Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 18:13:29 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (428) 428 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1633 Bonus ------- None Cogmind --------- Core Integrity 382/400 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Small Laser > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Light Treads Aluminum Leg Compact Wheel Large Storage Unit Large Storage Unit High-capacity Storage Unit Signal Interpreter Targeting Computer Light Armor Plating Hacking Suite EM Pulse Gun Small Laser Grenade Launcher Plasma Flamer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Light Treads Compact Wheel Large Storage Unit Large Storage Unit High-capacity Storage Unit Signal Interpreter Targeting Computer Light Armor Plating Hacking Suite Small Laser Small Laser Small Laser Light Assault Rifle [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 15 | . 11 4 . Power 1 | . 1 . . Engine 1 | . 1 . . Core . | . . . . Reactor . | . . . . Propulsion 4 | . 4 . . Treads 4 | . 4 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | . 4 . . Device . | . . . . Storage 4 | . 4 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | . 2 4 . Energy Gun 3 | . . 3 . Energy Cannon 1 | . . 1 . Ballistic Gun 2 | . 2 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 3 5 1 Power 2 | . 1 1 . Propulsion . | . . . . Utility . | . . . . Weapon 7 | . 2 4 1 Highest Loss Streak 4 | . 2 4 1 Average Slot Usage (%) 98 | . 99 96 66 Engine 13 | . 14 11 . Treads 22 | . 21 28 22 Leg 4 | . 6 . . Storage 27 | . 27 28 22 Energy Gun 1 | . . 5 22 Energy Cannon 1 | . . 8 . Ballistic Gun 24 | . 27 13 . Naked Turns . | . . . . Heaviest Build 73 | 13 73 73 66 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 3 | . 3 1 1 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 Average Capacity 18 | . 18 20 20 Most Carried 18 | . 17 18 17 Average Carried 12 | . 10 16 17 Final Capacity 20 | 6 20 20 20 Final Carried 17 | 6 16 17 17 Class Distribution -------------------- 83% | Hauler-Mutant 16% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 628 | 200 376 52 . Remotely . | . . . . Salvage Created 741 | . 711 30 . Parts 43 | . 40 3 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 14 | . 13 1 . Guns 14 | . 13 1 . Classes Destroyed 7 | . 7 . . Worker 1 | . 1 . . Hauler 2 | . 2 . . Recycler 2 | . 2 . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 5 | . 5 . . Grunt 9 | . 8 1 . Best Kill Streak 3 | . 3 1 . Combat Bots Only 3 | . 3 1 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1343 | . 647 647 49 Core 202 | . 62 122 18 Absorbed by Shields . | . . . . Core Remaining (%) 63 | 100 . 26 . Volleys Fired 83 | . 66 15 2 Largest 2 | . 2 2 2 Hottest 100 | . 40 100 80 Shots Fired 164 | . 131 29 4 Gun 155 | . 131 20 4 Cannon 9 | . . 9 . Launcher . | . . . . Special . | . . . . Kinetic 148 | . 131 17 . Thermal 16 | . . 12 4 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | . 13 19 4 Robot Miss Streak 3 | . 3 2 1 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 115 | . 87 25 3 Core Hits 47 | . 39 7 1 Critical Hits 2 | . 2 . . Critical Kills . | . . . . Critical Parts Destroyed 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1102 | . 810 271 21 Guns 999 | . 810 168 21 Cannons 103 | . . 103 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 946 | . 810 136 . Thermal 156 | . . 135 21 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Effects 14 | . 11 3 . Message Errors 7 | . 6 1 . Heat Flow Errors 3 | . 2 1 . Energy Discharges 2 | . 1 1 . Data Loss (minor) 1 | . 1 . . Targeting Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 9 | . . 9 . Projectiles 9 | . . 9 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 173 | . 126 173 11 Average Temperature 46 | . 38 53 6 Received Heat Transfer 294 | . 195 72 27 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 347 | . . 297 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 182 | . 182 20 . Initial 2 | . . 2 . Average 65 | . 79 12 . Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 4 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 31 15 3 Peak Tracking Total 14 | . 5 14 3 Tactical Retreats 7 | . 6 1 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 10 | . 9 1 . Terminals 8 | . 7 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 24 7 . Successful 12 | . 9 3 . Failed 18 | . 15 3 . Catastrophic 4 | . 4 . . Database Lockouts 1 | . . 1 . Manual 26 | . 18 8 . Terminals 26 | . 19 7 . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 2 . Robot Analysis 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 4 1 . Terminals 4 | . 3 1 . Track 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 8 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2333 | . 1857 444 32 Spaces Moved 1150 | 1 915 220 14 Core . | . . . . Treads 928 | . 694 220 14 Legs 222 | 1 221 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 180 180 Average Speed 176 | 120 175 180 180 Slowest Speed 220 | 120 220 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 2 96 59 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1312 | . 1053 243 16 Wait 37 | . 37 . . Move 1147 | . 914 219 14 Hop . | . . . . Pick Up 20 | . 15 5 . Fast Attach 4 | . 4 . . Attach 9 | . 5 4 . Detach 4 | . 4 . . Swap 2 | . 2 . . Drop 6 | . 6 . . Fire 83 | . 66 15 2 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 7) 196 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 15) 695 | -10/Materials | Build established: Hauler-Mutant 843 | -10/Materials | Repaired Lgt. Treads 1135 | -10/Materials | Discovered new exit (range 12) 1325 | -10/Materials | Discovered new exit (range 10) 1858 | -10/Materials | Entered Mines 1878 | -10/Mines | Central database locked down 1895 | -10/Mines | Met a Derelict bent on vengeance 2176 | -10/Mines | Assembled infested the area 2203 | -10/Mines | Core integrity fell below 50% 2206 | -10/Mines | Met 8R-AWN 2241 | -10/Mines | Lost 4 parts (1p3w) 2261 | -10/Mines | Learned location of Zion (-6) 2264 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2295 | -10/Mines | Discovered new exit (range 5) 2302 | -10/Mines | Entered Materials 2302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2334 | -9/Materials | Self-destructed Last Messages --------------- like that. Either way, I'm sure they'll be happy to try putting you back together again. 02227_ The unstable cave ceiling collapses. 02235_ Acquired 13 matter. 02243_ Acquired 2 matter. 02257_ Searching scrap... 02257_ Found EM Pulse Gun. 02257_ Found 28 Matter. 02261_ Acquired derelict log, extracted data. World map updated: -6/Zion. 02264_ A Plasma Flamer has been hastily shoved under some rubble with a note attached: "One is never enough." 02268_ Acquired Plasma Flamer. 02278_ Acquired EM Pulse Gun. 02295_ EXIT=FOUND PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 02331_ Sml. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????? ??????????????????????? | | ?????????????????# ????? ????????????????????? | | ?????????????????# ???? !] ????????????????????? | | ?????????????????# ???" ]! ????????????????????? | | ?????????????????# ??" ] ????????????????????? | | ?????????????????# ???#?????????????????? | | ?????????????????# ? #?????????????????? | | ?????????????????+ """ """ +?????????????????? | | ?????????????????# """ """ #?????????????????? | | ?????????????????# """ """ #?????????????????? | | ?????????????????# g #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# gg#??????????????????????? | | ?????????????????# #### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictOverloadNullifier Manual? 0 Play Time 00:15:38 Cumulative 52.3 hours Start 2020.10.10 @ 17:57:32 End 2020.10.10 @ 18:13:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam 1 RUN: 3c949210-eb73-4e89-8c69-0ae04a0c6961