Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.10 @ 21:20:20 Player: Departed Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1285) 1285 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5455 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 762/850 Matter 303/450 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core (fused) > --- PROPULSION (2) --- Light Treads Medium Treads > --- UTILITY (8) ------ Lightpack 2.0 Large Matter Pod Visual Processing Unit Modified TNC Improved Targeting Computer Phase Shifter > --- WEAPON (5) ------- Improved Assault Rifle Enhanced Autogun Gauss Rifle Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY (40) --- Light Nuclear Core Light Nuclear Core Light Treads Kinecellerator Hardened Light Armor Plating Improved Medium Armor Plating Improved EM Shotgun Shock Rifle Beam Rifle Particle Gun Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Flak Gun Mini Grenade Launcher Mini Grenade Launcher Power Sword Power Sword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Lightpack 2.0 Large Matter Pod Visual Processing Unit Modified TNC Improved Targeting Computer Phase Shifter > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Gauss Rifle Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Kinecellerator Hardened Light Armor Plating Improved Medium Armor Plating Improved EM Shotgun Shock Rifle Beam Rifle Particle Gun Light Assault Rifle Light Assault Rifle Improved Assault Rifle Flak Gun Mini Grenade Launcher Mini Grenade Launcher Power Sword Power Sword [Rating: 81] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Enhanced Flamer Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 9 | . 1 . . . 4 2 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . . 3 2 1 Weapon 3 | . 1 . . . 1 . 1 Parts Attached 42 | 7 4 . . 1 11 14 5 Power 5 | 1 1 . . . . 3 . Engine 2 | 1 1 . . . . . . Core 3 | . . . . . . 3 . Reactor . | . . . . . . . . Propulsion 5 | 2 . . . . 1 . 2 Treads 5 | 2 . . . . 1 . 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 2 . . . 6 4 2 Device 5 | . . . . . 2 2 1 Storage 5 | 1 2 . . . . 1 1 Processor 4 | 1 . . . . 2 1 . Hackware . | . . . . . . . . Protection 2 | . . . . . 2 . . Artifact . | . . . . . . . . Weapon 16 | 2 1 . . 1 4 7 1 Energy Gun 1 | . . . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 1 . . . 1 3 1 Ballistic Cannon 5 | . . . . . 2 3 . Launcher . | . . . . . . . . Special Weapon 2 | . . . . 1 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 5 1 Parts Lost 3 | . . . . . . 1 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 1 | . . . . . . . 1 Weapon 1 | . . . . . . 1 . Highest Loss Streak 1 | . . . . . . 1 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 100 100 100 96 84 86 Engine 9 | . 12 12 12 12 8 2 . Core 1 | . . . . . . 4 6 Treads 21 | . 25 25 25 25 15 14 12 Device 1 | . . . . . . 6 5 Storage 10 | . 12 12 12 12 8 7 12 Processor 15 | . 12 12 12 12 24 21 18 Energy Gun 1 | . . . . . . 6 . Ballistic Gun 27 | . 36 37 37 31 15 14 18 Ballistic Cannon 2 | . . . . . 7 5 12 Special Weapon 2 | . . . . 5 7 1 . Naked Turns . | . . . . . . . . Heaviest Build 55 | 10 48 48 48 49 55 55 37 Greatest Support 48 | 40 40 40 40 40 40 40 48 Greatest Overweight (x) 2 | . 1 1 1 1 2 1 1 Average Overweight (x) . | . . 1 1 1 1 . . Largest Inventory Capacity 40 | 8 20 20 20 20 20 40 40 Average Capacity 23 | 6 15 20 20 20 20 39 40 Most Carried 19 | . 12 11 15 16 15 18 19 Average Carried 12 | . 5 9 10 15 12 15 17 Final Capacity 40 | 8 20 20 20 20 20 40 40 Final Carried 19 | . 12 9 15 16 13 16 19 Class Distribution -------------------- 39% | Hacker-Skirmisher 36% | Hacker-Gunner 21% | Hauler-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -10/Exiles Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1639 | 280 106 133 11 49 153 592 315 Remotely 757 | . . . . . . 447 310 Salvage Created 1723 | 102 196 . . 252 265 488 420 Parts 111 | 6 22 . . 21 22 26 14 Haulers Intercepted 2 | . 1 . . . . 1 . Recyclers Shooed 4 | . 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 26 | . 4 . . 2 5 9 6 Guns 19 | . 4 . . 2 3 8 2 Cannons 7 | . . . . . 2 1 4 Classes Destroyed 14 | 2 4 . . . 2 3 3 Worker 6 | . . . . . . 6 . Builder 5 | . 1 . . 2 2 . . Tunneler 3 | 1 . . . 2 . . . Hauler 2 | . 1 . . . . 1 . Recycler 4 | 1 . . . 2 . . 1 Operator 1 | . . . . . . . 1 Watcher 3 | . 2 . . . 1 . . Swarmer 6 | . 4 . . 2 . . . Grunt 10 | . . . . . 2 6 2 Duelist 1 | . . . . . . . 1 Sentry 4 | . . . . . 3 1 . Hunter 3 | . . . . . . 1 2 Programmer 1 | . . . . . . 1 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 10 | 1 3 . . 2 3 10 3 Combat Bots Only 3 | . 2 . . 2 2 3 3 Max Kills in Single Turn 2 | 1 1 . . 1 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 158 | . 9 . . 2 42 43 62 Missed 37 | . 2 . . . 9 12 14 Damage Taken 1092 | . 33 . . 6 244 271 538 Core 166 | . . . . . 39 39 88 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 663 | . 24 . . 6 150 168 315 Core Remaining (%) 96 | 100 . . . 100 92 94 . Volleys Fired 100 | 5 20 . . 12 24 24 15 Largest 5 | 2 3 . . 3 4 4 5 Hottest 172 | 40 60 . . 120 155 149 172 Shots Fired 327 | 10 60 . . 36 75 77 69 Gun 241 | 10 60 . . 33 47 49 42 Cannon 79 | . . . . . 24 28 27 Launcher . | . . . . . . . . Special 7 | . . . . 3 4 . . Kinetic 319 | 10 60 . . 33 71 76 69 Thermal 7 | . . . . 3 4 . . Explosive . | . . . . . . . . Electromagnetic 1 | . . . . . . 1 . Robot Hit Streak 40 | 10 16 . . 17 32 40 18 Robot Miss Streak 2 | . 1 . . 1 2 2 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 242 | 10 46 . . 25 54 57 50 Core Hits 120 | 4 18 . . 10 22 41 25 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 10 | . . . . . 2 4 4 Destroy 3 | . . . . . . 2 1 Blast 7 | . . . . . 2 2 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3701 | 77 346 . . 239 609 1418 1012 Guns 2278 | 77 346 . . 181 292 838 544 Cannons 1328 | . . . . . 307 557 464 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 75 | . . . . 48 . 23 4 Kinetic 3587 | 77 346 . . 181 599 1376 1008 Thermal 20 | . . . . 10 10 . . Explosive . | . . . . . . . . Electromagnetic 19 | . . . . . . 19 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . 5 . Message Errors 1 | . . . . . . 1 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 32 | . . . . . . 32 . Projectiles 32 | . . . . . . 32 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 13 | . . . . 1 1 6 5 Impact 1 | . . . . 1 . . . Kinetic 11 | . . . . . 1 5 5 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 11 | . . . . 8 . 2 1 Targets Rammed 14 | . . . . 10 . 3 1 Kicked . | . . . . . . . . Crushed 3 | . . . . 2 . 1 . Highest Temperature 437 | . 40 . . 120 139 422 437 Average Temperature 96 | . 19 . . 32 43 136 180 Received Heat Transfer 587 | . . . . . 180 150 257 Effects 8 | . . . . . . 1 7 Shutdowns 2 | . . . . . . 1 1 Interference 4 | . . . . . . . 4 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 160 | . . . . 80 80 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 175 | 10 175 48 . 55 129 116 159 Initial 48 | . 4 48 . . 1 26 38 Average 37 | 4 74 48 . 17 51 41 52 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . . . 3 2 Investigation 2 | . . . . . . 1 1 Extermination 2 | . . . . . . 1 1 Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 2 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 42 | . 10 . . 2 12 11 7 Peak Tracking Total 6 | . 6 . . 2 4 5 3 Tactical Retreats 2 | . 1 . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . . . . . 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 9 | . . . . . 2 5 2 Terminals 8 | . . . . . 2 4 2 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . . . . . 3 7 6 Successful 9 | . . . . . 3 4 2 Failed 7 | . . . . . . 3 4 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 15 | . . . . . 3 6 6 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . . . 3 3 2 Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 1 | . . . . . . 1 . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . Emergency Access Points 2 | . . . . . 1 1 . Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 6 | . . . . . 1 3 2 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches 1 | . . . . . . 1 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 5374 | 113 359 52 1509 1402 743 906 290 Spaces Moved 2310 | 54 149 22 628 559 270 492 136 Core 3 | 3 . . . . . . . Treads 2307 | 51 149 22 628 559 270 492 136 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 160 160 Average Speed 213 | 153 195 240 240 240 241 161 160 Slowest Speed 320 | 160 240 240 240 240 320 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 37 6 92 77 29 13 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . . . . . 1 3 Melee . | . . . . . . . . Projectile 4 | . . . . . . 1 3 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 2531 | 73 182 24 631 583 313 554 171 Wait 18 | 8 1 . . 1 . . 8 Move 2303 | 53 148 21 627 558 269 491 136 Hop . | . . . . . . . . Pick Up 38 | . 9 . 4 1 5 13 6 Fast Attach 13 | 7 1 . . . 4 . 1 Attach 12 | . . . . . 6 3 3 Detach 1 | . . . . . 1 . . Swap 17 | . 3 . . 1 1 11 1 Drop 14 | . . 3 . . 3 8 . Fire 100 | 5 20 . . 12 24 24 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 14 | . . . . 10 . 3 1 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 16) 114 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Evolved 1 slot: Weapon x1 410 | -10/Materials | Identified exit to Mines 410 | -10/Materials | Discovered exit to Mines (range 13) 440 | -10/Materials | Build established: Hacker-Gunner 473 | -10/Materials | Entered Mines 510 | -10/Mines | Assembled infested the area 516 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 516 | -10/Mines | Identified exit to Exiles 516 | -10/Mines | Discovered exit to Exiles (range 5) 525 | -10/Mines | Entered Exiles 585 | -10/Exiles | Met 8R-AWN 626 | -10/Exiles | Met EX-HEX 717 | -10/Exiles | Met EX-DEC 885 | -10/Exiles | Identified exit to Mines 885 | -10/Exiles | Discovered exit to Mines (range 11) 1050 | -10/Exiles | Visited The Gauntlet 1611 | -10/Exiles | Met EX-BIN 1642 | -10/Exiles | Aligned with FarCom system 1645 | -10/Exiles | Given EX-Vault access code 1760 | -10/Exiles | Opened EX-Vault 1772 | -10/Exiles | Found Prototype Device 1780 | -10/Exiles | Found Prototype Processor 1788 | -10/Exiles | Found Prototype Storage 1840 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2034 | -10/Exiles | Stole three prototypes: Supersonic Drone Bay, Modified TNC, Lightpack 2.0 2034 | -10/Exiles | Entered Mines 2296 | -9/Mines | Learned Materials stockpile data 2320 | -9/Mines | Build established: Hacker-Skirmisher 2697 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3268 | -9/Mines | Learned location of Storage (-9) 3389 | -9/Mines | Identified exit to Materials 3389 | -9/Mines | Discovered exit to Materials (range 13) 3436 | -9/Mines | Entered Materials 3436 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3436 | -8/Materials | Identified Modified TNC 3437 | -8/Materials | Identified Supersonic Drone Bay 3754 | -8/Materials | Identified exit to Factory 4179 | -8/Materials | Entered Factory 4179 | -7/Factory | Evolved 2 slots: Utility x2 4181 | -7/Factory | FarCom data flow suspended 4207 | -7/Factory | Identified Lightpack 2.0 4503 | -7/Factory | Build established: Hauler-Gunner 5028 | -7/Factory | Identified exit to Factory 5028 | -7/Factory | Discovered exit to Factory (range 17) 5085 | -7/Factory | Entered another Factory area 5085 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5281 | -6/Factory | Spotted B-75 Beast 5347 | -6/Factory | Destroyed B-75 Beast 5375 | -6/Factory | Self-destructed Last Messages --------------- 05336_ Critical hit (Meltdown: +200). 05338_ Acquired 6 matter. 05338_ Acquired 3 matter. 05338_ Overheating: Matter decay (-104). 05339_ Overheating: System interference. 05339_ Enh. Autogun temporarily disabled. 05339_ Adv. Assault Cannon temporarily disabled. 05340_ Acquired 5 matter. 05340_ Power failure, Enh. Nuclear Core shutdown. 05344_ Acquired 5 matter. 05346_ Hpw. Tractor Beam destroyed. 05347_ B-75 Beast Imp. Medium Treads blasted off. 05347_ B-75 Beast destroyed. 05348_ Overheating: Enh. Nuclear Core damaged (-63). 05354_ Overheating: System interference. 05354_ Mni. Assault Cannon temporarily disabled. 05354_ Gauss Rifle temporarily disabled. 05354_ Acquired 5 matter. 05365_ Acquired Phase Shifter. 05370_ Acquired Hvy. Assault Rifle. Map ----- +----------------------------------------------------+ | ??#+#????????????????????????????????????????????? | | ??# #?########???????????????????????????????????? | | ??# #?# #???????????????????????????????????? | | ### #?# ""##############??##??????????????????? | | !! #?# ""# #?? ????? ???????????? | | !! #?# ! T"# " " " " " ### ##### ???????????? | | ### ""# " " " " " + !! ???????????? | | + ""# " " " " " # !! ????????????? | | # [# " " " " " # " " "???????????? | | # =*# " " " " " # " " "???????????? | | ! # ""%!%# " " " " " # " " "???????????? | | # "" *!!=" " " " " # " " " ??????????? | | + """%% " " " " " # " " " ??????????? | | # """ %# " " " " " + " " " ??????????? | | # """ # # " " " ?????????? | | ####### # " " " ????????? | | ??????##############+###### " " " ??????? | | ???????????????# # #?????? | | ???????????????# """" # %" " " " " " ??????? | | ???????????????# """" # " " " " " ??????????? | | ##?????????????# """" # " " " " "???????????? | | ?????????????# """" # " " " " ????????????? | | #????????????# """" +% " " " " ????????????? | | / ???????????# """" # %" " " " ????????????? | | # ??????????# "" #=%" " " " ????????????? | | ?????????????# @;% " " " "?????????????? | | ###????????????# # " " " "?????????????? | | ???????????????# = #% m ???????????? | | ???????????????# ! # " " " " "???????????? | | ???????????????# # " " " " ????????????? | | ???????????????# # " " " " ????????????? | | ???????????????# # " " " ??????????????? | | ???????????????############ " " ????????????????? | | ??????????????????????????? " ??"???????????????? | | ??????????????????????????? "???????????????????? | | ??????????????????????????? "???????????????????? | | ??????????????????????????? "???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????A??????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 300 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorDeepBroadsword Manual? 0 Play Time 00:43:34 Cumulative 119.9 hours Start 2024.02.29 @ 22:07:10 End 2024.03.10 @ 21:20:20 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 115 Rogue 0 Adventurer 60 Explorer 55 Win Type - Total 7 Types 4/2/0/1/0/0/0/0/0 Lore% 45 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 55x38 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80ed56cf-59df-420e-81e2-4ca3171ba27a