Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 18:52:10

Player: Heclapar

Result: Destroyed by as-98870 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (342)      342
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1997

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     276/300
Energy                     160/160
System Corruption          0%
Temperature                Hot (282)
Movement                   Walking (90)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Potential Leg
                Potential Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
                Particle Gun
                Assault Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
       Improved Heat Sink
                Humpback
  High-capacity Battery (250)
  High-capacity Matter Pod (167)
       Improved Medium Armor Plating
                EM Pulse Gun
                EM Pulse Gun
          Small Laser
          Light Assault Rifle
          Light Assault Rifle
                Flak Gun

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON -----------
                Particle Gun
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
       Improved Heat Sink
                Humpback
  High-capacity Battery
  High-capacity Matter Pod
       Improved Medium Armor Plating
                EM Pulse Gun
                EM Pulse Gun
          Small Laser
          Light Assault Rifle
          Light Assault Rifle
                Flak Gun
[Rating: 30]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
Utility                    Small Storage Unit
  Device                   Splice Drone Bay
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             13   | .   6   4   3   .   
  Power                    1    | .   .   1   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | .   3   .   2   .   
    Treads                 2    | .   2   .   .   .   
    Leg                    3    | .   1   .   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   1   2   1   .   
    Device                 1    | .   .   1   .   .   
    Storage                2    | .   .   1   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | .   2   1   .   .   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 1    | .   1   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   86  99  100 100 
  Engine                   2    | .   14  .   .   .   
  Core                     11   | .   .   13  14  14  
  Treads                   21   | .   14  28  15  .   
  Leg                      6    | .   13  .   12  28  
  Storage                  13   | .   14  13  14  14  
  Processor                12   | .   1   14  14  14  
  Energy Gun               8    | .   9   5   14  14  
  Ballistic Gun            19   | .   18  22  14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 11  11  15  50  50  
  Greatest Support         60   | 20  40  40  60  60  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   8   20  20  
  Average Capacity         8    | .   8   7   9   20  
  Most Carried             13   | .   8   8   11  13  
  Average Carried          8    | .   6   7   8   12  
  Final Capacity           20   | 8   8   8   20  20  
  Final Carried            13   | 6   8   8   11  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           436  | 200 31  172 33  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            473  | .   156 286 .   31  
  Parts                    37   | .   13  24  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  14   | .   5   7   .   2   
  Guns                     13   | .   4   7   .   2   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          5    | .   3   1   .   1   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 2    | .   .   2   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    6    | .   2   4   .   .   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           3    | .   3   3   .   2   
  Combat Bots Only         3    | .   3   3   .   2   
Max Kills in Single Turn   2    | .   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Damage Taken               975  | .   301 336 .   338 
  Core                     254  | .   77  100 .   77  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              49   | .   15  26  .   8   
  Largest                  2    | .   2   2   .   2   
  Hottest                  85   | .   60  85  .   85  
Shots Fired                98   | .   30  52  .   16  
  Gun                      98   | .   30  52  .   16  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  67   | .   15  44  .   8   
  Thermal                  16   | .   .   8   .   8   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          15   | .   15  .   .   .   
  Robot Hit Streak         12   | .   11  12  .   7   
  Robot Miss Streak        5    | .   5   2   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   1   1   .   1   
    Max Gunslinging Chain  1    | .   1   1   .   1   
Shots Hit Robots           61   | .   16  36  .   9   
  Core Hits                32   | .   9   17  .   6   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   
    Burn                   1    | .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           806  | .   242 413 .   151 
  Guns                     732  | .   168 413 .   151 
  Cannons                  .    | .   .   .   .   .   
  Explosions               74   | .   74  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  487  | .   58  356 .   73  
  Thermal                  209  | .   74  57  .   78  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          110  | .   110 .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      34   | .   34  .   .   .   
  Shots                    1    | .   1   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        282  | .   174 120 .   282 
  Average Temperature      62   | .   74  27  .   149 
  Received Heat Transfer   322  | .   102 180 .   40  
  Effects                  1    | .   .   .   .   1   
    Energy Bleed           1    | .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         407  | .   .   148 .   259 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             159  | .   159 100 .   .   
  Initial                  .    | .   .   .   .   .   
  Average                  46   | .   37  52  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | .   100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              21   | .   6   7   .   8   
  Peak Tracking Total      8    | .   4   3   .   8   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          2    | .   1   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          4    | .   1   1   1   1   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   2   1   1   1   
  Successful               4    | .   1   1   1   1   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   1   1   1   1   
  Open Door                2    | .   .   1   .   1   
  Unreport Threat          1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Jun Mat Min Exi Min 
Turns Passed               1293 | .   197 707 335 54  
Spaces Moved               789  | 1   97  388 273 30  
  Core                     .    | .   .   .   .   .   
  Treads                   559  | .   53  388 118 .   
  Legs                     230  | 1   44  .   155 30  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            90   | 120 120 160 90  90  
  Average Speed            141  | 120 141 160 120 90  
  Slowest Speed            160  | 120 160 160 160 90  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       38   | 2   31  84  60  14  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          3    | .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      878  | .   131 426 280 41  
  Wait                     2    | .   1   .   .   1   
  Move                     785  | .   96  387 272 30  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | .   6   4   2   2   
  Fast Attach              9    | .   3   4   2   .   
  Attach                   1    | .   1   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     3    | .   2   .   1   .   
  Drop                     15   | .   7   5   3   .   
  Fire                     49   | .   15  26  .   8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  150 | -10/Materials | Discovered new exit (range 13)
  198 | -10/Materials | Entered Mines
  272 | -10/Mines     | Discovered new exit (range 5)
  302 | -10/Mines     | Build established: Mutant
  326 | -10/Mines     | Discovered new exit (range 15)
  427 | -10/Mines     | Found the Drone Emporium
  435 | -10/Mines     | Found Prototype Device
  435 | -10/Mines     | Identified Splice Drone Bay
  483 | -10/Mines     | Learned Materials terminal intel
  497 | -10/Mines     | Found a hidden stash of uninstalled traps
  571 | -10/Mines     | Core integrity fell below 50%
  691 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  871 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  897 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  898 | -10/Mines     | Discovered new exit (range 5)
  905 | -10/Mines     | Entered Exiles
  905 | -10/Exiles    | Accompanied by 1 ally
  947 | -10/Exiles    | Met 8R-AWN
  973 | -10/Exiles    | Met EX-HEX
 1021 | -10/Exiles    | Met EX-BIN
 1040 | -10/Exiles    | Aligned with FarCom system
 1041 | -10/Exiles    | Given EX-Vault access code
 1081 | -10/Exiles    | Opened EX-Vault
 1095 | -10/Exiles    | Found Potential Leg
 1098 | -10/Exiles    | Found Potential Leg
 1119 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1146 | -10/Exiles    | Met EX-DEC
 1231 | -10/Exiles    | Discovered new exit (range 10)
 1240 | -10/Exiles    | Left Exiles lab with Potential Leg
 1240 | -10/Exiles    | Entered Mines
 1260 | -9/Mines      | Assembled infested the area
 1261 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1282 | -9/Mines      | Core integrity fell below 20%
 1294 | -9/Mines      | Destroyed by as-98870 with Assembled Heavy Rifle

 Last Messages 
---------------
01260_ Current location identified: Mines
>>
Sealed Doors opened.
01261_ 0C-YYL(g): "So I found this thing but I have no idea how to use it.
  And who the hell trapped this place to begin with?!"
01261_ 0C-YYL(g): "I give up! Here you try, I'm outta here before
  something nasty happens..."
01261_ Tosses Imp. Trap Extractor to the ground.
01262_ Acquired Imp. Medium Armor Plating.
01267_ Acquired Flak Gun.
01269_ 0C-YYL(g) suffers critical hit (Destroy).
01270_ as-22807 destroyed.
01271_ 0C-YYL(g) system corrupted by crushing effect.
01272_ 0C-YYL(g) system terminally corrupted.
01279_ as-11139 suffers critical hit (Burn).
01279_ Destroyed Asb. Hover Unit.
01282_ as-07364 destroyed.
01287_ Overheating: Energy bleed (-20).
01288_ as-11139 destroyed.
01288_ Switching to secondary target: as-28912.

 Map 
-----
+----------------------------------------------------+
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|    ??????????????????????????        ????????????? |
|    ??????????????????????????       ???C?????????? |
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|    ??????????????????#"/###     #????????????????? |
|    ??????????????????#"!  #X%   ##???????????????? |
|    ??????????????????#"]^ a a    #???????????????? |
|    ??????????????????#" !aaa     #???????????????? |
|    ??????????????????#"! @#     ##???????????????? |
|    ??????????????????#"=###    ##????????????????? |
|    ??????????????????####?#   #####??????????????? |
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|    ???????????????????  ?        ????????????????? |
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|    ???????????????????#??#      ?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                57
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryDecoderCore
  Manual?         0
Play Time         00:09:01
  Cumulative      57.2 hours
  Start           2023.03.10 @ 18:43:10
  End             2023.03.10 @ 18:52:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          51
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eaad037f-f3bf-496c-be5a-ac1507ab9303