Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.18 @ 23:22:49 Player: chebyrekser Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (204) 1020 Value Destroyed (7094) 7094 Prototype IDs (28) 560 Alien Tech Used (3) 600 Bonus (4408) 4408 TOTAL SCORE: 20782 Bonus ------- High Alert Combat Kills 235 Follower Combat Kills 73 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 144/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Thunder Leg Energy Well (245) Advanced Terrain Scan Processor Helical Railgun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Heavy Antimatter Reactor > --- PROPULSION ------- Antigrav System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Combat Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Improved Force Field > --- WEAPON ----------- Railgun Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Enhanced Fission Core Micro Fission Core Fusion Reactor Antigrav System Antigrav System Combat Gravmag System Huge Storage Unit Energy Well High-capacity Matter Pod Precision Matter Filter Kinecellerator ECM Suite Advanced Hacking Suite Advanced Hacking Suite High-powered Tractor Beam Transdimensional Reconstructor Overtuned Railgun Mass Driver Heavy Gauss Cannon Improved Plasma Cutter [Rating: 117] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Makeshift Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Guided EMP Blaster Special Weapon Junk Cannon Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Slots Evolved 14 | . . 2 . . . 6 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . . . 1 . . Utility 9 | . . 1 . . . 4 . . . . 1 . . . . 1 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Parts Attached 172 | 8 6 27 15 1 11 12 13 2 . 5 6 8 5 10 2 28 9 4 Power 17 | 1 . 2 1 . . 1 2 1 . 1 1 1 . 2 . 3 1 . Engine 12 | 1 . 2 1 . . 1 2 1 . 1 . 1 . . . 2 . . Core 3 | . . . . . . . . . . . 1 . . 1 . 1 . . Reactor 2 | . . . . . . . . . . . . . . 1 . . 1 . Propulsion 56 | 3 . 11 7 1 4 3 4 1 . . 1 1 3 3 1 10 2 1 Treads 33 | 2 . 10 7 . 3 1 3 . . . 1 1 2 . . 2 . 1 Leg 1 | . . . . . . . . . . . . . . . . . 1 . Wheel 11 | 1 . 1 . 1 1 2 1 1 . . . . 1 . . 2 . . Hover 10 | . . . . . . . . . . . . . . 3 1 6 . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . Utility 56 | 2 2 4 4 . 3 7 5 . . 4 2 3 1 3 . 9 4 3 Device 33 | 1 . 4 2 . 2 3 3 . . 2 1 2 1 2 . 4 4 2 Storage 6 | 1 2 . . . 1 1 . . . . . . . . . 1 . . Processor 7 | . . . . . . 2 1 . . 1 1 1 . . . 1 . . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 Protection 9 | . . . 2 . . 1 1 . . 1 . . . 1 . 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 43 | 2 4 10 3 . 4 1 2 . . . 2 3 1 2 1 6 2 . Energy Gun 6 | 1 1 3 . . . . . . . . . . . 1 . . . . Energy Cannon 3 | . . 1 . . . . . . . . . 1 . . . . 1 . Ballistic Gun 18 | 1 2 6 1 . 2 . 1 . . . . 1 . . . 3 1 . Ballistic Cannon 9 | . . . . . . 1 1 . . . 2 1 . . 1 3 . . Launcher 3 | . . . 1 . . . . . . . . . 1 1 . . . . Special Weapon 3 | . 1 . . . 2 . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 5 2 . 1 . 1 . . . . . . 4 . 1 1 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . System Corruption 7 | . . . . . . . . . . . . . 7 . . . . . Parts Lost 55 | . . 3 . . . . 5 . . 3 2 5 7 . . 24 2 4 Power 6 | . . . . . . . . . . 1 . . 1 . . 3 1 . Propulsion 19 | . . 1 . . . . 4 . . 1 1 1 3 . . 5 1 2 Utility 19 | . . 1 . . . . 1 . . 1 1 2 2 . . 9 . 2 Weapon 11 | . . 1 . . . . . . . . . 2 1 . . 7 . . Highest Loss Streak 11 | . . 1 . . . . 3 . . 2 1 3 4 . . 11 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 19 | 5 9 14 13 12 16 19 23 23 24 22 22 23 22 24 24 20 4 3 Power 1 | . 1 1 . 1 1 1 2 2 2 1 1 3 3 3 3 2 . . Propulsion 2 | 3 3 3 2 2 2 3 3 1 2 1 1 1 . . 1 1 . . Utility 9 | . 1 3 5 3 7 9 12 13 13 12 10 11 12 12 11 9 3 2 Weapon 5 | . 2 5 5 5 4 3 4 5 6 5 7 6 6 6 7 4 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 46 | . 3 7 2 . 4 2 7 2 . . 2 . . 2 1 11 . 3 Power 8 | . . 2 1 . . 1 . 1 . . . . . . . 3 . . Propulsion 5 | . 2 . . . . 1 . . . . 1 . . . . . . 1 Utility 19 | . . 1 1 . . . 6 1 . . 1 . . 2 1 4 . 2 Weapon 12 | . 1 4 . . 3 . 1 . . . . . . . . 3 . . Tool/Special 2 | . . . . . 1 . . . . . . . . . . 1 . . Average Slot Usage (%) 90 | . 100 93 99 95 86 97 93 89 74 86 88 91 94 77 100 90 4 9 Engine 7 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 3 . . Core 1 | . . . . . . . . . . . 5 5 3 2 5 2 . . Treads 18 | . 28 28 33 27 26 17 16 19 13 13 10 8 19 8 1 1 . 1 Wheel 3 | . . 3 . 5 6 8 6 3 6 6 5 5 . 2 . . . . Hover 2 | . . . . . . . . . . . . . . 9 21 21 . . Device 16 | . 14 17 19 16 22 20 20 20 20 15 10 16 15 11 11 9 2 . Storage 7 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 4 . . Processor 11 | . . . . . . 10 13 13 13 17 22 19 23 23 23 20 . . Protection 3 | . . . 2 5 . 5 6 6 6 6 5 3 . . 5 5 . . Energy Gun 1 | . 14 3 . . . . . . . . . . . 3 5 1 . . Ballistic Gun 6 | . 13 17 20 17 8 13 4 . . . . 2 1 . . 2 . . Ballistic Cannon 4 | . . . . . . 5 6 6 . 6 7 12 9 . 4 7 . . Special Weapon 1 | . . . . . . . 1 6 . 5 3 . . . . . . . Peak Build Rating 117 | 7 8 18 28 20 34 49 64 67 67 71 83 83 83 90 96 117 21 35 Average Rating 50 | 5 7 14 18 18 22 45 54 63 50 66 76 78 78 67 94 105 5 15 On Entrance 42 | . 7 8 17 18 13 29 47 64 67 67 64 76 81 66 88 96 2 6 Naked Turns 52 | . . . . . . . . . . . . . . . . 11 38 3 Heaviest Build 146 | 13 29 37 41 40 64 122 136 136 123 134 141 146 146 136 139 143 11 16 Greatest Support 110 | 40 40 60 60 60 65 85 80 80 28 28 28 28 107 33 44 110 6 30 Greatest Overweight (x) 12 | . . 1 . 3 4 11 12 4 4 4 5 5 11 11 4 7 3 . Average Overweight (x) 2 | . . . . 2 2 4 5 2 3 4 4 4 2 6 3 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 25 25 25 25 25 25 25 25 25 25 25 5 5 Average Capacity 20 | 7 10 15 15 15 19 23 25 25 25 25 25 25 25 25 25 21 5 5 Most Carried 25 | 6 12 15 15 15 20 25 25 25 25 25 25 24 24 25 25 25 5 5 Average Carried 19 | 5 9 14 14 14 18 21 24 24 25 23 22 23 22 24 24 20 4 3 Final Capacity 25 | 8 15 15 15 15 20 25 25 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 6 12 15 14 15 20 25 25 25 25 21 22 22 24 24 25 5 4 4 Class Distribution -------------------- 15% | Scavenger-Mutant 15% | Skirmisher 14% | Derelict-Skirmisher 14% | Commander-Mutant 10% | Scavenger-Skirmisher 10% | Mutant 9% | Derelict-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Matter Collected 8027 | 284 167 1155 876 204 100 395 739 389 . 280 281 906 643 66 218 1062 157 105 Remotely 838 | . . . . . . . . . . . 196 . 50 . . 487 . 105 Salvage Created 8241 | 140 317 1311 1171 207 . 279 512 480 . 221 471 398 657 120 162 1437 253 105 Parts 417 | 11 31 100 76 5 . 13 13 4 . 9 34 6 31 1 6 59 14 4 Haulers Intercepted 13 | . 2 5 5 . . . 1 . . . . . . . . . . . Recyclers Shooed 8 | . 1 5 1 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 2 2 . 3 . 6 23 . 4 . . . Prevented 26 | . . . . . . . 9 . . 6 . . 8 . 3 . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Combat Hostiles Destroyed 158 | . 6 27 22 5 . 4 11 8 . 7 8 7 19 . 4 27 3 . Guns 69 | . 6 27 22 5 . 3 1 . . . . . . . . 5 . . Cannons 56 | . . . . . . 1 6 5 . 4 7 7 6 . 1 16 3 . AOE 22 | . . . . . . . 2 . . 3 . . 11 . 3 3 . . Classes Destroyed 19 | 2 4 4 . 3 . . 3 1 . 1 1 . . . . . . . Worker 5 | . . 1 1 . . . . . . . . . . . . 3 . . Builder 3 | . 1 . . . . . . . . . . . . . . 2 . . Tunneler 6 | 3 . 1 . . . 1 . . . . 1 . . . . . . . Hauler 13 | . 2 5 5 . . . 1 . . . . . . . . . . . Recycler 8 | 1 1 2 . . . . . . . . 1 . . . . 1 1 1 Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . . Watcher 9 | . 2 4 1 . . 1 . . . . 1 . . . . . . . Swarmer 59 | . 6 17 2 1 . . 3 1 . 5 . 1 13 . 3 4 3 . Cutter 3 | . . . . . . . . . . . 3 . . . . . . . Grunt 48 | . . 4 13 1 . 2 5 2 . . . 4 5 . . 12 . . Brawler 2 | . . . . 1 . . . 1 . . . . . . . . . . Duelist 2 | . . . . . . . . 1 . . . 1 . . . . . . Sentry 21 | . . 6 7 . . 1 . 1 . 1 1 1 . . 1 2 . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . Hunter 8 | . . . . . . . 2 2 . . 2 . . . . 2 . . Programmer 12 | . . . . 1 . 1 1 . . . 2 . . . . 7 . . Behemoth 2 | . . . . . . . . . . 1 . . 1 . . . . . Packrat 4 | . . . . . . . . 2 . . . 2 . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 11 | 2 5 7 3 5 . 2 4 3 . 5 4 4 5 . 3 11 3 1 Combat Bots Only 7 | . 3 7 3 5 . 1 4 3 . 5 4 4 5 . 3 6 3 . Max Kills in Single Turn 4 | 1 2 1 1 2 . 1 1 1 . 1 1 1 4 . 2 3 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 . . 1 . . 4 . 2 2 . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Hostile Shots Fired 1331 | . 37 168 90 19 . 12 103 57 . 43 31 52 96 . 18 448 71 86 Missed 420 | . 11 54 21 5 . 4 34 20 . 15 11 15 36 . 7 132 24 31 Hits 911 | . 26 114 69 14 . 8 69 37 . 28 20 37 60 . 11 316 47 55 Melee 5 | . . . . 1 . . . . . . 4 . . . . . . . Projectile 906 | . 26 114 69 13 . 8 69 37 . 28 16 37 60 . 11 316 47 55 AOE 5 | . . . . 3 . . . . . . 2 . . . . . . . Critical Strikes 42 | . 1 3 3 1 . 1 1 2 . . 5 2 2 . . 19 2 . Actively Blocked 8 | . . . . . . . . . . . . . . . . 8 . . Part Disruptions 3 | . . . . . . . 2 . . . . . . . . 1 . . Damage Taken 14278 | . 218 961 926 308 . 106 1109 359 . 565 393 646 1050 . 187 5276 1130 1044 Core 2949 | . 18 174 146 31 . 13 142 15 . 15 . 104 115 . 17 857 768 534 Absorbed by Shields 1366 | . . 161 . . . 36 144 56 . 55 83 114 168 . . 549 . . Redirected to Shielding 164 | . . . . . . . . . . . . . . . . 164 . . Core Remaining (%) 63 | 100 92 . . . 12 . . . . 78 . . . . 76 21 . . Volleys Fired 619 | 22 38 122 87 13 . 27 45 27 . 21 29 27 40 5 9 87 11 9 Largest 3 | 2 2 2 2 2 . 3 3 2 . 2 3 3 3 1 3 3 1 1 Hottest 220 | 60 100 100 46 46 . 86 86 47 . 50 131 185 185 75 220 219 98 38 Shots Fired 1162 | 44 60 238 173 25 . 53 81 39 . 31 44 64 86 6 14 184 11 9 Gun 664 | 44 59 235 173 25 . 26 23 . . . . 2 6 6 4 52 . 9 Cannon 437 | . . . . . . 27 44 29 . 19 39 62 74 . 6 126 11 . Launcher 23 | . . . . . . . 4 . . 3 . . 6 . 4 6 . . Special 38 | . 1 3 . . . . 10 10 . 9 5 . . . . . . . Kinetic 883 | 22 37 166 173 25 . 53 67 29 . 19 39 49 48 . 1 146 . 9 Thermal 222 | 22 23 72 . . . . . . . . . 15 32 6 9 32 11 . Explosive 3 | . . . . . . . . . . . . . . . . 3 . . Electromagnetic 20 | . . . . . . . 4 . . 3 . . 6 . 4 3 . . Impact 34 | . . . . . . . 10 10 . 9 5 . . . . . . . Robot Hit Streak 20 | 6 6 20 14 8 . 10 9 19 . 18 10 10 14 7 10 14 4 2 Robot Miss Streak 4 | 4 3 4 4 2 . 2 3 1 . 2 3 3 3 . 2 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 Secondary Targets 8 | . 2 5 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 712 | 24 29 148 123 16 . 29 51 32 . 21 19 39 50 6 3 110 8 4 Core Hits 317 | 7 16 59 43 9 . 13 23 9 . 11 14 15 28 2 6 55 5 2 Critical Kills 4 | . 1 . . . . 1 . 1 . . . . 1 . . . . . Critical Parts Destroyed 3 | . . 1 . . . . . 1 . 1 . . . . . . . . Critical Strikes 33 | . 1 1 . . . 3 2 2 . 1 1 3 5 . . 14 . . Burn 2 | . . . . . . . . . . . . . . . . 2 . . Meltdown 1 | . . . . . . . . . . . . . 1 . . . . . Destroy 3 | . 1 1 . . . 1 . . . . . . . . . . . . Blast 24 | . . . . . . 2 2 . . . 1 3 4 . . 12 . . Smash 3 | . . . . . . . . 2 . 1 . . . . . . . . Melee Attacks 5 | . . . 5 . . . . . . . . . . . . . . . Impact 5 | . . . 5 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 19345 | 226 343 2033 1886 287 . 537 2015 1335 . 1149 819 1258 2075 128 257 4537 306 154 Guns 6692 | 226 343 2033 1886 287 . 318 163 . . . . 40 44 128 22 1048 . 154 Cannons 8327 | . . . . . . 219 894 754 . 291 564 1218 1583 . 68 2439 297 . Explosions 2207 | . . . . . . . 391 . . 166 . . 448 . 167 1035 . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 24 | . . . . . . . . . . . . . . . . 15 9 . Kinetic 12025 | 91 201 1475 1886 287 . 537 1057 754 . 291 564 951 897 . 36 2844 . 154 Thermal 3036 | 135 142 558 . . . . . . . . . 307 730 128 54 685 297 . Explosive 556 | . . . . . . . . . . . . . . . . 556 . . Electromagnetic 1609 | . . . . . . . 391 . . 166 . . 448 . 167 437 . . Impact 2095 | . . . . . . . 567 581 . 692 255 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 . 1 5 . 1 2 2 2 2 2 2 10 10 10 10 . . Average Corruption 3 | . 1 . 1 4 . 1 1 2 2 2 1 2 3 10 10 3 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 211 | . 5 . 1 8 . 1 31 29 2 24 2 10 32 16 32 18 . . Message Errors 63 | . . . . 2 . . 8 8 2 5 1 2 15 7 10 3 . . Matter Fused 41 | . 4 . 1 . . . 8 11 . 5 . 2 1 3 4 2 . . Heat Flow Errors 33 | . . . . 2 . . 5 3 . 3 . 1 5 1 10 3 . . Energy Discharges 24 | . . . . 2 . . 3 2 . 5 1 1 6 2 1 1 . . Parts Rejected 1 | . 1 . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . 1 . . . . . . 1 . . . Data Loss (minor) 19 | . . . . 1 . 1 2 . . 4 . 2 4 1 3 1 . . Data Loss (major) 5 | . . . . . . . 1 2 . . . 1 . 1 . . . . Misfires 14 | . . . . . . . 4 2 . 1 . 1 . 1 2 3 . . Alerts 5 | . . . . . . . . . . 1 . . 1 . 1 2 . . Weapon Failures 4 | . . . . 1 . . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 733 | . . . . . . . 176 140 . 157 95 56 7 . . 97 5 . Projectiles 732 | . . . . . . . 176 140 . 156 95 56 7 . . 97 5 . Explosions 1 | . . . . . . . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 62 | . . . . . . 2 8 10 . 1 3 8 5 . . 24 1 . Impact 8 | . . . . . . . 2 2 . . 3 . . . . . 1 . Kinetic 51 | . . . . . . 2 6 8 . 1 . 7 5 . . 22 . . Secondary 3 | . . . . . . . . . . . . 1 . . . 2 . . Self-Inflicted Damage 228 | . . . . . . . 6 . . 73 . . 31 . 5 109 4 . Shots 8 | . . . . . . . 1 . . 3 . . 1 . 1 2 . . Rammed 3 | . . . . . . . . . . . . . . . . 1 2 . Targets Rammed 3 | . . . . . . . . . . . . . . . . 1 2 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | 40 40 38 10 159 . . 246 214 . 255 144 365 221 217 252 369 1 . Average Temperature 75 | 17 16 14 8 83 . . 85 62 . 126 34 127 82 77 91 100 1 . Received Heat Transfer 2051 | . 9 217 456 . . 48 53 51 . 66 26 216 191 . . 607 57 54 Effects 1 | . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . 2 3 . . 2 . . . . 2 . . Combat Hostiles 8 | . . . . . . . 2 3 . . 1 . . . . 2 . . Parts Fried 24 | . . . . . . . 5 3 . . 6 . 2 . 2 6 . . Impact Corruptions 15 | . . . . . . . 3 5 . 2 5 . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . 2 . . 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . 2 . . 1 . . Parts Melted 8 | . . . . . . . . . . . . . 2 . . 6 . . Heat Transferred 5338 | 300 325 1275 . . . . . . . . . 450 1050 185 87 1216 450 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 1 . . . . . 2 . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Maximum Alert Level 3 | . . 1 1 . . . . . . . . . . . . 3 2 1 Low Security (%) 77 | 100 100 90 89 100 . 100 . . . . 100 . . . . 30 . . Level 1 12 | . . 9 10 . . . . . . . . . . . . 19 85 100 Level 2 7 | . . . . . . . . . . . . . . . . 36 14 . Level 3 2 | . . . . . . . . . . . . . . . . 13 . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 743 | 5 77 254 245 96 . 64 . . . . 146 . . . . 743 479 283 Initial 372 | . . 9 25 9 . . . . . . . . . . . 25 372 269 Average 127 | . 18 76 123 27 . 7 . . . . 35 . . . . 345 353 255 Influence Increases 5575 | 20 267 850 662 106 . 224 335 215 . 160 312 185 510 5 90 1304 307 23 Destroy 0b10 Robot/C 3200 | . 120 540 440 100 . 120 220 160 . 140 160 140 380 . 80 540 60 . Destroy 0b10 Robot/NC 250 | 20 30 70 35 5 . 10 10 . . . 15 5 5 5 . 30 5 5 Destroy Leader 632 | . 28 138 122 . . 32 30 10 . 20 52 10 50 . 10 130 . . Allied During Kill 14 | . . . . . . 14 . . . . . . . . . . . . Trap Triggered on 0b10 40 | . 40 . . . . . . . . . . . . . . . . . Successful Hack 122 | . 33 39 10 . . 12 . . . . . . . . . 14 . 14 Disable Machine 300 | . 15 30 15 . . 15 . . . . 30 . . . . 195 . . Destroy Structure 357 | . 1 3 10 1 . 6 . . . . 40 . . . . 290 2 4 Partial Spotted 150 | . . . . . . . . . . . . . . . . . 150 . Lose Combat Pursuer 510 | . . 30 30 . . 15 75 45 . . 15 30 75 . . 105 90 . Influence Decreases 5373 | 20 244 812 699 130 . 224 335 215 . 160 216 207 548 41 50 633 539 300 Entered New Map 716 | . . 14 36 15 . . . . . . . 36 15 36 . 15 339 210 Time Decay 3740 | 20 244 521 535 115 . 142 315 215 . 140 196 131 503 5 50 378 180 50 Lost Part 460 | . . 30 . . . . 20 . . 20 20 40 30 . . 240 20 40 Lost Ally 92 | . . . 10 . . 82 . . . . . . . . . . . . Purge Threat 365 | . . 247 118 . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . 6 . . 2 . . . . 3 . . . . 15 1 1 Investigation 3 | . . . 1 . . . . . . . . . . . . 1 . 1 Extermination 8 | . . . . . . 1 . . . . 2 . . . . 4 1 . Reinforcement 8 | . . . 1 . . 1 . . . . 1 . . . . 5 . . Assault 1 | . . . . . . . . . . . . . . . . 1 . . Garrison 8 | . . . 4 . . . . . . . . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Distress Signals 13 | . 1 2 3 . . . . . . . 2 . . . . 4 1 . Communications Jammed 1 | . . . . . . . . . . . 1 . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 257 | . 15 40 30 4 . 8 17 10 . 6 13 10 19 . 5 59 16 5 Peak Tracking Total 15 | . 5 5 3 4 . 4 5 5 . 4 6 4 5 . 4 15 7 5 Tactical Retreats 22 | . . 2 2 . . 1 2 3 . . 1 1 1 . . 4 5 . Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Traps Triggered 11 | . 2 . 2 . . . 1 . . . . . . . . 5 . 1 Indirectly 1 | . . . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . . . Reused 4 | . 4 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 4 | . 4 . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Machines Disabled 23 | . 2 4 1 . . 1 . . . . 2 . . . . 13 . . Max in Single Turn 4 | . 1 1 1 . . 1 . . . . 1 . . . . 4 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Machines Accessed 44 | . 7 8 8 . 4 1 . . 4 . 4 . . . . 5 2 1 Terminals 29 | . 7 7 7 . . 1 . . . . 2 . . . . 3 1 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . 1 1 . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . 1 . . . . 1 . . Total Hacks 137 | . 25 31 13 . 16 4 . . 26 . 8 . . . . 9 3 2 Successful 86 | . 14 17 7 . 16 2 . . 26 . 1 . . . . 2 . 1 Failed 50 | . 10 14 6 . . 2 . . . . 7 . . . . 7 3 1 Catastrophic 10 | . 3 . 2 . . . . . . . 2 . . . . 1 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 50 | . 19 15 6 . . 3 . . . . 5 . . . . 2 . . Terminals 83 | . 25 28 11 . . 4 . . . . 5 . . . . 6 2 2 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 2 1 . Scanalyzers 3 | . . 3 . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 2 . . . . . . . 2 . . . . 1 . . Terminal Hacks 72 | . 10 12 5 . 16 1 . . 26 . . . . . . 1 . 1 Record 28 | . . 1 . . 16 . . . 11 . . . . . . . . . Part Schematic 9 | . 1 . . . . . . . 8 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . 1 . . . . . . 3 . . . . . . 1 . . Open Door 3 | . . . 3 . . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 2 1 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . 1 . . . . . . . . . . . . Zone Layout 9 | . 4 3 1 . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 4 3 2 . . 1 . . . . 1 . . . . . . . Terminals 11 | . 4 3 2 . . 1 . . . . 1 . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 8 | . 2 2 2 . . 1 . . . . 1 . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 8 7 . . 1 . . . . 4 . . . . 5 2 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 1 . . . . . . 8 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . 2 . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . 7 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Total Allies 7 | . . . . 7 . . . . . . . . . . . . . . Largest Group 7 | . . . . 7 7 7 . . . . . . . . . . . . Highest-Rated Group 78 | . . . . 78 78 78 . . . . . . . . . . . . Highest-Rated Ally 21 | . . . . 21 21 21 . . . . . . . . . . . . Total Orders 18 | . . . 10 . 5 3 . . . . . . . . . . . . STAY 2 | . . . . . 2 . . . . . . . . . . . . . FOLLOW 3 | . . . . . 3 . . . . . . . . . . . . . EXPLORE 13 | . . . 10 . . 3 . . . . . . . . . . . . Ally Attacks 22 | . . . . . . 22 . . . . . . . . . . . . Total Damage 358 | . . . . . . 358 . . . . . . . . . . . . Kills 2 | . . . . . . 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Active Infowar (turns) 18945 | 15 1096 1720 676 175 2808 688 2298 1592 129 1649 827 887 1602 385 1017 1240 141 . Sensors 11020 | . . . . . . 337 2044 1533 129 1554 656 858 1592 385 1017 915 . . Terrain 5025 | . . . . . . . . . . 332 353 368 1598 381 923 1070 . . Structural 5 | . . 3 2 . . . . . . . . . . . . . . . Seismic 9563 | 15 1096 1720 674 175 2808 688 1741 646 . . . . . . . . . . Jamming 3547 | . . . . . . . 162 946 129 1504 474 332 . . . . . . ECM 141 | . . . . . . . . . . . . . . . . . 141 . Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 3 1 . 2 . 2 2 . . . . . Drone Launches 14 | . . . 11 . . 3 . . . . . . . . . . . . Drone Recoveries 10 | . . . 9 . . 1 . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Turns Passed 21581 | 207 1097 1720 1627 399 2808 688 2493 1651 129 1691 827 1004 1783 385 1017 1566 378 111 Spaces Moved 10973 | 89 610 790 493 141 1948 332 1140 803 86 823 422 540 692 157 478 832 481 116 Core 393 | 2 . . . . . . . . . . . . . . . 22 353 16 Treads 3766 | 67 610 672 493 37 661 82 273 309 . . . . 543 . . 17 . 2 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 5310 | 20 . 118 . 104 1287 250 867 494 86 823 422 540 149 77 . 73 . . Hover 1278 | . . . . . . . . . . . . . . 80 478 720 . . Flight 226 | . . . . . . . . . . . . . . . . . 128 98 Fastest Speed 40 | 50 160 115 160 110 110 155 155 160 145 160 160 160 160 212 196 50 40 40 Average Speed 161 | 144 160 153 160 131 141 160 200 192 146 160 160 165 231 219 206 130 48 43 Slowest Speed 385 | 160 160 240 160 160 155 245 260 245 160 160 175 175 320 336 262 385 200 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . 2 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 56 | 6 91 62 98 24 89 9 94 80 69 79 17 77 82 59 75 30 19 17 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . 1 . . . . . Known Exits Taken 11 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 . . . . . . . . . . 1 1 . Scrap Searched 30 | . . . . . 10 . 5 5 . 1 . 4 3 . 2 . . . Spaces Dug 60 | . 1 1 2 . . 4 . . . 4 9 . 8 . 4 27 . . Terrain Destroyed 297 | . 1 1 2 . . 6 11 13 . 14 21 23 29 . 5 167 1 3 Melee 2 | . . . 2 . . . . . . . . . . . . . . . Projectile 189 | . 1 1 . . . 6 11 13 . 10 21 23 29 . 5 65 1 3 AOE 106 | . . . . . . . . . . 4 . . . . . 102 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Total 13742 | 125 672 1077 1141 329 2002 446 1288 867 89 1165 529 597 789 192 496 1159 612 167 Wait 1367 | . 4 71 490 70 7 50 26 15 . 303 41 6 18 . . 137 99 30 Move 10950 | 88 609 789 492 140 1947 331 1139 802 85 822 421 539 691 156 477 832 476 114 Hop 3 | . . . . . . . . . . . . . . . . . 2 1 Pick Up 161 | 6 7 18 3 2 15 17 24 4 . 2 12 7 6 6 2 23 3 4 Fast Attach 70 | 7 1 12 5 1 4 1 3 2 2 . 1 . 2 9 . 12 6 2 Attach 80 | 1 . 4 . . 3 7 9 . . 6 6 5 5 2 . 24 4 4 Detach 14 | 1 . 2 . . 1 . . 1 . 1 . . 1 . . 4 2 1 Swap 197 | . 7 22 41 2 7 6 17 10 . 8 13 11 26 3 6 18 . . Drop 177 | . 6 37 18 4 18 7 25 6 2 2 6 2 . 11 2 22 7 2 Fire 619 | 22 38 122 87 13 . 27 45 27 . 21 29 27 40 5 9 87 11 9 Melee 5 | . . . 5 . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 97 | . . . . 97 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / [*Rec]) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 208 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 4) 768 | -10/Materials | Discovered new exit (range 16) 814 | -10/Materials | Central database locked down 1009 | -10/Materials | Discovered new exit (range 15) 1084 | -10/Materials | Discovered new exit (range 8) 1305 | -10/Materials | Entered another Materials area 1305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1562 | -9/Materials | Discovered new exit (range 16) 1682 | -9/Materials | Identified exit to Mines 1682 | -9/Materials | Identified exit to Storage 1844 | -9/Materials | Discovered new exit (range 8) 1858 | -9/Materials | Build established: Scavenger-Mutant 1862 | -9/Materials | Destroyed 7 combat bots 2630 | -9/Materials | Discovered new exit (range 16) 3025 | -9/Materials | Entered Storage 3078 | -9/Storage | Core integrity fell below 50% 3260 | -9/Storage | Garrison activated, responded to threat 3611 | -9/Storage | Discovered new exit (range 15) 4420 | -9/Storage | Garrison activated, responded to threat 4646 | -9/Storage | Used back door to open Recycling access 4646 | -9/Storage | Discovered new exit (range 5) 4652 | -9/Storage | Entered Recycling 4659 | -9/Recycling | Core integrity fell below 20% 4973 | -9/Recycling | Scanned before Scraplab entrance 4988 | -9/Recycling | Entered Scraplab 5000 | -9/Recycling | Discovered new exit (range 3) 5051 | -9/Recycling | Entered Scraptown 5051 | -9/Scraptown | Accompanied by 7 allies 5051 | -9/Scraptown | System corruption cleaned by C-Scrubber 5161 | -9/Scraptown | Build established: Commander-Mutant 5323 | -9/Scraptown | Discovered new exit (range 11) 5388 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5396 | -9/Scraptown | Visited TADAMA 5409 | -9/Scraptown | Visited Shadow of the Wyrm 5428 | -9/Scraptown | Visited UFD Registry 5428 | -9/Scraptown | Registered with UFD as "Cryosys" 5436 | -9/Scraptown | Visited Bundlers 5540 | -9/Scraptown | Visited Cave Peace 5561 | -9/Scraptown | Visited Cyclists 5575 | -9/Scraptown | Entered Cyclist Reading Room 5603 | -9/Scraptown | Visited SPCMW 5623 | -9/Scraptown | Visited Comm Corps 5827 | -9/Scraptown | Visited Junk Cannon Lab 5837 | -9/Scraptown | Found Prototype Special Weapon 5837 | -9/Scraptown | Identified Junk Cannon 5865 | -9/Scraptown | Visited Research Penetration Think Tank 5899 | -9/Scraptown | Visited Junk Repository 5962 | -9/Scraptown | Visited Junk Repository 6099 | -9/Scraptown | Visited Science Testing Area 6118 | -9/Scraptown | Visited Curators Association 6138 | -9/Scraptown | Visited DA-N13 Charitable Foundation 6144 | -9/Scraptown | Found DCF Scrap (31 items) 6195 | -9/Scraptown | Visited Supply Room 6242 | -9/Scraptown | Visited Derelict Rescue Squad 7592 | -9/Scraptown | Discovered new exit (range 5) 7653 | -9/Scraptown | Visited Modified Component R&D 7766 | -9/Scraptown | Met Optimus 7766 | -9/Scraptown | Accepted into 0bPrime 7859 | -9/Scraptown | Entered Factory 7859 | -6/Factory | Accompanied by 7 allies 7859 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 7880 | -6/Factory | Discovered new exit (range 25) 8041 | -6/Factory | Lost 7 allies 8146 | -6/Factory | Identified exit to Lower Caves 8314 | -6/Factory | Discovered new exit (range 11) 8502 | -6/Factory | Build established: Scavenger-Skirmisher 8547 | -6/Factory | Entered Lower Caves 8701 | -6/Lower Caves | Learned location of 1 exit from Factory 8838 | -6/Lower Caves | Encountered a Warlord checkpoint 8848 | -6/Lower Caves | Learned 8 Factory zone layouts 9654 | -6/Lower Caves | Found Imp. Powered Armor 9825 | -6/Lower Caves | Build established: Skirmisher 10370 | -6/Lower Caves | Lost 3 parts (3n) 10371 | -6/Lower Caves | Discovered new exit (range 7) 10395 | -6/Lower Caves | Identified exit to Lower Caves 10782 | -6/Lower Caves | Build established: Scavenger-Skirmisher 10881 | -6/Lower Caves | Learned Factory trap positions 11040 | -6/Lower Caves | Entered another Lower Caves area 11450 | -6/Lower Caves | Discovered new exit (range 5) 11458 | -6/Lower Caves | Identified exit to Factory 11776 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11832 | -6/Lower Caves | Found DCF Scrap (13 items) 11946 | -6/Lower Caves | Encountered a Warlord checkpoint 12098 | -6/Lower Caves | Build established: Skirmisher 12119 | -6/Lower Caves | Discovered new exit (range 6) 12125 | -6/Lower Caves | Identified exit to Data Miner 12691 | -6/Lower Caves | Entered Data Miner 12691 | -6/Data Miner | Discovered new exit (range 6) 12699 | -6/Data Miner | Identified exit to Proximity Caves 12721 | -6/Data Miner | Met Data Miner 12748 | -6/Data Miner | Learned location of Section 7 (-2) 12748 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12773 | -6/Data Miner | Received God Mode back door access code from Data Miner 12820 | -6/Data Miner | Entered Proximity Caves 13512 | -5/Proximity Caves | Spotted B-75 Beast 13539 | -5/Proximity Caves | Destroyed B-75 Beast 13704 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13807 | -5/Proximity Caves | Build established: Derelict-Gunner 14079 | -5/Proximity Caves | Discovered exit to Factory (range 9) 14096 | -5/Proximity Caves | Learned Factory emergency access door positions 14511 | -5/Proximity Caves | Entered Factory 14511 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14512 | -5/Factory | Identified exit to Upper Caves 14514 | -5/Factory | Loaded intel: 104 trap records 15338 | -5/Factory | Entered Upper Caves 15393 | -5/Upper Caves | Found DCF Scrap (11 items) 15426 | -5/Upper Caves | Encountered a Warlord checkpoint 15597 | -5/Upper Caves | Learned Factory emergency access door positions 15633 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15701 | -5/Upper Caves | Lost 3 parts (2u1w) 15769 | -5/Upper Caves | Learned Factory emergency access door positions 16212 | -5/Upper Caves | Build established: Skirmisher 16313 | -5/Upper Caves | Discovered new exit (range 18) 16341 | -5/Upper Caves | Identified exit to Upper Caves 16342 | -5/Upper Caves | Entered another Upper Caves area 16387 | -5/Upper Caves | Discovered new exit (range 12) 16864 | -5/Upper Caves | Build established: Derelict-Skirmisher 17250 | -5/Upper Caves | Learned location of Armory (-3) 17517 | -5/Upper Caves | Spotted B-75 Beast 17555 | -5/Upper Caves | Destroyed B-75 Beast 17582 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 17665 | -5/Upper Caves | Discovered new exit (range 22) 17729 | -5/Upper Caves | Identified exit to Zhirov 17975 | -5/Upper Caves | System corruption reached 10% 18125 | -5/Upper Caves | Entered Zhirov 18125 | -5/Zhirov | Discovered new exit (range 3) 18130 | -5/Zhirov | Identified exit to Proximity Caves 18214 | -5/Zhirov | Found Alien Artifact 18376 | -5/Zhirov | Found Alien Artifact 18376 | -5/Zhirov | Identified Integrated Dissipator 18376 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18435 | -5/Zhirov | Build established: Derelict-Mutant 18510 | -5/Zhirov | Entered Proximity Caves 18561 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18909 | -4/Proximity Caves | Build established: Derelict-Skirmisher 18933 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19372 | -4/Proximity Caves | Discovered new exit (range 11) 19419 | -4/Proximity Caves | Identified exit to Factory 19527 | -4/Proximity Caves | Entered Factory 19527 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20015 | -4/Factory | Garrison activated, responded to threat 20093 | -4/Factory | Lost 11 parts (1p1n4u5w) 20527 | -4/Factory | First assault squad dispatched 20547 | -4/Factory | Incoming assault squad redirected 20723 | -4/Factory | Identified Transdimensional Reconstructor 20723 | -4/Factory | Warped through subspace 20754 | -4/Factory | Lost 9 parts (1p2n4u2w) 20774 | -4/Factory | Discovered new exit (range 12) 21072 | -4/Factory | Garrison activated, responded to threat 21082 | -4/Factory | Released all parts (13) 21088 | -4/Factory | Core integrity fell below 50% 21092 | -4/Factory | System corruption reached 10% 21093 | -4/Factory | Entered Research 21093 | -3/Research | Evolved 2 slots: Utility x2 21094 | -3/Research | Identified exit to Armory 21110 | -3/Research | Lost 4 parts (1p2n1u) 21333 | -3/Research | Spotted B-86 Titan 21416 | -3/Research | Core integrity fell below 50% 21437 | -3/Research | Build established: Mutant 21465 | -3/Research | Discovered new exit (range 15) 21471 | -3/Research | Entered Quarantine 21490 | -3/Quarantine | Found Alien Artifact 21491 | -3/Quarantine | Identified Core Reset Matrix 21491 | -3/Quarantine | Used Core Reset Matrix 21495 | -3/Quarantine | Detected hypermatrix surge 21495 | -3/Quarantine | Sensed 7 artifacts in vicinity 21575 | -3/Quarantine | Core integrity fell below 20% 21582 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 21572_ Penetrated by Slug. 21572_ Adv. Medium Treads destroyed. 21573_ Slug penetrates H-77 Assassin. 21573_ Penetrated by Slug. 21573_ Slug penetrates Wall. 21574_ Penetrated by Slug. 21574_ Slug penetrates Wall. 21575_ Acquired Energy Well. 21575_ Penetrated by Slug. 21576_ Dropped Adv. Field Recycling Unit. 21577_ Slug penetrates Wall. 21579_ Penetrated by Slug. 21579_ Adv. System Shield destroyed. 21579_ Slug penetrates Y-72 Warden. 21579_ Penetrated by Slug. 21579_ Slug penetrates Wall. 21580_ Slug penetrates Y-72 Warden. 21580_ Slug penetrates U-05 Engineer. 21580_ U-05 Engineer destroyed. 21580_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ?????????????# """ """ # #?????????????? | | ?????????????# """ """ + #?????????????? | | ?????????????# """ """ # #?????????????! | | ?????????????# # """"" #?????????????? | | ?????????????# # """"" #?????????????? | | ?????????????# ### # """"" = #?????????????! | | ?????????????# #?# # ?????????????????? | | ??????######## #?# #######?????????????????? | | ??????# #?# #???????????????????????! | | ??????# #?# #???????????????????????? | | ??????# #?# ###########?????????????? | | ??????# #?# # #?????????????? | | ?????###/##########?# # #?????????????? | | ?????# #????????# # """ """ #?????????????? | | ?????# #????????# # """ """ #?????????????? | | ?????#"" ""#????????# + """ """ #?????????????? | | ?????#"""""#??####### # #?????????????? | | ?????#"""""#??# # # #?????????????? | | ?????#######??# # # #?????????????? | | ??????????????# # ###########?????????????? | | ??????????????# # #???????????????????????? | | ??????????????# #Y ########????????????????? | | ??????????????#!!! Y!Yk * #????????????????? | | ??????????????# ! !%h = = #????????????????? | | ??????????????# ! #*= u ! ##???????????????? | | ??????????????# # @ h u ????????? | | ??????????????# =####;##########??????????????? | | ??????????????# #??## #??????????????????????? | | ??????????????# #????# #?????????????????????? | | ??????????????#######?????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 38 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 90 Evasion (%) 62 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 30 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultMagneticDriveblaster Manual? 0 Play Time 02:41:18 Cumulative 80.6 hours Start 2025.08.18 @ 11:35:06 End 2025.08.18 @ 23:22:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 32 Adventurer 0 Explorer 3 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 51 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f93fe8e-6d9b-483e-b319-37d4a1abf091