Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 20:24:19 Player: NEO Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (181) 905 Value Destroyed (7619) 7619 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (466) 466 TOTAL SCORE: 15890 Bonus ------- High Alert Combat Kills 466 Cogmind --------- Core Integrity 0/1450 Matter 91/300 Energy 85/100 System Corruption 13% Temperature Cool (0) Movement Walking (180) Ox1 Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Biometal Leg > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Neutrino Core Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Energy Well Advanced Targeting Computer Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Plasma Rifle Phase Gun KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Neutrino Core Micro Fission Core Particle Reactor Medium Treads Medium Treads Medium Treads Armored Medium Treads Advanced Heavy Treads Advanced VSS Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Phase Shifter Phase Gun Heavy Disruptor Cannon Railgun Railgun Linear Accelerator [Rating: 145] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon KE Penetrator Energy Gun Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 . . 2 2 2 Power 3 | . . . . . 1 . 1 . . . . 1 Propulsion 4 | . . 1 . . . 1 . . . 1 . 1 Utility 6 | . . 1 . 1 1 1 . . . 1 1 . Weapon 3 | . . . . 1 . . 1 . . . 1 . Parts Attached 246 | 6 8 12 . 27 44 24 43 3 2 22 20 35 Power 46 | 1 . 1 . 3 10 4 11 . . 6 2 8 Engine 17 | 1 . 1 . 1 2 2 10 . . . . . Core 16 | . . . . 2 8 2 1 . . 1 1 1 Reactor 13 | . . . . . . . . . . 5 1 7 Propulsion 52 | 2 2 4 . 8 10 6 7 . 1 1 2 9 Treads 13 | . . . . . . . 2 . 1 1 2 7 Leg 39 | 2 2 4 . 8 10 6 5 . . . . 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 68 | 1 5 2 . 6 10 6 14 . 1 7 10 6 Device 41 | . 2 1 . 2 7 2 11 . . 5 6 5 Storage 13 | 1 3 1 . 2 1 1 3 . . 1 . . Processor 5 | . . . . 1 . 1 . . . . 3 . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . . 1 2 2 . . 1 1 1 1 Artifact . | . . . . . . . . . . . . . Weapon 80 | 2 1 5 . 10 14 8 11 3 . 8 6 12 Energy Gun 30 | 2 . 2 . 4 10 4 1 . . 1 2 4 Energy Cannon 9 | . . . . 1 . 1 5 . . 1 . 1 Ballistic Gun 21 | . 1 1 . . 3 1 3 2 . 2 3 5 Ballistic Cannon 12 | . . 1 . 1 . 2 1 1 . 4 1 1 Launcher 3 | . . . . 1 . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . 1 . . . . . . . . Unidentified Prototypes 11 | . . . . 1 2 4 2 . . 1 . 1 Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 11 | . . . . . . . . . . . . 11 Parts Lost 93 | . . . . 6 16 14 12 . . 2 8 35 Power 18 | . . . . 1 3 3 3 . . . 2 6 Propulsion 28 | . . . . 4 4 5 5 . . . 1 9 Utility 22 | . . . . . 4 5 1 . . 2 3 7 Weapon 25 | . . . . 1 5 1 3 . . . 2 13 Highest Loss Streak 34 | . . . . 2 6 6 5 . . 1 6 34 To Critical Strikes 4 | . . . . . . . 1 . . . . 3 Average Slot Usage (%) 88 | . 97 88 88 79 96 97 86 88 88 83 83 71 Engine 7 | . 14 11 11 3 4 6 12 17 17 3 . . Core 3 | . . . . 5 9 5 2 . . 1 1 3 Reactor 2 | . . . . . . . . . . 10 12 10 Treads 5 | . . . . . . . 7 11 11 11 13 11 Leg 12 | . 28 33 33 24 21 24 6 . . . . . Device 16 | . 4 11 11 9 15 15 18 23 17 21 15 12 Storage 9 | . 20 11 11 9 7 6 8 11 11 10 12 7 Processor 4 | . . . . . 7 12 3 . . . 3 4 Protection 1 | . . . . . 5 3 . . 4 3 2 1 Energy Gun 9 | . 24 6 11 13 17 15 5 . . . 6 5 Energy Cannon 3 | . . . . 1 . 1 7 9 5 2 . . Ballistic Gun 5 | . 3 11 11 1 3 . 3 8 11 8 7 10 Ballistic Cannon 2 | . . 1 . 1 . 1 2 3 5 7 4 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 148 | 14 21 24 24 31 45 75 121 121 120 129 142 148 Greatest Support 215 | 20 20 30 30 41 40 76 149 140 140 167 167 215 Greatest Overweight (x) 20 | . 2 . . 7 2 3 1 . . . . 20 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 10 25 10 20 25 20 20 20 20 20 Average Capacity 15 | 7 9 10 10 10 10 14 20 20 20 20 20 20 Most Carried 20 | 6 10 10 10 10 10 17 20 20 20 20 20 20 Average Carried 13 | 3 7 9 10 9 9 11 17 20 19 19 17 16 Final Capacity 20 | 8 10 10 10 10 10 20 20 20 20 20 20 20 Final Carried 20 | 4 10 10 10 10 10 15 20 20 19 20 19 4 Class Distribution -------------------- 32% | Scavenger-Gunner 29% | Generator-Tank 14% | Scavenger-Mutant 13% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Generator-Tank | -5/Upper Caves Generator-Tank | -5/Upper Caves Generator-Tank | -4/Factory Generator-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Matter Collected 4813 | 149 302 136 . 261 749 375 606 110 62 865 426 772 Remotely . | . . . . . . . . . . . . . Salvage Created 8506 | . 395 147 . 738 2138 1389 1014 89 . 920 382 1294 Parts 341 | . 33 7 . 41 95 33 40 1 . 32 12 47 Haulers Intercepted 8 | . . . . 1 2 3 1 . . . . 1 Recyclers Shooed 7 | . . . . 1 2 . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . . . . Prevented 1 | . . . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 134 | . 9 3 . 15 36 21 15 2 . 9 7 17 Melee 13 | . . . . 10 3 . . . . . . . Guns 87 | . 9 3 . 5 33 11 3 . . 3 4 16 Cannons 27 | . . . . . . 6 11 1 . 6 3 . AOE 1 | . . . . . . 1 . . . . . . Classes Destroyed 17 | . 4 1 . 2 4 1 1 . . . 4 . Worker 10 | . . . . . 2 1 2 . . 3 . 2 Builder 6 | . 1 . . 1 1 1 1 . . . . 1 Hauler 8 | . . . . 1 2 3 1 . . . . 1 Recycler 9 | . . . . . 4 1 1 . . 3 . . Mechanic 1 | . . . . . . . . . . . 1 . Operator 2 | . . . . . . . 1 . . 1 . . Watcher 11 | . 3 . . . 2 1 3 . . 1 . 1 Swarmer 23 | . 3 . . . 9 3 4 . . . . 4 Saboteur 1 | . . . . . . 1 . . . . . . Grunt 63 | . 6 1 . 12 19 15 2 . . . 2 6 Brawler 1 | . . . . . . . . . . . 1 . Duelist 3 | . . . . 1 2 . . . . . . . Sentry 14 | . . 2 . 2 2 1 1 1 . 2 . 3 Specialist 2 | . . . . . . . . . . . 2 . Hunter 16 | . . . . . 3 . 4 1 . 3 1 4 Programmer 10 | . . . . . 1 1 4 . . 4 . . Heavy 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | . 6 3 . 4 7 7 4 1 . 5 4 8 Combat Bots Only 7 | . 4 3 . 4 7 5 4 1 . 4 4 4 Max Kills in Single Turn 2 | . 2 1 . 1 2 1 2 1 . 2 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . Melee 1 | . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Damage Taken 19808 | . 285 186 26 1152 2579 2106 1546 233 . 1417 2335 7943 Core 2634 | . 64 36 . 140 309 178 124 39 . 158 116 1470 Absorbed by Shields 2594 | . . . . . 260 8 132 246 . 704 602 642 Redirected to Shielding 101 | . . . . . . 28 . . . 73 . . Core Remaining (%) 81 | 100 74 . 91 74 55 79 . . 83 86 91 . Volleys Fired 407 | . 30 13 . 29 107 58 47 10 . 30 19 64 Largest 5 | . 2 2 . 3 3 3 4 4 . 4 4 5 Hottest 262 | . 100 88 . 161 193 221 243 213 . 213 243 262 Shots Fired 1166 | . 60 26 . 60 285 156 164 40 1 102 55 217 Gun 902 | . 60 26 . 55 277 116 79 17 . 52 30 190 Cannon 259 | . . . . 5 8 40 85 23 1 50 25 22 Launcher 5 | . . . . . . . . . . . . 5 Special . | . . . . . . . . . . . . . Kinetic 479 | . 9 13 . 18 45 35 56 24 . 83 44 152 Thermal 675 | . 51 13 . 42 240 121 108 16 1 17 11 55 Explosive 5 | . . . . . . . . . . . . 5 Electromagnetic 7 | . . . . . . . . . . 2 . 5 Robot Hit Streak 20 | . 5 12 . 14 15 20 16 5 . 11 17 20 Robot Miss Streak 7 | . 4 3 . 7 3 7 4 3 . 5 2 4 Penetration Max 1 | . . . . . 1 . . . . 1 1 1 Secondary Targets 14 | . 1 . . 1 4 1 . . . . . 7 Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . . . 1 Shots Hit Robots 820 | . 36 25 . 79 200 127 101 19 . 59 36 138 Core Hits 409 | . 18 8 . 57 82 78 37 3 . 33 21 72 Critical Kills 7 | . . . . . . 2 1 1 . 1 1 1 Critical Parts Destroyed 2 | . . . . . . . . . . 1 . 1 Critical Strikes 44 | . 5 . . 2 10 5 6 1 . 6 3 6 Burn 24 | . 5 . . . 10 2 4 . . . . 3 Meltdown 4 | . . . . . . 2 1 1 . . . . Destroy 5 | . . . . . . . . . . 2 1 2 Blast 9 | . . . . . . 1 1 . . 4 2 1 Sever 2 | . . . . 2 . . . . . . . . Melee Attacks 45 | . . 3 . 37 5 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 35 | . . . . 30 5 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . 2 . 5 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20978 | . 455 275 . 1527 4067 3242 2866 484 . 2379 1669 4014 Guns 13566 | . 455 275 . 703 3824 2144 1051 93 . 1050 667 3304 Cannons 6108 | . . . . 39 92 1064 1797 391 . 1225 1002 498 Explosions 344 | . . . . . 28 . . . . 104 . 212 Melee 908 | . . . . 785 123 . . . . . . . Ramming 52 | . . . . . . 34 18 . . . . . Kinetic 9082 | . 65 155 . 173 663 711 746 211 . 1938 1504 2916 Thermal 10551 | . 390 120 . 569 3253 2497 2102 273 . 441 165 741 Explosive 240 | . . . . . 28 . . . . . . 212 Electromagnetic 145 | . . . . . . . . . . . . 145 Impact . | . . . . . . . . . . . . . Slashing 908 | . . . . 785 123 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . 1 . . . 5 . 3 3 3 3 . 13 Average Corruption 2 | . 1 . . . 4 . 2 3 3 1 . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . 8 . . . . . . Effects 61 | . 3 . . . 27 . 10 3 5 11 . 2 Message Errors 16 | . . . . . 7 . 3 1 1 3 . 1 Matter Fused 11 | . . . . . 7 . 2 . . 1 . 1 Heat Flow Errors 3 | . . . . . 1 . 1 1 . . . . Energy Discharges 6 | . 2 . . . 1 . . . 1 2 . . Parts Rejected 3 | . . . . . 2 . . . . 1 . . Data Loss (minor) 11 | . . . . . 5 . 2 1 1 2 . . Data Loss (major) 7 | . 1 . . . 2 . 1 . 1 2 . . Misfires 3 | . . . . . 1 . 1 . 1 . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 248 | . . . . 1 . 15 62 24 . 146 . . Projectiles 236 | . . . . 1 . 15 62 24 . 134 . . Explosions 12 | . . . . . . . . . . 12 . . Melee . | . . . . . . . . . . . . . Knockbacks 27 | . . . . . . 7 2 2 . 10 3 3 Impact . | . . . . . . . . . . . . . Kinetic 25 | . . . . . . 6 2 2 . 9 3 3 Secondary 2 | . . . . . . 1 . . . 1 . . Self-Inflicted Damage 56 | . . . . . 49 . . . . 7 . . Shots 2 | . . . . . 1 . . . . 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 1 . . . . . Kicked 2 | . . . . . . 1 1 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 721 | . 528 . . 108 721 461 421 442 20 411 567 442 Average Temperature 135 | . 204 . . 36 130 154 102 168 16 105 163 175 Received Heat Transfer 3640 | . 132 75 15 657 1075 755 216 12 . 4 535 164 Effects 53 | . 9 . . . 17 9 . 1 . 1 4 12 Shutdowns 19 | . 2 . . . 6 1 . . . 1 4 5 Energy Bleed 6 | . 2 . . . 2 . . . . . . 2 Interference 12 | . 2 . . . 1 8 . 1 . . . . Matter Decay 3 | . . . . . 3 . . . . . . . Short Circuit 4 | . 1 . . . 2 . . . . . . 1 Damage (minor) 6 | . 1 . . . 3 . . . . . . 2 Damage (major) 3 | . 1 . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . . . . 3 1 1 . . . . Combat Hostiles 5 | . . . . . . 3 1 1 . . . . Parts Melted 52 | . 4 2 . . 12 10 21 1 . . . 2 Heat Transferred 20471 | . 1517 343 . 931 6956 4983 3396 200 . 348 259 1538 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Peak Influence 836 | . 220 136 52 267 836 528 279 . . 218 265 485 Initial 409 | . . 27 52 20 107 409 253 . . . 114 36 Average 200 | . 90 76 52 135 476 374 138 . . 88 149 263 Maximum Alert Level 3 | . 1 . . 1 3 2 1 . . 1 1 2 Low Security (%) 59 | 100 76 100 100 79 9 . 75 . . 95 72 34 Level 1 27 | . 23 . . 20 43 57 24 . . 4 27 44 Level 2 9 | . . . . . 15 42 . . . . . 21 Level 3 4 | . . . . . 31 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 42 | . 3 1 . 3 10 9 5 . . 3 3 5 Investigation 8 | . 2 . . 3 1 1 1 . . . . . Extermination 7 | . . . . . 1 1 2 . . 2 . 1 Reinforcement 14 | . 1 1 . . 2 3 2 . . 1 3 1 Assault 3 | . . . . . 2 1 . . . . . . Garrison 10 | . . . . . 4 3 . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced 5 | . . . . . 2 2 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Distress Signals 3 | . 1 . . . . 2 . . . . . . Communications Jammed 3 | . . . . . . . . . . . . 3 Distress Signals 1 | . . . . . . . . . . . . 1 Times Spotted 194 | . 17 5 2 18 48 30 21 2 . 15 9 27 Peak Tracking Total 9 | . 6 3 2 5 6 6 4 1 . 5 5 9 Tactical Retreats 6 | . 1 . . 1 3 . . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Traps Triggered 1 | . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 7 | . . . . . . . 2 2 3 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Machines Disabled 18 | . . . . . 9 1 4 . . 3 . 1 Max in Single Turn 3 | . . . . . 3 1 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Machines Accessed 23 | . 4 2 . 5 2 1 5 . . 3 . 1 Terminals 17 | . 4 2 . 3 2 1 2 . . 2 . 1 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . 2 . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 59 | . 16 5 . 16 3 3 8 . . 7 . 1 Successful 35 | . 9 1 . 8 2 2 8 . . 4 . 1 Failed 24 | . 7 4 . 8 1 1 . . . 3 . . Catastrophic 4 | . 1 2 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 48 | . 16 5 . 11 3 3 4 . . 5 . 1 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . . . . 5 . . 2 . . 2 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 29 | . 9 1 . 6 2 2 4 . . 4 . 1 Record 4 | . . . . . . . 3 . . 1 . . Prototype ID Bank 6 | . 2 1 . . . 1 1 . . 1 . . Open DSF 2 | . . . . . 1 . . . . . . 1 Level Access Points 1 | . . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . . . Alert Level 3 | . 2 . . . . . . . . 1 . . Unreport Threat 2 | . 2 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Investigation Status 2 | . . . . 1 . . . . . 1 . . Assault Status 2 | . . . . 1 . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Network Status 2 | . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 2 . . 2 . . . . . Report Inventory 4 | . . . . 2 . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 4 2 . 4 1 1 3 . . 2 . . Full Trace Events 11 | . 4 1 . 3 1 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . 1 . 1 . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . Combat 1 | . . 1 . . . . . . . . . . Robot Hacks Applied 2 | . . 1 . 1 . . . . . . . . parse_system 1 | . . 1 . . . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Turns Passed 9362 | 798 445 190 23 642 1173 1180 2150 415 155 1151 490 550 Spaces Moved 4037 | 361 251 97 18 300 412 350 923 228 94 607 232 164 Core 7 | 4 . . . 1 . . . . . . . 2 Treads 2073 | . . . . . . . 752 228 94 607 232 160 Legs 1957 | 357 251 97 18 299 412 350 171 . . . . 2 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 107 105 160 160 160 163 145 Average Speed 151 | 119 131 120 120 126 173 138 163 160 160 160 163 171 Slowest Speed 1050 | 120 260 120 120 400 260 330 190 160 160 163 163 1050 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 20 | 39 41 16 9 20 12 10 31 46 18 14 5 5 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 147 | . . . . . 29 4 16 16 1 24 10 47 Melee . | . . . . . . . . . . . . . Projectile 74 | . . . . . 2 4 16 16 1 22 10 3 AOE 72 | . . . . . 27 . . . . 2 . 43 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Total 6352 | 726 309 146 19 462 641 917 1461 250 100 721 305 295 Wait 1281 | 354 2 8 2 33 19 446 387 8 . 13 9 . Move 4025 | 360 250 96 17 299 411 349 922 227 93 606 231 164 Hop . | . . . . . . . . . . . . . Pick Up 176 | 6 11 4 . 16 29 26 27 1 2 22 18 14 Fast Attach 62 | 4 2 1 . 12 4 5 18 . 1 8 1 6 Attach 121 | 2 2 5 . 6 19 16 17 . 1 11 19 23 Detach 3 | . . 2 . . . . . . . 1 . . Swap 63 | . 4 6 . 9 21 3 8 3 . 3 . 6 Drop 167 | . 8 8 . 21 26 13 34 1 3 27 8 18 Fire 407 | . 30 13 . 29 107 58 47 10 . 30 19 64 Melee 45 | . . 3 . 37 5 . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . 1 1 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 799 | -11/Scrapyard | Entered Materials 800 | -10/Materials | Build established: Mutant 837 | -10/Materials | Discovered new exit (range 4) 1146 | -10/Materials | Discovered new exit (range 7) 1244 | -10/Materials | Entered another Materials area 1244 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1402 | -9/Materials | Discovered new exit (range 10) 1434 | -9/Materials | Entered Mines 1449 | -9/Mines | Discovered new exit (range 5) 1457 | -9/Mines | Entered Materials 1457 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1794 | -8/Materials | Identified exit to Factory 1932 | -8/Materials | Build established: Scavenger-Mutant 2099 | -8/Materials | Entered Factory 2099 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2258 | -7/Factory | Garrison activated, responded to threat 2349 | -7/Factory | Lost 6 parts (2p1n2u1w) 2380 | -7/Factory | Garrison activated, responded to threat 2653 | -7/Factory | Build established: Scavenger-Gunner 2788 | -7/Factory | Discovered new exit (range 13) 2816 | -7/Factory | Destroyed 7 combat bots 2899 | -7/Factory | First assault squad dispatched 3116 | -7/Factory | Lost 6 parts (1p2n1u2w) 3272 | -7/Factory | Entered another Factory area 3272 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3622 | -6/Factory | First assault squad dispatched 3652 | -6/Factory | Build established: Scavenger-Mutant 3778 | -6/Factory | Lost 6 parts (1p3n2u) 4028 | -6/Factory | Build established: Scavenger-Gunner 4143 | -6/Factory | Garrison activated, responded to threat 4190 | -6/Factory | Lost 3 parts (1n2u) 4332 | -6/Factory | Discovered new exit (range 14) 4350 | -6/Factory | Garrison activated, responded to threat 4452 | -6/Factory | Entered another Factory area 4452 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4467 | -5/Factory | Lost 3 parts (1n1u1w) 4834 | -5/Factory | Lost 3 parts (3n) 4911 | -5/Factory | Lost 5 parts (2p1n2w) 5118 | -5/Factory | Lost 4 parts (1p1n1u1w) 6102 | -5/Factory | Build established: Generator-Tank 6576 | -5/Factory | Discovered new exit (range 16) 6576 | -5/Factory | Discovered new exit (range 15) 6602 | -5/Factory | Entered Upper Caves 6724 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6917 | -5/Upper Caves | Identified exit to Upper Caves 7017 | -5/Upper Caves | Entered another Upper Caves area 7164 | -5/Upper Caves | Discovered new exit (range 8) 7172 | -5/Upper Caves | Entered Factory 7172 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7333 | -4/Factory | Crushed by falling debris 8270 | -4/Factory | Discovered new exit (range 15) 8323 | -4/Factory | Entered Research 8323 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8676 | -3/Research | Lost 6 parts (2p1n2u1w) 8692 | -3/Research | Discovered new exit (range 15) 8813 | -3/Research | Entered another Research area 8813 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 8928 | -2/Research | Found Prototype Launcher 8929 | -2/Research | Identified Mni. Smartbomb Launcher 9041 | -2/Research | Identified exit to DSF 9307 | -2/Research | Core integrity fell below 50% 9351 | -2/Research | Core integrity fell below 20% 9363 | -2/Research | System corruption reached 10% 9363 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09348_ K-01 Serf collects debris. 09348_ Slug penetrates Earth. 09348_ KE Penetrator destroyed. 09350_ Penetrated by Slug. 09350_ Slug penetrates H-88 Terminator. 09350_ H-88 Terminator destroyed. 09350_ K-01 Serf collects debris. 09350_ Slug penetrates H-88 Terminator. 09351_ K-01 Serf collects debris. 09352_ Slug penetrates K-01 Serf. 09353_ Penetrated by Slug. 09355_ Slug penetrates Wall. 09355_ KE Penetrator destroyed. 09356_ K-01 Serf collects debris. 09360_ #UYJCAJ%VDDZT3RM195N>UN 09360_ K-01 Serf collects debris. 09360_ Penetrated by Slug. 09360_ P-80 Master resets P-80 Master, system corruption cleaned. 09362_ Acquired Corrupted Biometal Leg. 09362_ Integrated Corrupted Biometal Leg (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????? #????????????????????????????? | | ??????????????? #????????????????????????????? | | ??????????????? %* "????????????????????????????? | | ???????????????#=[% #????????????????????????????? | | ???????????????#%== #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ?????########### "????????????????????????????? | | ?????# # #????????????????????????????? | | ?????# # #????????????????????????????? | | ?????# # #????????????????????????????? | | ?????# """ # ###########??????????????????? | | ?????# """ # # #??????????????????? | | ?????# """ #= =#[ #??????????????????? | | ?????# %+%! *+%== #??????????????????? | | ?????# #! =#"%p t #??????????????????? | | ?????###########!% #" hph %= #??????????????????? | | ????????######## = #" %=k #??????????????????? | | ????????# % + *![% #??????????????????? | | ????????# == ! # %%%@! #??????????????????? | | ????????# !*[ ####[######??????????????????? | | ????????+ =%*![ #??#= ??????????????????????? | | ????????# #### ###??# ##?????????????????????? | | ????????# ####/###### #??????????????????????? | | ????????# # ![ # #??????????????????????? | | ????????# # # ??????????????????????? | | ##??????# # # # ??????????????????????? | | #??????# # # ?#??????????????????????? | | #??????# + # ????????????????????????? | | #??????# # ##????????????????????????? | | ##?##### # #?????????????????????????? | | ######## #! #?????????????????????????? | | # #######+###?????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | #???????????????????????????????????? | | # #>T###???????????????????????????????????? | | # ######?????????????????????????????????????? | | # #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 75 Energy Capacity 1650 Matter Stores 302 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Corruption Block 8 Armor Coverage 600 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Dangerous Findings GoHome() More Power To You Oh No You Don't! Respectable Loadout Challenges ------------ None Game ------ Seed ShadingCoolingLog Manual? 0 Play Time 02:24:58 Cumulative 24.7 hours Start 2022.11.06 @ 16:42:29 End 2022.11.06 @ 20:24:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48204eb8-de47-4f09-8ef0-f05bc9341396