Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.04 @ 18:53:09 Player: hormiga Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (442) 442 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3722 Bonus ------- None Cogmind --------- Core Integrity 514/850 Matter 279/300 Energy 541/600 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Advanced Energy Well 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Small Matter Pod (50) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Advanced Energy Well 0b10 Decoder Chip [Generic] Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Medium Laser Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Wheel Wheel Small Matter Pod [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . 1 . . . 4 Weapon 1 | . . 1 . . . . Parts Attached 26 | 7 3 3 . . 4 9 Power 6 | 1 1 1 . . 1 2 Engine 4 | 1 1 1 . . . 1 Core 1 | . . . . . . 1 Reactor 1 | . . . . . 1 . Propulsion 5 | 2 . . . . 1 2 Treads . | . . . . . . . Leg 3 | 2 . . . . 1 . Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 2 1 . . 1 4 Device 4 | . 1 1 . . . 2 Storage 3 | 1 1 . . . 1 . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 3 . 1 . . 1 1 Energy Gun 3 | 1 . . . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 15 | . . . . . 2 13 Power 2 | . . . . . . 2 Propulsion 4 | . . . . . . 4 Utility 5 | . . . . . 2 3 Weapon 4 | . . . . . . 4 Highest Loss Streak 13 | . . . . . 1 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 98 91 100 100 90 70 Engine 6 | . 14 11 11 11 . 1 Reactor 3 | . . . . . 10 3 Leg 20 | . 28 22 22 22 22 9 Device 13 | . 12 16 22 22 3 10 Storage 14 | . 14 11 11 11 21 13 Processor 1 | . . . . . . 12 Energy Gun 3 | . . . . . 10 5 Ballistic Gun 26 | . 28 30 33 33 22 9 Naked Turns . | . . . . . . . Heaviest Build 44 | 12 20 26 26 26 37 44 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 7 | 3 . 1 1 1 1 7 Average Overweight (x) . | . . . 1 1 1 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 5 10 10 8 8 9 7 Average Carried 7 | 2 6 8 8 8 7 3 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 9 | 3 9 8 8 8 8 1 Class Distribution -------------------- 51% | Skirmisher 33% | Gunner 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 695 | 239 125 144 . 16 167 4 Remotely 327 | . 125 144 . 16 42 . Salvage Created 424 | . 125 144 . . 155 . Parts 28 | . 6 11 . . 11 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 10 | . 2 3 . . 5 . Guns 10 | . 2 3 . . 5 . Classes Destroyed 6 | . 2 1 . . 3 . Watcher 2 | . 1 1 . . . . Swarmer 3 | . . . . . 3 . Grunt 4 | . 2 2 . . . . Sentry 1 | . . 1 . . . . Programmer 1 | . . . . . 1 . Behemoth 1 | . . . . . 1 . Best Kill Streak 3 | . 2 2 . . 3 . Combat Bots Only 3 | . 2 2 . . 3 . Max Kills in Single Turn 1 | . 1 1 . . 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 1841 | . 229 9 . . 359 1244 Core 428 | . 32 . . . 60 336 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 87 . . . 85 . Volleys Fired 41 | . 15 8 . . 16 2 Largest 3 | . 2 3 . . 3 1 Hottest 93 | . 40 63 . . 93 60 Shots Fired 103 | . 30 23 . . 48 2 Gun 103 | . 30 23 . . 48 2 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 92 | . 30 23 . . 39 . Thermal 9 | . . . . . 9 . Explosive . | . . . . . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 17 | . 12 10 . . 17 10 Robot Miss Streak 4 | . 3 3 . . 4 . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . . 2 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 70 | . 22 13 . . 33 2 Core Hits 25 | . 6 5 . . 13 1 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 959 | . 273 160 . . 498 28 Guns 959 | . 273 160 . . 498 28 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 886 | . 273 160 . . 453 . Thermal 45 | . . . . . 45 . Explosive . | . . . . . . . Electromagnetic 28 | . . . . . . 28 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 108 | . 5 . . . 108 . Average Temperature 36 | . 2 . . . 53 . Received Heat Transfer 255 | . 177 6 . . 12 60 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 111 | . . . . . 111 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 138 | . 57 138 45 . . 15 Initial 45 | . . 20 45 . . . Average 25 | . 17 75 45 . . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . 1 . . . 1 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 19 | . 4 4 . . 6 5 Peak Tracking Total 5 | . 2 2 . . 3 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 3 | . 2 1 . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 2 2 . . . . Successful 4 | . 2 2 . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Record 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 192 | . . . . 192 192 . Highest-Rated Ally 96 | . . . . 96 96 . Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . 14 . Total Damage 701 | . . . . . 701 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Decoded 0b10 Intel 12 | . . . . . . 12 Traps 1 | . . . . . . 1 Items 7 | . . . . . . 7 Machines 1 | . . . . . . 1 Patrols 1 | . . . . . . 1 Guards 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 2892 | 64 236 238 31 1078 883 362 Spaces Moved 1476 | 40 146 120 17 568 430 155 Core 26 | 19 . . . . . 7 Treads . | . . . . . . . Legs 1415 | 21 146 120 17 568 430 113 Wheels 35 | . . . . . . 35 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 95 Average Speed 182 | 118 120 169 190 190 190 223 Slowest Speed 400 | 200 120 190 190 190 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 5 30 13 11 61 64 5 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 1586 | 56 178 139 16 567 462 168 Wait 3 | 1 . . . . 2 . Move 1470 | 39 145 119 16 567 429 155 Hop . | . . . . . . . Pick Up 33 | 9 11 5 . . 6 2 Fast Attach . | . . . . . . . Attach 20 | 6 1 2 . . 2 9 Detach . | . . . . . . . Swap 6 | 1 2 1 . . 2 . Drop 13 | . 4 4 . . 5 . Fire 41 | . 15 8 . . 16 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 8) 167 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 305 | -9/Materials | Build established: Mutant 517 | -9/Materials | Discovered new exit (range 10) 539 | -9/Materials | Entered Mines 561 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 563 | -9/Mines | Met a Derelict bent on vengeance 568 | -9/Mines | Discovered new exit (range 10) 570 | -9/Mines | Entered Zion 601 | -7/Zion | Given A8's code to call for help 677 | -7/Zion | Discovered new exit (range 14) 692 | -7/Zion | Build established: Skirmisher 1028 | -7/Zion | Learned location of Warlord (-4) 1125 | -7/Zion | Received a hallucinogenic algorithm 1132 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1136 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1197 | -7/Zion | Learned Factory stockpile data 1215 | -7/Zion | Learned Factory emergency access door positions 1648 | -7/Zion | Entered Proximity Caves 1648 | -6/Proximity Caves | Accompanied by 2 allies 1673 | -6/Proximity Caves | Spotted B-75 Beast 1702 | -6/Proximity Caves | Destroyed B-75 Beast 2199 | -6/Proximity Caves | Build established: Gunner 2518 | -6/Proximity Caves | Discovered new exit (range 9) 2531 | -6/Proximity Caves | Entered Factory 2531 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2532 | -6/Factory | Identified exit to Lower Caves 2741 | -6/Factory | Spotted B-75 Beast 2893 | -6/Factory | Self-destructed Last Messages --------------- 02873_ M-28 Smith repairs H-66 Slayer. 02873_ Penetrated by Slug. 02874_ U-05 Engineer builds a Wall. 02874_ M-28 Smith repairs Phase Shifter. 02877_ Penetrated by Slug. 02878_ Fission Core destroyed. 02879_ U-05 Engineer lays Concrete. 02880_ U-05 Engineer builds a Wall. 02881_ Slug penetrates Wall. 02881_ Penetrated by Slug. 02884_ Slug penetrates Wall. 02884_ Penetrated by Slug. 02885_ U-05 Engineer builds a Wall. 02887_ Acquired Hpw. Shock Rifle. 02888_ Penetrated by Slug. 02889_ Knocked back. 02890_ Acquired 4 matter. 02890_ U-05 Engineer builds a Wall. 02893_ Penetrated by Slug. 02893_ Hpw. Shock Rifle destroyed. 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Robot Respite Tourist Use The Force Challenges ------------ None Game ------ Seed ScrapSkeletonCoupler Manual? 0 Play Time 00:38:10 Cumulative 9.6 hours Start 2023.03.04 @ 16:20:38 End 2023.03.04 @ 18:53:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 7 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3f3adb8-fe90-4a14-b998-530f7a44b538