Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.20 @ 13:12:47 Player: Dhoby_Ghaut Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (3111) 3111 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (969) 969 TOTAL SCORE: 6760 Bonus ------- High Alert Combat Kills 69 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 282/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Light Angular Momentum Engine Advanced Sensor Array Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor > --- WEAPON ----------- Heavy Particle Gun EM Pulse Cannon High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Large Storage Unit Large Storage Unit Large Matter Pod Advanced Sensor Array Advanced Terrain Scanner Heavy Laser EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Gauss Rifle EMP Blaster Improved Datajack Axe [Rating: 33] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher EMP Blaster Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . 2 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 97 | 6 11 29 35 10 1 5 Power 6 | 1 . 3 2 . . . Engine 5 | 1 . 3 1 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 20 | 2 2 7 8 1 . . Treads 9 | . . . 8 1 . . Leg 5 | . . 5 . . . . Wheel 6 | 2 2 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 4 8 10 3 . 2 Device 10 | . . 1 6 2 . 1 Storage 10 | 1 4 1 2 1 . 1 Processor 5 | . . 4 1 . . . Hackware . | . . . . . . . Protection 3 | . . 2 1 . . . Artifact . | . . . . . . . Weapon 43 | 2 5 11 15 6 1 3 Energy Gun 18 | 2 1 7 6 . 1 1 Energy Cannon 7 | . . . 2 4 . 1 Ballistic Gun 10 | . 2 4 4 . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 2 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . 2 . 3 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 39 | . 5 15 9 2 . 8 Power 4 | . 1 1 1 . . 1 Propulsion 11 | . 2 4 3 . . 2 Utility 4 | . . 2 1 . . 1 Weapon 20 | . 2 8 4 2 . 4 Highest Loss Streak 9 | . 2 9 7 1 . 8 Average Slot Usage (%) 97 | . 94 96 98 99 99 91 Engine 5 | . 13 10 1 . . . Core 4 | . . . 7 9 9 8 Treads 10 | . . . 17 18 18 16 Leg 3 | . . 15 . . . . Wheel 5 | . 25 4 . . . . Device 6 | . . 1 14 7 . 6 Storage 25 | . 27 22 21 28 36 33 Processor 6 | . . 18 6 . . . Protection 3 | . . 1 2 9 9 1 Energy Gun 10 | . 4 9 10 10 14 20 Energy Cannon 4 | . . . 3 15 11 3 Ballistic Gun 9 | . 17 11 10 . . . Slashing Weapon 1 | . 4 . 2 . . . Naked Turns 14 | . . . . . . 14 Heaviest Build 109 | 13 57 71 94 109 109 108 Greatest Support 40 | 20 20 32 40 40 40 40 Greatest Overweight (x) 7 | . 5 7 3 2 2 4 Average Overweight (x) 1 | . 2 2 1 2 2 1 Largest Inventory Capacity 30 | 6 18 24 24 30 30 30 Average Capacity 20 | 5 16 18 20 25 30 28 Most Carried 30 | 6 13 18 24 29 30 30 Average Carried 17 | 2 10 14 18 24 29 28 Final Capacity 30 | 6 18 18 24 30 30 4 Final Carried 30 | 6 12 14 24 29 30 4 Class Distribution -------------------- 36% | Mutant 18% | Hauler-Tank 10% | Scavenger-Gunner 9% | Bothacker-Tank 6% | Scavenger-Mutant 6% | Hauler-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Hauler-Tank | -8/Garrison Bothacker-Tank | -8/Materials Bothacker-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 1750 | 231 349 415 651 94 10 . Remotely . | . . . . . . . Salvage Created 3816 | . 378 770 1710 723 56 179 Parts 174 | . 18 36 82 31 . 7 Haulers Intercepted 5 | . 1 1 2 . 1 . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 56 | . 8 11 21 13 . 3 Guns 39 | . 8 10 17 3 . 1 Cannons 9 | . . . 4 3 . 2 AOE 4 | . . . . 4 . . Classes Destroyed 10 | . 5 1 3 . . 1 Worker 6 | . 1 1 4 . . . Builder 2 | . . . 2 . . . Hauler 5 | . 1 1 2 . 1 . Recycler 9 | . 1 3 5 . . . Watcher 2 | . . . 2 . . . Swarmer 5 | . 3 2 . . . . Grunt 32 | . 5 3 13 9 . 2 Brawler 1 | . . . . . . 1 Sentry 16 | . . 6 7 3 . . Hunter 2 | . . . 1 1 . . Best Kill Streak 8 | . 3 6 8 4 1 3 Combat Bots Only 6 | . 3 6 3 4 . 3 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 4866 | . 548 1670 1160 489 . 999 Core 941 | . 86 303 207 12 . 333 Absorbed by Shields 4 | . . . . 4 . . Core Remaining (%) 63 | 100 65 24 . . . . Volleys Fired 214 | . 60 54 57 27 3 13 Largest 3 | . 2 2 3 3 3 3 Hottest 182 | . 90 112 181 181 176 182 Shots Fired 440 | . 89 97 160 57 9 28 Gun 392 | . 89 97 147 32 6 21 Cannon 45 | . . . 13 24 3 5 Launcher 3 | . . . . 1 . 2 Special . | . . . . . . . Kinetic 218 | . 73 56 89 . . . Thermal 122 | . 10 41 50 5 3 13 Explosive . | . . . . . . . Electromagnetic 100 | . 6 . 21 52 6 15 Robot Hit Streak 25 | . 7 25 19 12 4 8 Robot Miss Streak 4 | . 3 1 4 2 4 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 2 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 327 | . 65 84 116 41 5 16 Core Hits 147 | . 18 27 65 29 1 7 Critical Hits 4 | . . 1 3 . . . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 2 | . . 1 1 . . . Melee Attacks 16 | . 4 . 12 . . . Impact . | . . . . . . . Slashing 16 | . 4 . 12 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5571 | . 759 1068 2309 1017 121 297 Guns 4686 | . 759 1068 2075 535 60 189 Cannons 540 | . . . 234 226 27 53 Explosions 345 | . . . . 256 34 55 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2312 | . 593 499 1220 . . . Thermal 1688 | . 88 569 651 223 52 105 Explosive . | . . . . . . . Electromagnetic 1571 | . 78 . 438 794 69 192 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Effects 2 | . 2 . . . . . Data Loss (minor) 2 | . 2 . . . . . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . 7 9 . . Projectiles 16 | . . . 7 9 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 52 | . . . . 52 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 332 | . 254 288 99 141 332 331 Average Temperature 96 | . 140 98 26 51 165 147 Received Heat Transfer 1857 | . 216 528 486 186 . 441 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 3 . . Combat Hostiles 3 | . . . . 3 . . Parts Fried 9 | . . . 2 6 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 4 | . . 3 1 . . . Heat Transferred 3429 | . 259 1406 1369 86 87 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . 4 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 617 | . 182 152 293 617 309 280 Average Influence 155 | . 78 60 106 411 303 234 Maximum Alert Level 2 | . . . 1 2 1 1 Low Security (%) 73 | 100 100 100 90 15 . . Level 1 17 | . . . 9 24 100 100 Level 2 9 | . . . . 60 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 5 . . . 1 . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 3 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 6 | . 3 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 23 14 38 14 1 19 Peak Tracking Total 13 | . 5 7 5 4 . 13 Tactical Retreats 13 | . 2 1 8 2 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 12 | . 1 . . 9 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 7 | . . . 4 2 . 1 Max in Single Turn 1 | . . . 1 1 . 1 Garrison Relay 3 | . . . . 2 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 16 | . 4 4 7 . 1 . Terminals 14 | . 4 4 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 48 | . 16 12 18 . 2 . Successful 31 | . 10 6 13 . 2 . Failed 16 | . 5 6 5 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . 1 . . . . . Manual 33 | . 13 9 11 . . . Terminals 45 | . 16 12 17 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 13 | . 5 2 6 . . . Part Schematic 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . . . 2 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 4 | . 1 1 2 . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 15 | . 5 4 6 . . . Terminals 15 | . 5 4 6 . . . Track 6 | . 1 2 3 . . . Botnet 8 | . 3 2 3 . . . Detonate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 4 6 . 1 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 12 | . . . . 8 . 4 Machine Destruction 12 | . . . . 8 . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 5089 | 42 803 1158 1772 806 250 258 Spaces Moved 2420 | 34 541 535 731 337 117 125 Core 30 | 1 . . . . . 29 Treads 1237 | . . . 687 337 117 96 Legs 343 | . . 343 . . . . Wheels 810 | 33 541 192 44 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 110 110 200 200 50 Average Speed 161 | 79 101 166 183 200 200 165 Slowest Speed 270 | 80 130 270 220 200 200 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 2 71 38 63 63 8 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 15 | . 3 . 12 . . . Terrain Destroyed 37 | . 3 . 14 18 2 . Melee 15 | . 3 . 12 . . . Projectile 2 | . . . 2 . . . AOE 20 | . . . . 18 2 . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 3186 | 45 700 718 1022 421 127 153 Wait 288 | . 77 62 130 18 1 . Move 2416 | 33 540 534 731 336 117 125 Hop . | . . . . . . . Pick Up 84 | 6 5 28 30 9 3 3 Fast Attach 19 | 6 3 1 9 . . . Attach 36 | . 2 19 10 2 1 2 Detach 8 | . 1 1 6 . . . Swap 42 | . 6 9 16 8 . 3 Drop 41 | . 2 10 21 3 2 3 Fire 214 | . 60 54 57 27 3 13 Melee 16 | . 4 . 12 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 22 | . . . . 18 . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 11) 239 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 651 | -10/Materials | Central database locked down 762 | -10/Materials | Discovered new exit (range 16) 846 | -10/Materials | Entered another Materials area 846 | -9/Materials | Evolved 2 slots: Utility x2 1031 | -9/Materials | Lost 4 parts (1n3w) 1562 | -9/Materials | Discovered new exit (range 16) 1653 | -9/Materials | Core integrity fell below 50% 1729 | -9/Materials | Lost 9 parts (1p3n5w) 1950 | -9/Materials | Build established: Scavenger-Mutant 2004 | -9/Materials | Entered another Materials area 2004 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2117 | -8/Materials | Lost 7 parts (1p2n4w) 2426 | -8/Materials | Build established: Scavenger-Gunner 3626 | -8/Materials | Discovered new exit (range 15) 3748 | -8/Materials | Build established: Hauler-Tank 3776 | -8/Materials | Identified exit to Garrison 3776 | -8/Materials | Entered Garrison 3873 | -8/Garrison | Triggered checkpoint 3992 | -8/Garrison | Discovered new exit (range 10) 4024 | -8/Garrison | Installed Relay Interface Framework 4058 | -8/Garrison | Triggered checkpoint 4097 | -8/Garrison | Garrison Relay disabled 4302 | -8/Garrison | Triggered checkpoint 4383 | -8/Garrison | Triggered checkpoint 4430 | -8/Garrison | Garrison Relay disabled 4504 | -8/Garrison | Discovered new exit (range 10) 4582 | -8/Garrison | Entered Materials 4702 | -8/Materials | Build established: Bothacker-Tank 4832 | -8/Materials | Identified exit to Garrison 4832 | -8/Materials | Entered Garrison 4880 | -8/Garrison | Triggered checkpoint 4918 | -8/Garrison | Garrison Relay disabled 4999 | -8/Garrison | Triggered checkpoint 5068 | -8/Garrison | Core integrity fell below 50% 5076 | -8/Garrison | Released all parts (5) 5079 | -8/Garrison | Core integrity fell below 20% 5088 | -8/Garrison | Triggered checkpoint 5089 | -8/Garrison | Discovered new exit (range 15) 5090 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05061_ Electrolaser destroyed. 05061_ G-47 Trooper destroyed. 05066_ C-30 ARC bursts open, deploying its payload. 05066_ H-55 Commando unfolds itself. 05067_ EM Pulse Cannon destroyed. 05068_ Penetrated by Slug. Garrison Door opened remotely. 05071_ Penetrated by Slug. 05073_ Lgt. Treads destroyed. 05074_ Nuclear Core destroyed. 05075_ Lgt. Treads destroyed. 05076_ Penetrated by Slug. 05076_ Released Hcp. Battery. 05076_ Released Lrg. Storage Unit. 05076_ Released Hcp. Storage Unit. 05076_ Released Lrg. Storage Unit. Garrison Door opened remotely. 05087_ S-10 Pest destroyed. 05088_ Beams of light sweep through the air. An alarm sounds. 05089_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## ###???????????????????????????????????????? | | %= #???????????????????????????????????????? | | [ #???????????????????????????????????????? | | ! %/ #???????????????????????????????????????? | | % * #???????????????????????????????????????? | | ##!! ###???????????????????????????????????????? | | ##!]!#?????????????????????????????????????????? | | !!!!!#?????????????????????????????????????????? | | !!!==#?????????????????????????????????????????? | | !!!!!#?????????????????????????????????????????? | | ##!%!#?????????????????????????????????????????? | | ?#===#?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #????#####???#####????????????????????????? | | ?# #????# #???# #????????????????????????? | | ?# ###### #####s%=#####"""####?????????????? | | ?# s s @ #???????? | | ?# #???????? | | ?# #???????? | | ?# ################################# < #???????? | | ?# ????????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyChainCasing Manual? 0 Play Time 00:43:04 Cumulative 101.8 hours Start 2020.06.18 @ 23:37:19 End 2020.06.20 @ 13:12:47 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0 Lore% 71 Gallery% 72 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7f3b495c-a59d-4531-b651-309939ca5ecb