34 262 35 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 331 | . . . 34 262 35 Knockbacks 7 | . . . . 6 1 Impact 7 | . . . . 6 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . . . . 1 Shots . | . . . . . . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 437 | . 82 171 259 258 437 Average Temperature 78 | . 32 63 90 58 177 Received Heat Transfer 1534 | . 156 45 117 443 773 Effects 3 | . . . . . 3 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . . . 3 1 Combat Hostiles 4 | . . . . 3 1 Parts Fried 2 | . . . 1 1 . Impact Corruptions 13 | . . . 1 11 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1602 | . 475 300 444 161 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 191 | . 40 120 191 92 33 Initial 82 | . . 1 24 82 33 Average 29 | . 8 53 82 24 5 Influence Increases 1208 | . 145 172 311 480 100 Destroy 0b10 Robot/C 800 | . 100 120 220 320 40 Destroy 0b10 Robot/NC 15 | . 5 5 5 . . Destroy Leader 184 | . 40 42 32 70 . Successful Hack 13 | . . 5 8 . . Disable Machine 45 | . . . 15 15 15 Destroy Structure 16 | . . . 1 . 15 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 120 | . . . 30 75 15 Influence Decreases 1207 | . 139 121 185 594 168 Entered New Map 175 | . . 5 33 101 36 Time Decay 824 | . 129 116 152 338 89 Lost Part 208 | . 10 . . 155 43 Squads Dispatched 12 | . 3 1 1 6 1 Investigation 2 | . 1 . . 1 . Extermination 3 | . . . . 2 1 Reinforcement 4 | . 2 1 . 1 . Assault . | . . . . . . Garrison 3 | . . . 1 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 2 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 9 10 22 19 6 Peak Tracking Total 5 | . 2 5 5 5 4 Tactical Retreats 9 | . . . 3 5 1 ECM-based Alert Blocks 4 | . . . 4 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . . 1 1 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . 1 1 2 2 . Terminals 4 | . 1 1 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 12 | . 2 1 6 3 . Successful 3 | . . 1 2 . . Failed 9 | . 2 . 4 3 . Catastrophic 3 | . . . 2 1 . Database Lockouts . | . . . . . . Manual 8 | . 1 1 5 1 . Terminals 9 | . 2 1 5 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 1 1 . . Terminals 2 | . . 1 1 . . Botnet 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 2 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1635 | . 137 396 323 643 136 Sensors 648 | . . . . 512 136 ECM 987 | . 137 396 323 131 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3193 | 55 562 396 417 1272 491 Spaces Moved 1629 | 40 274 193 209 618 295 Core 45 | 9 . . . 7 29 Treads . | . . . . . . Legs 1497 | 31 274 193 209 524 266 Wheels . | . . . . . . Hover . | . . . . . . Flight 87 | . . . . 87 . Fastest Speed 50 | 50 120 120 120 100 50 Average Speed 127 | 104 120 150 120 131 120 Slowest Speed 362 | 120 120 190 120 362 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 40 25 31 14 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . . . . 18 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 14 | . . . . . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2387 | 53 451 268 314 923 378 Wait 429 | . 132 51 61 163 22 Move 1624 | 39 273 192 208 617 295 Hop . | . . . . . . Pick Up 52 | 8 8 4 4 20 8 Fast Attach 6 | . . . 1 . 5 Attach 48 | 6 3 2 2 24 11 Detach 1 | . . . . 1 . Swap 15 | . 2 3 4 4 2 Drop 8 | . 2 . 3 2 1 Fire 142 | . 31 16 29 55 11 Melee 60 | . . . 2 37 21 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 13) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 986 | -9/Materials | Discovered new exit (range 16) 1014 | -9/Materials | Entered another Materials area 1014 | -8/Materials | Evolved 2 slots: Propulsion x2 1138 | -8/Materials | Garrison activated, responded to threat 1187 | -8/Materials | Build established: Scavenger-Tank 1362 | -8/Materials | Discovered new exit (range 16) 1431 | -8/Materials | Entered Factory 1431 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1535 | -7/Factory | Lost 3 parts (3n) 1755 | -7/Factory | System corruption reached 10% 1808 | -7/Factory | Lost 12 parts (2p3n3u4w) 1813 | -7/Factory | Core integrity fell below 50% 1870 | -7/Factory | Lost 3 parts (1u2w) 2151 | -7/Factory | Build established: Scavenger-Mutant 2556 | -7/Factory | Garrison activated, responded to threat 2597 | -7/Factory | System corruption reached 30% 2650 | -7/Factory | Lost 7 parts (2p2n3u) 2691 | -7/Factory | Discovered new exit (range 8) 2703 | -7/Factory | Entered another Factory area 2703 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2790 | -6/Factory | System corruption reached 10% 3118 | -6/Factory | Core integrity fell below 50% 3139 | -6/Factory | Core integrity fell below 20% 3194 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03127_ Destroyed Lgt. Angular Momentum Engine. 03129_ Lgt. Assault Rifle destroyed. 03130_ U-05 Engineer lays Concrete. 03130_ Slammed into G-50 Soldier. 03131_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 03133_ G-50 Soldier suffers critical hit (Burn). 03133_ G-50 Soldier destroyed. 03136_ Acquired Carbon-fiber Leg. 03137_ U-05 Engineer lays Concrete. 03139_ Hvy. Laser destroyed. 03139_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 03142_ System corrupted: Matter fused (-10). 03151_ Acquired Prototype Energy Cannon. 03152_ Identified Cld. Plasma Cannon. 03166_ Carbon-fiber Leg destroyed. 03171_ System corrupted: Heat flow error (+229). 03184_ Aluminum Leg destroyed. 03188_ XA9RVJLS4JTTNOTQG>B:HD/4 Z E HBJ D DR Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#######????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????# "????????????????????????? | | ??????????????????# ""???????????????????????? | | ??????????????????# """#?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# """#?????????????????????? | | ??????????????????# """#?????????????????????? | | ??????????????????? """#?????????????????????? | | ????????????????????? ???????????????????????? | | ?????#########"####;###+##########???????????????? | | p @ ????????? | | ?????#######"######### ###########???????????????? | | ??????????# #??# #?????????????????????????? | | ??????????# #??# #?????????????????????????? | | ########### """ #??# #?????????????????????????? | | / """ #??# #?????????????????????????? | | #######" """ #??# #?????????????????????????? | | #?????## #??# #?????????????????????????? | | #??????####+###??# #?????????????????????????? | | ########?????????? ??????????????????????????? | | T ????? ??????????????????????????? | | #######??????????+??????????????????????????? | | #### #????###?#??????????????????????????????????? | | ???# #??? ### #????????????????????????????????? | | ???# ### ## ##???????????????????????????????? | | ???#!#/ # #??????????????????????????????? | | #### /= # ##+####????????????????????????? | | #%# ! / #????????????????????????? | | # # # #????????????????????????? | | # + # #????????#???????????????? | | # # % # ??????????"? ???????????? | | # ######## ???????????? ???????????? | | # #?############ ???????????? | | + #? # ???????????? | | # # # ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 5 Particle Charging 20 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra Challenges ------------ None Game ------ Seed LegImpactMiniperforator Manual? 0 Play Time 00:34:33 Cumulative 36.9 hours Start 2026.05.31 @ 21:49:54 End 2026.05.31 @ 22:36:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f24159aa-9e60-4775-a715-13d8fb02f014