Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 18:42:20 Player: Basking Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (770) 770 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2055 Bonus ------- None Cogmind --------- Core Integrity 123/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1100) Ox21 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Compact Wheel Heat Sink Heat Sink Cooling System Medium Storage Unit Beam Rifle Beam Rifle Particle Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Compact Wheel Heat Sink Heat Sink Cooling System Medium Storage Unit Beam Rifle Beam Rifle Particle Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 39 | 6 3 2 28 Power 3 | 1 . . 2 Engine 3 | 1 . . 2 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads 2 | . . . 2 Leg . | . . . . Wheel 3 | 2 . . 1 Hover . | . . . . Flight . | . . . . Utility 10 | 1 1 2 6 Device 3 | . 1 1 1 Storage 4 | 1 . . 3 Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 21 | 2 2 . 17 Energy Gun 8 | 2 . . 6 Energy Cannon 1 | . . . 1 Ballistic Gun 10 | . 2 . 8 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . . 1 Parts Lost 11 | . . . 11 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 4 | . . . 4 Highest Loss Streak 5 | . . . 5 Average Slot Usage (%) 94 | . 91 100 94 Engine 11 | . 14 14 10 Treads 12 | . . . 14 Wheel 9 | . 28 28 5 Device 7 | . 5 14 7 Storage 20 | . 14 14 22 Processor 6 | . . . 7 Protection 3 | . . . 4 Energy Gun 8 | . 5 . 9 Ballistic Gun 13 | . 22 28 11 Naked Turns . | . . . . Heaviest Build 77 | 10 10 10 77 Greatest Support 43 | 26 26 26 43 Greatest Overweight (x) 21 | . . . 21 Average Overweight (x) . | . . . . Largest Inventory Capacity 24 | 6 6 6 24 Average Capacity 15 | 4 6 6 17 Most Carried 19 | 4 6 6 19 Average Carried 12 | 2 5 6 14 Final Capacity 20 | 6 6 6 20 Final Carried 17 | 4 6 6 17 Class Distribution -------------------- 38% | Hauler-Mutant 37% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 709 | 243 99 . 367 Remotely . | . . . . Salvage Created 1086 | . 213 . 873 Parts 89 | . 15 . 74 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 21 | . 4 . 17 Guns 19 | . 4 . 15 AOE 2 | . . . 2 Classes Destroyed 8 | . 3 . 5 Worker 2 | . . . 2 Builder 5 | . . . 5 Tunneler 1 | . . . 1 Operator 2 | . 1 . 1 Watcher 2 | . 1 . 1 Swarmer 5 | . . . 5 Grunt 11 | . 4 . 7 Sentry 5 | . . . 5 Best Kill Streak 3 | . 3 . 3 Combat Bots Only 3 | . 2 . 3 Max Kills in Single Turn 2 | . 1 . 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1650 | . 204 . 1446 Core 342 | . 65 . 277 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 . 74 . Volleys Fired 109 | . 29 . 80 Largest 2 | . 2 . 2 Hottest 112 | . 90 . 112 Shots Fired 216 | . 58 . 158 Gun 216 | . 58 . 158 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 146 | . 52 . 94 Thermal 42 | . 6 . 36 Explosive . | . . . . Electromagnetic 28 | . . . 28 Robot Hit Streak 12 | . 9 . 12 Robot Miss Streak 4 | . 2 . 4 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 150 | . 41 . 109 Core Hits 60 | . 15 . 45 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1544 | . 316 . 1228 Guns 1376 | . 316 . 1060 Cannons . | . . . . Explosions 159 | . . . 159 Melee . | . . . . Ramming 9 | . . . 9 Kinetic 764 | . 281 . 483 Thermal 488 | . 35 . 453 Explosive . | . . . . Electromagnetic 283 | . . . 283 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . . . 11 Projectiles . | . . . . Explosions 11 | . . . 11 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 50 | . . . 50 Shots 2 | . . . 2 Rammed 1 | . . . 1 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 132 | . 90 . 132 Average Temperature 33 | . 33 . 33 Received Heat Transfer 687 | . 114 . 573 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1039 | . 99 . 940 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 264 | . 142 55 264 Initial 55 | . . 55 21 Average 107 | . 61 55 121 Maximum Alert Level 1 | . . . 1 Low Security (%) 86 | 100 100 100 83 Level 1 13 | . . . 16 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 . 6 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 5 | . 1 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 7 . 39 Peak Tracking Total 4 | . 2 . 4 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 7 | . . . 7 Terminals 5 | . . . 5 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 25 | . . . 25 Successful 18 | . . . 18 Failed 7 | . . . 7 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . . . 16 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units . | . . . . Scanalyzers 5 | . . . 5 Garrison Access . | . . . . Terminal Hacks 9 | . . . 9 Record 1 | . . . 1 Branch Access Points 1 | . . . 1 Terminal Index 1 | . . . 1 Alert Level 1 | . . . 1 Locate Traps 1 | . . . 1 Dispatch Records 1 | . . . 1 Patrol Status 1 | . . . 1 Zone Layout 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . . 5 Insert Component 3 | . . . 3 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . . . 6 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1620 | 46 188 81 1305 Spaces Moved 806 | 37 100 83 586 Core 6 | 3 . . 3 Treads 391 | . . . 391 Legs . | . . . . Wheels 409 | 34 100 83 192 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 90 Average Speed 139 | 85 90 90 158 Slowest Speed 1100 | 90 90 90 1100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 20 39 38 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 13 | . . . 13 Melee . | . . . . Projectile . | . . . . AOE 13 | . . . 13 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1098 | 49 150 89 810 Wait 85 | . 11 3 71 Move 803 | 36 99 82 586 Hop . | . . . . Pick Up 40 | 7 5 . 28 Fast Attach 12 | 3 1 2 6 Attach 9 | 3 . . 6 Detach 1 | . . . 1 Swap 18 | . 2 . 16 Drop 19 | . 3 2 14 Fire 109 | . 29 . 80 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 7) 235 | -10/Materials | Entered Mines 245 | -10/Mines | Learned Materials terminal intel 305 | -10/Mines | Discovered new exit (range 14) 306 | -10/Mines | Build established: Mutant 316 | -10/Mines | Entered Materials 316 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Loaded intel: 12 terminal locations 385 | -9/Materials | Identified exit to Mines 500 | -9/Materials | Repaired Lgt. Assault Rifle 526 | -9/Materials | Repaired Wheel 641 | -9/Materials | Lost 3 parts (1n1u1w) 912 | -9/Materials | Build established: Hauler-Mutant 1264 | -9/Materials | Build established: Scavenger-Mutant 1599 | -9/Materials | Core integrity fell below 50% 1621 | -9/Materials | Self-destructed Last Messages --------------- >>Query(Scanalyzer) Comprehensive suite of scanning and analysis tools for diagnosing prototype malfunctions, examining the properties of self-developed [Derelict] components, and reverse engineering technology recovered from the surface battle site. Capable of producing schematics for components scanned, though multiple scans may be required and the deconstruction process may render the component itself useless. Advanced scanalyzers are equipped with a wider array of devices for more quickly and safely analyzing esoteric technologies. 01539_ ALERT: Suspicious activity at Terminal M004. Dispatching Investigation squad. 01563_ Chain reaction triggered in Lgt. Nuclear Core. 01572_ Imp. Treads destroyed. 01574_ Ion Engine destroyed. 01574_ Imp. EM Shotgun destroyed. 01576_ Slammed into U-05 Engineer. 01582_ G-47 Trooper misfires. 01586_ Imp. EM Shotgun destroyed. 01598_ G-34 Mercenary destroyed. 01616_ Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | #???????# ?????????????????????? | | #?????####?????????????????????? | | #?????# ?????????????????????? | | #?????# ?????????????????????? | | #?????# ?????????????????????? | | #?????# ?????? ????????????? | | ##????# ?????# ????????????? | | #????# ?????# #???????????? | | ##????# ?????# #???????????? | | #?????# ?????# #???????????? | | #?????# ?????# #???????????? | | ##########?##?## ##??????????? | | # ?? # ####???????? | | # ??? # ????????? | | # """ """ ????+ ?????????? | | # """ """ ????# ??????????? | | # """ """ ????# ???????????? | | # ?????# ########????? | | #########+#????# # "T" #????? | | # ##???# # #????? | | # ###### = + """ #????? | | [ #%* =% # """u #????? | | + [ # """ @#????? | | """ """ # # g #????? | | """ """ ######## ####+###????? | | """ """ ###????# #??#%#??????? | | #??????# #??# #??????? | | ##########?????# #??# #??????? | | ????????# ????? #??#%#??????? | | ????????# ????? #?"" #??????? | | ????????# ????? ### "??????? | | ??????????????######?# "??????? | | ?????????????????????" " ?????? | | ?????????????????????" # ?????? | | ???????????????????? # # ????? | | ???????????????????? # ###????? | | ??????????????????? # #??????? | | ??????????????????? ?# ???????? | | ?????????????????? ?# ???????? | | ?????????????????? ?# ???????? | | ????????????????? ??# ???????? | | ?????????????????#???? ???????? | | ?????????????????????? ???????? | | ?????????????????????? ???????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationMediumExtractor Manual? 0 Play Time 00:25:17 Cumulative 5.0 hours Start 2020.10.09 @ 18:22:12 End 2020.10.09 @ 18:42:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39ce0c53-a54d-489e-8348-5317c3337c72