Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.30 @ 21:49:03 Player: 7604 Result: Destroyed by 14-09C(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (606) 606 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1346 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 256/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Treading (320) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Light Armor Plating > --- WEAPON (2) ------- Light Cannon Assault Cannon > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Structural Scanner Improved Terrain Scanner Seismic Detector Medium Laser Heavy Particle Cannon Ion Cannon Light Assault Rifle High-powered Shotgun Light Cannon Grenade Launcher Rocket Launcher Datajack Enhanced Flamer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Light Armor Plating > --- WEAPON ----------- Light Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Structural Scanner Improved Terrain Scanner Seismic Detector Medium Laser Heavy Particle Cannon Ion Cannon Light Assault Rifle High-powered Shotgun Light Cannon EMP Blaster Grenade Launcher Datajack Enhanced Flamer [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 24 | 7 15 2 . Power 3 | 1 1 1 . Engine 2 | 1 1 . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | 2 3 . . Treads 5 | 2 3 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 5 . . Device 2 | 1 1 . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 9 | 2 6 1 . Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 2 . . Ballistic Cannon 2 | . 1 1 . Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 4 . . Power 1 | . 1 . . Propulsion 1 | . 1 . . Utility 1 | . 1 . . Weapon 1 | . 1 . . Highest Loss Streak 3 | . 3 . . To Critical Strikes . | . . . . Average Backups 15 | 1 8 21 25 Power . | . . 1 2 Propulsion 5 | . 1 9 9 Utility 3 | . 3 4 4 Weapon 4 | . 2 6 9 Tool/Special . | . . . . Unused Backups 16 | . . . 16 Power 1 | . . . 1 Propulsion 7 | . . . 7 Utility 2 | . . . 2 Weapon 5 | . . . 5 Tool/Special 1 | . . . 1 Average Slot Usage (%) 99 | . 99 100 100 Engine 10 | . 13 8 . Core 3 | . . 5 14 Treads 27 | . 27 28 28 Device 12 | . 11 13 13 Storage 14 | . 14 14 14 Protection 1 | . 2 . . Energy Gun 11 | . 12 12 . Ballistic Gun 6 | . 13 . . Ballistic Cannon 9 | . 2 15 28 Peak Build Rating 14 | 7 9 14 14 Average Rating 9 | 5 7 10 14 On Entrance 7 | . 7 9 14 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 96 | 14 91 96 96 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | . 4 2 2 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 20 | 7 17 25 25 Most Carried 25 | 4 19 25 25 Average Carried 15 | 1 8 21 25 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 3 19 25 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 806 | 289 430 87 . Remotely . | . . . . Salvage Created 759 | 156 532 71 . Parts 47 | 9 33 5 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 17 | . 15 2 . Guns 7 | . 7 . . Cannons 2 | . . 2 . AOE 7 | . 7 . . Classes Destroyed 7 | 2 5 . . Worker 3 | . 1 2 . Tunneler 5 | 4 . 1 . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 4 | . 4 . . Grunt 13 | . 11 2 . Best Kill Streak 4 | 2 4 3 . Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 2 | 1 2 1 . Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 108 | . 90 14 4 Missed 16 | . 14 2 . Hits 92 | . 76 12 4 Projectile 92 | . 76 12 4 Critical Strikes 2 | . 2 . . Damage Taken 1232 | . 979 151 102 Core 253 | . 201 27 25 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 89 | 19 61 8 1 Largest 2 | 2 2 2 2 Hottest 80 | 70 80 67 67 Shots Fired 162 | 38 106 16 2 Gun 130 | 38 92 . . Cannon 20 | . 2 16 2 Launcher 12 | . 12 . . Special . | . . . . Kinetic 86 | 19 49 16 2 Thermal 64 | 19 45 . . Explosive 6 | . 6 . . Electromagnetic 6 | . 6 . . Robot Hit Streak 17 | 7 17 5 4 Robot Miss Streak 3 | 3 3 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 111 | 26 72 11 2 Core Hits 47 | 7 35 5 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 3 1 . Burn 3 | . 3 . . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1954 | 294 1342 274 44 Guns 1031 | 294 737 . . Cannons 297 | . . 253 44 Explosions 605 | . 605 . . Melee . | . . . . Ramming 21 | . . 21 . Kinetic 690 | 133 260 253 44 Thermal 673 | 161 512 . . Explosive 296 | . 296 . . Electromagnetic 274 | . 274 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 24 | . 24 . . Projectiles . | . . . . Explosions 24 | . 24 . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 33 | . 33 . . Shots 2 | . 2 . . Rammed 3 | . 1 2 . Targets Rammed 5 | . 1 4 . Kicked . | . . . . Crushed 2 | . . 2 . Highest Temperature 348 | 70 348 243 . Average Temperature 94 | 30 110 126 . Received Heat Transfer 654 | . 531 87 36 Effects 3 | . 3 . . Shutdowns 1 | . 1 . . Matter Decay 1 | . 1 . . Short Circuit 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 3 | 1 2 . . Heat Transferred 2159 | 481 1678 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level 1 | . 1 . . Low Security (%) 99 | 100 99 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 201 | 5 201 55 . Initial 51 | . . 51 . Average 32 | 1 64 4 . Influence Increases 547 | 25 457 65 . Destroy 0b10 Robot/C 340 | . 300 40 . Destroy 0b10 Robot/NC 55 | 25 15 15 . Destroy Leader 94 | . 84 10 . Successful Hack 7 | . 7 . . Disable Machine 15 | . 15 . . Destroy Structure 21 | . 21 . . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 547 | 25 326 157 39 Entered New Map 101 | . . 80 21 Time Decay 406 | 25 286 77 18 Lost Part 40 | . 40 . . Squads Dispatched 5 | . 5 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 4 | . 4 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 27 2 1 Peak Tracking Total 5 | . 5 2 1 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 7 | . 6 1 . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 17 1 . Successful 5 | . 4 1 . Failed 13 | . 13 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 12 | . 12 . . Terminals 13 | . 13 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Open Door 1 | . . 1 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Disrupt 1 | . 1 . . Skim 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 4553 | 22 1889 2315 327 Seismic 4553 | 22 1889 2315 327 Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 2 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 5320 | 279 2362 2342 337 Spaces Moved 1434 | 128 591 614 101 Core 1 | 1 . . . Treads 1433 | 127 591 614 101 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 320 320 Average Speed 280 | 159 259 320 320 Slowest Speed 480 | 160 480 320 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 4 91 93 8 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug 6 | . 6 . . Terrain Destroyed 21 | . 21 . . Melee . | . . . . Projectile . | . . . . AOE 21 | . 21 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2562 | 166 1314 970 112 Wait 960 | 9 612 330 9 Move 1431 | 127 590 613 101 Hop . | . . . . Pick Up 31 | 4 19 8 . Fast Attach 6 | 6 . . . Attach 5 | 1 4 . . Detach . | . . . . Swap 29 | . 24 4 1 Drop 6 | . 3 3 . Fire 89 | 19 61 8 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . 1 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 280 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 3) 551 | -10/Materials | Discovered new exit (range 12) 980 | -10/Materials | Derelicts attacked the area 1058 | -10/Materials | Lost 3 parts (1p1u1w) 1457 | -10/Materials | Core integrity fell below 50% 1634 | -10/Materials | Discovered new exit (range 13) 2011 | -10/Materials | Core integrity fell below 20% 2039 | -10/Materials | Discovered new exit (range 8) 2559 | -10/Materials | Discovered new exit (range 6) 2642 | -10/Materials | Entered Mines 3159 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 3491 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3614 | -10/Mines | Learned Materials trap positions 3690 | -10/Mines | Found a hidden stash of uninstalled traps 3874 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4185 | -10/Mines | Learned Materials stockpile data 4464 | -10/Mines | Discovered new exit (range 8) 4586 | -10/Mines | Discovered new exit (range 14) 4913 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 4952 | -10/Mines | Discovered new exit (range 11) 4984 | -10/Mines | Entered Subcaves 4997 | -10/Subcaves | Learned Materials security intel 5015 | -10/Subcaves | Learned location of Zion (-6) 5015 | -10/Subcaves | Met a Zionite searching for "candidates" 5321 | -10/Subcaves | Destroyed by 14-09C(R) with Subdweller Beam Cannon Last Messages --------------- going to lend you mine." 04913_ 8D-SXX(g) slips back into the shadows. 04922_ Dropped Grenade Launcher. 04922_ Acquired Rocket Launcher. 04925_ Dropped EMP Blaster. 04926_ Acquired Grenade Launcher. 04952_ EXIT=FOUND LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE 04997_ Acquired derelict log, extracted data. Data stored: Materials security intel. 05014_ 2Q-5P0(z): "She is not going to be happy we haven't found any suitable candidates yet." 05015_ 2Q-5P0(z): "Hey you! It's really dangerous down here, I feel that you could die at any moment. For your health and safety might I suggest a trip to Zion?" World map updated: -6/Zion. 05318_ 14-09C(R) knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??###?????????????????????###????????????????????? | | ?? #???????????????????# #????????????????????? | | ??? ??????????????????# ##???????????????????? | | ??? #????????????????? ????????????????????? | | ??? ????????????????? ????????????????????? | | ???# #???????????????? ????????????????????? | | ???# #????????????????# ??????? #???????????? | | ???# #????????????????# ????? #???????????? | | ???# #????????????????# #???? #???????????? | | ???# #????????????????# #?? ??????????????? | | ???# #??###???####????# ## #????????????????? | | ???# #### ##?## ##???# #????????????????? | | ???# ## ### ##### #????????????????? | | ???# #?# ## #???????????????? | | ??## ### % @#?? #??????????????? | | ??# # # ##???? #?????????????? | | ??# ##### #R ?????? ???????????? | | ??## ##???## ### #??????? ??????????? | | ??# ### #?????####?#####?????????##??????????? | | ??######?# #??????#####?????????????????????????? | | ????????## #??##### #?????????????????????????? | | ???????## #### #?????????????????????????? | | ???????# #####??????????????????????? | | ???????# ####???????????????????? | | ???????## ##??????????????????? | | ????????### ## # #??????????????????? | | ???##????## #### ## ##??????????????????? | | ???# ### ### ### #####???????????????? | | ???# ##### ##??????????????? | | ???# # ## #??????????????? | | ???# #??????????????? | | ????# ## #??????????????? | | ????# ## ## ## #??????????????? | | ????# ######## ##??????????????? | | ????# ## ####??????# ##???????????????? | | ????# ## ?###???????### ## ##????????????????? | | ????# #?###???????????# # ##????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# ##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoMediumChronowheel Manual? 0 Play Time 00:13:39 Cumulative 605.7 hours Start 2026.05.30 @ 21:35:57 End 2026.05.30 @ 21:49:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 317 Rogue 254 Adventurer 63 Explorer 0 Win Type - Total 12 Types 10/0/0/1/0/0/1/0/0/0 Lore% 92 Gallery% 80 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ceafadaf-120c-456c-9f54-2aa2c12baeee