Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 10:52:42 Player: wchar_t Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (594) 2970 Value Destroyed (28362) 28362 Prototype IDs (80) 1600 Alien Tech Used (1) 200 Bonus (13456) 13456 TOTAL SCORE: 57288 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9750 Follower Combat Kills 426 Entered Garrisons 600 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 728 Friendly Fire -1848 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 70% Temperature Cool (27) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Quantum Reactor Peak State ------------ > --- POWER ------------ Particle Reactor Assembled Flux Generator > --- PROPULSION ------- Biometal Heavy Treads Myomer Leg Assembled Alloy Leg Assembled Alloy Leg Centrium Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Medium Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Enhanced Optical Array Assembled Combat Suite Advanced Cloaking Device Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Biometal Heavy Treads Biometal Leg GOLEM Unit Vortex Rifle Vortex Rifle Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 223] Favorites ----------- Power Assembled Flux Generator Engine Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Advanced Medium Treads Leg Assembled Alloy Leg Hover Unit Gravmag Array Utility Large Storage Unit Device Assembled Nanovents Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Vibroblade Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . . . 2 . . 2 . . . . . . . 2 . . . . 2 . . 2 2 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 13 | . . . . . 2 . . . . 1 . . 2 . . . . . . . 2 . . . . 2 . . 1 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 524 | 6 11 5 2 4 21 19 18 . 10 9 5 101 5 2 47 8 7 5 59 2 23 1 . 12 4 17 4 27 31 13 46 Power 46 | 1 . 1 . . 1 1 4 . . 3 . 12 2 . 6 1 . . 2 . 1 . . 1 . . . 1 4 2 3 Engine 18 | 1 . 1 . . . . 3 . . 2 . 5 . . 5 1 . . . . . . . . . . . . . . . Core 17 | . . . . . 1 1 1 . . 1 . 7 . . 1 . . . . . 1 . . . . . . 1 2 1 . Reactor 11 | . . . . . . . . . . . . . 2 . . . . . 2 . . . . 1 . . . . 2 1 3 Propulsion 118 | 2 5 2 . . 6 4 2 . . 3 4 16 2 . 9 2 . . 8 . 8 . . 5 1 3 . 5 6 4 21 Treads 24 | . . . . . . . 2 . . 2 . 3 . . 1 . . . . . 4 . . . . 1 . 1 4 2 4 Leg 91 | 2 5 2 . . 6 4 . . . 1 4 13 2 . 7 2 . . 8 . 4 . . 4 1 2 . 4 2 2 16 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 171 | 1 4 1 2 2 7 3 7 . 4 2 . 26 . . 14 4 5 . 28 . 10 1 . 5 2 13 1 6 5 6 12 Device 89 | . 2 1 1 1 2 1 2 . 1 1 . 7 . . 7 3 4 . 10 . 7 1 . 4 2 8 1 6 5 5 7 Storage 13 | 1 1 . 1 1 . . 1 . . . . 3 . . . . . . 2 . . . . . . 1 . . . . 2 Processor 23 | . . . . . 1 . 1 . . . . 9 . . 1 1 . . 1 . 3 . . 1 . 3 . . . 1 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Protection 44 | . 1 . . . 4 2 3 . 3 1 . 7 . . 6 . 1 . 15 . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 189 | 2 2 1 . 2 7 11 5 . 6 1 1 47 1 2 18 1 2 5 21 2 4 . . 1 1 1 3 15 16 1 10 Energy Gun 19 | . 1 . . 1 3 4 . . 3 . . 2 . . . . . . 2 . . . . 1 . . . . . . 2 Energy Cannon 43 | . 1 . . . 1 . . . 1 . . 14 . . 7 . 2 2 9 . . . . . . . . . . . 6 Ballistic Gun 15 | 2 . 1 . . . . 1 . . . . 9 . . 2 . . . . . . . . . . . . . . . . Ballistic Cannon 37 | . . . . 1 1 2 3 . 1 1 . 3 1 . 3 . . 1 . . 1 . . . . 1 1 8 7 1 1 Launcher 53 | . . . . . 2 3 . . . . . 12 . 2 4 1 . . 6 2 3 . . . 1 . 2 6 9 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 21 | . . . . . . 2 1 . 1 . 1 7 . . 2 . . 2 4 . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . . 1 . . 2 . 2 1 . 11 1 . 3 1 . . 9 . 1 . . 7 . . . 2 . . 1 Corrupted Parts 4 | . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . System Corruption 23 | . . . . 8 . . . . . . . 15 . . . . . . . . . . . . . . . . . . . Parts Lost 188 | . 1 4 . . . 13 1 . . 2 . 23 . 4 10 1 . . 26 . 7 . . . 3 . 1 2 10 23 57 Power 21 | . . 1 . . . 1 . . . . . 5 . . 2 . . . 2 . . . . . . . . 1 . 3 6 Propulsion 43 | . . 1 . . . 4 . . . 1 . 6 . 1 4 1 . . 7 . 2 . . . 2 . . . 1 6 7 Utility 93 | . . 1 . . . 4 1 . . . . 9 . 1 3 . . . 14 . 3 . . . . . 1 1 7 12 36 Weapon 31 | . 1 1 . . . 4 . . . 1 . 3 . 2 1 . . . 3 . 2 . . . 1 . . . 2 2 8 Highest Loss Streak 27 | . 1 4 . . . 13 1 . . 1 . 4 . 2 5 1 . . 12 . 1 . . . 3 . 1 1 3 21 27 To Critical Strikes 6 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . 3 Average Slot Usage (%) 87 | . 99 99 100 99 92 91 99 100 99 96 57 90 65 62 79 94 100 98 81 87 85 88 88 87 86 84 85 85 80 80 79 Engine 3 | . 14 13 14 14 5 . 7 9 9 10 2 3 . . 7 12 12 12 4 . . . . . . . . . . . . Core 1 | . . . . . 3 8 1 . . 1 . 8 3 . 1 . . . . . . . . . . . . . 1 . . Reactor 3 | . . . . . . . . . . . . . 6 12 2 . . . 4 6 4 5 5 5 5 5 5 4 5 7 6 Treads 2 | . . . . . . . 8 9 9 9 . 2 . . . . . . . . 2 5 5 5 5 5 5 5 3 3 2 Leg 22 | . 28 28 28 28 32 34 27 27 27 20 28 26 24 25 18 24 31 31 27 31 22 22 22 21 20 19 20 20 14 11 14 Device 17 | . 11 9 14 13 9 8 9 9 9 15 4 7 6 5 13 18 22 25 12 12 21 16 16 15 16 23 25 26 26 26 25 Storage 8 | . 14 14 14 14 9 9 8 9 9 7 2 6 6 6 6 6 6 6 7 12 11 11 11 11 11 10 10 10 9 8 8 Processor 6 | . . . . . . 9 9 9 9 7 7 13 6 6 8 12 12 12 7 6 5 11 11 11 11 6 5 5 4 5 2 Protection 5 | . 1 4 . . 14 3 7 9 9 7 1 4 . . 5 6 2 . 7 6 5 5 5 5 5 4 5 3 4 7 6 Energy Cannon 6 | . . 14 14 14 2 . . . 3 7 1 5 6 2 4 6 6 4 5 11 10 11 11 10 10 8 5 4 4 5 5 Ballistic Gun 1 | . 21 13 14 13 . . 3 9 . . . 3 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 8 9 8 9 8 7 1 1 3 2 4 6 6 5 1 . . . . . . 1 2 4 2 1 . Naked Turns 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Heaviest Build 136 | 14 37 37 31 34 51 44 44 43 43 60 60 64 61 61 74 63 66 66 98 98 104 99 99 100 94 100 95 96 128 136 132 Greatest Support 152 | 20 20 20 20 20 50 72 72 54 54 54 68 84 82 80 87 80 80 80 132 132 152 99 99 109 100 129 120 126 126 105 136 Greatest Overweight (x) 2 | . 1 1 1 1 2 1 . . . 1 1 1 . . 2 1 . . 1 . 1 . . 1 1 1 . . 1 2 2 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Average Capacity 14 | 6 12 15 15 15 15 15 14 15 15 15 8 14 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 14 8 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 10 Average Carried 13 | 1 11 13 14 14 14 12 14 15 14 14 6 13 14 15 14 14 14 14 10 14 14 14 14 14 14 14 15 14 14 14 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 15 14 15 15 15 11 15 15 15 15 5 15 15 15 15 15 15 15 15 15 15 14 14 15 14 15 15 15 14 4 2 Class Distribution -------------------- 47% | Golem 44% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Garrison Golem | -4/Factory Golem | -3/Research Golem | -2/Research Golem | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Matter Collected 12984 | 208 404 82 . 464 598 695 712 179 574 281 . 2134 . . 1263 112 221 30 1008 133 465 18 56 120 130 174 97 998 979 84 765 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30410 | . 505 20 . 143 507 248 585 170 721 273 . 2574 . 180 2064 . 91 . 990 832 2218 . . 401 355 1950 345 3057 3667 968 7546 Parts 1364 | . 32 2 . 4 26 14 33 7 50 11 . 125 . . 72 . 3 . 22 35 111 . . 15 12 99 13 167 179 48 284 Haulers Intercepted 27 | . 2 . . . 2 . 2 . 2 . . 4 . . 1 . . . . . 3 . . . . 2 . 1 2 . 6 Recyclers Shooed 23 | . . . . . . . 3 . . . . 3 . . 6 . . . . . 4 . . . . 2 . 2 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . . . . . . . . 5 3 . . 34 . . . . 12 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Combat Hostiles Destroyed 515 | . 10 3 . 1 11 13 14 4 11 6 . 45 . 1 31 . . . 67 18 30 . . 7 11 24 12 45 57 11 83 Melee 8 | . . . . . . . . . . . . 2 . . . . . . 4 . . . . . . . . 1 . 1 . Guns 37 | . 10 . . 1 3 4 6 1 2 . . 8 . . 2 . . . . . . . . . . . . . . . . Cannons 334 | . . 3 . . 7 6 8 3 9 6 . 21 . . 13 . . . 9 11 27 . . 7 7 24 4 37 45 10 77 AOE 120 | . . . . . 1 2 . . . . . 13 . 1 14 . . . 48 7 3 . . . 4 . 8 7 12 . . Classes Destroyed 29 | . 4 1 . . 2 . 2 . 3 2 . 1 . 1 . . 1 . 4 1 1 . . . . 1 . 2 . 3 . Worker 32 | . 1 . . . . . . . 2 . . 7 . . 7 . . . . . 4 . . . . 1 . 6 4 . . Builder 35 | . . . . . . . . . 8 . . 6 . . 5 . . . . . 1 . . . . . . 5 5 . 5 Tunneler 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . Hauler 27 | . 2 . . . 2 . 2 . 2 . . 4 . . 1 . . . . . 3 . . . . 2 . 1 2 . 6 Recycler 18 | . . . . . . . . . 1 . . 3 . . 5 . . . . . 2 . . . . 1 . 3 . . 3 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 7 | . . . . . . . 1 . . . . 2 . . 2 . . . . . . . . . . . . . 2 . . Operator 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 1 Watcher 29 | . . . . . . . 1 . 3 . . 5 . . 2 . . . . . . . . . . 8 . 3 . 3 4 Swarmer 60 | . 1 1 . . 1 6 4 . 2 1 . 4 . . 4 . . . . 5 2 . . 1 6 5 4 6 4 1 2 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Grunt 180 | . 9 . . 1 7 3 4 3 4 1 . 19 . . 21 . . . . 8 8 . . 5 2 2 6 15 22 . 40 Brawler 18 | . . . . . . . . . . 1 . 2 . . . . . . . 1 1 . . . . . . 3 2 . 8 Duelist 21 | . . . . . . . . . 1 . . 2 . . . . . . . . 1 . . . . . 1 1 6 . 9 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Sentry 46 | . . . . . 2 4 5 1 4 2 . 4 . . 2 . . . . 2 4 . . . 1 2 1 5 3 3 1 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 19 | . . . . . 1 . 1 . . . . 2 . . . . . . . 2 2 . . . 2 2 . . 2 2 3 Programmer 91 | . . . . . . . . . . 1 . 12 . . 4 . . . . . 12 . . 1 . 12 . 13 14 2 20 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Compactor 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Assembled 59 | . . . . . . . . . . . . . . . . . . . 59 . . . . . . . . . . . . Golem 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 29 | . 3 2 . 1 2 4 3 2 5 3 . 9 . 1 17 . . . 29 5 5 . . 5 5 4 7 10 8 4 11 Combat Bots Only 29 | . 3 2 . 1 2 4 3 2 3 3 . 5 . 1 11 . . . 29 5 3 . . 5 5 4 7 5 7 3 10 Max Kills in Single Turn 10 | . 1 1 . 1 1 1 2 1 2 1 . 4 . 1 5 . 1 . 10 3 2 . . 1 2 1 3 3 4 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 10 | . . . . . 1 1 . . . . . 4 . 1 3 . . . 10 3 1 . . . 2 . 3 2 2 . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . YI-UF0 (-9/Mines) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Damage Taken 44045 | . 529 416 . 26 314 1797 853 67 412 525 . 4888 . 328 2362 77 30 . 3508 1051 2370 . . 201 935 1085 396 1603 3054 5216 12002 Core 5841 | . 79 78 . . . 315 40 14 48 58 . 564 . . 269 7 . . 331 94 244 . . 24 39 34 179 276 271 1270 1607 Absorbed by Shields 4994 | . . . . . . . 31 25 47 214 . 267 . . 472 82 32 . 341 . 576 . . . . . . . 1377 720 810 Reduced by Siege Mode 457 | . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . 115 80 247 Redirected to Shielding 525 | . . . . . . . . . . . . . . . 30 3 . . 430 . . . . . . . . . . . 62 Regen/Repaired (Parts) 1002 | . . . . . 153 . 421 . . . . 223 . . . . . . . . 124 . . 81 . . . . . . . Core Remaining (%) 45 | 100 . . . 37 . . . . 24 . . 11 . . . . . . . 17 . . . . 69 . . 57 79 12 . Volleys Fired 2125 | . 55 7 . 18 32 59 63 14 82 19 . 167 . 5 123 15 35 . 76 41 126 . . 43 36 148 41 202 306 88 324 Largest 2 | . 2 2 . 2 2 2 2 2 2 2 . 2 . 2 2 2 1 . 2 2 2 . . 2 2 2 1 2 2 2 2 Hottest 155 | . 85 80 . 80 107 107 100 69 104 104 . 128 . 75 155 113 85 . 133 68 82 . . 50 80 50 80 90 90 90 145 Shots Fired 3101 | . 110 12 . 36 63 87 126 28 142 38 . 299 . 10 213 22 35 . 97 65 211 1 . 86 54 153 41 231 316 89 536 Gun 426 | . 110 5 . 18 22 24 63 14 39 . . 103 . . 19 . . . 7 . . . . . . . . . . . 2 Cannon 2555 | . . 7 . 18 40 55 63 14 103 38 . 179 . . 182 22 35 . 68 59 207 1 . 86 50 153 34 222 296 89 534 Launcher 120 | . . . . . 1 8 . . . . . 17 . 10 12 . . . 22 6 4 . . . 4 . 7 9 20 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 764 | . 94 5 . 18 32 55 98 28 82 19 . 136 . . 96 7 . . 21 . 10 . . . . . . 37 9 11 6 Thermal 2181 | . 16 7 . 18 30 24 28 . 60 19 . 141 . . 105 15 35 . 25 59 197 1 . 86 50 153 34 185 287 78 528 Explosive 120 | . . . . . 1 8 . . . . . 17 . 10 12 . . . 22 6 4 . . . 4 . 7 9 20 . . Electromagnetic 34 | . . . . . . . . . . . . 5 . . . . . . 29 . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 70 | . 16 12 . 7 9 20 26 5 8 13 . 17 . 4 11 6 12 . 7 17 18 . . 21 11 15 9 17 34 10 70 Robot Miss Streak 8 | . 5 3 . 2 4 4 2 2 3 1 . 4 . 1 8 1 1 . 4 4 6 . . 4 2 2 2 2 3 3 4 Penetration Max 1 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 686 | . . . . . . . . . . . . . . . . . . . . . . . . . . 145 34 159 277 71 . Shots Hit Robots 1975 | . 77 6 . 23 36 51 96 15 63 30 . 223 . 8 116 2 12 . 70 48 129 . . 36 38 101 14 153 185 65 378 Core Hits 1157 | . 27 3 . 9 21 19 30 8 35 10 . 103 . 6 120 . 3 . 102 36 59 . . 11 19 47 32 100 145 30 182 Critical Kills 11 | . . . . . . . . . . . . 1 . . 2 . . . 2 . . . . . . . . . . . 6 Critical Parts Destroyed 10 | . 1 . . . . 2 . . . . . 6 . . . . . . . . . . . . . . . . . . 1 Critical Strikes 43 | . 1 . . . . 5 4 1 4 1 . 11 . . 5 . . . 3 . . . . . . . . . 1 . 7 Burn 4 | . . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Meltdown 8 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . 5 Destroy 4 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Blast 17 | . . . . . . 1 3 1 3 1 . 4 . . 3 . . . . . . . . . . . . . 1 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Smash 9 | . . . . . . 2 . . . . . 6 . . . . . . 1 . . . . . . . . . . . . Melee Attacks 121 | . . . . . . 5 3 . 6 . . 53 . . 6 . . 23 25 . . . . . . . . . . . . Impact 121 | . . . . . . 5 3 . 6 . . 53 . . 6 . . 23 25 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . . . . 8 . . . . . . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 94166 | . 1016 99 . 340 808 1163 1865 298 1599 734 . 9022 . 1454 5537 60 354 . 7407 2782 7265 . . 1827 2272 5248 1844 9008 11484 3186 17494 Guns 4712 | . 1000 10 . 160 206 268 849 122 242 . . 1408 . . 312 . . . 83 . . . . . . . . . . . 52 Cannons 65344 | . . 89 . 173 520 738 967 176 1281 734 . 3374 . . 3072 60 354 . 1322 1977 6275 . . 1827 1715 4978 596 6832 7875 3132 17277 Explosions 20079 | . . . . . 75 93 . . . . . 2393 . 1454 2097 . . . 5177 805 710 . . . 557 . 1248 1870 3600 . . Melee 2507 | . . . . . . 64 . . . . . 1618 . . . . . . 825 . . . . . . . . . . . . Ramming 1524 | . 16 . . 7 7 . 49 . 76 . . 229 . . 56 . . . . . 280 . . . . 270 . 306 9 54 165 Kinetic 11058 | . 806 10 . 160 416 738 1506 298 982 271 . 2057 . . 1613 30 . . 448 . 152 . . . . . . 823 265 411 72 Thermal 58515 | . 194 89 . 173 310 268 310 . 541 463 . 2770 . . 1771 30 354 . 481 1977 6123 . . 1827 1715 4978 596 6009 7610 2721 17205 Explosive 19829 | . . . . . 75 93 . . . . . 2225 . 1454 2097 . . . 5095 805 710 . . . 557 . 1248 1870 3600 . . Electromagnetic 681 | . . . . . . . . . . . . 123 . . . . . . 558 . . . . . . . . . . . . Impact 2507 | . . . . . . 64 . . . . . 1618 . . . . . . 825 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Highest Corruption 70 | . . . . 8 . . . . . 2 15 48 . . 3 3 3 3 2 2 20 20 20 20 . 2 5 11 7 1 70 Average Corruption 10 | . . . . 6 . . . . . 1 8 27 . . 1 3 3 3 2 2 10 20 20 20 . 1 2 8 5 1 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 71 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 55 15 Effects 789 | . . . . . . . . . . 1 5 285 . . 11 17 11 1 13 17 78 8 14 2 . 22 10 96 60 6 132 Message Errors 172 | . . . . . . . . . . . 1 61 . . 2 2 4 . 3 5 21 1 3 2 . 2 4 19 12 . 30 Matter Fused 173 | . . . . . . . . . . . 1 49 . . 2 7 2 . 3 1 13 4 4 . . 6 2 27 11 4 37 Heat Flow Errors 103 | . . . . . . . . . . . . 39 . . 2 2 1 . 2 2 10 . 1 . . 3 1 15 11 . 14 Energy Discharges 93 | . . . . . . . . . . . . 37 . . 4 3 1 . 1 4 8 . 2 . . 3 1 10 4 1 14 Parts Rejected 11 | . . . . . . . . . . . . 3 . . . . . . . . 3 . . . . . . 2 1 . 2 Parts Fused 6 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . 1 1 . . Data Loss (minor) 94 | . . . . . . . . . . 1 3 34 . . 1 . 1 1 3 1 11 1 2 . . 2 2 4 8 1 18 Data Loss (major) 31 | . . . . . . . . . . . . 9 . . . 1 . . 1 2 3 1 . . . . . 8 5 . 1 Misfires 35 | . . . . . . . . . . . . 14 . . . 1 . . . 2 4 1 . . . 2 . 5 4 . 2 Alerts 23 | . . . . . . . . . . . . 10 . . . 1 2 . . . . . 2 . . 3 . 1 2 . 2 Misdirections 9 | . . . . . . . . . . . . 6 . . . . . . . . 1 . . . . . . 2 . . . Weapon Failures 39 | . . . . . . . . . . . . 20 . . . . . . . . 4 . . . . . . 2 1 . 12 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4256 | . . . . . . 89 . . 8 . . 1114 . 13 80 . 65 . 461 67 798 . . 102 81 379 . 326 275 3 395 Projectiles 2519 | . . . . . . . . . 8 . . 125 . . 49 . 65 . 41 34 772 . . 102 68 371 . 309 189 3 383 Explosions 554 | . . . . . . 26 . . . . . 39 . 13 31 . . . 281 33 15 . . . 13 . . 17 86 . . Melee 1183 | . . . . . . 63 . . . . . 950 . . . . . . 139 . 11 . . . . 8 . . . . 12 Knockbacks 128 | . . . . . 3 3 12 . 13 1 . 19 . . 48 . . . 8 . 4 . . . . 2 . 2 4 7 2 Impact 20 | . . . . . . . 1 . . . . 10 . . . . . . 3 . 3 . . . . 2 . . . . 1 Kinetic 98 | . . . . . 3 3 10 . 11 1 . 9 . . 42 . . . 5 . 1 . . . . . . 2 3 7 1 Secondary 10 | . . . . . . . 1 . 2 . . . . . 6 . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 1149 | . . . . . . 110 . . . . . 258 . 300 . . . . 183 35 140 . . . . 60 . . 45 6 12 Shots 31 | . . . . . . 4 . . . . . 5 . 7 . . . . 6 1 4 . . . . 2 . . 2 . . Rammed 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 Targets Rammed 140 | . 3 . . 3 2 . 5 . 8 . . 25 . . 11 . . . . . 26 . . . . 15 . 16 1 6 19 Kicked 125 | . 3 . . 3 2 . 5 . 8 . . 25 . . 9 . . . . . 26 . . . . 15 . 16 1 5 7 Crushed 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Highest Temperature 490 | . 14 70 . 5 78 490 102 100 363 147 . 347 . . 443 152 72 . 338 201 249 . 215 . . 215 77 223 249 . 317 Average Temperature 100 | . 5 37 . 3 21 195 24 34 86 47 . 101 . . 110 85 50 . 146 45 103 . 126 . . 97 55 89 89 . 117 Received Heat Transfer 7058 | . 291 . . 18 135 756 156 30 147 115 . 697 . . 684 6 6 . 440 477 305 . . 51 27 130 21 360 516 363 1327 Effects 29 | . . . . . . 8 . . . . . 1 . . 9 . . . 5 . . . . . . . . . . . 6 Shutdowns 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Interference 15 | . . . . . . 3 . . . . . . . . 5 . . . 4 . . . . . . . . . . . 3 Matter Decay 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 18 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 6 2 8 Total Turns 490 | . . . . . . . . . . . . 20 . . 5 . . . . . . . . . . . . . 99 39 327 Longest Duration 109 | . . . . . . . . . . . . 20 . . 5 . . . . . . . . . . . . . 33 20 109 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Fried 22 | . . . . . . 2 . . 4 . . 12 . . . . . . 1 . . . . . . . . . . . 3 Impact Corruptions 45 | . . . . . . 3 . . 1 . . 30 . . . . . . 6 . 1 . . . . 1 . . . . 3 Robots Melted 10 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . 7 Combat Hostiles 9 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . 6 Parts Melted 66 | . 1 1 . . 2 1 . . 1 . . 4 . . 1 . 1 . 1 1 3 . . 1 . 6 . 4 11 . 27 Heat Transferred 40777 | . 481 185 . 370 666 740 851 . 1036 703 . 3664 . . 2061 37 481 . 512 1125 3200 . . 884 950 2550 350 3250 3944 1400 11337 Parts Sabotaged 7 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 3 . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Peak Influence 2274 | . 177 80 . 116 136 576 441 409 440 217 50 1384 660 251 812 . . . . . 956 . . . . 492 750 1342 1527 1228 2274 Initial 858 | . . 27 . . . 57 280 265 198 151 20 35 660 231 158 . . . . . 119 . . . . . 319 388 704 858 604 Average 519 | . 62 32 . 8 75 398 311 312 228 86 31 457 660 234 399 . . . . . 344 . . . . 271 603 697 997 1018 979 Maximum Alert Level 5 | . . . . . . 2 2 2 2 1 . 4 2 1 3 . . . . . 3 . . . . 2 3 4 4 4 5 Low Security (%) 26 | 100 100 100 . 100 100 5 . . 31 88 100 33 . . 41 . . . . . 33 . . . . 27 . . . . . Level 1 22 | . . . . . . 24 89 90 67 11 . 21 . 100 16 . . . . . 32 . . . . 48 20 7 . . 8 Level 2 22 | . . . . . . 70 10 9 . . . 23 100 . 9 . . . . . 26 . . . . 23 32 59 9 . 37 Level 3 17 | . . . . . . . . . . . . 9 . . 33 . . . . . 7 . . . . . 46 25 55 80 19 Level 4 8 | . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . 8 35 19 15 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 150 | . 2 . . . 5 . 5 . 1 2 . 30 . . 13 . . . . 1 7 . . . . 8 . 17 24 . 35 Investigation 18 | . . . . . 1 . . . . 1 . 9 . . 1 . . . . . 1 . . . . 1 . 2 1 . 1 Extermination 49 | . . . . . . . . . . 1 . 12 . . 4 . . . . . 4 . . . . 4 . 7 7 . 10 Reinforcement 33 | . 2 . . . 1 . 1 . 1 . . 4 . . 6 . . . . . 1 . . . . 2 . 4 5 . 6 Assault 39 | . . . . . . . . . . . . 5 . . 2 . . . . 1 1 . . . . 1 . 4 8 . 17 Garrison 11 | . . . . . 3 . 4 . . . . . . . . . . . . . . . . . . . . . 3 . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . . . . 1 . . . . . 3 . . . . . . . . . . 1 . 3 1 . 2 Haulers Reinforced 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Distress Signals 25 | . 2 . . . 1 . 3 . 1 . . . . . 7 . . . . . 1 . . 1 . . . 2 . 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 854 | . 33 9 . 4 18 14 26 5 21 6 4 68 . 6 70 2 2 . 82 25 45 . . 22 6 33 4 75 72 34 168 Peak Tracking Total 24 | . 4 5 . 3 5 5 7 3 3 3 4 7 . 5 11 1 1 . 24 7 4 . . 8 4 4 7 7 7 12 19 Tactical Retreats 57 | . . . . . 2 3 2 1 2 . 1 1 . . 4 2 2 . 8 3 4 . . . . 2 . 3 . 4 13 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Traps Triggered 36 | . . . . . 2 1 1 1 . 3 . 6 1 . 2 . . . . . 3 . . . . 4 . . 7 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . 2 . . . . . . . . . . . 16 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Machines Disabled 60 | . 1 . . . 1 3 . . 1 1 . 13 . . 3 . . . 3 1 13 . . 4 . 9 2 . 2 2 1 Max in Single Turn 5 | . 1 . . . 1 1 . . 1 1 . 4 . . 1 . . . 1 1 5 . . 1 . 3 1 . 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 Garrison Relay 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Machines Accessed 106 | . 5 1 2 . 3 1 5 1 6 7 . 20 1 . 3 . 1 1 . . 7 . 1 2 . 11 1 6 4 . 17 Terminals 68 | . 5 . . . . 1 3 1 5 6 . 14 1 . 1 . . . . . 5 . . . . 8 1 3 3 . 11 Fabricators 6 | . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . 1 . 1 . . 1 Repair Stations 7 | . . . . . 1 . 1 . 1 . . 3 . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . 2 . . . Garrison Access 12 | . . . . . 1 . 1 . . . . 1 . . 1 . . . . . 1 . . . . 2 . . 1 . 4 Total Hacks 233 | . 12 1 2 . 6 3 13 2 17 18 . 43 1 . 11 . 1 8 . . 9 . 1 6 . 26 1 15 9 . 28 Successful 97 | . 7 1 2 . 4 . 9 1 7 7 . 14 . . 5 . 1 8 . . 4 . 1 6 . 4 1 7 4 . 4 Failed 136 | . 5 . . . 2 3 4 1 10 11 . 29 1 . 6 . . . . . 5 . . . . 22 . 8 5 . 24 Catastrophic 35 | . 1 . . . . 1 . 1 1 2 . 5 1 . . . . . . . 4 . . . . 6 . 3 1 . 9 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 7 . 1 . . . 2 . 11 11 . 7 1 . 5 . . . . . 2 . . . . 1 . 3 5 . 1 Terminals 146 | . 12 . . . . 3 6 2 14 17 . 27 1 . 5 . . . . . 6 . . . . 18 1 8 8 . 18 Fabricators 11 | . . . . . . . . . . 1 . 1 . . . . . . . . 2 . . . . 4 . 2 . . 1 Repair Stations 25 | . . . . . 4 . 6 . 3 . . 10 . . . . . . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . 1 . . . . . . 3 . . 3 . . . . . . . . . . . . 5 . . . Garrison Access 20 | . . . . . 1 . 1 . . . . 2 . . 3 . . . . . 1 . . . . 4 . . 1 . 7 Terminal Hacks 50 | . 5 1 2 . . . 1 1 3 4 . 3 . . 1 . 1 8 . . 2 . 1 6 . 3 1 1 4 . 2 Record 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematic 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . . Branch Access Points 4 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 4 | . . . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . 1 . . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Locate Traps 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Transport Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 Registered Components 3 | . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . 1 . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . 2 . . . Network Status 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 15 | . . . . . 2 . 5 . 1 . . 6 . . . . . . . . . . . . . . . . . . 1 Scan Component 10 | . . . . . 1 . 3 . 1 . . 4 . . . . . . . . . . . . . . . . . . 1 Repair 5 | . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 1 . . . . . . 2 . . 3 . . . . . . . . . . . . 3 . . . Insert Component 5 | . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . 2 . . . Analyze 4 | . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . 1 . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 Unlock Access 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 14 | . 2 . . . . . 2 . 3 2 . 2 . . 1 . . . . . 1 . . . . . . 1 . . . Terminals 14 | . 2 . . . . . 2 . 3 2 . 2 . . 1 . . . . . 1 . . . . . . 1 . . . Botnet 14 | . 2 . . . . . 2 . 3 2 . 2 . . 1 . . . . . 1 . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 84 | . 4 . . . 1 1 3 1 6 5 . 17 1 . 3 . . . . . 7 . . . . 10 . 5 4 . 16 Full Trace Events 15 | . . . . . 1 1 1 . . 1 . 6 . . 1 . . . . . . . . . . 1 . 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . . 1 . . 1 . . 23 . . . . . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . Parts Repaired 5 | . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Time 184 | . . . . . 38 . 58 . . . . 88 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 24 | . . . . . . 3 . . . . . 4 . . . . . . . . . . . . . 1 5 . . 11 . Machine Destruction 13 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 5 . . 4 . Programmers 11 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Total Allies 22 | . . 1 . 3 . . . . . . . . . . . . . 15 . . . . . . . 3 . . . . . Largest Group 15 | . . 1 . 3 3 . . . . . . . . . . . . 15 15 . . . . . . 3 . . . . . Highest-Rated Group 390 | . . 31 . 40 40 . . . . . . . . . . . . 390 390 . . . . . . 138 . . . . . Highest-Rated Ally 46 | . . 31 . 16 16 . . . . . . . . . . . . 39 39 . . . . . . 46 . . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Chimera 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Total Orders 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . STAY 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 187 | . . 6 . 18 29 . . . . . . . . . . . . . 111 . . . . . . 23 . . . . . Total Damage 4775 | . . 63 . 176 340 . . . . . . . . . . . . . 3520 . . . . . . 676 . . . . . Kills 28 | . . 1 . 3 2 . . . . . . . . . . . . . 17 . . . . . . 5 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Robot Analysis Total 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Turns Passed 45226 | 58 1183 723 670 556 955 1374 1395 483 1375 979 152 5304 71 209 2243 978 558 1138 2848 1163 2724 221 317 1207 815 2920 436 2889 3016 1428 4838 Spaces Moved 23520 | 39 562 354 351 257 354 568 630 276 780 521 175 3223 51 111 1002 446 325 845 1596 784 1444 176 243 505 421 1672 223 1632 1235 684 2035 Core 212 | 2 . . . . . . . . . . 163 8 . . . . . . . . . . . . . . . . . 16 23 Treads 635 | . . . . . . . . . . . . 5 . . 85 . . . . . . . . . . . . . 130 22 393 Legs 22664 | 37 562 354 351 257 354 568 630 276 780 521 12 3210 51 111 908 446 325 845 1596 784 1444 176 243 505 421 1672 223 1632 1105 646 1619 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 120 120 120 120 50 50 122 122 120 120 122 122 120 126 125 125 125 125 135 132 126 126 135 50 50 Average Speed 141 | 116 165 190 190 190 191 120 120 120 120 161 58 125 122 122 160 168 122 122 128 126 137 125 125 128 139 134 130 133 186 179 149 Slowest Speed 260 | 120 190 190 190 190 260 190 120 120 120 190 190 195 123 123 260 190 122 122 205 126 199 125 125 187 189 192 132 135 225 260 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Cave-ins Triggered 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 10 Exploration Rate (%) 50 | 3 85 46 61 71 24 60 49 39 41 15 88 68 1 94 25 39 48 82 85 89 42 47 59 70 66 54 37 34 27 19 52 Regions Visited 31 Branch Regions 12 Pre-discovered Areas 4 | . . . 1 . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . Known Exits Taken 17 | . 1 . . . 1 . 1 . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . Scrap Searched 17 | . . 1 . 3 . . . . . . . . . . . 5 2 2 . 1 . 1 1 . 1 . . . . . . Spaces Dug 275 | . . . . . 1 14 2 . 18 . . 21 . . 18 3 6 3 16 21 11 . . 8 . 20 7 24 42 3 37 Terrain Destroyed 1786 | . . . . . 9 19 6 . 29 1 . 266 . 42 134 12 19 3 166 92 204 . . 22 29 43 61 172 317 17 123 Melee 28 | . . . . . . 1 1 . 5 . . 14 . . 4 . . 3 . . . . . . . . . . . . . Projectile 631 | . . . . . 6 . 5 . 24 1 . 23 . . 41 12 19 . 12 14 57 . . 22 12 43 14 68 118 17 123 AOE 1127 | . . . . . 3 18 . . . . . 229 . 42 89 . . . 154 78 147 . . . 17 . 47 104 199 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Gar Fac Res Res Acc Total 32899 | 48 713 393 355 288 567 1159 1153 405 1070 621 235 4076 60 173 1396 651 451 910 2261 895 1973 176 256 984 593 2345 359 2267 1911 866 3289 Wait 5804 | . 53 23 . . 137 495 389 111 169 64 30 429 . 56 173 171 78 36 405 67 314 . 14 403 129 450 88 353 297 60 810 Move 23488 | 38 561 353 350 256 354 566 630 275 779 521 174 3223 51 110 1001 445 324 842 1595 783 1443 175 242 504 420 1671 221 1631 1232 683 2035 Hop 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Pick Up 211 | 4 16 4 1 2 9 8 27 . 5 3 1 29 1 . 12 4 1 . 41 . 5 . . 2 1 9 . 6 8 1 11 Fast Attach 260 | 6 4 . 2 2 7 2 10 . 3 3 1 51 4 . 25 6 5 2 23 . 17 . . 9 1 12 1 14 17 5 28 Attach 93 | . 1 4 . . 4 11 1 . 1 3 3 13 . . 8 1 . 1 22 . 1 . . 2 1 1 . 3 . 5 7 Detach 149 | . 1 . . 1 1 . . . . . 6 12 . . 4 1 . 1 17 2 21 . . 10 2 20 3 10 15 9 13 Swap 174 | . 6 1 . 2 10 7 7 . 6 3 1 38 1 2 14 2 2 2 14 2 5 1 . 1 2 4 3 10 14 3 11 Drop 305 | . 13 1 2 4 11 1 18 . 11 5 19 37 3 . 14 6 6 2 43 . 15 . . 10 1 15 1 22 15 6 24 Fire 2125 | . 55 7 . 18 32 59 63 14 82 19 . 167 . 5 123 15 35 . 76 41 126 . . 43 36 148 41 202 306 88 324 Melee 121 | . . . . . . 5 3 . 6 . . 53 . . 6 . . 23 25 . . . . . . . . . . . . Ram 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Kick 124 | . 3 . . 3 2 . 5 . 8 . . 24 . . 9 . . . . . 26 . . . . 15 . 16 1 5 7 Crush 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 Escape Stasis 29 | . . . . . . 5 . 5 . . . . . . 5 . . . . . . . . . . . 1 . 6 . 7 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Gar) -4/Garrison -4/Factory -3/Research (discovered 2 exits: [*Res] / [*Qua]) -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 33 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 192 | -10/Materials | Identified exit to Mines 256 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 15) 1242 | -10/Materials | Entered Mines 1245 | -10/Mines | Received a Mining Laser from a helpful Derelict 1258 | -10/Mines | Learned Materials terminal intel 1260 | -10/Mines | Discovered new exit (range 10) 1273 | -10/Mines | Learned 4 Materials zone layouts 1298 | -10/Mines | Discovered new exit (range 3) 1425 | -10/Mines | Assembled infested the area 1471 | -10/Mines | Core integrity fell below 50% 1506 | -10/Mines | Lost 4 parts (1p1n1u1w) 1517 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1547 | -10/Mines | Met 8R-AWN 1570 | -10/Mines | Discovered new exit (range 5) 1965 | -10/Mines | Entered Exiles 2013 | -10/Exiles | Welcomed by 8R-AWN 2041 | -10/Exiles | Met EX-HEX 2097 | -10/Exiles | Met EX-BIN 2119 | -10/Exiles | Aligned with FarCom system 2121 | -10/Exiles | Given EX-Vault access code 2167 | -10/Exiles | Opened EX-Vault 2183 | -10/Exiles | Found Superbattery 2229 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2293 | -10/Exiles | Met EX-DEC 2305 | -10/Exiles | Learned location of Zion (-6) 2565 | -10/Exiles | Discovered new exit (range 10) 2635 | -10/Exiles | Left Exiles lab with Superbattery 2635 | -10/Exiles | Entered Mines 2674 | -9/Mines | Met a Derelict bent on vengeance 2754 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2838 | -9/Mines | Destroyed YI-UF0 2848 | -9/Mines | Found Prototype Storage 2848 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 2907 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3173 | -9/Mines | Discovered new exit (range 7) 3191 | -9/Mines | Entered Materials 3191 | -8/Materials | Accompanied by 3 allies 3191 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3193 | -8/Materials | Loaded intel: 12 terminal locations 3531 | -8/Materials | Garrison activated, responded to threat 4047 | -8/Materials | Repaired Hrd. Medium Armor Plating? 4146 | -8/Materials | Identified exit to Garrison 4146 | -8/Materials | Entered Garrison 4157 | -8/Garrison | Build established: Scavenger-Mutant 4306 | -8/Garrison | Triggered checkpoint 4402 | -8/Garrison | Triggered checkpoint 4603 | -8/Garrison | Garrison Relay disabled 4676 | -8/Garrison | Core integrity fell below 50% 4700 | -8/Garrison | Lost 13 parts (1p4n4u4w) 4888 | -8/Garrison | Discovered new exit (range 14) 4901 | -8/Garrison | Build established: Mutant 5396 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5490 | -8/Garrison | Discovered new exit (range 10) 5520 | -8/Garrison | Entered Materials 5867 | -8/Materials | Garrison activated, responded to threat 6178 | -8/Materials | Garrison activated, responded to threat 6404 | -8/Materials | Repaired Lrg. Storage Unit 6470 | -8/Materials | Repaired Med. Armor Plating 6894 | -8/Materials | Discovered new exit (range 3) 6915 | -8/Materials | Identified exit to Garrison 6915 | -8/Materials | Entered Garrison 6926 | -8/Garrison | Triggered checkpoint 6996 | -8/Garrison | Triggered checkpoint 7065 | -8/Garrison | Spotted B-75 Beast 7107 | -8/Garrison | Spotted B-75 Beast 7205 | -8/Garrison | Discovered new exit (range 60) 7205 | -8/Garrison | Discovered new exit (range 44) 7205 | -8/Garrison | Discovered new exit (range 36) 7384 | -8/Garrison | Triggered checkpoint 7398 | -8/Garrison | Entered Materials 7888 | -8/Materials | Discovered new exit (range 16) 8773 | -8/Materials | Entered Factory 8773 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9326 | -7/Factory | Identified exit to Lower Caves 9752 | -7/Factory | Sucked down chute 9752 | -7/Factory | Entered Waste 9767 | -7/Waste | EMP discharged 9807 | -7/Waste | Spotted C-40 Crusher 9808 | -7/Waste | Spotted C-40 Crusher 9836 | -7/Waste | Spotted C-40 Crusher 9862 | -7/Waste | Spotted C-40 Crusher 9867 | -7/Waste | EMP discharged 9867 | -7/Waste | System corruption reached 10% 9872 | -7/Waste | Spotted C-40 Crusher 9899 | -7/Waste | Discovered new exit (range 10) 9904 | -7/Waste | Entered Factory 10647 | -7/Factory | Cargo convoy interrupted 10856 | -7/Factory | Found Prototype Processor 10901 | -7/Factory | Found Prototype Processor 10901 | -7/Factory | Identified Exp. Signal Interpreter (x2) 11270 | -7/Factory | Discovered new exit (range 21) 11429 | -7/Factory | Repaired Gauss Cannon 11918 | -7/Factory | Build established: Assassin 12286 | -7/Factory | Build established: Mutant 13456 | -7/Factory | Repaired Imp. Carbon-fiber Leg 13477 | -7/Factory | System corruption reached 30% 14304 | -7/Factory | First assault squad dispatched 14344 | -7/Factory | Core integrity fell below 50% 14521 | -7/Factory | Lost 4 parts (1p3n) 14969 | -7/Factory | Core integrity fell below 20% 15026 | -7/Factory | Build established: Scavenger-Mutant 15197 | -7/Factory | Identified exit to Factory 15208 | -7/Factory | Entered another Factory area 15208 | -6/Factory | Evolved 2 slots: Utility x2 15237 | -6/Factory | Lost 3 parts (1p1u1w) 15279 | -6/Factory | Sucked down chute 15279 | -6/Factory | Entered Waste 15349 | -6/Waste | Spotted C-40 Crusher 15349 | -6/Waste | Spotted C-40 Crusher 15361 | -6/Waste | Destroyed C-40 Crusher 15400 | -6/Waste | Spotted C-40 Crusher 15406 | -6/Waste | Spotted C-40 Crusher 15427 | -6/Waste | Spotted C-40 Crusher 15455 | -6/Waste | Spotted C-40 Crusher 15455 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15477 | -6/Waste | Discovered new exit (range 10) 15483 | -6/Waste | Build established: Mutant 15487 | -6/Waste | Identified exit to Factory 15488 | -6/Waste | Entered Factory 16551 | -6/Factory | Lost 4 parts (2n1u1w) 16888 | -6/Factory | First assault squad dispatched 17003 | -6/Factory | Lost 5 parts (2p1n2u) 17010 | -6/Factory | Destroyed 11 combat bots 17160 | -6/Factory | Identified exit to Lower Caves 17174 | -6/Factory | Build established: Scavenger-Mutant 17731 | -6/Factory | Entered Lower Caves 17816 | -6/Lower Caves | Met a Warlord Commander 17817 | -6/Lower Caves | Learned location of Warlord (-5) 17830 | -6/Lower Caves | Found Encrypted Comm Array 18023 | -6/Lower Caves | Build established: Mutant 18069 | -6/Lower Caves | Found Alien Artifact 18069 | -6/Lower Caves | Identified Core Expander 18069 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 18294 | -6/Lower Caves | Spotted B-75 Beast 18698 | -6/Lower Caves | Discovered new exit (range 9) 18706 | -6/Lower Caves | Identified exit to Lower Caves 18709 | -6/Lower Caves | Entered another Lower Caves area 18857 | -6/Lower Caves | Spotted B-75 Beast 19253 | -6/Lower Caves | Discovered new exit (range 12) 19265 | -6/Lower Caves | Identified exit to Zion 19267 | -6/Lower Caves | Entered Zion 19356 | -6/Zion | System corruption cleaned by Quarantine Array 19459 | -6/Zion | Discovered new exit (range 14) 19556 | -6/Zion | Gained Derelict followers 19645 | -6/Zion | Gained Derelict followers 19833 | -6/Zion | Learned Factory stockpile data 19856 | -6/Zion | Gained Derelict followers 20342 | -6/Zion | Discovered new exit (range 4) 20345 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 20346 | -6/Zion | Identified exit to Deep Caves 20405 | -6/Zion | Entered Deep Caves 20405 | -6/Deep Caves | Accompanied by 15 allies 20623 | -6/Deep Caves | Z-Facility disabled 20627 | -6/Deep Caves | Attacked by Z-Imprinter 20654 | -6/Deep Caves | Allies destroyed Z-Imprinter 20830 | -6/Deep Caves | Lost 3 parts (1p1n1w) 21374 | -6/Deep Caves | Discovered new exit (range 7) 21548 | -6/Deep Caves | Found Prototype Protection 21548 | -6/Deep Caves | Identified Zio. Weapon Casing 21559 | -6/Deep Caves | Found Zio. Weapon Casing 21582 | -6/Deep Caves | Found Prototype Protection 21582 | -6/Deep Caves | Identified Zio. Heavy Carapace 21853 | -6/Deep Caves | Spotted as-86500 21863 | -6/Deep Caves | Exposed GOLEM chamber 21864 | -6/Deep Caves | Triggered Deep Caves wall 21883 | -6/Deep Caves | Core integrity fell below 50% 21910 | -6/Deep Caves | Destroyed as-86500 21931 | -6/Deep Caves | Destroyed 29 combat bots 21940 | -6/Deep Caves | Lost 12 parts (4n7u1w) 22071 | -6/Deep Caves | Found Zio. Weapon Casing 22179 | -6/Deep Caves | Spotted AS-60289 22184 | -6/Deep Caves | Destroyed AS-60289 22210 | -6/Deep Caves | Spotted AS-76687 22220 | -6/Deep Caves | Destroyed AS-76687 22248 | -6/Deep Caves | Destroyed 17 combat bots 22268 | -6/Deep Caves | Spotted as-63363 22282 | -6/Deep Caves | Lost 5 parts (1p4u) 22309 | -6/Deep Caves | Destroyed as-63363 22336 | -6/Deep Caves | Lost 4 parts (2n2u) 22388 | -6/Deep Caves | Found Prototype Energy Cannon 22388 | -6/Deep Caves | Identified YOLO Cannon 22456 | -6/Deep Caves | Found GOLEM Unit 22461 | -6/Deep Caves | Found GOLEM Unit 22466 | -6/Deep Caves | Found GOLEM Unit 22482 | -6/Deep Caves | Found GOLEM Unit 22747 | -6/Deep Caves | Build established: Golem 22954 | -6/Deep Caves | Found GOLEM Unit 23252 | -6/Deep Caves | Identified exit to Proximity Caves 23253 | -6/Deep Caves | Entered Proximity Caves 23779 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23959 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 24360 | -5/Proximity Caves | Core integrity fell below 20% 24404 | -5/Proximity Caves | Discovered new exit (range 11) 24414 | -5/Proximity Caves | Identified exit to Factory 24416 | -5/Proximity Caves | Entered Factory 24416 | -5/Factory | Evolved 2 slots: Utility x2 24417 | -5/Factory | Identified exit to Upper Caves 24930 | -5/Factory | Joined by Warlord Chimera squad 25123 | -5/Factory | Joined by Warlord Chimera squad 25674 | -5/Factory | Discovered exit to Upper Caves (range 16) 25781 | -5/Factory | System corruption reached 10% 26330 | -5/Factory | Found Prototype Launcher 26330 | -5/Factory | Identified Mni. Smartbomb Launcher 26334 | -5/Factory | Found Mni. Smartbomb Launcher 26387 | -5/Factory | Discovered new exit (range 9) 27116 | -5/Factory | First assault squad dispatched 27140 | -5/Factory | Entered Upper Caves 27344 | -5/Upper Caves | Discovered new exit (range 14) 27359 | -5/Upper Caves | Identified exit to Upper Caves 27361 | -5/Upper Caves | Entered another Upper Caves area 27380 | -5/Upper Caves | Encountered a Warlord checkpoint 27393 | -5/Upper Caves | Discovered new exit (range 12) 27662 | -5/Upper Caves | Discovered new exit (range 15) 27677 | -5/Upper Caves | Identified exit to Warlord 27678 | -5/Upper Caves | Entered Warlord 27721 | -5/Warlord | System corruption cleaned by Quarantine Array 27970 | -5/Warlord | Visited the Vortex Lab 27976 | -5/Warlord | Warlord's base attacked by MAIN.C 27980 | -5/Warlord | Found Prototype Energy Gun 27980 | -5/Warlord | Identified Vortex Rifle 27988 | -5/Warlord | Found Prototype Launcher 27991 | -5/Warlord | Found Vortex Rifle 28113 | -5/Warlord | Met Warlord 28145 | -5/Warlord | Found Prototype Device 28145 | -5/Warlord | Identified Exp. Focal Shield 28148 | -5/Warlord | Found Prototype Processor 28148 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 28158 | -5/Warlord | Found Prototype Device 28158 | -5/Warlord | Identified Exp. Phase Shifter 28179 | -5/Warlord | Found Prototype Reactor 28179 | -5/Warlord | Identified Vortex Chain Reactor 28326 | -5/Warlord | Warlord forces counterattacked 28350 | -5/Warlord | Spotted Striker 28422 | -5/Warlord | Spotted Striker 28489 | -5/Warlord | Discovered new exit (range 14) 28651 | -5/Warlord | Warlord base infiltrated, sounded retreat 28871 | -5/Warlord | Identified exit to Proximity Caves 28885 | -5/Warlord | Entered Proximity Caves 29029 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29646 | -4/Proximity Caves | Lost 3 parts (2n1w) 29683 | -4/Proximity Caves | Discovered new exit (range 7) 29696 | -4/Proximity Caves | Identified exit to Factory 29700 | -4/Proximity Caves | Entered Factory 29700 | -4/Factory | Evolved 2 slots: Utility x2 29801 | -4/Factory | Found Unknown Device 29801 | -4/Factory | Identified Quantum Capacitor 29882 | -4/Factory | Allied Derelicts emerged from ambush trap array 31424 | -4/Factory | Spotted B-86 Titan 32251 | -4/Factory | Found Quantum Capacitor 32322 | -4/Factory | Discovered new exit (range 22) 32616 | -4/Factory | Identified exit to Garrison 32620 | -4/Factory | Entered Garrison 32751 | -4/Garrison | Destroyed 7 combat bots 32792 | -4/Garrison | Triggered checkpoint 32803 | -4/Garrison | Garrison Relay disabled 32841 | -4/Garrison | Spotted B-86 Titan 32851 | -4/Garrison | Triggered checkpoint 32945 | -4/Garrison | Crushed by falling debris 33000 | -4/Garrison | Spotted B-90 Cyclops 33019 | -4/Garrison | Spotted B-86 Titan 33044 | -4/Garrison | Discovered new exit (range 10) 33056 | -4/Garrison | Entered Factory 33165 | -4/Factory | Found Prototype Slashing Weapon 33165 | -4/Factory | Identified Vibroblade 34154 | -4/Factory | Discovered new exit (range 12) 34338 | -4/Factory | System corruption reached 10% 34423 | -4/Factory | Fabricated Quantum Capacitor? 35056 | -4/Factory | First assault squad dispatched 35945 | -4/Factory | Entered Research 35945 | -3/Research | Evolved 2 slots: Power x1, Utility x1 36247 | -3/Research | Spotted B-86 Titan 36445 | -3/Research | First assault squad dispatched 36857 | -3/Research | Crushed by falling debris 37356 | -3/Research | Discovered new exit (range 21) 37649 | -3/Research | Crushed by falling debris 37779 | -3/Research | Destroyed 7 combat bots 38115 | -3/Research | Found Quantum Capacitor 38199 | -3/Research | Garrison activated, responded to threat 38259 | -3/Research | Lost 3 parts (3u) 38934 | -3/Research | Discovered new exit (range 11) 38961 | -3/Research | Entered another Research area 38961 | -2/Research | Warlord forces began assault on 0b10 38961 | -2/Research | Evolved 2 slots: Utility x2 39071 | -2/Research | Research machine network offline 39292 | -2/Research | Discovered new exit (range 5) 39586 | -2/Research | Spotted B-90 Cyclops 39596 | -2/Research | Destroyed B-90 Cyclops 39603 | -2/Research | Discovered new exit (range 21) 39651 | -2/Research | Borebot progress halted 39731 | -2/Research | Borebot progress halted 39737 | -2/Research | Identified exit to Access 40007 | -2/Research | Spotted Executioner 40020 | -2/Research | Destroyed Executioner 40132 | -2/Research | Spotted Striker 40172 | -2/Research | Spotted Striker 40198 | -2/Research | Spotted Executioner 40201 | -2/Research | Spotted Striker 40280 | -2/Research | Destroyed Striker 40341 | -2/Research | Core integrity fell below 50% 40379 | -2/Research | Core integrity fell below 20% 40389 | -2/Research | Entered Access 40389 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 40411 | -1/Access | Lost 21 parts (3p6n10u2w) 40643 | -1/Access | Build established: Mutant 41130 | -1/Access | Build established: Golem 42389 | -1/Access | First assault squad dispatched 42543 | -1/Access | Lost 3 parts (3u) 42618 | -1/Access | Destroyed 10 combat bots 42752 | -1/Access | Garrison activated, responded to threat 43160 | -1/Access | Spotted B-99 Colossus 43339 | -1/Access | Spotted B-99 Colossus 43436 | -1/Access | Spotted B-99 Colossus 43809 | -1/Access | Lost 6 parts (2p1n2u1w) 43919 | -1/Access | Identified exit to Command 44080 | -1/Access | Destroyed 8 combat bots 44089 | -1/Access | Lost 3 parts (3u) 44257 | -1/Access | System corruption reached 10% 44606 | -1/Access | Destroyed 8 combat bots 44608 | -1/Access | Lost 10 parts (1p8u1w) 45023 | -1/Access | Crushed by falling debris 45080 | -1/Access | High security lockdown imminent 45089 | -1/Access | Build established: Scavenger-Golem 45124 | -1/Access | Destroyed 7 combat bots 45160 | -1/Access | High security lockdown engaged 45167 | -1/Access | Crushed by falling debris 45167 | -1/Access | System corruption reached 30% 45169 | -1/Access | Crushed by falling debris 45170 | -1/Access | Crushed by falling debris 45180 | -1/Access | Crushed by falling debris 45190 | -1/Access | Crushed by falling debris 45190 | -1/Access | Core integrity fell below 50% 45195 | -1/Access | Crushed by falling debris 45197 | -1/Access | Crushed by falling debris 45200 | -1/Access | Crushed by falling debris 45205 | -1/Access | Crushed by falling debris 45211 | -1/Access | Core integrity fell below 20% 45227 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 45207_ G-73 Enforcer unfolds itself. 45207_ M-36 Artificer unfolds itself. 45208_ Slammed into G-73 Enforcer. 45210_ The unstable cave ceiling collapses. 45210_ G-73 Enforcer crushed by falling debris. 45210_ Unknown Hover Unit crushed. 45210_ Slammed into U-05 Engineer. 45211_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 45211_ Slammed into K-01 Serf. 45211_ K-01 Serf collects debris. 45212_ Slammed into K-01 Serf. 45213_ U-05 Engineer builds a Wall. 45213_ M-36 Artificer repairs G-73 Enforcer. 45214_ Slammed into M-36 Artificer. 45215_ M-36 Artificer knocked back. 45217_ System corrupted: Matter fused (-8). 45217_ Acquired 4 matter. 45221_ Acquired 2 matter. 45227_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????BB????????? | | ???????????????????????????????????????BB????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????C?????????????????????????????????? | | ?????????????????#####################????????>??? | | ??????????????# g g g @ "???????????? | | ??????????????# gg mtt % "???????????? | | ??????????????#+##+#############/###T#???????????? | | ??????????????????????# p ###???????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ""#?????????????? | | ??????????????????????# ""#?????????????? | | ??????????????????????# """""" ""#?????????????? | | ??????????????????????# """""" T#????####?????? | | ??????????????????????# """""" g""#????## ##????? | | ??????????????????????# """""" g""####?#%% #????? | | ??????????????????????# """""" g""##=#######????? | | ??????????????????????# ############??? | | ??????????????????????# %%%g%=%%%/%%!##??? | | ??????????????????????# %######!%%|##??? | | ??????????????????????###################%%%%#???? | | ?????????????############ [ ##?#%=%!#???? | | ?????????????# ## =#??#=%!=#??## | | ?????????????# ## ! !####!= [### # | | ?????????????# " ## + [ %##### | | ?????????????# """ ## # #####%#/# # | | ?????????????# """ ######## ###### #???#[#### | | ?????????????# " ####### #???#%##?# | | ?????????????# + #######???#%#??# | | ?????????????# # ##### #?????????#%#??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 80 Energy Capacity 2350 Matter Stores 300 Matter Capacity 1800 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 30 Additional Mass Support 20 Corruption Containment 12 Armor Coverage 1200 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 7 Core Analysis 8 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Exp. Signal Interpreter | -7/Factory | Scanalyzed Cold Fusion Reactor | -6/Factory | Scanalyzed Imp. Focal Shield | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Arc Thrower | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Quantum Capacitor | -4/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Quantum Capacitor | x2 | -4/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- Treasure Hunter Challenges ------------ None Game ------ Seed KineticContainmentCapacitor Manual? 0 Play Time 07:02:23 Cumulative 202.7 hours Start 2023.03.26 @ 14:48:10 End 2023.03.28 @ 10:52:42 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 59 Adventurer 8 Explorer 8 Win Type - Total 13 Types 7/0/3/1/1/1/0/0/0 Lore% 84 Gallery% 78 Achievement% 72 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0d8b4a0b-351e-40fd-a7c3-fa5fd3c37d8c