Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.07 @ 23:28:26 // AFD2020/Player2 Player: Lefty Result: Destroyed by Proton Bomb Trap Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1031) 1031 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (961) 961 TOTAL SCORE: 3372 Bonus ------- High Alert Combat Kills 310 Follower Combat Kills 915 Friendly Fire -264 Cogmind --------- Core Integrity 0/400 Matter 246/300 Energy 153/160 System Corruption 1% Temperature Cool (4) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (8) ---- Improved Ion Engine Medium Storage Unit Medium Armor Plating Particle Cannon Heavy Assault Rifle Light Cannon Gauss Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Medium Storage Unit Medium Armor Plating Particle Cannon Particle Cannon Heavy Assault Rifle Light Cannon Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 53 | 7 10 29 7 Power 5 | 1 1 3 . Engine 4 | 1 1 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 13 | 2 2 7 2 Treads . | . . . . Leg 13 | 2 2 7 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 3 2 Device . | . . . . Storage 2 | 1 1 . . Processor 5 | . 2 3 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 26 | 3 4 16 3 Energy Gun 4 | 1 1 2 . Energy Cannon 4 | . 1 3 . Ballistic Gun 9 | 2 1 6 . Ballistic Cannon 3 | . . . 3 Launcher 6 | . 1 5 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 9 | . 1 6 2 Power 1 | . . 1 . Propulsion 3 | . . 2 1 Utility . | . . . . Weapon 5 | . 1 3 1 Highest Loss Streak 2 | . 1 2 2 Average Slot Usage (%) 98 | . 96 98 97 Engine 10 | . 13 9 . Core 1 | . . 1 11 Leg 30 | . 28 32 31 Storage 11 | . 14 11 11 Processor 17 | . 11 21 12 Energy Gun 4 | . 8 2 . Energy Cannon 7 | . 4 8 5 Ballistic Gun 11 | . 14 10 10 Naked Turns . | . . . . Heaviest Build 34 | 13 18 22 34 Greatest Support 43 | 20 20 33 43 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 4 8 8 8 Average Carried 7 | 2 6 7 7 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 2 8 8 8 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 1216 | 270 213 688 45 Remotely . | . . . . Salvage Created 1282 | . 367 748 167 Parts 96 | . 28 59 9 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 8 | . . 7 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 31 | . 7 21 3 Guns 11 | . 6 5 . Cannons 13 | . 1 9 3 AOE 7 | . . 7 . Classes Destroyed 13 | . 6 5 2 Worker 1 | . 1 . . Builder 1 | . . 1 . Hauler 1 | . . 1 . Recycler 4 | . 1 2 1 Operator 3 | . 1 2 . Watcher 3 | . 2 1 . Swarmer 13 | . 1 12 . Grunt 8 | . 6 2 . Duelist 2 | . . 2 . Protector 1 | . . 1 . Sentry 4 | . . 4 . Demolisher 2 | . . . 2 Assembled 1 | . . . 1 Best Kill Streak 5 | . 3 5 2 Combat Bots Only 3 | . 2 3 2 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1728 | . 233 1186 309 Core 283 | . . 169 114 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 77 . . Volleys Fired 152 | . 36 107 9 Largest 2 | . 2 2 2 Hottest 91 | . 80 91 91 Shots Fired 290 | . 71 203 16 Gun 170 | . 56 105 9 Cannon 110 | . 14 89 7 Launcher 10 | . 1 9 . Special . | . . . . Kinetic 145 | . 36 97 12 Thermal 122 | . 29 89 4 Explosive 10 | . 1 9 . Electromagnetic 13 | . 5 8 . Robot Hit Streak 16 | . 10 16 3 Robot Miss Streak 10 | . 6 10 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 156 | . 40 107 9 Core Hits 65 | . 18 41 6 Critical Hits 7 | . . 6 1 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 4 | . . 4 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3330 | . 647 2500 183 Guns 1300 | . 422 806 72 Cannons 1303 | . 106 1086 111 Explosions 727 | . 119 608 . Melee . | . . . . Ramming . | . . . . Kinetic 1097 | . 235 739 123 Thermal 1449 | . 270 1119 60 Explosive 668 | . 93 575 . Electromagnetic 116 | . 49 67 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 8 | . 8 . . Heat Flow Errors 3 | . 3 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 2 | . 2 . . Targeting Errors 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 87 | . . 87 . Projectiles 17 | . . 17 . Explosions 70 | . . 70 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 23 | . . 23 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 277 | . 267 277 154 Average Temperature 59 | . 68 56 60 Received Heat Transfer 372 | . 99 273 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 2688 | . 679 1926 83 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 1366 | . 572 1366 605 Average Influence 577 | . 242 772 575 Maximum Alert Level 4 | . 2 4 2 Low Security (%) 23 | 100 40 14 . Level 1 13 | . 38 2 . Level 2 32 | . 21 33 100 Level 3 14 | . . 23 . Level 4 15 | . . 26 . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 6 10 . Investigation 6 | . 2 4 . Extermination . | . . . . Reinforcement 8 | . 4 4 . Assault 2 | . . 2 . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 104 | . 25 71 8 Peak Tracking Total 6 | . 4 6 2 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 5 | . 2 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 8 | . 5 3 . Max in Single Turn 2 | . 1 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 12 | . 3 8 1 Terminals 9 | . 3 6 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 13 16 1 Successful 16 | . 7 8 1 Failed 13 | . 5 8 . Catastrophic 1 | . . 1 . Database Lockouts 1 | . 1 . . Manual . | . . . . Terminals 25 | . 13 12 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 7 4 1 Record 2 | . 2 . . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Open Door 1 | . . . 1 Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Surveillance Status 2 | . . 2 . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 7 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 67 | . 58 67 67 Highest-Rated Ally 67 | . 58 67 67 Total Orders . | . . . . Ally Attacks 139 | . 25 101 13 Total Damage 3309 | . 1019 2097 193 Kills 57 | . 16 34 7 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 2492 | 48 800 1510 134 Spaces Moved 1505 | 33 517 875 80 Core 6 | 6 . . . Treads . | . . . . Legs 1499 | 27 517 875 80 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 107 120 120 120 Slowest Speed 150 | 120 120 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 4 77 68 28 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 84 | . 13 71 . Melee . | . . . . Projectile . | . . . . AOE 84 | . 13 71 . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1914 | 43 628 1142 101 Wait 130 | . 42 88 . Move 1502 | 32 516 874 80 Hop . | . . . . Pick Up 40 | 4 12 22 2 Fast Attach 23 | 4 6 9 4 Attach 16 | 2 3 9 2 Detach 2 | . 2 . . Swap 14 | 1 1 11 1 Drop 35 | . 10 22 3 Fire 152 | . 36 107 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 17) 311 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 16) 698 | -10/Materials | Discovered new exit (range 12) 816 | -10/Materials | Central database locked down 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Accompanied by 1 ally 849 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Repaired Assault Rifle 1344 | -9/Materials | Discovered new exit (range 7) 1369 | -9/Materials | Identified exit to Mines 1649 | -9/Materials | First assault squad dispatched 1752 | -9/Materials | Discovered new exit (range 15) 1779 | -9/Materials | Identified exit to Materials 2064 | -9/Materials | Build established: Scavenger-Mutant 2114 | -9/Materials | Core integrity fell below 50% 2274 | -9/Materials | Discovered exit to Materials (range 14) 2359 | -9/Materials | Entered Mines 2359 | -9/Mines | Accompanied by 1 ally 2360 | -9/Mines | Assembled infested the area 2365 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2369 | -9/Mines | Discovered exit to Materials (range 9) 2405 | -9/Mines | Core integrity fell below 20% 2476 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2493 | -9/Mines | Destroyed by Proton Bomb Trap Last Messages --------------- 02476_ QD-9FV(g): "So I found this thing but I have no idea how to use it. And who the hell trapped this place to begin with?!" 02476_ QD-9FV(g): "I give up! Here you try, I'm outta here before something nasty happens..." 02476_ Tosses Imp. Trap Extractor to the ground. 02477_ Triggered Blade Trap. 02477_ Massive razor-sharp blades shoot up from within the floor. 02477_ Imp. Aluminum Leg severed. 02477_ Hrd. Light Armor Plating severed. 02481_ Acquired Imp. Medium Armor Plating. 02483_ Dropped Hvy. Assault Rifle. 02484_ Acquired Unknown Ballistic Cannon. 02484_ Identified Adv. Assault Cannon. 02490_ Dropped Particle Cannon. 02491_ Acquired Gauss Cannon. 02493_ as-39125 destroyed. 02493_ Triggered Proton Bomb Trap. 02493_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????###???????????? | | ?????????????????### #??????????? | | ????????????????## ###???????? | | ????????????????? ###?????? | | ?????????????????? #?????? | | ?????????????????? #?????? | | ??????????????????? = = % ?????? | | ????????????????????%*%% ??????? | | ?????????????????????% % ??????? | | ?????????????####????? ???????? | | ????????????## ##????# % ???????? | | ??????####### ###??# #???????? | | ?????##""## ##?#=*######## | | ?????#"[! # #?#=*= =!%! | | ?????#"] @= ###%!! %*!* | | ?????#" ^[! g@!%a* ###### | | ?????#"//^#X %%!% ## # # | | ?????##""## = %! # | | ??????##### # | | ?????????# %" # | | ?????????# t "## # ## | | ?????????# # ##### # # | | ?????????# ## ##???# ! | | ?????????# ### ####????# *%= | | ?????????# ??####???????# # | | ?????????# ?????????????# | | ?????????# ?????????????##### # | | ?????????# ?????????????????# ## | | ?????????# ?????????????????# #? | | ?????????# ????########??????# #? | | ?????????# ???## #??????# #? | | ?????????? ???# #??????# #? | | ??????????????# #???????# #? | | ??????????????## ##????#### #? | | ???????????????## #????## #? | | ????????????????## #???## #? | | ?????????????????# #??## #? | | ?????????????????# #??# ## ##? | | ?????????????????# #?## ######?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed ZioniteBarrageDatajack Manual? 0 Play Time 00:58:29 Cumulative 7.4 hours Start 2020.04.01 @ 23:44:30 End 2020.04.07 @ 23:28:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0393d863-0e37-4d63-a1bf-2f557e0bde39