Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.10 @ 15:45:09 Player: LameThyst Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (3101) 3101 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5881 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 228/300 Energy 72/160 System Corruption 3% Temperature Cool (18) Movement Flying (37) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (4) ------ Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Autogun Flak Gun Chainsword > --- INVENTORY (5) ---- Improved Cooling System Improved Cooling System Hacking Suite Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Gun Armor > --- WEAPON ----------- High-powered Field Laser Minigun Chainsword > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Improved Cooling System Improved Cooling System Structural Scanner Improved Sensor Array Improved Signal Interpreter Seismic Detector Improved Medium Armor Plating Hacking Suite Lightning Gun Autogun Flak Gun Heavy Rocket Launcher Plasma Cutter [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Subdweller Monowheel Flight Unit Nuclear Pulse Array Utility Gun Armor Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Gun Armor Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 104 | 7 18 10 27 42 Power 16 | 1 5 1 2 7 Engine 10 | 1 3 1 1 4 Core 6 | . 2 . 1 3 Reactor . | . . . . . Propulsion 41 | 2 7 4 10 18 Treads 1 | . . . 1 . Leg 34 | 2 7 1 8 16 Wheel 4 | . . 3 1 . Hover . | . . . . . Flight 2 | . . . . 2 Utility 20 | 2 1 1 8 8 Device 5 | 1 . . 2 2 Storage 5 | 1 1 . 3 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 9 | . . 1 3 5 Artifact . | . . . . . Weapon 27 | 2 5 4 7 9 Energy Gun 7 | . 2 1 1 3 Energy Cannon . | . . . . . Ballistic Gun 14 | 2 1 3 3 5 Ballistic Cannon . | . . . . . Launcher 3 | . 1 . 2 . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 27 | . 1 4 3 19 Power 5 | . 1 1 1 2 Propulsion 9 | . . 2 . 7 Utility 5 | . . . 1 4 Weapon 8 | . . 1 1 6 Highest Loss Streak 6 | . 1 2 1 6 To Critical Strikes 1 | . . . . 1 Average Backups 11 | 2 8 8 11 14 Power 1 | . 1 1 1 . Propulsion 1 | . 1 . 1 1 Utility 4 | . 1 3 3 6 Weapon 3 | 1 4 2 4 3 Tool/Special . | . . . . . Unused Backups 24 | . 5 1 10 8 Power 3 | . 2 . . 1 Propulsion 2 | . 1 . 1 . Utility 10 | . 1 1 3 5 Weapon 6 | . 1 . 4 1 Tool/Special 3 | . . . 2 1 Average Slot Usage (%) 97 | . 99 96 99 94 Engine 4 | . 3 3 7 4 Core 4 | . 9 8 . 2 Leg 27 | . 27 15 24 33 Wheel 2 | . . 6 6 . Device 8 | . 14 1 8 7 Storage 9 | . 14 11 7 6 Protection 10 | . . 9 14 14 Energy Gun 7 | . 13 18 2 4 Ballistic Gun 16 | . 14 20 20 14 Slashing Weapon 1 | . . . 1 3 Peak Build Rating 62 | 7 12 24 38 62 Average Rating 32 | 5 10 21 33 47 On Entrance 15 | . 7 10 24 38 Naked Turns . | . . . . . Heaviest Build 63 | 11 22 31 48 63 Greatest Support 92 | 20 20 40 68 92 Greatest Overweight (x) 20 | 1 1 2 3 20 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 12 | 7 9 10 12 14 Most Carried 15 | 5 10 10 15 15 Average Carried 11 | 2 8 8 11 14 Final Capacity 15 | 8 10 10 15 5 Final Carried 15 | 5 10 10 15 3 Class Distribution -------------------- 29% | Tank 20% | Scavenger-Mutant 20% | Mutant 7% | Skirmisher 7% | Scavenger-Tank 5% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -10/Subcaves Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 2691 | 288 229 243 549 1382 Remotely . | . . . . . Salvage Created 3164 | 92 476 446 815 1335 Parts 188 | 7 34 24 52 71 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 10 | . . 10 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 66 | . 8 10 19 29 Melee 8 | . . . . 8 Guns 47 | . 8 10 13 16 AOE 10 | . . . 6 4 Classes Destroyed 13 | 2 4 2 4 1 Worker 2 | . . . 1 1 Tunneler 2 | 2 . . . . Hauler 4 | . 2 . 2 . Recycler 2 | 1 . . . 1 Operator 2 | . 1 . 1 . Watcher 6 | . 2 . 3 1 Swarmer 12 | . . . 5 7 Grunt 24 | . 8 2 7 7 Brawler 2 | . . . 1 1 Sentry 9 | . . 1 4 4 Hunter 6 | . . . 2 4 Programmer 6 | . . . . 6 Subdweller 7 | . . 7 . . Best Kill Streak 6 | 3 2 2 6 5 Combat Bots Only 5 | . 2 2 5 4 Max Kills in Single Turn 4 | 1 1 1 3 4 Gunslinging . | . . . . . Exploded 3 | . . . 1 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 749 | . 45 89 73 542 Missed 217 | . 11 29 20 157 Hits 532 | . 34 60 53 385 Melee 1 | . . . 1 . Projectile 531 | . 34 60 52 385 AOE 1 | . . . 1 . Critical Strikes 10 | . . 1 1 8 Damage Taken 7347 | . 405 914 967 5061 Core 1176 | . 93 155 222 706 Absorbed by Shields . | . . . . . Ignored by Resistances 4 | . . . 4 . Regen/Repaired (Parts) 250 | . 69 . 113 68 Core Remaining (%) 53 | 100 . . 59 . Volleys Fired 217 | 9 43 38 44 83 Largest 4 | 2 2 4 4 4 Hottest 162 | 40 76 162 136 144 Shots Fired 572 | 18 86 111 133 224 Gun 556 | 18 86 111 122 219 Cannon . | . . . . . Launcher 16 | . . . 11 5 Special . | . . . . . Kinetic 381 | 18 44 57 108 154 Thermal 157 | . 42 54 14 47 Explosive 16 | . . . 11 5 Electromagnetic 18 | . . . . 18 Robot Hit Streak 26 | 8 14 26 12 10 Robot Miss Streak 6 | 1 4 3 4 6 Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 406 | 14 57 82 80 173 Core Hits 175 | 5 28 23 43 76 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 3 1 . 6 Burn 7 | . 3 . . 4 Destroy 1 | . . 1 . . Sever 2 | . . . . 2 Melee Attacks 53 | . 1 3 2 47 Impact 4 | . 1 3 . . Slashing 49 | . . . 2 47 Piercing . | . . . . . Sneak Attacks 3 | . . . 1 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8127 | 109 669 1145 1851 4353 Guns 5441 | 109 669 1093 1139 2431 Cannons . | . . . . . Explosions 1368 | . . . 625 743 Melee 1314 | . . 52 83 1179 Ramming 4 | . . . 4 . Kinetic 3507 | 109 224 501 1025 1648 Thermal 1673 | . 445 592 114 522 Explosive 1368 | . . . 625 743 Electromagnetic 261 | . . . . 261 Impact 52 | . . 52 . . Slashing 1262 | . . . 83 1179 Piercing . | . . . . . Highest Corruption 4 | . . . 4 3 Average Corruption 2 | . . . 4 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 51 | . . . 20 31 Message Errors 14 | . . . 3 11 Matter Fused 10 | . . . 4 6 Heat Flow Errors 5 | . . . 1 4 Energy Discharges 6 | . . . 5 1 Parts Rejected 1 | . . . . 1 Parts Fused 2 | . . . 2 . Data Loss (minor) 9 | . . . 3 6 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . 2 . Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 136 | . . 12 31 93 Projectiles . | . . . . . Explosions 60 | . . . 31 29 Melee 76 | . . 12 . 64 Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 460 | . . . 155 305 Shots 9 | . . . 5 4 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 493 | . 224 198 216 493 Average Temperature 92 | . 61 58 55 132 Received Heat Transfer 1887 | . 228 300 261 1098 Effects 6 | . . . . 6 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Matter Decay 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 1 | . . 1 . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 8 | . 3 3 . 2 Heat Transferred 4329 | . 1369 1517 259 1184 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 1 | . . . 1 1 Low Security (%) 77 | 100 100 . 95 54 Level 1 22 | . . . 4 45 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 295 | 10 57 . 294 295 Initial 46 | . . . 7 46 Average 106 | 1 11 . 96 167 Influence Increases 2052 | 15 278 85 729 945 Destroy 0b10 Robot/C 1180 | . 160 60 380 580 Destroy 0b10 Robot/NC 90 | 15 25 . 35 15 Destroy Leader 330 | . 38 10 110 172 Successful Hack 42 | . 25 . 17 . Disable Machine 195 | . 15 . 75 105 Destroy Structure 155 | . . . 97 58 Lose Combat Pursuer 60 | . 15 15 15 15 Influence Decreases 1778 | 15 278 70 640 775 Entered New Map 66 | . . . 8 58 Time Decay 1319 | 15 268 60 449 527 Lost Part 230 | . 10 10 20 190 Purge Threat 163 | . . . 163 . Squads Dispatched 16 | . 1 . 2 13 Investigation 5 | . . . 2 3 Extermination 6 | . . . . 6 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 8 | . 1 . 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 22 17 30 43 Peak Tracking Total 6 | . 5 6 4 5 Tactical Retreats 4 | . 1 1 1 1 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 5 | . 1 . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 13 | . 1 . 5 7 Max in Single Turn 3 | . 1 . 2 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 24 | . 10 . 11 3 Terminals 16 | . 7 . 8 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 76 | . 37 . 33 6 Successful 50 | . 28 . 20 2 Failed 26 | . 9 . 13 4 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 58 | . 30 . 26 2 Terminals 50 | . 23 . 25 2 Fabricators . | . . . . . Repair Stations 13 | . 7 . 4 2 Recycling Units 11 | . 7 . 4 . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 4 | . 1 . 3 . Branch Access Points 1 | . . . 1 . Unreport Threat 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . 6 . 4 2 Scan Component 6 | . 3 . 2 1 Repair 6 | . 3 . 2 1 Recycling Unit Hacks 2 | . 1 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 32 | . 20 . 12 . Terminals 25 | . 14 . 11 . Track 2 | . 2 . . . Assimilate 1 | . 1 . . . Botnet 10 | . 4 . 6 . Disrupt 1 | . 1 . . . Operators 1 | . 1 . . . Skim 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Mechanics 1 | . 1 . . . Recycling Units 6 | . 5 . 1 . Monitor 1 | . 1 . . . Reject 3 | . 2 . 1 . Recyclers 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . 1 . Used . | . . . . . Hacking Detections 21 | . 9 . 9 3 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 3 . 2 1 Time 186 | . 90 . 70 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 19 | . 9 . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 4472 | 29 1371 90 1327 1655 Sensors 55 | . . . . 55 Structural 2409 | . . . 1327 1082 Seismic 2794 | 29 1371 90 . 1304 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 6147 | 118 1371 786 1330 2542 Spaces Moved 3654 | 68 825 437 807 1517 Core 23 | 6 . . . 17 Treads . | . . . . . Legs 2972 | 62 825 150 444 1491 Wheels 650 | . . 287 363 . Hover . | . . . . . Flight 9 | . . . . 9 Fastest Speed 37 | 50 120 110 100 37 Average Speed 123 | 115 120 137 120 122 Slowest Speed 1050 | 120 190 260 195 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 92 35 63 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 4 | . . . 4 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 184 | . . . 123 61 Melee 3 | . . . . 3 Projectile 4 | . . . 4 . AOE 177 | . . . 119 58 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 4836 | 90 1131 542 1082 1991 Wait 571 | . 205 40 126 200 Move 3650 | 67 824 436 806 1517 Hop . | . . . . . Pick Up 80 | 6 13 4 30 27 Fast Attach 49 | 7 5 6 12 19 Attach 25 | . 1 4 6 14 Detach 9 | . 1 3 2 3 Swap 77 | . 18 4 19 36 Drop 104 | 1 20 4 34 45 Fire 217 | 9 43 38 44 83 Melee 53 | . 1 3 2 47 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Build established: Scavenger-Mutant 644 | -10/Materials | Discovered new exit (range 7) 863 | -10/Materials | Discovered new exit (range 3) 1075 | -10/Materials | Learned Storage non-interactive machine intel 1101 | -10/Materials | Learned location of 1 exit from Storage 1117 | -10/Materials | Identified exit to Mines 1117 | -10/Materials | Identified exit to Subcaves 1123 | -10/Materials | Learned 4 Subcaves zone layouts 1126 | -10/Materials | Learned location of 1 exit from Recycling 1131 | -10/Materials | Learned Storage emergency access door positions 1148 | -10/Materials | Loaded intel: 8 trap records 1176 | -10/Materials | Learned location of 1 exit from Storage 1403 | -10/Materials | Repaired Lgt. Nuclear Core 1431 | -10/Materials | Repaired Aluminum Leg 1459 | -10/Materials | Repaired Aluminum Leg 1490 | -10/Materials | Entered Subcaves 1491 | -10/Subcaves | Approached by a straggling Scientist 1491 | -10/Subcaves | Identified exit to Recycling 1534 | -10/Subcaves | A Subdweller sparked back to life 1534 | -10/Subcaves | A Subdweller sparked back to life 1534 | -10/Subcaves | A Subdweller sparked back to life 1580 | -10/Subcaves | Found Prototype Protection 1580 | -10/Subcaves | Identified Gun Armor 1582 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 1585 | -10/Subcaves | Core integrity fell below 50% 2131 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2136 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2195 | -10/Subcaves | Core integrity fell below 20% 2260 | -10/Subcaves | Discovered new exit (range 15) 2276 | -10/Subcaves | Entered Materials 2276 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2277 | -8/Materials | Identified exit to Storage 2640 | -8/Materials | Learned location of Zion (-6) 2701 | -8/Materials | Discovered new exit (range 5) 2719 | -8/Materials | Learned location of Extension (-5) 2742 | -8/Materials | Learned 2 Storage zone layouts 2754 | -8/Materials | Learned Storage security intel 2765 | -8/Materials | Learned Storage stockpile data 2784 | -8/Materials | Learned Storage trap positions 3123 | -8/Materials | Repaired Sub. Machine Gun 3162 | -8/Materials | Repaired Carbon-fiber Leg 3606 | -8/Materials | Entered Factory 3606 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3775 | -7/Factory | Repaired Lgt. Armor Plating 3905 | -7/Factory | Build established: Tank 4229 | -7/Factory | Garrison activated, responded to threat 4535 | -7/Factory | Lost 6 parts (1p3n2w) 4761 | -7/Factory | Core integrity fell below 50% 5036 | -7/Factory | Build established: Skirmisher 5493 | -7/Factory | Build established: Tank 5970 | -7/Factory | Build established: Mutant 6074 | -7/Factory | Core integrity fell below 20% 6098 | -7/Factory | Lost 6 parts (1p2n2u1w) 6148 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06091_ Discarded Gun Armor. 06101_ G-47 Trooper Aluminum Leg severed. 06104_ Dropped Lrg. Storage Unit. 06104_ Dropped Imp. Deuterium Engine. 06110_ Structural Scanner destroyed. 06114_ M-13 Machinist fits Backup Propulsion I on G-47 Trooper. 06116_ Acquired Nuclear Pulse Array. 06117_ M-13 Machinist repairs G-47 Trooper Imp. Heat Sink. 06118_ Acquired Nuclear Pulse Array. 06127_ Destroyed Lgt. Nuclear Core. 06130_ G-47 Trooper destroyed. 06130_ Switching to secondary target: G-47 Trooper. 06133_ Acquired 46 matter. 06136_ G-47 Trooper destroyed. 06140_ Acquired Lgt. Nuclear Core. 06141_ Acquired 54 matter. 06144_ Critical hit (Burn: +37). 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[ + ! | | ??# ????? ??????##"""= ##########+#### | | ??? ?????? ?????????# #??## # | | ?????????????????????##########??## # """" | | ???????????????????????#####?????## + | | ?????????????????????????????????## ###### | | ?????????????????????????????????################# | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 510 Resistance: TH 10 Core Shielding 20 Evasion (%) 62 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 66% | -10/Materials Aluminum Leg | 67% | -10/Materials Aluminum Leg | 74% | -10/Materials Sub. Machine Gun | 33% | -8/Materials Carbon-fiber Leg | 51% | -8/Materials Lgt. Armor Plating | 24% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunRecyclingLog Manual? 0 Play Time 01:10:46 Cumulative 71.3 hours Start 2025.07.10 @ 14:30:08 End 2025.07.10 @ 15:45:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: afd92809-f6c3-427c-ac7c-b5fdad745b06