Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 01:11:07 Player: HOTSOUP Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (41) 205 Value Destroyed (1490) 1490 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-114) -114 TOTAL SCORE: 5761 Bonus ------- High Alert Combat Kills 6 Aligned with FarCom 300 Friendly Fire -420 Cogmind --------- Core Integrity 0/850 Matter 194/300 Energy 84/100 System Corruption 13% Temperature Cool (18) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VTOL Module > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Signal Interpreter Core Analyzer Hacking Suite Hacking Suite > --- WEAPON (2) ------- Axe > --- INVENTORY (4) ---- Cooled VTOL Module Relay Coupler [NC] (18) Latent Energy Streamer Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Targeting Computer Advanced Melee Analysis Suite Improved Force Booster Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Latent Energy Streamer Enhanced Force Lance > --- INVENTORY -------- Improved Maneuvering Thrusters Coil Gun [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Power Amplifier Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . . . 2 2 2 . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . 2 . . . 2 2 2 . . Weapon . | . . . . . . . . . . . Parts Attached 106 | 2 4 4 . 4 . 1 20 6 4 61 Power 13 | . . . . 1 . . 2 . 1 9 Engine 11 | . . . . 1 . . 2 . . 8 Core 1 | . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 23 | . 2 . . . . . 5 . . 16 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 23 | . 2 . . . . . 5 . . 16 Utility 28 | . . 4 . . . . 6 1 2 15 Device 10 | . . 1 . . . . 1 1 . 7 Storage . | . . . . . . . . . . . Processor 9 | . . . . . . . 2 . . 7 Hackware 6 | . . 3 . . . . 1 . 1 1 Protection 3 | . . . . . . . 2 . 1 . Artifact . | . . . . . . . . . . . Weapon 42 | 2 2 . . 3 . 1 7 5 1 21 Energy Gun 6 | 2 1 . . . . . 3 . . . Energy Cannon 10 | . . . . 2 . . 1 3 . 4 Ballistic Gun 14 | . . . . . . 1 3 2 . 8 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 4 Piercing Weapon 6 | . . . . . . . . . 1 5 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . 1 2 . . 2 Parts Lost 24 | . 3 . . . . . 3 . . 18 Power 3 | . . . . . . . 1 . . 2 Propulsion 6 | . 1 . . . . . 1 . . 4 Utility 11 | . . . . . . . . . . 11 Weapon 4 | . 2 . . . . . 1 . . 1 Highest Loss Streak 7 | . 3 . . . . . 3 . . 7 Average Slot Usage (%) 74 | . 37 64 . 66 66 54 77 78 96 72 Engine 2 | . . . . 4 11 9 4 . . 2 Flight 12 | . 12 11 . 11 11 9 14 13 13 12 Device 3 | . . 11 . 11 11 9 2 4 5 3 Processor 10 | . . . . . . . 9 13 6 14 Hackware 25 | . . 31 . 33 33 27 26 26 33 25 Protection 10 | . . . . . . . 12 13 19 8 Energy Gun 1 | . 14 . . . . . . . . . Ballistic Gun 2 | . . . . . . . 3 5 6 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 32 | 3 4 4 4 4 4 7 14 13 32 24 Greatest Support 16 | 3 8 4 4 4 4 4 14 15 15 16 Greatest Overweight (x) 2 | . . . . . . 1 1 . 2 2 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 3 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 3 3 4 3 4 4 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 3 4 4 4 4 4 4 4 4 3 Class Distribution -------------------- 87% | Hacker-Mutant 6% | Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 1492 | 220 78 . . . . 18 111 31 341 693 Remotely . | . . . . . . . . . . . Salvage Created 2418 | . 105 . . . . 18 186 131 681 1297 Parts 111 | . 10 . . . . . 14 6 6 75 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 28 | . 7 . . . . . 3 3 . 15 Melee 4 | . . . . . . . . . . 4 Guns 14 | . 2 . . . . . 2 1 . 9 Cannons 2 | . . . . . . . 1 . . 1 AOE 7 | . 5 . . . . . . 2 . . Classes Destroyed 11 | . 3 . . . . 1 2 2 . 3 Worker 3 | . . . . . . . . . . 3 Builder 3 | . . . . . . . . . . 3 Recycler 3 | . . . . . . . . . . 3 Operator 1 | . . . . . . 1 . . . . Watcher 3 | . 1 . . . . . . . . 2 Swarmer 8 | . 6 . . . . . . . . 2 Grunt 8 | . 1 . . . . . . 1 . 6 Brawler 2 | . . . . . . . . 1 . 1 Duelist 2 | . . . . . . . . 1 . 1 Sentry 4 | . . . . . . . 2 . . 2 Programmer 4 | . . . . . . . 1 . . 3 Best Kill Streak 6 | . 6 . . . . 1 1 2 . 5 Combat Bots Only 5 | . 5 . . . . . 1 2 . 3 Max Kills in Single Turn 2 | . 2 . . . . 1 1 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . . . 2 . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Damage Taken 2505 | . 232 . . . . . 374 71 . 1828 Core 1074 | . 84 . . . . . 125 19 . 846 Absorbed by Shields 51 | . . . . . . . . . . 51 Core Remaining (%) 89 | 100 66 . . . 100 100 82 . . . Volleys Fired 110 | . 18 . . . . 2 19 8 13 50 Largest 2 | . 2 . . . . 1 2 1 1 2 Hottest 99 | . 80 . . . . 25 90 23 23 99 Shots Fired 117 | . 21 . . . . 2 23 8 13 50 Gun 98 | . 14 . . . . 2 13 8 13 48 Cannon 12 | . . . . . . . 10 . . 2 Launcher 7 | . 7 . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 82 | . . . . . . 2 11 8 13 48 Thermal 11 | . 9 . . . . . 2 . . . Explosive 7 | . 7 . . . . . . . . . Electromagnetic 17 | . 5 . . . . . 10 . . 2 Robot Hit Streak 27 | . 3 . . . . 2 5 8 9 27 Robot Miss Streak 4 | . 3 . . . . . 4 . 1 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 106 | . 8 . . . . 2 12 8 15 61 Core Hits 68 | . 11 . . . . 1 9 5 7 35 Critical Hits 2 | . . . . . . . . . . 2 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks 72 | . . . . . . . . . 4 68 Impact . | . . . . . . . . . . . Slashing 48 | . . . . . . . . . . 48 Piercing 24 | . . . . . . . . . 4 20 Sneak Attacks 5 | . . . . . . . . . . 5 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4481 | . 305 . . . . 36 328 607 594 2611 Guns 1823 | . 90 . . . . 36 172 130 204 1191 Cannons 187 | . . . . . . . 156 . . 31 Explosions 692 | . 215 . . . . . . 477 . . Melee 1779 | . . . . . . . . . 390 1389 Ramming . | . . . . . . . . . . . Kinetic 1701 | . . . . . . 36 140 130 204 1191 Thermal 111 | . 79 . . . . . 32 . . . Explosive 692 | . 215 . . . . . . 477 . . Electromagnetic 198 | . 11 . . . . . 156 . . 31 Impact . | . . . . . . . . . . . Slashing 408 | . . . . . . . . . . 408 Piercing 1371 | . . . . . . . . . 390 981 Highest Corruption 14 | . 2 . . . . . . 1 1 14 Average Corruption 5 | . 2 . . . . . . 1 1 7 Corruption Purged 4 | . . . . . . . . . . 4 Effects 76 | . 2 . . . . . . . 2 72 Message Errors 21 | . 1 . . . . . . . . 20 Matter Fused 12 | . . . . . . . . . . 12 Heat Flow Errors 4 | . . . . . . . . . . 4 Energy Discharges 7 | . . . . . . . . . 1 6 Data Loss (minor) 10 | . 1 . . . . . . . 1 8 Data Loss (major) 2 | . . . . . . . . . . 2 Misdirections 8 | . . . . . . . . . . 8 Targeting Errors 11 | . . . . . . . . . . 11 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 266 | . 4 . . . . . . . . 262 Projectiles . | . . . . . . . . . . . Explosions 4 | . 4 . . . . . . . . . Melee 262 | . . . . . . . . . . 262 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . 40 . . Shots 1 | . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 239 | . 6 . . . . . 76 . . 239 Average Temperature 37 | . 3 . . . . . 22 . . 49 Received Heat Transfer 516 | . 30 . . . . . 72 9 . 405 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 210 | . 175 . . . . . 35 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Latent Energy Used 200 | . . . . . . . . . . 200 LE Corruption 3 | . . . . . . . . . . 3 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 661 | . 262 67 25 . 15 40 120 171 59 661 Initial 59 | . . 37 25 . . 5 13 18 59 . Average 61 | . 90 45 25 . 13 12 45 90 38 76 Maximum Alert Level 2 | . 1 . . . . . . . . 2 Low Security (%) 94 | 100 75 100 100 . 100 100 100 100 100 89 Level 1 5 | . 24 . . . . . . . . 9 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 4 1 . . . 1 6 . . 7 Investigation 11 | . 3 . . . . . 4 . . 4 Extermination 4 | . . . . . . . 2 . . 2 Reinforcement 3 | . 1 1 . . . 1 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 4 | . 1 . . . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 99 | . 18 1 . . 3 4 15 3 . 55 Peak Tracking Total 13 | . 5 1 . . 3 4 3 3 . 13 Tactical Retreats 20 | . 3 . . . . . 6 . . 11 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 8 | . 3 . . . . . . 3 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 12 | . 1 . . . . . . 4 . 7 Max in Single Turn 5 | . 1 . . . . . . 2 . 5 Garrison Access 2 | . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 35 | . 8 . . . . 3 15 2 . 7 Terminals 26 | . 7 . . . . 2 11 2 . 4 Fabricators 3 | . . . . . . . 1 . . 2 Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 . . . Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 109 | . 34 . . . . 9 43 5 . 18 Successful 84 | . 25 . . . . 8 34 3 . 14 Failed 25 | . 9 . . . . 1 9 2 . 4 Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 64 | . 23 . . 1 . 7 24 5 . 4 Terminals 89 | . 31 . . . . 7 35 5 . 11 Fabricators 8 | . . . . . . . 2 . . 6 Repair Stations 2 | . . . . . . . 2 . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers 5 | . . . . . . 2 3 . . . Garrison Access 2 | . . . . . . . 1 . . 1 Terminal Hacks 40 | . 15 . . . . 1 16 . . 8 Record 3 | . . . . . . . 3 . . . Part Schematic 9 | . 4 . . . . . 4 . . 1 Robot Schematic 1 | . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . Machine Index 1 | . . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 Alert Level 4 | . 2 . . . . . 1 . . 1 Unreport Threat 6 | . 3 . . . . . 1 . . 2 Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . Security Status 1 | . . . . . . . 1 . . . Investigation Status 1 | . 1 . . . . . . . . . Recall Investigation 2 | . 1 . . . . . . . . 1 Recall Extermination 2 | . . . . . . . 1 . . 1 Recall Reinforcements 2 | . 1 . . . . 1 . . . . Zone Layout 2 | . 1 . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . . 2 . . 3 Load Schematic 3 | . . . . . . . 1 . . 2 Build 2 | . . . . . . . 1 . . 1 Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . . 2 2 . . . Insert Component 2 | . . . . . . 1 1 . . . Analyze 2 | . . . . . . 1 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 32 | . 10 . . . . 5 11 3 . 3 Terminals 28 | . 8 . . . . 5 10 3 . 2 Assimilate 4 | . 1 . . . . 2 . . . 1 Botnet 21 | . 7 . . . . 2 9 2 . 1 Detonate 1 | . . . . . . . . 1 . . Operators 2 | . . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Extract 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 6 . . . . 2 12 2 . 7 Full Trace Events 10 | . 3 . . . . 1 3 . . 3 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . 4 . . . . 1 10 . . 1 Parts Built 4 | . . . . . . . 2 . . 2 Matter 292 | . . . . . . . 102 . . 190 Time 98 | . . . . . . . 51 . . 47 Total Part Build Rating 12 | . . . . . . . 2 . . 10 Parts Repaired 1 | . . . . . . . 1 . . . Time 14 | . . . . . . . 14 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 1 . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 2 | . . . . . . 1 . . . 1 Largest Group 1 | . . . . . . 1 . . . 1 Highest-Rated Group 26 | . . . . . . 10 . . . 26 Highest-Rated Ally 26 | . . . . . . 10 . . . 26 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 4693 | 36 285 58 5 103 10 123 1294 218 614 1947 Spaces Moved 5595 | 59 529 75 13 235 25 214 2043 302 444 1656 Core 128 | 59 66 . . . . . . . . 3 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5467 | . 463 75 13 235 25 214 2043 302 444 1653 Fastest Speed 26 | 50 37 40 40 40 40 40 37 34 34 26 Average Speed 46 | 50 41 40 40 40 40 41 38 39 123 40 Slowest Speed 178 | 50 50 40 40 40 40 120 117 40 178 166 Overloaded Moves 2 | . . . . . . . . . . 2 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 84 | . 7 . . . . . 16 3 . 58 Cave-ins Triggered 4 | . . . . . . . . . . 4 Exploration Rate (%) 33 | 3 74 11 6 62 9 22 48 4 96 31 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 41 | . . . . . . . . . . 41 Terrain Destroyed 170 | . 26 . . . . . . 31 . 113 Melee 41 | . . . . . . . . . . 41 Projectile 2 | . . . . . . . . . . 2 AOE 127 | . 26 . . . . . . 31 . 70 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Total 7346 | 64 565 100 12 243 24 247 2509 391 489 2702 Wait 1448 | 1 22 20 . . . 30 424 71 18 862 Move 5431 | 58 514 74 12 234 24 213 2011 297 443 1551 Hop 70 | . 7 . . . . . 15 2 . 46 Pick Up 22 | 3 . 1 . 1 . . 4 2 2 9 Fast Attach 69 | 2 4 4 . 3 . 1 20 2 2 31 Attach 32 | . . . . 1 . . . 4 2 25 Detach 22 | . . . . . . . 1 2 1 18 Swap 5 | . . . . . . . . . . 5 Drop 60 | . . 1 . 4 . 1 15 3 4 32 Fire 110 | . 18 . . . . 2 19 8 13 50 Melee 72 | . . . . . . . . . 4 68 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Lost 3 parts (1n2w) 159 | -10/Materials | Discovered new exit (range 15) 212 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 3) 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Utility x2 376 | -9/Materials | Discovered new exit (range 6) 380 | -9/Materials | Entered Mines 384 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 384 | -9/Mines | Discovered new exit (range 5) 385 | -9/Mines | Entered Exiles 395 | -9/Exiles | Met 8R-AWN 402 | -9/Exiles | Met EX-HEX 414 | -9/Exiles | Met EX-BIN 420 | -9/Exiles | Aligned with FarCom system 420 | -9/Exiles | Given EX-Vault access code 430 | -9/Exiles | Opened EX-Vault 435 | -9/Exiles | Found Prototype Energy Cannon 435 | -9/Exiles | Identified Latent Energy Streamer 439 | -9/Exiles | Found Prototype Energy Cannon 439 | -9/Exiles | Identified Firepult 454 | -9/Exiles | Warned to stay clear of 0b10 Research branches 466 | -9/Exiles | Met EX-DEC 484 | -9/Exiles | Discovered new exit (range 10) 488 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 488 | -9/Exiles | Entered Mines 496 | -8/Mines | Discovered new exit (range 5) 498 | -8/Mines | Entered Materials 498 | -8/Materials | Evolved 2 slots: Utility x2 591 | -8/Materials | Discovered new exit (range 3) 621 | -8/Materials | Entered Factory 621 | -7/Factory | Evolved 2 slots: Utility x2 634 | -7/Factory | Build established: Hacker-Mutant 804 | -7/Factory | Fabricated Propulsion Shielding (x2) 1438 | -7/Factory | Identified exit to Factory 1461 | -7/Factory | Lost 3 parts (1p1n1w) 1681 | -7/Factory | Identified exit to Lower Caves 1806 | -7/Factory | Repaired Xenon Bombardment Thruster 1915 | -7/Factory | Entered another Factory area 1915 | -6/Factory | Evolved 2 slots: Utility x2 2133 | -6/Factory | Manually triggered Chute Trap 2133 | -6/Factory | Sucked down chute 2133 | -6/Factory | Entered Waste 2133 | -6/Waste | The area was eerily silent 2143 | -6/Waste | Found Enh. Force Lance 2286 | -6/Waste | Discovered new exit (range 11) 2747 | -6/Waste | Entered Factory 3748 | -6/Factory | Discovered new exit (range 11) 3810 | -6/Factory | Crushed by falling debris 3838 | -6/Factory | Crushed by falling debris 3838 | -6/Factory | System corruption reached 10% 3871 | -6/Factory | Lost 7 parts (1p5u1w) 3886 | -6/Factory | Crushed by falling debris 4303 | -6/Factory | Crushed by falling debris 4433 | -6/Factory | Core integrity fell below 50% 4450 | -6/Factory | Core integrity fell below 20% 4473 | -6/Factory | Lost 3 parts (3u) 4566 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 4636 | -6/Factory | Local fabrication network quarantined 4694 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04673_ The unstable cave ceiling collapses. 04673_ G-50 Soldier crushed by falling debris. 04673_ G-50 Soldier destroyed. 04673_ 11 Matter crushed. 04674_ Slug penetrates S-27 Virus. 04674_ S-27 Virus destroyed. 04676_ Slug penetrates S-27 Virus. 04677_ H %WN4PCZ%0 XUXPXVNUB 04678_ Slug penetrates Wall. 04680_ System corrupted: Coil Gun targeting data glitched. 04682_ Assembly Bed disabled. 04684_ Slug penetrates Wall. 04689_ Acquired VTOL Module. 04689_ R-10 Processor collects VTOL Module. 04690_ System corrupted: Coil Gun targeting data glitched. 04690_ Slug penetrates S-27 Virus. 04690_ S-27 Virus destroyed. 04691_ U-05 Engineer builds a Wall. 04692_ Dropped Coil Gun. 04694_ R-10 Processor collects Coil Gun. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | ####????????????????????????????????????????????? | | # ##############???????????????????????????????? | | #### ## = #???????????????????????????????? | | ???## " """ #???????????????????????????????? | | ????### !"G" #???????????????????????????????? | | ??????# !" #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ????# """""" #???????????????????????????????? | | ?????## """""" #???????????????????????????????? | | ??????# """""" #???????????????????????????????? | | ??????# """""" #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ################+########+#############??????????? | | ??????????? | | ??????????? | | ?????????? | | ?????????? | | ss t ????????? | | s g ????????? | | uu @ g ????????? | | ########################g########???????????????? | | #?? ###### [%R #????????????????? | | # """ """ ## # # s #????????????????? | | # """ """ # #### !!! !#????????????????? | | + """ """ # #??# !!%= #????????????????? | | # ###??# !![ #????????????????? | | # """ """ ##???# #????????????????? | | # """ """ #????# """ " #????????????????? | | # """ """ ##???# """""" #????????????????? | | # "#???# """""" #????????????????? | | # ""T"" ##???# """""" #????????????????? | | / """"" #????# #????????????????? | | # #????# ????? #????????????????? | | ##############????###??????#####????????????????? | | #???## ##???????????????????????????????????????? | | #??## ##????????????????????????????????????????? | | #?## ##?????????????????????????????????????????? | | ### ##??????????????????????????????????????????? | | ######???????????????????????????????????????????? | | !#????????????????????????????????????????????? | | #????????????????????????????????????????????? | | " #????????????????????????????????????????????? | | " #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 210 Jamming Range 8 Power Amplification 20 Propulsion Shielding 66 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 33 Force Boost 4 Offensive Hacking 50 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Propulsion Shielding | -10/Materials | Hacked EM Pulse Gun | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Nuclear Pulse Thruster | -7/Factory | Hacked Adv. EMP Blaster | -7/Factory | Hacked System Shield | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Sml. Storage Unit | -7/Factory | Extracted Imp. Terrain Scan Processor | -7/Factory | Extracted Imp. Field Recycling Unit | -7/Factory | Extracted Imp. Datajack | -7/Factory | Extracted Prc. Assault Rifle | -7/Factory | Extracted Cloaking Device | -7/Factory | Hacked Dispersion Rifle | -6/Factory | Hacked Robot Schematics ------------------ E-15 Imp | -6/Factory | Hacked Fabricated ------------ Propulsion Shielding | x2 | -7/Factory Nuclear Pulse Thruster | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed AutogunTachyonProjector Manual? 0 Play Time 01:54:52 Cumulative 82.2 hours Start 2020.10.01 @ 16:51:36 End 2020.10.02 @ 01:11:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 89 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0801c7a8-e427-424c-b6b1-fd1ae51539e1