Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.24 @ 20:05:34 Player: 4R-ZE3 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2788) 2788 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 6201 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 540/700 Matter 290/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -6/Zion Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Improved Cooling System Huge Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (4) ------- Autogun Autogun Minigun Gauss Rifle > --- INVENTORY (25) --- Improved Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Armored Treads Improved Heat Sink Compact Matter Pod (107) Improved Terrain Scanner Kinecellerator Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Dynamic Insulation System Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Autogun Autogun Minigun Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Armored Treads Armored Treads Improved Heat Sink Compact Matter Pod Improved Terrain Scanner Kinecellerator Kinecellerator Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Dynamic Insulation System Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Hammer [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 2 | . . . . . 2 . . Weapon 2 | . . . 1 1 . . . Parts Attached 60 | 6 11 . 12 12 17 2 . Power 6 | 1 2 . 2 . 1 . . Engine 5 | 1 1 . 2 . 1 . . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 18 | 2 2 . 3 6 4 1 . Treads 18 | 2 2 . 3 6 4 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 5 . 2 1 6 1 . Device 10 | . 4 . 1 1 3 1 . Storage 4 | 1 1 . 1 . 1 . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 20 | 2 2 . 5 5 6 . . Energy Gun 2 | . . . 2 . . . . Energy Cannon 3 | . 2 . 1 . . . . Ballistic Gun 13 | 2 . . 2 5 4 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 7 | . 2 . 1 1 1 2 . Power 3 | . 2 . 1 . . . . Propulsion 1 | . . . . . . 1 . Utility 1 | . . . . . . 1 . Weapon 2 | . . . . 1 1 . . Highest Loss Streak 2 | . 1 . 1 1 1 2 . To Critical Strikes . | . . . . . . . . Average Backups 21 | 2 6 15 19 24 24 23 23 Power 1 | . . . . 2 1 1 1 Propulsion 5 | . 2 6 7 6 6 5 5 Utility 6 | . 1 3 2 7 8 8 8 Weapon 8 | . 2 6 9 8 9 9 9 Tool/Special . | . . . . . . . . Unused Backups 39 | . 2 . 2 12 4 . 19 Power 3 | . . . . . 2 . 1 Propulsion 10 | . 2 . . 2 1 . 5 Utility 7 | . . . 1 . . . 6 Weapon 19 | . . . 1 10 1 . 7 Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 97 100 99 99 98 99 100 Engine 8 | . 12 14 10 9 7 7 7 Treads 31 | . 28 28 32 35 29 29 30 Device 12 | . 12 14 11 9 14 14 15 Storage 8 | . 14 14 11 9 7 7 7 Processor 3 | . . . . . 6 7 7 Energy Gun 1 | . . . 8 3 . . . Energy Cannon 3 | . 11 28 10 . . . . Ballistic Gun 25 | . 16 . 14 32 29 28 30 Peak Build Rating 46 | 6 15 15 23 29 46 46 44 Average Rating 31 | 4 10 15 20 27 39 44 44 On Entrance 22 | . 6 15 15 23 28 46 44 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 112 | 14 32 32 97 101 112 106 106 Greatest Support 91 | 40 46 46 66 86 91 88 80 Greatest Overweight (x) 1 | 1 . . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 Average Capacity 22 | 6 8 15 22 25 25 25 25 Most Carried 25 | 4 15 15 25 25 25 25 23 Average Carried 21 | 2 6 15 19 24 24 23 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 Final Carried 25 | 4 15 15 25 25 25 23 23 Class Distribution -------------------- 41% | Scavenger-Skirmisher 22% | Scavenger-Gunner 14% | Mutant 13% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Zion Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Matter Collected 2842 | 120 469 . 337 536 826 554 . Remotely . | . . . . . . . . Salvage Created 4065 | . 719 . 966 1177 829 374 . Parts 227 | . 38 . 56 71 53 9 . Haulers Intercepted 7 | . 1 . 3 3 . . . Recyclers Shooed 3 | . 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Combat Hostiles Destroyed 70 | . 14 . 18 19 17 2 . Guns 51 | . 8 . 9 19 13 2 . Cannons 15 | . 6 . 9 . . . . AOE 4 | . . . . . 4 . . Classes Destroyed 15 | . 4 . 5 1 3 2 . Worker 2 | . 1 . . . 1 . . Builder 2 | . . . 1 . 1 . . Tunneler 1 | . 1 . . . . . . Hauler 7 | . 1 . 3 3 . . . Recycler 8 | . . . 2 4 2 . . Watcher 2 | . . . 1 1 . . . Swarmer 22 | . . . 6 9 7 . . Grunt 28 | . 14 . 7 5 2 . . Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . 1 . . Sentry 11 | . . . 5 4 2 . . Hunter 1 | . . . . . 1 . . Programmer 5 | . . . . . 4 1 . Behemoth 1 | . . . . . . 1 . Packrat 2 | . . . . . . 2 . Samaritan 2 | . . . . . . 2 . Best Kill Streak 6 | . 6 . 3 6 4 1 . Combat Bots Only 5 | . 5 . 3 4 4 1 . Max Kills in Single Turn 4 | . 2 . 1 2 4 1 . Gunslinging 1 | . . . . 1 . . . Exploded 4 | . . . . . 4 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Hostile Shots Fired 311 | . 87 . 52 53 89 30 . Missed 110 | . 32 . 15 15 35 13 . Hits 201 | . 55 . 37 38 54 17 . Melee 10 | . . . . . 10 . . Projectile 191 | . 55 . 37 38 44 17 . Critical Strikes 8 | . . . 2 1 5 . . Damage Taken 2888 | . 652 . 430 487 941 378 . Core 421 | . 121 . 61 79 74 86 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 . 51 84 85 . . . Volleys Fired 197 | . 52 . 52 37 39 17 . Largest 4 | . 2 . 3 4 4 4 . Hottest 204 | . 136 . 204 125 99 99 . Shots Fired 613 | . 104 . 156 144 138 71 . Gun 530 | . 64 . 115 144 136 71 . Cannon 81 | . 40 . 41 . . . . Launcher 2 | . . . . . 2 . . Special . | . . . . . . . . Kinetic 480 | . 64 . 74 135 136 71 . Thermal 131 | . 40 . 82 9 . . . Explosive 2 | . . . . . 2 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 10 . 16 16 22 9 . Robot Miss Streak 4 | . 4 . 2 4 3 2 . Penetration Max 1 | . . . . . 1 . . Secondary Targets 9 | . 1 . . 5 3 . . Max Gunslinging Chain 2 | . 1 . . 2 1 . . Shots Hit Robots 388 | . 71 . 92 91 84 50 . Core Hits 164 | . 28 . 33 47 42 14 . Critical Kills 3 | . . . 2 1 . . . Critical Parts Destroyed 4 | . 1 . . . . 3 . Critical Strikes 10 | . 1 . 3 3 . 3 . Burn 3 | . . . 1 2 . . . Destroy 6 | . 1 . 2 1 . 2 . Smash 1 | . . . . . . 1 . Melee Attacks 7 | . . . . . 5 2 . Impact 7 | . . . . . 5 2 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 1 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7302 | . 1238 . 1658 1487 1823 1096 . Guns 5568 | . 600 . 1187 1486 1371 924 . Cannons 1109 | . 638 . 471 . . . . Explosions 379 | . . . . . 379 . . Melee 245 | . . . . . 73 172 . Ramming 1 | . . . . 1 . . . Kinetic 4949 | . 600 . 671 1383 1371 924 . Thermal 1841 | . 638 . 987 103 113 . . Explosive 266 | . . . . . 266 . . Electromagnetic . | . . . . . . . . Impact 245 | . . . . . 73 172 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 Average Corruption 3 | . . . . . 2 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . . . . 23 32 2 Message Errors 11 | . . . . . 6 4 1 Matter Fused 17 | . . . . . 6 10 1 Heat Flow Errors 10 | . . . . . 3 7 . Energy Discharges 5 | . . . . . 2 3 . Data Loss (minor) 5 | . . . . . 4 1 . Data Loss (major) 3 | . . . . . . 3 . Misfires 4 | . . . . . 1 3 . Alerts 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 173 | . . . . . 6 167 . Projectiles . | . . . . . . . . Explosions 6 | . . . . . 6 . . Melee 167 | . . . . . . 167 . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 330 | . 330 . 324 18 240 240 . Average Temperature 87 | . 89 . 101 5 105 82 . Received Heat Transfer 759 | . 360 . 114 162 75 48 . Effects 2 | . 2 . . . . . . Shutdowns 1 | . 1 . . . . . . Matter Decay 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 5 | . . . . . . 5 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 . 5 . . . . Heat Transferred 3491 | . 1073 . 1998 370 50 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Maximum Alert Level 2 | . . . . 1 2 . . Low Security (%) 82 | 100 100 100 100 97 60 . . Level 1 14 | . . . . 2 32 . . Level 2 2 | . . . . . 6 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 428 | . 136 39 171 214 428 . . Initial 94 | . . 39 . 69 94 . . Average 113 | . 56 22 103 85 160 . . Influence Increases 2416 | . 439 . 617 537 763 60 . Destroy 0b10 Robot/C 1400 | . 280 . 360 380 340 40 . Destroy 0b10 Robot/NC 110 | . 15 . 35 40 20 . . Destroy Leader 378 | . 72 . 98 98 90 20 . Successful Hack 50 | . 11 . . 1 38 . . Select Force Hacks 120 | . 60 . 60 . . . . Disable Machine 135 | . . . 45 . 90 . . Anti-Garrison Action 150 | . . . . . 150 . . Destroy Structure 43 | . 1 . 4 3 35 . . Lose Combat Pursuer 30 | . . . 15 15 . . . Influence Decreases 2416 | . 339 100 452 494 561 470 . Entered New Map 423 | . . 61 . 96 114 152 . Time Decay 1923 | . 319 39 442 388 437 298 . Lost Part 70 | . 20 . 10 10 10 20 . Squads Dispatched 12 | . 3 . 2 1 6 . . Investigation 4 | . 2 . 2 . . . . Extermination 4 | . . . . . 4 . . Reinforcement 1 | . 1 . . . . . . Assault 2 | . . . . . 2 . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Distress Signals 12 | . 3 . 5 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 26 . 27 32 21 2 . Peak Tracking Total 6 | . 6 . 4 5 4 1 . Tactical Retreats 2 | . . . 1 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Traps Triggered 2 | . . . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Machines Disabled 10 | . . . 3 . 7 . . Max in Single Turn 6 | . . . 1 . 6 . . Garrison Access 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Machines Accessed 22 | . 8 . 4 2 8 . . Terminals 14 | . 6 . 2 1 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . Scanalyzers 3 | . . . . 1 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 49 | . 19 . 8 5 17 . . Successful 22 | . 7 . 4 5 6 . . Failed 25 | . 11 . 4 . 10 . . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts 2 | . 1 . . . 1 . . Manual 34 | . 17 . 8 1 8 . . Terminals 34 | . 17 . 5 2 10 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . 3 . . . . Scanalyzers 8 | . . . . 3 5 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 6 | . 3 . . 1 2 . . Record 1 | . . . . . 1 . . Robot Analysis 3 | . 3 . . . . . . Zone Layout 2 | . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 3 1 . . Retrieve Study 4 | . . . . 3 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 11 | . 4 . 4 1 2 . . Terminals 7 | . 2 . 2 1 2 . . Botnet 7 | . 2 . 2 1 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . Tunnel 4 | . 2 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 5 . 2 2 8 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . . 3 1 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Active Infowar (turns) 3914 | . . . . . 2603 1161 150 Sensors 3541 | . . . . . 2230 1161 150 Terrain 373 | . . . . . 373 . . Robot Analysis Total 3 | . 3 . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Turns Passed 8107 | 65 984 82 1138 1634 2769 1285 150 Spaces Moved 3150 | 37 473 52 395 573 1069 491 60 Core 6 | 6 . . . . . . . Treads 3144 | 31 473 52 395 573 1069 491 60 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 222 247 250 Average Speed 223 | 144 160 160 216 241 238 249 250 Slowest Speed 250 | 160 160 160 240 242 247 250 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 70 18 43 59 32 73 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . 2 . 2 . . 1 . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 3 | . . . . . 3 . . Terrain Destroyed 48 | . . . . . 47 1 . Melee 3 | . . . . . 3 . . Projectile 3 | . . . . . 2 1 . AOE 42 | . . . . . 42 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Total 3806 | 46 597 51 565 754 1217 516 60 Wait 265 | . 39 . 82 93 49 2 . Move 3143 | 36 472 51 394 572 1068 490 60 Hop . | . . . . . . . . Pick Up 58 | 4 13 . 15 16 10 . . Fast Attach 22 | 6 3 . 3 2 8 . . Attach 12 | . 2 . 2 4 2 2 . Detach 1 | . . . 1 . . . . Swap 41 | . 7 . 7 7 17 3 . Drop 59 | . 9 . 9 22 19 . . Fire 197 | . 52 . 52 37 39 17 . Melee 7 | . . . . . 5 2 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -6/Zion History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Central database locked down 243 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 6) 799 | -10/Materials | Discovered new exit (range 16) 1050 | -10/Materials | Entered Mines 1089 | -10/Mines | Discovered new exit (range 16) 1122 | -10/Mines | Discovered new exit (range 7) 1130 | -10/Mines | Assembled infested the area 1132 | -10/Mines | Entered Materials 1132 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1440 | -9/Materials | Build established: Gunner 2194 | -9/Materials | Discovered new exit (range 16) 2270 | -9/Materials | Entered another Materials area 2270 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2571 | -8/Materials | Build established: Scavenger-Gunner 3741 | -8/Materials | Discovered new exit (range 15) 3817 | -8/Materials | Garrison activated, responded to threat 3904 | -8/Materials | Entered Factory 3904 | -7/Factory | Evolved 2 slots: Utility x2 4282 | -7/Factory | Build established: Scavenger-Skirmisher 4482 | -7/Factory | Central database locked down 4691 | -7/Factory | Discovered new exit (range 13) 4771 | -7/Factory | Identified exit to Factory 6057 | -7/Factory | Build established: Skirmisher 6398 | -7/Factory | Build established: Scavenger-Skirmisher 6636 | -7/Factory | Discovered new exit (range 14) 6670 | -7/Factory | Identified exit to Lower Caves 6673 | -7/Factory | Entered Lower Caves 6894 | -7/Lower Caves | Learned Factory non-interactive machine intel 7040 | -7/Lower Caves | Spotted B-75 Beast 7069 | -7/Lower Caves | Destroyed B-75 Beast 7417 | -7/Lower Caves | Learned location of Zion (-6) 7886 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7915 | -7/Lower Caves | Identified exit to Zion 7958 | -7/Lower Caves | Entered Zion 8061 | -6/Zion | System corruption cleaned by Quarantine Array 8108 | -6/Zion | Self-destructed Last Messages --------------- data lost. 07915_ Acquired 2 matter. 07915_ EXIT=IDENTIFIED: ZION 07918_ Acquired 1 matter. 07920_ Acquired 5 matter. 07923_ Acquired 4 matter. 07930_ Acquired 2 matter. 07943_ Acquired 1 matter. 07945_ Acquired 5 matter. LOCATION=ZION GOAL=ESCAPE 07960_ U7-XLU(z): "It's not far from here, follow me." 07974_ TWX#YAF0JUFFPUBQVN>I9BE535MH 08012_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 08043_ System corrupted: Matter fused (-10). 08061_ System quarantine in progress... 08061_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 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"####""##??????????????????# | | ???????????????????? ""#""#"""#??#####???????????# | | ???????????????????""""""""" "#??#BB"############# | | ???????????????????""#"" "##?#BB""""""""""""## | | ??????????????????"#"""" ""### """"""""""""## | | ???????????????????""""" ""# ## | | ???????????????????##"" | | ??????????????????"#"" | | ?????????????z???""""" """# ## | | ?????????????????"""" @ """"### """"""""""""## | | ????????????? ""#"#"##BB""""""""""""## | | ??????????" z """#"####BB"############# | | ??????????? """"" """"""??#####???????????# | | ???????????"? ?z"""""" ""#?????????????????? | | ????????????????? """ "???????????????????? | | ?????????????????" """ """ "???????????????????? | | ????????????????"" """ """ "???????????????????? | | ??????????????????? ?"" "" "???????????????????? | | ?????????????????????"" ??? "???????????????????? | | ?????????????????????? ????"????????????????????? | | ?????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionPiercelightWand Manual? 0 Play Time 00:33:46 Cumulative 298.0 hours Start 2026.08.23 @ 14:36:41 End 2026.08.24 @ 20:05:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 283 Rogue 229 Adventurer 54 Explorer 0 Win Type - Total 12 Types 8/0/1/1/0/0/0/1/0/1 Lore% 77 Gallery% 66 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f5cd640-f3b1-490b-91a3-4a11bb1a2ee1