Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 14:56:33

Player: Modulottie

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (65)      325
Value Destroyed (1958)     1958
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (322)                322
              TOTAL SCORE: 7605

 Bonus
-------
High Alert Combat Kills    22
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             999/1000
Matter                     20/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Rolling (115) Ox1
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
       Armored Huge Wheel
               Nuclear Pulse Thruster
>              --- UTILITY (9) ------
  Experimental Heat Sink
               Melee Analysis Suite
               Recoil Nullifier
      Improved Actuator Array
      Improved Actuator Array
      Improved Actuator Array
      Improved Transmission Jammer
      Improved Medium Armor Plating
>              --- WEAPON (2) -------
               Mass Driver
               Mass Driver
>              --- INVENTORY (5) ----
               Signal Interpreter
               Actuator Array
      Improved Actuator Array
               Insulated Plating
         Heavy Machine Gun

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
               Fusion Compressor
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
  Experimental Heat Sink
               Melee Analysis Suite
               Recoil Nullifier
      Improved Actuator Array
      Improved Actuator Array
      Improved Actuator Array
      Improved Transmission Jammer
      Improved Medium Armor Plating
>              --- WEAPON -----------
               Mass Driver
               Mass Driver
>              --- INVENTORY --------
               Signal Interpreter
               Actuator Array
      Improved Actuator Array
               Insulated Plating
         Heavy Machine Gun
[Rating: 68]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   
  Utility                  7    | .   .   .   .   .   3   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             94   | 7   7   8   .   5   16  5   19  10  3   14  
  Power                    19   | 1   .   2   .   1   4   .   5   4   1   1   
    Engine                 8    | 1   .   1   .   1   2   .   .   2   .   1   
    Core                   11   | .   .   1   .   .   2   .   5   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   5   4   .   2   4   1   4   .   1   2   
    Treads                 2    | .   .   2   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   2   2   .   2   2   .   .   .   .   .   
    Wheel                  7    | .   3   .   .   .   2   1   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Flight                 5    | .   .   .   .   .   .   .   4   .   .   1   
  Utility                  27   | 1   2   .   .   .   5   2   8   1   .   8   
    Device                 15   | .   .   .   .   .   4   .   4   .   .   7   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   1   2   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 3   .   2   .   2   3   2   2   5   1   3   
    Energy Gun             5    | 2   .   1   .   1   .   .   .   .   1   .   
    Energy Cannon          2    | .   .   .   .   .   2   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   .   .   .   2   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   2   
    Launcher               3    | .   .   .   .   1   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   1   .   .   1   .   2   3   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   .   1   
Parts Lost                 33   | .   .   5   .   .   1   8   .   17  .   2   
  Power                    11   | .   .   2   .   .   .   2   .   5   .   2   
  Propulsion               7    | .   .   2   .   .   .   1   .   4   .   .   
  Utility                  10   | .   .   .   .   .   1   4   .   5   .   .   
  Weapon                   5    | .   .   1   .   .   .   1   .   3   .   .   
  Highest Loss Streak      6    | .   .   3   .   .   1   4   .   6   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   93  94  100 100 88  83  75  41  15  54  
  Engine                   5    | .   14  4   .   9   9   4   .   7   .   2   
  Core                     6    | .   .   4   14  5   9   7   13  2   3   4   
  Treads                   5    | .   .   19  28  8   .   .   .   .   .   .   
  Leg                      4    | .   14  4   .   20  15  .   .   .   .   .   
  Wheel                    4    | .   14  3   .   .   2   11  7   .   .   4   
  Flight                   1    | .   .   .   .   .   .   .   11  4   .   .   
  Device                   8    | .   .   .   .   .   20  15  17  5   .   18  
  Storage                  7    | .   14  14  14  14  9   7   6   1   .   .   
  Processor                8    | .   8   14  14  14  9   4   2   6   6   5   
  Protection               4    | .   .   .   .   .   2   20  2   4   .   1   
  Energy Gun               5    | .   14  14  14  20  4   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   4   4   .   .   .   .   
  Ballistic Gun            3    | .   14  8   .   .   .   4   9   .   .   .   
  Slashing Weapon          3    | .   .   5   14  7   1   .   3   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 13  48  50  50  50  77  87  72  30  5   53  
  Greatest Support         40   | 20  26  40  40  40  40  32  27  27  9   28  
  Greatest Overweight (x)  9    | 3   1   2   1   2   4   5   2   9   .   1   
  Average Overweight (x)   1    | .   .   1   1   1   1   3   .   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  8   5   5   
  Average Capacity         14   | 7   14  20  20  20  20  20  14  5   5   5   
  Most Carried             20   | 6   11  12  13  15  20  20  17  8   5   5   
  Average Carried          10   | 4   8   8   11  14  18  19  12  5   4   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  8   5   5   5   
  Final Carried            20   | 6   11  8   13  15  20  17  8   5   5   5   

 Class Distribution 
--------------------
 75% | Mutant
 18% | Scavenger-Mutant
  3% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac 
Matter Collected           1542 | 206 173 189 .   81  185 234 126 197 127 24  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1978 | .   318 181 .   88  283 639 126 325 .   18  
  Parts                    118  | .   18  6   .   11  19  44  4   11  .   5   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   3   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   .   .   13  9   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  46   | .   7   4   .   6   7   11  .   11  .   .   
  Melee                    12   | .   .   2   .   1   4   .   .   5   .   .   
  Guns                     18   | .   7   2   .   2   .   7   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   1   1   .   .   .   .   
  AOE                      14   | .   .   .   .   3   2   3   .   6   .   .   
Classes Destroyed          11   | .   2   .   .   2   2   3   .   1   .   1   
  Worker                   5    | .   .   .   .   1   .   4   .   .   .   .   
  Builder                  7    | .   .   .   .   .   .   7   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   1   1   1   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   .   .   .   
  Swarmer                  18   | .   .   .   .   6   3   2   .   7   .   .   
  Grunt                    22   | .   7   4   .   .   3   6   .   2   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   3    | .   .   .   .   .   1   2   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   1   .   .   
Best Kill Streak           14   | .   3   1   .   4   4   14  1   5   .   1   
  Combat Bots Only         5    | .   3   1   .   3   4   2   .   5   .   .   
Max Kills in Single Turn   5    | .   1   1   .   4   2   5   1   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   1   .   2   .   .   
  Melee                    1    | .   .   1   .   1   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Hostile Shots Fired        392  | .    42   53   .    25   36   88   .    123  7    18   
  Missed                   120  | .    15   12   .    7    8    35   .    37   2    4    
Damage Taken               4293 | .    314  575  .    149  369  766  .    1681 97   342  
  Core                     1080 | .    48   161  .    34   60   148  .    572  56   1    
  Absorbed by Shields      92   | .    .    .    .    .    92   .    .    .    .    .    
Core Remaining (%)         49   | 100  .    .    .    2    89   31   .    .    26   .    
Volleys Fired              102  | .    32   23   .    7    8    24   .    7    .    1    
  Largest                  2    | .    2    2    .    1    2    2    .    1    .    2    
  Hottest                  114  | .    70   90   .    50   100  100  .    33   .    114  
Shots Fired                176  | .    63   47   .    8    9    40   .    7    .    2    
  Gun                      150  | .    63   47   .    4    2    34   .    .    .    .    
  Cannon                   15   | .    .    .    .    .    7    6    .    .    .    2    
  Launcher                 11   | .    .    .    .    4    .    .    .    7    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  90   | .    32   22   .    .    .    34   .    .    .    2    
  Thermal                  75   | .    31   25   .    4    9    6    .    .    .    .    
  Explosive                11   | .    .    .    .    4    .    .    .    7    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    20   12   .    1    2    7    .    2    .    3    
  Robot Miss Streak        6    | .    4    4    .    2    1    6    .    2    .    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           154  | .    49   37   .    4    11   27   6    19   .    1    
  Core Hits                118  | .    19   10   .    7    10   48   2    17   .    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    2    .    .    .    .    .    1    .    .    
    Burn                   3    | .    1    2    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              67   | .    .    6    .    5    15   .    21   20   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 67   | .    .    6    .    5    15   .    21   20   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    2    .    .    
Damage Inflicted           6049 | .    502  508  .    210  1067 2311 345  996  .    110  
  Guns                     1322 | .    502  323  .    24   11   462  .    .    .    .    
  Cannons                  626  | .    .    .    .    .    341  257  .    .    .    28   
  Explosions               2597 | .    .    .    .    151  460  1592 .    394  .    .    
  Melee                    1422 | .    .    185  .    35   255  .    345  602  .    .    
  Ramming                  82   | .    .    .    .    .    .    .    .    .    .    82   
  Kinetic                  805  | .    191  124  .    .    .    462  .    .    .    28   
  Thermal                  2048 | .    311  199  .    24   812  702  .    .    .    .    
  Explosive                1505 | .    .    .    .    151  .    960  .    394  .    .    
  Electromagnetic          187  | .    .    .    .    .    .    187  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1422 | .    .    185  .    35   255  .    345  602  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    3    3    3    3    .    2    .    10   10   5    
  Average Corruption       4    | .    2    3    3    3    .    1    .    8    10   5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  77   | .    4    16   8    2    .    6    .    31   8    2    
    Message Errors         16   | .    .    2    1    .    .    .    .    8    4    1    
    Matter Fused           21   | .    1    3    2    1    .    3    .    10   1    .    
    Heat Flow Errors       13   | .    .    6    1    .    .    .    .    4    2    .    
    Energy Discharges      8    | .    .    2    1    .    .    1    .    4    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      9    | .    1    1    2    .    .    2    .    1    1    1    
    Data Loss (major)      4    | .    1    .    1    .    .    .    .    2    .    .    
    Misfires               3    | .    1    1    .    1    .    .    .    .    .    .    
    Alerts                 2    | .    .    1    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            613  | .    .    .    .    .    165  275  62   111  .    .    
  Projectiles              117  | .    .    .    .    .    117  .    .    .    .    .    
  Explosions               326  | .    .    .    .    .    24   275  .    27   .    .    
  Melee                    170  | .    .    .    .    .    24   .    62   84   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      261  | .    .    .    .    .    68   137  .    17   .    39   
  Shots                    4    | .    .    .    .    .    1    2    .    1    .    .    
  Rammed                   15   | .    .    .    .    .    .    .    .    .    .    15   
Targets Rammed             15   | .    .    .    .    .    .    .    .    .    .    15   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        434  | .    258  434  181  42   351  104  .    279  210  .    
  Average Temperature      110  | .    92   156  93   13   134  37   .    105  89   .    
  Received Heat Transfer   1485 | .    174  327  .    .    129  153  .    528  63   111  
  Effects                  12   | .    3    5    .    .    3    .    .    1    .    .    
    Shutdowns              3    | .    .    1    .    .    2    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    .    
    Interference           5    | .    3    .    .    .    1    .    .    1    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         2    | .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    2    2    .    .    .    .    .    1    .    .    
  Heat Transferred         3126 | .    999  728  .    74   665  660  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac 
Peak Influence             643  | .   300 65  .   182 242 643 413 .   .   91  
  Initial                  300  | .   .   39  .   .   70  95  300 .   .   69  
  Average                  128  | .   145 27  .   108 131 195 317 .   .   63  
Maximum Alert Level        2    | .   1   .   .   .   1   2   2   .   .   .   
  Low Security (%)         77   | 100 74  100 .   100 82  67  .   .   .   100 
  Level 1                  18   | .   25  .   .   .   17  17  90  .   .   .   
  Level 2                  3    | .   .   .   .   .   .   14  9   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   1   4   1   .   .   1   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   1   3   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac 
Distress Signals           9    | .   2   .   .   .   4   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   16  7   .   6   23  20  5   21  6   7   
  Peak Tracking Total      7    | .   5   2   .   4   4   5   4   7   5   6   
  Tactical Retreats        16   | .   1   1   .   .   6   1   1   4   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac 
Traps Triggered            6    | .   3   .   .   .   .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   2   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac 
Machines Disabled          23   | .   .   .   .   1   1   20  1   .   .   .   
  Max in Single Turn       10   | .   .   .   .   1   1   10  1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac 
Machines Accessed          8    | .   3   .   1   .   1   .   2   .   1   .   
  Terminals                7    | .   3   .   .   .   1   .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                18   | .   8   .   1   .   5   .   3   .   1   .   
  Successful               10   | .   4   .   1   .   2   .   2   .   1   .   
  Failed                   8    | .   4   .   .   .   3   .   1   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   8   .   1   .   5   .   3   .   .   .   
  Terminals                17   | .   8   .   .   .   5   .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   1   .   1   .   1   .   1   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   .   .   1   .   1   .   .   .   
  Terminals                5    | .   3   .   .   .   1   .   1   .   .   .   
    Botnet                 5    | .   3   .   .   .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   .   .   1   .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               5880 | 80   449  957  504  144  730  763  421  1043 326  463  
Spaces Moved               4065 | 50   281  381  209  50   315  436  515  889  555  384  
  Core                     520  | 19   .    .    .    .    .    .    .    338  163  .    
  Treads                   462  | .    .    243  209  10   .    .    .    .    .    .    
  Legs                     468  | 31   113  62   .    40   222  .    .    .    .    .    
  Wheels                   1263 | .    168  76   .    .    93   436  179  .    .    311  
  Hover                    465  | .    .    .    .    .    .    .    .    .    392  73   
  Flight                   887  | .    .    .    .    .    .    .    336  551  .    .    
  Fastest Speed            28   | 50   105  105  240  210  130  105  28   28   50   60   
  Average Speed            123  | 128  111  216  240  217  196  143  59   108  57   95   
  Slowest Speed            500  | 200  120  260  240  280  330  175  120  500  60   115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    54   85   63   12   30   15   15   84   62   10   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    1    1    .    1    1    .    
Scrap Searched             7    | .    .    1    .    1    .    .    .    2    3    .    
Spaces Dug                 10   | .    .    .    .    .    .    .    10   .    .    .    
Terrain Destroyed          262  | .    .    .    .    36   76   77   10   62   .    1    
  Melee                    10   | .    .    .    .    .    .    .    10   .    .    .    
  Projectile               6    | .    .    .    .    .    3    2    .    .    .    1    
  AOE                      246  | .    .    .    .    36   73   75   .    62   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac 
Total                      4651 | 62  360 465 212 72  385 521 605 935 563 471 
  Wait                     208  | .   35  47  .   3   15  34  12  6   2   54  
  Move                     4055 | 49  280 380 208 49  314 435 514 888 554 384 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  41   | 6   4   1   4   1   7   8   8   1   1   .   
  Fast Attach              46   | 6   1   1   .   2   8   1   6   5   3   13  
  Attach                   21   | .   .   4   .   .   4   4   7   2   .   .   
  Detach                   11   | .   .   .   .   .   3   .   5   1   1   1   
  Swap                     27   | 1   6   3   .   3   4   .   6   3   .   1   
  Drop                     35   | .   2   .   .   2   7   7   9   4   2   2   
  Fire                     102  | .   32  23  .   7   8   24  .   7   .   1   
  Melee                    64   | .   .   6   .   5   15  .   20  18  .   .   
  Ram                      15   | .   .   .   .   .   .   .   .   .   .   15  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            26   | .   .   .   .   .   .   8   18  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 16)
   81 | -11/Scrapyard  | Entered Materials
  328 | -10/Materials  | Discovered new exit (range 4)
  332 | -10/Materials  | Build established: Mutant
  396 | -10/Materials  | Identified exit to Mines
  530 | -10/Materials  | Entered Mines
  578 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  673 | -10/Mines      | Lost 3 parts (1p2n)
  732 | -10/Mines      | Discovered new exit (range 5)
  856 | -10/Mines      | Core integrity fell below 50%
  916 | -10/Mines      | Discovered new exit (range 5)
  968 | -10/Mines      | Learned location of Zion (-7)
 1153 | -10/Mines      | Core integrity fell below 20%
 1475 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1477 | -10/Mines      | Discovered new exit (range 5)
 1487 | -10/Mines      | Entered Exiles
 1527 | -10/Exiles     | Discovered new exit (range 17)
 1550 | -10/Exiles     | Met 8R-AWN
 1589 | -10/Exiles     | Met EX-HEX
 1656 | -10/Exiles     | Met EX-BIN
 1690 | -10/Exiles     | Aligned with FarCom system
 1692 | -10/Exiles     | Given EX-Vault access code
 1750 | -10/Exiles     | Opened EX-Vault
 1762 | -10/Exiles     | Found YOLO Cannon
 1808 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1848 | -10/Exiles     | Exiles lab attacked by MAIN.C
 1971 | -10/Exiles     | Discovered new exit (range 10)
 1991 | -10/Exiles     | Left Exiles lab with YOLO Cannon
 1991 | -10/Exiles     | Entered Mines
 2057 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2118 | -9/Mines       | Discovered new exit (range 9)
 2135 | -9/Mines       | Entered Materials
 2135 | -8/Materials   | Evolved 4 slots: Power x1, Utility x3
 2339 | -8/Materials   | Build established: Scavenger-Mutant
 2768 | -8/Materials   | Discovered new exit (range 18)
 2865 | -8/Materials   | Entered Factory
 2865 | -7/Factory     | Evolved 2 slots: Utility x2
 3406 | -7/Factory     | Core integrity fell below 50%
 3436 | -7/Factory     | Lost 4 parts (1p2u1w)
 3450 | -7/Factory     | Build established: Mutant
 3612 | -7/Factory     | Discovered new exit (range 14)
 3628 | -7/Factory     | Entered another Factory area
 3628 | -6/Factory     | Evolved 2 slots: Propulsion x2
 3659 | -6/Factory     | Lost 3 parts (1p2u)
 3973 | -6/Factory     | Identified exit to Lower Caves
 4049 | -6/Factory     | Entered Lower Caves
 4073 | -6/Lower Caves | Learned 4 Factory zone layouts
 4287 | -6/Lower Caves | Lost 6 parts (2p3n1w)
 4373 | -6/Lower Caves | Core integrity fell below 50%
 4374 | -6/Lower Caves | System corruption reached 10%
 4404 | -6/Lower Caves | Lost 5 parts (1p3u1w)
 5026 | -6/Lower Caves | Lost 3 parts (1p1u1w)
 5032 | -6/Lower Caves | Spotted B-75 Beast
 5088 | -6/Lower Caves | Discovered new exit (range 8)
 5090 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 5092 | -6/Lower Caves | Entered another Lower Caves area
 5098 | -6/Lower Caves | Discovered new exit (range 14)
 5103 | -6/Lower Caves | Learned Factory garrison access intel
 5196 | -6/Lower Caves | Encountered a Warlord checkpoint
 5418 | -6/Lower Caves | Entered Factory
 5418 | -5/Factory     | Evolved 2 slots: Utility x2
 5420 | -5/Factory     | Loaded intel: 4 garrison access locations
 5881 | -5/Factory     | Self-destructed

 Last Messages 
---------------
05804_ Slammed into K-01 Serf.
05804_ Fusion Compressor destroyed.
05804_ System corrupted by crushing effect (+5).
05804_ Destabilizing: System interference.
05804_ Imp. Actuator Array temporarily disabled.
05804_ Mass Driver temporarily disabled.
05804_ Imp. Actuator Array temporarily disabled.
05811_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F016.
05812_ Acquired Nuclear Pulse Thruster.
05821_ System corrupted: Component data lost.
05830_ K-01 Serf cleans the Power Conduit.
05836_ V>W% K/OR0IQ3%PNI3VVTFTJO%0CEU A4
05837_ K-01 Serf cleans the Power Conduit. <x2>
05841_ Slammed into K-01 Serf. <x4>
05864_ Penetrated by Slug.
05867_ Lgt. Ion Engine destroyed.
05878_ Penetrated by Slug.
05881_ Slug penetrates K-01 Serf.
05881_ K-01 Serf suffers critical hit (Destroy).

 Map 
-----
+----------------------------------------------------+
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|  ###+#######+###########   +         #???????????? |
|  #????????#            #   # """"""  #???????????? |
|  #????????#            #   # """"""??????????????? |
|  #????????#         "  #   #?"""""???????????????? |
|  #????????#    **=  "  #   #?""""????????????????? |
|  #????????#    **=  "  #   ########??????????????? |
|  #????????#    *==  "  #          #??????????????? |
|  #????????#  !      "  /          #??????????????? |
|  #????????#         "  #    **]   #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          29
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Additional Mass Support    9
Armor Coverage             450
Resistance: TH             20
Evasion (%)                64
Melee Accuracy             5
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              PointyLightDesublimator
  Manual?         0
Play Time         01:01:14
  Cumulative      18.3 hours
  Start           2024.04.20 @ 19:24:16
  End             2024.04.21 @ 14:56:33
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9435509f-24cf-4149-9042-c65712676db3