Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 01:36:04 Player: Duduxx Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1442) 1442 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 3482 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 0/550 Matter 203/300 Energy 8/100 System Corruption 14% Temperature Critical (617) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer Heavy Armor Plating > --- WEAPON (2) ------- Pulse Rifle Advanced Beam Cannon > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Armored Huge Wheel Armored Huge Wheel Improved Flight Unit Weight Redist. System Improved Targeting Computer Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Armored Huge Wheel Armored Huge Wheel Improved Flight Unit Weight Redist. System Improved Targeting Computer Mini Grenade Launcher Heavy Hammer [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 71 | 6 9 21 35 Power 8 | 1 1 2 4 Engine 7 | 1 1 2 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 27 | 2 . 10 15 Treads 13 | 2 . 8 3 Leg 7 | . . . 7 Wheel 2 | . . 1 1 Hover 4 | . . . 4 Flight 1 | . . 1 . Utility 16 | 1 3 4 8 Device 8 | . 1 2 5 Storage 3 | 1 1 . 1 Processor 4 | . 1 2 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 20 | 2 5 5 8 Energy Gun 6 | 1 2 . 3 Energy Cannon 4 | . . 2 2 Ballistic Gun 1 | 1 . . . Ballistic Cannon 6 | . 2 3 1 Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 4 . Corrupted Parts 2 | . . . 2 System Corruption 14 | . . . 14 Parts Lost 20 | . 1 5 14 Power 4 | . 1 . 3 Propulsion 6 | . . 1 5 Utility 4 | . . 2 2 Weapon 6 | . . 2 4 Highest Loss Streak 5 | . 1 2 5 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 86 | . 99 90 70 Engine 10 | . 14 10 5 Treads 18 | . 28 20 7 Leg 1 | . . . 5 Hover 1 | . . . 4 Device 10 | . 12 4 15 Storage 10 | . 14 11 6 Processor 11 | . . 19 7 Energy Gun 4 | . 5 4 2 Energy Cannon 6 | . . 11 6 Ballistic Cannon 8 | . 20 5 . Peak Build Rating 33 | 6 7 18 33 Average Rating 13 | 4 6 13 18 On Entrance 7 | . 6 7 18 Naked Turns 27 | . . . 27 Heaviest Build 48 | 11 32 37 48 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 11 | 1 . 1 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 6 9 15 12 Most Carried 15 | 2 7 14 15 Average Carried 8 | . 3 10 8 Final Capacity 15 | 8 15 15 15 Final Carried 13 | 1 7 12 13 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1186 | 150 190 508 338 Remotely . | . . . . Salvage Created 1847 | . 246 865 736 Parts 117 | . 24 51 42 Haulers Intercepted 9 | . 2 4 3 Recyclers Shooed 4 | . . 3 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 42 | . 11 14 17 Melee 1 | . . . 1 Guns 12 | . 1 3 8 Cannons 20 | . 8 8 4 AOE 3 | . 2 1 . Classes Destroyed 9 | . 4 3 2 Worker 2 | . . 2 . Builder 1 | . . . 1 Hauler 9 | . 2 4 3 Watcher 6 | . 1 4 1 Swarmer 15 | . 6 3 6 Grunt 18 | . 5 8 5 Brawler 1 | . . 1 . Sentry 6 | . . 2 4 Hunter 2 | . . . 2 Best Kill Streak 4 | . 4 4 4 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 3 | . 3 1 1 Gunslinging . | . . . . Exploded 2 | . 2 1 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 366 | . 68 82 216 Missed 102 | . 25 20 57 Damage Taken 3287 | . 474 740 2073 Core 740 | . 37 122 581 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 85 69 . Volleys Fired 184 | . 35 63 86 Largest 2 | . 2 2 2 Hottest 136 | . 80 136 133 Shots Fired 292 | . 70 120 102 Gun 87 | . 6 30 51 Cannon 202 | . 62 90 50 Launcher 3 | . 2 . 1 Special . | . . . . Kinetic 87 | . 62 22 3 Thermal 166 | . . 68 98 Explosive 3 | . 2 . 1 Electromagnetic 36 | . 6 30 . Robot Hit Streak 10 | . 10 7 9 Robot Miss Streak 11 | . 7 8 11 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 186 | . 38 63 85 Core Hits 100 | . 17 28 55 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 4 | . . . 4 Critical Strikes 11 | . 2 3 6 Meltdown 1 | . . 1 . Blast 3 | . 2 . 1 Corrupt 2 | . . 2 . Smash 5 | . . . 5 Melee Attacks 15 | . . . 15 Impact 15 | . . . 15 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3958 | . 739 1345 1874 Guns 948 | . 45 295 608 Cannons 2058 | . 546 939 573 Explosions 266 | . 135 61 70 Melee 620 | . . . 620 Ramming 66 | . 13 50 3 Kinetic 826 | . 546 242 38 Thermal 1901 | . . 758 1143 Explosive 205 | . 135 . 70 Electromagnetic 340 | . 45 295 . Impact 620 | . . . 620 Slashing . | . . . . Piercing . | . . . . Highest Corruption 14 | . . . 14 Average Corruption 13 | . . . 13 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . . . 11 Message Errors 2 | . . . 2 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Misfires 2 | . . . 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 353 | . 17 16 320 Projectiles 47 | . 17 12 18 Explosions 4 | . . 4 . Melee 302 | . . . 302 Knockbacks 10 | . 3 1 6 Impact 5 | . . . 5 Kinetic 5 | . 3 1 1 Secondary . | . . . . Self-Inflicted Damage 53 | . 15 38 . Shots 2 | . 1 1 . Rammed 12 | . 5 6 1 Targets Rammed 12 | . 5 6 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 617 | . 42 375 617 Average Temperature 80 | . 16 83 128 Received Heat Transfer 921 | . 45 255 621 Effects 10 | . . . 10 Shutdowns 1 | . . . 1 Interference 1 | . . . 1 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 6 | . . 1 5 Combat Hostiles 5 | . . 1 4 Parts Fried 5 | . . 1 4 Impact Corruptions 12 | . . 1 11 Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 8 | . . 3 5 Heat Transferred 3180 | . . 1308 1872 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 513 | . 291 331 513 Initial 122 | . . 122 104 Average 209 | . 100 209 316 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 44 | 100 75 38 21 Level 1 43 | . 24 61 38 Level 2 11 | . . . 39 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 3 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 84 | . 18 26 40 Peak Tracking Total 7 | . 5 4 7 Tactical Retreats 8 | . 1 1 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 2 3 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 4 3 . Successful 3 | . . 3 . Failed 4 | . 4 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 4 | . 4 . . Terminals 6 | . 4 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Alert Level 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2797 | 48 729 1175 845 Spaces Moved 1261 | 29 288 552 392 Core 78 | 10 . . 68 Treads 1006 | 19 288 552 147 Legs 81 | . . . 81 Wheels 27 | . . . 27 Hover 69 | . . . 69 Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 156 | 132 160 168 136 Slowest Speed 600 | 160 160 240 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 3 56 46 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 23 | . 8 5 10 Melee . | . . . . Projectile . | . . . . AOE 23 | . 8 5 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1763 | 36 482 670 575 Wait 154 | . 136 6 12 Move 1258 | 28 287 551 392 Hop . | . . . . Pick Up 27 | 2 5 6 14 Fast Attach 33 | 5 4 10 14 Attach 23 | 1 1 3 18 Detach 22 | . 3 7 12 Swap 15 | . 4 8 3 Drop 20 | . 2 10 8 Fire 184 | . 35 63 86 Melee 15 | . . . 15 Ram . | . . . . Kick . | . . . . Crush 12 | . 5 6 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 11) 565 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Utility x2 1234 | -9/Materials | Discovered new exit (range 4) 1899 | -9/Materials | Discovered new exit (range 16) 1953 | -9/Materials | Entered another Materials area 1953 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2307 | -8/Materials | Lost 3 parts (2n1w) 2389 | -8/Materials | Build established: Scavenger-Mutant 2458 | -8/Materials | Released all parts (5) 2461 | -8/Materials | Core integrity fell below 50% 2488 | -8/Materials | Lost 5 parts (1n2u2w) 2537 | -8/Materials | Core integrity fell below 20% 2570 | -8/Materials | System corruption reached 10% 2799 | -8/Materials | Core destroyed Last Messages --------------- 02785_ Arm. Huge Wheel broken. 02785_ Overheating: Short circuit. 02786_ Overheating: Pulse Rifle damaged (-25). 02786_ Overheating: Aluminum Leg damaged (-9). 02787_ Adv. Beam Cannon broken. 02787_ Overheating: Short circuit. 02787_ K-01 Serf collects debris. 02788_ R-06 Scavenger collects Carbon-fiber Leg. 02788_ K-01 Serf collects debris. 02791_ Overheating: Matter decay (-41). 02791_ K-01 Serf collects debris. 02792_ Overheating: Matter decay (-33). 02794_ Overheating: System interference. 02794_ Imp. Heat Sink temporarily disabled. 02795_ K-01 Serf collects debris. 02797_ Destroyed Lgt. Nuclear Core. 02798_ System corrupted: FCS attempts to trigger Pulse Rifle. 02798_ System corrupted: Pulse Rifle misfires. 02799_ Overheating: Core damaged (-55). 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"???????????????? | | ?????????????????????????????? ? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketVoltaicSpiker Manual? 0 Play Time 00:25:53 Cumulative 46.4 hours Start 2024.09.18 @ 01:12:16 End 2024.09.18 @ 01:36:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a734207-3492-47c9-ae1e-c8c0da521f9f